本文整理汇总了C#中Sandbox.Game.Gui.MyHudNotification类的典型用法代码示例。如果您正苦于以下问题:C# MyHudNotification类的具体用法?C# MyHudNotification怎么用?C# MyHudNotification使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
MyHudNotification类属于Sandbox.Game.Gui命名空间,在下文中一共展示了MyHudNotification类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: Init
public virtual void Init(MyObjectBuilder_Character characterBuilder)
{
if (characterBuilder == null)
return;
m_inertiaDampenersNotification = new MyHudNotification();
m_jetpackToggleNotification = new MyHudNotification();
CurrentAutoEnableDelay = characterBuilder.AutoenableJetpackDelay;
if (ThrustComp != null)
Character.Components.Remove<MyJetpackThrustComponent>();
var thrustProperties = Character.Definition.Jetpack.ThrustProperties;
FuelConverterDefinition = null;;
FuelConverterDefinition = !MyFakes.ENABLE_HYDROGEN_FUEL ? new MyFuelConverterInfo { Efficiency = 1.0f } : Character.Definition.Jetpack.ThrustProperties.FuelConverter;
MyDefinitionId fuelId = new MyDefinitionId();
if (!FuelConverterDefinition.FuelId.IsNull())
fuelId = thrustProperties.FuelConverter.FuelId;
MyGasProperties fuelDef = null;
if (MyFakes.ENABLE_HYDROGEN_FUEL)
MyDefinitionManager.Static.TryGetDefinition(fuelId, out fuelDef);
FuelDefinition = fuelDef ?? new MyGasProperties // Use electricity by default
{
Id = MyResourceDistributorComponent.ElectricityId,
EnergyDensity = 1f,
};
ForceMagnitude = thrustProperties.ForceMagnitude;
MinPowerConsumption = thrustProperties.MinPowerConsumption;
MaxPowerConsumption = thrustProperties.MaxPowerConsumption;
MinPlanetaryInfluence = thrustProperties.MinPlanetaryInfluence;
MaxPlanetaryInfluence = thrustProperties.MaxPlanetaryInfluence;
EffectivenessAtMinInfluence = thrustProperties.EffectivenessAtMinInfluence;
EffectivenessAtMaxInfluence = thrustProperties.EffectivenessAtMaxInfluence;
NeedsAtmosphereForInfluence = thrustProperties.NeedsAtmosphereForInfluence;
ConsumptionFactorPerG = thrustProperties.ConsumptionFactorPerG;
MyEntityThrustComponent thrustComp = new MyJetpackThrustComponent();
thrustComp.Init();
Character.Components.Add(thrustComp);
ThrustComp.DampenersEnabled = characterBuilder.DampenersEnabled;
foreach (Vector3I direction in Base6Directions.IntDirections)
{
ThrustComp.Register(Character, direction); // Preferably there should be a jetpack entity (equipment) that could hold the thrusts instead of the character
}
thrustComp.ResourceSink(Character).TemporaryConnectedEntity = Character;
Character.SuitRechargeDistributor.AddSink(thrustComp.ResourceSink(Character));
TurnOnJetpack(characterBuilder.JetpackEnabled, true, true);
}
开发者ID:ales-vilchytski,项目名称:SpaceEngineers,代码行数:57,代码来源:MyCharacterJetpackComponent.cs
示例2: MySessionComponentResearch
public MySessionComponentResearch()
{
Static = this;
m_unlockedResearch = new Dictionary<long, HashSet<MyDefinitionId>>();
m_requiredResearch = new List<MyDefinitionId>();
m_unlockedResearchNotification = new MyHudNotification(font: MyFontEnum.White, priority: 2, text: MyCommonTexts.NotificationResearchUnlocked);
m_knownResearchNotification = new MyHudNotification(font: MyFontEnum.Red, priority: 2, text: MyCommonTexts.NotificationResearchKnown);
}
开发者ID:Chrus,项目名称:SpaceEngineers,代码行数:11,代码来源:MySessionComponentResearch.cs
示例3: MyAngleGrinder
public MyAngleGrinder()
: base(250)
{
SecondaryLightIntensityLower = 0.4f;
SecondaryLightIntensityUpper = 0.4f;
EffectId = MyParticleEffectsIDEnum.AngleGrinder;
EffectScale = 0.6f;
HasCubeHighlight = true;
HighlightColor = Color.Red * 0.3f;
HighlightMaterial = "GizmoDrawLineRed";
m_grindingNotification = new MyHudNotification(MySpaceTexts.AngleGrinderPrimaryAction, MyHudNotification.INFINITE, level: MyNotificationLevel.Control);
m_rotationSpeed = 0.0f;
}
开发者ID:ChristianHeinz71,项目名称:SpaceEngineers,代码行数:16,代码来源:MyAngleGrinder.cs
示例4: MyCameraBlock
static MyCameraBlock()
{
var viewBtn = new MyTerminalControlButton<MyCameraBlock>("View", MySpaceTexts.BlockActionTitle_View, MySpaceTexts.Blank, (b) => b.RequestSetView());
viewBtn.Enabled = (b) => b.CanUse();
viewBtn.SupportsMultipleBlocks = false;
var action = viewBtn.EnableAction(MyTerminalActionIcons.TOGGLE);
if (action != null)
{
action.InvalidToolbarTypes = new List<MyToolbarType> { MyToolbarType.ButtonPanel };
action.ValidForGroups = false;
}
MyTerminalControlFactory.AddControl(viewBtn);
var controlName = MyInput.Static.GetGameControl(MyControlsSpace.USE).GetControlButtonName(MyGuiInputDeviceEnum.Keyboard);
m_hudNotification = new MyHudNotification(MySpaceTexts.NotificationHintPressToExitCamera);
m_hudNotification.SetTextFormatArguments(controlName);
}
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:17,代码来源:MyCameraBlock.cs
示例5: MyAngleGrinder
public MyAngleGrinder()
: base(MyDefinitionManager.Static.TryGetHandItemForPhysicalItem(m_physicalItemId), 0.5f, 250)
{
SecondaryLightIntensityLower = 0.4f;
SecondaryLightIntensityUpper = 0.4f;
EffectId = MyParticleEffectsIDEnum.AngleGrinder;
HasCubeHighlight = true;
HighlightColor = Color.Red * 0.3f;
m_grindingNotification = new MyHudNotification(MySpaceTexts.AngleGrinderPrimaryAction, MyHudNotification.INFINITE, level: MyNotificationLevel.Control);
m_grindingNotification.SetTextFormatArguments(MyInput.Static.GetGameControl(MyControlsSpace.PRIMARY_TOOL_ACTION));
m_rotationSpeed = 0.0f;
PhysicalObject = (MyObjectBuilder_PhysicalGunObject)MyObjectBuilderSerializer.CreateNewObject(m_physicalItemId);
}
开发者ID:martejj,项目名称:SpaceEngineers,代码行数:17,代码来源:MyAngleGrinder.cs
示例6: MyGuiControlStat
public MyGuiControlStat(MyEntityStat stat, Vector2 position, Vector2 size, MyGuiDrawAlignEnum originAlign = MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER)
: base(position: position, size: size, originAlign: originAlign)
{
Debug.Assert(stat != null);
m_stat = stat;
var vecColor = m_stat.StatDefinition.GuiDef.CriticalColorFrom;
m_criticalValueColorFrom = new Color(vecColor.X, vecColor.Y, vecColor.Z);
vecColor = m_stat.StatDefinition.GuiDef.CriticalColorTo;
m_criticalValueColorTo = new Color(vecColor.X, vecColor.Y, vecColor.Z);
if(m_stat != null)
{
m_stat.OnStatChanged += UpdateStatControl;
m_stat.OnStatChanged += DisplayStatNotification;
m_outOfStatNotification = new MyHudNotification(MyCommonTexts.NotificationStatZero, disappearTimeMs: 1000, font: MyFontEnum.Red, level: MyNotificationLevel.Important);
m_outOfStatNotification.SetTextFormatArguments(m_stat.StatId.ToString());
}
}
开发者ID:stanhebben,项目名称:SpaceEngineers,代码行数:17,代码来源:MyGuiControlStats.cs
示例7: MyAngleGrinder
public MyAngleGrinder()
: base(MyDefinitionManager.Static.TryGetHandItemForPhysicalItem(m_physicalItemId), 0.5f, 250)
{
SecondaryLightIntensityLower = 0.4f;
SecondaryLightIntensityUpper = 0.4f;
EffectId = MyParticleEffectsIDEnum.AngleGrinder;
HasCubeHighlight = true;
HighlightColor = Color.Red * 0.3f;
HighlightMaterial = "GizmoDrawLineRed";
m_grindingNotification = new MyHudNotification(MySpaceTexts.AngleGrinderPrimaryAction, MyHudNotification.INFINITE, level: MyNotificationLevel.Control);
m_rotationSpeed = 0.0f;
PhysicalObject = (MyObjectBuilder_PhysicalGunObject)MyObjectBuilderSerializer.CreateNewObject(m_physicalItemId);
}
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:17,代码来源:MyAngleGrinder.cs
示例8: Update
public override void Update()
{
m_disableFading = VRage.Input.MyInput.Static.IsGameControlPressed(MyControlsSpace.LOOKAROUND);
//for now make extra check for control key. Maybe trigger from HandleInput?
if (VRage.Input.MyInput.Static.IsNewGameControlPressed(MyControlsSpace.TOGGLE_SIGNALS) && !VRage.Input.MyInput.Static.IsAnyCtrlKeyPressed() && Sandbox.Graphics.GUI.MyScreenManager.FocusedControl == null)
{
SignalDisplayMode += 1;
if (SignalDisplayMode >= SignalMode.MaxSignalModes)
SignalDisplayMode = SignalMode.DefaultMode;
if (m_signalModeNotification != null)
{
MyHud.Notifications.Remove(m_signalModeNotification);
m_signalModeNotification = null;
}
switch (SignalDisplayMode)
{
case SignalMode.DefaultMode:
m_signalModeNotification = new MyHudNotification(MyCommonTexts.SignalMode_Switch_DefaultMode, 1000);
break;
case SignalMode.FullDisplay:
m_signalModeNotification = new MyHudNotification(MyCommonTexts.SignalMode_Switch_FullDisplay, 1000);
break;
case SignalMode.NoNames:
m_signalModeNotification = new MyHudNotification(MyCommonTexts.SignalMode_Switch_NoNames, 1000);
break;
case SignalMode.Off:
m_signalModeNotification = new MyHudNotification(MyCommonTexts.SignalMode_Switch_Off, 1000);
break;
}
if (m_signalModeNotification != null)
MyHud.Notifications.Add(m_signalModeNotification);
}
}
开发者ID:ChristianHeinz71,项目名称:SpaceEngineers,代码行数:37,代码来源:MyHudMarkerRender.cs
示例9: RequestJump
private void RequestJump()
{
if (CanJump)
{
if (MySession.Static.LocalCharacter != null)
{
var shipController = MySession.Static.LocalCharacter.Parent as MyShipController;
if (shipController == null && MySession.Static.ControlledEntity != null)
{
shipController = MySession.Static.ControlledEntity.Entity as MyShipController;
}
if (shipController != null && (shipController.IsMainCockpit || !CubeGrid.HasMainCockpit()))
{
if (m_jumpTarget != null)
{
CubeGrid.GridSystems.JumpSystem.RequestJump(m_jumpTarget.Name, m_jumpTarget.Coords, shipController.OwnerId);
}
else
{
Vector3 localForward = Base6Directions.GetVector(shipController.Orientation.Forward);
Vector3D forward = Vector3D.Transform(localForward, shipController.CubeGrid.WorldMatrix.GetOrientation());
forward.Normalize();
Vector3D jumpCoords = CubeGrid.WorldMatrix.Translation + forward * ComputeMaxDistance();
CubeGrid.GridSystems.JumpSystem.RequestJump("Blind Jump", jumpCoords, shipController.OwnerId);
}
}
}
}
else if (!IsJumping && !IsFull)
{
var notification = new MyHudNotification(MySpaceTexts.NotificationJumpDriveNotFullyCharged, 1500);
notification.SetTextFormatArguments((m_storedPower / BlockDefinition.PowerNeededForJump).ToString("P"));
MyHud.Notifications.Add(notification);
}
}
开发者ID:stanhebben,项目名称:SpaceEngineers,代码行数:39,代码来源:MyJumpDrive.cs
示例10: UpdateJumpDriveSystem
private void UpdateJumpDriveSystem()
{
// Using this instead of game time because it cannot be affected by sim speed
float jumpTime = (float)(TimeUtil.LocalTime - m_jumpStartTime).TotalMilliseconds;
float warmupTime = 10000f;
float startJumpTime = 1500f;
float endJumpTime = 500f;
if (m_isJumping)
{
if (jumpTime < warmupTime)
{
int prevTimeInt = (int)(m_prevJumpTime / 1000);
int timeInt = (int)(jumpTime / 1000);
if (prevTimeInt != timeInt)
{
if (IsLocalCharacterAffectedByJump())
{
var notification = new MyHudNotification(MySpaceTexts.NotificationJumpWarmupTime, 500);
int secondsRemaining = (int)(Math.Round((warmupTime - jumpTime) / 1000));
notification.SetTextFormatArguments(secondsRemaining);
MyHud.Notifications.Add(notification);
}
}
}
else if (jumpTime < startJumpTime + warmupTime)
{
if (m_soundEmitter.SoundId != m_jumpOutSound.SoundId)
{
m_soundEmitter.PlaySound(m_jumpOutSound);
}
UpdateJumpEffect(MathHelper.SmoothStep(1f, 0f, (jumpTime - warmupTime) / startJumpTime));
}
else if (!m_jumped)
{
if (Sync.IsServer)
{
Vector3? suitableLocation = FindSuitableJumpLocation(m_shipInfo[m_grid]);
if (suitableLocation.HasValue)
{
SyncObject.SendPerformJump(suitableLocation.Value);
PerformJump(suitableLocation.Value);
}
else
{
SyncObject.SendAbortJump();
AbortJump();
}
}
}
else if (jumpTime < startJumpTime + endJumpTime + warmupTime)
{
if (m_soundEmitter.SoundId != m_jumpInSound.SoundId)
{
m_soundEmitter.PlaySound(m_jumpInSound);
}
UpdateJumpEffect(MathHelper.SmoothStep(0f, 1f, (jumpTime - startJumpTime - warmupTime) / (endJumpTime)));
}
else
{
CleanupAfterJump();
}
}
m_prevJumpTime = jumpTime;
}
开发者ID:Krulac,项目名称:SpaceEngineers,代码行数:66,代码来源:MyGridJumpDriveSystem.cs
示例11: ShowDebugNotification
private void ShowDebugNotification(string notificationText)
{
var debugNotification = new MyHudNotification(MySpaceTexts.CustomText, 5000, level: MyNotificationLevel.Important);
debugNotification.SetTextFormatArguments("DEBUG: " + notificationText);
MyHud.Notifications.Add(debugNotification);
}
开发者ID:caomw,项目名称:SpaceEngineers,代码行数:6,代码来源:MyProjector.cs
示例12: ShowOutOfAmmoNotification
public void ShowOutOfAmmoNotification()
{
if (OutOfAmmoNotification == null)
{
OutOfAmmoNotification = new MyHudNotification(MyCommonTexts.OutOfAmmo, 2000, font: MyFontEnum.Red);
}
if (m_currentWeapon is MyEntity)
OutOfAmmoNotification.SetTextFormatArguments((m_currentWeapon as MyEntity).DisplayName);
MyHud.Notifications.Add(OutOfAmmoNotification);
}
开发者ID:ChristianHeinz71,项目名称:SpaceEngineers,代码行数:11,代码来源:MyCharacter.cs
示例13: EquipWeapon
//.........这里部分代码省略.........
MyAnalyticsHelper.ReportActivityStart(this, "item_equip", "character", "toolbar_item_usage", m_currentWeapon.GetType().Name);
// CH:TODO: The hand item definitions should be changed to handheld gun object definitions and should be taken according to m_currentWeapon typeId
if (m_currentWeapon.PhysicalObject != null)
{
var handItemId = m_currentWeapon.PhysicalObject.GetId();
m_handItemDefinition = MyDefinitionManager.Static.TryGetHandItemForPhysicalItem(handItemId);
System.Diagnostics.Debug.Assert(m_handItemDefinition != null, "Create definition for this hand item!");
}
else if (m_currentWeapon.DefinitionId.TypeId == typeof(MyObjectBuilder_CubePlacer))
{
var gunID = new MyDefinitionId(typeof(MyObjectBuilder_CubePlacer));
m_handItemDefinition = MyDefinitionManager.Static.TryGetHandItemDefinition(ref gunID);
System.Diagnostics.Debug.Assert(m_handItemDefinition != null, "Create definition for this hand item!");
}
//Setup correct worldmatrix to weapon
//CalculateDependentMatrices();
if (m_handItemDefinition != null && !string.IsNullOrEmpty(m_handItemDefinition.FingersAnimation))
{
string animationSubtype;
if (!m_characterDefinition.AnimationNameToSubtypeName.TryGetValue(m_handItemDefinition.FingersAnimation, out animationSubtype))
{
animationSubtype = m_handItemDefinition.FingersAnimation;
}
var def = MyDefinitionManager.Static.TryGetAnimationDefinition(animationSubtype);
if (!def.LeftHandItem.TypeId.IsNull)
{
m_currentWeapon.OnControlReleased();
(m_currentWeapon as MyEntity).Close(); //no dual wielding now
m_currentWeapon = null;
}
PlayCharacterAnimation(m_handItemDefinition.FingersAnimation, MyBlendOption.Immediate, def.Loop ? MyFrameOption.Loop : MyFrameOption.PlayOnce, 1.0f, 1, false, null);
if (UseNewAnimationSystem)
{
TriggerCharacterAnimationEvent("equip_left_tool", true);
TriggerCharacterAnimationEvent("equip_right_tool", true);
TriggerCharacterAnimationEvent(m_handItemDefinition.Id.SubtypeName.ToLower(), true);
TriggerCharacterAnimationEvent(m_handItemDefinition.FingersAnimation.ToLower(), true);
}
if (!def.LeftHandItem.TypeId.IsNull)
{
if (m_leftHandItem != null)
{
(m_leftHandItem as IMyHandheldGunObject<Sandbox.Game.Weapons.MyDeviceBase>).OnControlReleased();
m_leftHandItem.Close();
}
// CH: TODO: The entity id is not synced, but it never was in this place. It should be fixed later
long handItemId = MyEntityIdentifier.AllocateId();
uint? inventoryItemId = null;
var builder = GetObjectBuilderForWeapon(def.LeftHandItem, ref inventoryItemId, handItemId);
var leftHandItem = CreateGun(builder, inventoryItemId);
if (leftHandItem != null)
{
m_leftHandItem = leftHandItem as MyEntity;
leftHandItem.OnControlAcquired(this);
UpdateLeftHandItemPosition();
MyEntities.Add(m_leftHandItem);
}
}
}
else if (m_handItemDefinition != null)
{
if (UseNewAnimationSystem)
{
TriggerCharacterAnimationEvent("equip_left_tool", true);
TriggerCharacterAnimationEvent("equip_right_tool", true);
TriggerCharacterAnimationEvent(m_handItemDefinition.Id.SubtypeName.ToLower(), true);
}
}
else
{
StopFingersAnimation(0);
}
var consumer = gunEntity.Components.Get<MyResourceSinkComponent>();
if (consumer != null && SuitRechargeDistributor != null)
SuitRechargeDistributor.AddSink(consumer);
if (showNotification)
{
var notificationUse = new MyHudNotification(MySpaceTexts.NotificationUsingWeaponType, 2000);
notificationUse.SetTextFormatArguments(MyDeviceBase.GetGunNotificationName(newWeapon.DefinitionId));
MyHud.Notifications.Add(notificationUse);
}
Static_CameraAttachedToChanged(null, null);
if (!(IsUsing is MyCockpit))
MyHud.Crosshair.ResetToDefault(clear: false);
}
开发者ID:ChristianHeinz71,项目名称:SpaceEngineers,代码行数:101,代码来源:MyCharacter.cs
示例14: UpdateAfterSimulation
public override void UpdateAfterSimulation()
{
base.UpdateAfterSimulation();
UpdateShipInfo();
//Debug.Assert(GridGyroSystem != null && GridThrustSystem != null && Parent.Physics != null && m_cameraSpring != null && m_cameraShake != null, "CALL PROGRAMMER, this cant happen");
// Vector3.One is max power, larger values will be clamped
//if (GridThrustSystem != null && GridGyroSystem != null && ControllerInfo.Controller.IsLocalPlayer())
//{
// if (
// (GridThrustSystem.ControlThrust != Vector3.Zero) ||
// (GridGyroSystem.ControlTorque != Vector3.Zero)
// )
// {
// CubeGrid.SyncObject.RequestControlThrustAndTorque(Vector3.Zero, Vector3.Zero);
// GridThrustSystem.ControlThrust = Vector3.Zero;
// GridGyroSystem.ControlTorque = Vector3.Zero;
// }
//}
if (ControllerInfo.Controller != null && MySession.LocalHumanPlayer != null && ControllerInfo.Controller == MySession.LocalHumanPlayer.Controller)
{
var shipController = CubeGrid.GridSystems.ControlSystem.GetController();
if (shipController == ControllerInfo.Controller)
{
if (m_noControlNotification != null)
{
MyHud.Notifications.Remove(m_noControlNotification);
m_noControlNotification = null;
}
}
else
{
if (m_noControlNotification == null && EnableShipControl)
{
if (shipController == null && CubeGrid.GridSystems.ControlSystem.GetShipController() != null)
{
m_noControlNotification = new MyHudNotification(MySpaceTexts.Notification_NoControlAutoPilot, 0);
}
else
{
if (CubeGrid.IsStatic)
{
m_noControlNotification = new MyHudNotification(MySpaceTexts.Notification_NoControlStation, 0);
}
else
{
m_noControlNotification = new MyHudNotification(MySpaceTexts.Notification_NoControl, 0);
}
}
MyHud.Notifications.Add(m_noControlNotification);
}
}
}
foreach (MyShootActionEnum action in MyEnum<MyShootActionEnum>.Values)
{
if (SyncObject.IsShooting(action))
{
Shoot(action);
}
}
if (CanBeMainCockpit())
{
if (CubeGrid.HasMainCockpit() && CubeGrid.IsMainCockpit(this) == false)
{
DetailedInfo.Clear();
DetailedInfo.AppendStringBuilder(MyTexts.Get(MySpaceTexts.BlockPropertiesText_MainCockpit));
DetailedInfo.Append(": " + CubeGrid.MainCockpit.CustomName);
}
else
{
DetailedInfo.Clear();
}
}
}
开发者ID:notten,项目名称:SpaceEngineers,代码行数:79,代码来源:MyShipController.cs
示例15: ShowShootNotification
private void ShowShootNotification(MyGunStatusEnum status, IMyGunObject<MyDeviceBase> weapon)
{
if (!ControllerInfo.IsLocallyHumanControlled())
return;
switch (status)
{
case MyGunStatusEnum.NotSelected:
if (m_noWeaponNotification == null)
{
m_noWeaponNotification = new MyHudNotification(MySpaceTexts.NotificationNoWeaponSelected, 2000, font: MyFontEnum.Red);
MyHud.Notifications.Add(m_noWeaponNotification);
}
MyHud.Notifications.Add(m_noWeaponNotification);
break;
case MyGunStatusEnum.OutOfAmmo:
if (m_outOfAmmoNotification == null)
{
m_outOfAmmoNotification = new MyHudNotification(MySpaceTexts.OutOfAmmo, 2000, font: MyFontEnum.Red);
}
if (weapon is MyCubeBlock)
m_outOfAmmoNotification.SetTextFormatArguments((weapon as MyCubeBlock).DisplayNameText);
MyHud.Notifications.Add(m_outOfAmmoNotification);
break;
case MyGunStatusEnum.NotFunctional:
case MyGunStatusEnum.OutOfPower:
if (m_weaponNotWorkingNotification == null)
{
m_weaponNotWorkingNotification = new MyHudNotification(MySpaceTexts.NotificationWeaponNotWorking, 2000, font: MyFontEnum.Red);
}
if (weapon is MyCubeBlock)
m_weaponNotWorkingNotification.SetTextFormatArguments((weapon as MyCubeBlock).DisplayNameText);
MyHud.Notifications.Add(m_weaponNotWorkingNotification);
break;
default:
break;
}
}
开发者ID:notten,项目名称:SpaceEngineers,代码行数:43,代码来源:MyShipController.cs
示例16: RemoveNotification
public void RemoveNotification(ref MyHudNotification notification)
{
if (notification != null)
{
MyHud.Notifications.Remove(notification);
notification = null;
}
}
开发者ID:ChristianHeinz71,项目名称:SpaceEngineers,代码行数:8,代码来源:MyCharacter.cs
示例17: RefreshControlNotifications
private void RefreshControlNotifications()
{
RemoveControlNotifications();
if (m_notificationReactorsOn == null)
{
var controlName = MyInput.Static.GetGameControl(MyControlsSpace.TOGGLE_REACTORS).GetControlButtonName(MyGuiInputDeviceEnum.Keyboard);
m_notificationReactorsOn = new MyHudNotification(MySpaceTexts.NotificationHintTurnAllReactorsOn, 0);
if (!MyInput.Static.IsJoystickConnected())
m_notificationReactorsOn.SetTextFormatArguments(controlName);
else
m_notificationReactorsOn.SetTextFormatArguments(MyControllerHelper.GetCodeForControl(MySpaceBindingCreator.CX_SPACESHIP, MyControlsSpace.TOGGLE_REACTORS));
m_notificationReactorsOn.Level = MyNotificationLevel.Control;
}
if (m_notificationReactorsOff == null)
{
var controlName = MyInput.Static.GetGameControl(MyControlsSpace.TOGGLE_REACTORS).GetControlButtonName(MyGuiInputDeviceEnum.Keyboard);
m_notificationReactorsOff = new MyHudNotification(MySpaceTexts.NotificationHintTurnAllReactorsOff, 0);
if (!MyInput.Static.IsJoystickConnected())
m_notificationReactorsOff.SetTextFormatArguments(controlName);
else
m_notificationReactorsOff.SetTextFormatArguments(MyControllerHelper.GetCodeForControl(MySpaceBindingCreator.CX_SPACESHIP, MyControlsSpace.TOGGLE_REACTORS));
m_notificationReactorsOff.Level = MyNotificationLevel.Control;
}
if (m_notificationLeave == null)
{
var controlName = MyInput.Static.GetGameControl(MyControlsSpace.USE).GetControlButtonName(MyGuiInputDeviceEnum.Keyboard);
m_notificationLeave = new MyHudNotification(LeaveNotificationHintText, 0);
if (!MyInput.Static.IsJoystickConnected())
m_notificationLeave.SetTextFormatArguments(controlName);
else
m_notificationLeave.SetTextFormatArguments(MyControllerHelper.GetCodeForControl(MySpaceBindingCreator.CX_SPACESHIP, MyControlsSpace.USE));
m_notificationLeave.Level = MyNotificationLevel.Control;
}
if (m_notificationTerminal == null)
{
var controlName = MyInput.Static.GetGameControl(MyControlsSpace.TERMINAL).GetControlButtonName(MyGuiInputDeviceEnum.Keyboard);
if (!MyInput.Static.IsJoystickConnected())
{
m_notificationTerminal = new MyHudNotification(MySpaceTexts.NotificationHintOpenShipControlPanel, 0);
m_notificationTerminal.SetTextFormatArguments(controlName);
m_notificationTerminal.Level = MyNotificationLevel.Control;
}
else
{
m_notificationTerminal = null;
}
}
if (m_notificationWeaponMode == null)
{
var controlName = MyInput.Static.GetGameControl(MyControlsSpace.CUBE_COLOR_CHANGE).GetControlButtonName(MyGuiInputDeviceEnum.Mouse);
if (!MyInput.Static.IsJoystickConnected())
{
m_notificationWeaponMode = new MyHudNotification(MySpaceTexts.NotificationHintSwitchWeaponMode, 0);
m_notificationWeaponMode.SetTextFormatArguments(controlName);
m_notificationWeaponMode.Level = MyNotificationLevel.Control;
}
else
{
m_notificationWeaponMode = null;
}
}
MyHud.Notifications.Add(m_notificationLeave);
if (m_notificationTerminal != null)
MyHud.Notifications.Add(m_notificationTerminal);
if (m_notificationWeaponMode != null)
MyHud.Notifications.Add(m_notificationWeaponMode);
}
开发者ID:notten,项目名称:SpaceEngineers,代码行数:73,代码来源:MyShipController.cs
示例18: StartRespawn
private void StartRespawn(float respawnTime)
{
if (ControllerInfo.Controller != null && ControllerInfo.Controller.Player != null)
{
MySessionComponentMissionTriggers.PlayerDied(this.ControllerInfo.Controller.Player);
if (!MySessionComponentMissionTriggers.CanRespawn(this.ControllerInfo.Controller.Player.Id))
{
m_currentRespawnCounter = -1;
return;
}
}
if (this == MySession.Static.ControlledEntity)
{
MyGuiScreenTerminal.Hide();
m_respawnNotification = new MyHudNotification(MyCommonTexts.NotificationRespawn, (int)(RESPAWN_TIME * 1000), priority: 5);
m_respawnNotification.Level = MyNotificationLevel.Important;
m_respawnNotification.SetTextFormatArguments((int)m_currentRespawnCounter);
MyHud.Notifications.Add(m_respawnNotification);
}
m_currentRespawnCounter = respawnTime;
NeedsUpdate |= MyEntityUpdateEnum.EACH_FRAME;
}
开发者ID:ChristianHeinz71,项目名称:SpaceEngineers,代码行数:26,代码来源:MyCharacter.cs
示例19: Init
//.........这里部分代码省略.........
InitInventory(characterOb);
Physics.Enabled = true;
SetHeadLocalXAngle(characterOb.HeadAngle.X);
SetHeadLocalYAngle(characterOb.HeadAngle.Y);
Render.InitLight(m_characterDefinition);
Render.InitJetpackThrusts(m_characterDefinition);
m_useAnimationForWeapon = MyPerGameSettings.CheckUseAnimationInsteadOfIK();
m_lightEnabled = characterOb.LightEnabled;
Physics.LinearVelocity = characterOb.LinearVelocity;
if (Physics.CharacterProxy != null)
{
Physics.CharacterProxy.ContactPointCallbackEnabled = true;
Physics.CharacterProxy.ContactPointCallback += RigidBody_ContactPointCallback;
}
Render.UpdateLightProperties(m_currentLightPower);
// Setup first person view for local player from previous state before die.
IsInFirstPersonView = MySession.Static.Settings.Enable3rdPersonView == false
|| (m_localCharacterWasInThirdPerson != null
? characterOb.IsInFirstPersonView && !m_localCharacterWasInThirdPerson.Value : characterOb.IsInFirstPersonView);
m_breath = new MyCharacterBreath(this);
Debug.Assert(m_currentLootingCounter <= 0 || m_currentLootingCounter > 0);
m_broadcastingNotification = new MyHudNotification();
m_notEnoughStatNotification = new MyHudNotification(MyCommonTexts.NotificationStatNotEnough, disappearTimeMs: 1000, font: MyFontEnum.Red, level: MyNotificationLevel.Important);
if (InventoryAggregate != null) InventoryAggregate.Init();
UseDamageSystem = true;
if (characterOb.EnabledComponents == null)
{
characterOb.EnabledComponents = new List<string>();
}
foreach (var componentName in m_characterDefinition.EnabledComponents)
{
if (characterOb.EnabledComponents.All(x => x != componentName))
characterOb.EnabledComponents.Add(componentName);
}
foreach (var componentName in characterOb.EnabledComponents)
{
Tuple<Type, Type> componentType;
if (MyCharacterComponentTypes.CharacterComponents.TryGetValue(MyStringId.GetOrCompute(componentName), out componentType))
{
MyEntityComponentBase component = Activator.CreateInstance(componentType.Item1) as MyEntityComponentBase;
Components.Add(componentType.Item2, component);
}
}
if (m_characterDefinition.UsesAtmosphereDetector)
{
AtmosphereDetectorComp = new MyAtmosphereDetectorComponent();
AtmosphereDetectorComp.InitComponent(true, this);
开发者ID:ChristianHeinz71,项目名称:SpaceEngineers,代码行数:67,代码来源:MyCharacter.cs
示例20: UpdateSymmetryNotification
private void UpdateSymmetryNotification(MyStringId myTextsWrapperEnum)
{
RemoveSymmetryNotification();
m_symmetryNotification = new MyHudNotification(myTextsWrapperEnum, 0, level: MyNotificationLevel.Control);
if (!MyInput.Static.IsJoystickConnected())
{
m_symmetryNotification.SetTextFormatArguments(
MyInput.Static.GetGameControl(MyControlsSpace.PRIMARY_TOOL_ACTION),
MyInput.Static.GetGameControl(MyControlsSpace.SECONDARY_TOOL_ACTION));
}
else
{
m_symmetryNotification.SetTextFormatArguments(
MyControllerHelper.GetCodeForControl(MySpaceBindingCreator.CX_BUILD_MODE, MyControlsSpace.PRIMARY_TOOL_ACTION),
MyControllerHelper.GetCodeForControl(MySpaceBindingCreator.CX_BUILD_MODE, MyControlsSpace.SECONDARY_BUILD_ACTION));
}
MyHud.Notifications.Add(m_symmetryNotification);
}
开发者ID:caomw,项目名称:SpaceEngineers,代码行数:20,代码来源:MyCubeBuilder.cs
注:本文中的Sandbox.Game.Gui.MyHudNotification类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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