本文整理汇总了C#中Sandbox.Graphics.GUI.MyGuiControlGrid类的典型用法代码示例。如果您正苦于以下问题:C# MyGuiControlGrid类的具体用法?C# MyGuiControlGrid怎么用?C# MyGuiControlGrid使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
MyGuiControlGrid类属于Sandbox.Graphics.GUI命名空间,在下文中一共展示了MyGuiControlGrid类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: MakeInventoryGrid
private MyGuiControlGrid MakeInventoryGrid(MyInventory inventory)
{
var grid = new MyGuiControlGrid();
grid.Name = "InventoryGrid";
grid.VisualStyle = MyGuiControlGridStyleEnum.Inventory;
grid.OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP;
grid.ColumnsCount = 7;
grid.RowsCount = 1;
grid.ShowTooltipWhenDisabled = true;
grid.UserData = inventory;
return grid;
}
开发者ID:Krulac,项目名称:SpaceEngineers,代码行数:12,代码来源:MyGuiControlInventoryOwner.cs
示例2: Init
public void Init(IMyGuiControlsParent controlsParent, MyCubeGrid grid)
{
if (grid == null)
{
ShowError(MySpaceTexts.ScreenTerminalError_ShipNotConnected, controlsParent);
return;
}
grid.RaiseGridChanged();
m_assemblerKeyCounter = 0;
m_assemblersByKey.Clear();
foreach (var block in grid.GridSystems.TerminalSystem.Blocks)
{
var assembler = block as MyAssembler;
if (assembler == null) continue;
if (!assembler.HasLocalPlayerAccess()) continue;
m_assemblersByKey.Add(m_assemblerKeyCounter++, assembler);
}
m_controlsParent = controlsParent;
m_terminalSystem = grid.GridSystems.TerminalSystem;
m_blueprintsArea = (MyGuiControlScrollablePanel)controlsParent.Controls.GetControlByName("BlueprintsScrollableArea");
m_queueArea = (MyGuiControlScrollablePanel)controlsParent.Controls.GetControlByName("QueueScrollableArea");
m_inventoryArea = (MyGuiControlScrollablePanel)controlsParent.Controls.GetControlByName("InventoryScrollableArea");
m_blueprintsBgPanel = controlsParent.Controls.GetControlByName("BlueprintsBackgroundPanel");
m_blueprintsLabel = controlsParent.Controls.GetControlByName("BlueprintsLabel");
m_comboboxAssemblers = (MyGuiControlCombobox)controlsParent.Controls.GetControlByName("AssemblersCombobox");
m_blueprintsGrid = (MyGuiControlGrid)m_blueprintsArea.ScrolledControl;
m_queueGrid = (MyGuiControlGrid)m_queueArea.ScrolledControl;
m_inventoryGrid = (MyGuiControlGrid)m_inventoryArea.ScrolledControl;
m_materialsList = (MyGuiControlComponentList)controlsParent.Controls.GetControlByName("MaterialsList");
m_repeatCheckbox = (MyGuiControlCheckbox)controlsParent.Controls.GetControlByName("RepeatCheckbox");
m_slaveCheckbox = (MyGuiControlCheckbox)controlsParent.Controls.GetControlByName("SlaveCheckbox");
m_disassembleAllButton = (MyGuiControlButton)controlsParent.Controls.GetControlByName("DisassembleAllButton");
m_controlPanelButton = (MyGuiControlButton)controlsParent.Controls.GetControlByName("ControlPanelButton");
m_inventoryButton = (MyGuiControlButton)controlsParent.Controls.GetControlByName("InventoryButton");
{
var assemblingButton = (MyGuiControlRadioButton)controlsParent.Controls.GetControlByName("AssemblingButton");
var disassemblingButton = (MyGuiControlRadioButton)controlsParent.Controls.GetControlByName("DisassemblingButton");
assemblingButton.Key = (int)AssemblerMode.Assembling;
disassemblingButton.Key = (int)AssemblerMode.Disassembling;
m_modeButtonGroup.Add(assemblingButton);
m_modeButtonGroup.Add(disassemblingButton);
}
foreach (var entry in m_assemblersByKey)
{
if (entry.Value.IsFunctional == false)
{
m_incompleteAssemblerName.Clear();
m_incompleteAssemblerName.AppendStringBuilder(entry.Value.CustomName);
m_incompleteAssemblerName.AppendStringBuilder(MyTexts.Get(MySpaceTexts.Terminal_BlockIncomplete));
m_comboboxAssemblers.AddItem(entry.Key, m_incompleteAssemblerName);
}
else
{
m_comboboxAssemblers.AddItem(entry.Key, entry.Value.CustomName);
}
}
m_comboboxAssemblers.ItemSelected += Assemblers_ItemSelected;
m_comboboxAssemblers.SelectItemByIndex(0);
m_dragAndDrop = new MyGuiControlGridDragAndDrop(MyGuiConstants.DRAG_AND_DROP_BACKGROUND_COLOR,
MyGuiConstants.DRAG_AND_DROP_TEXT_COLOR,
0.7f,
MyGuiConstants.DRAG_AND_DROP_TEXT_OFFSET, true);
controlsParent.Controls.Add(m_dragAndDrop);
m_dragAndDrop.DrawBackgroundTexture = false;
m_dragAndDrop.ItemDropped += dragDrop_OnItemDropped;
RefreshBlueprints();
Assemblers_ItemSelected();
RegisterEvents();
if (m_assemblersByKey.Count == 0)
ShowError(MySpaceTexts.ScreenTerminalError_NoAssemblers, controlsParent);
}
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:82,代码来源:MyTerminalProductionController.cs
示例3: OnSelectedItemChanged
private void OnSelectedItemChanged(MyGuiControlGrid arg1, MyGuiControlGrid.EventArgs arg2)
{
OnGridMouseOverIndexChanged(arg1, arg2);
}
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:4,代码来源:MyGuiScreenCubeBuilder.cs
示例4: FillGridItem
public override void FillGridItem(MyGuiControlGrid.Item gridItem)
{
if (MyFakes.ENABLE_GATHERING_SMALL_BLOCK_FROM_GRID)
if (m_lastAmount > 0)
gridItem.AddText(String.Format("{0}x", m_lastAmount), MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_BOTTOM);
else
gridItem.ClearText(MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_BOTTOM);
}
开发者ID:Chrus,项目名称:SpaceEngineers,代码行数:8,代码来源:MyToolbarItemCubeBlock.cs
示例5: grid_ItemDoubleClicked
private void grid_ItemDoubleClicked(MyGuiControlGrid sender, MyGuiControlGrid.EventArgs eventArgs)
{
if (MyInput.Static.IsAnyShiftKeyPressed() ||
MyInput.Static.IsAnyCtrlKeyPressed())
return;
var item = (MyPhysicalInventoryItem)sender.GetItemAt(eventArgs.ItemIndex).UserData;
bool transfered = TransferToOppositeFirst(item);
RefreshSelectedInventoryItem();
//MyAudio.Static.PlayCue(transfered ? MySoundCuesEnum.HudMouseClick : MySoundCuesEnum.HudUnable);
}
开发者ID:ChristianHeinz71,项目名称:SpaceEngineers,代码行数:11,代码来源:MyTerminalInventoryController.cs
示例6: grid_ItemSelected
private void grid_ItemSelected(MyGuiControlGrid sender, MyGuiControlGrid.EventArgs eventArgs)
{
var sourceGrid = (MyGuiControlGrid)sender;
if (m_focusedGridControl != null &&
m_focusedGridControl != sourceGrid)
{
m_focusedGridControl.SelectedIndex = null;
}
m_focusedGridControl = sourceGrid;
m_focusedOwnerControl = (MyGuiControlInventoryOwner)sourceGrid.Owner;
RefreshSelectedInventoryItem();
}
开发者ID:ChristianHeinz71,项目名称:SpaceEngineers,代码行数:14,代码来源:MyTerminalInventoryController.cs
示例7: inventoryGrid_MouseOverIndexChanged
void inventoryGrid_MouseOverIndexChanged(MyGuiControlGrid control, MyGuiControlGrid.EventArgs args)
{
Debug.Assert(control == m_inventoryGrid);
if (CurrentAssemblerMode == AssemblerMode.Assembling)
return;
RefreshMaterialsPreview();
}
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:9,代码来源:MyTerminalProductionController.cs
示例8: IsToolbarGrid
public bool IsToolbarGrid(MyGuiControlGrid grid)
{
return m_toolbarItemsGrid == grid;
}
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:4,代码来源:MyGuiControlToolbar.cs
示例9: RecreateControls
private void RecreateControls(bool contructor)
{
m_toolbarItemsGrid = new MyGuiControlGrid()
{
OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_BOTTOM,
VisualStyle = MyGuiControlGridStyleEnum.Toolbar,
ColumnsCount = MyToolbarComponent.CurrentToolbar.SlotCount + 1,
RowsCount = 1
};
m_toolbarItemsGrid.ItemDoubleClicked += grid_ItemDoubleClicked;
m_toolbarItemsGrid.ItemClickedWithoutDoubleClick += grid_ItemClicked;
m_selectedItemLabel = new MyGuiControlLabel();
m_colorVariantPanel = new MyGuiControlPanel(size: new Vector2(0.1f, 0.025f));
m_colorVariantPanel.BackgroundTexture = MyGuiConstants.TEXTURE_GUI_BLANK;
m_contextMenu = new MyGuiControlContextMenu();
m_contextMenu.OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_BOTTOM;
m_contextMenu.Deactivate();
m_contextMenu.ItemClicked += contextMenu_ItemClicked;
Elements.Add(m_colorVariantPanel);
Elements.Add(m_selectedItemLabel);
Elements.Add(m_toolbarItemsGrid);
Elements.Add(m_contextMenu);
m_colorVariantPanel.OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_BOTTOM;
m_selectedItemLabel.OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_BOTTOM;
m_toolbarItemsGrid.OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_BOTTOM;
m_contextMenu.OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_BOTTOM;
RefreshInternals();
}
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:33,代码来源:MyGuiControlToolbar.cs
示例10: StartDragging
/// <summary>
/// Starts dragging item
/// </summary>
/// <param name="dropHandleType">On which action released drop event</param>
/// <param name="draggingItem">Item which is dragging</param>
/// <param name="draggingFrom">Information about item's origin</param>
public void StartDragging(MyDropHandleType dropHandleType, MySharedButtonsEnum dragButton, MyGuiControlGrid.Item draggingItem, MyDragAndDropInfo draggingFrom, bool includeTooltip = true)
{
m_currentDropHandleType = dropHandleType;
m_dragButton = dragButton;
m_draggingGridItem = draggingItem;
m_draggingFrom = draggingFrom;
m_toolTip = (includeTooltip) ? draggingItem.ToolTip : null;
}
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:14,代码来源:MyGuiControlGridDragAndDrop.cs
示例11: SetGridItemAt
protected virtual void SetGridItemAt(int slot, MyToolbarItem item, string[] icons, string subicon, String tooltip, MyGuiControlGrid.ColoredIcon? symbol = null, bool clear = false)
{
var gridItem = m_toolbarItemsGrid.GetItemAt(slot);
if (gridItem == null)
{
gridItem = new MyGuiControlGrid.Item(
icons: icons,
subicon: subicon,
toolTip: tooltip,
userData: item);
//By Gregory: Changed to IconText for weapon check MyToolbarItemWeapon IconText override
//if (item != null)
// gridItem.AddText(item.IconText, MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_BOTTOM);
//else
// gridItem.ClearText(MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_BOTTOM);
//gridItem.Enabled = (item != null) ? item.Enabled : true;
//if (symbol.HasValue)
// gridItem.AddIcon(symbol.Value, MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP);
m_toolbarItemsGrid.SetItemAt(slot, gridItem);
}
else
{
gridItem.UserData = item;
gridItem.Icons = icons;
gridItem.SubIcon = subicon;
if (gridItem.ToolTip == null)
gridItem.ToolTip = new MyToolTips();
gridItem.ToolTip.ToolTips.Clear();
gridItem.ToolTip.AddToolTip(tooltip);
//By Gregory: Changed to IconText for weapon check MyToolbarItemWeapon IconText override
//if (item != null)
// gridItem.AddText(item.IconText, MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_BOTTOM);
//else
// gridItem.ClearText(MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_BOTTOM);
//gridItem.Enabled = (item != null) ? item.Enabled : true;
//if (symbol.HasValue)
// gridItem.AddIcon(symbol.Value, MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP);
}
if (item == null || clear)
gridItem.ClearAllText();
if (DrawNumbers)
gridItem.AddText(MyToolbarComponent.GetSlotControlText(slot));
if (item != null)
item.FillGridItem(gridItem);
gridItem.Enabled = (item != null) ? item.Enabled : true;
if (symbol.HasValue)
gridItem.AddIcon(symbol.Value, MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP);
}
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:54,代码来源:MyGuiControlToolbar.cs
示例12: MakeScreenWithIconGrid
private static void MakeScreenWithIconGrid()
{
var screen = new TmpScreen();
var grid = new MyGuiControlGrid();
screen.Controls.Add(grid);
grid.OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER;
grid.VisualStyle = MyGuiControlGridStyleEnum.Inventory;
grid.RowsCount = 12;
grid.ColumnsCount = 18;
foreach (var definition in MyDefinitionManager.Static.GetAllDefinitions())
{
grid.Add(new MyGuiControlGrid.Item(
icon: definition.Icon,
toolTip: definition.DisplayNameText));
}
MyGuiSandbox.AddScreen(screen);
}
开发者ID:stanhebben,项目名称:SpaceEngineers,代码行数:18,代码来源:MyMartinDebugInputComponent.cs
示例13: OnGridMouseOverIndexChanged
private void OnGridMouseOverIndexChanged(MyGuiControlGrid myGuiControlGrid, MyGuiControlGrid.EventArgs eventArgs)
{
if (m_gridBlocks.Visible)
{
MyGuiControlGrid.Item gridItem = m_gridBlocks.MouseOverItem ?? m_gridBlocks.SelectedItem;
if (gridItem == null)
{
m_blockInfoList.InitControls(new MyGuiControlBase[] { });
return;
}
GridItemUserData userData = gridItem.UserData as GridItemUserData;
if (userData == null)
return;
MyObjectBuilder_ToolbarItemCubeBlock itemData = userData.ItemData as MyObjectBuilder_ToolbarItemCubeBlock;
if (itemData == null)
return;
MyDefinitionBase definition;
if (MyDefinitionManager.Static.TryGetDefinition(itemData.DefinitionId, out definition))
{
var group = MyDefinitionManager.Static.GetDefinitionGroup((definition as MyCubeBlockDefinition).BlockPairName);
if (MyCubeBuilder.Static.CubeBuilderState.CubeSizeMode == MyCubeSize.Small &&
MyCubeBuilder.Static.IsCubeSizeAvailable(group.Small))
{
m_blockInfoList.InitControls(GenerateBlockInfos(group.Small, ref m_blockInfoStyle));
}
else if (MyCubeBuilder.Static.CubeBuilderState.CubeSizeMode == MyCubeSize.Large &&
MyCubeBuilder.Static.IsCubeSizeAvailable(group.Large))
{
m_blockInfoList.InitControls(GenerateBlockInfos(group.Large, ref m_blockInfoStyle));
}
else
{
bool blockSizeLarge = MyCubeBuilder.Static.CubeBuilderState.CubeSizeMode == MyCubeSize.Large;
m_blockInfoList.InitControls(new MyGuiControlBase[]
{
GenerateSizeInfoLabel(blockSizeLarge),
GenerateSizeNotAvailableText(blockSizeLarge)
});
}
}
}
else
{
m_blockInfoList.InitControls(new MyGuiControlBase[] { });
}
}
开发者ID:2asoft,项目名称:SpaceEngineers,代码行数:53,代码来源:MyGuiScreenCubeBuilder.cs
示例14: queueGrid_ItemClicked
void queueGrid_ItemClicked(MyGuiControlGrid control, MyGuiControlGrid.EventArgs args)
{
Debug.Assert(control == m_queueGrid);
// Changing queue in auto-disassembling mode is forbidden.
if (CurrentAssemblerMode == AssemblerMode.Disassembling && m_selectedAssembler.RepeatEnabled)
return;
if (args.Button == MySharedButtonsEnum.Secondary)
m_selectedAssembler.RemoveQueueItemRequest(args.ItemIndex);
}
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:11,代码来源:MyTerminalProductionController.cs
示例15: queueGrid_ItemDragged
void queueGrid_ItemDragged(MyGuiControlGrid control, MyGuiControlGrid.EventArgs args)
{
StartDragging(MyDropHandleType.MouseRelease, control, ref args);
}
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:4,代码来源:MyTerminalProductionController.cs
示例16: grid_ItemClicked
private void grid_ItemClicked(MyGuiControlGrid sender, MyGuiControlGrid.EventArgs eventArgs)
{
if (eventArgs.Button == MySharedButtonsEnum.Secondary)
{
int slot = eventArgs.ColumnIndex;
var toolbar = MyToolbarComponent.CurrentToolbar;
MyToolbarItem item = toolbar.GetSlotItem(slot);
if (item == null) return;
//right clicks in multifunctional items should trigger their menus (if they have more than 0 options)
if (item is MyToolbarItemActions)
{
var actionList = (item as MyToolbarItemActions).PossibleActions(ShownToolbar.ToolbarType);
if (actionList.Count > 0)
{
m_contextMenu.CreateNewContextMenu();
foreach (var action in actionList)
m_contextMenu.AddItem(action.Name, icon: action.Icon, userData: action.Id);
m_contextMenu.AddItem(MyTexts.Get(MySpaceTexts.BlockAction_RemoveFromToolbar));
m_contextMenu.Enabled = true;
m_contextMenuItemIndex = toolbar.SlotToIndex(slot);
}
else
RemoveToolbarItem(eventArgs.ColumnIndex);
}
else
RemoveToolbarItem(eventArgs.ColumnIndex);
}
if (m_shownToolbar.IsValidIndex(eventArgs.ColumnIndex))
m_shownToolbar.ActivateItemAtSlot(eventArgs.ColumnIndex, true);
}
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:33,代码来源:MyGuiControlToolbar.cs
示例17: queueGrid_MouseOverIndexChanged
void queueGrid_MouseOverIndexChanged(MyGuiControlGrid control, MyGuiControlGrid.EventArgs args)
{
Debug.Assert(control == m_queueGrid);
RefreshMaterialsPreview();
}
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:5,代码来源:MyTerminalProductionController.cs
示例18: grid_ItemDoubleClicked
private void grid_ItemDoubleClicked(MyGuiControlGrid sender, MyGuiControlGrid.EventArgs eventArgs)
{
RemoveToolbarItem(eventArgs.ColumnIndex);
if (m_shownToolbar.IsValidIndex(eventArgs.ColumnIndex))
m_shownToolbar.ActivateItemAtSlot(eventArgs.ColumnIndex);
}
开发者ID:fluxit,项目名称:SpaceEngineers,代码行数:7,代码来源:MyGuiControlToolbar.cs
示例19: StartDragging
private void StartDragging(MyDropHandleType dropHandlingType, MyGuiControlGrid gridControl, ref MyGuiControlGrid.EventArgs args)
{
m_dragAndDropInfo = new MyDragAndDropInfo();
m_dragAndDropInfo.Grid = gridControl;
m_dragAndDropInfo.ItemIndex = args.ItemIndex;
DisableInvalidWhileDragging();
var draggingItem = m_dragAndDropInfo.Grid.GetItemAt(m_dragAndDropInfo.ItemIndex);
m_dragAndDrop.StartDragging(dropHandlingType, args.Button, draggingItem, m_dragAndDropInfo, includeTooltip: false);
}
开发者ID:ChristianHeinz71,项目名称:SpaceEngineers,代码行数:11,代码来源:MyTerminalInventoryController.cs
示例20: CreateProductionPageControls
private void CreateProductionPageControls(MyGuiControlTabPage productionPage)
{
productionPage.Name = "PageProduction";
productionPage.TextEnum = MySpaceTexts.TerminalTab_Production;
float columnSpacing = 0.03f;
float controlSpacing = 0.01f;
float smallBackgroundPanelHeight = 0.05f;
float largeBackgroundPanelHeight = 0.08f;
var assemblersCombobox = new MyGuiControlCombobox(
position: -0.5f * productionPage.Size + new Vector2(0f, controlSpacing))
{
OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP,
Name = "AssemblersCombobox"
};
var blueprintsBackgroundPanel = new MyGuiControlPanel(
position: assemblersCombobox.Position + new Vector2(0f, assemblersCombobox.Size.Y + controlSpacing),
size: new Vector2(1f, largeBackgroundPanelHeight),
originAlign: MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP)
{
BackgroundTexture = MyGuiConstants.TEXTURE_RECTANGLE_DARK,
Name = "BlueprintsBackgroundPanel",
};
var blueprintsLabel = new MyGuiControlLabel(
position: blueprintsBackgroundPanel.Position + new Vector2(controlSpacing, controlSpacing),
text: MyTexts.GetString(MySpaceTexts.ScreenTerminalProduction_Blueprints),
originAlign: MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP)
{
Name = "BlueprintsLabel"
};
var blueprintsGrid = new MyGuiControlGrid()
{
VisualStyle = MyGuiControlGridStyleEnum.Toolbar,
RowsCount = MyTerminalProductionController.BLUEPRINT_GRID_ROWS,
ColumnsCount = 4,
OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP
};
var blueprintsScrollableArea = new MyGuiControlScrollablePanel(
scrolledControl: blueprintsGrid)
{
Name = "BlueprintsScrollableArea",
ScrollbarVEnabled = true,
Position = blueprintsBackgroundPanel.Position + new Vector2(0f, blueprintsBackgroundPanel.Size.Y),
OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP,
BackgroundTexture = MyGuiConstants.TEXTURE_SCROLLABLE_LIST,
Size = new Vector2(blueprintsBackgroundPanel.Size.X, 0.5f),
ScrolledAreaPadding = new MyGuiBorderThickness(0.005f),
};
blueprintsScrollableArea.FitSizeToScrolledControl();
assemblersCombobox.Size = new Vector2(blueprintsScrollableArea.Size.X, assemblersCombobox.Size.Y);
blueprintsBackgroundPanel.Size = new Vector2(blueprintsScrollableArea.Size.X, largeBackgroundPanelHeight);
blueprintsGrid.RowsCount = 20;
productionPage.Controls.Add(assemblersCombobox);
productionPage.Controls.Add(blueprintsBackgroundPanel);
productionPage.Controls.Add(blueprintsLabel);
productionPage.Controls.Add(blueprintsScrollableArea);
var materialsBackgroundPanel = new MyGuiControlPanel(
position: blueprintsBackgroundPanel.Position + new Vector2(blueprintsBackgroundPanel.Size.X + columnSpacing, 0f),
size: new Vector2(blueprintsBackgroundPanel.Size.X, smallBackgroundPanelHeight),
originAlign: MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP)
{
BackgroundTexture = MyGuiConstants.TEXTURE_RECTANGLE_DARK
};
var materialsLabel = new MyGuiControlLabel(
position: materialsBackgroundPanel.Position + new Vector2(controlSpacing, controlSpacing),
text: MyTexts.GetString(MySpaceTexts.ScreenTerminalProduction_StoredMaterials),
originAlign: MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP
);
var materialsList = new MyGuiControlComponentList()
{
Position = materialsBackgroundPanel.Position + new Vector2(0f, materialsBackgroundPanel.Size.Y),
Size = new Vector2(materialsBackgroundPanel.Size.X, blueprintsBackgroundPanel.Size.Y + blueprintsScrollableArea.Size.Y - materialsBackgroundPanel.Size.Y),
OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP,
BackgroundTexture = MyGuiConstants.TEXTURE_RECTANGLE_NEUTRAL,
Name = "MaterialsList",
};
productionPage.Controls.Add(materialsBackgroundPanel);
productionPage.Controls.Add(materialsLabel);
productionPage.Controls.Add(materialsList);
var assemblingButton = new MyGuiControlRadioButton(
position: materialsBackgroundPanel.Position + new Vector2(materialsBackgroundPanel.Size.X + columnSpacing, 0f),
size: new Vector2(200f, 48f) / MyGuiConstants.GUI_OPTIMAL_SIZE)
{
OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP,
Icon = MyGuiConstants.TEXTURE_BUTTON_ICON_COMPONENT,
IconOriginAlign = MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_CENTER,
TextAlignment = MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_CENTER,
Text = MyTexts.Get(MySpaceTexts.ScreenTerminalProduction_AssemblingButton),
Name = "AssemblingButton",
};
//.........这里部分代码省略.........
开发者ID:Chrus,项目名称:SpaceEngineers,代码行数:101,代码来源:MyGuiScreenTerminal.cs
注:本文中的Sandbox.Graphics.GUI.MyGuiControlGrid类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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