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C# UI.Prompt类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中Sanguosha.Core.UI.Prompt的典型用法代码示例。如果您正苦于以下问题:C# Prompt类的具体用法?C# Prompt怎么用?C# Prompt使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



Prompt类属于Sanguosha.Core.UI命名空间,在下文中一共展示了Prompt类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: AskForCardUsage

        public bool AskForCardUsage(Prompt prompt, ICardUsageVerifier verifier, out ISkill skill, out List<Card> cards, out List<Player> players)
        {
            line = "U JiJiang 1: 2 3";
            Match m = Regex.Match(line, @"U\s(?<skill>[A-Za-z]*)(?<cards>(\s\d+)*):(?<players>(\s\d+)*)");
            skill = null;
            cards = null;
            players = null;
            if (m.Success)
            {
                if (m.Groups["skill"].Success)
                {
                    foreach (ISkill s in hostPlayer.Skills)
                    {
                        if (s is CardTransformSkill)
                        {

                        }
                        if (s is ActiveSkill)
                        {
                        }
                    }
                }
                return true;
            }
            else
            {
                return false;
            }
        }
开发者ID:pxoylngx,项目名称:sgs,代码行数:29,代码来源:TestUiProxy.cs


示例2: AskForCardUsage

 public bool AskForCardUsage(Prompt prompt, ICardUsageVerifier verifier, out ISkill skill, out List<Card> cards, out List<Player> players, out Player respondingPlayer)
 {
     cards = null;
     skill = null;
     players = null;
     respondingPlayer = null;
     return false;
 }
开发者ID:kingling,项目名称:sgs,代码行数:8,代码来源:GlobalDummyProxy.cs


示例3: AskForSkillUse

 protected bool AskForSkillUse(ICardUsageVerifier verifier, out List<Card> cards, out List<Player> players, Prompt prompt = null)
 {
     ISkill skill;
     if (prompt == null) prompt = new CardUsagePrompt(this.GetType().Name, this);
     var ret = Game.CurrentGame.UiProxies[Owner].AskForCardUsage(
             prompt, verifier, out skill, out cards, out players);
     Trace.Assert(skill == null);
     return ret;
 }
开发者ID:h1398123,项目名称:sgs,代码行数:9,代码来源:TriggerSkill.cs


示例4: AskForCardUsage

 public bool AskForCardUsage(Prompt prompt, ICardUsageVerifier verifier, out ISkill skill, out List<Card> cards, out List<Player> players, out Player respondingPlayer)
 {
     this.prompt = prompt;
     this.verifier = verifier;
     foreach (var inactiveProxy in inactiveProxies)
     {
         if (inactiveProxy.HostPlayer != null && !inactiveProxy.HostPlayer.IsDead)
         {
             inactiveProxy.TryAskForCardUsage(prompt, new NullVerifier());
         }
     }
     pendingUiThread = new Thread(AskUiThread) { IsBackground = true };
     pendingUiThread.Start();
     proxy.SimulateReplayDelay();
     if (!proxy.TryAnswerForCardUsage(prompt, verifier, out skill, out cards, out players))
     {
         cards = new List<Card>();
         players = new List<Player>();
         skill = null;
     }
     pendingUiThread.Abort();
     pendingUiThread = null;
     foreach (var otherProxy in inactiveProxies)
     {
        otherProxy.Freeze();
     }
     proxy.Freeze();
     proxy.NextQuestion();
     // try to determine who used this
     respondingPlayer = null;
     if (cards != null && cards.Count > 0)
     {
         respondingPlayer = cards[0].Place.Player;
     }
     else
     {
         foreach (var p in Game.CurrentGame.Players)
         {
             if (p.ActionableSkills.Contains(skill))
             {
                 respondingPlayer = p;
                 break;
             }
         }
     }
     if (skill != null || (cards != null && cards.Count > 0))
     {
         Trace.Assert(respondingPlayer != null);
     }
     if (verifier.Verify(respondingPlayer, skill, cards, players) == VerifierResult.Success)
     {
         return true;
     }
     return false;
 }
开发者ID:RagingBigFemaleBird,项目名称:sgs,代码行数:55,代码来源:GlobalClientProxy.cs


示例5: AskForCardChoice

 /// <summary>
 /// 询问用户从若干牌堆中选择卡牌,例如顺手牵羊,观星等等。
 /// </summary>
 /// <param name="prompt"></param>
 /// <param name="sourceDecks"></param>
 /// <param name="resultDeckNames"></param>
 /// <param name="resultDeckMaximums"></param>
 /// <param name="verifier"></param>
 /// <param name="answer">用户选择结果。对应resultDeckNames,每个选出的牌堆占用一个list。</param>
 /// <returns>False if user cannot provide an answer.</returns>
 public static bool AskForCardChoice(this Player p, Prompt prompt,
                                     List<DeckPlace> sourceDecks,
                                     List<string> resultDeckNames,
                                     List<int> resultDeckMaximums,
                                     ICardChoiceVerifier verifier,
                                     out List<List<Card>> answer,
                                     AdditionalCardChoiceOptions helper = null,
                                     CardChoiceRearrangeCallback callback = null)
 {
     return Game.CurrentGame.UiProxies[p].AskForCardChoice(prompt, sourceDecks, resultDeckNames, resultDeckMaximums, verifier, out answer, helper, callback);
 }
开发者ID:RagingBigFemaleBird,项目名称:sgs,代码行数:21,代码来源:PlayerExtension.cs


示例6: UseDummyShaTo

 /// <summary>
 /// 某玩家对某玩家视为使用一张虚拟的杀,能被技能转化,影响选择的目标,如疠火,朱雀羽扇
 /// </summary>
 public static void UseDummyShaTo(Player source, Player target, CardHandler shaType, Prompt prompt, CardAttribute helper = null, bool notifyShaSound = true)
 {
     CompositeCard sha = new CompositeCard() { Type = shaType };
     var v1 = new DummyShaVerifier(target, shaType, helper);
     ISkill skill;
     List<Card> cards;
     List<Player> players;
     Game.CurrentGame.Emit(GameEvent.PlayerIsAboutToUseCard, new PlayerIsAboutToUseOrPlayCardEventArgs() { Source = source, Verifier = v1 });
     source.AskForCardUsage(prompt, v1, out skill, out cards, out players);
     GameEventArgs args = new GameEventArgs();
     args.Source = source;
     args.Targets = new List<Player>(players);
     if (target != null) args.Targets.Add(target);
     args.Skill = skill == null ? new CardWrapper(source, shaType, notifyShaSound) : skill;
     args.Cards = cards;
     CompositeCard card = null;
     if (skill != null)
     {
         List<Card> dummyCards = new List<Card>() { new Card() { Type = shaType, Place = new DeckPlace(null, DeckType.None) } };
         (skill as CardTransformSkill).TryTransform(dummyCards, null, out card);
         //虚拟的杀是不能有子卡的。
         card.Subcards.Clear();
     }
     //在触发 CommitActionToTargets 的时候,只有在这里,args.Card才会被赋值,且为CompositeCard
     args.Card = card;
     if (args.Targets.Count == 0)
     {
         foreach (Player p in Game.CurrentGame.AlivePlayers)
         {
             if (p != source && v1.FastVerify(source, skill, cards, new List<Player>() { p }) != VerifierResult.Fail)
             {
                 args.Targets.Add(p);
                 break;
             }
         }
     }
     try
     {
         Game.CurrentGame.Emit(GameEvent.CommitActionToTargets, args);
     }
     catch (TriggerResultException)
     {
         //程序总是不应该执行到这里的
         Trace.Assert(false);
     }
 }
开发者ID:RagingBigFemaleBird,项目名称:sgs,代码行数:49,代码来源:Sha.cs


示例7: AskForCardUsage

 public bool AskForCardUsage(Prompt prompt, ICardUsageVerifier verifier, out ISkill skill, out List<Card> cards, out List<Player> players)
 {
     answerPending = new Semaphore(0, 1);
     proxy.AskForCardUsage(prompt, verifier, TimeOutSeconds);
     skill = null;
     cards = null;
     players = null;
     if (answerPending.WaitOne(TimeOutSeconds * 1000))
     {
         skill = answerSkill;
         cards = answerCards;
         players = answerPlayers;
     }
     cards = cards ?? new List<Card>();
     players = players ?? new List<Player>();
     return (verifier.FastVerify(HostPlayer, answerSkill, cards, players) == VerifierResult.Success);
 }
开发者ID:pxoylngx,项目名称:sgs,代码行数:17,代码来源:AsyncUiAdapter.cs


示例8: AskForCardChoice

 public bool AskForCardChoice(Prompt prompt, List<DeckPlace> sourceDecks, List<string> resultDeckNames, List<int> resultDeckMaximums, ICardChoiceVerifier verifier, out List<List<Card>> answer, AdditionalCardChoiceOptions options, CardChoiceRearrangeCallback callback)
 {
     answerPending = new Semaphore(0, 1);
     proxy.AskForCardChoice(prompt, sourceDecks, resultDeckNames, resultDeckMaximums, verifier, TimeOutSeconds, options, callback);
     answer = null;
     if (answerPending.WaitOne(TimeOutSeconds * 1000))
     {
         answer = answerCardsOfCards;
     }
     if (answer == null)
     {
         return false;
     }
     else
     {
         return (verifier.Verify(answer) == VerifierResult.Success);
     }
 }
开发者ID:pxoylngx,项目名称:sgs,代码行数:18,代码来源:AsyncUiAdapter.cs


示例9: AskForCardChoice

 public bool AskForCardChoice(Prompt prompt, List<DeckPlace> sourceDecks, List<string> resultDeckNames, List<int> resultDeckMaximums, ICardChoiceVerifier verifier, out List<List<Card>> answer, List<bool> rearrangeable, ref int windowId, CardChoiceRearrangeCallback callback)
 {
     answerPending = new Semaphore(0, 1);
     proxy.AskForCardChoice(prompt, sourceDecks, resultDeckNames, resultDeckMaximums, verifier, TimeOutSeconds, rearrangeable, ref windowId, callback);
     if (answerPending.WaitOne(TimeOutSeconds * 1000))
     {
         answer = answerCardsOfCards;
     }
     else
     {
         answer = null;
     }
     if (verifier.Verify(answer) == VerifierResult.Success)
     {
         return true;
     }
     return false;
 }
开发者ID:kissgoodbye,项目名称:sgs,代码行数:18,代码来源:AsyncUiAdapter.cs


示例10: AskForCardChoice

 public bool AskForCardChoice(Prompt prompt, List<DeckPlace> sourceDecks, List<string> resultDeckNames, List<int> resultDeckMaximums, ICardChoiceVerifier verifier, out List<List<Card>> answer, AdditionalCardChoiceOptions options = null, CardChoiceRearrangeCallback callback = null)
 {
     Trace.TraceInformation("Asking Card Choice to {0}.", HostPlayer.Id);
     TryAskForCardChoice(prompt, sourceDecks, resultDeckNames, resultDeckMaximums, verifier, options, callback);
     SimulateReplayDelay();
     NextQuestion();
     if (TryAnswerForCardChoice(prompt, verifier, out answer, options, callback))
     {
         uiProxy.Freeze();
         if (answer == null || answer.Count == 0)
         {
             return false;
         }
     #if DEBUG
         Trace.Assert(verifier.Verify(answer) == VerifierResult.Success);
     #endif
         return true;
     }
     uiProxy.Freeze();
     return false;
 }
开发者ID:RagingBigFemaleBird,项目名称:sgs,代码行数:21,代码来源:ClientNetworkProxy.cs


示例11: AskForMultipleChoice

 public bool AskForMultipleChoice(Prompt prompt, List<string> questions, out int answer)
 {
     /*
     Player p = hostPlayer;
     Console.Write("I AM PLAYER {0}: ", p.Id);
     Console.Write(prompt + ":");
     foreach (string s in questions)
     {
         Console.Write(" " + s + ", ");
     }
     Console.Write("Choose:");
     string ids = Console.ReadLine();
     int id = int.Parse(ids);
     if (id > questions.Count || id < 0)
     {
         answer = 0;
         return false;
     }
     answer = id;
     return true;*/
     answer = 0;
     return false;
 }
开发者ID:kissgoodbye,项目名称:sgs,代码行数:23,代码来源:ConsoleUiProxy.cs


示例12: AskForCardUsage

 public bool AskForCardUsage(Prompt prompt, ICardUsageVerifier verifier, out ISkill skill, out List<Card> cards, out List<Player> players)
 {
     Trace.TraceInformation("Asking Card Usage to {0}.", HostPlayer.Id);
     TryAskForCardUsage(prompt, verifier);
     if (active)
     {
         NextQuestion();
     }
     else
     {
         Trace.TraceInformation("Not active player, defaulting.");
     }
     if (TryAnswerForCardUsage(prompt, verifier, out skill, out cards, out players))
     {
         proxy.Freeze();
     #if DEBUG
         Trace.Assert(verifier.FastVerify(HostPlayer, skill, cards, players) == VerifierResult.Success);
     #endif
         return true;
     }
     proxy.Freeze();
     return false;
 }
开发者ID:kissgoodbye,项目名称:sgs,代码行数:23,代码来源:ClientNetworkUiProxy.cs


示例13: AskForCardChoice

 public bool AskForCardChoice(Prompt prompt, List<DeckPlace> sourceDecks, List<string> resultDeckNames, List<int> resultDeckMaximums, ICardChoiceVerifier verifier, out List<List<Card>> answer, List<bool> rearrangeable, ref int windowId, CardChoiceRearrangeCallback callback)
 {
     Trace.TraceInformation("Asking Card Choice to {0}.", HostPlayer.Id);
     TryAskForCardChoice(prompt, sourceDecks, resultDeckNames, resultDeckMaximums, verifier, rearrangeable, ref windowId, callback);
     if (active)
     {
         NextQuestion();
     }
     else
     {
         Trace.TraceInformation("Not active player, defaulting.");
     }
     if (TryAnswerForCardChoice(prompt, verifier, out answer, callback))
     {
         proxy.Freeze();
     #if DEBUG
         Trace.Assert(verifier.Verify(answer) == VerifierResult.Success);
     #endif
         return true;
     }
     proxy.Freeze();
     return false;
 }
开发者ID:kissgoodbye,项目名称:sgs,代码行数:23,代码来源:ClientNetworkUiProxy.cs


示例14: AskForCardUsage

 public bool AskForCardUsage(Prompt prompt, ICardUsageVerifier verifier, out ISkill skill, out List<Card> cards, out List<Player> players)
 {
     bool ret = true;
     if (!TryAskForCardUsage(prompt, verifier, out skill, out cards, out players))
     {
         SendNoAnswer();
         ret = false;
     }
     else
     {
         SendCardUsage(skill, cards, players, verifier);
     }
     NextQuestion();
     if (cards == null)
     {
         cards = new List<Card>();
     }
     if (players == null)
     {
         players = new List<Player>();
     }
     return ret;
 }
开发者ID:kingling,项目名称:sgs,代码行数:23,代码来源:ServerNetworkUiProxy.cs


示例15: AskForCardChoice

 public bool AskForCardChoice(Prompt prompt, List<DeckPlace> sourceDecks, List<string> resultDeckNames, List<int> resultDeckMaximums, ICardChoiceVerifier verifier, out List<List<Card>> answer, AdditionalCardChoiceOptions options, CardChoiceRearrangeCallback callback)
 {
     answer = null;
     bool ret = true;
     if (!TryAskForCardChoice(sourceDecks, resultDeckMaximums, verifier, out answer, options, callback))
     {
         SendNoAnswer();
         ret = false;
     }
     else
     {
         SendCardChoice(verifier, answer, options);
     }
     NextQuestion();
     if (answer == null)
     {
         answer = new List<List<Card>>();
         foreach (var v in resultDeckMaximums)
         {
             answer.Add(new List<Card>());
         }
     }
     return ret;
 }
开发者ID:kingling,项目名称:sgs,代码行数:24,代码来源:ServerNetworkUiProxy.cs


示例16: _AppendKeyEventLog

 private void _AppendKeyEventLog(Prompt custom, bool useUICard = true)
 {
     Paragraph para = new Paragraph();
     para.Inlines.AddRange(LogFormatter.TranslateLogEvent(custom, useUICard));
     _AppendKeyEventLog(para);
 }
开发者ID:RagingBigFemaleBird,项目名称:sgs,代码行数:6,代码来源:GameView.xaml.cs


示例17: TryAskForCardUsage

 public bool TryAskForCardUsage(Prompt prompt, ICardUsageVerifier verifier, out ISkill skill, out List<Card> cards, out List<Player> players)
 {
     cards = null;
     skill = null;
     players = null;
     int timeOut = TimeOutSeconds + (verifier.Helper != null ? verifier.Helper.ExtraTimeOutSeconds : 0);
     Trace.TraceInformation("Asking Card Usage to {0}, timeout {1}.", HostPlayer.Id, timeOut);
     int? count;
     if (!server.ExpectNext(clientId, timeOut))
     {
         return false;
     }
     count = server.GetInt(clientId, 0);
     if (count == null || count == 0)
     {
         return false;
     }
     if (count == null)
     {
         return false;
     }
     count = server.GetInt(clientId, 0);
     if (count == 1)
     {
         skill = server.GetSkill(clientId, 0);
         if (skill == null)
         {
             return false;
         }
         if (!(skill is CheatSkill) && !HostPlayer.ActionableSkills.Contains(skill))
         {
             Trace.TraceWarning("Client DDOS!");
             return false;
         }
     }
     count = server.GetInt(clientId, 0);
     if (count == null)
     {
         return false;
     }
     cards = new List<Card>();
     while (count-- > 0)
     {
         Card item = server.GetCard(clientId, 0);
         if (item == null)
         {
             return false;
         }
         if (item.Owner != HostPlayer)
         {
             if (!(verifier.Helper.OtherDecksUsed.Any(dc => dc == item.Place.DeckType) ||
                 (skill != null && skill.Helper.OtherDecksUsed.Any(dc => dc == item.Place.DeckType))))
             {
                 Trace.TraceWarning("Client hacking cards!");
                 return false;
             }
         }
         cards.Add(item);
     }
     count = server.GetInt(clientId, 0);
     if (count == null)
     {
         return false;
     }
     players = new List<Player>();
     while (count-- > 0)
     {
         Player item = server.GetPlayer(clientId, 0);
         if (item == null)
         {
             return false;
         }
         players.Add(item);
     }
     bool requireUnique = true;
     if (skill is ActiveSkill)
     {
         if ((skill as ActiveSkill).Helper != null && (skill as ActiveSkill).Helper.IsPlayerRepeatable) requireUnique = false;
     }
     if ((players != null && players.Distinct().Count() != players.Count && requireUnique) ||
         verifier.FastVerify(HostPlayer, skill, cards, players) != VerifierResult.Success)
     {
         Trace.TraceWarning("Client seems to be sending invalid answers at us. DDOS?");
         cards = new List<Card>();
         skill = null;
         players = new List<Player>();
         return false;
     }
     return true;
 }
开发者ID:kingling,项目名称:sgs,代码行数:90,代码来源:ServerNetworkUiProxy.cs


示例18: AskForMultipleChoice

 public bool AskForMultipleChoice(Prompt prompt, List<OptionPrompt> questions, out int answer)
 {
     bool ret = true;
     if (!TryAskForMultipleChoice(out answer))
     {
         SendNoAnswer();
         ret = false;
     }
     else
     {
         SendMultipleChoice(answer);
     }
     NextQuestion();
     return ret;
 }
开发者ID:kingling,项目名称:sgs,代码行数:15,代码来源:ServerNetworkUiProxy.cs


示例19: AskForMultipleCardUsage

 public void AskForMultipleCardUsage(Prompt prompt, ICardUsageVerifier verifier, List<Player> players, out Dictionary<Player, ISkill> askill, out Dictionary<Player, List<Card>> acards, out Dictionary<Player, List<Player>> aplayers)
 {
     this.prompt = prompt;
     this.verifier = verifier;
     foreach (var inactiveProxy in inactiveProxies)
     {
         if (players.Contains(inactiveProxy.HostPlayer))
         {
             inactiveProxy.TryAskForCardUsage(new CardUsagePrompt(""), new NullVerifier());
         }
     }
     pendingUiThread = new Thread(AskUiThread) { IsBackground = true };
     if (players.Contains(proxy.HostPlayer))
     {
         pendingUiThread = new Thread(AskUiThread) { IsBackground = true };
         pendingUiThread.Start();
     }
     proxy.SimulateReplayDelay();
     askill = new Dictionary<Player, ISkill>();
     acards = new Dictionary<Player, List<Card>>();
     aplayers = new Dictionary<Player, List<Player>>();
     foreach (var p in players)
     {
         ISkill tempSkill;
         List<Card> tempCards;
         List<Player> tempPlayers;
         if (!proxy.TryAnswerForCardUsage(prompt, verifier, out tempSkill, out tempCards, out tempPlayers))
         {
             tempCards = new List<Card>();
             tempPlayers = new List<Player>();
             tempSkill = null;
         }
         askill.Add(p, tempSkill);
         acards.Add(p, tempCards);
         aplayers.Add(p, tempPlayers);
     }
     if (players.Contains(proxy.HostPlayer))
     {
         pendingUiThread.Abort();
         proxy.Freeze();
         proxy.NextQuestion();
     }
     pendingUiThread = null;
     foreach (var otherProxy in inactiveProxies)
     {
         if (players.Contains(otherProxy.HostPlayer))
         {
             otherProxy.Freeze();
         }
     }
 }
开发者ID:RagingBigFemaleBird,项目名称:sgs,代码行数:51,代码来源:GlobalClientProxy.cs


示例20: NotifyWuGuStart

        public void NotifyWuGuStart(Prompt prompt, DeckPlace place)
        {
            Application.Current.Dispatcher.Invoke((ThreadStart)delegate()
            {
                GameModel.WuGuModel = new WuGuChoiceViewModel();
                GameModel.WuGuModel.Prompt = PromptFormatter.Format(prompt);
                bool isFirstRow = true;
                int i = 0;
                int total = Game.CurrentGame.Decks[place].Count;

                foreach (var c in Game.CurrentGame.Decks[place])
                {
                    if (isFirstRow && total > 4 && i >= total / 2) isFirstRow = false;
                    var card = new CardViewModel() { Card = c, IsSelectionMode = true, IsEnabled = true };
                    if (isFirstRow) GameModel.WuGuModel.Cards1.Add(card);
                    else GameModel.WuGuModel.Cards2.Add(card);
                    card.OnSelectedChanged += new EventHandler(card_OnSelectedChanged);
                    i++;
                }

                wuGuWindow.Show();
            });
        }
开发者ID:h1398123,项目名称:sgs,代码行数:23,代码来源:GameView.xaml.cs



注:本文中的Sanguosha.Core.UI.Prompt类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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