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C# Server.CommandEventArgs类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中Server.CommandEventArgs的典型用法代码示例。如果您正苦于以下问题:C# CommandEventArgs类的具体用法?C# CommandEventArgs怎么用?C# CommandEventArgs使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



CommandEventArgs类属于Server命名空间,在下文中一共展示了CommandEventArgs类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: RTT_OnCommand

        public static void RTT_OnCommand(CommandEventArgs e)
        {
            int mode = 0;
            try
            {
                if (e.Arguments.Length > 0)
                {
                    try
                    {
                        mode = int.Parse(e.Arguments[0]);
                    }
                    catch //(Exception e1)
                    {
                        e.Mobile.SendMessage("Error with argument - using default test.");
                    }
                }

                if (e.Mobile.AccessLevel > AccessLevel.Player)
                {
                    e.Mobile.SendMessage("Target a player to RTT");
                    e.Mobile.Target = new RTTTarget(mode);
                }
                else
                {
                    if (e.Mobile is PlayerMobile)
                    {
                        ((PlayerMobile)e.Mobile).RTT("Forced AFK check!", true, mode, "Command");
                    }
                }
            }
            catch (Exception ex)
            {
                Scripts.Commands.LogHelper.LogException(ex);
            }
        }
开发者ID:zerodowned,项目名称:angelisland,代码行数:35,代码来源:RTTCommand.cs


示例2: On_Reserve

		public static void On_Reserve(CommandEventArgs e)
		{
			uint start, end;
			try
			{
				start = uint.Parse(e.Arguments[0].Replace("0x", ""), System.Globalization.NumberStyles.HexNumber);
				end = uint.Parse(e.Arguments[1].Replace("0x", ""), System.Globalization.NumberStyles.HexNumber);

				if (start < 0x60000000 || end >= 0x70000000 || start > end)
					throw new Exception();
			}
			catch
			{
				e.Mobile.SendMessage("Usage: [ReserveSerials <start> <end>");
				e.Mobile.SendMessage("This command will reserve serials from <start> to <end> (inclusive). <start> and <end> must be in hex format. <start> must be equal to or above 0x60000000 and <end> must be below 0x70000000.");
				return;
			}

			for (int i = (int)start; i <= end; i++)
			{
				if (World.IsReserved(i) || World.FindItem(i) != null)
				{
					e.Mobile.SendMessage("Failure: Serial # {0:X} is in use.", i);
					return;
				}
			}

			for (int i = (int)start; i <= end; i++)
				World.ReserveSerial(i);

			e.Mobile.SendMessage("Serial range 0x{0:X} - 0x{1:X} successfully reserved.", start, end);
		}
开发者ID:zerodowned,项目名称:angelisland,代码行数:32,代码来源:FDFile.cs


示例3: TotalRespawn_OnCommand

		public static void TotalRespawn_OnCommand( CommandEventArgs e )
		{
			DateTime begin = DateTime.Now;

			World.Broadcast(0x35, true, "The world is respawning, please wait.");

			ArrayList spawners = new ArrayList();
			foreach( Item item in World.Items.Values )
			{
				if( item is Server.Mobiles.Spawner )
				{
					spawners.Add(item);
				}
			}

			foreach( Server.Mobiles.Spawner sp in spawners )
			{
				if( sp.Running )
				{
					sp.Respawn();
				}
			}

			DateTime end = DateTime.Now;

			TimeSpan timeTaken = end-begin;
			World.Broadcast(0x35, true, "World spawn complete. The entire process took {0:00.00} seconds.", timeTaken.TotalSeconds);
			e.Mobile.SendMessage("Total Respawn of {0} spawners took {1:00.00} seconds", spawners.Count, timeTaken.TotalSeconds);
		}
开发者ID:zerodowned,项目名称:angelisland,代码行数:29,代码来源:TotalRespawnCommand.cs


示例4: Endduel_OnCommand

		private static void Endduel_OnCommand(CommandEventArgs e)
		{
			DuelObject d = Ladder.GetDuel(e.Mobile);
			if (d != null)
			{
				Mobile opponent = d.Player1 == e.Mobile ? d.Player2 : d.Player1;
				if (opponent != null)
				{
					if (opponent.NetState == null)
					{
						d.Timer.Stop();
						d.Finished(-1, DateTime.Now);
					}
					else
					{
						e.Mobile.SendGump(new EndDuelGump(d));
						e.Mobile.SendMessage("Your opponent is still online.");
					}
				}
				else
				{
					e.Mobile.SendMessage("You are not duelling.");
				}
			}
			else
			{
				e.Mobile.SendMessage("You are not duelling.");
			}
		}
开发者ID:kamronbatman,项目名称:DefianceUO-Pre1.10,代码行数:29,代码来源:EndDuelCommand.cs


示例5: ExecuteList

        public override void ExecuteList( CommandEventArgs e, ArrayList list )
        {
            if ( list.Count > 0 )
            {
                List<string> columns = new List<string>();

                columns.Add( "Object" );

                if ( e.Length > 0 )
                {
                    int offset = 0;

                    if ( Insensitive.Equals( e.GetString( 0 ), "view" ) )
                        ++offset;

                    while ( offset < e.Length )
                        columns.Add( e.GetString( offset++ ) );
                }

                e.Mobile.SendGump( new InterfaceGump( e.Mobile, columns.ToArray(), list, 0, null ) );
            }
            else
            {
                AddResponse( "No matching objects found." );
            }
        }
开发者ID:justdanofficial,项目名称:khaeros,代码行数:26,代码来源:Interface.cs


示例6: OnChat

        private static void OnChat( CommandEventArgs e, bool spammsg )
        {
            try{

            ChatInfo info = ChatInfo.GetInfo( e.Mobile );

            if ( !CanChat( info, true ) )
                return;

            if ( e.ArgString == null || e.ArgString == "" )
                ListGump.SendTo( e.Mobile, Listing.Guild );
            else if ( !TrackSpam.LogSpam( e.Mobile, "chat", ChatInfo.SpamLimiter ) )
            {
                Timer.DelayCall( TrackSpam.NextAllowedIn( e.Mobile, "chat", ChatInfo.SpamLimiter ), new TimerStateCallback( Queued ), e );
                if ( spammsg )
                    e.Mobile.SendMessage( info.SystemColor, "Message queued.  Please wait {0} seconds between messages.", ChatInfo.SpamLimiter );
            }
            else
            {
                foreach( ChatInfo ci in ChatInfo.ChatInfos.Values )
                {
                    if ( ci.Mobile.NetState == null )
                        continue;

                    if ( CanChat( ci ) && info.Mobile.Guild == ci.Mobile.Guild && !ci.Ignoring( info.Mobile ) )
                        ci.Mobile.SendMessage( ci.GuildColor, "<{0}> {1}: {2}", e.Mobile.Guild.Abbreviation, e.Mobile.Name, e.ArgString );
                    else if ( ChatInfo.AllianceChat && CanChat( ci ) && ((Guild)info.Mobile.Guild).Allies.Contains( ci.Mobile.Guild ) && !ci.Ignoring( info.Mobile ) )
                        ci.Mobile.SendMessage( ci.GuildColor, "<{0}> {1}: {2}", e.Mobile.Guild.Abbreviation, e.Mobile.Name, e.ArgString );
                    else if ( ci.GlobalGuild )
                        ci.Mobile.SendMessage( ci.GuildColor, "<{0}> {1}: {2}", e.Mobile.Guild.Abbreviation, e.Mobile.Name, e.ArgString );
                }
            }

            }catch{ Errors.Report( String.Format( "GuildChat-> OnChat-> |{0}|", e.Mobile ) ); }
        }
开发者ID:cynricthehun,项目名称:UOLegends,代码行数:35,代码来源:GuildChat.cs


示例7: ClearContainer_OnCommand

		public static void ClearContainer_OnCommand( CommandEventArgs e )
		{
			foreach ( Mobile m in World.Mobiles.Values )
			{
				if ( m is BaseVendor )
				{
					BaseVendor vendor = m as BaseVendor;
					Container buypack = vendor.BuyPack;
					if ( buypack != null && buypack.Items != Item.EmptyItems )
					{
						ArrayList newitemslist = new ArrayList( buypack.Items );
						buypack.Items.Clear();

						for ( int i = newitemslist.Count - 1;i >= 0; i-- )
						{
							Item item = newitemslist[i] as Item;
							if ( item != null )
								item.Delete();
						}

						buypack.UpdateTotals();
					}
				}
			}
		}
开发者ID:kamronbatman,项目名称:DefianceUO-Pre1.10,代码行数:25,代码来源:ClearStock.cs


示例8: Shrink_OnCommand

		private static void Shrink_OnCommand( CommandEventArgs e )
		{
			PlayerMobile from = e.Mobile as PlayerMobile;

			if ( null != from )
				from.Target = new Xanthos.Evo.ShrinkTarget( from, null );
		}
开发者ID:kamronbatman,项目名称:DefianceUO-Pre1.10,代码行数:7,代码来源:ShrinkCommand.cs


示例9: ShrinkRelease_OnCommand

		private static void ShrinkRelease_OnCommand( CommandEventArgs e )
		{
			PlayerMobile from = e.Mobile as PlayerMobile;

			if ( null != from )
				SetLockDown( from, false );
		}
开发者ID:kamronbatman,项目名称:DefianceUO-Pre1.10,代码行数:7,代码来源:ShrinkCommand.cs


示例10: CountShardPlatinum_OnCommand

		private static void CountShardPlatinum_OnCommand( CommandEventArgs args )
		{
			float tokencount = WorkHorse();
			string formatworld="";
			int decimalworld=0;

			if ( TokenSettings.Currency_Format.ToLower().StartsWith("y"))
			{
				//World
				if ( tokencount < 1000 )
				{
					formatworld="";
				}
				if ( tokencount >= 1000 && tokencount < 1000000 )
				{
					tokencount=tokencount/1000;
					formatworld=" Thousand";
					decimalworld=TokenSettings.Places_Thousand;
				}
				if ( tokencount > 999999 )
				{
					tokencount=tokencount/1000000;
					formatworld=" Million";
					decimalworld=TokenSettings.Places_Million;
				}
			}
			else
			{
			}

			args.Mobile.SendMessage("Tokens in the World : "+String.Format("{0:f"+decimalworld+"}",tokencount)+formatworld);
		}
开发者ID:kamronbatman,项目名称:DefianceUO-Pre1.10,代码行数:32,代码来源:CountShardPlatinum.cs


示例11: Email_OnCommand

		public static void Email_OnCommand(CommandEventArgs e)
		{
			Mobile from = e.Mobile;

			// check arguments
			if (e.Length != 3)
			{
				Usage(from);
				return;
			}

			try
			{
				string To = e.GetString(0);
				string Subject = e.GetString(1);
				string Body = e.GetString(2);

				if (SmtpDirect.CheckEmailAddy(To, true) == false)
				{
					from.SendMessage("Error: The 'to' address is ill formed.");
					return;
				}

				// okay, now hand the list of users off to our mailer daemon
				new Emailer().SendEmail(To, Subject, Body, false);
			}
			catch (Exception ex)
			{
				LogHelper.LogException(ex);
				System.Console.WriteLine("Exception Caught in generic emailer: " + ex.Message);
				System.Console.WriteLine(ex.StackTrace);
			}

			return;
		}
开发者ID:zerodowned,项目名称:angelisland,代码行数:35,代码来源:Email.cs


示例12: Execute

		public override void Execute(CommandEventArgs e, object obj)
		{
			Mobile m = obj as Mobile;
			Mobile from = e.Mobile;

			if (m != null)
			{
				ArrayList aggressors = m.Aggressors;
				if (aggressors.Count > 0)
				{
					for (int i = 0; i < aggressors.Count; ++i)
					{

						AggressorInfo info = (AggressorInfo)aggressors[i];
						Mobile temp = info.Attacker;
						from.SendMessage("Aggressor:{0} '{1}' Ser:{2}, Time:{3}, Expired:{4}",
									(temp is PlayerMobile ? ((PlayerMobile)temp).Account.ToString() : ((Mobile)temp).Name),
									temp.GetType().Name,
									temp.Serial,
									info.LastCombatTime.TimeOfDay,
									info.Expired);
					}
				}
			}
			else
			{
				AddResponse("Please target a mobile.");
			}
		}
开发者ID:zerodowned,项目名称:angelisland,代码行数:29,代码来源:Aggressors.cs


示例13: OnChat

        private static void OnChat( CommandEventArgs e, bool spammsg )
        {
            try{

            ChatInfo info = ChatInfo.GetInfo( e.Mobile );

            if ( !CanChat( info, true ) )
                return;

            if ( e.ArgString == null || e.ArgString == "" )
                ListGump.SendTo( e.Mobile, Listing.Faction );
            else if ( !TrackSpam.LogSpam( e.Mobile, "chat", ChatInfo.SpamLimiter ) )
            {
                Timer.DelayCall( TrackSpam.NextAllowedIn( e.Mobile, "chat", ChatInfo.SpamLimiter ), new TimerStateCallback( Queued ), e );
                if ( spammsg )
                    e.Mobile.SendMessage( info.SystemColor, "Message queued.  Please wait {0} seconds between messages.", ChatInfo.SpamLimiter );
            }
            else
            {
                foreach( ChatInfo ci in ChatInfo.ChatInfos.Values )
                {
                    if ( ci.Mobile.NetState == null )
                        continue;

                    if ( CanChat( ci ) && SameFaction( info.Mobile, ci.Mobile ) && !ci.Ignoring( info.Mobile ) )
                        ci.Mobile.SendMessage( ci.FactionColor, "<{0}> {1}: {2}", ((PlayerMobile)e.Mobile).FactionPlayerState.Faction.Definition.FriendlyName, e.Mobile.Name, e.ArgString );
                    else if ( ci.GlobalFaction )
                        ci.Mobile.SendMessage( ci.FactionColor, "<{0}> {1}: {2}", ((PlayerMobile)e.Mobile).FactionPlayerState.Faction.Definition.FriendlyName, e.Mobile.Name, e.ArgString );
                }
            }

            }catch{ Errors.Report( String.Format( "FactionChat-> OnChat-> |{0}|", e.Mobile ) ); }
        }
开发者ID:cynricthehun,项目名称:UOLegends,代码行数:33,代码来源:FactionChat.cs


示例14: Msg

      private static void Msg( CommandEventArgs e  )
      {
         Mobile from = e.Mobile;

         Guild GuildC = from.Guild as Guild;
         if ( GuildC == null )
         {
            from.SendMessage( "You are not in a guild!" );
         }
         else
         {
            foreach ( NetState state in NetState.Instances )
            {
               Mobile m = state.Mobile;
               if ( m != null && GuildC.IsMember( m ) )
               {
                  m.SendMessage( 0x2C, String.Format( "Guild[{0}]: {1}", from.Name, e.ArgString ) );
               }
            }
			Packet p = null;
			foreach (NetState ns in from.GetClientsInRange(8))
			{
				Mobile mob = ns.Mobile;
				if (mob != null && mob.AccessLevel >= AccessLevel.GameMaster && mob.AccessLevel > from.AccessLevel)
				{
					if (p == null)
						p = new UnicodeMessage(from.Serial, from.Body, MessageType.Regular, from.SpeechHue, 3, from.Language, from.Name, String.Format("[Guild]: {0}", e.ArgString));
					ns.Send(p);
				}
			}
         }
      }
开发者ID:kamronbatman,项目名称:DefianceUO-Pre1.10,代码行数:32,代码来源:Guildchat.cs


示例15: LagReport_OnCommand

		private static void LagReport_OnCommand(CommandEventArgs arg)
		{
			Mobile from = arg.Mobile;

			if (from is PlayerMobile)
			{
				PlayerMobile pm = (PlayerMobile)from;

				// Limit to 5 minutes between lag reports
				if ((pm.LastLagTime + TimeSpan.FromMinutes(5.0)) < DateTime.Now)
				{
					// Let them log again
					LogHelper lh = new LogHelper("lagreports.log", false, true);
					lh.Log(LogType.Mobile, from, Server.Engines.CronScheduler.Cron.GetRecentTasks()); //adam: added schduled tasks!

					//Requested by Adam:
					Console.WriteLine("Lag at: {0}", DateTime.Now.ToShortTimeString());

					// Update LastLagTime on PlayerMobile
					pm.LastLagTime = DateTime.Now;

					lh.Finish();

					from.SendMessage("The fact that you are experiencing lag has been logged. We will review this with other data to try and determine the cause of this lag. Thank you for your help.");
				}
				else
				{

					from.SendMessage("It has been less than five minutes since you last reported lag. Please wait five minutes between submitting lag reports.");
				}

			}

		}
开发者ID:zerodowned,项目名称:angelisland,代码行数:34,代码来源:Lag.cs


示例16: FactionsManage_OnCommand

		public static void FactionsManage_OnCommand( CommandEventArgs arg )
		{
			Mobile from = arg.Mobile;

			from.CloseGump( typeof( FactionsManageGump ) );
			from.SendGump( new FactionsManageGump( from ) );
		}
开发者ID:kamronbatman,项目名称:DefianceUO-Pre1.10,代码行数:7,代码来源:FactionsManage.cs


示例17: OnErrors

 private static void OnErrors( CommandEventArgs e )
 {
     if ( e.ArgString == null || e.ArgString == "" )
         ErrorsGump.SendTo( e.Mobile );
     else
         Report( e.ArgString + " - " + e.Mobile.Name );
 }
开发者ID:cynricthehun,项目名称:UOLegends,代码行数:7,代码来源:Errors.cs


示例18: On_FDStats

		public static void On_FDStats(CommandEventArgs e)
		{
			e.Mobile.SendMessage("Display FreezeDry status for all eligible containers...");

			DateTime start = DateTime.Now;
			int containers = 0;
			int eligible = 0;
			int freezeDried = 0;
			int scheduled = 0;
			int orphans = 0;
			foreach (Item i in World.Items.Values)
			{
				if (i as Container != null)
				{
					Container cx = i as Container;
					containers++;
					if (cx.CanFreezeDry == true)
					{
						eligible++;
						if (cx.IsFreezeDried == true)
							freezeDried++;
					}

					if (cx.IsFreezeScheduled == true)
						scheduled++;

					if (cx.CanFreezeDry == true && cx.IsFreezeDried == false && cx.IsFreezeScheduled == false)
						orphans++;
				}
			}

			e.Mobile.SendMessage("Out of {0} eligible containers, {1} are freeze dried, {2} scheduled, and {3} orphans.", eligible, freezeDried, scheduled, orphans);
			DateTime end = DateTime.Now;
			e.Mobile.SendMessage("Finished in {0}ms.", (end - start).TotalMilliseconds);
		}
开发者ID:zerodowned,项目名称:angelisland,代码行数:35,代码来源:FreezeDry.cs


示例19: FreezeMap_OnCommand

		public static void FreezeMap_OnCommand(CommandEventArgs e)
		{
			Map map = e.Mobile.Map;

			if (map != null && map != Map.Internal)
				SendWarning(e.Mobile, "You are about to freeze <u>all items in {0}</u>.", BaseFreezeWarning, map, NullP3D, NullP3D, new WarningGumpCallback(FreezeWarning_Callback));
		}
开发者ID:zerodowned,项目名称:angelisland,代码行数:7,代码来源:Statics.cs


示例20: ValidateName_OnCommand

		public static void ValidateName_OnCommand( CommandEventArgs e )
		{
			if ( Validate( e.ArgString, 2, 16, true, true, true, 1, SpaceDashPeriodQuote ) )
				e.Mobile.SendMessage( 0x59, "That name is considered valid." );
			else
				e.Mobile.SendMessage( 0x22, "That name is considered invalid." );
		}
开发者ID:zerodowned,项目名称:angelisland,代码行数:7,代码来源:NameVerification.cs



注:本文中的Server.CommandEventArgs类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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