• 设为首页
  • 点击收藏
  • 手机版
    手机扫一扫访问
    迪恩网络手机版
  • 关注官方公众号
    微信扫一扫关注
    迪恩网络公众号

C# XmlSpawner2.ASerial类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中Server.Engines.XmlSpawner2.ASerial的典型用法代码示例。如果您正苦于以下问题:C# ASerial类的具体用法?C# ASerial怎么用?C# ASerial使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



ASerial类属于Server.Engines.XmlSpawner2命名空间,在下文中一共展示了ASerial类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: XmlDynamicFaction

		// These are the various ways in which the message attachment can be constructed.
		// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
		// Other overloads could be defined to handle other types of arguments

		// a serial constructor is REQUIRED
		public XmlDynamicFaction(ASerial serial) : base(serial)
		{
		}
开发者ID:Crome696,项目名称:ServUO,代码行数:8,代码来源:XmlDynamicFaction.cs


示例2: XmlIsEnemy

        private string m_TestString = null; // Test condition to see if mobile is an enemy of the object this is attached to

        #endregion Fields

        #region Constructors

        public XmlIsEnemy(ASerial serial)
            : base(serial)
        {
        }
开发者ID:greeduomacro,项目名称:divinity,代码行数:10,代码来源:XmlIsEnemy.cs


示例3: XmlQuestAttachment

		// These are the various ways in which the message attachment can be constructed.  
		// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
		// Other overloads could be defined to handle other types of arguments

		// a serial constructor is REQUIRED
		public XmlQuestAttachment(ASerial serial)
			: base(serial)
		{
		}
开发者ID:Godkong,项目名称:RunUO,代码行数:9,代码来源:XmlQuestAttachment.cs


示例4: XmlTitle

        private string m_Title = null;// title string

        // a serial constructor is REQUIRED
        public XmlTitle(ASerial serial)
            : base(serial)
        {
        }
开发者ID:Crome696,项目名称:ServUO,代码行数:7,代码来源:XmlTitle.cs


示例5: XmlSoulEater

 public XmlSoulEater(ASerial serial)
     : base(serial)
 {
 }
开发者ID:justdanofficial,项目名称:khaeros,代码行数:4,代码来源:XmlSoulEater.cs


示例6: XmlSocketable

 // a serial constructor is REQUIRED
 public XmlSocketable(ASerial serial)
     : base(serial)
 {
 }
开发者ID:jasegiffin,项目名称:JustUO,代码行数:5,代码来源:XmlSocketable.cs


示例7: TemporaryQuestObject

  // These are the various ways in which the message attachment can be constructed.  
  // These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
  // Other overloads could be defined to handle other types of arguments
 
  // a serial constructor is REQUIRED
  public TemporaryQuestObject(ASerial serial) : base(serial)
  {
  }
开发者ID:Godkong,项目名称:RunUO,代码行数:8,代码来源:TemporaryQuestObject.cs


示例8: XmlLifeDrain

        private int proximityrange = 5;// default movement activation from 5 tiles away

        // a serial constructor is REQUIRED
        public XmlLifeDrain(ASerial serial)
            : base(serial)
        {
        }
开发者ID:m309,项目名称:ForkUO,代码行数:7,代码来源:XmlLifeDrain.cs


示例9: XmlInt

        private int m_Value = 10;// default value of 10

        // These are the various ways in which the message attachment can be constructed.  
        // These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
        // Other overloads could be defined to handle other types of arguments

        // a serial constructor is REQUIRED
        public XmlInt(ASerial serial)
            : base(serial)
        {
        }
开发者ID:jasegiffin,项目名称:JustUO,代码行数:11,代码来源:XmlInt.cs


示例10: XmlMobFactions

		// These are the various ways in which the message attachment can be constructed.
		// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
		// Other overloads could be defined to handle other types of arguments

		// a serial constructor is REQUIRED
		public XmlMobFactions(ASerial serial) : base(serial)
		{
		}
开发者ID:greeduomacro,项目名称:unknown-shard-1,代码行数:8,代码来源:XmlMobFactions.cs


示例11: XmlMagicWord

        private bool m_RequireIdentification = false;// by default no identification is required for the mod to be activatable

        // a serial constructor is REQUIRED
        public XmlMagicWord(ASerial serial)
            : base(serial)
        {
        }
开发者ID:m309,项目名称:ForkUO,代码行数:7,代码来源:XmlMagicWord.cs


示例12: XmlSkill

		// These are the various ways in which the message attachment can be constructed.
		// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword
		// Other overloads could be defined to handle other types of arguments

		// a serial constructor is REQUIRED
		public XmlSkill(ASerial serial) : base(serial)
		{
		}
开发者ID:FreeReign,项目名称:imaginenation,代码行数:8,代码来源:XmlSkill.cs


示例13: XmlFire

		// These are the various ways in which the message attachment can be constructed.
		// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
		// Other overloads could be defined to handle other types of arguments

		// a serial constructor is REQUIRED
		public XmlFire(ASerial serial) : base(serial)
		{
		}
开发者ID:FreeReign,项目名称:imaginenation,代码行数:8,代码来源:XmlFire.cs


示例14: XmlMessage

		// These are the various ways in which the message attachment can be constructed.  
		// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
		// Other overloads could be defined to handle other types of arguments

		// a serial constructor is REQUIRED
		public XmlMessage(ASerial serial) : base(serial)
		{
		}
开发者ID:Crome696,项目名称:ServUO,代码行数:8,代码来源:XmlMessage.cs


示例15: XmlDialog

 // a serial constructor is REQUIRED
 public XmlDialog(ASerial serial)
     : base(serial)
 {
 }
开发者ID:greeduomacro,项目名称:divinity,代码行数:5,代码来源:XmlDialog.cs


示例16: Keyguard

		//serial constructor
		public Keyguard( ASerial serial ) : base( serial )
		{
		}
开发者ID:Tukaramdas,项目名称:ServUO-EC-Test-Fork,代码行数:4,代码来源:Extras.cs


示例17: XmlDeathAction

        private string m_Condition;// condition string

        // a serial constructor is REQUIRED
        public XmlDeathAction(ASerial serial)
            : base(serial)
        {
        }
开发者ID:jasegiffin,项目名称:JustUO,代码行数:7,代码来源:XmlDeathAction.cs


示例18: XmlTeam

 // a serial constructor is REQUIRED
 public XmlTeam(ASerial serial)
     : base(serial)
 {
 }
开发者ID:greeduomacro,项目名称:UO-Forever,代码行数:5,代码来源:XmlTeam.cs


示例19: CustomParagon

 public CustomParagon(ASerial serial)
     : base(serial)
 {
 }
开发者ID:jamison654321,项目名称:xmlspawner,代码行数:4,代码来源:CustomParagon.cs


示例20: XmlAttachment

        private DateTime m_CreationTime;// when the attachment was made

        // ----------------------------------------------
        // Constructors
        // ----------------------------------------------
        public XmlAttachment()
        {
            this.m_CreationTime = DateTime.UtcNow;

            // get the next unique serial id
            this.m_Serial = ASerial.NewSerial();

            // register the attachment in the serial keyed hashtable
            XmlAttach.HashSerial(this.m_Serial, this);
        }
开发者ID:jasegiffin,项目名称:JustUO,代码行数:15,代码来源:XmlAttachment.cs



注:本文中的Server.Engines.XmlSpawner2.ASerial类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


鲜花

握手

雷人

路过

鸡蛋
该文章已有0人参与评论

请发表评论

全部评论

专题导读
上一篇:
C# XmlSpawner2.TriggerObject类代码示例发布时间:2022-05-26
下一篇:
C# Reports.PersistanceWriter类代码示例发布时间:2022-05-26
热门推荐
阅读排行榜

扫描微信二维码

查看手机版网站

随时了解更新最新资讯

139-2527-9053

在线客服(服务时间 9:00~18:00)

在线QQ客服
地址:深圳市南山区西丽大学城创智工业园
电邮:jeky_zhao#qq.com
移动电话:139-2527-9053

Powered by 互联科技 X3.4© 2001-2213 极客世界.|Sitemap