本文整理汇总了C#中Server.Engines.XmlSpawner2.ASerial类的典型用法代码示例。如果您正苦于以下问题:C# ASerial类的具体用法?C# ASerial怎么用?C# ASerial使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
ASerial类属于Server.Engines.XmlSpawner2命名空间,在下文中一共展示了ASerial类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: XmlDynamicFaction
// These are the various ways in which the message attachment can be constructed.
// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
// Other overloads could be defined to handle other types of arguments
// a serial constructor is REQUIRED
public XmlDynamicFaction(ASerial serial) : base(serial)
{
}
开发者ID:Crome696,项目名称:ServUO,代码行数:8,代码来源:XmlDynamicFaction.cs
示例2: XmlIsEnemy
private string m_TestString = null; // Test condition to see if mobile is an enemy of the object this is attached to
#endregion Fields
#region Constructors
public XmlIsEnemy(ASerial serial)
: base(serial)
{
}
开发者ID:greeduomacro,项目名称:divinity,代码行数:10,代码来源:XmlIsEnemy.cs
示例3: XmlQuestAttachment
// These are the various ways in which the message attachment can be constructed.
// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
// Other overloads could be defined to handle other types of arguments
// a serial constructor is REQUIRED
public XmlQuestAttachment(ASerial serial)
: base(serial)
{
}
开发者ID:Godkong,项目名称:RunUO,代码行数:9,代码来源:XmlQuestAttachment.cs
示例4: XmlTitle
private string m_Title = null;// title string
// a serial constructor is REQUIRED
public XmlTitle(ASerial serial)
: base(serial)
{
}
开发者ID:Crome696,项目名称:ServUO,代码行数:7,代码来源:XmlTitle.cs
示例5: XmlSoulEater
public XmlSoulEater(ASerial serial)
: base(serial)
{
}
开发者ID:justdanofficial,项目名称:khaeros,代码行数:4,代码来源:XmlSoulEater.cs
示例6: XmlSocketable
// a serial constructor is REQUIRED
public XmlSocketable(ASerial serial)
: base(serial)
{
}
开发者ID:jasegiffin,项目名称:JustUO,代码行数:5,代码来源:XmlSocketable.cs
示例7: TemporaryQuestObject
// These are the various ways in which the message attachment can be constructed.
// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
// Other overloads could be defined to handle other types of arguments
// a serial constructor is REQUIRED
public TemporaryQuestObject(ASerial serial) : base(serial)
{
}
开发者ID:Godkong,项目名称:RunUO,代码行数:8,代码来源:TemporaryQuestObject.cs
示例8: XmlLifeDrain
private int proximityrange = 5;// default movement activation from 5 tiles away
// a serial constructor is REQUIRED
public XmlLifeDrain(ASerial serial)
: base(serial)
{
}
开发者ID:m309,项目名称:ForkUO,代码行数:7,代码来源:XmlLifeDrain.cs
示例9: XmlInt
private int m_Value = 10;// default value of 10
// These are the various ways in which the message attachment can be constructed.
// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
// Other overloads could be defined to handle other types of arguments
// a serial constructor is REQUIRED
public XmlInt(ASerial serial)
: base(serial)
{
}
开发者ID:jasegiffin,项目名称:JustUO,代码行数:11,代码来源:XmlInt.cs
示例10: XmlMobFactions
// These are the various ways in which the message attachment can be constructed.
// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
// Other overloads could be defined to handle other types of arguments
// a serial constructor is REQUIRED
public XmlMobFactions(ASerial serial) : base(serial)
{
}
开发者ID:greeduomacro,项目名称:unknown-shard-1,代码行数:8,代码来源:XmlMobFactions.cs
示例11: XmlMagicWord
private bool m_RequireIdentification = false;// by default no identification is required for the mod to be activatable
// a serial constructor is REQUIRED
public XmlMagicWord(ASerial serial)
: base(serial)
{
}
开发者ID:m309,项目名称:ForkUO,代码行数:7,代码来源:XmlMagicWord.cs
示例12: XmlSkill
// These are the various ways in which the message attachment can be constructed.
// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword
// Other overloads could be defined to handle other types of arguments
// a serial constructor is REQUIRED
public XmlSkill(ASerial serial) : base(serial)
{
}
开发者ID:FreeReign,项目名称:imaginenation,代码行数:8,代码来源:XmlSkill.cs
示例13: XmlFire
// These are the various ways in which the message attachment can be constructed.
// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
// Other overloads could be defined to handle other types of arguments
// a serial constructor is REQUIRED
public XmlFire(ASerial serial) : base(serial)
{
}
开发者ID:FreeReign,项目名称:imaginenation,代码行数:8,代码来源:XmlFire.cs
示例14: XmlMessage
// These are the various ways in which the message attachment can be constructed.
// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
// Other overloads could be defined to handle other types of arguments
// a serial constructor is REQUIRED
public XmlMessage(ASerial serial) : base(serial)
{
}
开发者ID:Crome696,项目名称:ServUO,代码行数:8,代码来源:XmlMessage.cs
示例15: XmlDialog
// a serial constructor is REQUIRED
public XmlDialog(ASerial serial)
: base(serial)
{
}
开发者ID:greeduomacro,项目名称:divinity,代码行数:5,代码来源:XmlDialog.cs
示例16: Keyguard
//serial constructor
public Keyguard( ASerial serial ) : base( serial )
{
}
开发者ID:Tukaramdas,项目名称:ServUO-EC-Test-Fork,代码行数:4,代码来源:Extras.cs
示例17: XmlDeathAction
private string m_Condition;// condition string
// a serial constructor is REQUIRED
public XmlDeathAction(ASerial serial)
: base(serial)
{
}
开发者ID:jasegiffin,项目名称:JustUO,代码行数:7,代码来源:XmlDeathAction.cs
示例18: XmlTeam
// a serial constructor is REQUIRED
public XmlTeam(ASerial serial)
: base(serial)
{
}
开发者ID:greeduomacro,项目名称:UO-Forever,代码行数:5,代码来源:XmlTeam.cs
示例19: CustomParagon
public CustomParagon(ASerial serial)
: base(serial)
{
}
开发者ID:jamison654321,项目名称:xmlspawner,代码行数:4,代码来源:CustomParagon.cs
示例20: XmlAttachment
private DateTime m_CreationTime;// when the attachment was made
// ----------------------------------------------
// Constructors
// ----------------------------------------------
public XmlAttachment()
{
this.m_CreationTime = DateTime.UtcNow;
// get the next unique serial id
this.m_Serial = ASerial.NewSerial();
// register the attachment in the serial keyed hashtable
XmlAttach.HashSerial(this.m_Serial, this);
}
开发者ID:jasegiffin,项目名称:JustUO,代码行数:15,代码来源:XmlAttachment.cs
注:本文中的Server.Engines.XmlSpawner2.ASerial类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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