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C# Items.FancyShirt类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中Server.Items.FancyShirt的典型用法代码示例。如果您正苦于以下问题:C# FancyShirt类的具体用法?C# FancyShirt怎么用?C# FancyShirt使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



FancyShirt类属于Server.Items命名空间,在下文中一共展示了FancyShirt类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: UncleJohn

		public UncleJohn()
		{
			Name = "Uncle John";
                        Title = "the farming fool";
			Body = 0x190;
			Hue = Utility.RandomSkinHue();

			Boots b = new Boots();
                        b.Hue = 1;
                        AddItem( b );

                        LongPants lp = new LongPants();
                        lp.Hue = 292;
                        AddItem( lp );

		        FancyShirt fs = new FancyShirt();
                        fs.Hue = 1153;
                        AddItem( fs );

	                Pitchfork pf = new Pitchfork();
                        AddItem( pf );
                        
                        AddItem( new LongHair(1337));
                     

			
		}
开发者ID:greeduomacro,项目名称:cov-shard-svn-1,代码行数:27,代码来源:UncleJohn.cs


示例2: InitOutfit

 public override void InitOutfit()
 {
     Item item = null;
     if ( !Female )
     {
         item = AddRandomHair();
         item.Hue = Utility.RandomHairHue();
         item = AddRandomFacialHair( item.Hue );
         item = new FancyShirt();
         item.Hue = Utility.RandomNondyedHue();
         AddItem( item );
         item = new LongPants();
         item.Hue = Utility.RandomNondyedHue();
         AddItem( item );
         item = Utility.RandomBool() ? (Item)new Shoes() : (Item)new Sandals();
         item.Hue = Utility.RandomNeutralHue();
         AddItem( item );
         LootPack.Rich.Generate( this );
     } else {
         item = AddRandomHair();
         item.Hue = Utility.RandomHairHue();
         item = new FancyShirt();
         item.Hue = Utility.RandomNondyedHue();
         AddItem( item );
         item = new Skirt();
         item.Hue = Utility.RandomNondyedHue();
         AddItem( item );
         item = Utility.RandomBool() ? (Item)new Shoes() : (Item)new Sandals();
         AddItem( item );
         LootPack.Rich.Generate( this );
     }
 }
开发者ID:FreeReign,项目名称:Rebirth-Repack,代码行数:32,代码来源:Jeweler.cs


示例3: InitOutfit

 public override void InitOutfit()
 {
     Item item = null;
     if ( !Female )
     {
         item = AddRandomHair();
         item.Hue = Utility.RandomHairHue();
         item = AddRandomFacialHair( item.Hue );
         item = new FancyShirt();
         item.Hue = Utility.RandomOrangeHue();
         AddItem( item );
         item = new LongPants();
         item.Hue = 2305;
         AddItem( item );
         item = new Shoes();
         item.Hue = Utility.RandomNeutralHue();
         AddItem( item );
         PackGold( 15, 100 );
     } else {
         item = AddRandomHair();
         item.Hue = Utility.RandomHairHue();
         item = new FancyShirt();
         item.Hue = Utility.RandomOrangeHue();
         AddItem( item );
         item = new Skirt();
         item.Hue = 2305;
         AddItem( item );
         item = new Shoes();
         item.Hue = Utility.RandomNeutralHue();
         AddItem( item );
         PackGold( 15, 100 );
     }
 }
开发者ID:FreeReign,项目名称:Rebirth-Repack,代码行数:33,代码来源:TinkerGuildMaster.cs


示例4: RaresVendor

		public RaresVendor() : base( "the custom provisioner" )
		{
            Item temp;
            temp = new Shoes();
            temp.Hue = 1953;
            temp.Movable = false;
            AddItem(temp);
            temp = new LongPants();
            temp.Hue = 01;
            temp.Movable = false;
            AddItem(temp);
            temp = new Doublet();
            temp.Hue = 1953;
            temp.Movable = false;
            AddItem(temp);
            temp = new FancyShirt();
            temp.Hue = 01;
            temp.Movable = false;
            AddItem(temp);
            temp = new FloppyHat();
            temp.Hue = 1953;
            temp.Movable = false;
            AddItem(temp);
            temp = new Cloak();
            temp.Hue = 1953;
            temp.Movable = false;
            AddItem(temp);
		}
开发者ID:FreeReign,项目名称:imaginenation,代码行数:28,代码来源:RaresVendor.cs


示例5: InitOutfit

        public override void InitOutfit()
        {
            Item item = null;

            int hairHue = Utility.RandomHairHue();
            Utility.AssignRandomHair(this, hairHue);

            item = new FancyShirt();
            AddItem(item);
            item.Hue = Utility.RandomNondyedHue();

            item = new Shoes();
            AddItem(item);
            item.Hue = Utility.RandomNeutralHue();

            PackGold(15, 100);

            if (!Female)
            {
                Utility.AssignRandomFacialHair(this, hairHue);

                item = new LongPants();
                AddItem(item);
                item.Hue = Utility.RandomNondyedHue();
            }
            else
            {
                item = new Skirt();
                AddItem(item);
                item.Hue = Utility.RandomNondyedHue();
            }
        }
开发者ID:greeduomacro,项目名称:divinity,代码行数:32,代码来源:Merchant.cs


示例6: VampireCount

		public VampireCount() : base( AIType.AI_SphereMelee, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Name = "Vampire Count";
			Body = 0x0190;
			Hue = 0x497;

			SetStr( 50 );
			SetDex( 50 );
			SetInt( 50 );

			SetHits( 50 );
			SetStam( 50 );

			SetDamage( 10, 20 );

			SetSkill( SkillName.Poisoning, 90.0, 100.0 );
			SetSkill( SkillName.Tactics, 100.0 );
			SetSkill( SkillName.MagicResist, 65.0, 88.0 );
			SetSkill( SkillName.Parry, 75.0, 98.0 );
			SetSkill( SkillName.Wrestling, 67.0, 90.0 );
			SetSkill( SkillName.DetectHidden, 90.0, 100.0 );
			SetSkill( SkillName.Swords, 150.0 );
            SetSkill(SkillName.EvalInt, 95.0, 100.0);

			Fame = 0;

			VirtualArmor = 10;

			//Here we add his loot. 
			//PackGold(1000, 1500);
			//PackItem(new VampireHeart());
			//PackItem(new VampireBone(10));

            HairItemID = 8252;
            HairHue = Utility.RandomHairHue();

			PlateGloves glo = new PlateGloves();
			glo.Hue = 0x1;
			PackItem( glo );
			Item temp = new Doublet( 0x1 );
			temp.Movable = false;
			AddItem( temp );
			temp = new ThighBoots( 0x1 );
			temp.Movable = false;
			AddItem( temp );
			temp = new FancyShirt( 0x0496 );
			temp.Movable = false;
			AddItem( temp );
			temp = new ShortPants( 0x1 );
			temp.Movable = false;
			AddItem( temp );
			temp = null;

            Spellbook book = new Spellbook();
            book.Content = ulong.MaxValue;
            book.LootType = LootType.Regular;
            AddItem(book);
		}
开发者ID:FreeReign,项目名称:imaginenation,代码行数:58,代码来源:VampireCount.cs


示例7: BlackOrderGrandMage

        public BlackOrderGrandMage()
            : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Name = "Black Order Grand Mage";
            Title = "of the Dragons's Flame Sect";
            Race = Utility.RandomBool() ? Race.Human : Race.Elf;
            Body = Race == Race.Elf ? 605 : 400;
            Hue = Utility.RandomSkinHue();

            Utility.AssignRandomHair( this );

            if ( Utility.RandomBool() )
                Utility.AssignRandomFacialHair( this, HairHue );

            SetStr( 325, 375 );
            SetDex( 290, 310 );
            SetInt( 485, 505 );

            SetHits( 1900, 2100 );

            SetDamage( 16, 30 );

            SetDamageType( ResistanceType.Physical, 100 );

            SetResistance( ResistanceType.Physical, 45, 70 );
            SetResistance( ResistanceType.Fire, 55, 75 );
            SetResistance( ResistanceType.Cold, 35, 55 );
            SetResistance( ResistanceType.Poison, 50, 70 );
            SetResistance( ResistanceType.Energy, 50, 75 );

            Fame = 15000;
            Karma = -15000;

            SetSkill( SkillName.MagicResist, 120.0, 130.0 );
            SetSkill( SkillName.Tactics, 115.0, 130.0 );
            SetSkill( SkillName.Wrestling, 95.0, 120.0 );
            SetSkill( SkillName.Anatomy, 105.0, 120.0 );
            SetSkill( SkillName.Magery, 120.0, 130.0 );
            SetSkill( SkillName.EvalInt, 120.0, 130.0 );

            /* Equip */
            Item item = null;

            AddItem( new Waraji() );

            item = new FancyShirt();
            item.Hue = 1309;
            AddItem( item );

            item = new Kasa();
            item.Hue = 1309;
            AddItem( item );

            item = new Hakama();
            item.Hue = 1309;
            AddItem( item );
        }
开发者ID:Ravenwolfe,项目名称:xrunuo,代码行数:57,代码来源:BlackOrderGrandMage.cs


示例8: Mayor

        public Mayor()
            : base(AIType.AI_Melee, FightMode.Agressor, 10, 1, 0.45, 0.8)
        {
            Female = Utility.RandomBool();
            Body = Female ? 401 : 400;
            Title = "the mayor";
            Name = NameList.RandomName( Female ? "female" : "male" );
            Hue = Utility.RandomSkinHue();
            SetStr( 36, 50 );
            SetDex( 36, 50 );
            SetInt( 51, 65 );
            Karma = Utility.RandomMinMax( 53, -5 );

            SetSkill( SkillName.Tactics, 25, 47.5 );
            SetSkill( SkillName.MagicResist, 25, 47.5 );
            SetSkill( SkillName.Parry, 25, 47.5 );
            SetSkill( SkillName.Swords, 15, 37.5 );
            SetSkill( SkillName.Macing, 15, 37.5 );
            SetSkill( SkillName.Fencing, 15, 37.5 );
            SetSkill( SkillName.Wrestling, 15, 37.5 );

            Item item = null;
            if ( !Female )
            {
                item = AddRandomHair();
                item.Hue = Utility.RandomHairHue();
                item = AddRandomFacialHair( item.Hue );
                item = new FancyShirt();
                item.Hue = Utility.RandomNondyedHue();
                AddItem( item );
                item = new LongPants();
                item.Hue = Utility.RandomNondyedHue();
                AddItem( item );
                item = Utility.RandomBool() ? (Item)new Boots() : (Item)new ThighBoots();
                AddItem( item );
                item = new BodySash();
                item.Hue = Utility.RandomRedHue();
                AddItem( item );
                LootPack.Rich.Generate( this );
            } else {
                item = AddRandomHair();
                item.Hue = Utility.RandomHairHue();
                item = new FancyShirt();
                item.Hue = Utility.RandomNondyedHue();
                AddItem( item );
                item = new Skirt();
                item.Hue = Utility.RandomNondyedHue();
                AddItem( item );
                item = Utility.RandomBool() ? (Item)new Boots() : (Item)new ThighBoots();
                AddItem( item );
                item = new BodySash();
                item.Hue = Utility.RandomRedHue();
                AddItem( item );
                LootPack.Rich.Generate( this );
            }
        }
开发者ID:FreeReign,项目名称:Rebirth-Repack,代码行数:56,代码来源:Mayor.cs


示例9: father

		public father():base(AIType.AI_Melee, FightMode.None, 20, 1, 1.5, 3.0)
		{

			Name = "Gary";
			Body = 400;
			SpeechHue = 9;
			CantWalk = true;
			Hue = 46;
			Blessed = true;

			SetStr( 1025, 1250 );
			SetDex( 120, 125 );
			SetInt( 1800, 1935 );
			SetHits( 5000, 5550 );

			SetSkill( SkillName.MagicResist, 205.0, 220.0 );
			SetSkill( SkillName.Focus, 216.0, 230.0);
			SetSkill( SkillName.Magery, 219.0, 225.0 ); 
			SetSkill( SkillName.Meditation, 212.0, 215.0 ); 

			VirtualArmor = 44; 

			Container pack = new Backpack();
			pack.Movable = false;
			AddItem( pack );
			
			Item Boots = new Boots();
			Boots.Hue = 351;
			Boots.Name = "Work Boots";
			Boots.Movable = false;
			AddItem( Boots );
			
			Item LongPants = new LongPants();
			LongPants.Hue = 1282;
      	    LongPants.Name = "Wrangler Jeans";
			LongPants.Movable = false;
			AddItem( LongPants );
			
			Item FancyShirt = new FancyShirt();
			FancyShirt.Hue = 1321;
      	    FancyShirt.Name = "Flannel Button-Up Shirt";
			FancyShirt.Movable = false;
			AddItem( FancyShirt );
			
			Item hair = new Item( 0x203B );
			hair.Hue = 1836;
			hair.Layer = Layer.Hair;
			hair.Movable = false;
			AddItem( hair );
			
			Item ring = new GoldRing();
			ring.Name = "Wedding Ring";
			ring.Movable = false;
			AddItem( ring );
			
			}
开发者ID:Tukaramdas,项目名称:ServUO-EC-Test-Fork,代码行数:56,代码来源:Father.cs


示例10: Finlor

		public Finlor()
		{
			Name = "Finlor";
                        Title = "the Sea Captain";
			Body = 0x190;
			Hue = Utility.RandomSkinHue();
			Blessed = true;
			CantWalk = true;
			Direction = Direction.South;

			ThighBoots tb = new ThighBoots();
                        tb.Hue = 0;
                        AddItem( tb );

                        LongPants lp = new LongPants();
                        lp.Hue = 6;
                        AddItem( lp );

		        FancyShirt fs = new FancyShirt();
                        fs.Hue = 0;
                        AddItem( fs );

			TricorneHat th = new TricorneHat();
                        th.Hue = 52;
                        AddItem( th );

			BodySash bs = new BodySash();
			bs.Hue = 6;
			AddItem( bs );

			Cloak cl = new Cloak();
			cl.Hue = 38;
			AddItem( cl );

	                Scimitar sc = new Scimitar();
                        AddItem( sc );

			GoldBeadNecklace gn = new GoldBeadNecklace();
			AddItem( gn );

			GoldBracelet gb = new GoldBracelet();
			AddItem( gb );

			GoldEarrings ge = new GoldEarrings();
			AddItem( ge );

			GoldRing gr = new GoldRing();
			AddItem( gr );			
                        
                        AddItem( new PonyTail(1149));
                     
			AddItem( new Vandyke(1149));
			
		}
开发者ID:FreeReign,项目名称:imaginenation,代码行数:54,代码来源:Finlor.cs


示例11: Prisoner

        public Prisoner()
            : base(AIType.AI_Melee, FightMode.Agressor, 10, 1, 0.45, 0.8)
        {
            Female = Utility.RandomBool();
            Body = Female ? 401 : 400;
            Title = "the peasant";
            Name = NameList.RandomName( Female ? "female" : "male" );
            Hue = Utility.RandomSkinHue();
            SetStr( 11, 25 );
            SetDex( 11, 25 );
            SetInt( 31, 45 );
            Karma = Utility.RandomMinMax( 13, -45 );

            SetSkill( SkillName.Tactics, 15, 37.5 );
            SetSkill( SkillName.MagicResist, 15, 37.5 );
            SetSkill( SkillName.Parry, 15, 37.5 );
            SetSkill( SkillName.Swords, 15, 37.5 );
            SetSkill( SkillName.Macing, 15, 37.5 );
            SetSkill( SkillName.Fencing, 15, 37.5 );
            SetSkill( SkillName.Wrestling, 15, 37.5 );

            Item item = null;
            if ( !Female )
            {
                item = AddRandomHair();
                item.Hue = Utility.RandomHairHue();
                item = AddRandomFacialHair( item.Hue );
                item = new FancyShirt();
                item.Hue = Utility.RandomNondyedHue();
                AddItem( item );
                item = new LongPants();
                item.Hue = Utility.RandomNondyedHue();
                AddItem( item );
                item = new Shoes();
                item.Hue = Utility.RandomNeutralHue();
                AddItem( item );
                LootPack.Poor.Generate( this );
            } else {
                item = AddRandomHair();
                item.Hue = Utility.RandomHairHue();
                item = new FancyShirt();
                item.Hue = Utility.RandomNondyedHue();
                AddItem( item );
                item = new Skirt();
                item.Hue = Utility.RandomNondyedHue();
                AddItem( item );
                item = new Shoes();
                item.Hue = Utility.RandomNeutralHue();
                AddItem( item );
                LootPack.Poor.Generate( this );
            }
        }
开发者ID:FreeReign,项目名称:Rebirth-Repack,代码行数:52,代码来源:Prisoner.cs


示例12: LordSanta

        public LordSanta()
        {
            Name = "Lord Santa";
                        Title = "the Ruler of the green dudes";
            Body = 0x190;
            CantWalk = true;
            Hue = Utility.RandomSkinHue();

            Item Boots = new Boots();
            Boots.Hue = 33;
              	    Boots.Name = "Santa Boots";
            Boots.Movable = false;
            AddItem( Boots );

            Item Doublet = new Doublet();
            Doublet.Hue = 33;
              	    Doublet.Name = "Santa's Doublet";
            Doublet.Movable = false;
            AddItem( Doublet );

            Item FancyShirt = new FancyShirt();
            FancyShirt.Hue = 33;
              	    FancyShirt.Name = "Santa's Shirt";
            FancyShirt.Movable = false;
            AddItem( FancyShirt );

            Item LongPants = new LongPants();
            LongPants.Hue = 33;
              	    LongPants.Name = "Santa's Pants";
            LongPants.Movable = false;
            AddItem( LongPants );

            Item WizardsHat = new WizardsHat();
            WizardsHat.Hue = 33;
              	    WizardsHat.Name = "Santa's Hat";
            WizardsHat.Movable = false;
            AddItem( WizardsHat );

                        int hairHue = 1153;

            switch ( Utility.Random( 1 ) )
            {
                case 0: AddItem( new LongHair( hairHue ) ); break;
                case 1: AddItem( new LongBeard( hairHue ) ); break;
            }

            Blessed = true;
        }
开发者ID:Ziden,项目名称:ServUO-EC-Test-Fork,代码行数:48,代码来源:LordSanta.cs


示例13: VelaTheSorceress

        public VelaTheSorceress()
            : base(AIType.AI_Vendor, FightMode.None, 2, 1, 0.5, 2)
        {
            Name = "Vela";
            Title = "the sorceress";

            SetStr(110);
            SetDex(100);
            SetInt(1000);

            Hue = Utility.RandomSkinHue();
            Body = 0x191;
            HairItemID = 0x203C;
            HairHue = 0x46D;

            Item item = new FancyShirt();
            item.Hue = 1150;
            AddItem(item);

            item = new LongPants();
            item.Hue = 108;
            AddItem(item);

            item = new Shoes();
            item.Hue = 108;
            AddItem(item);

            item = new BraceletOfProtection();
            item.Movable = false;
            PackItem(item);

            item = new Hephaestus();
            item.Movable = false;
            PackItem(item);

            item = new GargishHephaestus();
            item.Movable = false;
            PackItem(item);

            item = new BlightOfTheTundra();
            item.Movable = false;
            PackItem(item);

            item = new GargishBlightOfTheTundra();
            item.Movable = false;
            PackItem(item);
        }
开发者ID:Crome696,项目名称:ServUO,代码行数:47,代码来源:Vela.cs


示例14: Barthus

		public Barthus()
		{
			Name = "Barthus";
                        Title = "the Shipmate";
			Body = 0x190;
			Hue = Utility.RandomSkinHue();
			Blessed = true;
			CantWalk = true;
			Direction = Direction.South;

			Boots bt = new Boots();
                        bt.Hue = 0;
                        AddItem( bt );

                        LongPants lp = new LongPants();
                        lp.Hue = 0;
                        AddItem( lp );

		        FancyShirt fs = new FancyShirt();
                        fs.Hue = 0;
                        AddItem( fs );

			TricorneHat th = new TricorneHat();
                        th.Hue = 0;
                        AddItem( th );			

	                Scimitar sc = new Scimitar();
                        AddItem( sc );

			GoldBeadNecklace gn = new GoldBeadNecklace();
			AddItem( gn );

			GoldBracelet gb = new GoldBracelet();
			AddItem( gb );

			GoldEarrings ge = new GoldEarrings();
			AddItem( ge );

			GoldRing gr = new GoldRing();
			AddItem( gr );			
                        
                        AddItem( new PonyTail(1149));
                     
			AddItem( new Vandyke(1149));
			
		}
开发者ID:FreeReign,项目名称:imaginenation,代码行数:46,代码来源:Barthus.cs


示例15: InitOutfit

 public override void InitOutfit()
 {
     Item item = null;
     if ( !Female )
     {
         item = AddRandomHair();
         item.Hue = Utility.RandomHairHue();
         item = AddRandomFacialHair( item.Hue );
         item = new FancyShirt();
         item.Hue = Utility.RandomNondyedHue();
         AddItem( item );
         item = new LongPants();
         item.Hue = Utility.RandomNondyedHue();
         AddItem( item );
         item = new Cloak();
         item.Hue = Utility.RandomNondyedHue();
         AddItem( item );
         item = new BodySash();
         item.Hue = Utility.RandomNondyedHue();
         AddItem( item );
         item = Utility.RandomBool() ? (Item)new Boots() : (Item)new ThighBoots();
         AddItem( item );
         item = new Longsword();
         AddItem( item );
         PackGold( 100, 150 );
     }
     else
     {
         item = AddRandomHair();
         item.Hue = Utility.RandomHairHue();
         item = new FancyDress();
         item.Hue = Utility.RandomNeutralHue();
         AddItem( item );
         item = new Cloak();
         item.Hue = Utility.RandomNondyedHue();
         AddItem( item );
         item = new BodySash();
         item.Hue = Utility.RandomNondyedHue();
         AddItem( item );
         item = Utility.RandomBool() ? (Item)new Boots() : (Item)new ThighBoots();
         AddItem( item );
         item = new Longsword();
         AddItem( item );
         PackGold( 100, 150 );
     }
 }
开发者ID:FreeReign,项目名称:Rebirth-Repack,代码行数:46,代码来源:Noble.cs


示例16: FarmerJones

		public FarmerJones()
		{
			Name = "Jones";
                        Title = "the Farmer";
			Body = 0x190;
			CantWalk = true;
			Hue = Utility.RandomSkinHue();

			Item Boots = new Boots();
			Boots.Hue = 2829;
      	    Boots.Name = "Non-Leather Boots";
			Boots.Movable = false;
			AddItem( Boots ); 

			Item FancyShirt = new FancyShirt();
			FancyShirt.Hue = 2829;
      	    FancyShirt.Name = "Shirt";
			FancyShirt.Movable = false;
			AddItem( FancyShirt ); 

			Item LongPants = new LongPants();
			LongPants.Hue = 847;
      	    LongPants.Name = "Pants";
			LongPants.Movable = false;
			AddItem( LongPants ); 

			Item Pitchfork = new Pitchfork();
			//Cloak.Hue = 1267;
      	    Pitchfork.Name = "Farm Tool";
			Pitchfork.Movable = false;
			AddItem( Pitchfork ); 




                        int hairHue = 1814;

			switch ( Utility.Random( 1 ) )
			{
				case 0: AddItem( new PonyTail( hairHue ) ); break;
				case 1: AddItem( new Goatee( hairHue ) ); break;
			} 
			
			Blessed = true;
			
			}
开发者ID:greeduomacro,项目名称:unknown-shard-1,代码行数:46,代码来源:FarmerJones.cs


示例17: Pilock

		public Pilock()
		{
			Name = "Pilock";
            Title = "the farmer";
			Body = 0x190;
			CantWalk = true;
			Hue = Utility.RandomSkinHue();

			Item Boots = new Boots();
			Boots.Hue = 2112;
      	    Boots.Name = "Farming Boots";
			Boots.Movable = false;
			AddItem( Boots ); 

			Item FancyShirt = new FancyShirt();
			FancyShirt.Hue = 1267;
      	    FancyShirt.Name = "Farming Shirt";
			FancyShirt.Movable = false;
			AddItem( FancyShirt ); 

			Item LongPants = new LongPants();
			LongPants.Hue = 847;
      	    LongPants.Name = "Farming Pants";
			LongPants.Movable = false;
			AddItem( LongPants ); 

			Item Cloak = new Cloak();
			Cloak.Hue = 1267;
      	    Cloak.Name = "Farming Cloak";
			Cloak.Movable = false;
			AddItem( Cloak ); 




                        int hairHue = 1814;

			switch ( Utility.Random( 1 ) )
			{
				case 0: AddItem( new PonyTail( hairHue ) ); break;
				case 1: AddItem( new Goatee( hairHue ) ); break;
			} 
			
			Blessed = true;
			
			}
开发者ID:greeduomacro,项目名称:cov-shard-svn-1,代码行数:46,代码来源:FarmerPilock.cs


示例18: InitOutfit

		public virtual void InitOutfit()
		{
			Item item = new FancyShirt( Utility.RandomNeutralHue() );
			item.Layer = Layer.InnerTorso;
			AddItem( item );
			AddItem( new LongPants( Utility.RandomNeutralHue() ) );
			AddItem( new BodySash( Utility.RandomNeutralHue() ) );
			AddItem( new Boots( Utility.RandomNeutralHue() ) );
			AddItem( new Cloak( Utility.RandomNeutralHue() ) );

			Item hair = new Item( Utility.RandomList( 0x203B, 0x2049, 0x2048, 0x204A ) );
			hair.Hue = Utility.RandomNondyedHue();
			hair.Layer = Layer.Hair;
			hair.Movable = false;
			AddItem( hair );

			Container pack = new VendorBackpack();
			pack.Movable = false;
			AddItem( pack );
		}
开发者ID:kamronbatman,项目名称:DefianceUO-Pre1.10,代码行数:20,代码来源:RewardTrashVendor.cs


示例19: MonsterContractDealer

		public MonsterContractDealer()
		{
			Name = "Rio";
           	Title = "The Contract Dealer";
			Body = 0x190;
			CantWalk = true;
			Hue = Utility.RandomSkinHue();
			
			AddItem( ItemSet( new Cloak() ) );
			AddItem( ItemSet( new Robe() ) );
			AddItem( ItemSet1( new ShepherdsCrook() ) );

			Item Boots = new Boots();
			Boots.Hue = 2112;
      	    Boots.Name = "Non-Leather Boots";
			Boots.Movable = false;
			AddItem( Boots ); 

			Item FancyShirt = new FancyShirt();
			FancyShirt.Hue = 1267;
      	    FancyShirt.Name = "Shirt";
			FancyShirt.Movable = false;
			AddItem( FancyShirt ); 

			Item LongPants = new LongPants();
			LongPants.Hue = 847;
      	    LongPants.Name = "Pants";
			LongPants.Movable = false;
			AddItem( LongPants ); 

            int hairHue = 1814;

			switch ( Utility.Random( 1 ) )
			{
				case 0: AddItem( new PonyTail( hairHue ) ); break;
				case 1: AddItem( new Goatee( hairHue ) ); break;
			} 
			
			Blessed = true;
			
			}
开发者ID:Tukaramdas,项目名称:ServUO-EC-Test-Fork,代码行数:41,代码来源:MonsterContractDealer.cs


示例20: InitBody

        public override void InitBody()
        {
            InitStats(100, 100, 25);
            Female = false;
            Race = Race.Human;

            Hue = Race.RandomSkinHue();
            Race.RandomHair(this);
            HairHue = Race.RandomHairHue();

            Item fancyShirt = new FancyShirt();
            Item shirt = new Shirt(PirateCaptain.GetRandomShirtHue());
            shirt.Layer = Layer.OuterTorso;

            AddItem(new Cloak(5));
            AddItem(new Cutlass());
            AddItem(shirt);
            AddItem(fancyShirt);
            AddItem(new LongPants());
            AddItem(new Boots());

            m_NextSay = DateTime.UtcNow;
        }
开发者ID:Crome696,项目名称:ServUO,代码行数:23,代码来源:GBBigglesby.cs



注:本文中的Server.Items.FancyShirt类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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