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C# Items.PlateArms类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中Server.Items.PlateArms的典型用法代码示例。如果您正苦于以下问题:C# PlateArms类的具体用法?C# PlateArms怎么用?C# PlateArms使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



PlateArms类属于Server.Items命名空间,在下文中一共展示了PlateArms类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: PaladinSectionRepresentative

		public PaladinSectionRepresentative()
		{
			Name = NameList.RandomName( "male" );
			Title = "the Paladin";
			Body = 0x190;
			Hue = Utility.RandomSkinHue();

			Item item = new PlateArms();
			item.Hue = 2214;
			AddItem( item );

			item = new PlateChest();
			item.Hue = 2214;
			AddItem( item );

			item = new PlateGloves();
			item.Hue = 2214;
			AddItem( item );

			item = new PlateLegs();
			item.Hue = 2214;
			AddItem( item );

			item = new PlateGorget();
			item.Hue = 2214;
			AddItem( item );

			item = new PlateHelm();
			item.Hue = 2214;
			AddItem( item );

			AddItem( new Cloak( 1254 ) );
			AddItem( new Halberd() );
		}
开发者ID:greeduomacro,项目名称:xrunuo,代码行数:34,代码来源:PaladinSectionRepresentative.cs


示例2: foreach

        /************************************************************
        private SummoningAltarErmo m_Altar;

        private const int AltarRange = 24;

        public SummoningAltarErmo Altar
        {
            get
            {
                if ( m_Altar == null || m_Altar.Deleted || m_Altar.Map != this.Map || !Utility.InRange( m_Altar.Location, this.Location, AltarRange ) )
                {
                    foreach ( Item item in GetItemsInRange( AltarRange ) )
                    {
                        if ( item is SummoningAltarErmo )
                        {
                            m_Altar = (SummoningAltarErmo)item;
                            break;
                        }
                    }
                }

                return m_Altar;
            }
        }
        *****************************************************/
        public override void InitOutfit()
        {
            PlateArms arms = new PlateArms();
            arms.LootType = LootType.Newbied;
            arms.Hue = 1153;
            AddItem( arms );

            PlateGloves gloves = new PlateGloves();
            gloves.LootType = LootType.Newbied;
            gloves.Hue = 1153;
            AddItem( gloves );

            PlateLegs legs = new PlateLegs();
            legs.LootType = LootType.Newbied;
            legs.Hue = 1153;
            AddItem( legs );

            PlateGorget neck = new PlateGorget();
            neck.LootType = LootType.Newbied;
            neck.Hue = 1153;
            AddItem( neck );

            PlateChest chest = new PlateChest();
            chest.LootType = LootType.Newbied;
            chest.Hue = 1153;
            AddItem( chest );

            OrderShield shield = new OrderShield();
            shield.LootType = LootType.Newbied;
            shield.Hue = 1153;
            AddItem( shield );

            AddItem( new PonyTail( 1000 ) );
            AddItem( new Goatee( 1000 ) );
        }
开发者ID:kamronbatman,项目名称:Defiance-AOS-Pre-2012,代码行数:60,代码来源:MidasQuestGiver.cs


示例3: Guardian

		public Guardian() : base( AIType.AI_Archer, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) 
		{ 
			InitStats( 100, 125, 25 ); 
			Title = "the guardian"; 

			SpeechHue = 0; 

			Hue = Utility.RandomSkinHue(); 

			if ( Female = Utility.RandomBool() ) 
			{ 
				Body = 0x191; 
				Name = NameList.RandomName( "female" ); 
			} 
			else 
			{ 
				Body = 0x190; 
				Name = NameList.RandomName( "male" ); 
			} 

			new Orn().Rider = this; 

			PlateChest chest = new PlateChest(); 
			chest.Hue = 0x966; 
			AddItem( chest ); 
			PlateArms arms = new PlateArms(); 
			arms.Hue = 0x966; 
			AddItem( arms ); 
			PlateGloves gloves = new PlateGloves(); 
			gloves.Hue = 0x966; 
			AddItem( gloves ); 
			PlateGorget gorget = new PlateGorget(); 
			gorget.Hue = 0x966; 
			AddItem( gorget ); 
			PlateLegs legs = new PlateLegs(); 
			legs.Hue = 0x966; 
			AddItem( legs ); 
			PlateHelm helm = new PlateHelm(); 
			helm.Hue = 0x966; 
			AddItem( helm ); 


			Bow bow = new Bow(); 

			bow.Movable = false; 
			bow.Crafter = this; 
			bow.Quality = WeaponQuality.Exceptional; 

			AddItem( bow ); 

			PackItem( new Arrow( 250 ) );
			PackGold( 250, 500 );

			Skills[SkillName.Anatomy].Base = 120.0; 
			Skills[SkillName.Tactics].Base = 120.0; 
			Skills[SkillName.Archery].Base = 120.0; 
			Skills[SkillName.MagicResist].Base = 120.0; 
			Skills[SkillName.DetectHidden].Base = 100.0; 

		} 
开发者ID:FreeReign,项目名称:imaginenation,代码行数:60,代码来源:Guardian.cs


示例4: InitOutfit

        public override void InitOutfit()
        { 
            this.AddItem(new Backpack());						
            this.AddItem(new Halberd());	
            this.AddItem(new Cloak(0x4E6));				
			
            Item item;
			
            item = new PlateLegs();
            item.Hue = 0x8A6;
            this.AddItem(item);	
			
            item = new PlateArms();
            item.Hue = 0x8A6;
            this.AddItem(item);	
			
            item = new PlateChest();
            item.Hue = 0x8A6;
            this.AddItem(item);	
			
            item = new PlateGloves();
            item.Hue = 0x8A6;
            this.AddItem(item);	
			
            item = new PlateHelm();
            item.Hue = 0x8A6;
            this.AddItem(item);	
			
            item = new PlateGorget();
            item.Hue = 0x8A6;
            this.AddItem(item);					
        }
开发者ID:Crome696,项目名称:ServUO,代码行数:32,代码来源:Corey.cs


示例5: Khalnga

        public Khalnga()
            : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Body = 0x190;
            Title = "the Bone Lord";

            SetStr(1254, 1381);
            SetDex(93, 135);
            SetInt(745, 810);

            SetHits(3000, 4500);

            SetDamage(30, 45);

            SetSkill(SkillName.Wrestling, 90.1, 100.0);
            SetSkill(SkillName.Tactics, 90.1, 100.0);
            SetSkill(SkillName.MagicResist, 90.1, 100.0);
            SetSkill(SkillName.Magery, 90.1, 100.0);
            SetSkill(SkillName.EvalInt, 100.0);
            SetSkill(SkillName.Meditation, 120.1, 130.0);

            VirtualArmor = 50;
            Fame = 10000;
            Karma = -10000;

            PlateHelm helm = new PlateHelm();
            helm.Hue = 1157;
            helm.Identified = true;
            AddItem(Immovable(helm));

            PlateArms arms = new PlateArms();
            arms.Hue = 1157;
            arms.Identified = true;
            AddItem(Immovable(arms));

            PlateLegs legs = new PlateLegs();
            legs.Hue = 1157;
            legs.Identified = true;
            AddItem(Immovable(legs));

            PlateGloves gloves = new PlateGloves();
            gloves.Hue = 1157;
            gloves.Identified = true;
            AddItem(Immovable(gloves));

            PlateChest chest = new PlateChest();
            chest.Hue = 1157;
            chest.Identified = true;
            AddItem(Immovable(chest));

            PlateGorget gorget = new PlateGorget();
            gorget.Hue = 1157;
            gorget.Identified = true;
            AddItem(Immovable(gorget));

            Spellbook spellbook = new Spellbook();
            spellbook.Hue = 1157;
            spellbook.Name = "red book of spells";
            AddItem(Immovable(spellbook));
        }
开发者ID:greeduomacro,项目名称:UO-Forever,代码行数:60,代码来源:Khal'nga.cs


示例6: InitOutfit

 public override void InitOutfit()
 {
     Item item = null;
     item = AddRandomHair();
     item.Hue = Utility.RandomHairHue();
     item = AddRandomFacialHair( item.Hue );
     item = new PlateChest();
     AddItem( item );
     item = new PlateLegs();
     AddItem( item );
     item = new PlateArms();
     AddItem( item );
     item = new PlateGloves();
     AddItem( item );
     switch ( Utility.Random( 6 ) )
     {
         case 0: item = new PlateHelm(); break;
         case 1: item = new ChainCoif(); break;
         case 2: item = new CloseHelm(); break;
         case 3: item = new Bascinet(); break;
         case 4: item = new NorseHelm(); break;
         case 5: default: item = new Helmet(); break;
     }
     AddItem( item );
     item = new Tunic();
     item.Hue = Utility.RandomNondyedHue();
     AddItem( item );
     item = new PlateGorget();
     AddItem( item );
     item = new DoubleAxe();
     AddItem( item );
     PackGold( 15, 100 );
 }
开发者ID:FreeReign,项目名称:Rebirth-Repack,代码行数:33,代码来源:WarriorGuildMaster.cs


示例7: BaseShieldGuard

        public BaseShieldGuard( Mobile target )
            : base(target)
        {
            Item item = null;

            Female = Utility.RandomBool();
            Body = Female ? 401 : 400;
            SpeechHue = Utility.RandomDyedHue();
            Name = NameList.RandomName(Female ? "female" : "male");
            Hue = Utility.RandomSkinHue();
            Title = "the guard";

            BaseSoundID = 332;

            int hairHue = Utility.RandomHairHue();
            Utility.AssignRandomHair(this, hairHue);

            item = new Shirt();
            AddItem(item);
            item.Hue = Utility.RandomNondyedHue();

            item = new PlateChest();
            AddItem(item);

            item = new PlateLegs();
            AddItem(item);

            item = new PlateArms();
            AddItem(item);

            item = new Tunic();
            AddItem(item);
            if ( Type == GuildType.Order )
                item.Hue = Utility.RandomBlueHue();
            else
                item.Hue = Utility.RandomRedHue();

            item = new VikingSword();
            AddItem(item);

            item = Shield;
            item.Movable = false;
            AddItem(item);

            if (!Female)
            {
                Utility.AssignRandomFacialHair(this, hairHue);

                item = new ShortPants();
                AddItem(item);
                item.Hue = Utility.RandomNondyedHue();
            }
            else
            {
                item = new Skirt();
                AddItem(item);
                item.Hue = Utility.RandomNondyedHue();
            }
        }
开发者ID:greeduomacro,项目名称:divinity,代码行数:59,代码来源:BaseShieldGuard.cs


示例8: FamousPiratesMace

        public FamousPiratesMace()
            : base(AIType.AI_Melee, FightMode.Closest, 15, 1, 0.9, 0.9)
        {

            int Hue = 2075;

            // Skills and Stats
            this.InitStats(350, 350, 310);
            this.Skills[SkillName.Macing].Base = 150;
            this.Skills[SkillName.Anatomy].Base = 150;
            this.Skills[SkillName.Healing].Base = 150;
            this.Skills[SkillName.Tactics].Base = 150;

            // Name
            this.Name = "Captain Hector Barbossa";

            // Equip
            WarHammer war = new WarHammer();
            war.Movable = true;
            war.Crafter = this;
            war.Quality = WeaponQuality.Exceptional;
            AddItem(war);

            Boots bts = new Boots();
			bts.Movable = false;
            bts.Hue = Hue;
            AddItem(bts);

            ChainChest cht = new ChainChest();
            cht.Movable = false;
            cht.LootType = LootType.Regular;
            cht.Crafter = this;
            cht.Quality = ArmorQuality.Exceptional;
            AddItem(cht);

            ChainLegs chl = new ChainLegs();
            chl.Movable = false;
            chl.LootType = LootType.Regular;
            chl.Crafter = this;
            chl.Quality = ArmorQuality.Exceptional;
            AddItem(chl);

            PlateArms pla = new PlateArms();
            pla.Movable = false;
            pla.LootType = LootType.Regular;
            pla.Crafter = this;
            pla.Quality = ArmorQuality.Exceptional;
            AddItem(pla);

            TricorneHat tch = new TricorneHat();
            tch.Movable = false;
            tch.Hue = Hue;
            AddItem(tch);

            Bandage band = new Bandage(20);
            AddToBackpack(band);
        }
开发者ID:greeduomacro,项目名称:UO-Forever,代码行数:57,代码来源:FamousPiratesSpecific.cs


示例9: LysanderGathenwale

        public LysanderGathenwale()
            : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Title = "the Cursed";

            Hue = 0x8838;
            Body = 0x190;
            Name = "Lysander Gathenwale";

            AddItem( new Boots( 0x599 ) );
            AddItem( new Cloak( 0x96F ) );

            Spellbook spellbook = new Spellbook();
            RingmailGloves gloves = new RingmailGloves();
            StuddedChest chest = new StuddedChest();
            PlateArms arms = new PlateArms();

            spellbook.Hue = 0x599;
            gloves.Hue = 0x599;
            chest.Hue = 0x96F;
            arms.Hue = 0x599;

            AddItem( spellbook );
            AddItem( gloves );
            AddItem( chest );
            AddItem( arms );

            SetStr( 111, 120 );
            SetDex( 71, 80 );
            SetInt( 121, 130 );

            SetHits( 180, 207 );
            SetMana( 227, 265 );

            SetDamage( 5, 13 );

            SetResistance( ResistanceType.Physical, 35, 45 );
            SetResistance( ResistanceType.Fire, 25, 30 );
            SetResistance( ResistanceType.Cold, 50, 60 );
            SetResistance( ResistanceType.Poison, 25, 35 );
            SetResistance( ResistanceType.Energy, 25, 35 );

            SetSkill( SkillName.UnarmedFighting, 80.1, 90.0 );
            SetSkill( SkillName.Tactics, 90.1, 100.0 );
            SetSkill( SkillName.MagicResist, 80.1, 90.0 );
            SetSkill( SkillName.Magery, 90.1, 100.0 );
            SetSkill( SkillName.Invocation, 95.1, 100.0 );
            SetSkill( SkillName.Meditation, 90.1, 100.0 );

            Fame = 5000;
            Karma = -10000;

            Item reags = Loot.RandomReagent();
            reags.Amount = 30;
            PackItem( reags );
        }
开发者ID:justdanofficial,项目名称:khaeros,代码行数:56,代码来源:LysanderGathenwale.cs


示例10: WeaponsCollector

        public WeaponsCollector()
            : base()


//----------------------------------------------------------------------------------------------------//
        {
            Body = 400;
            Hue = Utility.RandomSkinHue();
            if (Female = Utility.RandomBool())
            {
                Body = 401;
                Name = NameList.RandomName("female");
            }
            else
            {
                Name = NameList.RandomName("male");
            }


            //----------------------------------------------------------------------------------------------------//

            //Title = "[A Weapons Collector]";
            //CantWalk = true;
            Direction = Direction.South;
            Hue = Utility.RandomSkinHue();
            Utility.AssignRandomHair(this);
            Blessed = true;


            BodySash bs = new BodySash();
            bs.Hue = 33;
            AddItem(bs);

            PlateArms pa = new PlateArms();
            pa.Hue = 0;
            AddItem(pa);

            PlateChest pc = new PlateChest();
            pc.Hue = 0;
            AddItem(pc);

            PlateGloves pg = new PlateGloves();
            pg.Hue = 0;
            AddItem(pg);

            PlateLegs pl = new PlateLegs();
            pl.Hue = 0;
            AddItem(pl);

            PlateGorget pt = new PlateGorget();
            pt.Hue = 0;
            AddItem(pt);

            //----------------------------------------------------------------------------------------------------//

        }
开发者ID:greeduomacro,项目名称:annox,代码行数:56,代码来源:WeaponsCollector.cs


示例11: Rexxar

		public Rexxar () : base( AIType.AI_Melee, FightMode.Closest )
		{
			Name = "Rexxar";
			Title = "The murderer";
			Body = 400;
			BaseSoundID = 427;
			Hue = 1175;

			SetStr( 200, 400 );
			SetDex( 100, 150 );
			SetInt( 46, 70 );

			SetHits( 9000 );

			SetDamage( 20, 25 );

			SetSkill( SkillName.MagicResist, 125.1, 140.0 );
			SetSkill( SkillName.Tactics, 90.1, 100.0 );
			SetSkill( SkillName.Wrestling, 90.1, 100.0 );

			Fame = 150000;
			Karma = -150000;

			VirtualArmor = 50;

			Bandana bandana = new Bandana();
			bandana.Hue = 1175;
			bandana.Movable = false;
			AddItem( bandana );

			ChainChest chest = new ChainChest();
			chest.Hue = 1645;
			chest.Movable = false;
			AddItem( chest );

			PlateArms arms = new PlateArms();
			arms.Hue = 1645;
			arms.Movable = false;
			AddItem( arms );

			PlateLegs legs = new PlateLegs();
			legs.Hue = 1645;
			legs.Movable = false;
			AddItem( legs );

			BodySash sash = new BodySash();
			sash.Hue = 1175;
			sash.Movable = false;
			AddItem( sash );

			DoubleAxe axe = new DoubleAxe();
			axe.Hue = 1175;
			axe.Movable = false;
			AddItem( axe );

		}
开发者ID:kamronbatman,项目名称:DefianceUO-Pre1.10,代码行数:56,代码来源:Rexxar.cs


示例12: Sephiroth

		public Sephiroth() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) 
		{  
			Name = "Sephiroth";
			Body = Utility.RandomList( 400 );
			HairItemID = 12237;
			HairHue = 1150; 
			Hue = 33770; 

			PlateChest chest = new PlateChest(); 
			chest.Hue = 1150; 
			AddItem( chest ); 
			PlateArms arms = new PlateArms(); 
			arms.Hue = 1150; 
			AddItem( arms ); 
			PlateGloves gloves = new PlateGloves(); 
			gloves.Hue = 1150; 
			AddItem( gloves ); 
			PlateGorget gorget = new PlateGorget(); 
			gorget.Hue = 1150; 
			AddItem( gorget ); 
			PlateLegs legs = new PlateLegs(); 
			legs.Hue = 1150; 
			AddItem( legs ); 
          		Robe robe = new Robe();
            		robe.Hue = 1175;
            		robe.Name = "Sephiroth's Useless Robe";
            		robe.LootType = LootType.Blessed;
            		robe.Movable = true;
            		AddItem(robe);  
			AddItem( new NoDachi() );

			SetStr( 521, 847 );
			SetDex( 758 );
			SetInt( 362 );

			SetHits( 5000 );

			SetDamage( 20, 30 );

			SetDamageType( ResistanceType.Physical, 100 );

			SetResistance( ResistanceType.Physical, 59 );
			SetResistance( ResistanceType.Fire, 55 );
			SetResistance( ResistanceType.Cold, 65 );
			SetResistance( ResistanceType.Poison, 85 );
			SetResistance( ResistanceType.Energy, 74 );

			SetSkill( SkillName.Anatomy, 85.0 );
			SetSkill( SkillName.MagicResist, 83.5, 92.5 );
			SetSkill( SkillName.Swords, 85.0 );
			SetSkill( SkillName.Tactics, 85.0 );

			Fame = 50000;
			Karma = -50000;

		}
开发者ID:Tukaramdas,项目名称:ServUO-EC-Test-Fork,代码行数:56,代码来源:Sephiroth.cs


示例13: Meiko

		public Meiko()
		{
			Name = "Meiko";
            Title = "the Vampire Slayer";
			Body = 0x190;
			CantWalk = true;
			Hue = 0x83F8;
		
			Item weapon = new RepeatingCrossbow();
				weapon.Movable = false;
				weapon.Hue = 37;
			AddItem( weapon );
			Item arms = new PlateArms();
				arms.Movable = false;
				arms.Hue = 1150;
			AddItem( arms );
			Item gloves = new PlateGloves();
				gloves.Movable = false;
				gloves.Hue = 1150;
			AddItem( gloves );
			Item chest = new PlateChest();
				chest.Movable = false;
				chest.Hue = 1150;
			AddItem( chest );
			Item legs = new PlateLegs();
				legs.Movable = false;
				legs.Hue = 1150;
			AddItem( legs );
			Item gorget = new PlateGorget();
				gorget.Movable = false;
				gorget.Hue = 1150;
			AddItem( gorget );
			Item VampireRobe = new VampireRobe();
				VampireRobe.Movable = false;
				VampireRobe.Hue = 37;
			AddItem( VampireRobe );

            int hairHue = 1150;

			switch ( Utility.Random( 1 ) )
			{
				case 0: AddItem( new ShortHair( hairHue ) ); break;
			} 
			
			int VandykeHue = 1150;

			switch ( Utility.Random( 1 ) )
			{
				case 0: AddItem( new Vandyke( VandykeHue ) ); break;
			} 
			
			Blessed = true;
			
		}
开发者ID:greeduomacro,项目名称:dragonknights-uo,代码行数:54,代码来源:Meiko,VampQ.cs


示例14: ArmyBaseMace

		public ArmyBaseMace(int Team) : base(Team, AIType.AI_Melee, FightMode.Closest, 15, 1, 0.2, 0.6)
		{

            // An ArmyBase Hammerman
            int iHue = 20 + Team * 40;
            int jHue = 25 + Team * 40;

            // Skills and Stats
            this.InitStats((90 + Utility.Random(35)), (90 + Utility.Random(35)), (75 + Utility.Random(15)));
            this.Skills[SkillName.Macing].Base = (90 + Utility.Random(30));
            this.Skills[SkillName.Anatomy].Base = (90 + Utility.Random(30));
            this.Skills[SkillName.Healing].Base = (90 + Utility.Random(30));
            this.Skills[SkillName.Tactics].Base = (90 + Utility.Random(30));


            // Name
            this.Name = "Hammerman";

			// Equip
			WarHammer war = new WarHammer();
			war.Movable = true;
			war.Crafter = this;
			war.Quality = WeaponQuality.Regular;
			AddItem( war );

			Boots bts = new Boots();
			bts.Hue = iHue;
			AddItem( bts );

			ChainChest cht = new ChainChest();
			cht.Movable = false;
			cht.LootType = LootType.Newbied;
			cht.Crafter = this;
			cht.Quality = ArmorQuality.Regular;
			AddItem( cht );

			ChainLegs chl = new ChainLegs();
			chl.Movable = false;
			chl.LootType = LootType.Newbied;
			chl.Crafter = this;
			chl.Quality = ArmorQuality.Regular;
			AddItem( chl );

			PlateArms pla = new PlateArms();
			pla.Movable = false;
			pla.LootType = LootType.Newbied;
			pla.Crafter = this;
			pla.Quality = ArmorQuality.Regular;
			AddItem( pla );

			Bandage band = new Bandage( 50 );
			AddToBackpack( band );
		}
开发者ID:nick12344356,项目名称:The-Basement,代码行数:53,代码来源:ArmyMembers.cs


示例15: DummyMace

		public DummyMace() : base( AIType.AI_SphereMelee, FightMode.Closest, 15, 1, 0.2, 0.6)
		{
			// A Dummy Macer
			int iHue = 20 + Team * 40;
			int jHue = 25 + Team * 40;

			// Skills and Stats
			InitStats( 125, 125, 90 );
			Skills[SkillName.Macing].Base = 120;
			Skills[SkillName.Anatomy].Base = 120;
			Skills[SkillName.Healing].Base = 120;
			Skills[SkillName.Tactics].Base = 120;


			// Name
			Name = "Macer";

			// Equip
			WarHammer war = new WarHammer();
			war.Movable = true;
			war.Crafter = this;
			war.Quality = WeaponQuality.Regular;
			AddItem( war );

			Boots bts = new Boots();
			bts.Hue = iHue;
			AddItem( bts );

			ChainChest cht = new ChainChest();
			cht.Movable = false;
			cht.LootType = LootType.Newbied;
			cht.Crafter = this;
			cht.Quality = ArmorQuality.Regular;
			AddItem( cht );

			ChainLegs chl = new ChainLegs();
			chl.Movable = false;
			chl.LootType = LootType.Newbied;
			chl.Crafter = this;
			chl.Quality = ArmorQuality.Regular;
			AddItem( chl );

			PlateArms pla = new PlateArms();
			pla.Movable = false;
			pla.LootType = LootType.Newbied;
			pla.Crafter = this;
			pla.Quality = ArmorQuality.Regular;
			AddItem( pla );

			Bandage band = new Bandage( 50 );
			AddToBackpack( band );
		}
开发者ID:FreeReign,项目名称:imaginenation,代码行数:52,代码来源:DummySpecific.cs


示例16: TheCursedBlacksmith

        public TheCursedBlacksmith()
            : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Title = "the Cursed Blacksmith";
            Body = 0x190;
            Name = "Jonah";
            Hue = 2130;

            InitStats(700, 151, 100);
            SetHits(500);

            SetResistance(ResistanceType.Physical, 40, 60);
            SetResistance(ResistanceType.Fire, 20, 30);
            SetResistance(ResistanceType.Cold, 50, 60);
            SetResistance(ResistanceType.Poison, 55, 65);
            SetResistance(ResistanceType.Energy, 40, 50);

            SetSkill(SkillName.Wrestling, 120.0);
            SetSkill(SkillName.Fencing, 120.0);
            SetSkill(SkillName.Anatomy, 120.0);
            SetSkill(SkillName.MagicResist, 120.0);
            SetSkill(SkillName.Tactics, 120.0);
            SetSkill(SkillName.Healing, 90.0);

            Fame = NotorietyHandlers.GetNotorietyByLevel( 3 );
            Karma = NotorietyHandlers.GetNotorietyByLevel( -3 );

            VirtualArmor = 70;

            Item wep = CursedCaveUtility.MutateItem(new Kryss(), 30);
            AddItem(wep);

            AddItem(new Shoes());

            CraftResource ArmorCraftResource = GetRandomCraftResource();

            PlateArms arms = new PlateArms();
            arms.Resource = ArmorCraftResource;
            AddItem(CursedCaveUtility.MutateItem(arms, 10));

            PlateChest tunic = new PlateChest();
            tunic.Resource = ArmorCraftResource;
            AddItem(CursedCaveUtility.MutateItem(tunic, 10));

            PlateLegs legs = new PlateLegs();
            legs.Resource = ArmorCraftResource;
            AddItem(CursedCaveUtility.MutateItem(legs, 10));

            HairItemID = 0x203B;
            HairHue = 0x3C0;
        }
开发者ID:kamronbatman,项目名称:Defiance-AOS-Pre-2012,代码行数:51,代码来源:TheCursedBlacksmith.cs


示例17: Vladamir

		public Vladamir()
		{
			Name = "Vladamir";
                        Title = "Collector of Uniques";
			Body = 400;
			CantWalk = true;
			Hue = 0;
			AddItem( new Server.Items.Cloak( 1250 ) );
			Item weapon = new Kryss();
				weapon.Movable = false;
				weapon.Hue = 2410;
			AddItem( weapon );
			Item shield = new ChaosShield();
				shield.Movable = false;
				shield.Hue = 2410;
			AddItem( shield );
			Item arms = new PlateArms();
				arms.Movable = false;
				arms.Hue = 2410;
			AddItem( arms );
			Item gloves = new PlateGloves();
				gloves.Movable = false;
				gloves.Hue = 2410;
			AddItem( gloves );
			Item chest = new PlateChest();
				chest.Movable = false;
				chest.Hue = 2410;
			AddItem( chest );
			Item legs = new PlateLegs();
				legs.Movable = false;
				legs.Hue = 2410;
			AddItem( legs );
			Item helm = new NorseHelm();
				helm.Movable = false;
				helm.Hue = 2410;
			AddItem( helm );
			Item gorget = new PlateGorget();
				gorget.Movable = false;
				gorget.Hue = 2410;
			AddItem( gorget );

                        int hairHue = 1055;

			switch ( Utility.Random( 1 ) )
			{
				case 0: AddItem( new LongHair( hairHue ) ); break;
			} 
			
			Blessed = true;
			
			}
开发者ID:greeduomacro,项目名称:dragonknights-uo,代码行数:51,代码来源:VladamirQ.cs


示例18: LysanderGathenwale

		public LysanderGathenwale() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Title = "the Cursed";

			Hue = 0x8838;
			Body = 0x190;

			AddItem( Immovable( new Boots( 0x599 )) );
			AddItem( Immovable(new Cloak( 0x96F )) );

			Spellbook spellbook = new Spellbook();
			spellbook.LootType = LootType.Blessed;
			RingmailGloves gloves = new RingmailGloves();
			StuddedChest chest = new StuddedChest();
			PlateArms arms = new PlateArms();

			spellbook.Hue = 0x599;
			gloves.Hue = 0x599;
			chest.Hue = 0x96F;
			arms.Hue = 0x599;

			AddItem( Immovable(spellbook) );
			AddItem( Immovable( gloves) );
			AddItem( Immovable(chest) );
			AddItem( Immovable(arms) );

			SetStr( 111, 120 );
			SetDex( 71, 80 );
			SetInt( 121, 130 );

			SetHits( 180, 207 );
			SetMana( 227, 265 );

			SetDamage( 5, 13 );
			

			SetSkill( SkillName.Wrestling, 80.1, 90.0 );
			SetSkill( SkillName.Tactics, 90.1, 100.0 );
			SetSkill( SkillName.MagicResist, 80.1, 90.0 );
			SetSkill( SkillName.Magery, 90.1, 100.0 );
			SetSkill( SkillName.EvalInt, 95.1, 100.0 );
			SetSkill( SkillName.Meditation, 90.1, 100.0 );

			Fame = 5000;
			Karma = -10000;

			Item reags = Loot.RandomReagent();
			reags.Amount = 30;
			PackItem( reags );
		}
开发者ID:greeduomacro,项目名称:UO-Forever,代码行数:50,代码来源:LysanderGathenwale.cs


示例19: DragonSmith

		public DragonSmith()
		{
			Name = NameList.RandomName( "male" );
            Title = "the Dragon Smith";
			Body = 0x190;
			CantWalk = true;
			Hue = 0x83F8;
            int hairHue = 1741;
                        
            PlateArms arms = new PlateArms();
			arms.LootType = LootType.Newbied;
			arms.Hue = 1157;
			AddItem( arms );

			PlateGloves gloves = new PlateGloves();
			gloves.LootType = LootType.Newbied;
			gloves.Hue = 1157;
			AddItem( gloves );

			PlateLegs legs = new PlateLegs();
			legs.LootType = LootType.Newbied;
			legs.Hue = 1157;
			AddItem( legs );

			PlateGorget neck = new PlateGorget();
			neck.LootType = LootType.Newbied;
			neck.Hue = 1157;
			AddItem( neck );

			PlateChest chest = new PlateChest();
			chest.LootType = LootType.Newbied;
			chest.Hue = 1157;
			AddItem( chest );
                        
            SmithHammer weapon = new SmithHammer();

			weapon.Name = "Dragon Smithing Hammer";
			weapon.Hue = 1157;
			weapon.Movable = false;
			
			EquipItem( weapon );

			switch ( Utility.Random( 1 ) )
			{
				case 0: AddItem( new ShortHair( hairHue ) ); break;
			} 
			
			Blessed = true;
			
		}
开发者ID:greeduomacro,项目名称:cov-shard-svn-1,代码行数:50,代码来源:DragonSmith.cs


示例20: Barbosa

		public Barbosa()
		{
			Name = "Captian Barbosa";
                        Title = "The Undead Pirate";
			Body = 56;
			CantWalk = true;
			Hue = Utility.RandomSkinHue();

			PlateArms PlateArms = new PlateArms();
			PlateArms.Hue = 1157;
			AddItem( PlateArms );
						
			PlateGloves PlateGloves = new PlateGloves();
			PlateGloves.Hue = 1157;
			AddItem( PlateGloves );

			PlateLegs PlateLegs = new PlateLegs();
			PlateLegs.Hue = 1157;
			AddItem( PlateLegs );
			
			PlateChest PlateChest = new PlateChest();
			PlateChest.Hue = 1157;
			AddItem( PlateChest );

			PlateGorget PlateGorget = new PlateGorget();
			PlateGorget.Hue = 1157;
			AddItem( PlateGorget );

                        int hairHue = 1157;

			switch ( Utility.Random( 1 ) )
			{
				case 0: AddItem( new PonyTail( hairHue ) ); break;
				case 1: AddItem( new Goatee( hairHue ) ); break;
			} 
			
			Blessed = true;
			
			}
开发者ID:greeduomacro,项目名称:unknown-shard-1,代码行数:39,代码来源:Barbosa.cs



注:本文中的Server.Items.PlateArms类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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