本文整理汇总了C#中Server.Items.Scissors类的典型用法代码示例。如果您正苦于以下问题:C# Scissors类的具体用法?C# Scissors怎么用?C# Scissors使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Scissors类属于Server.Items命名空间,在下文中一共展示了Scissors类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: Scissor
public bool Scissor( Mobile from, Scissors scissors )
{
if ( Deleted || !from.CanSee( this ) ) return false;
base.ScissorHelper( from, new Bandage(), 1 );
return true;
}
开发者ID:jsrn,项目名称:MidnightWatchServer,代码行数:8,代码来源:Cloth.cs
示例2: Scissor
public override bool Scissor( Mobile from, Scissors scissors )
{
if( DefaultResource == CraftResource.None )
return base.Scissor( from, scissors );
from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything.
return false;
}
开发者ID:greeduomacro,项目名称:UO-Forever,代码行数:8,代码来源:Shoes.cs
示例3: Scissor
public override bool Scissor( Mobile from, Scissors scissors )
{
if ( Deleted || !from.CanSee( this ) ) return false;
base.ScissorHelper( from, new Leather(), 1 );
return true;
}
开发者ID:jsrn,项目名称:MidnightWatchServer,代码行数:8,代码来源:Shoes.cs
示例4: Scissor
public bool Scissor(Mobile from, Scissors scissors)
{
if (this.Deleted || !from.CanSee(this))
return false;
base.ScissorHelper(from, new Cloth(), 50);
return true;
}
开发者ID:FreeReign,项目名称:forkuo,代码行数:9,代码来源:BoltOfCloth.cs
示例5: Scissor
public bool Scissor(Mobile from, Scissors scissors)
{
if (this.Deleted || !from.CanSee(this))
return false;
base.ScissorHelper(from, new Bone(), Utility.RandomMinMax(3, 5));
return true;
}
开发者ID:Crome696,项目名称:ServUO,代码行数:9,代码来源:RibCage.cs
示例6: Scissor
public bool Scissor( Mobile from, Scissors scissors )
{
if ( Deleted || !from.CanSee( this ) ) return false;
Cloth c = new Cloth();
c.Hue = this.Hue;
base.ScissorHelper( from, c, 50 );
return true;
}
开发者ID:FreeReign,项目名称:Rebirth-Repack,代码行数:10,代码来源:BoltOfCloth.cs
示例7: Scissor
public bool Scissor( Mobile from, Scissors scissors )
{
if ( Deleted || !from.CanSee( this ) )
return false;
base.ScissorHelper( from, new Bone(), 1 );
from.PlaySound( 0x21B );
return false;
}
开发者ID:romeov007,项目名称:imagine-uo,代码行数:10,代码来源:PelvisBone.cs
示例8: Scissor
public bool Scissor(Mobile from, Scissors scissors)
{
if (Deleted || !from.CanSee(this)) return false;
//base.ScissorHelper(from, new Cloth(), 50);
from.SendMessage("You removed the tag from the pillow, that is illegal. You are now a criminal.");
from.Criminal = true;
return true;
}
开发者ID:ITLongwell,项目名称:aedilis2server,代码行数:11,代码来源:TaggedPillow.cs
示例9: Scissor
public bool Scissor( Mobile from, Scissors scissors )
{
if ( Deleted || !from.CanSee( this ) )
return false;
from.SendLocalizedMessage( 1008117 ); // You cut the material into bandages and place them in your backpack.
base.ScissorHelper( from, new Bandage(), 1 );
return true;
}
开发者ID:Ravenwolfe,项目名称:xrunuo,代码行数:11,代码来源:Cloth.cs
示例10: Scissor
public bool Scissor( Mobile from, Scissors scissors )
{
if ( Deleted || !from.CanSee( this ) ) return false;
//base.ScissorHelper( from, new Bandage(), 1 );
this.Consume( 1 );
Bandage give = new Bandage();
give.Hue = this.Hue;
from.AddToBackpack( give );
return true;
}
开发者ID:FreeReign,项目名称:Rebirth-Repack,代码行数:12,代码来源:UncutCloth.cs
示例11: Scissor
public bool Scissor( Mobile from, Scissors scissors )
{
if ( Deleted || !from.CanSee( this ) ) return false;
if ( !IsChildOf ( from.Backpack ) )
{
from.SendLocalizedMessage ( 502437 ); // Items you wish to cut must be in your backpack
return false;
}
base.ScissorHelper( from, new BarbedLeather(), 1 );
return true;
}
开发者ID:greeduomacro,项目名称:DimensionsNewAge,代码行数:14,代码来源:Hides.cs
示例12: Bandage
bool IScissorable.Scissor( Mobile from, Scissors scissors )
{
if( !Deleted && ( IsChildOf( from ) || IsChildOf( from.BankBox ) || (from.InRange( this, 3 ) && from.InLOS(this) ) ) )
{
from.SendAsciiMessage( "You put the bandages in your pack." );
from.AddToBackpack( new Bandage( 3 ) );
Delete();
return true;
}
else
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
return false;
}
}
开发者ID:FreeReign,项目名称:imaginenation,代码行数:15,代码来源:ResRobe.cs
示例13: Scissor
public override bool Scissor( Mobile from, Scissors scissors )
{
if ( IsCuttable && IsAccessibleTo( from ) )
{
if ( !m_Opened && m_Timer == null )
{
m_Timer = Timer.DelayCall<Mobile>( TimeSpan.FromSeconds( 3 ), new TimerStateCallback<Mobile>( FinishOpening ), from );
scissors.PublicOverheadMessage( MessageType.Regular, 0x3B2, 1071897 ); // You carefully cut into the organ.
return true;
}
else
scissors.PublicOverheadMessage( MessageType.Regular, 0x3B2, 1071898 ); // You have already cut this organ open.
}
return false;
}
开发者ID:jsrn,项目名称:MidnightWatchServer,代码行数:16,代码来源:PlagueBeastOrgans.cs
示例14: Scissor
public bool Scissor( Mobile from, Scissors scissors )
{
if ( DateTime.Now < m_NextWoolTime )
{
// This sheep is not yet ready to be shorn.
PrivateOverheadMessage( MessageType.Regular, 0x3B2, 500449, from.NetState );
return false;
}
from.SendLocalizedMessage( 500452 ); // You place the gathered wool into your backpack.
from.AddToBackpack( new Wool( Map == Map.Felucca ? 2 : 1 ) );
NextWoolTime = DateTime.Now + TimeSpan.FromHours( 3.0 ); // TODO: Proper time delay
return true;
}
开发者ID:greeduomacro,项目名称:dragonknights-uo,代码行数:16,代码来源:Sheep.cs
示例15: Scissor
public override bool Scissor(Mobile from, Scissors scissors)
{
if (this.IsAccessibleTo(from))
{
if (!this.m_Cut && this.m_Timer == null)
{
this.m_Timer = Timer.DelayCall<Mobile>(TimeSpan.FromSeconds(3), new TimerStateCallback<Mobile>(CuttingDone), from);
scissors.PublicOverheadMessage(MessageType.Regular, 0x3B2, 1071899); // You begin cutting through the vein.
return true;
}
else
scissors.PublicOverheadMessage(MessageType.Regular, 0x3B2, 1071900); // // This vein has already been cut.
}
return false;
}
开发者ID:Crome696,项目名称:ServUO,代码行数:16,代码来源:PlagueBeastVein.cs
示例16: Scissor
public bool Scissor( Mobile from, Scissors scissors )
{
if ( Deleted || !from.CanSee( this ) )
return false;
int amount = RandomAmount();
Item bones = new Bone( amount );
from.PlaySound( 0x21B );
if ( from.Backpack != null && from.Backpack.TryDropItem( from, bones, false ) )
{
from.SendLocalizedMessage( 1008123 ); // You cut the material and place it into your backpack.
Delete();
}
else
base.ScissorHelper( from, bones, 1 );
return true;
}
开发者ID:kamronbatman,项目名称:Defiance-AOS-Pre-2012,代码行数:20,代码来源:BoneRemains.cs
示例17: Scissor
public virtual bool Scissor( Mobile from, Scissors scissors )
{
if ( !m_Cut )
{
PlagueBeastLord owner = RootParent as PlagueBeastLord;
m_Cut = true;
Movable = true;
from.AddToBackpack( this );
from.LocalOverheadMessage( MessageType.Regular, 0x34, 1071906 ); // * You remove the plague mutation core from the plague beast, causing it to dissolve into a pile of goo *
if ( owner != null )
Timer.DelayCall<PlagueBeastLord>( TimeSpan.FromSeconds( 1 ), new TimerStateCallback<PlagueBeastLord>( KillParent ), owner );
return true;
}
return false;
}
开发者ID:nick12344356,项目名称:The-Basement,代码行数:20,代码来源:PlagueBeastMutationCore.cs
示例18: BlessedClothingCutGump
public BlessedClothingCutGump(IScissorable target, Scissors scissors)
: base(150, 50)
{
Closable = true;
Disposable = true;
Dragable = true;
Resizable = false;
m_Target = target;
m_Scissors = scissors;
AddBackground(0, 0, 250, 170, 0x13BE);
AddBackground(10, 10, 200, 150, 0xBB8);
AddHtml(20, 30, 140, 60, "WARNING: If you cut that blessed cloth, the blessing will be lost!", false, false);
// Do you wish to re-deed this decoration?
AddHtmlLocalized(55, 100, 150, 25, 1011011, false, false); // CONTINUE
AddButton(20, 100, 0xFA5, 0xFA7, (int)Buttons.Confirm, GumpButtonType.Reply, 0);
AddHtmlLocalized(55, 125, 150, 25, 1011012, false, false); // CANCEL
AddButton(20, 125, 0xFA5, 0xFA7, (int)Buttons.Cancel, GumpButtonType.Reply, 0);
}
开发者ID:greeduomacro,项目名称:UO-Forever,代码行数:23,代码来源:Scissors.cs
示例19: Scissor
public bool Scissor( Mobile from, Scissors scissors )
{
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 502437 ); // Items you wish to cut must be in your backpack.
return false;
}
CraftSystem system = DefTailoring.CraftSystem;
CraftItem item = system.CraftItems.SearchFor( GetType() );
if ( item != null && item.Ressources.Count == 1 && item.Ressources.GetAt( 0 ).Amount >= 2 )
{
try
{
Hue = CraftResources.GetHue( m_Resource );
Item res = (Item)Activator.CreateInstance( CraftResources.GetInfo( m_Resource ).ResourceTypes[0] );
ScissorHelper( from, res, m_PlayerConstructed ? (item.Ressources.GetAt( 0 ).Amount / 2) : 1 );
return true;
}
catch
{
}
}
from.SendLocalizedMessage( 502440 ); // Scissors can not be used on that to produce anything.
return false;
}
开发者ID:kamronbatman,项目名称:DefianceUO-Pre1.10,代码行数:31,代码来源:BaseArmor.cs
示例20: InternalTarget
public InternalTarget(Scissors item)
: base(2, false, TargetFlags.None)
{
this.m_Item = item;
}
开发者ID:FreeReign,项目名称:forkuo,代码行数:5,代码来源:Scissors.cs
注:本文中的Server.Items.Scissors类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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