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C# Items.TrashBarrel类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中Server.Items.TrashBarrel的典型用法代码示例。如果您正苦于以下问题:C# TrashBarrel类的具体用法?C# TrashBarrel怎么用?C# TrashBarrel使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



TrashBarrel类属于Server.Items命名空间,在下文中一共展示了TrashBarrel类的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: RestoreRelocatedEntities

		public void RestoreRelocatedEntities()
		{
			foreach ( RelocatedEntity relocEntity in RelocatedEntities )
			{
				Point3D relLoc = relocEntity.RelativeLocation;
				Point3D location = new Point3D( relLoc.X + this.X, relLoc.Y + this.Y, relLoc.Z + this.Z );

				IEntity entity = relocEntity.Entity;
				if ( entity is Item )
				{
					Item item = (Item) entity;

					if ( !item.Deleted )
					{
						if ( item is IAddon )
						{
							if ( ((IAddon)item).CouldFit( location, this.Map ) )
							{
								item.MoveToWorld( location, this.Map );
								continue;
							}
						}
						else
						{
							int height;
							bool requireSurface;
							if ( item is VendorRentalContract )
							{
								height = 16;
								requireSurface = true;
							}
							else
							{
								height = item.ItemData.Height;
								requireSurface = false;
							}

							if ( this.Map.CanFit( location.X, location.Y, location.Z, height, false, false, requireSurface ) )
							{
								item.MoveToWorld( location, this.Map );
								continue;
							}
						}

						// The item can't fit

						if ( item is TrashBarrel )
						{
							item.Delete(); // Trash barrels don't go to the moving crate
						}
						else
						{
							SetLockdown( item, false );
							item.IsSecure = false;
							item.Movable = true;

							Item relocateItem = item;

							if ( item is StrongBox )
								relocateItem = ((StrongBox)item).ConvertToStandardContainer();

							if( item is IAddon )
							{
								Item deed = ((IAddon)item).Deed;
								bool retainDeedHue = false;	//if the items aren't hued but the deed itself is
								int hue = 0;

								if( item is BaseAddon && ((BaseAddon)item).RetainDeedHue )	//There are things that are IAddon which aren't BaseAddon
								{
									BaseAddon ba = (BaseAddon)item;
									retainDeedHue = true;

									for( int i = 0; hue == 0 && i < ba.Components.Count; ++i )
									{
										AddonComponent c = ba.Components[i];

										if( c.Hue != 0 )
											hue = c.Hue;
									}
								}

								#region Mondain's Legacy
								if ( deed != null )
								{
									if ( deed is BaseAddonContainerDeed && item is BaseAddonContainer )
									{
										BaseAddonContainer c = (BaseAddonContainer) item;
										c.DropItemsToGround();

										((BaseAddonContainerDeed) deed).Resource = c.Resource;
									}
									else if ( deed is BaseAddonDeed && item is BaseAddon )
										((BaseAddonDeed) deed).Resource = ((BaseAddon) item).Resource;

									if ( retainDeedHue )
										deed.Hue = hue;
								}
								#endregion

								relocateItem = deed;
//.........这里部分代码省略.........
开发者ID:ITLongwell,项目名称:mondains-legacy,代码行数:101,代码来源:BaseHouse.cs


示例2: AddTrashBarrel

		public void AddTrashBarrel( Mobile from )
		{
			if ( !IsActive )
				return;

			for ( int i = 0; m_Doors != null && i < m_Doors.Count; ++i )
			{
				BaseDoor door = m_Doors[i] as BaseDoor;
				Point3D p = door.Location;

				if ( door.Open )
					p = new Point3D( p.X - door.Offset.X, p.Y - door.Offset.Y, p.Z - door.Offset.Z );

				if ( (from.Z + 16) >= p.Z && (p.Z + 16) >= from.Z )
				{
					if ( from.InRange( p, 1 ) )
					{
						from.SendLocalizedMessage( 502120 ); // You cannot place a trash barrel near a door or near steps.
						return;
					}
				}
			}

			if ( m_Trash == null || m_Trash.Deleted )
			{
				m_Trash = new TrashBarrel();

				m_Trash.Movable = false;
				m_Trash.MoveToWorld( from.Location, from.Map );

				from.SendLocalizedMessage( 502121 ); /* You have a new trash barrel.
													  * Three minutes after you put something in the barrel, the trash will be emptied.
													  * Be forewarned, this is permanent! */
			}
			else
			{
				m_Trash.MoveToWorld( from.Location, from.Map );
			}
		}
开发者ID:ITLongwell,项目名称:mondains-legacy,代码行数:39,代码来源:BaseHouse.cs


示例3: Deserialize


//.........这里部分代码省略.........

					if ( version < 12 )
					{
						m_VendorRentalContracts = new ArrayList();
						m_InternalizedVendors = new ArrayList();
					}

					if ( version < 4 )
						m_Addons = new ArrayList();

					if ( version < 7 )
						m_Access = new ArrayList();

					if ( version < 8 )
						m_Price = DefaultPrice;

					m_Owner = reader.ReadMobile();

					if ( version < 5 )
					{
						count = reader.ReadInt();

						for(int i=0;i<count;i++)
							reader.ReadRect2D();
					}

					UpdateRegion();

					m_CoOwners = reader.ReadMobileList();
					m_Friends = reader.ReadMobileList();
					m_Bans = reader.ReadMobileList();

					m_Sign = reader.ReadItem() as HouseSign;
					m_Trash = reader.ReadItem() as TrashBarrel;

					m_Doors = reader.ReadItemList();
					m_LockDowns = reader.ReadItemList();

					for ( int i = 0; i < m_LockDowns.Count; ++i )
						((Item)m_LockDowns[i]).IsLockedDown = true;

					for ( int i = 0; i < m_VendorRentalContracts.Count; ++i )
						((Item)m_VendorRentalContracts[i]).IsLockedDown = true;

					if ( version < 3 )
					{
						ArrayList items = reader.ReadItemList();
						m_Secures = new ArrayList( items.Count );

						for ( int i = 0; i < items.Count; ++i )
						{
							Container c = items[i] as Container;

							if ( c != null )
							{
								c.IsSecure = true;
								m_Secures.Add( new SecureInfo( c, SecureLevel.CoOwners ) );
							}
						}
					}

					m_MaxLockDowns = reader.ReadInt();
					m_MaxSecures = reader.ReadInt();

					if ( (Map == null || Map == Map.Internal) && Location == Point3D.Zero )
						Delete();
开发者ID:ITLongwell,项目名称:mondains-legacy,代码行数:67,代码来源:BaseHouse.cs


示例4: Deserialize

        public override void Deserialize( GenericReader reader )
        {
            base.Deserialize( reader );

            int version = reader.ReadInt();

            m_Region = new HouseRegion( this );

            switch ( version )
            {
                case 0:
                {
                    m_KeyValue = reader.ReadUInt();
                    m_Visits = reader.ReadInt();
                    m_Price = reader.ReadInt();
                    m_BuiltOn = reader.ReadDateTime();
                    m_LastTraded = reader.ReadDateTime();
                    m_Public = reader.ReadBool();
                    m_Region.GoLocation = reader.ReadPoint3D();
                    if ( version < 8 )
                        m_Price = DefaultPrice;

                    m_Owner = reader.ReadMobile();

                    UpdateRegionArea();

                    Region.AddRegion( m_Region );

                    m_Sign = reader.ReadItem() as HouseSign;
                    m_Trash = reader.ReadItem() as TrashBarrel;

                    m_Doors = reader.ReadItemList();
                    m_Addons = reader.ReadItemList();

                    if ( (Map == null || Map == Map.Internal) && Location == Point3D.Zero )
                        Delete();
                    break;
                }
            }
        }
开发者ID:FreeReign,项目名称:Rebirth-Repack,代码行数:40,代码来源:BaseHouse.cs


示例5: EmptyTimer

 public EmptyTimer( TrashBarrel barrel )
     : base(TimeSpan.FromMinutes( 3.0 ))
 {
     m_Barrel = barrel;
     Priority = TimerPriority.FiveSeconds;
 }
开发者ID:BackupTheBerlios,项目名称:sunuo-svn,代码行数:6,代码来源:TrashBarrel.cs


示例6: EmptyTimer

 public EmptyTimer( TrashBarrel barrel )
     : base(TimeSpan.FromMinutes( 3.0 ))
 {
     m_Barrel = barrel;
 }
开发者ID:Ravenwolfe,项目名称:xrunuo,代码行数:5,代码来源:TrashBarrel.cs


示例7: Deserialize


//.........这里部分代码省略.........
                    {
                        m_Addons = new List<Item>();
                    }

                    if (version < 7)
                    {
                        m_Access = new List<Mobile>();
                    }

                    if (version < 8)
                    {
                        m_Price = DefaultPrice;
                    }

                    m_Owner = reader.ReadMobile();

                    if (version < 5)
                    {
                        count = reader.ReadInt();

                        for (int i = 0; i < count; i++)
                        {
                            reader.ReadRect2D();
                        }
                    }

                    UpdateRegion();

                    m_CoOwners = reader.ReadStrongMobileList();
                    m_Friends = reader.ReadStrongMobileList();
                    m_Bans = reader.ReadStrongMobileList();

                    m_Sign = reader.ReadItem() as HouseSign;
                    m_Trash = reader.ReadItem() as TrashBarrel;

                    m_Doors = reader.ReadStrongItemList<Item>();
                    m_LockDowns = reader.ReadStrongItemList();

                    for (int i = 0; i < m_LockDowns.Count; ++i)
                    {
                        m_LockDowns[i].IsLockedDown = true;
                    }

                    for (int i = 0; i < m_VendorRentalContracts.Count; ++i)
                    {
                        m_VendorRentalContracts[i].IsLockedDown = true;
                    }

                    if (version < 3)
                    {
                        List<Item> items = reader.ReadStrongItemList();
                        m_Secures = new List<SecureInfo>(items.Count);

                        for (int i = 0; i < items.Count; ++i)
                        {
                            var c = items[i] as Container;

                            if (c != null)
                            {
                                c.IsSecure = true;
                                m_Secures.Add(new SecureInfo(c, SecureLevel.CoOwners));
                            }
                        }
                    }

                    m_MaxLockDowns = reader.ReadInt();
开发者ID:greeduomacro,项目名称:UO-Forever,代码行数:67,代码来源:BaseHouse.cs


示例8: RestoreRelocatedEntities

        public void RestoreRelocatedEntities()
        {
            foreach ( RelocatedEntity relocEntity in RelocatedEntities )
            {
                Point3D relLoc = relocEntity.RelativeLocation;
                Point3D location = new Point3D( relLoc.X + this.X, relLoc.Y + this.Y, relLoc.Z + this.Z );

                IEntity entity = relocEntity.Entity;
                if ( entity is Item )
                {
                    Item item = (Item) entity;

                    if ( !item.Deleted )
                    {
                        if ( item is IAddon )
                        {
                            if ( ((IAddon)item).CouldFit( location, this.Map ) )
                            {
                                item.MoveToWorld( location, this.Map );
                                continue;
                            }
                        }
                        else
                        {
                            int height;
                            bool requireSurface;
                            if ( item is VendorRentalContract )
                            {
                                height = 16;
                                requireSurface = true;
                            }
                            else
                            {
                                height = item.ItemData.Height;
                                requireSurface = false;
                            }

                            if ( this.Map.CanFit( location.X, location.Y, location.Z, height, false, false, requireSurface ) )
                            {
                                item.MoveToWorld( location, this.Map );
                                continue;
                            }
                        }

                        // The item can't fit

                        if ( item is TrashBarrel )
                        {
                            item.Delete(); // Trash barrels don't go to the moving crate
                        }
                        else
                        {
                            item.IsLockedDown = false;
                            item.IsSecure = false;
                            item.Movable = true;

                            Item relocateItem = item;

                            if ( item is StrongBox )
                                relocateItem = ((StrongBox)item).ConvertToStandardContainer();

                            if ( item is IAddon )
                            {
                                relocateItem = ((IAddon)item).Deed;
                                item.Delete();
                            }

                            if ( relocateItem != null )
                                DropToMovingCrate( relocateItem );
                        }
                    }

                    if ( m_Trash == item )
                        m_Trash = null;

                    LockDowns.Remove( item );
                    VendorRentalContracts.Remove( item );
                    Addons.Remove( item );
                    for ( int i = Secures.Count - 1; i >= 0; i-- )
                    {
                        if ( ((SecureInfo)Secures[i]).Item == item )
                            Secures.RemoveAt( i );
                    }
                }
                else
                {
                    Mobile mobile = (Mobile) entity;

                    if ( !mobile.Deleted )
                    {
                        if ( this.Map.CanFit( location, 16, false, false ) )
                        {
                            mobile.MoveToWorld( location, this.Map );
                        }
                        else
                        {
                            InternalizedVendors.Add( mobile );
                        }
                    }
                }
//.........这里部分代码省略.........
开发者ID:cynricthehun,项目名称:UOLegends,代码行数:101,代码来源:BaseHouse.cs


示例9: Deserialize


//.........这里部分代码省略.........
						{
							Refresh();
							m_NeverDecay = false;
						}

						if (version < 4)
							m_Addons = new ArrayList();

						if (version < 7)
							m_Access = new ArrayList();

						if (version < 8)
							m_Price = DefaultPrice;

						m_Owner = reader.ReadMobile();

						if (version < 5)
						{
							count = reader.ReadInt();

							for (int i = 0; i < count; i++)
								reader.ReadRect2D();
						}

						UpdateRegionArea();

						Region.AddRegion(m_Region);

						m_CoOwners = reader.ReadMobileList();
						m_Friends = reader.ReadMobileList();
						m_Bans = reader.ReadMobileList();

						m_Sign = reader.ReadItem() as HouseSign;
						m_Trash = reader.ReadItem() as TrashBarrel;

						m_Doors = reader.ReadItemList();
						m_LockDowns = reader.ReadItemList();

						for (int i = 0; i < m_LockDowns.Count; ++i)
						{
							Item item = m_LockDowns[i] as Item;
							if (item != null)
							{
								item.IsLockedDown = true;
								item.CancelFreezeTimer();        // don't initiate for Deserialize
							}
						}

						if (version < 3)
						{
							ArrayList items = reader.ReadItemList();
							m_Secures = new ArrayList(items.Count);

							for (int i = 0; i < items.Count; ++i)
							{
								Container c = items[i] as Container;

								if (c != null)
								{
									c.IsSecure = true;
									m_Secures.Add(new SecureInfo(c, SecureLevel.CoOwners));
								}
							}
						}

						m_MaxLockDowns = reader.ReadInt();
开发者ID:zerodowned,项目名称:angelisland,代码行数:67,代码来源:BaseHouse.cs


示例10: Deserialize


//.........这里部分代码省略.........
					{
						m_VendorRentalContracts = new ArrayList();
						m_InternalizedVendors = new ArrayList();
					}

					if ( version < 4 )
						m_Addons = new ArrayList();

					if ( version < 7 )
						m_Access = new ArrayList();

					if ( version < 8 )
						m_Price = DefaultPrice;

					m_Owner = reader.ReadMobile();

					if ( version < 5 )
					{
						count = reader.ReadInt();

						for(int i=0;i<count;i++)
							reader.ReadRect2D();
					}

					UpdateRegionArea();

					Region.AddRegion( m_Region );

					m_CoOwners = reader.ReadMobileList();
					m_Friends = reader.ReadMobileList();
					m_Bans = reader.ReadMobileList();

					m_Sign = reader.ReadItem() as HouseSign;
					m_Trash = reader.ReadItem() as TrashBarrel;

					m_Doors = reader.ReadItemList();
					m_LockDowns = reader.ReadItemList();

					for ( int i = 0; i < m_LockDowns.Count; ++i )
						((Item)m_LockDowns[i]).IsLockedDown = true;

					for ( int i = 0; i < m_VendorRentalContracts.Count; ++i )
						((Item)m_VendorRentalContracts[i]).IsLockedDown = true;

					if ( version < 3 )
					{
						ArrayList items = reader.ReadItemList();
						m_Secures = new ArrayList( items.Count );

						for ( int i = 0; i < items.Count; ++i )
						{
							Container c = items[i] as Container;

							if ( c != null )
							{
								c.IsSecure = true;
								m_Secures.Add( new SecureInfo( c, SecureLevel.CoOwners ) );
							}
						}
					}

					m_MaxLockDowns = reader.ReadInt();
					m_MaxSecures = reader.ReadInt();

					if ( (Map == null || Map == Map.Internal) && Location == Point3D.Zero )
						Delete();
开发者ID:kamronbatman,项目名称:DefianceUO-Pre1.10,代码行数:67,代码来源:BaseHouse.cs


示例11: MoveAllToCrate

		public void MoveAllToCrate()
		{
			RelocatedEntities.Clear();

			if ( MovingCrate != null )
				MovingCrate.Hide();

			if ( m_Trash != null )
			{
				m_Trash.Delete();
				m_Trash = null;
			}

			foreach ( Item item in LockDowns )
			{
				if ( !item.Deleted )
				{
					item.IsLockedDown = false;
					item.IsSecure = false;
					item.Movable = true;

					if ( item.Parent == null )
						DropToMovingCrate( item );
				}
			}

			LockDowns.Clear();

			foreach ( Item item in VendorRentalContracts )
			{
				if ( !item.Deleted )
				{
					item.IsLockedDown = false;
					item.IsSecure = false;
					item.Movable = true;

					if ( item.Parent == null )
						DropToMovingCrate( item );
				}
			}

			VendorRentalContracts.Clear();

			foreach ( SecureInfo info in Secures )
			{
				Item item = info.Item;

				if ( !item.Deleted )
				{
					if ( item is StrongBox )
						item = ((StrongBox)item).ConvertToStandardContainer();

					item.IsLockedDown = false;
					item.IsSecure = false;
					item.Movable = true;

					if ( item.Parent == null )
						DropToMovingCrate( item );
				}
			}

			Secures.Clear();

			foreach ( Item addon in Addons )
			{
				if ( !addon.Deleted )
				{
					Item deed = null;
					bool retainDeedHue = false;	//if the items aren't hued but the deed itself is
					int hue = 0;

					if( addon is IAddon )
					{
						deed = ((IAddon)addon).Deed;

						if( addon is BaseAddon && ((BaseAddon)addon).RetainDeedHue)	//There are things that are IAddon which aren't BaseAddon
						{
							BaseAddon ba = (BaseAddon)addon;
							retainDeedHue = true;

							for( int i = 0; hue == 0 && i < ba.Components.Count; ++i )
							{
								AddonComponent c = ba.Components[i];

								if( c.Hue != 0 )
									hue = c.Hue;
							}
						}
					}

					if ( deed != null )
					{
						#region Mondain's Legacy
						if ( deed is BaseAddonContainerDeed && addon is BaseAddonContainer )
						{
							BaseAddonContainer c = (BaseAddonContainer) addon;
							c.DropItemsToGround();

							((BaseAddonContainerDeed) deed).Resource = c.Resource;
						}
//.........这里部分代码省略.........
开发者ID:ITLongwell,项目名称:mondains-legacy,代码行数:101,代码来源:BaseHouse.cs


示例12: MoveAllToCrate

        public void MoveAllToCrate()
        {
            RelocatedEntities.Clear();

            if ( MovingCrate != null )
                MovingCrate.Hide();

            if ( m_Trash != null )
            {
                m_Trash.Delete();
                m_Trash = null;
            }

            foreach ( Item item in LockDowns )
            {
                if ( !item.Deleted )
                {
                    item.IsLockedDown = false;
                    item.IsSecure = false;
                    item.Movable = true;

                    if ( item.Parent == null )
                        DropToMovingCrate( item );
                }
            }

            LockDowns.Clear();

            foreach ( Item item in VendorRentalContracts )
            {
                if ( !item.Deleted )
                {
                    item.IsLockedDown = false;
                    item.IsSecure = false;
                    item.Movable = true;

                    if ( item.Parent == null )
                        DropToMovingCrate( item );
                }
            }

            VendorRentalContracts.Clear();

            foreach ( SecureInfo info in Secures )
            {
                Item item = info.Item;

                if ( !item.Deleted )
                {
                    if ( item is StrongBox )
                        item = ((StrongBox)item).ConvertToStandardContainer();

                    item.IsLockedDown = false;
                    item.IsSecure = false;
                    item.Movable = true;

                    if ( item.Parent == null )
                        DropToMovingCrate( item );
                }
            }

            Secures.Clear();

            foreach ( Item addon in Addons )
            {
                if ( !addon.Deleted )
                {
                    Item deed = null;

                    if ( addon is IAddon )
                        deed = ((IAddon)addon).Deed;

                    if ( deed != null )
                    {
                        addon.Delete();
                        DropToMovingCrate( deed );
                    }
                    else
                    {
                        DropToMovingCrate( addon );
                    }
                }
            }

            Addons.Clear();

            foreach ( PlayerVendor mobile in PlayerVendors )
            {
                mobile.Return();
                mobile.Internalize();
                InternalizedVendors.Add( mobile );
            }

            foreach ( Mobile mobile in PlayerBarkeepers )
            {
                mobile.Internalize();
                InternalizedVendors.Add( mobile );
            }
        }
开发者ID:cynricthehun,项目名称:UOLegends,代码行数:99,代码来源:BaseHouse.cs


示例13: MoveAllDecayingToCrate

		public HouseDecayingCrate MoveAllDecayingToCrate()
		{
			RelocatedEntities.Clear();

			if ( MovingCrate != null )
				MovingCrate.Hide();

			HouseDecayingCrate crate = new HouseDecayingCrate();

			if ( m_Trash != null )
			{
				m_Trash.Delete();
				m_Trash = null;
			}

			foreach ( Item item in LockDowns )
			{
				if ( !item.Deleted )
				{
					item.IsLockedDown = false;
					item.IsSecure = false;
					item.Movable = true;

					if ( item.Parent == null )
						crate.DropItem( item );
				}
			}

			LockDowns.Clear();

			foreach ( Item item in VendorRentalContracts )
			{
				if ( !item.Deleted )
				{
					item.IsLockedDown = false;
					item.IsSecure = false;
					item.Movable = true;

					if ( item.Parent == null )
						crate.DropItem( item );
				}
			}

			VendorRentalContracts.Clear();

			foreach ( SecureInfo info in Secures )
			{
				Item item = info.Item;
				if ( !item.Deleted )
				{
					if ( item is StrongBox )
						item = ((StrongBox)item).ConvertToStandardContainer();

					item.IsLockedDown = false;
					item.IsSecure = false;
					item.Movable = true;

					if ( item.Parent == null )
						crate.DropItem( item );
				}
			}

			Secures.Clear();

			foreach ( Item addon in Addons )
			{
				if ( !addon.Deleted )
				{
					Item deed = null;

					if (addon is IAddon)
					{
						deed = ((IAddon)addon).Deed;
						if (addon is BaseAddon && ((BaseAddon)addon).RetainDeedHue)
						{
							BaseAddon baseAddon = addon as BaseAddon;
							for (int i = 0; deed.Hue == 0 && i < baseAddon.Components.Count; ++i)
							{
								AddonComponent c = (AddonComponent)baseAddon.Components[i];

								if (c.Hue != 0)
									deed.Hue = c.Hue;
							}
						}
					}

					if ( deed != null )
					{
						addon.Delete();
						crate.DropItem( deed );
					}
					else
						crate.DropItem( addon );
				}
			}

			Addons.Clear();
			return crate;
/*
			foreach ( PlayerVendor mobile in PlayerVendors )
//.........这里部分代码省略.........
开发者ID:kamronbatman,项目名称:DefianceUO-Pre1.10,代码行数:101,代码来源:BaseHouse.cs



注:本文中的Server.Items.TrashBarrel类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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