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C# Network.PacketHitList类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中Server.Network.PacketHitList的典型用法代码示例。如果您正苦于以下问题:C# PacketHitList类的具体用法?C# PacketHitList怎么用?C# PacketHitList使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



PacketHitList类属于Server.Network命名空间,在下文中一共展示了PacketHitList类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: CheckPlayerLevelUp

        public static void CheckPlayerLevelUp(PacketHitList hitList, Client client)
        {
            PacketHitList.MethodStart(ref hitList);
            if (client.Player.GetActiveRecruit().Exp > client.Player.GetActiveRecruit().GetNextLevel()) {
                if (client.Player.GetActiveRecruit().Level < Exp.ExpManager.Exp.MaxLevels) {
                    Scripting.ScriptManager.InvokeSub("PlayerLevelUp", hitList, client);

                    hitList.AddPacketToMap(client.Player.Map, TcpPacket.CreatePacket("levelup", client.ConnectionID.ToString()));
                    //Messenger.SendDataToMap(client.Player.MapID, TcpPacket.CreatePacket("levelup", client.ConnectionID.ToString()));
                }

                if (client.Player.GetActiveRecruit().Level >= Exp.ExpManager.Exp.MaxLevels) {
                    client.Player.GetActiveRecruit().Level = Exp.ExpManager.Exp.MaxLevels;
                    client.Player.GetActiveRecruit().Exp = ExpManager.Exp[Exp.ExpManager.Exp.MaxLevels - 1];
                }
            } else {
                PacketBuilder.AppendEXP(client, hitList);
                //Messenger.SendEXP(client);
            }

            PacketHitList.MethodEnded(ref hitList);

            //Messenger.SendActiveTeam(index);

            //Messenger.SendHP(index);
            //Messenger.SendStats(index);
            //Messenger.BattleMsg(index, "You.", Text.BrightBlue);
        }
开发者ID:pzaps,项目名称:Server,代码行数:28,代码来源:BattleProcessor.cs


示例2: AppendAdminMsg

 public static void AppendAdminMsg(PacketHitList hitlist, string Msg, Color Color)
 {
     foreach (Client i in ClientManager.GetClients()) {
         if (i.IsPlaying() && Ranks.IsAllowed(i, Enums.Rank.Moniter)) {
             hitlist.AddPacket(i, TcpPacket.CreatePacket("msg", Msg, Color.ToArgb().ToString()));
         }
     }
 }
开发者ID:pzaps,项目名称:Server,代码行数:8,代码来源:PacketBuilder.cs


示例3: DisplayInvisibleKeyTile

        public static void DisplayInvisibleKeyTile(Client client, IMap map, int x, int y, PacketHitList packetList)
        {
            Tile tile = new Tile(new DataManager.Maps.Tile());
            MapCloner.CloneTile(map, x, y, tile);
            tile.Mask = 0;
            tile.MaskSet = 4;
            tile.Type = Enums.TileType.Walkable;

            Messenger.SendTemporaryTileTo(packetList, client, x, y, tile);
        }
开发者ID:pzaps,项目名称:Server,代码行数:10,代码来源:ElectrostasisTower.cs


示例4: MoveNpcDown

 public static bool MoveNpcDown(IMap map, Client target, PacketHitList packetList, int mapNpcSlot)
 {
     // Down
     if (map.ActiveNpc[mapNpcSlot].Y < target.Player.Y) {
         if (MovementProcessor.CanNpcMove(map, mapNpcSlot, Enums.Direction.Down)) {
             MovementProcessor.NpcMove(packetList, map, mapNpcSlot, map.ActiveNpc[mapNpcSlot].Direction, Enums.Speed.Walking);
             return true;
         }
     }
     return false;
 }
开发者ID:ScruffyKnight,项目名称:PMU-Server,代码行数:11,代码来源:AIProcessor.cs


示例5: CheckForSublevelGoal

        public static void CheckForSublevelGoal(Client client, PacketHitList packetList)
        {
            for (int i = 0; i < client.Player.TriggerEvents.Count; i++) {

                if (client.Player.TriggerEvents[i].Trigger == TriggerEventTrigger.SteppedOnTile &&
                    client.Player.TriggerEvents[i].ID.StartsWith("ESTSublevelGoal")) {

                    SteppedOnTileTriggerEvent tEvent = client.Player.TriggerEvents[i] as SteppedOnTileTriggerEvent;

                    if (client.Player.MapID == tEvent.MapID) {
                        DisplayVisibleSublevelGoalTile(client, client.Player.Map, tEvent.X, tEvent.Y, packetList);

                    }
                }
            }
        }
开发者ID:pzaps,项目名称:Server,代码行数:16,代码来源:ElectrostasisTower.cs


示例6: AppendActiveTeam

 public static void AppendActiveTeam(Client client, PacketHitList hitlist)
 {
     TcpPacket packet = new TcpPacket("activeteam");
     Player player = client.Player;
     for (int i = 0; i < Constants.MAX_ACTIVETEAM; i++) {
         if (client.Player.Team[i].Loaded == true) {
             packet.AppendParameters(player.Team[i].Name, player.Team[i].Species.ToString(), player.Team[i].Form.ToString(), ((int)player.Team[i].Shiny).ToString(), ((int)player.Team[i].Sex).ToString(),
                                     player.Team[i].HP.ToString(), player.Team[i].MaxHP.ToString(),
                                     Server.Math.CalculatePercent(player.Team[i].Exp, Exp.ExpManager.Exp[player.Team[i].Level - 1]).ToString(),
                                     player.Team[i].Level.ToString(), ((int)player.Team[i].StatusAilment).ToString(), player.Team[i].HeldItemSlot.ToString());
         } else {
             packet.AppendParameter("notloaded");
         }
     }
     packet.FinalizePacket();
     hitlist.AddPacket(client, packet);
 }
开发者ID:ScruffyKnight,项目名称:PMU-Server,代码行数:17,代码来源:PacketBuilder.cs


示例7: DisplayInvisibleSublevelGoalTile

        public static void DisplayInvisibleSublevelGoalTile(Client client, IMap map, int x, int y, PacketHitList packetList)
        {
            PacketHitList.MethodStart(ref packetList);
            Tile tile = new Tile(new DataManager.Maps.Tile());
            MapCloner.CloneTile(map, x, y, tile);
            tile.Mask = 0;
            tile.MaskSet = 7;
            tile.Type = Enums.TileType.Walkable;
            Messenger.SendTemporaryTileTo(packetList, client, x, y, tile);

            MapCloner.CloneTile(map, x, y - 1, tile);
            tile.Fringe = 0;
            tile.FringeSet = 7;
            tile.Type = Enums.TileType.Walkable;
            Messenger.SendTemporaryTileTo(packetList, client, x, y - 1, tile);

            PacketHitList.MethodEnded(ref packetList);
        }
开发者ID:pzaps,项目名称:Server,代码行数:18,代码来源:ElectrostasisTower.cs


示例8: MoveNpcInDirection

 public static bool MoveNpcInDirection(Enums.Direction direction, IMap map, Client target, PacketHitList packetList, int mapNpcSlot)
 {
     switch (direction) {
         case Enums.Direction.Up: {
                 return MoveNpcUp(map, target, packetList, mapNpcSlot);
             }
         case Enums.Direction.Down: {
                 return MoveNpcDown(map, target, packetList, mapNpcSlot);
             }
         case Enums.Direction.Left: {
                 return MoveNpcLeft(map, target, packetList, mapNpcSlot);
             }
         case Enums.Direction.Right: {
                 return MoveNpcRight(map, target, packetList, mapNpcSlot);
             }
     }
     return false;
 }
开发者ID:ScruffyKnight,项目名称:PMU-Server,代码行数:18,代码来源:AIProcessor.cs


示例9: HandoutExp

        public void HandoutExp(Client giver, ulong exp, PacketHitList hitlist)
        {
            PacketHitList.MethodStart(ref hitlist);
            bool totalForAll = true;
            ulong newExp;
            if (totalForAll)
            {
                newExp = exp;
            } else {

                newExp = exp * (ulong)(Members.Count + 3) / 4 / (ulong)Members.Count;
            }

            if (!(giver.Player.GetActiveRecruit().Level == Exp.ExpManager.Exp.MaxLevels) && giver.Player.Hunted && !giver.Player.Dead) {
                Scripting.ScriptManager.InvokeSub("PlayerEXP", hitlist, giver, newExp);

                Combat.BattleProcessor.CheckPlayerLevelUp(hitlist, giver);
            }

            foreach (Client i in GetOnlineMemberClients()) {
                if (i.IsPlaying() && i != giver) {
                    //PartyMember member = members.FindMember(i.Player.CharID);
                    //if (member != null) {
                        if (giver.Player.Map == i.Player.Map) {
                            if (!(i.Player.GetActiveRecruit().Level == Exp.ExpManager.Exp.MaxLevels) && i.Player.Hunted && !i.Player.Dead) {
                                int lowestBound = 8000;
                                int chosenMiddle = 8000;
                                if (i.Player.GetActiveRecruit().Level < giver.Player.GetActiveRecruit().Level) {
                                    int diff = giver.Player.GetActiveRecruit().Level - i.Player.GetActiveRecruit().Level;
                                    lowestBound -= diff * diff * 100 / 5;
                                    int distance = Math.Max(Math.Abs(giver.Player.X - i.Player.X), Math.Abs(giver.Player.Y - i.Player.Y));

                                    if (distance > 40)
                                        distance = 40;

                                    if (distance < 8)
                                        distance = 8;

                                    chosenMiddle = lowestBound * (distance - 8) / 40 + chosenMiddle * (40 - (distance - 8)) / 40;

                                    if (chosenMiddle < 0) chosenMiddle = 0;
                                }

                                ulong moddedExp = newExp * (ulong)chosenMiddle / 8000;

                                if (moddedExp < 1) moddedExp = 1;

                                Scripting.ScriptManager.InvokeSub("PlayerEXP", hitlist, i, moddedExp);

                                Combat.BattleProcessor.CheckPlayerLevelUp(hitlist, i);
                            } else {
                                // The party member is at the max level, so do nothing
                            }
                        }
                    //}
                }
            }

            PacketHitList.MethodEnded(ref hitlist);
        }
开发者ID:pzaps,项目名称:Server,代码行数:60,代码来源:Party.cs


示例10: HealCharacterBelly

        private static void HealCharacterBelly(ICharacter character, int belly, PacketHitList hitlist)
        {
            if (character.CharacterType == Enums.CharacterType.Recruit) {
                Recruit recruit = character as Recruit;

                recruit.Belly += belly;
                if (recruit.Belly >= recruit.MaxBelly) {
                    recruit.Belly = recruit.MaxBelly;
                    if (belly > 10) {
                        hitlist.AddPacketToMap(recruit.Owner.Player.Map, PacketBuilder.CreateBattleMsg(character.Name + "'s belly was filled completely.", Text.BrightGreen), character.X, character.Y, 10);
                    }
                } else {
                    if (belly > 10) {
                        hitlist.AddPacketToMap(recruit.Owner.Player.Map, PacketBuilder.CreateBattleMsg(character.Name + "'s belly was filled somewhat.", Text.BrightGreen), character.X, character.Y, 10);
                    }
                }

                PacketBuilder.AppendBelly(((Recruit)character).Owner, hitlist);
            }
        }
开发者ID:MandL27,项目名称:Server,代码行数:20,代码来源:BattleScript.cs


示例11: HealCharacterPP

 private static void HealCharacterPP(ICharacter character, IMap map, int pp, PacketHitList hitlist)
 {
     for (int i = 0; i < Constants.MAX_PLAYER_MOVES; i++) {
         if (character.Moves[i] != null) {
             character.Moves[i].CurrentPP += pp;
             if (character.Moves[i].CurrentPP > character.Moves[i].MaxPP) {
                 character.Moves[i].CurrentPP = character.Moves[i].MaxPP;
             }
         }
     }
     if (character.CharacterType == Enums.CharacterType.Recruit) {
         PacketBuilder.AppendPlayerMoves(((Recruit)character).Owner, hitlist);
     }
     hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s moves regained " + pp + " PP.", Text.BrightGreen), character.X, character.Y, 10);
 }
开发者ID:MandL27,项目名称:Server,代码行数:15,代码来源:BattleScript.cs


示例12: DamageCharacter

        private static void DamageCharacter(ICharacter character, IMap map, int dmg, Enums.KillType killType, PacketHitList hitlist, bool checkDeath)
        {
            int point = 0;
            try {
                character.HP -= dmg;

                if (dmg <= 0) {
                    hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " took no damage!", Text.BrightRed), character.X, character.Y, 10);
                    //BothWaysBattleMsg(setup, setup.Defender.Name + " took no damage!", Text.BrightRed);
                } else {
                    hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " took " + dmg + " damage!", Text.BrightRed), character.X, character.Y, 10);
                    //BothWaysBattleMsg(setup, setup.Defender.Name + " took " + damage + " damage!", Text.BrightRed);
                }

                point = 1;

                if (checkDeath && character.HP <= 0) {
                    if (character.CharacterType == Enums.CharacterType.Recruit) {

                        point = 2;
                        hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg("Oh, no!  " + character.Name + " fainted!", Text.BrightRed));
                        point = 3;
                        OnDeath(((Recruit)character).Owner, Enums.KillType.Other);
                        point = 4;

                    } else {

                        if (character.HeldItem != null) {
                            character.MapDropItem(character.HeldItem.Amount, null);
                        }

                        OnNpcDeath(hitlist, null, (MapNpc)character);
                        //((MapNpc)character).Num = 0;
                        //((MapNpc)character).HP = 0;
                        map.ActiveNpc[((MapNpc)character).MapSlot] = new MapNpc(character.MapID, ((MapNpc)character).MapSlot);

                        hitlist.AddPacketToMap(map, TcpPacket.CreatePacket("npcdead", ((MapNpc)character).MapSlot));

                    }
                }
            } catch(Exception ex) {
                Messenger.AdminMsg("Error: DamageCharacter", Text.Black);
                Messenger.AdminMsg(ex.ToString(), Text.Black);
                Messenger.AdminMsg(character.Name + " took " + dmg + " dmg at " + map.Name + " from " + killType + " with checkDeath=" + checkDeath + " and point=" + point, Text.Black);
                throw new Exception();
            }
        }
开发者ID:MandL27,项目名称:Server,代码行数:47,代码来源:BattleScript.cs


示例13: HealCharacter

        private static void HealCharacter(ICharacter character, IMap map, int hp, PacketHitList hitlist)
        {
            try {
                if (character.VolatileStatus.GetStatus("HealBlock") != null) {
                    hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " couldn't recover HP due to the Heal Block!", Text.BrightRed), character.X, character.Y, 10);
                    return;
                }

                if (character.HP + hp > character.MaxHP) {
                    hp = character.MaxHP - character.HP;
                }

                character.HP += hp;

                if (hp <= 0) {
                    hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + "'s HP didn't change.", Text.BrightGreen), character.X, character.Y, 10);
                    //BothWaysBattleMsg(setup, setup.Defender.Name + " took no damage!", Text.BrightRed);
                } else if (character.HP == character.MaxHP) {
                    hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " was fully healed!", Text.BrightGreen), character.X, character.Y, 10);
                } else {
                    hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " recovered " + hp + " HP!", Text.BrightGreen), character.X, character.Y, 10);
                    //BothWaysBattleMsg(setup, setup.Defender.Name + " took " + damage + " damage!", Text.BrightRed);
                }
            } catch (Exception ex) {
                Messenger.AdminMsg("Error: HealCharacter: " + character.Name, Text.Black);
                Messenger.AdminMsg(ex.ToString(), Text.Black);
                throw new Exception();
            }
        }
开发者ID:MandL27,项目名称:Server,代码行数:29,代码来源:BattleScript.cs


示例14: AppendOwnXY

 public static void AppendOwnXY(Client client, PacketHitList hitlist)
 {
     hitlist.AddPacket(client, CreatePlayerXY(client));
     client.Player.RefreshSeenCharacters(hitlist);
 }
开发者ID:ScruffyKnight,项目名称:PMU-Server,代码行数:5,代码来源:PacketBuilder.cs


示例15: ReviveCharacter

        public static void ReviveCharacter(ICharacter character, IMap map, bool fullHeal, PacketHitList hitlist)
        {
            try {
            PacketHitList.MethodStart(ref hitlist);
            if (fullHeal) {
                character.HP = character.MaxHP;
                for (int i = 0; i < character.Moves.Length; i++) {
                    character.Moves[i].CurrentPP = character.Moves[i].MaxPP;
                }
                if (character.CharacterType == Enums.CharacterType.Recruit) {
                    ((Recruit)character).RestoreBelly();
                }
                hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " was fully revived!", Text.BrightGreen));
            } else {
                int hp = character.MaxHP / 2;
                if (hp < 1) hp = 1;
                character.HP = hp;
                //restore belly to 20
                if (character.CharacterType == Enums.CharacterType.Recruit) {
                    Recruit recruit = character as Recruit;
                    if (recruit.Belly < 25) {
                        recruit.Belly = 25;
                        PacketBuilder.AppendBelly(recruit.Owner, hitlist);
                    }
                }
                hitlist.AddPacketToMap(map, PacketBuilder.CreateBattleMsg(character.Name + " was revived!", Text.BrightGreen));
            }

            hitlist.AddPacketToMap(map, PacketBuilder.CreateSoundPacket("magic682.wav"), character.X, character.Y, 10);
            hitlist.AddPacketToMap(map, PacketBuilder.CreateSpellAnim(509, character.X, character.Y));

            if (character.CharacterType == Enums.CharacterType.Recruit) {
                ((Recruit)character).Owner.Player.Dead = false;
                PacketBuilder.AppendDead(((Recruit)character).Owner, hitlist);
                Messenger.ForceEndStoryTo(((Recruit)character).Owner);
            }

            RefreshCharacterMoves(character, map, hitlist);

            PacketHitList.MethodEnded(ref hitlist);
            } catch (Exception ex) {
                Messenger.AdminMsg(ex.ToString(), Text.Black);
            }
        }
开发者ID:MandL27,项目名称:Server,代码行数:44,代码来源:BattleScript.cs


示例16: RefreshSeenCharacters

 public void RefreshSeenCharacters(PacketHitList hitlist)
 {
     ProcessCharacterVisibilities(hitlist);
 }
开发者ID:ScruffyKnight,项目名称:PMU-Server,代码行数:4,代码来源:PlayerDB.cs


示例17: AppendFriendsList

 public void AppendFriendsList(PacketHitList hitlist)
 {
     TcpPacket packet = new TcpPacket("friendslist");
     packet.AppendParameter(Friends.Count);
     for (int i = 0; i < Friends.Count; i++) {
         Client clientIsOn = ClientManager.FindClient(Friends[i]);
         int ison;
         if (clientIsOn != null) {
             ison = 1;
         } else {
             ison = 0;
         }
         packet.AppendParameters(Friends[i], ison.ToString());
     }
     packet.FinalizePacket();
     hitlist.AddPacket(client, packet);
 }
开发者ID:ScruffyKnight,项目名称:PMU-Server,代码行数:17,代码来源:PlayerDB.cs


示例18: ProcessCharacterVisibilities

        public void ProcessCharacterVisibilities(PacketHitList hitlist)
        {
            IMap map = GetCurrentMap();
            Recruit activeRecruit = GetActiveRecruit();
            for (int i = 0; i < 9; i++) {
                IMap borderingMap = MapManager.RetrieveBorderingMap(map, (Enums.MapID)i, true);
                if (borderingMap != null) {
                    foreach (MapNpc activeNpc in borderingMap.ActiveNpc) {
                        if (AI.MovementProcessor.WillCharacterSeeCharacter(map, activeRecruit, borderingMap, (Enums.MapID)i, activeNpc)) {
                            //if (!IsSeenCharacterSeen(activeNpc)) {
                            AddActivationIfCharacterNotSeen(hitlist, activeNpc);
                            //}
                        } else {
                            // Character isn't in sight, remove from the list!
                            lock (seenNpcs) {
                                Dictionary<int, SeenCharacter> seenNpcsDictionary = null;
                                if (seenNpcs.TryGetValue(borderingMap.MapID, out seenNpcsDictionary)) {
                                    SeenCharacter seenCharacter = null;
                                    if (seenNpcsDictionary.TryGetValue(activeNpc.MapSlot, out seenCharacter)) {
                                        seenCharacter.InSight = false;
                                    }
                                }
                            }
                        }
                    }

                    foreach (Client n in borderingMap.GetClients()) {
                        if (AI.MovementProcessor.WillCharacterSeeCharacter(map, activeRecruit, borderingMap, (Enums.MapID)i, n.Player.GetActiveRecruit())) {
                            //if (!IsSeenCharacterSeen(n.Player.GetActiveRecruit())) {
                            AddActivationIfCharacterNotSeen(hitlist, n.Player.GetActiveRecruit());
                            //}
                        } else {
                            // Character isn't in sight, remove from the list!
                            lock (seenPlayers) {
                                SeenCharacter seenCharacter = null;
                                if (seenPlayers.TryGetValue(n.Player.CharID, out seenCharacter)) {
                                    seenCharacter.InSight = false;
                                }
                            }
                        }
                    }
                }
            }
        }
开发者ID:ScruffyKnight,项目名称:PMU-Server,代码行数:44,代码来源:PlayerDB.cs


示例19: OnStep

        public static void OnStep(Client client, PacketHitList hitlist)
        {
            // NOTE: Remove the mapper+ check for release
            if (exPlayer.Get(client).AnniversaryEnabled && client.Player.CurrentChapter == null && Ranks.IsAllowed(client, Enums.Rank.Mapper)) {
                int currentAnniversarySection = client.Player.StoryHelper.ReadSetting("[Anniversary12]-CurrentSection").ToInt();
                //Messenger.PlayerMsg(client, "Section: " + currentAnniversarySection, Text.BrightRed);
                // NOTE: Do /not/ remove the mapper+ check here, this resets the story when you reach the end
                if (currentAnniversarySection == annivRiddles.Length && Ranks.IsAllowed(client, Enums.Rank.Mapper)) {
                    currentAnniversarySection = 0;
                    client.Player.StoryHelper.SaveSetting("[Anniversary12]-CurrentSection", currentAnniversarySection.ToString());
                    Messenger.PlayerMsg(client, "Section reset!", Text.BrightRed);
                }
                if (currentAnniversarySection >= 0 && currentAnniversarySection < annivRiddles.Length) {
                    AnniversaryRiddle currentRiddle = annivRiddles[currentAnniversarySection];
                    if (client.Player.MapID == currentRiddle.MapId &&
                        client.Player.X == currentRiddle.X && client.Player.Y == currentRiddle.Y) {

                        client.Player.SetStoryState(currentRiddle.Story - 1, false);
                        StoryManager.PlayStory(client, currentRiddle.Story - 1);

                        currentAnniversarySection++;
                        client.Player.StoryHelper.SaveSetting("[Anniversary12]-CurrentSection", currentAnniversarySection.ToString());
                    }
                }

            }
            if (exPlayer.Get(client).StoryEnabled && client.Player.CurrentChapter == null) {
                int currentStorySection = client.Player.StoryHelper.ReadSetting("[MainStory]-CurrentSection").ToInt();
                switch (client.Player.MapID) {
                    case "s737": {
                            if (currentStorySection == 3) { // Tiny Grotto complete, first time [Bulbasaur mission]
                                if (client.Player.X > 20 && client.Player.X < 35 && client.Player.Y > 43) {
                                    if (client.Player.GetDungeonCompletionCount(1 - 1) >= 1) {
                                        StoryManager.PlayStory(client, 614 - 1);
                                    }
                                }
                            }
                        }
                        break;
                    case "s1934": {
                            if (currentStorySection == 6) {
                                if (client.Player.X == 10 && client.Player.Y == 9) {
                                    StoryManager.PlayStory(client, 616 - 1);
                                }
                            }
                        }
                        break;
                }
            }
        }
开发者ID:ScruffyKnight,项目名称:PMU-Server,代码行数:50,代码来源:StoryHelper.cs


示例20: MethodStart

 public static void MethodStart(ref PacketHitList hitlist)
 {
     if (hitlist == null) {
         hitlist = new PacketHitList();
     } else {
         hitlist.CallLevel++;
     }
 }
开发者ID:pzaps,项目名称:Server,代码行数:8,代码来源:PacketHitList.cs



注:本文中的Server.Network.PacketHitList类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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