• 设为首页
  • 点击收藏
  • 手机版
    手机扫一扫访问
    迪恩网络手机版
  • 关注官方公众号
    微信扫一扫关注
    迪恩网络公众号

C# WIC.ImagingFactory类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中SharpDX.WIC.ImagingFactory的典型用法代码示例。如果您正苦于以下问题:C# ImagingFactory类的具体用法?C# ImagingFactory怎么用?C# ImagingFactory使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



ImagingFactory类属于SharpDX.WIC命名空间,在下文中一共展示了ImagingFactory类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: BitmapEncoder

 /// <summary>
 /// Initializes a new instance of the <see cref="BitmapEncoder"/> class.
 /// </summary>
 /// <param name="factory">The factory.</param>
 /// <param name="containerFormatGuid">The container format GUID. List from <see cref="ContainerFormatGuids"/> </param>
 /// <param name="stream">A stream to use as the output of this bitmap encoder.</param>
 /// <unmanaged>HRESULT IWICImagingFactory::CreateEncoder([In] const GUID&amp; guidContainerFormat,[In, Optional] const GUID* pguidVendor,[Out] IWICBitmapEncoder** ppIEncoder)</unmanaged>	
 public BitmapEncoder(ImagingFactory factory, Guid containerFormatGuid, System.IO.Stream stream = null)
 {
     this.factory = factory;
     factory.CreateEncoder(containerFormatGuid, null, this);
     if (stream != null)
         Initialize(stream);
 }
开发者ID:rbwhitaker,项目名称:SharpDX,代码行数:14,代码来源:BitmapEncoder.cs


示例2: GetColorContexts

 internal static ColorContext[] GetColorContexts(ColorContextsProvider getColorContexts, ImagingFactory imagingFactory)
 {
     ColorContext[] colorContexts;
     Result result = TryGetColorContexts(getColorContexts, imagingFactory, out colorContexts);
     result.CheckError();
     return colorContexts;
 }
开发者ID:alexey-bez,项目名称:SharpDX,代码行数:7,代码来源:ColorContextsHelper.cs


示例3: TryGetColorContexts

        internal static Result TryGetColorContexts(ColorContextsProvider getColorContexts, ImagingFactory imagingFactory, out ColorContext[] colorContexts)
        {
            colorContexts = null;

            int count;
            Result result = getColorContexts(0, null, out count);

            if (result.Success)
            {
                colorContexts = new ColorContext[count];

                if (count > 0)
                {
                    // http://msdn.microsoft.com/en-us/library/windows/desktop/ee690135(v=vs.85).aspx
                    // The ppIColorContexts array must be filled with valid data: each IWICColorContext* in the array must 
                    // have been created using IWICImagingFactory::CreateColorContext.

                    for (int i = 0; i < count; i++)
                        colorContexts[i] = new ColorContext(imagingFactory);
                    int actualCount;
                    getColorContexts(count, colorContexts, out actualCount);
                    Debug.Assert(count == actualCount);
                }
            }

            return result;
        }
开发者ID:alexey-bez,项目名称:SharpDX,代码行数:27,代码来源:ColorContextsHelper.cs


示例4: Direct2DFactories

        public Direct2DFactories()
        {
            WICFactory = new WIC.ImagingFactory ();
            DWFactory = new DW.Factory ();

            var d3DDevice = new D3D11.Device (
                D3D.DriverType.Hardware,
                D3D11.DeviceCreationFlags.BgraSupport
            #if DEBUG
             | D3D11.DeviceCreationFlags.Debug
            #endif
            ,
                D3D.FeatureLevel.Level_11_1,
                D3D.FeatureLevel.Level_11_0,
                D3D.FeatureLevel.Level_10_1,
                D3D.FeatureLevel.Level_10_0,
                D3D.FeatureLevel.Level_9_3,
                D3D.FeatureLevel.Level_9_2,
                D3D.FeatureLevel.Level_9_1
                );

            var dxgiDevice = ComObject.As<SharpDX.DXGI.Device> (d3DDevice.NativePointer);
            var d2DDevice = new D2D1.Device (dxgiDevice);
            D2DFactory = d2DDevice.Factory;
            //_d2DDeviceContext = new D2D1.DeviceContext (d2DDevice, D2D1.DeviceContextOptions.None);
            //var dpi = DisplayDpi;
            //_d2DDeviceContext.DotsPerInch = new Size2F (dpi, dpi);
        }
开发者ID:rbrian,项目名称:NGraphics,代码行数:28,代码来源:Direct2DCanvas.cs


示例5: WICStream

 /// <summary>
 /// Initializes a new instance of the <see cref="WICStream"/> class from a <see cref="IStream"/>.
 /// </summary>
 /// <param name="factory">The factory.</param>
 /// <param name="stream">The stream.</param>
 /// <msdn-id>ee719789</msdn-id>	
 /// <unmanaged>HRESULT IWICStream::InitializeFromIStream([In, Optional] IStream* pIStream)</unmanaged>	
 /// <unmanaged-short>IWICStream::InitializeFromIStream</unmanaged-short>	
 public WICStream(ImagingFactory factory, Stream stream)
     : base(IntPtr.Zero)
 {
     factory.CreateStream(this);
     streamProxy = new ComStreamProxy(stream);
     var istreamPtr = ComStreamShadow.ToIntPtr(streamProxy);
     InitializeFromIStream_(istreamPtr);
 }
开发者ID:alexey-bez,项目名称:SharpDX,代码行数:16,代码来源:WICStream.cs


示例6: GifRecorder

 /// <summary>
 /// Initializes instance members of the <see cref="GifRecorder"/> class.
 /// </summary>
 public GifRecorder()
 {
     GifRepeatCount = 0;
     _imagingFactory = new ImagingFactory();
     _frames = new List<BitmapFrame>();
     MaxFramePerSecond = 8;
     _desktopManager = new DesktopManager();
 }
开发者ID:ababhamdi,项目名称:FastCapt,代码行数:11,代码来源:GifRecorder.cs


示例7: Initialize

 public static void Initialize() {
     lock (SyncObject) {
         if (!_isInitailized) {
             _factory = new ImagingFactory();
             _isInitailized = true;
         }
     }
 }
开发者ID:Hozuki,项目名称:Noire,代码行数:8,代码来源:TextureLoader.cs


示例8: BitmapImpl

        /// <summary>
        /// Initializes a new instance of the <see cref="BitmapImpl"/> class.
        /// </summary>
        /// <param name="factory">The WIC imaging factory to use.</param>
        /// <param name="stream">The stream to read the bitmap from.</param>
        public BitmapImpl(ImagingFactory factory, Stream stream)
        {
            _factory = factory;

            using (BitmapDecoder decoder = new BitmapDecoder(factory, stream, DecodeOptions.CacheOnLoad))
            {
                WicImpl = new Bitmap(factory, decoder.GetFrame(0), BitmapCreateCacheOption.CacheOnLoad);
            }
        }
开发者ID:jkoritzinsky,项目名称:Avalonia,代码行数:14,代码来源:BitmapImpl.cs


示例9: BitmapImpl

        public BitmapImpl(ImagingFactory factory, string fileName)
        {
            this.factory = factory;

            using (BitmapDecoder decoder = new BitmapDecoder(factory, fileName, DecodeOptions.CacheOnDemand))
            {
                this.WicImpl = new Bitmap(factory, decoder.GetFrame(0), BitmapCreateCacheOption.CacheOnDemand);
            }
        }
开发者ID:Robertofon,项目名称:Perspex,代码行数:9,代码来源:BitmapImpl.cs


示例10: CCLabel_Renderer81

        public CCLabel_Renderer81()
        {
            var d2dFactory = CreateD2DFactory();

            var newDevice = CreateDevice();

            CreateRenderingResources(newDevice, d2dFactory);

            FactoryImaging = new SharpDX.WIC.ImagingFactory();
        }
开发者ID:haithemaraissia,项目名称:CocosSharp,代码行数:10,代码来源:CCLabel-Renderer81.cs


示例11: LoadBitmaps

        private static void LoadBitmaps()
        {
            var fac = new SharpDX.WIC.ImagingFactory();
            var target = GraphicsWindow.Instance.RenderTarget2D;
            var stream = new NativeFileStream(Application.StartupPath + "\\Images\\Ship 1.png", NativeFileMode.Open, NativeFileAccess.Read);
            var decoder = new BitmapDecoder(fac, stream, DecodeOptions.CacheOnDemand);
            var frame = decoder.GetFrame(0);
            var converter = new FormatConverter(fac);
            converter.Initialize(frame, SharpDX.WIC.PixelFormat.Format32bppPRGBA);

            BitShip1 = Bitmap1.FromWicBitmap(GraphicsWindow.Instance.RenderTarget2D, converter);
        }
开发者ID:jonathandlo,项目名称:deep-space-dive,代码行数:12,代码来源:Constants.cs


示例12: Main

        private static void Main()
        {
            var wicFactory = new ImagingFactory();
            var d2dFactory = new SharpDX.Direct2D1.Factory();

            string filename = "output.jpg";
            const int width = 512;
            const int height = 512;

            var rectangleGeometry = new RoundedRectangleGeometry(d2dFactory, new RoundedRectangle() { RadiusX = 32, RadiusY = 32, Rect = new RectangleF(128, 128, width - 128, height-128) });

            var wicBitmap = new Bitmap(wicFactory, width, height, SharpDX.WIC.PixelFormat.Format32bppBGR, BitmapCreateCacheOption.CacheOnLoad);

            var renderTargetProperties = new RenderTargetProperties(RenderTargetType.Default, new PixelFormat(Format.Unknown, AlphaMode.Unknown), 0, 0, RenderTargetUsage.None, FeatureLevel.Level_DEFAULT);

            var d2dRenderTarget = new WicRenderTarget(d2dFactory, wicBitmap, renderTargetProperties);

            var solidColorBrush = new SolidColorBrush(d2dRenderTarget, Color.White);

            d2dRenderTarget.BeginDraw();
            d2dRenderTarget.Clear(Color.Black);
            d2dRenderTarget.FillGeometry(rectangleGeometry, solidColorBrush, null);
            d2dRenderTarget.EndDraw();

            if (File.Exists(filename))
                File.Delete(filename);

            var stream = new WICStream(wicFactory, filename, NativeFileAccess.Write);
            // Initialize a Jpeg encoder with this stream
            var encoder = new JpegBitmapEncoder(wicFactory);
            encoder.Initialize(stream);

            // Create a Frame encoder
            var bitmapFrameEncode = new BitmapFrameEncode(encoder);
            bitmapFrameEncode.Initialize();
            bitmapFrameEncode.SetSize(width, height);
            var pixelFormatGuid = SharpDX.WIC.PixelFormat.FormatDontCare;
            bitmapFrameEncode.SetPixelFormat(ref pixelFormatGuid);
            bitmapFrameEncode.WriteSource(wicBitmap);

            bitmapFrameEncode.Commit();
            encoder.Commit();

            bitmapFrameEncode.Dispose();
            encoder.Dispose();
            stream.Dispose();

            System.Diagnostics.Process.Start(Path.GetFullPath(Path.Combine(Environment.CurrentDirectory,filename)));
        }
开发者ID:rbwhitaker,项目名称:SharpDX,代码行数:49,代码来源:Program.cs


示例13: RenderTargetBitmapImpl

 public RenderTargetBitmapImpl(
     ImagingFactory imagingFactory, 
     Factory d2dFactory,
     int width, 
     int height)
     : base(imagingFactory, width, height)
 {
     this.target = new WicRenderTarget(
         d2dFactory,
         this.WicImpl,
         new RenderTargetProperties
         {
             DpiX = 96,
             DpiY = 96,
         });
 }
开发者ID:Robertofon,项目名称:Perspex,代码行数:16,代码来源:RenderTargetBitmapImpl.cs


示例14: RenderTargetBitmapImpl

        public RenderTargetBitmapImpl(
            ImagingFactory imagingFactory,
            Factory d2dFactory,
            int width,
            int height)
            : base(imagingFactory, width, height)
        {
            var props = new RenderTargetProperties
            {
                DpiX = 96,
                DpiY = 96,
            };

            _target = new WicRenderTarget(
                d2dFactory,
                WicImpl,
                props);
        }
开发者ID:healtech,项目名称:Perspex,代码行数:18,代码来源:RenderTargetBitmapImpl.cs


示例15: Direct2D1RenderTargetBitmap

        public Direct2D1RenderTargetBitmap(
            Factory d2dFactory, 
            ImagingFactory wicFactory,
            SharpDX.WIC.Bitmap bitmap)
            : base(wicFactory, bitmap)
        {
            double dpiX;
            double dpiY;

            this.d2dFactory = d2dFactory;
            bitmap.GetResolution(out dpiX, out dpiY);

            this.target = new WicRenderTarget(
                d2dFactory,
                bitmap,
                new RenderTargetProperties
                {
                    DpiX = (float)dpiX,
                    DpiY = (float)dpiY,
                });
        }
开发者ID:modulexcite,项目名称:Avalonia,代码行数:21,代码来源:Direct2D1RenderTargetBitmap.cs


示例16: GifBitmapEncoder

 /// <summary>
 /// Initializes a new instance of the <see cref="GifBitmapEncoder"/> class.
 /// </summary>
 /// <param name="factory">The factory.</param>
 /// <param name="stream">The output stream.</param>
 public GifBitmapEncoder(ImagingFactory factory, Stream stream = null)
     : base(factory, ContainerFormatGuids.Gif, stream)
 {
 }
开发者ID:numo16,项目名称:SharpDX,代码行数:9,代码来源:GifBitmapEncoder.cs


示例17: ColorTransform

 /// <summary>
 /// Initializes a new instance of the <see cref="ColorTransform"/> class.
 /// </summary>
 /// <param name="factory">The factory.</param>
 /// <unmanaged>HRESULT IWICImagingFactory::CreateColorTransformer([Out, Fast] IWICColorTransform** ppIWICColorTransform)</unmanaged>	
 public ColorTransform(ImagingFactory factory)
     : base(IntPtr.Zero)
 {
     factory.CreateColorTransformer(this);
 }
开发者ID:alexey-bez,项目名称:SharpDX,代码行数:10,代码来源:ColorTransform.cs


示例18: CreateFont

        //private string CreateFont(string fontName, float fontSize, CCRawList<char> charset)
        private Font CreateFont(string fontName, float fontSize)
        {
            Font _currentFont;

            if (Factory2D == null)
            {
                Factory2D = new SharpDX.Direct2D1.Factory();
                FactoryDWrite = new SharpDX.DirectWrite.Factory();
                FactoryImaging = new SharpDX.WIC.ImagingFactory();

                dpi = Factory2D.DesktopDpi;
                dpiScale = dpi.Height / 72f;

            }

            _currentFontCollection = FactoryDWrite.GetSystemFontCollection(true);

            if (_defaultFont == null)
            {
                _defaultFont = GenericSanSerif();
            }

            FontFamily fontFamily = GetFontFamily(fontName);


            FontCollection fontCollection;

            if (!_fontCollectionCache.TryGetValue(fontName, out fontCollection))
            {
                var ext = Path.GetExtension(fontName);

                if (!String.IsNullOrEmpty(ext) && ext.ToLower() == ".ttf")
                {
                    try
                    {
                        var fileFontLoader = new FileFontLoader(FactoryDWrite, fontName);
                        var fileFontCollection = new FontCollection(FactoryDWrite, fileFontLoader, fileFontLoader.Key);
                        _currentFontCollection = fileFontCollection;
                        fontFamily = _currentFontCollection.GetFontFamily(0);
                        var ffn = fontFamily.FamilyNames;
                        _currentFont = fontFamily.GetFirstMatchingFont(FontWeight.Regular, FontStretch.Normal, FontStyle.Normal);

                        _fontCollectionCache.Add(fontName, fileFontCollection);
                        _currentFontCollection = fileFontCollection;
                    }
                    catch
                    {
                        _currentFont = GetFont(fontName, fontSize);
                        CCLog.Log("{0} not found.  Defaulting to {1}.", fontName, _currentFont.FontFamily.FamilyNames.GetString(0));
                    }
                }
                else
                {
                    _currentFont = GetFont(fontName, fontSize);
                }

            }
            else
            {
                fontFamily = fontCollection.GetFontFamily(0);

                _currentFont = fontFamily.GetFirstMatchingFont(FontWeight.Regular, FontStretch.Normal, FontStyle.Normal);
                _currentFontCollection = fontCollection;
            }

            return _currentFont;
        }
开发者ID:haithemaraissia,项目名称:CocosSharp,代码行数:68,代码来源:CCLabel-WindowsPhone81.cs


示例19: CreateFont

        private string CreateFont(string fontName, float fontSize, CCRawList<char> charset)
        {

            if (Factory2D == null)
            {
                Factory2D = new SharpDX.Direct2D1.Factory();
                FactoryDWrite = new SharpDX.DirectWrite.Factory();
                FactoryImaging = new SharpDX.WIC.ImagingFactory();
                
                dpi = Factory2D.DesktopDpi;
                dpiScale = dpi.Height / 72f;
            }

            if (_defaultFont == null)
            {
                _defaultFont = GenericSanSerif();
                //_defaultDIP = ConvertPointSizeToDIP(_defaultFontSizeEm);
            }

            FontFamily fontFamily = GetFontFamily(fontName);


            if (!_fontFamilyCache.TryGetValue(fontName, out fontFamily))
            {
                var ext = Path.GetExtension(fontName);

                _currentFont = _defaultFont;

                if (!String.IsNullOrEmpty(ext) && ext.ToLower() == ".ttf")
                {
                    //var appPath = AppDomain.CurrentDomain.BaseDirectory;
                    //var contentPath = Path.Combine(appPath, CCApplication.SharedApplication.Content.RootDirectory);
                    //var fontPath = Path.Combine(contentPath, fontName);

                    //if (File.Exists(fontPath))
                    //{
                       // try
                        //{
                            //var fontFileReference = new FontCollection(
                            //_loadedFonts.AddFontFile(fontPath);

                    //        //fontFamily = _loadedFonts.Families[_loadedFonts.Families.Length - 1];

                    //        //_currentFont = new Font(fontFamily, fontSize);
                    //    }
                    //    catch
                    //    {
                    //        _currentFont = _defaultFont;
                    //    }
                    //}
                    //else
                    //{
                        _currentFont = _defaultFont;
                        _currentFontSizeEm = fontSize;
                        _currentDIP = ConvertPointSizeToDIP(fontSize);
                    //}
                }
                else
                {
                    _currentFont = GetFont(fontName, fontSize);
                    _currentFontSizeEm = fontSize;
                    _currentDIP = ConvertPointSizeToDIP(fontSize);
                }

                _fontFamilyCache.Add(fontName, _currentFont.FontFamily);
            }
            else
            {
                _currentFont = fontFamily.GetFirstMatchingFont(FontWeight.Regular, FontStretch.Normal, FontStyle.Normal);
                _currentFontSizeEm = fontSize;
                _currentDIP = ConvertPointSizeToDIP(fontSize);
            }
            fontName = _currentFont.FontFamily.FamilyNames.GetString(0); 
            textFormat = new TextFormat(FactoryDWrite, fontName, _currentDIP);
            
            GetKerningInfo(charset);

            return _currentFont.ToString();
        }
开发者ID:Karunp,项目名称:cocos2d-xna,代码行数:79,代码来源:CCLabel-Windows.cs


示例20: GifBitmapDecoder

 /// <summary>
 /// Initializes a new instance of the <see cref="GifBitmapDecoder"/> class.
 /// </summary>
 /// <param name="factory">The factory.</param>
 /// <param name="guidVendorRef">The GUID vendor ref.</param>
 public GifBitmapDecoder(ImagingFactory factory, Guid guidVendorRef)
     : base(factory, ContainerFormatGuids.Gif, guidVendorRef)
 {
 }
开发者ID:numo16,项目名称:SharpDX,代码行数:9,代码来源:GifBitmapDecoder.cs



注:本文中的SharpDX.WIC.ImagingFactory类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


鲜花

握手

雷人

路过

鸡蛋
该文章已有0人参与评论

请发表评论

全部评论

专题导读
上一篇:
C# Windows.RenderForm类代码示例发布时间:2022-05-26
下一篇:
C# Toolkit.GameTime类代码示例发布时间:2022-05-26
热门推荐
阅读排行榜

扫描微信二维码

查看手机版网站

随时了解更新最新资讯

139-2527-9053

在线客服(服务时间 9:00~18:00)

在线QQ客服
地址:深圳市南山区西丽大学城创智工业园
电邮:jeky_zhao#qq.com
移动电话:139-2527-9053

Powered by 互联科技 X3.4© 2001-2213 极客世界.|Sitemap