• 设为首页
  • 点击收藏
  • 手机版
    手机扫一扫访问
    迪恩网络手机版
  • 关注官方公众号
    微信扫一扫关注
    迪恩网络公众号

C# Assets.AssetMigrationContext类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中SiliconStudio.Assets.AssetMigrationContext的典型用法代码示例。如果您正苦于以下问题:C# AssetMigrationContext类的具体用法?C# AssetMigrationContext怎么用?C# AssetMigrationContext使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



AssetMigrationContext类属于SiliconStudio.Assets命名空间,在下文中一共展示了AssetMigrationContext类的19个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: Upgrade

        public void Upgrade(AssetMigrationContext context, string dependencyName, PackageVersion currentVersion, PackageVersion targetVersion, YamlMappingNode yamlAssetNode, PackageLoadingAssetFile assetFile)
        {
            dynamic asset = new DynamicYamlMapping(yamlAssetNode);

            // upgrade the asset
            UpgradeAsset(context, currentVersion, targetVersion, asset, assetFile);
            SetSerializableVersion(asset, dependencyName, targetVersion);

            // upgrade its base
            var baseBranch = asset[Asset.BaseProperty];
            if (baseBranch != null)
            {
                UpgradeBase(context, dependencyName, currentVersion, targetVersion, baseBranch, assetFile);
            }

            // upgrade base parts
            var basePartsBranch = asset[Asset.BasePartsProperty] as DynamicYamlArray;
            if (basePartsBranch != null)
            {
                foreach (dynamic assetBase in basePartsBranch)
                {
                    UpgradeBase(context, dependencyName, currentVersion, targetVersion, assetBase, assetFile);
                }
            }
        }
开发者ID:psowinski,项目名称:xenko,代码行数:25,代码来源:AssetUpgraderBase.cs


示例2: Upgrade

        public void Upgrade(AssetMigrationContext context, string dependencyName, PackageVersion currentVersion, PackageVersion targetVersion, YamlMappingNode yamlAssetNode, PackageLoadingAssetFile assetFile)
        {
            dynamic asset = new DynamicYamlMapping(yamlAssetNode);

            // upgrade the asset
            var baseBranch = asset[Asset.BaseProperty];
            var basePartsBranch = asset[Asset.BasePartsProperty] as DynamicYamlArray;

            // Detect in what kind of override context we are
            var overrideHint = (baseBranch != null || (basePartsBranch != null && basePartsBranch.Node.Children.Count > 0))
                ? OverrideUpgraderHint.Derived
                : OverrideUpgraderHint.Unknown;

            // Upgrade the asset
            UpgradeAsset(context, currentVersion, targetVersion, asset, assetFile, overrideHint);
            SetSerializableVersion(asset, dependencyName, targetVersion);

            // Upgrade its base
            if (baseBranch != null)
            {
                UpgradeBase(context, dependencyName, currentVersion, targetVersion, baseBranch, assetFile);
            }

            // Upgrade base parts
            if (basePartsBranch != null)
            {
                foreach (dynamic assetBase in basePartsBranch)
                {
                    UpgradeBase(context, dependencyName, currentVersion, targetVersion, assetBase, assetFile);
                }
            }
        }
开发者ID:cg123,项目名称:xenko,代码行数:32,代码来源:AssetUpgraderBase.cs


示例3: Test

        public void Test()
        {
            var logger = new LoggerResult();
            var context = new AssetMigrationContext(null, logger);

            var files = Directory.EnumerateFiles(@"..\..\samples", "*.xkscene", SearchOption.AllDirectories);

            foreach (var sceneFile in files)
            {
                logger.HasErrors = false;
                logger.Clear();
                Console.WriteLine($"Checking file {sceneFile}");

                var file = new PackageLoadingAssetFile(sceneFile, null);

                var needMigration = AssetMigration.MigrateAssetIfNeeded(context, file, "Xenko");

                foreach (var message in logger.Messages)
                {
                    Console.WriteLine(message);
                }

                Assert.False(logger.HasErrors);

                if (needMigration)
                {
                    var result = Encoding.UTF8.GetString(file.AssetContent);
                    Console.WriteLine(result);

                    // We cannot load the Package here, as the package can use code/scripts that are only available when you actually compile project assmeblies
                }
            }
        }
开发者ID:psowinski,项目名称:xenko,代码行数:33,代码来源:TestSceneUpgrader.cs


示例4: UpgradeAsset

 protected override void UpgradeAsset(AssetMigrationContext context, int currentVersion, int targetVersion, dynamic asset, PackageLoadingAssetFile assetFile)
 {
     if (asset.Source != null)
         asset.Source = DynamicYamlEmpty.Default;
     if (asset.SourceHash != null)
         asset.SourceHash = DynamicYamlEmpty.Default;
 }
开发者ID:releed,项目名称:paradox,代码行数:7,代码来源:SceneAsset.cs


示例5: UpgradeAsset

 protected override void UpgradeAsset(AssetMigrationContext context, int currentVersion, int targetVersion, dynamic asset, PackageLoadingAssetFile assetFile)
 {
     // Introduction of MaterialInstance
     var material = asset.Type.Material;
     if (material != null)
     {
         asset.Type.MaterialInstance = new YamlMappingNode();
         asset.Type.MaterialInstance.Material = material;
         asset.Type.Material = DynamicYamlEmpty.Default;
     }
     var type = asset.Type.Node as YamlMappingNode;
     if (type != null && type.Tag == "!CubeProceduralModel")
     {
         // Size changed from scalar to vector3
         var size = asset.Type.Size as DynamicYamlScalar;
         if (size != null)
         {
             var vecSize = new YamlMappingNode
             {
                 { new YamlScalarNode("X"), new YamlScalarNode(size.Node.Value) },
                 { new YamlScalarNode("Y"), new YamlScalarNode(size.Node.Value) },
                 { new YamlScalarNode("Z"), new YamlScalarNode(size.Node.Value) }
             };
             vecSize.Style = YamlStyle.Flow;
             asset.Type.Size = vecSize;
         }
     }
 }
开发者ID:Aff1ic7i0n,项目名称:paradox,代码行数:28,代码来源:ProceduralModelAsset.cs


示例6: UpgradeBase

 private void UpgradeBase(AssetMigrationContext context, string dependencyName, PackageVersion currentVersion, PackageVersion targetVersion, dynamic assetBase, PackageLoadingAssetFile assetFile)
 {
     var baseAsset = assetBase[nameof(AssetBase.Asset)];
     if (baseAsset != null)
     {
         UpgradeAsset(context, currentVersion, targetVersion, baseAsset, assetFile);
         SetSerializableVersion(baseAsset, dependencyName, targetVersion);
     }
 }
开发者ID:psowinski,项目名称:xenko,代码行数:9,代码来源:AssetUpgraderBase.cs


示例7: Upgrade

            public void Upgrade(AssetMigrationContext context, int currentVersion, int targetVersion, YamlMappingNode yamlAssetNode, PackageLoadingAssetFile assetFile)
            {
                dynamic asset = new DynamicYamlMapping(yamlAssetNode);
                var baseBranch = asset["~Base"];
                if (baseBranch != null)
                    asset["~Base"] = DynamicYamlEmpty.Default;

                SetSerializableVersion(asset, targetVersion);
            }
开发者ID:releed,项目名称:paradox,代码行数:9,代码来源:SceneAsset.cs


示例8: Upgrade

            public void Upgrade(AssetMigrationContext context, string dependencyName, PackageVersion currentVersion, PackageVersion targetVersion, YamlMappingNode yamlAssetNode, PackageLoadingAssetFile assetFile)
            {
                dynamic asset = new DynamicYamlMapping(yamlAssetNode);
                var baseBranch = asset[Asset.BaseProperty];
                if (baseBranch != null)
                    asset[BaseProperty] = DynamicYamlEmpty.Default;

                AssetUpgraderBase.SetSerializableVersion(asset, dependencyName, targetVersion);
            }
开发者ID:psowinski,项目名称:xenko,代码行数:9,代码来源:SceneAsset.Upgraders.cs


示例9: UpgradeAsset

 protected override void UpgradeAsset(AssetMigrationContext context, PackageVersion currentVersion, PackageVersion targetVersion, dynamic asset, PackageLoadingAssetFile assetFile, OverrideUpgraderHint overrideHint)
 {
     var hierarchy = asset.Hierarchy;
     var entities = (DynamicYamlArray)hierarchy.Entities;
     foreach (dynamic entity in entities)
     {
         var components = entity.Components;
         var modelComponent = components["ModelComponent.Key"];
         if (modelComponent != null)
             modelComponent.RemoveChild("DrawOrder");
     }
 }
开发者ID:Kryptos-FR,项目名称:xenko-reloaded,代码行数:12,代码来源:SceneAsset.Upgraders.cs


示例10: UpgradeAsset

 protected override void UpgradeAsset(AssetMigrationContext context, PackageVersion currentVersion, PackageVersion targetVersion, dynamic asset, PackageLoadingAssetFile assetFile)
 {
     var hierarchy = asset.Hierarchy;
     var entities = (DynamicYamlArray)hierarchy.Entities;
     foreach (dynamic entity in entities)
     {
         var components = entity.Components;
         var spriteComponent = components["SpriteComponent.Key"];
         if (spriteComponent != null)
             spriteComponent.RemoveChild("ExtrusionMethod");
     }
 }
开发者ID:h78hy78yhoi8j,项目名称:xenko,代码行数:12,代码来源:SceneAsset.Upgraders.cs


示例11: UpgradeAsset

            protected override void UpgradeAsset(AssetMigrationContext context, PackageVersion currentVersion, PackageVersion targetVersion, dynamic asset, PackageLoadingAssetFile assetFile,
                OverrideUpgraderHint overrideHint)
            {
                if (asset.IsDynamic != null)
                {
                    var isDynamic = (bool)asset.IsDynamic;

                    // There is also SDF type, but old assets don't have it yet
                    asset.AddChild("FontType", isDynamic ? "Dynamic" : "Static");

                    asset.RemoveChild("IsDynamic");
                }
            }
开发者ID:Kryptos-FR,项目名称:xenko-reloaded,代码行数:13,代码来源:SpriteFontAsset.Upgrader.cs


示例12: UpgradeAsset

 protected override void UpgradeAsset(AssetMigrationContext context, PackageVersion currentVersion, PackageVersion targetVersion, dynamic asset, PackageLoadingAssetFile assetFile)
 {
     foreach (var modelMaterial in asset.Materials)
     {
         var material = modelMaterial.Material;
         if (material != null)
         {
             modelMaterial.MaterialInstance = new YamlMappingNode();
             modelMaterial.MaterialInstance.Material = material;
             modelMaterial.Material = DynamicYamlEmpty.Default;
         }
     }
 }
开发者ID:FERRERDEV,项目名称:xenko,代码行数:13,代码来源:ModelAsset.cs


示例13: Upgrade

        public void Upgrade(AssetMigrationContext context, int currentVersion, int targetVersion, YamlMappingNode yamlAssetNode, PackageLoadingAssetFile assetFile)
        {
            dynamic asset = new DynamicYamlMapping(yamlAssetNode);

            // upgrade the asset
            UpgradeAsset(context, currentVersion, targetVersion, asset, assetFile);
            SetSerializableVersion(asset, targetVersion);
            // upgrade its base
            var baseBranch = asset["~Base"];
            if (baseBranch != null)
            {
                var baseAsset = baseBranch["Asset"];
                if (baseAsset != null)
                    UpgradeAsset(context, currentVersion, targetVersion, baseAsset, assetFile);
                SetSerializableVersion(baseAsset, targetVersion);
            }
        }
开发者ID:releed,项目名称:paradox,代码行数:17,代码来源:AssetUpgraderBase.cs


示例14: UpgradeAsset

            protected override void UpgradeAsset(AssetMigrationContext context, PackageVersion currentVersion, PackageVersion targetVersion, dynamic asset, PackageLoadingAssetFile assetFile)
            {
                if (asset.ColliderShapes == null)
                    return;

                foreach (var colliderShape in asset.ColliderShapes)
                {
                    if (colliderShape.Node.Tag == "!Box2DColliderShapeDesc")
                    {
                        var size = 2f * DynamicYamlExtensions.ConvertTo<Vector2>(colliderShape.HalfExtent);
                        colliderShape.Size = DynamicYamlExtensions.ConvertFrom(size);
                        colliderShape.HalfExtent = DynamicYamlEmpty.Default;
                    }
                    if (colliderShape.Node.Tag == "!BoxColliderShapeDesc")
                    {
                        var size = 2f * DynamicYamlExtensions.ConvertTo<Vector3>(colliderShape.HalfExtents);
                        colliderShape.Size = DynamicYamlExtensions.ConvertFrom(size);
                        colliderShape.HalfExtents = DynamicYamlEmpty.Default;
                    }
                    if (colliderShape.Node.Tag == "!CapsuleColliderShapeDesc" || colliderShape.Node.Tag == "!CylinderColliderShapeDesc")
                    {
                        var upVector = DynamicYamlExtensions.ConvertTo<Vector3>(colliderShape.UpAxis);
                        if (upVector == Vector3.UnitX)
                            colliderShape.Orientation = ShapeOrientation.UpX;
                        if (upVector == Vector3.UnitZ)
                            colliderShape.Orientation = ShapeOrientation.UpZ;

                        colliderShape.UpAxis = DynamicYamlEmpty.Default;
                    }
                    if (colliderShape.Node.Tag == "!CapsuleColliderShapeDesc" && colliderShape.Height != null)
                    {
                        colliderShape.Length = 2f * (float)colliderShape.Height;
                        colliderShape.Height = DynamicYamlEmpty.Default;
                    }
                    if (colliderShape.Node.Tag == "!CylinderColliderShapeDesc")
                    {
                        colliderShape.Radius = (float)colliderShape.HalfExtents.X;
                        colliderShape.Height = 2f * (float)colliderShape.HalfExtents.Y;
                        colliderShape.HalfExtents = DynamicYamlEmpty.Default;
                    }
                }
            }
开发者ID:h78hy78yhoi8j,项目名称:xenko,代码行数:42,代码来源:ColliderShapeAsset.cs


示例15: UpgradeAsset

            protected override void UpgradeAsset(AssetMigrationContext context, PackageVersion currentVersion, PackageVersion targetVersion, dynamic asset, PackageLoadingAssetFile assetFile,
                OverrideUpgraderHint overrideHint)
            {
                var hierarchy = asset.Hierarchy;
                var entities = hierarchy.Entities;
                foreach (var entityAndDesign in entities)
                {
                    var entity = entityAndDesign.Entity;
                    foreach (var component in entity.Components)
                    {
                        var componentTag = component.Node.Tag;
                        if (componentTag != "!SpriteComponent")
                            continue;

                        var provider = component.SpriteProvider;
                        if (provider == null || provider.Node.Tag != "!SpriteFromSheet")
                            continue;

                        component.TransferChild("CurrentFrame", provider, "CurrentFrame");
                    }
                }
            }
开发者ID:Kryptos-FR,项目名称:xenko-reloaded,代码行数:22,代码来源:EntityHierarchyAssetBase.Upgraders.cs


示例16: UpgradeAsset

 protected override void UpgradeAsset(AssetMigrationContext context, PackageVersion currentVersion, PackageVersion targetVersion, dynamic asset, PackageLoadingAssetFile assetFile)
 {
     // SerializedVersion format changed during renaming upgrade. However, before this was merged back in master, some asset upgrader still with older version numbers were developed.
     // However since this upgrader can be reapplied, it is not a problem
     var proceduralType = asset.Type;
     if (proceduralType.Node.Tag == "!CapsuleProceduralModel" && currentVersion != PackageVersion.Parse("0.0.6"))
     {
         if (proceduralType.Radius == null)
         {
             proceduralType.Radius = 0.25f;
         }
     }
 }
开发者ID:h78hy78yhoi8j,项目名称:xenko,代码行数:13,代码来源:ProceduralModelAsset.cs


示例17: MigrateAssetIfNeeded

        public static bool MigrateAssetIfNeeded(AssetMigrationContext context, PackageLoadingAssetFile loadAsset)
        {
            var assetFullPath = loadAsset.FilePath.FullPath;

            // Determine if asset was Yaml or not
            var assetFileExtension = Path.GetExtension(assetFullPath);
            if (assetFileExtension == null)
                return false;

            assetFileExtension = assetFileExtension.ToLowerInvariant();

            var serializer = AssetSerializer.FindSerializer(assetFileExtension);
            if (!(serializer is AssetYamlSerializer))
                return false;

            // We've got a Yaml asset, let's get expected and serialized versions
            var serializedVersion = 0;
            int expectedVersion;
            Type assetType;

            // Read from Yaml file the asset version and its type (to get expected version)
            // Note: It tries to read as few as possible (SerializedVersion is expected to be right after Id, so it shouldn't try to read further than that)
            using (var assetStream = loadAsset.OpenStream())
            using (var streamReader = new StreamReader(assetStream))
            {
                var yamlEventReader = new EventReader(new Parser(streamReader));

                // Skip header
                yamlEventReader.Expect<StreamStart>();
                yamlEventReader.Expect<DocumentStart>();
                var mappingStart = yamlEventReader.Expect<MappingStart>();

                var yamlSerializerSettings = YamlSerializer.GetSerializerSettings();
                var tagTypeRegistry = yamlSerializerSettings.TagTypeRegistry;
                bool typeAliased;
                assetType = tagTypeRegistry.TypeFromTag(mappingStart.Tag, out typeAliased);

                expectedVersion = AssetRegistry.GetCurrentFormatVersion(assetType);

                Scalar assetKey;
                while ((assetKey = yamlEventReader.Allow<Scalar>()) != null)
                {
                    // Only allow Id before SerializedVersion
                    if (assetKey.Value == "Id")
                    {
                        yamlEventReader.Skip();
                        continue;
                    }
                    if (assetKey.Value == "SerializedVersion")
                    {
                        serializedVersion = Convert.ToInt32(yamlEventReader.Expect<Scalar>().Value, CultureInfo.InvariantCulture);
                        break;
                    }
                }
            }

            if (serializedVersion > expectedVersion)
            {
                // Try to open an asset newer than what we support (probably generated by a newer Paradox)
                throw new InvalidOperationException(string.Format("Asset of type {0} has been serialized with newer version {1}, but only version {2} is supported. Was this asset created with a newer version of Paradox?", assetType, serializedVersion, expectedVersion));
            }

            if (serializedVersion < expectedVersion)
            {
                // Perform asset upgrade
                context.Log.Verbose("{0} needs update, from version {1} to version {2}", Path.GetFullPath(assetFullPath), serializedVersion, expectedVersion);

                // transform the stream into string.
                string assetAsString;
                using (var assetStream = loadAsset.OpenStream())
                using (var assetStreamReader = new StreamReader(assetStream, Encoding.UTF8))
                {
                    assetAsString = assetStreamReader.ReadToEnd();
                }

                // Load the asset as a YamlNode object
                var input = new StringReader(assetAsString);
                var yamlStream = new YamlStream();
                yamlStream.Load(input);
                var yamlRootNode = (YamlMappingNode)yamlStream.Documents[0].RootNode;

                // Check if there is any asset updater
                var assetUpgraders = AssetRegistry.GetAssetUpgraders(assetType);
                if (assetUpgraders == null)
                {
                    throw new InvalidOperationException(string.Format("Asset of type {0} should be updated from version {1} to {2}, but no asset migration path was found", assetType, serializedVersion, expectedVersion));
                }

                // Instantiate asset updaters
                var currentVersion = serializedVersion;
                while (currentVersion != expectedVersion)
                {
                    int targetVersion;
                    // This will throw an exception if no upgrader is available for the given version, exiting the loop in case of error.
                    var upgrader = assetUpgraders.GetUpgrader(currentVersion, out targetVersion);
                    upgrader.Upgrade(context, currentVersion, targetVersion, yamlRootNode, loadAsset);
                    currentVersion = targetVersion;
                }

                // Make sure asset is updated to latest version
//.........这里部分代码省略.........
开发者ID:releed,项目名称:paradox,代码行数:101,代码来源:AssetMigration.cs


示例18: UpgradeAsset

 protected abstract void UpgradeAsset(AssetMigrationContext context, PackageVersion currentVersion, PackageVersion targetVersion, dynamic asset, PackageLoadingAssetFile assetFile);
开发者ID:psowinski,项目名称:xenko,代码行数:1,代码来源:AssetUpgraderBase.cs


示例19: UpgradeAsset

 protected override void UpgradeAsset(AssetMigrationContext context, PackageVersion currentVersion, PackageVersion targetVersion, dynamic asset, PackageLoadingAssetFile assetFile)
 {
     if (asset.NoPremultiply != null)
     {
         asset.IsPremultiplied = !(bool)asset.NoPremultiply;
         asset.NoPremultiply = DynamicYamlEmpty.Default;
     }
     if (asset.IsNotPremultiply != null)
     {
         asset.IsPremultiplied = !(bool)asset.IsNotPremultiply;
         asset.IsNotPremultiply = DynamicYamlEmpty.Default;
     }
 }
开发者ID:h78hy78yhoi8j,项目名称:xenko,代码行数:13,代码来源:SpriteFontAsset.cs



注:本文中的SiliconStudio.Assets.AssetMigrationContext类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


鲜花

握手

雷人

路过

鸡蛋
该文章已有0人参与评论

请发表评论

全部评论

专题导读
上一篇:
C# Assets.Package类代码示例发布时间:2022-05-26
下一篇:
C# ProtocolBuffers.ProtoMessage类代码示例发布时间:2022-05-26
热门推荐
阅读排行榜

扫描微信二维码

查看手机版网站

随时了解更新最新资讯

139-2527-9053

在线客服(服务时间 9:00~18:00)

在线QQ客服
地址:深圳市南山区西丽大学城创智工业园
电邮:jeky_zhao#qq.com
移动电话:139-2527-9053

Powered by 互联科技 X3.4© 2001-2213 极客世界.|Sitemap