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C# Engine.FrontendManager类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中Smuxi.Engine.FrontendManager的典型用法代码示例。如果您正苦于以下问题:C# FrontendManager类的具体用法?C# FrontendManager怎么用?C# FrontendManager使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



FrontendManager类属于Smuxi.Engine命名空间,在下文中一共展示了FrontendManager类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: CommandModel

        public CommandModel(FrontendManager fm, ChatModel chat, string cmdChar, string data)
        {
            Trace.Call(fm, chat == null ? "(null)" : chat.GetType().ToString(), cmdChar, data);

            _Data = data;
            _DataArray = data.Split(new char[] {' '});
            _Parameter = String.Join(" ", _DataArray, 1, _DataArray.Length - 1);
            _CommandCharacter = cmdChar;
            if (data.StartsWith(cmdChar) &&
                !data.StartsWith(cmdChar + cmdChar)) {
                _IsCommand = true;
                _Command = (_DataArray[0].Length > cmdChar.Length) ?
                                _DataArray[0].Substring(cmdChar.Length).ToLower() :
                                String.Empty;
            } else if (data.StartsWith(cmdChar + cmdChar)) {
                _Data = data.Substring(cmdChar.Length);
                _DataArray[0] = _DataArray[0].Substring(cmdChar.Length);
            }
            _FrontendManager = fm;
            _Chat = chat;
        }
开发者ID:grendello,项目名称:smuxi,代码行数:21,代码来源:CommandModel.cs


示例2: Connect

 public override void Connect(FrontendManager fm, ServerModel server)
 {
     throw new System.NotImplementedException();
 }
开发者ID:pacificIT,项目名称:smuxi,代码行数:4,代码来源:TestProtocolManager.cs


示例3: ConnectEngineToGUI

        public static void ConnectEngineToGUI()
        {
            if (IsLocalEngine) {
                // HACK: SessionManager.Register() is not used for local engines
                _LocalSession.RegisterFrontendUI(_MainWindow.UI);
            }

            SyncConfig();

            _FrontendManager = _Session.GetFrontendManager(_MainWindow.UI);
            _FrontendManager.Sync();

            // MS .NET doesn't like this with Remoting?
            if (Type.GetType("Mono.Runtime") != null) {
                // when are running on Mono, all should be good
                if (_UserConfig.IsCaching) {
                    // when our UserConfig is cached, we need to invalidate the cache
                    // DISABLED: see FrontendManager._OnConfigChanged
                    //_FrontendManager.ConfigChangedDelegate = SyncConfig;
                }
            }

            _MainWindow.ShowAll();
            // make sure entry got attention :-P
            _MainWindow.Entry.HasFocus = true;

            // local sessions can't have network issues :)
            if (_Session != _LocalSession) {
                _FrontendManagerCheckerQueue = new TaskQueue("FrontendManagerCheckerQueue");
                _FrontendManagerCheckerQueue.AbortedEvent += delegate {
            #if LOG4NET
                    _Logger.Debug("_FrontendManagerCheckerQueue.AbortedEvent(): task queue aborted!");
            #endif
                };

                _FrontendManagerCheckerQueue.ExceptionEvent +=
                delegate(object sender, TaskQueueExceptionEventArgs e) {
            #if LOG4NET
                    _Logger.Error("Exception in TaskQueue: ", e.Exception);
                    _Logger.Error("Inner-Exception: ", e.Exception.InnerException);
            #endif
                    Frontend.ShowException(e.Exception);
                };

                _FrontendManagerCheckerQueue.Queue(delegate {
                    // keep looping as long as the checker returns true
                    while (CheckFrontendManagerStatus()) {
                        // FIXME: bail out somehow when we lost the connection
                        // without an exception in the meantime

                        // only check once per minute
                        Thread.Sleep(60 * 1000);
                    }
            #if LOG4NET
                    _Logger.Debug("_FrontendManagerCheckerQueue(): " +
                                  "CheckFrontendManagerStatus() returned false, "+
                                  "time to say good bye!");
            #endif
                });
            }
            MainWindow.ChatViewManager.IsSensitive = true;
        }
开发者ID:knocte,项目名称:smuxi,代码行数:62,代码来源:Frontend.cs


示例4: OpenChat

        public override void OpenChat(FrontendManager fm, ChatModel chat)
        {
            Trace.Call(fm, chat);

            throw new NotImplementedException();
        }
开发者ID:RoninBG,项目名称:smuxi,代码行数:6,代码来源:OscarProtocolManager.cs


示例5: Connect

        public override void Connect(FrontendManager fm, string host, int port, string username, string password)
        {
            Trace.Call(fm, host, port, username, password);

            _FrontendManager = fm;
            Host = "login.oscar.aol.com";
            Port = 5190;

            // TODO: use config for single network chat or once per network manager
            _NetworkChat = new ProtocolChatModel(NetworkID, NetworkID + " Messenger", this);
            Session.AddChat(_NetworkChat);
            Session.SyncChat(_NetworkChat);

            _OscarSession = new OscarSession(username, password);
            _OscarSession.ClientCapabilities = Capabilities.Chat | Capabilities.OscarLib;
            _OscarSession.LoginCompleted           += new LoginCompletedHandler(_OnLoginCompleted);
            _OscarSession.LoginFailed              += new LoginFailedHandler(_OnLoginFailed);
            _OscarSession.LoginStatusUpdate        += new LoginStatusUpdateHandler(_OnLoginStatusUpdate);
            _OscarSession.ErrorMessage             += new ErrorMessageHandler(_OnErrorMessage);
            _OscarSession.WarningMessage           += new WarningMessageHandler(_OnWarningMessage);
            _OscarSession.StatusUpdate             += new InformationMessageHandler(_OnStatusUpdate);
            _OscarSession.ContactListFinished      += new ContactListFinishedHandler(_OnContactListFinished);
            _OscarSession.Messages.MessageReceived += new MessageReceivedHandler(_OnMessageReceived);
            _OscarSession.Logon(Host, Port);
        }
开发者ID:RoninBG,项目名称:smuxi,代码行数:25,代码来源:OscarProtocolManager.cs


示例6: Connect

        public override void Connect(FrontendManager fm, ServerModel server)
        {
            Trace.Call(fm, server);

            Network = server.Hostname.Substring(0, server.Hostname.IndexOf('.'));
            Host = server.Hostname;
            BaseUri = new Uri(String.Format("https://{0}", Host));

            NetworkChat = new ProtocolChatModel(Network, "Campfire " + Network, this);
            NetworkChat.InitMessageBuffer(MessageBufferPersistencyType.Volatile);
            NetworkChat.ApplyConfig(Session.UserConfig);
            Session.AddChat(NetworkChat);
            Session.SyncChat(NetworkChat);
            var msg = _("Connecting to campfire... ");
            if (fm != null) {
                fm.SetStatus(msg);
            }
            var bld = CreateMessageBuilder().AppendEventPrefix().AppendText(msg);
            Session.AddMessageToChat(NetworkChat, bld.ToMessage());

            if (!server.ValidateServerCertificate) {
                var whitelist = Session.CertificateValidator.HostnameWhitelist;
                lock (whitelist) {
                    // needed for favicon
                    if (!whitelist.Contains("campfirenow.com")) {
                        whitelist.Add("campfirenow.com");
                    }
                    // needed for receiving messages
                    if (!whitelist.Contains("streaming.campfirenow.com")) {
                        whitelist.Add("streaming.campfirenow.com");
                    }
                    if (!whitelist.Contains(Host)) {
                        whitelist.Add(Host);
                    }
                }
            }

            Client = new JsonServiceClient(BaseUri.AbsoluteUri);
            var creds = new NetworkCredential(server.Username, server.Password);
            Client.Credentials = creds;

            try {
                var me = Client.Get<UserResponse>("/users/me.json").User;
                Key = me.Api_Auth_Token;
                Me = CreatePerson(me);
                // The blue color is hardcoded for now
                Me.IdentityNameColored.ForegroundColor = new TextColor(0x0000FF);
                Me.IdentityNameColored.BackgroundColor = TextColor.None;
                Me.IdentityNameColored.Bold = true;

            } catch (Exception e) {
                FailedToConnect("Failed to connect to Campfire", e);
                return;
            }

            Client.Credentials = new NetworkCredential(Key, "X");
            msg = _("Connected to campfire");
            if (fm != null) {
                fm.SetStatus(msg);
            }
            bld = CreateMessageBuilder().AppendEventPrefix().AppendText(msg);
            Session.AddMessageToChat(NetworkChat, bld.ToMessage());

            // Campfire lets us know what channels the user is currently in, so
            // connect to those rooms automatically
            Rooms = Client.Get<RoomsResponse>("/rooms.json").Rooms;
            RoomsUpdated = DateTime.Now;

            var myrooms = Client.Get<RoomsResponse>("/presence.json").Rooms;
            if (myrooms.Length > 0) {
                bld = CreateMessageBuilder().
                    AppendEventPrefix().
                    AppendText("Present in {0}",
                        String.Join(", ", myrooms.Select(r => r.Name).ToArray())
                    );
                Session.AddMessageToChat(NetworkChat, bld.ToMessage());
            }

            foreach (var room in myrooms) {
                var chat = new GroupChatModel(room.Id.ToString(), room.Name, null);
                OpenChat(fm, chat);
            }
        }
开发者ID:glwu,项目名称:smuxi,代码行数:83,代码来源:CampfireProtocolManager.cs


示例7: Connect

        public override void Connect(FrontendManager fm, string host, int port, string username, string password)
        {
            Trace.Call(fm, host, port, username, password);

            _UsersAddress = username;
            _FrontendManager = fm;
            Host = host;
            Port = port;

            // TODO: use config for single network chat or once per network manager
            _NetworkChat = new ProtocolChatModel(NetworkID, "MSN Messenger", this);
            Session.AddChat(_NetworkChat);
            Session.SyncChat(_NetworkChat);

            _MsnClient.Credentials.Account = username;
            _MsnClient.Credentials.Password = password;
            _MsnClient.Connect();
        }
开发者ID:tuukka,项目名称:smuxi,代码行数:18,代码来源:MsnpProtocolManager.cs


示例8: ConnectEngineToGUI

        public static void ConnectEngineToGUI()
        {
            _FrontendManager = _Session.GetFrontendManager(_MainWindow.UI);
            _FrontendManager.Sync();

            if (_UserConfig.IsCaching) {
                // when our UserConfig is cached, we need to invalidate the cache
                _FrontendManager.ConfigChangedDelegate = new SimpleDelegate(_UserConfig.ClearCache);
            }

            // make sure entry got attention :-P
            // BUG: MonoCurses
            //_MainWindow.Entry.HasFocus = true;
        }
开发者ID:tuukka,项目名称:smuxi,代码行数:14,代码来源:Frontend.cs


示例9: OpenChat

        public override void OpenChat(FrontendManager fm, ChatModel chat)
        {
            Trace.Call(fm, chat);

            CommandModel cmd = new CommandModel(fm, _NetworkChat, chat.ID);
            switch (chat.ChatType) {
                case ChatType.Person:
                    CommandMessage(cmd);
                    break;
                case ChatType.Group:
                    CommandJoin(cmd);
                    break;
            }
        }
开发者ID:txdv,项目名称:smuxi,代码行数:14,代码来源:IrcProtocolManager.cs


示例10: Disconnect

        public override void Disconnect(FrontendManager fm)
        {
            Trace.Call(fm);

            fm.SetStatus(_("Disconnecting..."));
            if (IsConnected) {
                Session.AddTextToChat(_NetworkChat, "-!- " +
                    String.Format(_("Disconnecting from {0}..."),
                                  _IrcClient.Address));
                // else the Listen() thread would try to connect again
                _Listening = false;
                _IrcClient.Disconnect();
                fm.SetStatus(String.Format(_("Disconnected from {0}"),
                                           _IrcClient.Address));
                Session.AddTextToChat(_NetworkChat, "-!- " +
                    _("Connection closed"));

                // TODO: set someone else as current network manager?
            } else {
                fm.SetStatus(String.Empty);
                fm.AddTextToChat(_NetworkChat, "-!- " + _("Not connected"));
            }

            if (_RunThread != null && _RunThread.IsAlive) {
                try {
                    _RunThread.Abort();
                } catch (Exception ex) {
            #if LOG4NET
                    _Logger.Error("_RunThread.Abort() failed:", ex);
            #endif
                }
            }
            if (_LagWatcherThread != null && _LagWatcherThread.IsAlive) {
                try {
                    _LagWatcherThread.Abort();
                } catch (Exception ex) {
            #if LOG4NET
                    _Logger.Error("_LagWatcherThread.Abort() failed:", ex);
            #endif
                }
            }

            fm.UpdateNetworkStatus();
        }
开发者ID:txdv,项目名称:smuxi,代码行数:44,代码来源:IrcProtocolManager.cs


示例11: Connect

        public void Connect(FrontendManager fm)
        {
            Trace.Call(fm);

            try {
                string msg;
                msg = String.Format(_("Connecting to {0} port {1}..."), _Host, _Port);
                fm.SetStatus(msg);
                Session.AddTextToChat(_NetworkChat, "-!- " + msg);
                // TODO: add SSL support
                _IrcClient.Connect(_Host, _Port);
                fm.UpdateNetworkStatus();
                msg = String.Format(_("Connection to {0} established"), _Host);
                fm.SetStatus(msg);
                Session.AddTextToChat(_NetworkChat, "-!- " + msg);
                Session.AddTextToChat(_NetworkChat, "-!- " + _("Logging in..."));
                string realname = (string) Session.UserConfig["Connection/Realname"];
                if (realname.Trim().Length == 0) {
                    realname = "unset";
                }
                _IrcClient.Login(_Nicknames, realname, 0, _Username, _Password);

                foreach (string command in (string[]) Session.UserConfig["Connection/OnConnectCommands"]) {
                    if (command.Length == 0) {
                        continue;
                    }
                    CommandModel cd = new CommandModel(_FrontendManager, _NetworkChat,
                        (string) Session.UserConfig["Interface/Entry/CommandCharacter"],
                        command);

                    bool handled;
                    handled = Session.Command(cd);
                    if (!handled) {
                        Command(cd);
                    }
                }
                _Listening = true;
            } catch (CouldNotConnectException ex) {
                fm.SetStatus(_("Connection failed!"));
                Session.AddTextToChat(_NetworkChat, "-!- " + _("Connection failed! Reason: ") + ex.Message);
                throw;
            }
        }
开发者ID:txdv,项目名称:smuxi,代码行数:43,代码来源:IrcProtocolManager.cs


示例12: OpenChat

 public override void OpenChat(FrontendManager fm, ChatModel chat)
 {
     throw new System.NotImplementedException();
 }
开发者ID:pacificIT,项目名称:smuxi,代码行数:4,代码来源:TestProtocolManager.cs


示例13: Disconnect

 public override void Disconnect(FrontendManager fm)
 {
     throw new System.NotImplementedException();
 }
开发者ID:pacificIT,项目名称:smuxi,代码行数:4,代码来源:TestProtocolManager.cs


示例14: OpenChat

 public override void OpenChat(FrontendManager fm, ChatModel chat)
 {
     Trace.Call(fm, chat);
     if (chat.ID == "Contacts") {
         OpenContactChat();
         return;
     }
     CommandModel cmd = new CommandModel(fm, NetworkChat, chat.ID);
     switch (chat.ChatType) {
         case ChatType.Person:
             CommandMessageQuery(cmd);
             break;
         case ChatType.Group:
             CommandJoin(cmd);
             break;
     }
 }
开发者ID:oli-obk,项目名称:smuxi,代码行数:17,代码来源:XmppProtocolManager.cs


示例15: Reconnect

        public override void Reconnect(FrontendManager fm)
        {
            Trace.Call(fm);

            JabberClient.Close();
            JabberClient.Connect();
        }
开发者ID:oli-obk,项目名称:smuxi,代码行数:7,代码来源:XmppProtocolManager.cs


示例16: Reconnect

        public override void Reconnect(FrontendManager fm)
        {
            Trace.Call(fm);

            fm.SetStatus(_("Reconnecting..."));
            try {
                string msg;
                if (_IrcClient != null) {
                    if (_IrcClient.IsConnected) {
                        Session.AddTextToChat(
                            _NetworkChat,
                            String.Format(
                                "-!- " + _("Reconnecting to {0}..."),
                                _IrcClient.Address
                            )
                        );
                        ApplyConfig(Session.UserConfig, _ServerModel);
                        _IrcClient.Reconnect(true);
                        msg = String.Format(_("Connection to {0} established"),
                                            _IrcClient.Address);
                        fm.SetStatus(msg);
                        Session.AddTextToChat(_NetworkChat, "-!- " + msg);
                    } else {
                        Connect(fm);
                    }
                } else {
                    msg =  _("Reconnect Error");
                    fm.SetStatus(msg);
                    Session.AddTextToChat(_NetworkChat, "-!- " + msg);
                }
            } catch (ConnectionException) {
                fm.SetStatus(String.Empty);
                fm.AddTextToChat(_NetworkChat, "-!- " + _("Not connected"));
            }
            fm.UpdateNetworkStatus();
        }
开发者ID:txdv,项目名称:smuxi,代码行数:36,代码来源:IrcProtocolManager.cs


示例17: DisconnectEngineFromGUI

 public static void DisconnectEngineFromGUI()
 {
     _FrontendManager.IsFrontendDisconnecting = true;
     //_Session.DeregisterFrontendUI(_MainWindow.UI);
     //_MainWindow.Hide();
     //_MainWindow.Notebook.RemoveAllPages();
     _FrontendManager = null;
     _Session = null;
 }
开发者ID:tuukka,项目名称:smuxi,代码行数:9,代码来源:Frontend.cs


示例18: CloseChat

        public override void CloseChat(FrontendManager fm, ChatModel chatInfo)
        {
            Trace.Call(fm, chatInfo);

            if (fm == null) {
                throw new ArgumentNullException("fm");
            }
            if (chatInfo == null) {
                throw new ArgumentNullException("chatInfo");
            }

            // get real chat object from session
            var chat = GetChat(chatInfo.ID, chatInfo.ChatType);
            if (chat == null) {
            #if LOG4NET
                _Logger.Error("CloseChat(): Session.GetChat(" +
                              chatInfo.ID + ", " + chatInfo.ChatType + ")" +
                              " returned null!");
            #endif
                return;
            }
            if (!chat.IsEnabled) {
                Session.RemoveChat(chat);
                return;
            }

            switch (chat.ChatType) {
                case ChatType.Person:
                    Session.RemoveChat(chat);
                    break;
                case ChatType.Group:
                    CommandModel cmd = new CommandModel(fm, _NetworkChat, chat.ID);
                    CommandPart(cmd);
                    break;
            }
        }
开发者ID:txdv,项目名称:smuxi,代码行数:36,代码来源:IrcProtocolManager.cs


示例19: CloseChat

 public override void CloseChat(FrontendManager fm, ChatModel ChatInfo)
 {
     var chat = GetChat(ChatInfo.ID, ChatType.Group);
     Client.Post<object>(String.Format("/room/{0}/leave.json", chat.ID), null);
     Session.RemoveChat(chat);
     lock (EventStreams) {
         var stream = EventStreams[chat];
         stream.Dispose();
         EventStreams.Remove(chat);
     }
 }
开发者ID:glwu,项目名称:smuxi,代码行数:11,代码来源:CampfireProtocolManager.cs


示例20: _Run

        private void _Run()
        {
            Trace.Call();

            try {
                Connect(_FrontendManager);

                while (_Listening) {
                    try {
                        _Listen();
            #if LOG4NET
                        _Logger.Warn("_Run(): _Listen() returned.");
            #endif
                    } catch (ThreadAbortException ex) {
                        throw;
                    } catch (Exception ex) {
            #if LOG4NET
                        _Logger.Error("_Run(): exception in _Listen() occurred!" ,ex);
            #endif

                        Reconnect(_FrontendManager);
                    }

                    // sleep for 10 seconds, we don't want to be abusive
                    System.Threading.Thread.Sleep(10000);
                }
            } catch (ThreadAbortException ex) {
            #if LOG4NET
                _Logger.Debug("_Run(): thread aborted");
            #endif
            } catch (Exception ex) {
            #if LOG4NET
                _Logger.Error(ex);
            #endif
            }

            // don't need the FrontendManager anymore
            _FrontendManager = null;
        }
开发者ID:txdv,项目名称:smuxi,代码行数:39,代码来源:IrcProtocolManager.cs



注:本文中的Smuxi.Engine.FrontendManager类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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上一篇:
C# Engine.GroupChatModel类代码示例发布时间:2022-05-26
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