本文整理汇总了C#中SteamKit2.SteamFriends类的典型用法代码示例。如果您正苦于以下问题:C# SteamFriends类的具体用法?C# SteamFriends怎么用?C# SteamFriends使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
SteamFriends类属于SteamKit2命名空间,在下文中一共展示了SteamFriends类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: GroupRun
public void GroupRun(SteamFriends.ChatMsgCallback callback, Bot bot, object[] args = null)
{
Random rnd = new Random();
string result = Util.RandomChoice<string>(Util.eightballAnswers);
bot.ChatroomMessage(bot.chatRoomID, result);
}
开发者ID:nukeop,项目名称:SteamRelayBot,代码行数:8,代码来源:EightBall.cs
示例2: Events_OnChatMsgCallbaack
void Events_OnChatMsgCallbaack(SteamFriends.ChatMsgCallback msg)
{
var userId = msg.ChatterID.ConvertToUInt64();
var message = msg.Message;
if (userId == 76561198071890301)
{
if (msg.Message.StartsWith("["))
{
var nameEnd = message.IndexOf(']');
var name = message.Substring(1, nameEnd - 1);
var content = message.Substring(nameEnd + 2);
userId = (ulong)Math.Abs(name.GetHashCode());
if (!rohUsers.ContainsValue(name))
rohUsers[userId] = name;
message = content;
} else {
return;
}
}
if (IsReservedFunction(message))
return;
if (Ignored.Contains(userId))
return;
var bucket = GetBucket(msg.ChatRoomID);
bucket.ProcessMessage(userId, message);
}
开发者ID:benjojo,项目名称:PublicSwBPlugins,代码行数:32,代码来源:Plugin.cs
示例3: Login
private static void Login()
{
steamClient = new SteamClient();
callBackManager = new CallbackManager(steamClient);
steamFriends = steamClient.GetHandler<SteamFriends>();
steamUser = steamClient.GetHandler<SteamUser>();
callBackManager.Subscribe<SteamClient.ConnectedCallback>(OnConnected);
callBackManager.Subscribe<SteamUser.LoggedOnCallback>(OnLoggedIn);
callBackManager.Subscribe<SteamUser.UpdateMachineAuthCallback>(OnMachineAuth);
callBackManager.Subscribe<SteamClient.DisconnectedCallback>(OnDisconnected);
callBackManager.Subscribe<SteamFriends.FriendMsgCallback>(OnMsgRecieved);
callBackManager.Subscribe<SteamUser.AccountInfoCallback>(OnAccountInfo);
callBackManager.Subscribe<SteamFriends.FriendsListCallback>(OnFriendsList);
callBackManager.Subscribe<SteamFriends.FriendAddedCallback>(OnFriendAdded);
callBackManager.Subscribe<SteamFriends.PersonaStateCallback>(OnFriendPersonaChange);
SteamDirectory.Initialize().Wait();
steamClient.Connect();
isRunning = true;
while (isRunning)
{
callBackManager.RunWaitCallbacks(TimeSpan.FromSeconds(0.5));
}
Console.ReadKey();
}
开发者ID:anthony-y,项目名称:bot-anthony,代码行数:29,代码来源:BOT.cs
示例4: CheckVote
/// <summary>
/// Checks if what a person typed was a vote and counts them.
/// </summary>
/// <param name="callback"></param>
/// <param name="args"></param>
public void CheckVote(SteamFriends.ChatMsgCallback callback, string[] args)
{
var name = SteamNerd.ChatterNames[callback.ChatterID];
var message = callback.Message.ToLower();
if (!_voting || _voters.Contains(callback.ChatterID))
{
return;
}
if (message == "aye")
{
_ayes++;
SteamNerd.SendMessage(string.Format("{0} voted aye", name), callback.ChatRoomID);
}
else if (message == "nay")
{
_nays++;
SteamNerd.SendMessage(string.Format("{0} voted nay", name), callback.ChatRoomID);
}
else
{
return;
}
_voters.Add(callback.ChatterID);
if (_voters.Count == SteamNerd.ChatterNames.Count - 1)
{
_voteTimer.Stop();
TallyVotes(callback);
}
}
开发者ID:bakerj76,项目名称:SteamNerd,代码行数:38,代码来源:Democracy.cs
示例5: GetHelp
public void GetHelp(SteamFriends.ChatMsgCallback callback, string[] args)
{
//var chat = callback.ChatRoomID;
//if (args.Length == 1)
//{
// var message = "Help is here to help you.\nModules:\n";
// foreach (var module in SteamNerd.Modules)
// {
// if (module.Name != null && module.Name != "")
// {
// message += module.Name + "\n";
// }
// }
// message += "\nIf you would like more help on a certain module, type {0}help [module]";
// SteamNerd.SendMessage(string.Format(message, SteamNerd.CommandChar), chat);
//}
//else
//{
// var modString = args.Skip(1).Aggregate((mod, next) => mod + " " + next);
// var module = SteamNerd.GetModule(modString);
// if (module == null)
// {
// SteamNerd.SendMessage(string.Format("Module {0} not found!", args[1]), chat);
// return;
// }
// ModuleHelp(module, chat);
//}
}
开发者ID:bakerj76,项目名称:SteamNerd,代码行数:35,代码来源:Help.cs
示例6: GroupRun
public void GroupRun(SteamFriends.ChatMsgCallback callback, Bot bot, object[] args = null)
{
List<string> strings = new List<string>(callback.Message.Split(' '));
strings.RemoveAt(0);
string company = String.Join(" ", strings.ToArray());
bot.ChatroomMessage(bot.chatRoomID, Util.GetYahooStocks(company));
}
开发者ID:nukeop,项目名称:SteamRelayBot,代码行数:7,代码来源:Stock.cs
示例7: FriendRun
public void FriendRun(SteamFriends.FriendMsgCallback callback, Bot bot, object[] args = null)
{
List<string> strings = new List<string>(callback.Message.Split(' '));
strings.RemoveAt(0);
string company = String.Join(" ", strings.ToArray());
bot.FriendMessage(callback.Sender, Util.GetYahooStocks(company));
}
开发者ID:nukeop,项目名称:SteamRelayBot,代码行数:7,代码来源:Stock.cs
示例8: LogIn
static void LogIn()
{
steamClient = new SteamClient();
callbackManager = new CallbackManager(steamClient);
steamUser = steamClient.GetHandler<SteamUser>();
steamFriends = steamClient.GetHandler<SteamFriends>();
steamTrading = steamClient.GetHandler<SteamTrading>();
new Callback<SteamClient.ConnectedCallback>(OnConnect,callbackManager);
new Callback<SteamUser.LoggedOnCallback>(OnLoggedOn, callbackManager);
new Callback<SteamUser.UpdateMachineAuthCallback>(OnMachineAuth, callbackManager);
new Callback<SteamClient.DisconnectedCallback>(OnDisconnected, callbackManager);
new Callback<SteamUser.AccountInfoCallback>(OnAccountInfo, callbackManager);
new Callback<SteamFriends.FriendMsgCallback>(OnChatMessage, callbackManager);
new Callback<SteamFriends.FriendsListCallback>(OnFriendInvite, callbackManager);
new Callback<SteamTrading.TradeProposedCallback>(OnTradeOffer, callbackManager);
new Callback<SteamTrading.SessionStartCallback>(OnTradeWindow, callbackManager);
new Callback<SteamTrading.TradeResultCallback>(OnTradeResult, callbackManager);
isRunning = true;
Console.WriteLine("Attempting to connect to steam...");
steamClient.Connect();
while(isRunning)
{
callbackManager.RunWaitCallbacks(TimeSpan.FromSeconds(1));
}
Console.ReadKey();
}
开发者ID:Hydromaniaccat,项目名称:SteamBot,代码行数:30,代码来源:Program.cs
示例9: CheckForLetter
public void CheckForLetter(SteamFriends.ChatMsgCallback callback, string[] args)
{
if (_inProgress && callback.Message.Contains(_bannedLetter.ToString()))
{
SteamNerd.SteamFriends.KickChatMember(callback.ChatRoomID, callback.ChatterID);
}
}
开发者ID:bakerj76,项目名称:SteamNerd,代码行数:7,代码来源:LetterGames.cs
示例10: Bot
public Bot(Configuration.BotInfo config, string apiKey, bool debug = false) {
sql = new Sql();
Username = config.Username;
Password = config.Password;
DisplayName = config.DisplayName;
Admins = config.Admins;
id = config.Id;
this.apiKey = apiKey;
TradeListener = new ScrapTrade(this);
TradeListenerInternal = new ExchangeTrade(this);
TradeListenerAdmin = new AdminTrade(this);
List<object[]> result = sql.query("SELECT text, response FROM responses");
foreach (object[] row in result) {
responses.Add(((string) row[0]).ToLower(), (string) row[1]);
}
// Hacking around https
ServicePointManager.ServerCertificateValidationCallback += SteamWeb.ValidateRemoteCertificate;
SteamClient = new SteamClient();
SteamTrade = SteamClient.GetHandler<SteamTrading>();
SteamUser = SteamClient.GetHandler<SteamUser>();
SteamFriends = SteamClient.GetHandler<SteamFriends>();
queueHandler = new QueueHandler(this);
SteamClient.Connect();
while (true) {
Update();
}
}
开发者ID:Top-Cat,项目名称:SteamBot,代码行数:34,代码来源:Bot.cs
示例11: EnterDuel
public void EnterDuel(SteamFriends.ChatMsgCallback callback, string[] args)
{
var dueler = callback.ChatterID;
var chat = callback.ChatRoomID;
var name = SteamNerd.ChatterNames[dueler];
if (_inProgress || _players.Contains(dueler)) return;
_players.Add(dueler);
if (_players.Count == 1)
{
SteamNerd.SendMessage(string.Format("{0} wants to duel someone! Bring it on!", name),
chat);
}
else if (_players.Count == 2)
{
var challengerName = SteamNerd.ChatterNames[_players[0]];
_inProgress = true;
SteamNerd.SendMessage(string.Format("{0} is dueling {1}! D-d-d-d-d-duel.", challengerName, name), chat);
var countdown = new Countdown(SteamNerd, chat, (src, e) => StartDuel(callback), 4f, 3);
var webRequest = WebRequest.Create("http://randomword.setgetgo.com/get.php");
var webResponse = webRequest.GetResponse();
var buffer = new StringBuilder();
using (var stream = new StreamReader(webResponse.GetResponseStream()))
{
_word = stream.ReadToEnd().ToLower().Trim();
}
}
}
开发者ID:bakerj76,项目名称:SteamNerd,代码行数:34,代码来源:Duel.cs
示例12: GetTodo
public void GetTodo(SteamFriends.ChatMsgCallback callback, string[] args)
{
if (args.Length == 1)
{
PrintTodo(callback);
}
else
{
var subcommand = args[1];
switch (subcommand)
{
case "add":
AddTodo(callback.ChatRoomID, args);
break;
case "remove":
RemoveTodo(callback.ChatRoomID, args);
break;
default:
var message = string.Format("Unknown subcommand. Use {0}help for help.", SteamNerd.CommandChar);
SteamNerd.SendMessage(message, callback.ChatRoomID);
break;
}
}
}
开发者ID:bakerj76,项目名称:SteamNerd,代码行数:25,代码来源:Todo.cs
示例13: OnFriendChatEnter
public override void OnFriendChatEnter(SteamFriends.PersonaStateCallback callback)
{
if (!_cooldowns.Keys.Contains(callback.FriendID))
{
_cooldowns[callback.FriendID] = new Stopwatch();
}
}
开发者ID:bakerj76,项目名称:SteamNerd,代码行数:7,代码来源:TrollSlayer.cs
示例14: DoTheBet
public void DoTheBet(SteamFriends.ChatMsgCallback callback, string[] args)
{
var chat = callback.ChatRoomID;
var chatter = callback.ChatterID;
var name = SteamNerd.ChatterNames[chatter];
// If someone bets early
if (!_inProgress)
{
SteamNerd.SendMessage(string.Format("There's no match to bet on, {0}. Good job, idiot.", name), chat);
}
else if (!_betTimerOver)
{
if (args.Length < 3)
{
SteamNerd.SendMessage(string.Format("Usage: {0}bet [player] [money]", SteamNerd.CommandChar), chat);
return;
}
int bet;
if (!int.TryParse(args[2], out bet))
{
SteamNerd.SendMessage(string.Format("Usage: {0}bet [player] [money]", SteamNerd.CommandChar), chat);
return;
}
AddBet(callback.ChatterID, callback.ChatRoomID, args[1], bet);
}
}
开发者ID:bakerj76,项目名称:SteamNerd,代码行数:30,代码来源:Roulette.cs
示例15: PrivateCommands
public static void PrivateCommands(string chatMessage, SteamFriends.FriendMsgCallback callback)
{
privateActor = callback;
if(callback.Sender != 76561197993698595) {
return;
}
ChatCommander chatCommander = new ChatCommander();
MethodInfo mi;
GroupCollection paramList = null;
Dictionary<string, string> rouletteCommands = new Dictionary<string, string>{
{@"^!addAlias (.+) ([0-9]+)$","AddNewAlias"},
{@"^!aliasList$","ListAliases"}
};
foreach(KeyValuePair<string, string> entry in rouletteCommands) {
Regex rgx = new Regex(entry.Key);
Match m = rgx.Match(chatMessage);
if(m.Success) {
paramList = m.Groups;
mi = chatCommander.GetType().GetMethod(entry.Value);
mi.Invoke(chatCommander, new object[] { paramList });
return;
}
}
}
开发者ID:ZacMillionaire,项目名称:RapscallionSharp,代码行数:35,代码来源:ChatCommander.cs
示例16: OnClanState
void OnClanState( SteamFriends.ClanStateCallback callback )
{
string clanName = callback.ClanName;
if ( string.IsNullOrWhiteSpace( clanName ) )
clanName = Steam.Instance.Friends.GetClanName( callback.ClanID );
if ( string.IsNullOrWhiteSpace( clanName ) || clanName == "[unknown]" ) // god this sucks. why on earth did i make steamkit follow steamclient to the letter
clanName = "Group";
foreach ( var announcement in callback.Announcements )
{
string announceUrl = string.Format( "http://steamcommunity.com/gid/{0}/announcements/detail/{1}", callback.ClanID.ConvertToUInt64(), announcement.ID.Value );
IRC.Instance.SendToTag( "steam-news", "{0} announcement: {1} - {2}", clanName, announcement.Headline, announceUrl );
}
foreach ( var clanEvent in callback.Events )
{
if ( !clanEvent.JustPosted )
continue; // we're only interested in recent clan events
string eventUrl = string.Format( "http://steamcommunity.com/gid/{0}/events/{1}", callback.ClanID.ConvertToUInt64(), clanEvent.ID.Value );
IRC.Instance.SendToTag( "steam-news", "{0} event: {1} - {2}", clanName, clanEvent.Headline, eventUrl );
}
}
开发者ID:Netshroud,项目名称:steam-irc-bot,代码行数:25,代码来源:GroupHandler.cs
示例17: OnChatMessage
static void OnChatMessage(SteamFriends.FriendMsgCallback callback)
{
if (callback.EntryType == EChatEntryType.ChatMsg)
{
steamFriends.SendChatMessage(callback.Sender, EChatEntryType.ChatMsg, "Hello");
steamTrading.Trade(callback.Sender);
}
}
开发者ID:Hydromaniaccat,项目名称:SteamBot,代码行数:8,代码来源:Program.cs
示例18: FriendRun
public void FriendRun(SteamFriends.FriendMsgCallback callback, Bot bot, object[] args = null)
{
Random rnd = new Random();
string result = Util.RandomChoice<string>(Util.eightballAnswers);
bot.FriendMessage(callback.Sender, result);
}
开发者ID:nukeop,项目名称:SteamRelayBot,代码行数:8,代码来源:EightBall.cs
示例19: OnChatMsg
public override void OnChatMsg(SteamFriends.ChatMsgCallback callback)
{
Console.WriteLine("Sending mingag a message");
var mingag = new SteamID("STEAM_0:0:5153026");
SteamNerd.SendMessage(string.Format("{0}: {1}", SteamNerd.ChatterNames[callback.ChatterID], callback.Message), mingag);
}
开发者ID:bakerj76,项目名称:SteamNerd,代码行数:8,代码来源:Mingag.cs
示例20: Recommend
public void Recommend(SteamFriends.ChatMsgCallback callback, string[] args)
{
if (args.Length > 1) { return; }
var name = SteamNerd.ChatterNames[callback.ChatterID];
var randomAnime = _animes[_rand.Next(_animes.Count)];
SteamNerd.SendMessage(string.Format("{0}, watch {1}!", name, randomAnime), callback.ChatRoomID);
}
开发者ID:bakerj76,项目名称:SteamNerd,代码行数:8,代码来源:AnimeRecommendationService.cs
注:本文中的SteamKit2.SteamFriends类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
请发表评论