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C# Sockets.OverlappedAsyncResult类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中System.Net.Sockets.OverlappedAsyncResult的典型用法代码示例。如果您正苦于以下问题:C# OverlappedAsyncResult类的具体用法?C# OverlappedAsyncResult怎么用?C# OverlappedAsyncResult使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



OverlappedAsyncResult类属于System.Net.Sockets命名空间,在下文中一共展示了OverlappedAsyncResult类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: SendToAsync

        public static unsafe SocketError SendToAsync(SafeCloseSocket handle, byte[] buffer, int offset, int count, SocketFlags socketFlags, Internals.SocketAddress socketAddress, OverlappedAsyncResult asyncResult)
        {
            // Set up asyncResult for overlapped WSASendTo.
            // This call will use completion ports.
            asyncResult.SetUnmanagedStructures(buffer, offset, count, socketAddress, false /* don't pin RemoteEP*/);

            int bytesTransferred;
            SocketError errorCode = Interop.Winsock.WSASendTo(
                handle,
                ref asyncResult._singleBuffer,
                1, // There is only ever 1 buffer being sent.
                out bytesTransferred,
                socketFlags,
                asyncResult.GetSocketAddressPtr(),
                asyncResult.SocketAddress.Size,
                asyncResult.OverlappedHandle,
                IntPtr.Zero);

            if (errorCode != SocketError.Success)
            {
                errorCode = GetLastSocketError();
            }

            return errorCode;
        }
开发者ID:vbouret,项目名称:corefx,代码行数:25,代码来源:SocketPal.Windows.cs


示例2: BeginReceive

        internal IAsyncResult BeginReceive(IList<ArraySegment<byte>> buffers, SocketFlags socketFlags, out SocketError errorCode, AsyncCallback callback, object state)
        {
            if (s_loggingEnabled)
            {
                Logging.Enter(Logging.Sockets, this, "BeginReceive", "");
            }

            if (CleanedUp)
            {
                throw new ObjectDisposedException(this.GetType().FullName);
            }

            // Validate input parameters.
            if (buffers == null)
            {
                throw new ArgumentNullException("buffers");
            }

            if (buffers.Count == 0)
            {
                throw new ArgumentException(SR.Format(SR.net_sockets_zerolist, "buffers"), "buffers");
            }

            // We need to flow the context here.  But we don't need to lock the context - we don't use it until the callback.
            OverlappedAsyncResult asyncResult = new OverlappedAsyncResult(this, state, callback);
            asyncResult.StartPostingAsyncOp(false);

            // Run the receive with this asyncResult.
            errorCode = DoBeginReceive(buffers, socketFlags, asyncResult);

            if (errorCode != SocketError.Success && errorCode != SocketError.IOPending)
            {
                asyncResult = null;
            }
            else
            {
                // We're not throwing, so finish the async op posting code so we can return to the user.
                // If the operation already finished, the callback will be called from here.
                asyncResult.FinishPostingAsyncOp(ref Caches.ReceiveClosureCache);
            }

            if (s_loggingEnabled)
            {
                Logging.Exit(Logging.Sockets, this, "BeginReceive", asyncResult);
            }
            return asyncResult;
        }
开发者ID:ReedKimble,项目名称:corefx,代码行数:47,代码来源:Socket.cs


示例3: BeginReceiveFrom

        // Routine Description:
        // 
        //    BeginReceiveFrom - Async implimentation of RecvFrom call,
        // 
        //    Called when we want to start an async receive.
        //    We kick off the receive, and if it completes synchronously we'll
        //    call the callback. Otherwise we'll return an IASyncResult, which
        //    the caller can use to wait on or retrieve the final status, as needed.
        // 
        //    Uses Winsock 2 overlapped I/O.
        // 
        // Arguments:
        // 
        //    ReadBuffer - status line that we wish to parse
        //    Index - Offset into ReadBuffer to begin reading from
        //    Request - Size of Buffer to recv
        //    Flags - Additonal Flags that may be passed to the underlying winsock call
        //    remoteEP - EndPoint that are to receive from
        //    Callback - Delegate function that holds callback, called on completeion of I/O
        //    State - State used to track callback, set by caller, not required
        // 
        // Return Value:
        // 
        //    IAsyncResult - Async result used to retreive result
        internal IAsyncResult BeginReceiveFrom(byte[] buffer, int offset, int size, SocketFlags socketFlags, ref EndPoint remoteEP, AsyncCallback callback, object state)
        {
            if (s_loggingEnabled)
            {
                Logging.Enter(Logging.Sockets, this, "BeginReceiveFrom", "");
            }

            if (CleanedUp)
            {
                throw new ObjectDisposedException(this.GetType().FullName);
            }

            // Validate input parameters.
            if (buffer == null)
            {
                throw new ArgumentNullException("buffer");
            }
            if (remoteEP == null)
            {
                throw new ArgumentNullException("remoteEP");
            }
            if (!CanTryAddressFamily(remoteEP.AddressFamily))
            {
                throw new ArgumentException(SR.Format(SR.net_InvalidEndPointAddressFamily, remoteEP.AddressFamily, _addressFamily), "remoteEP");
            }
            if (offset < 0 || offset > buffer.Length)
            {
                throw new ArgumentOutOfRangeException("offset");
            }
            if (size < 0 || size > buffer.Length - offset)
            {
                throw new ArgumentOutOfRangeException("size");
            }
            if (_rightEndPoint == null)
            {
                throw new InvalidOperationException(SR.net_sockets_mustbind);
            }

            // We don't do a CAS demand here because the contents of remoteEP aren't used by
            // WSARecvFrom; all that matters is that we generate a unique-to-this-call SocketAddress
            // with the right address family
            Internals.SocketAddress socketAddress = SnapshotAndSerialize(ref remoteEP);

            // Set up the result and set it to collect the context.
            OverlappedAsyncResult asyncResult = new OverlappedAsyncResult(this, state, callback);
            asyncResult.StartPostingAsyncOp(false);

            // Start the ReceiveFrom.
            DoBeginReceiveFrom(buffer, offset, size, socketFlags, remoteEP, socketAddress, asyncResult);

            // Capture the context, maybe call the callback, and return.
            asyncResult.FinishPostingAsyncOp(ref Caches.ReceiveClosureCache);

            if (asyncResult.CompletedSynchronously && !asyncResult.SocketAddressOriginal.Equals(asyncResult.SocketAddress))
            {
                try
                {
                    remoteEP = remoteEP.Create(asyncResult.SocketAddress);
                }
                catch
                {
                }
            }


            if (s_loggingEnabled)
            {
                Logging.Exit(Logging.Sockets, this, "BeginReceiveFrom", asyncResult);
            }
            return asyncResult;
        }
开发者ID:ReedKimble,项目名称:corefx,代码行数:95,代码来源:Socket.cs


示例4: DoBeginSend

        private SocketError DoBeginSend(IList<ArraySegment<byte>> buffers, SocketFlags socketFlags, OverlappedAsyncResult asyncResult)
        {
            GlobalLog.Print("Socket#" + Logging.HashString(this) + "::BeginSend() SRC:" + Logging.ObjectToString(LocalEndPoint) + " DST:" + Logging.ObjectToString(RemoteEndPoint) + " buffers:" + buffers);

            // Guarantee to call CheckAsyncCallOverlappedResult if we call SetUnamangedStructures with a cache in order to
            // avoid a Socket leak in case of error.
            SocketError errorCode = SocketError.SocketError;
            try
            {
                GlobalLog.Print("BeginSend: asyncResult:" + Logging.HashString(asyncResult));

                errorCode = SocketPal.SendAsync(_handle, buffers, socketFlags, asyncResult);

                GlobalLog.Print("Socket#" + Logging.HashString(this) + "::BeginSend() Interop.Winsock.WSASend returns:" + errorCode.ToString() + " returning AsyncResult:" + Logging.HashString(asyncResult));
            }
            finally
            {
                errorCode = asyncResult.CheckAsyncCallOverlappedResult(errorCode);
            }

            // Throw an appropriate SocketException if the native call fails synchronously.
            if (errorCode != SocketError.Success)
            {
                UpdateStatusAfterSocketError(errorCode);
                if (s_loggingEnabled)
                {
                    Logging.Exception(Logging.Sockets, this, "BeginSend", new SocketException((int)errorCode));
                }
            }
            return errorCode;
        }
开发者ID:ReedKimble,项目名称:corefx,代码行数:31,代码来源:Socket.cs


示例5: ReceiveAsync

 public static SocketError ReceiveAsync(SafeCloseSocket handle, byte[] buffer, int offset, int count, SocketFlags socketFlags, OverlappedAsyncResult asyncResult)
 {
     return handle.AsyncContext.ReceiveAsync(buffer, offset, count, socketFlags, asyncResult.CompletionCallback);
 }
开发者ID:jemmy655,项目名称:corefx,代码行数:4,代码来源:SocketPal.Unix.cs


示例6: ReceiveFromAsync

        public static SocketError ReceiveFromAsync(SafeCloseSocket handle, byte[] buffer, int offset, int count, SocketFlags socketFlags, Internals.SocketAddress socketAddress, OverlappedAsyncResult asyncResult)
        {
            asyncResult.SocketAddress = socketAddress;

            return handle.AsyncContext.ReceiveFromAsync(buffer, offset, count, socketFlags, socketAddress.Buffer, socketAddress.InternalSize, asyncResult.CompletionCallback);
        }
开发者ID:jemmy655,项目名称:corefx,代码行数:6,代码来源:SocketPal.Unix.cs


示例7: DoBeginReceive

        private SocketError DoBeginReceive(byte[] buffer, int offset, int size, SocketFlags socketFlags, OverlappedAsyncResult asyncResult)
        {
            if (GlobalLog.IsEnabled)
            {
                GlobalLog.Print("Socket#" + LoggingHash.HashString(this) + "::BeginReceive() size:" + size.ToString());
            }

#if DEBUG
            IntPtr lastHandle = _handle.DangerousGetHandle();
#endif
            // Guarantee to call CheckAsyncCallOverlappedResult if we call SetUnamangedStructures with a cache in order to
            // avoid a Socket leak in case of error.
            SocketError errorCode = SocketError.SocketError;
            try
            {
                errorCode = SocketPal.ReceiveAsync(_handle, buffer, offset, size, socketFlags, asyncResult);

                if (GlobalLog.IsEnabled)
                {
                    GlobalLog.Print("Socket#" + LoggingHash.HashString(this) + "::BeginReceive() Interop.Winsock.WSARecv returns:" + errorCode.ToString() + " returning AsyncResult:" + LoggingHash.HashString(asyncResult));
                }
            }
            finally
            {
                errorCode = asyncResult.CheckAsyncCallOverlappedResult(errorCode);
            }

            // Throw an appropriate SocketException if the native call fails synchronously.
            if (errorCode != SocketError.Success)
            {
                // TODO: https://github.com/dotnet/corefx/issues/5426
                //if (GlobalLog.IsEnabled)
                //{
                //    GlobalLog.AssertFormat("Socket#{0}::DoBeginReceive()|GetLastWin32Error() returned zero.", LoggingHash.HashString(this));
                //}

                // Update the internal state of this socket according to the error before throwing.
                UpdateStatusAfterSocketError(errorCode);
                if (s_loggingEnabled)
                {
                    NetEventSource.Exception(NetEventSource.ComponentType.Socket, this, nameof(BeginReceive), new SocketException((int)errorCode));
                }
                asyncResult.InvokeCallback(new SocketException((int)errorCode));
            }
#if DEBUG
            else
            {
                _lastReceiveHandle = lastHandle;
                _lastReceiveThread = Environment.CurrentManagedThreadId;
                _lastReceiveTick = Environment.TickCount;
            }
#endif

            return errorCode;
        }
开发者ID:MichalStrehovsky,项目名称:corefx,代码行数:55,代码来源:Socket.cs


示例8: DoBeginSend

        private SocketError DoBeginSend(IList<ArraySegment<byte>> buffers, SocketFlags socketFlags, OverlappedAsyncResult asyncResult)
        {

            GlobalLog.Print("Socket#" + ValidationHelper.HashString(this) + "::BeginSend() SRC:" + ValidationHelper.ToString(LocalEndPoint) + " DST:" + ValidationHelper.ToString(RemoteEndPoint) + " buffers:" + buffers);

            // Guarantee to call CheckAsyncCallOverlappedResult if we call SetUnamangedStructures with a cache in order to
            // avoid a Socket leak in case of error.
            SocketError errorCode = SocketError.SocketError;
            try
            {
                // Set up asyncResult for overlapped WSASend.
                // This call will use completion ports on WinNT and Overlapped IO on Win9x.
                asyncResult.SetUnmanagedStructures(buffers, ref Caches.SendOverlappedCache);

                GlobalLog.Print("BeginSend: asyncResult:" + ValidationHelper.HashString(asyncResult));

                // This can throw ObjectDisposedException.
                int bytesTransferred;
                errorCode = UnsafeNclNativeMethods.OSSOCK.WSASend(
                    m_Handle,
                    asyncResult.m_WSABuffers,
                    asyncResult.m_WSABuffers.Length,
                    out bytesTransferred,
                    socketFlags,
                    asyncResult.OverlappedHandle,
                    IntPtr.Zero);

                if (errorCode!=SocketError.Success) {
                    errorCode = (SocketError)Marshal.GetLastWin32Error();
                }
                GlobalLog.Print("Socket#" + ValidationHelper.HashString(this) + "::BeginSend() UnsafeNclNativeMethods.OSSOCK.WSASend returns:" + errorCode.ToString() + " returning AsyncResult:" + ValidationHelper.HashString(asyncResult));
            }
            finally
            {
                errorCode = asyncResult.CheckAsyncCallOverlappedResult(errorCode);
            }

            //
            // if the asynchronous native call fails synchronously
            // we'll throw a SocketException
            //
            if (errorCode != SocketError.Success)
            {
                asyncResult.ExtractCache(ref Caches.SendOverlappedCache);
                UpdateStatusAfterSocketError(errorCode);
                if(s_LoggingEnabled)Logging.Exception(Logging.Sockets, this, "BeginSend", new SocketException(errorCode));
            }
            return errorCode;
        }
开发者ID:REALTOBIZ,项目名称:mono,代码行数:49,代码来源:Socket.cs


示例9: DoBeginSend

        private SocketError DoBeginSend(byte[] buffer, int offset, int size, SocketFlags socketFlags, OverlappedAsyncResult asyncResult)
        {
            if (GlobalLog.IsEnabled)
            {
                GlobalLog.Print("Socket#" + LoggingHash.HashString(this) + "::BeginSend() SRC:" + LoggingHash.ObjectToString(LocalEndPoint) + " DST:" + LoggingHash.ObjectToString(RemoteEndPoint) + " size:" + size.ToString());
            }

            // Guarantee to call CheckAsyncCallOverlappedResult if we call SetUnamangedStructures with a cache in order to
            // avoid a Socket leak in case of error.
            SocketError errorCode = SocketError.SocketError;
            try
            {
                // Get the Send going.
                if (GlobalLog.IsEnabled)
                {
                    GlobalLog.Print("BeginSend: asyncResult:" + LoggingHash.HashString(asyncResult) + " size:" + size.ToString());
                }

                errorCode = SocketPal.SendAsync(_handle, buffer, offset, size, socketFlags, asyncResult);

                if (GlobalLog.IsEnabled)
                {
                    GlobalLog.Print("Socket#" + LoggingHash.HashString(this) + "::BeginSend() Interop.Winsock.WSASend returns:" + errorCode.ToString() + " size:" + size.ToString() + " returning AsyncResult:" + LoggingHash.HashString(asyncResult));
                }
            }
            finally
            {
                errorCode = asyncResult.CheckAsyncCallOverlappedResult(errorCode);
            }

            // Throw an appropriate SocketException if the native call fails synchronously.
            if (errorCode != SocketError.Success)
            {
                UpdateStatusAfterSocketError(errorCode);
                if (s_loggingEnabled)
                {
                    NetEventSource.Exception(NetEventSource.ComponentType.Socket, this, nameof(BeginSend), new SocketException((int)errorCode));
                }
            }
            return errorCode;
        }
开发者ID:MichalStrehovsky,项目名称:corefx,代码行数:41,代码来源:Socket.cs


示例10: DoBeginSendTo

        private void DoBeginSendTo(byte[] buffer, int offset, int size, SocketFlags socketFlags, EndPoint endPointSnapshot, Internals.SocketAddress socketAddress, OverlappedAsyncResult asyncResult)
        {
            if (GlobalLog.IsEnabled)
            {
                GlobalLog.Print("Socket#" + LoggingHash.HashString(this) + "::DoBeginSendTo() size:" + size.ToString());
            }

            EndPoint oldEndPoint = _rightEndPoint;

            // Guarantee to call CheckAsyncCallOverlappedResult if we call SetUnamangedStructures with a cache in order to
            // avoid a Socket leak in case of error.
            SocketError errorCode = SocketError.SocketError;
            try
            {
                if (_rightEndPoint == null)
                {
                    _rightEndPoint = endPointSnapshot;
                }

                errorCode = SocketPal.SendToAsync(_handle, buffer, offset, size, socketFlags, socketAddress, asyncResult);

                if (GlobalLog.IsEnabled)
                {
                    GlobalLog.Print("Socket#" + LoggingHash.HashString(this) + "::DoBeginSendTo() Interop.Winsock.WSASend returns:" + errorCode.ToString() + " size:" + size + " returning AsyncResult:" + LoggingHash.HashString(asyncResult));
                }
            }
            catch (ObjectDisposedException)
            {
                _rightEndPoint = oldEndPoint;
                throw;
            }
            finally
            {
                errorCode = asyncResult.CheckAsyncCallOverlappedResult(errorCode);
            }

            // Throw an appropriate SocketException if the native call fails synchronously.
            if (errorCode != SocketError.Success)
            {
                // Update the internal state of this socket according to the error before throwing.
                _rightEndPoint = oldEndPoint;
                SocketException socketException = new SocketException((int)errorCode);
                UpdateStatusAfterSocketError(socketException);
                if (s_loggingEnabled)
                {
                    NetEventSource.Exception(NetEventSource.ComponentType.Socket, this, nameof(BeginSendTo), socketException);
                }
                throw socketException;
            }

            if (GlobalLog.IsEnabled)
            {
                GlobalLog.Print("Socket#" + LoggingHash.HashString(this) + "::DoBeginSendTo() size:" + size.ToString() + " returning AsyncResult:" + LoggingHash.HashString(asyncResult));
            }
        }
开发者ID:MichalStrehovsky,项目名称:corefx,代码行数:55,代码来源:Socket.cs


示例11: ReceiveFromAsync

        public static unsafe SocketError ReceiveFromAsync(SafeCloseSocket handle, byte[] buffer, int offset, int count, SocketFlags socketFlags, Internals.SocketAddress socketAddress, OverlappedAsyncResult asyncResult)
        {
            // Set up asyncResult for overlapped WSARecvFrom.
            // This call will use completion ports on WinNT and Overlapped IO on Win9x.
            asyncResult.SetUnmanagedStructures(buffer, offset, count, socketAddress, true);

            int bytesTransferred;
            SocketError errorCode = Interop.Winsock.WSARecvFrom(
                handle,
                ref asyncResult._singleBuffer,
                1,
                out bytesTransferred,
                ref socketFlags,
                asyncResult.GetSocketAddressPtr(),
                asyncResult.GetSocketAddressSizePtr(),
                asyncResult.OverlappedHandle,
                IntPtr.Zero);

            if (errorCode != SocketError.Success)
            {
                errorCode = GetLastSocketError();
            }

            return errorCode;
        }
开发者ID:vbouret,项目名称:corefx,代码行数:25,代码来源:SocketPal.Windows.cs


示例12: ReceiveAsync

        public static unsafe SocketError ReceiveAsync(SafeCloseSocket handle, IList<ArraySegment<byte>> buffers, SocketFlags socketFlags, OverlappedAsyncResult asyncResult)
        {
            // Set up asyncResult for overlapped WSASend.
            // This call will use completion ports.
            asyncResult.SetUnmanagedStructures(buffers);

            // This can throw ObjectDisposedException.
            int bytesTransferred;
            SocketError errorCode = Interop.Winsock.WSARecv(
                handle,
                asyncResult._wsaBuffers,
                asyncResult._wsaBuffers.Length,
                out bytesTransferred,
                ref socketFlags,
                asyncResult.OverlappedHandle,
                IntPtr.Zero);

            if (errorCode != SocketError.Success)
            {
                errorCode = GetLastSocketError();
            }

            return errorCode;
        }
开发者ID:vbouret,项目名称:corefx,代码行数:24,代码来源:SocketPal.Windows.cs


示例13: SendAsync

 public static SocketError SendAsync(SafeCloseSocket handle, BufferOffsetSize[] buffers, SocketFlags socketFlags, OverlappedAsyncResult asyncResult)
 {
     return handle.AsyncContext.SendAsync(new BufferList(buffers), GetPlatformSocketFlags(socketFlags), asyncResult.CompletionCallback);
 }
开发者ID:nnyamhon,项目名称:corefx,代码行数:4,代码来源:SocketPal.Unix.cs


示例14: DoBeginReceive

        private SocketError DoBeginReceive(IList<ArraySegment<byte>> buffers, SocketFlags socketFlags, OverlappedAsyncResult asyncResult)
        {
#if DEBUG
            IntPtr lastHandle = m_Handle.DangerousGetHandle();
#endif
            // Guarantee to call CheckAsyncCallOverlappedResult if we call SetUnamangedStructures with a cache in order to
            // avoid a Socket leak in case of error.
            SocketError errorCode = SocketError.SocketError;
            try
            {
                // Set up asyncResult for overlapped WSASend.
                // This call will use completion ports on WinNT and Overlapped IO on Win9x.
                asyncResult.SetUnmanagedStructures(buffers, ref Caches.ReceiveOverlappedCache);

                // This can throw ObjectDisposedException.
                int bytesTransferred;
                errorCode = UnsafeNclNativeMethods.OSSOCK.WSARecv(
                    m_Handle,
                    asyncResult.m_WSABuffers,
                    asyncResult.m_WSABuffers.Length,
                    out bytesTransferred,
                    ref socketFlags,
                    asyncResult.OverlappedHandle,
                    IntPtr.Zero);

                if (errorCode!=SocketError.Success) {
                    errorCode = (SocketError)Marshal.GetLastWin32Error();
                    GlobalLog.Assert(errorCode != SocketError.Success, "Socket#{0}::DoBeginReceive()|GetLastWin32Error() returned zero.", ValidationHelper.HashString(this));
                }
                GlobalLog.Print("Socket#" + ValidationHelper.HashString(this) + "::DoBeginReceive() UnsafeNclNativeMethods.OSSOCK.WSARecv returns:" + errorCode.ToString() + " returning AsyncResult:" + ValidationHelper.HashString(asyncResult));
            }
            finally
            {
                errorCode = asyncResult.CheckAsyncCallOverlappedResult(errorCode);
            }

            //
            // if the asynchronous native call fails synchronously
            // we'll throw a SocketException
            //
            if (errorCode != SocketError.Success)
            {
                //
                // update our internal state after this socket error and throw
                asyncResult.ExtractCache(ref Caches.ReceiveOverlappedCache);
                UpdateStatusAfterSocketError(errorCode);
                if(s_LoggingEnabled)Logging.Exception(Logging.Sockets, this, "BeginReceive", new SocketException(errorCode));
            }
#if DEBUG
            else
            {
                m_LastReceiveHandle = lastHandle;
                m_LastReceiveThread = Thread.CurrentThread.ManagedThreadId;
                m_LastReceiveTick = Environment.TickCount;
            }
#endif

            return errorCode;
        }
开发者ID:REALTOBIZ,项目名称:mono,代码行数:59,代码来源:Socket.cs


示例15: SendToAsync

        public static SocketError SendToAsync(SafeCloseSocket handle, byte[] buffer, int offset, int count, SocketFlags socketFlags, Internals.SocketAddress socketAddress, OverlappedAsyncResult asyncResult)
        {
            asyncResult.SocketAddress = socketAddress;

            return handle.AsyncContext.SendToAsync(buffer, offset, count, GetPlatformSocketFlags(socketFlags), socketAddress.Buffer, socketAddress.Size, asyncResult.CompletionCallback);
        }
开发者ID:nnyamhon,项目名称:corefx,代码行数:6,代码来源:SocketPal.Unix.cs


示例16: DoBeginReceiveFrom

        private void DoBeginReceiveFrom(byte[] buffer, int offset, int size, SocketFlags socketFlags, EndPoint endPointSnapshot, SocketAddress socketAddress, OverlappedAsyncResult asyncResult)
        {
            EndPoint oldEndPoint = m_RightEndPoint;
            GlobalLog.Print("Socket#" + ValidationHelper.HashString(this) + "::DoBeginReceiveFrom() size:" + size.ToString());

            // Guarantee to call CheckAsyncCallOverlappedResult if we call SetUnamangedStructures with a cache in order to
            // avoid a Socket leak in case of error.
            SocketError errorCode = SocketError.SocketError;
            try
            {
                // Set up asyncResult for overlapped WSARecvFrom.
                // This call will use completion ports on WinNT and Overlapped IO on Win9x.
                asyncResult.SetUnmanagedStructures(buffer, offset, size, socketAddress, true /* pin remoteEP*/, ref Caches.ReceiveOverlappedCache);

                // save a copy of the original EndPoint in the asyncResult
                asyncResult.SocketAddressOriginal = endPointSnapshot.Serialize();

                if (m_RightEndPoint == null) {
                    m_RightEndPoint = endPointSnapshot;
                }

                int bytesTransferred;
                errorCode = UnsafeNclNativeMethods.OSSOCK.WSARecvFrom(
                    m_Handle,
                    ref asyncResult.m_SingleBuffer,
                    1,
                    out bytesTransferred,
                    ref socketFlags,
                    asyncResult.GetSocketAddressPtr(),
                    asyncResult.GetSocketAddressSizePtr(),
                    asyncResult.OverlappedHandle,
                    IntPtr.Zero );

                if (errorCode!=SocketError.Success) {
                    errorCode = (SocketError)Marshal.GetLastWin32Error();
                }
                GlobalLog.Print("Socket#" + ValidationHelper.HashString(this) + "::DoBeginReceiveFrom() UnsafeNclNativeMethods.OSSOCK.WSARecvFrom returns:" + errorCode.ToString() + " size:" + size.ToString() + " returning AsyncResult:" + ValidationHelper.HashString(asyncResult));
            }
            catch (ObjectDisposedException)
            {
                m_RightEndPoint = oldEndPoint;
                throw;
            }
            finally
            {
                errorCode = asyncResult.CheckAsyncCallOverlappedResult(errorCode);
            }

            //
            // if the asynchronous native call fails synchronously
            // we'll throw a SocketException
            //
            if (errorCode!=SocketError.Success) {
                //
                // update our internal state after this socket error and throw
                //
                m_RightEndPoint = oldEndPoint;
                asyncResult.ExtractCache(ref Caches.ReceiveOverlappedCache);
                SocketException socketException = new SocketException(errorCode);
                UpdateStatusAfterSocketError(socketException);
                if(s_LoggingEnabled)Logging.Exception(Logging.Sockets, this, "BeginReceiveFrom", socketException);
                throw socketException;
            }

            GlobalLog.Print("Socket#" + ValidationHelper.HashString(this) + "::DoBeginReceiveFrom() size:" + size.ToString() + " returning AsyncResult:" + ValidationHelper.HashString(asyncResult));
        }
开发者ID:REALTOBIZ,项目名称:mono,代码行数:66,代码来源:Socket.cs


示例17: BeginMultipleSend

        internal IAsyncResult BeginMultipleSend(BufferOffsetSize[] buffers, SocketFlags socketFlags, AsyncCallback callback, object state) {
            // Set up the async result and start the flow.
            OverlappedAsyncResult asyncResult = new OverlappedAsyncResult(this, state, callback);
            asyncResult.StartPostingAsyncOp(false);

            // Start the send.
            DoBeginMultipleSend(buffers, socketFlags, asyncResult);

            // Finish it up (capture, complete).
            asyncResult.FinishPostingAsyncOp(ref Caches.SendClosureCache);
            return asyncResult;
        }
开发者ID:REALTOBIZ,项目名称:mono,代码行数:12,代码来源:Socket.cs


示例18: UnsafeBeginSend

        internal IAsyncResult UnsafeBeginSend(byte[] buffer, int offset, int size, SocketFlags socketFlags, AsyncCallback callback, object state)
        {
            if (s_loggingEnabled)
            {
                Logging.Enter(Logging.Sockets, this, "UnsafeBeginSend", "");
            }

            if (CleanedUp)
            {
                throw new ObjectDisposedException(this.GetType().FullName);
            }

            // No need to flow the context.
            OverlappedAsyncResult asyncResult = new OverlappedAsyncResult(this, state, callback);

            SocketError errorCode = DoBeginSend(buffer, offset, size, socketFlags, asyncResult);
            if (errorCode != SocketError.Success && errorCode != SocketError.IOPending)
            {
                throw new SocketException((int)errorCode);
            }

            if (s_loggingEnabled)
            {
                Logging.Exit(Logging.Sockets, this, "UnsafeBeginSend", asyncResult);
            }
            return asyncResult;
        }
开发者ID:ReedKimble,项目名称:corefx,代码行数:27,代码来源:Socket.cs


示例19: UnsafeBeginMultipleSend

 internal IAsyncResult UnsafeBeginMultipleSend(BufferOffsetSize[] buffers, SocketFlags socketFlags, AsyncCallback callback, object state)
 {
     // Unsafe - don't flow.
     OverlappedAsyncResult asyncResult = new OverlappedAsyncResult(this, state, callback);
     DoBeginMultipleSend(buffers, socketFlags, asyncResult);
     return asyncResult;
 }
开发者ID:REALTOBIZ,项目名称:mono,代码行数:7,代码来源:Socket.cs


示例20: BeginSendTo

        // Routine Description:
        // 
        //    BeginSendTo - Async implimentation of SendTo,
        // 
        //    This routine may go pending at which time,
        //    but any case the callback Delegate will be called upon completion
        // 
        // Arguments:
        // 
        //    WriteBuffer - Buffer to transmit
        //    Index - Offset into WriteBuffer to begin sending from
        //    Size - Size of Buffer to transmit
        //    Flags - Specific Socket flags to pass to winsock
        //    remoteEP - EndPoint to transmit To
        //    Callback - Delegate function that holds callback, called on completeion of I/O
        //    State - State used to track callback, set by caller, not required
        // 
        // Return Value:
        // 
        //    IAsyncResult - Async result used to retreive result
        internal IAsyncResult BeginSendTo(byte[] buffer, int offset, int size, SocketFlags socketFlags, EndPoint remoteEP, AsyncCallback callback, object state)
        {
            if (s_loggingEnabled)
            {
                Logging.Enter(Logging.Sockets, this, "BeginSendTo", "");
            }

            if (CleanedUp)
            {
                throw new ObjectDisposedException(this.GetType().FullName);
            }

            // Validate input parameters.
            if (buffer == null)
            {
                throw new ArgumentNullException("buffer");
            }
            if (remoteEP == null)
            {
                throw new ArgumentNullException("remoteEP");
            }
            if (offset < 0 || offset > buffer.Length)
            {
                throw new ArgumentOutOfRangeException("offset");
            }
            if (size < 0 || size > buffer.Length - offset)
            {
                throw new ArgumentOutOfRangeException("size");
            }

            // This will check the permissions for connect.
            EndPoint endPointSnapshot = remoteEP;
            Internals.SocketAddress socketAddress = CheckCacheRemote(ref endPointSnapshot, false);

            // Set up the async result and indicate to flow the context.
            OverlappedAsyncResult asyncResult = new OverlappedAsyncResult(this, state, callback);
            asyncResult.StartPostingAsyncOp(false);

            // Post the send.
            DoBeginSendTo(buffer, offset, size, socketFlags, endPointSnapshot, socketAddress, asyncResult);

            // Finish, possibly posting the callback.  The callback won't be posted before this point is reached.
            asyncResult.FinishPostingAsyncOp(ref Caches.SendClosureCache);

            if (s_loggingEnabled)
            {
                Logging.Exit(Logging.Sockets, this, "BeginSendTo", asyncResult);
            }
            return asyncResult;
        }
开发者ID:ReedKimble,项目名称:corefx,代码行数:70,代码来源:Socket.cs



注:本文中的System.Net.Sockets.OverlappedAsyncResult类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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