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C# Sockets.UdpClient类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中System.Net.Sockets.UdpClient的典型用法代码示例。如果您正苦于以下问题:C# UdpClient类的具体用法?C# UdpClient怎么用?C# UdpClient使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



UdpClient类属于System.Net.Sockets命名空间,在下文中一共展示了UdpClient类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: serverLoop

        protected void serverLoop()
        {
            Trace.WriteLine("Waiting for UDP messages.");
            listener = new UdpClient(UDP_PORT);
            IPEndPoint groupEP = new IPEndPoint(IPAddress.Any, UDP_PORT);
            byte[] receive_byte_array;

            bool running = true;
            while (running)
            {
                try
                {
                    receive_byte_array = listener.Receive(ref groupEP);
                    if (receive_byte_array.Length != 2)
                    {
                        Trace.WriteLine("Invalid UDP message received. Ignored message!");
                        continue;
                    }

                    Trace.WriteLine("Upp fan speed message received.");
                    int fan = receive_byte_array[0];
                    byte speed = receive_byte_array[1];
                    fanControlDataObject.setPinSpeed(fan, speed, true);
                }
                catch
                {
                    running = false;
                }
            }
        }
开发者ID:futjikato,项目名称:ArduinoFanControl,代码行数:30,代码来源:FanUdpServer.cs


示例2: IPEndPoint

        /*
        // TODO: Асинхронная отправка! Или не нужно?
        /// <summary>
        /// Отправить единичное сообщение на единичный хост
        /// </summary>
        /// <param name="text">Текст сообщения</param>
        // internal static void SendMessage(string RemoteHost, string text)
        {
            TcpClient client = null;
            NetworkStream networkStream = null;
            try
            {
                IPEndPoint localEndPoint = new IPEndPoint(IPAddress.Any, 12000);
                // TODO : заменить 127.0.0.1 на что-то более верное
                // TODO: добавить динамическое выделение портов (из пула свободных портов)
                // получатель сообщения при
                IPEndPoint remoteEndPoint = new IPEndPoint(IPAddress.Parse(RemoteHost), 11000);
                // TODO :забить номера портов в настройки
                client = new TcpClient(localEndPoint);

                client.Connect(remoteEndPoint);

                networkStream = client.GetStream();
                byte[] sendBytes = Encoding.UTF8.GetBytes(text);
                networkStream.Write(sendBytes, 0, sendBytes.Length);
                byte[] bytes = new byte[client.ReceiveBufferSize];
                networkStream.Read(bytes, 0, client.ReceiveBufferSize);
                string returnData = Encoding.UTF8.GetString(bytes);
                //MessageBox.Show(returnData);
            }
            catch (Exception e)
            {
                MessageBox.Show(e.Message);
            }
            finally
            {
                if (networkStream != null) networkStream.Close();
                if (client!=null) client.Close();

            }

        }
        */
        // реализаця с UDP
        internal static void SendMessage(string RemoteHost, string text)
        {
            UdpClient client = null;
            try
            {
                IPEndPoint localEndPoint = new IPEndPoint(IPAddress.Any, 12000);

                // получатель сообщения при
                IPEndPoint remoteEndPoint = new IPEndPoint(IPAddress.Parse(RemoteHost), 11000);
                // TODO :забить номера портов в настройки
                client = new UdpClient(localEndPoint);

                byte[] sendBytes = Encoding.ASCII.GetBytes(text);
                networkStream.Write(sendBytes, 0, sendBytes.Length);
                byte[] bytes = new byte[client.ReceiveBufferSize];
                networkStream.Read(bytes, 0, client.ReceiveBufferSize);
                string returnData = Encoding.UTF8.GetString(bytes);
                //MessageBox.Show(returnData);
            }
            catch (Exception e)
            {
                MessageBox.Show(e.Message);
            }
            finally
            {
                if (networkStream != null) networkStream.Close();
                if (client != null) client.Close();

            }
        }
开发者ID:IlyichTrue,项目名称:NetSend,代码行数:74,代码来源:NetworkBasic.cs


示例3: ServerContext

        public ServerContext(int port, int maxclients, ref List<string> TextStack, string OwnIP)
        {
            BeginSendUdpServerCallback = new AsyncCallback(OnBeginSendUdpServerCallbackFinished);
            ServerMessage = System.Text.Encoding.ASCII.GetBytes("OK:" + OwnIP);

            UdpServer = new UdpClient(new IPEndPoint(IPAddress.Any, 8011)); //da bei xp fehler

            UdpServer.JoinMulticastGroup(BroadcastServer.Address);

            UdpServer.BeginSend(ServerMessage, ServerMessage.Length, BroadcastServer, BeginSendUdpServerCallback, null);

            MaxClients = maxclients;

            Ip = IPAddress.Any;
            this.Port = port;

            listener = new TcpListener(Ip, Port);
            Clients = new List<ClientContext>(MaxClients);

            listener.Start();

            BeginAcceptSocketCallback = new AsyncCallback(OnClientConnected);

            this.TextStack = TextStack;
        }
开发者ID:janis2013,项目名称:TextVerteilerServerDns,代码行数:25,代码来源:ServerContext.cs


示例4: Find

        private void Find()
        {
            try
            {
                Cursor = Cursors.WaitCursor;

                byte[] dnsQuery;
                byte[] dnsReply;
                UdpClient dnsClient = new UdpClient(textBoxDnsServer.Text, 53);

                dnsQuery = MakeQuery(DateTime.Now.Millisecond * 60,
                    textBoxDomain.Text);

                dnsClient.Send(dnsQuery, dnsQuery.Length);

                IPEndPoint ipEndPoint = null;
                dnsReply = dnsClient.Receive(ref ipEndPoint);

                richTextBoxMXServers.Text = MakeResponse(dnsReply, textBoxDomain.Text);
            }
            catch (SocketException ex)
            {
                MessageBox.Show(ex.Message, "Error",
                    MessageBoxButtons.OK, MessageBoxIcon.Error);
            }
            finally
            {
                Cursor = Cursors.Default;
            }
        }
开发者ID:vic-alexiev,项目名称:TrafficDissector,代码行数:30,代码来源:DnsMXForm.cs


示例5: UdpClientAdapter

        public UdpClientAdapter(UdpClient udpClient)
        {
            if (udpClient == null)
                throw new ArgumentNullException("udpClient");

            _udpClient = udpClient;
        }
开发者ID:baminmru,项目名称:vodopad-ip-server,代码行数:7,代码来源:UdpClientAdapter.cs


示例6: Connect

        // Connect for receiving messages
        public bool Connect(int localPort)
        {
            Disconnect();
            receiveDone.Reset();
            // Connect to a local port.
            try
            {
                localEP = new IPEndPoint(IPAddress.Any, localPort);

                // Create a UDP Client.
                clientReceive = new System.Net.Sockets.UdpClient(localEP);

                if (ConnectedStateChanged != null) ConnectedStateChanged(this, new ConnectedStateChangedEventArgs(true));

                // Setup the receiver client thread
                receiverTask = new Thread(ReceiverLoop);
                receiverTask.Start();

                // Signal that the connection has been made.
                connectDone.Set();
            }
            catch (Exception e)
            {
                Disconnect();
                //
                Console.WriteLine(e.ToString());
            }

            return IsConnected;
        }
开发者ID:Bounz,项目名称:HomeGenie,代码行数:31,代码来源:UdpClient.cs


示例7: Send

        public override void Send(string serverHostName, string serverIpAddress, int serverPort, string message)
        {
            var ipAddress = IPAddress.Parse(serverIpAddress);
            IPEndPoint ipEndPoint = new IPEndPoint(ipAddress, serverPort);

            using(UdpClient udpClient = new UdpClient()){
                var gzipMessage = GzipMessage(message);

                if (MaxChunkSize < gzipMessage.Length)
                {
                    var chunkCount = gzipMessage.Length / MaxChunkSize + 1;
                    var messageId = GenerateMessageId(serverHostName);
                    for (int i = 0; i < chunkCount; i++)
                    {
                        var messageChunkPrefix = CreateChunkedMessagePart(messageId, i, chunkCount);
                        var skip = i * MaxChunkSize;
                        var messageChunkSuffix = gzipMessage.Skip(skip).Take(MaxChunkSize).ToArray<byte>();

                        var messageChunkFull = new byte[messageChunkPrefix.Length + messageChunkSuffix.Length];
                        messageChunkPrefix.CopyTo(messageChunkFull, 0);
                        messageChunkSuffix.CopyTo(messageChunkFull, messageChunkPrefix.Length);

                        udpClient.Send(messageChunkFull, messageChunkFull.Length, ipEndPoint);
                    }
                }
                else
                {
                    udpClient.Send(gzipMessage, gzipMessage.Length, ipEndPoint);
                }
            }
        }
开发者ID:garethky,项目名称:gelf4net,代码行数:31,代码来源:UdpTransport.cs


示例8: listen

 private void listen()
 {
     UdpClient uc = new UdpClient(9527);//udp协议添加端口号
     while (true)
     {
         IPEndPoint ipep = new IPEndPoint(IPAddress.Any,0);//将网络端点转化为ip地址 和端口号
         byte[] bmsg = uc.Receive(ref ipep);//返回有远程主机发出的udp数据报
         string msg = Encoding.Default.GetString(bmsg);//将字节转化为文本
         string[] s = msg.Split('|');//元素分隔
         if(s.Length != 4)
         {
             continue;
         }
         if(s[0]=="LOGIN")
           {
               Friend friend=new Friend();
               int curIndex = Convert.ToInt32(s[2]);
               if (curIndex<0 || curIndex>=this.ilHeadImages.Images.Count)
                  {
                      curIndex = 0;
                  }
               friend.HeadImageIndex =curIndex;
               friend.NickName = s[1];
               friend.Shuoshuo=s[3];
               object[] pars=new object[1];
               pars[0]=friend;
               this.Invoke(new delAddFriend(this.addUcf),pars[0]);
           }
     }
 }
开发者ID:hytczhoumingxing,项目名称:ct,代码行数:30,代码来源:feigou.cs


示例9: StopUDPClient

 /// <summary>
 /// Stops the UDP client.
 /// </summary>
 /// <param name="udpClient">The UDP client.</param>
 public static void StopUDPClient(UdpClient udpClient)
 {
     if (udpClient != null)
     {
         udpClient.Close();
     }
 }
开发者ID:andreigec,项目名称:ANDREICSLIB,代码行数:11,代码来源:Networking.cs


示例10: CreateListener

		public static IObservable<UdpReceiveResult> CreateListener(IPAddress remoteAddress, int port)
		{
			if (remoteAddress == null) throw new ArgumentNullException(nameof(remoteAddress));
			if (port < 0 || port > 65535) throw new ArgumentOutOfRangeException(nameof(port), port, null);

			IPHostEntry host = Dns.GetHostEntry(Dns.GetHostName());

			var remoteIPBytes = remoteAddress.GetAddressBytes();
			var localAddress =
				host.AddressList.FirstOrDefault(ip =>
				ip.AddressFamily == remoteAddress.AddressFamily
				&& ip.GetAddressBytes().Take(3).SequenceEqual(remoteIPBytes.Take(3)));

			if (localAddress == null)
				throw new InvalidOperationException(string.Format(CultureInfo.CurrentCulture, Resources.ExceptionMessages.Net_NoInterfaceInSameNetwork, remoteAddress, port));

			var localEndPoint = new IPEndPoint(localAddress, port);
			var remoteEndPoint = new IPEndPoint(remoteAddress, port);

			return Observable.Using(
				() =>
				{
					var client = new UdpClient { ExclusiveAddressUse = false };
					client.Client.Bind(localEndPoint);
					client.Connect(remoteEndPoint.Address, 0);
					return client;
				},
				client => Observable.While(() => client.Client.Connected, Observable.FromAsync(client.ReceiveAsync)));
		}
开发者ID:slorion,项目名称:nlight,代码行数:29,代码来源:UdpConnection.cs


示例11: Send

 public int Send(string sourceIp, string targetIp, int udpPort, TimeSpan delay, TimeSpan duration, List<string> source)
 {
     var start = DateTime.UtcNow;
     var localCounter = 0;
     using (var UC = new UdpClient(new IPEndPoint(IPAddress.Parse(sourceIp), 0)))
     {
         while (DateTime.UtcNow < start.Add(duration))
         {
             var txtMsg = source[localCounter % source.Count];
             var msg = Encoding.ASCII.GetBytes(txtMsg);
             var defMatch = SyslogParser.DefaultParser.Match(txtMsg);
             var privalMatch = defMatch.Groups["PRIVAL"].Value.Trim();
             var prival = int.Parse(privalMatch);
             var sent = new SimpleTxSyslog()
             {
                 Sev = (Severity)Enum.ToObject(typeof(Severity), prival & 0x7),
                 Fac = (Facility)Enum.ToObject(typeof(Facility), prival >> 3),
                 Message = defMatch.Groups["MESSAGE"].Value.Trim(),
             };
             this.SentList.Add(sent);
             UC.Send(msg, msg.Length, targetIp, udpPort);
             localCounter++;
             Thread.Sleep(delay);
         }
     }
     return localCounter;
 }
开发者ID:Reactive-Extensions,项目名称:Tx,代码行数:27,代码来源:SyslogSender.cs


示例12: Main

        static void Main(string[] args)
        {
            System.Net.Sockets.UdpClient sock = new System.Net.Sockets.UdpClient();
            IPEndPoint iep = new IPEndPoint(IPAddress.Parse("129.241.187.44"), 20004);

            Console.WriteLine("Enter message");
            string userinput = Console.ReadLine();
            byte[] data = Encoding.ASCII.GetBytes(userinput);
            sock.Send(data, data.Length, iep);
            sock.Close();

            Console.WriteLine("Message sent.");



            System.Net.Sockets.UdpClient server = new System.Net.Sockets.UdpClient(20004);
            IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);
            byte[] recvdata = new byte[1024];
            recvdata = server.Receive(ref sender);
            server.Close();
            string stringData = Encoding.ASCII.GetString(recvdata, 0, recvdata.Length);
            Console.WriteLine("Response from " + sender.Address + Environment.NewLine + "Message: " + stringData);
            Console.ReadLine();

        }
开发者ID:lepaulse,项目名称:TTK4145-SANNTIDSPROGR-VAAR-2016,代码行数:25,代码来源:Program.cs


示例13: TestConnectAsync_Success

		public void TestConnectAsync_Success()
		{
			var endPoint = new IPEndPoint( IPAddress.Loopback, 57319 );

			var listener = new UdpClient( endPoint );
			try
			{
				using ( var target = new UdpClientTransportManager( new RpcClientConfiguration() ) )
				using ( var result = target.ConnectAsync( endPoint ) )
				{
					Assert.That( result.Wait( TimeSpan.FromSeconds( 1 ) ) );
					try
					{
						var transport = result.Result;
						Assert.That( transport.BoundSocket, Is.Not.Null );
						Assert.That( ( transport as UdpClientTransport ).RemoteEndPoint, Is.EqualTo( endPoint ) );
					}
					finally
					{
						result.Result.Dispose();
					}
				}
			}
			finally
			{
				listener.Close();
			}
		}
开发者ID:Indifer,项目名称:Test,代码行数:28,代码来源:UdpClientTransportManagerTest.cs


示例14: HardwareReadout

        private void HardwareReadout()
        {
            try
            {
                //Creates a UdpClient for reading incoming data.
                UdpClient receivingUdpClient = new UdpClient(_poort);
                //Creates an IPEndPoint to record the IP Address and port number of the sender.
                // The IPEndPoint will allow you to read datagrams sent from any source.
                IPEndPoint RemoteIpEndPoint = new IPEndPoint(IPAddress.Any, 0);

                while (true)
                {
                    byte[] receivedData = receivingUdpClient.Receive(ref RemoteIpEndPoint); // Blocking untill new data

                    if (NewData != null)
                    {
                        // Synchroon
                        NewData(receivedData);

                        // Asynchroon
                        //Task.Factory.StartNew(() => NewData(receivedData));
                    }

                }

            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.ToString(), "Receiver error");
            }
        }
开发者ID:jeremysiebers,项目名称:Siebwalde-Source,代码行数:31,代码来源:Receiver.cs


示例15: Send

 public void Send(byte[] datagram, int bytes, IPEndPoint ipEndPoint)
 {
     using (var udpClient = new UdpClient())
     {
         udpClient.Send(datagram, bytes, ipEndPoint);
     }
 }
开发者ID:daffers,项目名称:Gelf4NLog,代码行数:7,代码来源:UdpTransportClient.cs


示例16: Listen

        public void Listen()
        {
            using (var udpClient = new UdpClient(_listenPort))
            {
                _listen = true;
                var remoteEp = new IPEndPoint(IPAddress.Any, _listenPort);
                while (_listen)
                {
                    var data = udpClient.Receive(ref remoteEp);
                    if (data.Length <= 0)
                    {
                        continue;
                    }

                    if (_messageQueue.Count > _messageFloodLimit) //Overflow
                    {
                        continue;
                    }

                    var rawMessage = new RawMessage()
                    {
                        Port = remoteEp.Port,
                        IpAddress = remoteEp.Address,
                        Message = System.Text.Encoding.UTF8.GetString(data)
                    };

                    _messageQueue.Enqueue(rawMessage);
                }

                udpClient.Close();
            }
        }
开发者ID:hammonjj,项目名称:UDPLog,代码行数:32,代码来源:UdpListener.cs


示例17: Connect

        private void Connect(IPEndPoint endPoint, int inputDeviceNumber, INetworkChatCodec codec)
        {
            waveIn = new WaveIn();
            waveIn.BufferMilliseconds = 50;
            waveIn.DeviceNumber = inputDeviceNumber;
            waveIn.WaveFormat = codec.RecordFormat;
            waveIn.DataAvailable += waveIn_DataAvailable;
            waveIn.StartRecording();

            udpSender = new UdpClient();
            udpListener = new UdpClient();

            // To allow us to talk to ourselves for test purposes:
            // http://stackoverflow.com/questions/687868/sending-and-receiving-udp-packets-between-two-programs-on-the-same-computer
            udpListener.Client.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
            udpListener.Client.Bind(endPoint);

            udpSender.Connect(endPoint);

            waveOut = new WaveOut();
            waveProvider = new BufferedWaveProvider(codec.RecordFormat);
            waveOut.Init(waveProvider);
            waveOut.Play();

            connected = true;
            var state = new ListenerThreadState { Codec = codec, EndPoint = endPoint };
            ThreadPool.QueueUserWorkItem(ListenerThread, state);
        }
开发者ID:LibertyLocked,项目名称:NAudio,代码行数:28,代码来源:NetworkChatPanel.cs


示例18: ServerUDPTunnel

 public ServerUDPTunnel(ServerPlayer player)
 {
     // enstablish an Connection
     this.player = player;
     udp = new UdpClient(new IPEndPoint(IPAddress.Any, Server.instance.UDPStartPort + (int)player.id));
     udp.BeginReceive(onReceive, null);
 }
开发者ID:andrefsantos,项目名称:gta-iv-multiplayer,代码行数:7,代码来源:ServerUDPTunnel.cs


示例19: startListen

        private bool startListen()
        {
            try
            {
                if (tcpListener == null)
                    tcpListener = new TcpListener(IPAddress.Any, tcpPort);

                if (udpClient == null || udpClosed)
                {
                    udpClient = new UdpClient(udpPort);
                    //udpClient = new UdpClient(udpPort, AddressFamily.InterNetwork);
                    udpClosed = false;
                }

                if (udpListenThread == null || !udpListenThread.IsAlive)
                {
                    udpListenThread = new Thread(new ThreadStart(listenForUdpClients));
                    udpListenThread.IsBackground = true;
                    udpListenThread.Start();
                }
                if (tcpListenThread == null || !tcpListenThread.IsAlive)
                {
                    tcpListenThread = new Thread(new ThreadStart(listenForTcpClients));
                    tcpListenThread.IsBackground = true;
                    tcpListenThread.Start();
                }
                Trace.WriteLine("Server started on TCP-Port: " + tcpPort + " and UDP-Port: " + udpPort);
                return true;
            }
            catch
            {
                Trace.WriteLine("Couldn't start server on Tcp-Port: " + tcpPort + " and Udp-Port: " + udpPort);
                return false;
            }
        }
开发者ID:TeamCDG,项目名称:LocalChat,代码行数:35,代码来源:Peer.cs


示例20: IPhoneSensor

        public IPhoneSensor(int port)
        {
            recievingUdpClient = new UdpClient(port);
            RemoteIpEndPoint = new IPEndPoint(IPAddress.Any, 0);

            calibrateGPS(34.1064,-117.7119);
        }
开发者ID:bchasnov,项目名称:Jaguar_Competition,代码行数:7,代码来源:IPhoneSensor.cs



注:本文中的System.Net.Sockets.UdpClient类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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