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Python uistuff.keep函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Python中pychess.System.uistuff.keep函数的典型用法代码示例。如果您正苦于以下问题:Python keep函数的具体用法?Python keep怎么用?Python keep使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了keep函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。

示例1: __init__

    def __init__ (self, widgets):
        # Init 'auto save" checkbutton
        def checkCallBack (*args):
            checkbox = widgets["autoSave"]
            widgets["autosave_grid"].set_property("sensitive", checkbox.get_active())
        conf.notify_add("autoSave", checkCallBack)
        widgets["autoSave"].set_active(False)
        uistuff.keep(widgets["autoSave"], "autoSave")
        checkCallBack()

        default_path = os.path.expanduser("~")
        autoSavePath = conf.get("autoSavePath", default_path)
        conf.set("autoSavePath", autoSavePath)

        auto_save_chooser_dialog = Gtk.FileChooserDialog(_("Select auto save path"), None, Gtk.FileChooserAction.SELECT_FOLDER,
            (Gtk.STOCK_CANCEL, Gtk.ResponseType.CANCEL, Gtk.STOCK_OPEN, Gtk.ResponseType.OK))
        auto_save_chooser_button = Gtk.FileChooserButton.new_with_dialog(auto_save_chooser_dialog)
        auto_save_chooser_button.set_current_folder(autoSavePath)

        widgets["savePathChooserDock"].add(auto_save_chooser_button)
        auto_save_chooser_button.show()

        def select_auto_save(button):
            new_directory = auto_save_chooser_dialog.get_filename()
            if new_directory != autoSavePath:
                conf.set("autoSavePath", new_directory)

        auto_save_chooser_button.connect("current-folder-changed", select_auto_save)

        conf.set("autoSaveFormat", conf.get("autoSaveFormat", "pychess"))
        uistuff.keep(widgets["autoSaveFormat"], "autoSaveFormat")

        uistuff.keep(widgets["saveEmt"], "saveEmt")
        uistuff.keep(widgets["saveEval"], "saveEval")
        uistuff.keep(widgets["saveOwnGames"], "saveOwnGames")
开发者ID:sally0813,项目名称:pychess,代码行数:35,代码来源:preferencesDialog.py


示例2: __init__

    def __init__(self, widgets, connection):
        self.connection = connection

        self.viewspanel = ViewsPanel(self.connection)
        self.channelspanel = ChannelsPanel(self.connection)
        self.adj = self.channelspanel.get_vadjustment()
        self.infopanel = InfoPanel(self.connection)
        self.chatbox = Gtk.Paned()
        self.chatbox.add1(self.channelspanel)

        notebook = Gtk.Notebook()
        notebook.append_page(self.viewspanel, Gtk.Label(_("Chat")))
        notebook.append_page(self.infopanel, Gtk.Label(_("Info")))
        self.chatbox.add2(notebook)

        self.panels = [self.viewspanel, self.channelspanel, self.infopanel]
        self.viewspanel.connect('channel_content_Changed',
                                self.channelspanel.channel_Highlight, id)

        self.channelspanel.connect('conversationAdded',
                                   self.onConversationAdded)
        self.channelspanel.connect('conversationRemoved',
                                   self.onConversationRemoved)
        self.channelspanel.connect('conversationSelected',
                                   self.onConversationSelected)
        self.channelspanel.connect('focus_in_event', self.focus_in, self.adj)

        for panel in self.panels:
            panel.show_all()
            panel.start()

        uistuff.keep(self.chatbox, "chat_paned_position", first_value=100)
开发者ID:bboutkov,项目名称:pychess,代码行数:32,代码来源:ChatWindow.py


示例3: __init__

    def __init__(self):
        GObject.GObject.__init__(self)
        self.widgets = tasker_widgets
        tasker = self.widgets["internetGameTasker"]
        tasker.unparent()
        self.add(tasker)

        if ICLogon.dialog is None:
            ICLogon.dialog = ICLogon.ICLogon()

        liststore = Gtk.ListStore(str)
        liststore.append(["FICS"])
        liststore.append(["ICC"])
        self.ics_combo = self.widgets["ics_combo"]
        self.ics_combo.set_model(liststore)
        renderer_text = Gtk.CellRendererText()
        self.ics_combo.pack_start(renderer_text, True)
        self.ics_combo.add_attribute(renderer_text, "text", 0)
        self.ics_combo.connect("changed", ICLogon.dialog.on_ics_combo_changed)
        self.ics_combo.set_active(conf.get("ics_combo"))

        self.widgets["connectButton"].connect("clicked", self.connectClicked)
        self.widgets["opendialog2"].connect("clicked", self.openDialogClicked)

        self.widgets["startIcon"].set_from_pixbuf(big_start)

        uistuff.keep(self.widgets["ics_combo"], "ics_combo")
        uistuff.keep(self.widgets["autoLogin"], "autoLogin")
开发者ID:leogregianin,项目名称:pychess,代码行数:28,代码来源:TaskerManager.py


示例4: __init__

    def __init__(self, widgets):

        conf.set("firstName", conf.get("firstName", conf.username))
        conf.set("secondName", conf.get("secondName", _("Guest")))

        # Give to uistuff.keeper

        for key in (
            "firstName",
            "secondName",
            "showEmt",
            "showEval",
            "hideTabs",
            "faceToFace",
            "showCords",
            "showCaptured",
            "figuresInNotation",
            "fullAnimation",
            "moveAnimation",
            "noAnimation",
        ):
            uistuff.keep(widgets[key], key)

        # Options on by default
        for key in ("autoRotate", "fullAnimation", "showBlunder"):
            uistuff.keep(widgets[key], key, first_value=True)
开发者ID:systemovich,项目名称:pychess,代码行数:26,代码来源:preferencesDialog.py


示例5: __init__

    def __init__(self):
        #GObject.GObject.__init__(self,0,0,0,0)
        GObject.GObject.__init__(self)
        self.widgets = widgets = uistuff.GladeWidgets("taskers.glade")
        tasker = widgets["newGameTasker"]
        tasker.unparent()
        self.add(tasker)

        combo = ToggleComboBox()
        combo.addItem(_("White"), get_pixbuf("glade/white.png"))
        combo.addItem(_("Black"), get_pixbuf("glade/black.png"))
        combo.addItem(_("Random"), get_pixbuf("glade/random.png"))
        combo.setMarkup("<b>", "</b>")
        widgets["colorDock"].add(combo)
        uistuff.keep(combo, "newgametasker_colorcombo")
        widgets['yourColorLabel'].set_mnemonic_widget(combo)

        # We need to wait until after engines have been discovered, to init the
        # playerCombos. We use connect_after to make sure, that newGameDialog
        # has also had time to init the constants we share with them.
        self.playerCombo = ToggleComboBox()
        widgets["opponentDock"].add(self.playerCombo)
        discoverer.connect_after("all_engines_discovered",
                                 self.__initPlayerCombo, widgets)
        widgets['opponentLabel'].set_mnemonic_widget(self.playerCombo)

        def on_skill_changed(scale):
            pix = newGameDialog.skillToIconLarge[int(scale.get_value())]
            widgets["skillImage"].set_from_pixbuf(pix)

        widgets["skillSlider"].connect("value-changed", on_skill_changed)
        on_skill_changed(widgets["skillSlider"])

        widgets["startButton"].connect("clicked", self.startClicked)
        self.widgets["opendialog1"].connect("clicked", self.openDialogClicked)
开发者ID:vaj25,项目名称:pychess,代码行数:35,代码来源:TaskerManager.py


示例6: __init__

    def __init__(self):
        self.connection = None
        self.lounge = None
        self.canceled = False
        self.cids = defaultdict(list)
        self.widgets = uistuff.GladeWidgets("fics_logon.glade")
        uistuff.keepWindowSize("fics_logon",
                               self.widgets["fics_logon"],
                               defaultPosition=uistuff.POSITION_GOLDEN)
        self.widgets["fics_logon"].connect(
            'key-press-event',
            lambda w, e: e.keyval == Gdk.KEY_Escape and w.hide())

        def on_logOnAsGuest_toggled(check):
            names = get_user_names()
            self.widgets["nameEntry"].set_text(names[1] if check.get_active()
                                               else names[0])
            self.widgets["passwordLabel"].set_sensitive(not check.get_active())
            self.widgets["passEntry"].set_sensitive(not check.get_active())

        self.widgets["logOnAsGuest"].connect("toggled",
                                             on_logOnAsGuest_toggled)
        uistuff.keep(self.widgets["logOnAsGuest"], "asGuestCheck")

        as_guest = self.widgets["logOnAsGuest"]

        def user_name_get_value(entry):
            names = get_user_names()
            if as_guest.get_active():
                text = "%s|%s" % (names[0], entry.get_text())
            else:
                text = "%s|%s" % (entry.get_text(), names[1])
            return text

        def user_name_set_value(entry, value):
            names = get_user_names(value=value)
            if as_guest.get_active():
                entry.set_text(names[1])
            else:
                entry.set_text(names[0])

        uistuff.keep(self.widgets["nameEntry"], "usernameEntry",
                     user_name_get_value, user_name_set_value)
        uistuff.keep(self.widgets["passEntry"], "passwordEntry")
        uistuff.keep(self.widgets["hostEntry"], "hostEntry")
        uistuff.keep(self.widgets["autoLogin"], "autoLogin")
        self.infobar = Gtk.InfoBar()
        self.infobar.set_message_type(Gtk.MessageType.WARNING)
        # self.widgets["messagePanelHBox"].pack_start(self.infobar,
        #    expand=False, fill=False)
        self.widgets["messagePanelHBox"].pack_start(self.infobar, False, False,
                                                    0)
        self.widgets["cancelButton"].connect("clicked", self.onCancel, True)
        self.widgets["stopButton"].connect("clicked", self.onCancel, False)
        self.widgets["createNewButton"].connect("clicked", self.onCreateNew)
        self.widgets["connectButton"].connect("clicked", self.onConnectClicked)

        self.widgets["progressbar"].set_show_text(True)
开发者ID:CarbonFixer,项目名称:pychess,代码行数:58,代码来源:ICLogon.py


示例7: __initTimeRadio

    def __initTimeRadio(cls, name, id, radiobutton, configImage, defmin,
                        defgain):
        # minSpin = Gtk.SpinButton(Gtk.Adjustment(1,1,240,1))
        minSpin = Gtk.SpinButton()
        minSpin.set_adjustment(Gtk.Adjustment(1, 0, 240, 1))
        # gainSpin = Gtk.SpinButton(Gtk.Adjustment(0,-60,60,1))
        gainSpin = Gtk.SpinButton()
        gainSpin.set_adjustment(Gtk.Adjustment(0, -60, 60, 1))
        setattr(cls, "%s_min" % id, minSpin)
        setattr(cls, "%s_gain" % id, gainSpin)
        uistuff.keep(minSpin, "%s min" % id, first_value=defmin)
        uistuff.keep(gainSpin, "%s gain" % id, first_value=defgain)

        table = Gtk.Table(2, 2)
        table.props.row_spacing = 3
        table.props.column_spacing = 12
        label = Gtk.Label(label=_("Minutes:"))
        label.props.xalign = 0
        table.attach(label, 0, 1, 0, 1)
        table.attach(minSpin, 1, 2, 0, 1)
        label = Gtk.Label(label=_("Gain:"))
        label.props.xalign = 0
        table.attach(label, 0, 1, 1, 2)
        table.attach(gainSpin, 1, 2, 1, 2)
        alignment = Gtk.Alignment.new(1, 1, 1, 1)
        alignment.set_padding(6, 6, 12, 12)
        alignment.add(table)
        ImageMenu.switchWithImage(configImage, alignment)

        def updateString(spin):
            minutes = minSpin.get_value_as_int()
            gain = gainSpin.get_value_as_int()
            if gain > 0:
                radiobutton.set_label(
                    _("%(name)s %(minutes)d min + %(gain)d sec/move") % {
                        'name': name,
                        'minutes': minutes,
                        'gain': gain
                    })
            elif gain < 0:
                radiobutton.set_label(
                    _("%(name)s %(minutes)d min %(gain)d sec/move") % {
                        'name': name,
                        'minutes': minutes,
                        'gain': gain
                    })
            else:
                radiobutton.set_label(_("%(name)s %(minutes)d min") % {
                    'name': name,
                    'minutes': minutes
                })

        minSpin.connect("value-changed", updateString)
        gainSpin.connect("value-changed", updateString)
        updateString(None)
开发者ID:TPNguyen,项目名称:pychess,代码行数:55,代码来源:newGameDialog.py


示例8: __init__

    def __init__ (self, widgets):

        conf.set("firstName", conf.get("firstName", conf.username))
        conf.set("secondName", conf.get("secondName", _("Guest")))
        
        # Give to uistuff.keeper
        
        for key in ("firstName", "secondName",
                    "hideTabs", "autoRotate", "faceToFace", "showCords", "figuresInNotation", "autoCallFlag",
                    "fullAnimation", "moveAnimation", "noAnimation"):
            uistuff.keep(widgets[key], key)
开发者ID:jskurka,项目名称:PyChess-Learning-Module,代码行数:11,代码来源:preferencesDialog.py


示例9: __init__

    def __init__ (self, widgets):
        self.themes = self.discover_themes()
        store = Gtk.ListStore(GdkPixbuf.Pixbuf, str)
        
        for theme in self.themes:
            pngfile = "%s/%s.png" % (addDataPrefix("pieces"), theme)
        
            if isfile(pngfile):
                pixbuf = GdkPixbuf.Pixbuf.new_from_file(pngfile)
                store.append((pixbuf, theme))
            else:
                print("WARNING: No piece theme preview icons found. Please run create_theme_preview.sh !")
                break

        iconView = widgets["pieceTheme"]
        iconView.set_model(store)
        iconView.set_pixbuf_column(0)
        iconView.set_text_column(1)
        
        #############################################
        # Hack to fix spacing problem in iconview
        # http://stackoverflow.com/questions/14090094/what-causes-the-different-display-behaviour-for-a-gtkiconview-between-different
        def keep_size(crt, *args):
            crt.handler_block(crt_notify)
            crt.set_property('width', 40)
            crt.handler_unblock(crt_notify)

        crt, crp = iconView.get_cells()
        crt_notify = crt.connect('notify', keep_size)
        #############################################

        def _get_active(iconview):
            model = iconview.get_model()
            selected = iconview.get_selected_items()
            
            if len(selected) == 0:
                return conf.get("pieceTheme", "Pychess")
            
            indices = selected[0].get_indices()
            if indices:
                i = indices[0]
                theme = model[i][1]
                Pieces.set_piece_theme(theme)
                return theme
        
        def _set_active(iconview, value):
            try:
                index = self.themes.index(value)
            except ValueError:
                index = 0
            iconview.select_path(Gtk.TreePath(index,))
                
        uistuff.keep(widgets["pieceTheme"], "pieceTheme", _get_active,
                     _set_active, "Pychess")
开发者ID:oldstylejoe,项目名称:pychess-timed,代码行数:54,代码来源:preferencesDialog.py


示例10: __init__

    def __init__(self, widgets):
        # Init 'auto save" checkbutton
        def checkCallBack(_):
            """ :Description: Sets the various option based on user interaction with the
                checkboxes in the gui
            """

            checkbox = widgets["autoSave"]
            widgets["autosave_grid"].set_property("sensitive",
                                                  checkbox.get_active())

        conf.notify_add("autoSave", checkCallBack)
        widgets["autoSave"].set_active(False)
        uistuff.keep(widgets["autoSave"], "autoSave")
        checkCallBack(_)

        default_path = os.path.expanduser("~")
        self.auto_save_path = conf.get("autoSavePath", default_path)
        conf.set("autoSavePath", self.auto_save_path)

        auto_save_chooser_dialog = Gtk.FileChooserDialog(
            _("Select auto save path"), None,
            Gtk.FileChooserAction.SELECT_FOLDER,
            (Gtk.STOCK_CANCEL, Gtk.ResponseType.CANCEL, Gtk.STOCK_OPEN,
             Gtk.ResponseType.OK))
        auto_save_chooser_button = Gtk.FileChooserButton.new_with_dialog(
            auto_save_chooser_dialog)
        auto_save_chooser_button.set_current_folder(self.auto_save_path)

        widgets["savePathChooserDock"].add(auto_save_chooser_button)
        auto_save_chooser_button.show()

        def selectAutoSave(_):
            """ :Description: Sets the auto save path for stored games if it
                has changed since last time

                :signal: Activated on receiving the 'current-folder-changed' signal
            """
            new_directory = auto_save_chooser_dialog.get_filename()
            if new_directory != self.auto_save_path:
                conf.set("autoSavePath", new_directory)

        auto_save_chooser_button.connect("current-folder-changed", selectAutoSave)

        conf.set("autoSaveFormat", conf.get("autoSaveFormat", "pychess"))
        uistuff.keep(widgets["autoSaveFormat"], "autoSaveFormat")

        uistuff.keep(widgets["saveEmt"], "saveEmt")
        uistuff.keep(widgets["saveEval"], "saveEval")
        uistuff.keep(widgets["saveOwnGames"], "saveOwnGames")
开发者ID:CarbonFixer,项目名称:pychess,代码行数:50,代码来源:preferencesDialog.py


示例11: __initPlayerCombo

    def __initPlayerCombo(self, discoverer, widgets):
        combo = self.playerCombo
        uistuff.createCombo(combo, newGameDialog.playerItems[0])
        if combo.get_active() < 0:
            combo.set_active(1)
            uistuff.keep(self.playerCombo, "newgametasker_playercombo")

            def on_playerCombobox_changed(widget):
                widgets["skillSlider"].props.visible = widget.get_active() > 0

            combo.connect("changed", on_playerCombobox_changed)

            uistuff.keep(widgets["skillSlider"], "taskerSkillSlider")
            widgets["skillSlider"].set_no_show_all(True)
            on_playerCombobox_changed(self.playerCombo)
开发者ID:leogregianin,项目名称:pychess,代码行数:15,代码来源:TaskerManager.py


示例12: __init__

    def __init__(self, widgets):

        # Give to uistuff.keeper
        for key in conf.DEFAULTS["General"]:
            # widgets having special getter/setter
            if key in ("ana_combobox", "inv_ana_combobox", "pieceTheme", "board_style", "board_frame"):
                continue

            try:
                if widgets[key] is not None:
                    uistuff.keep(widgets[key], key)
            except AttributeError:
                print("GeneralTab AttributeError", key, conf.DEFAULTS["General"][key])
            except TypeError:
                print("GeneralTab TypeError", key, conf.DEFAULTS["General"][key])
开发者ID:leogregianin,项目名称:pychess,代码行数:15,代码来源:preferencesDialog.py


示例13: __initPlayerCombo

 def __initPlayerCombo (self, discoverer, widgets):
     combo = self.playerCombo
     for image, name in newGameDialog.smallPlayerItems[0]:
         combo.addItem(name, image)
     combo.label.set_ellipsize(pango.ELLIPSIZE_MIDDLE)
     combo.setMarkup("<b>", "</b>")
     combo.active = 1
     uistuff.keep(self.playerCombo, "newgametasker_playercombo")
     
     def on_playerCombobox_changed (widget, event):
         widgets["skillSlider"].props.visible = widget.active > 0
     combo.connect("changed", on_playerCombobox_changed)
     uistuff.keep(widgets["skillSlider"], "taskerSkillSlider")
     widgets["skillSlider"].set_no_show_all(True)
     on_playerCombobox_changed(self.playerCombo, None)
开发者ID:jskurka,项目名称:PyChess-Learning-Module,代码行数:15,代码来源:TaskerManager.py


示例14: __initPlayerCombo

    def __initPlayerCombo (self, discoverer, widgets):       
        combo = self.playerCombo
        combo.update(newGameDialog.smallPlayerItems[0])
        if combo.active < 0:
            combo.label.set_ellipsize(Pango.EllipsizeMode.MIDDLE)
            combo.setMarkup("<b>", "</b>")
            combo.active = 1
            uistuff.keep(self.playerCombo, "newgametasker_playercombo")

            def on_playerCombobox_changed (widget, event):              
                widgets["skillSlider"].props.visible = widget.active > 0
            combo.connect("changed", on_playerCombobox_changed)
        
            uistuff.keep(widgets["skillSlider"], "taskerSkillSlider")
            widgets["skillSlider"].set_no_show_all(True)
            on_playerCombobox_changed(self.playerCombo, None)
开发者ID:Alex-Linhares,项目名称:pychess,代码行数:16,代码来源:TaskerManager.py


示例15: __init__

    def __init__ (self, widgets):
        
        conf.set("pieceTheme", conf.get("pieceTheme", "pychess"))

        self.themes = self.discover_themes()
        
        store = gtk.ListStore(gtk.gdk.Pixbuf, str)
        
        for theme in self.themes:
            pngfile = "%s/%s.png" % (addDataPrefix("pieces"), theme)
        
            if isfile(pngfile):
                pixbuf = gtk.gdk.pixbuf_new_from_file(pngfile)
                store.append((pixbuf, theme))
            else:
                print "WARNING: No piece theme preview icons find. Run create_theme_preview.sh !"
                break

        iconView = widgets["pieceTheme"]
        
        iconView.set_model(store)
        iconView.set_pixbuf_column(0)
        iconView.set_text_column(1)
        
        def _get_active(iconview):
            model = iconview.get_model()
            selected = iconview.get_selected_items()
            
            if len(selected) == 0:
                return conf.get("pieceTheme", "pychess")
            
            i = selected[0][0]
            theme = model[i][1]
            Pieces.set_piece_theme(theme)
            return theme
        
        def _set_active(iconview, value):
            try:
                index = self.themes.index(value)
            except ValueError:
                index = 0
            iconview.select_path((index,))
                
        uistuff.keep (widgets["pieceTheme"], "pieceTheme", _get_active, _set_active)
开发者ID:btrent,项目名称:knave,代码行数:44,代码来源:preferencesDialog.py


示例16: load

    def load(self, widgets, connection, lounge):
        self.connection = connection

        # deferred imports to not slow down PyChess starting up
        from pychess.widgets.ViewsPanel import ViewsPanel
        from pychess.widgets.InfoPanel import InfoPanel
        from pychess.widgets.ChannelsPanel import ChannelsPanel

        self.viewspanel = ViewsPanel(self.connection)
        self.channelspanel = ChannelsPanel(self.connection)
        self.adj = self.channelspanel.get_vadjustment()
        self.infopanel = InfoPanel(self.connection)

        self.chatbox = Gtk.Paned()
        __widget__ = self.chatbox

        self.chatbox.add1(self.channelspanel)

        notebook = Gtk.Notebook()
        notebook.append_page(self.viewspanel, Gtk.Label(_("Chat")))
        notebook.append_page(self.infopanel, Gtk.Label(_("Info")))
        self.chatbox.add2(notebook)

        self.panels = [self.viewspanel, self.channelspanel, self.infopanel]
        self.viewspanel.connect('channel_content_Changed',
                                self.channelspanel.channel_Highlight, id)

        self.channelspanel.connect('conversationAdded',
                                   self.onConversationAdded)
        self.channelspanel.connect('conversationRemoved',
                                   self.onConversationRemoved)
        self.channelspanel.connect('conversationSelected',
                                   self.onConversationSelected)
        self.channelspanel.connect('focus_in_event', self.focus_in, self.adj)

        for panel in self.panels:
            panel.show_all()
            panel.start()
        self.chatbox.show_all()

        uistuff.keep(self.chatbox, "chat_paned_position")

        return __widget__
开发者ID:leogregianin,项目名称:pychess,代码行数:43,代码来源:ChatPanel.py


示例17: __init__

    def __init__(self):
        GObject.GObject.__init__(self)
        self.widgets = widgets = uistuff.GladeWidgets("taskers.glade")
        tasker = widgets["newGameTasker"]
        tasker.unparent()
        self.add(tasker)

        startButton = self.widgets["startButton"]
        startButton.set_name("startButton")
        combo = Gtk.ComboBox()
        uistuff.createCombo(combo, [
            (get_pixbuf("glade/white.png"), _("White")),
            (get_pixbuf("glade/black.png"), _("Black")),
            (get_pixbuf("glade/random.png"), _("Random"))])
        widgets["colorDock"].add(combo)
        if combo.get_active() < 0:
            combo.set_active(0)
        uistuff.keep(combo, "newgametasker_colorcombo")
        widgets['yourColorLabel'].set_mnemonic_widget(combo)

        # We need to wait until after engines have been discovered, to init the
        # playerCombos. We use connect_after to make sure, that newGameDialog
        # has also had time to init the constants we share with them.
        self.playerCombo = Gtk.ComboBox()
        widgets["opponentDock"].add(self.playerCombo)
        discoverer.connect_after("all_engines_discovered",
                                 self.__initPlayerCombo, widgets)
        widgets['opponentLabel'].set_mnemonic_widget(self.playerCombo)

        def on_skill_changed(scale):
            # Just to make sphinx happy...
            try:
                pix = newGameDialog.skillToIconLarge[int(scale.get_value())]
                widgets["skillImage"].set_from_pixbuf(pix)
            except TypeError:
                pass

        widgets["skillSlider"].connect("value-changed", on_skill_changed)
        on_skill_changed(widgets["skillSlider"])

        widgets["startButton"].connect("clicked", self.startClicked)
        self.widgets["opendialog1"].connect("clicked", self.openDialogClicked)
开发者ID:teacoffee2017,项目名称:pychess,代码行数:42,代码来源:TaskerManager.py


示例18: __init__

 def __init__ (self):
     self.widgets = uistuff.GladeWidgets("fics_logon.glade")
     uistuff.keepWindowSize("fics_logon", self.widgets["fics_logon"],
                            defaultPosition=uistuff.POSITION_GOLDEN)
     
     self.widgets["fics_logon"].connect('key-press-event',
             lambda w, e: e.keyval == gtk.keysyms.Escape and w.hide())
     
     
     def on_logOnAsGuest_toggled (check):
         self.widgets["nameLabel"].set_sensitive(not check.get_active())
         self.widgets["nameEntry"].set_sensitive(not check.get_active())
         self.widgets["passwordLabel"].set_sensitive(not check.get_active())
         self.widgets["passEntry"].set_sensitive(not check.get_active())
     self.widgets["logOnAsGuest"].connect("toggled", on_logOnAsGuest_toggled)
     uistuff.keep(self.widgets["logOnAsGuest"], "logOnAsGuest")
     uistuff.keep(self.widgets["nameEntry"], "usernameEntry")
     uistuff.keep(self.widgets["passEntry"], "passwordEntry")
     uistuff.makeYellow(self.widgets["messagePanel"])
     
     self.widgets["cancelButton"].connect("clicked", self.onCancel, True)
     self.widgets["stopButton"].connect("clicked", self.onCancel, False)
     self.widgets["fics_logon"].connect("delete-event", self.onClose)
     
     self.widgets["createNewButton"].connect("clicked", self.onCreateNew)
     self.widgets["connectButton"].connect("clicked", self.onConnectClicked)
     
     self.connection = None
     self.lounge = None
开发者ID:jskurka,项目名称:PyChess-Learning-Module,代码行数:29,代码来源:ICLogon.py


示例19: __init__

    def __init__ (self):
        self.connection = None
        self.lounge = None
        self.canceled = False
        self.cids = defaultdict(list)
        self.widgets = uistuff.GladeWidgets("fics_logon.glade")
        uistuff.keepWindowSize("fics_logon", self.widgets["fics_logon"],
                               defaultPosition=uistuff.POSITION_GOLDEN)
        self.widgets["fics_logon"].connect('key-press-event',
                lambda w, e: e.keyval == Gdk.KEY_Escape and w.hide())        
        def on_logOnAsGuest_toggled (check):
            self.widgets["passwordLabel"].set_sensitive(not check.get_active())
            self.widgets["passEntry"].set_sensitive(not check.get_active())
        self.widgets["logOnAsGuest"].connect("toggled", on_logOnAsGuest_toggled)
        uistuff.keep(self.widgets["logOnAsGuest"], "logOnAsGuest")
        uistuff.keep(self.widgets["nameEntry"], "usernameEntry")
        uistuff.keep(self.widgets["passEntry"], "passwordEntry")
        self.infobar = Gtk.InfoBar()
        self.infobar.set_message_type(Gtk.MessageType.WARNING)
        #self.widgets["messagePanelHBox"].pack_start(self.infobar, 
        #    expand=False, fill=False)
        self.widgets["messagePanelHBox"].pack_start(self.infobar, 
            False, False, 0)        
        self.widgets["cancelButton"].connect("clicked", self.onCancel, True)
        self.widgets["stopButton"].connect("clicked", self.onCancel, False)
        self.widgets["createNewButton"].connect("clicked", self.onCreateNew)
        self.widgets["connectButton"].connect("clicked", self.onConnectClicked)

        self.widgets["progressbar"].set_show_text(True)
开发者ID:oldstylejoe,项目名称:pychess-timed,代码行数:29,代码来源:ICLogon.py


示例20: __init__

    def __init__ (self):
        #GObject.GObject.__init__(self,0,0,0,0)
        GObject.GObject.__init__(self)
        self.widgets = uistuff.GladeWidgets("taskers.glade")
        tasker = self.widgets["internetGameTasker"]
        tasker.unparent()
        self.add(tasker)
        
        def asGuestCallback (checkbutton):
            for widget in (self.widgets["passwordLabel"], self.widgets["passwordEntry"]):
                widget.set_sensitive(not checkbutton.get_active())
        self.widgets["asGuestCheck"].connect("toggled", asGuestCallback)
        
        uistuff.keep(self.widgets["asGuestCheck"], "asGuestCheck")
        uistuff.keep(self.widgets["usernameEntry"], "usernameEntry")
        uistuff.keep(self.widgets["passwordEntry"], "passwordEntry")
        
        self.widgets["connectButton"].connect("clicked", self.connectClicked)
        self.widgets["opendialog2"].connect("clicked", self.openDialogClicked)

        self.widgets["startIcon"].set_from_pixbuf(big_start)
开发者ID:Alex-Linhares,项目名称:pychess,代码行数:21,代码来源:TaskerManager.py



注:本文中的pychess.System.uistuff.keep函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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上一篇:
Python uistuff.keepWindowSize函数代码示例发布时间:2022-05-25
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Python uistuff.createCombo函数代码示例发布时间:2022-05-25
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