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Python IconLoader.get_pixbuf函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Python中pychess.Utils.IconLoader.get_pixbuf函数的典型用法代码示例。如果您正苦于以下问题:Python get_pixbuf函数的具体用法?Python get_pixbuf怎么用?Python get_pixbuf使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了get_pixbuf函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。

示例1: _init

    def _init (cls):
        def callback (widget, allocation):
            cls.widgets["setupPositionFrame"].set_size_request(
                    523, allocation.height-4)
        cls.widgets["setupPositionSidePanel"].connect_after("size-allocate", callback)

        cls.castl = set()

        cls.white = Gtk.Image.new_from_pixbuf(get_pixbuf("glade/white.png"))
        cls.black = Gtk.Image.new_from_pixbuf(get_pixbuf("glade/black.png"))
        cls.widgets["side_button"].set_image(cls.white)

        cls.widgets["side_button"].connect("toggled", cls.side_button_toggled)
        cls.widgets["moveno_spin"].connect("value-changed", cls.moveno_spin_changed)
        cls.widgets["fifty_spin"].connect("value-changed", cls.fifty_spin_changed)
        cls.widgets["woo"].connect("toggled", cls.castl_toggled, "K")
        cls.widgets["wooo"].connect("toggled", cls.castl_toggled, "Q")
        cls.widgets["boo"].connect("toggled", cls.castl_toggled, "k")
        cls.widgets["booo"].connect("toggled", cls.castl_toggled, "q")

        ep_store = Gtk.ListStore(str)
        ep_store.append(["-"])
        for f in reprFile:
            ep_store.append([f])
        epcombo = cls.widgets["ep_combo"]
        epcombo.set_name("ep_combo")
        epcombo.set_model(ep_store)
        renderer_text = Gtk.CellRendererText()
        cls.widgets["ep_combo"].pack_start(renderer_text, True)
        cls.widgets["ep_combo"].add_attribute(renderer_text, "text", 0)
        cls.widgets["ep_combo"].set_active(0)
        cls.widgets["ep_combo"].connect("changed", cls.ep_combo_changed)
开发者ID:jcoffee,项目名称:pychess,代码行数:32,代码来源:newGameDialog.py


示例2: createPlayerUIGlobals

def createPlayerUIGlobals(discoverer):
    global playerItems
    global analyzerItems
    global allEngineItems

    playerItems = []
    analyzerItems = []
    allEngineItems = []

    for variantClass in variants.values():
        playerItems += [[(ipeople, _("Human Being"))]]
    for engine in discoverer.getEngines():
        name = engine["name"]
        c = discoverer.getCountry(engine)
        path = addDataPrefix("flags/%s.png" % c)

        if c and os.path.isfile(path):
            flag_icon = get_pixbuf(path)
        else:
            path = addDataPrefix("flags/unknown.png")
            flag_icon = get_pixbuf(path)

        allEngineItems.append((flag_icon, name))

        for variant in discoverer.getEngineVariants(engine):
            playerItems[variant] += [(flag_icon, name)]

        if discoverer.is_analyzer(engine):
            analyzerItems.append((flag_icon, name))
开发者ID:leogregianin,项目名称:pychess,代码行数:29,代码来源:newGameDialog.py


示例3: __init__

    def __init__(self):
        #GObject.GObject.__init__(self,0,0,0,0)
        GObject.GObject.__init__(self)
        self.widgets = widgets = uistuff.GladeWidgets("taskers.glade")
        tasker = widgets["newGameTasker"]
        tasker.unparent()
        self.add(tasker)

        combo = ToggleComboBox()
        combo.addItem(_("White"), get_pixbuf("glade/white.png"))
        combo.addItem(_("Black"), get_pixbuf("glade/black.png"))
        combo.addItem(_("Random"), get_pixbuf("glade/random.png"))
        combo.setMarkup("<b>", "</b>")
        widgets["colorDock"].add(combo)
        uistuff.keep(combo, "newgametasker_colorcombo")
        widgets['yourColorLabel'].set_mnemonic_widget(combo)

        # We need to wait until after engines have been discovered, to init the
        # playerCombos. We use connect_after to make sure, that newGameDialog
        # has also had time to init the constants we share with them.
        self.playerCombo = ToggleComboBox()
        widgets["opponentDock"].add(self.playerCombo)
        discoverer.connect_after("all_engines_discovered",
                                 self.__initPlayerCombo, widgets)
        widgets['opponentLabel'].set_mnemonic_widget(self.playerCombo)

        def on_skill_changed(scale):
            pix = newGameDialog.skillToIconLarge[int(scale.get_value())]
            widgets["skillImage"].set_from_pixbuf(pix)

        widgets["skillSlider"].connect("value-changed", on_skill_changed)
        on_skill_changed(widgets["skillSlider"])

        widgets["startButton"].connect("clicked", self.startClicked)
        self.widgets["opendialog1"].connect("clicked", self.openDialogClicked)
开发者ID:vaj25,项目名称:pychess,代码行数:35,代码来源:TaskerManager.py


示例4: getIconByRating

 def getIconByRating(cls, rating, size=16):
     assert isinstance(rating, int), "rating not an int: %s" % str(rating)
     if rating >= 1900:
         return get_pixbuf("glade/16x16/weather-storm.png")
     elif rating >= 1600:
         return get_pixbuf("glade/16x16/weather-showers.png")
     elif rating >= 1300:
         return get_pixbuf("glade/16x16/weather-overcast.png")
     elif rating >= 1000:
         return get_pixbuf("glade/16x16/weather-few-clouds.png")
     else:
         return get_pixbuf("glade/16x16/weather-clear.png")
开发者ID:teacoffee2017,项目名称:pychess,代码行数:12,代码来源:FICSObjects.py


示例5: dock_panel_tab

def dock_panel_tab(title, desc, icon):
    box = Gtk.Box()
    pixbuf = get_pixbuf(icon, 16)
    image = Gtk.Image.new_from_pixbuf(pixbuf)
    label = Gtk.Label(label=title)
    label.set_size_request(0, 0)
    label.set_alignment(0, 1)
    box.pack_start(image, False, False, 0)
    box.pack_start(label, True, True, 0)
    box.set_spacing(2)
    box.show_all()

    def cb(widget, x, y, keyboard_mode, tooltip, title, desc, filename):
        table = Gtk.Table(2, 2)
        table.set_row_spacings(2)
        table.set_col_spacings(6)
        table.set_border_width(4)
        pixbuf = get_pixbuf(filename, 56)
        image = Gtk.Image.new_from_pixbuf(pixbuf)
        image.set_alignment(0, 0)
        table.attach(image, 0, 1, 0, 2)
        titleLabel = Gtk.Label()
        titleLabel.set_markup("<b>%s</b>" % title)
        titleLabel.set_alignment(0, 0)
        table.attach(titleLabel, 1, 2, 0, 1)
        descLabel = Gtk.Label(label=desc)
        descLabel.props.wrap = True
        table.attach(descLabel, 1, 2, 1, 2)
        tooltip.set_custom(table)
        table.show_all()
        return True

    box.props.has_tooltip = True
    box.connect("query-tooltip", cb, title, desc, icon)
    return box
开发者ID:bboutkov,项目名称:pychess,代码行数:35,代码来源:__init__.py


示例6: __init__

    def __init__(self):
        GObject.GObject.__init__(self)
        self.widgets = widgets = uistuff.GladeWidgets("taskers.glade")
        tasker = widgets["newGameTasker"]
        tasker.unparent()
        self.add(tasker)

        startButton = self.widgets["startButton"]
        startButton.set_name("startButton")
        combo = Gtk.ComboBox()
        uistuff.createCombo(combo, [
            (get_pixbuf("glade/white.png"), _("White")),
            (get_pixbuf("glade/black.png"), _("Black")),
            (get_pixbuf("glade/random.png"), _("Random"))])
        widgets["colorDock"].add(combo)
        if combo.get_active() < 0:
            combo.set_active(0)
        uistuff.keep(combo, "newgametasker_colorcombo")
        widgets['yourColorLabel'].set_mnemonic_widget(combo)

        # We need to wait until after engines have been discovered, to init the
        # playerCombos. We use connect_after to make sure, that newGameDialog
        # has also had time to init the constants we share with them.
        self.playerCombo = Gtk.ComboBox()
        widgets["opponentDock"].add(self.playerCombo)
        discoverer.connect_after("all_engines_discovered",
                                 self.__initPlayerCombo, widgets)
        widgets['opponentLabel'].set_mnemonic_widget(self.playerCombo)

        def on_skill_changed(scale):
            # Just to make sphinx happy...
            try:
                pix = newGameDialog.skillToIconLarge[int(scale.get_value())]
                widgets["skillImage"].set_from_pixbuf(pix)
            except TypeError:
                pass

        widgets["skillSlider"].connect("value-changed", on_skill_changed)
        on_skill_changed(widgets["skillSlider"])

        widgets["startButton"].connect("clicked", self.startClicked)
        self.widgets["opendialog1"].connect("clicked", self.openDialogClicked)
开发者ID:teacoffee2017,项目名称:pychess,代码行数:42,代码来源:TaskerManager.py


示例7: run

def run(widgets):
    global firstRun, engine_dialog
    if firstRun:
        # Display of the countries
        items = []
        for iso in ISO3166_LIST:
            path = addDataPrefix("flags/%s.png" % iso.iso2)
            if not(iso.iso2 and os.path.isfile(path)):
                path = addDataPrefix("flags/unknown.png")
            items.append((get_pixbuf(path), iso.country))
        uistuff.createCombo(widgets["engine_country_combo"], name="engine_country_combo",
                            ellipsize_mode=Pango.EllipsizeMode.END)
        data = [(item[0], item[1]) for item in items]
        uistuff.updateCombo(widgets["engine_country_combo"], data)

        engine_dialog = EnginesDialog(widgets)

        def cancel_event(widget, with_confirmation, *args):
            # Confirm if the changes need to be saved
            modified = discoverer.hasChanged()
            if modified and with_confirmation:
                dialog = Gtk.MessageDialog(mainwindow(), type=Gtk.MessageType.QUESTION, buttons=Gtk.ButtonsType.YES_NO)
                dialog.set_markup(_("You have unsaved changes. Do you want to save before leaving?"))
                response = dialog.run()
                dialog.destroy()
                # if response == Gtk.ResponseType.CANCEL:
                #    return False
                if response == Gtk.ResponseType.NO:
                    discoverer.restore()
                if response == Gtk.ResponseType.YES:
                    discoverer.save()

            # Close the window
            widgets["manage_engines_dialog"].hide()
            return True

        def save_event(widget, *args):
            discoverer.save()
            widgets["manage_engines_dialog"].hide()
            return True

        widgets["manage_engines_dialog"].connect("delete-event", cancel_event, True)
        widgets["engine_cancel_button"].connect("clicked", cancel_event, False)
        widgets["engine_save_button"].connect("clicked", save_event)
        widgets["manage_engines_dialog"].connect(
            "key-press-event",
            lambda w, e: cancel_event(w, True) if e.keyval == Gdk.KEY_Escape else None)

    discoverer.backup()
    engine_dialog.widgets["enginebook"].set_current_page(0)
    widgets["manage_engines_dialog"].show()
    if not firstRun:
        engine_dialog.update_store()
    firstRun = False
开发者ID:leogregianin,项目名称:pychess,代码行数:54,代码来源:enginesDialog.py


示例8: __init__

    def __init__ (self, widgets):
        self.themes = self.discover_themes()
        store = Gtk.ListStore(GdkPixbuf.Pixbuf, str)
        
        for theme in self.themes:
            pngfile = "%s/%s.png" % (addDataPrefix("pieces"), theme)
        
            if isfile(pngfile):
                pixbuf = get_pixbuf(pngfile)
                store.append((pixbuf, theme))
            else:
                print("WARNING: No piece theme preview icons found. Please run create_theme_preview.sh !")
                break

        iconView = widgets["pieceTheme"]
        iconView.set_model(store)
        iconView.set_pixbuf_column(0)
        iconView.set_text_column(1)
        
        #############################################
        # Hack to fix spacing problem in iconview
        # http://stackoverflow.com/questions/14090094/what-causes-the-different-display-behaviour-for-a-gtkiconview-between-different
        def keep_size(crt, *args):
            crt.handler_block(crt_notify)
            crt.set_property('width', 40)
            crt.handler_unblock(crt_notify)

        crt, crp = iconView.get_cells()
        crt_notify = crt.connect('notify', keep_size)
        #############################################

        def _get_active(iconview):
            model = iconview.get_model()
            selected = iconview.get_selected_items()
            
            if len(selected) == 0:
                return conf.get("pieceTheme", "Chessicons")
            
            indices = selected[0].get_indices()
            if indices:
                i = indices[0]
                theme = model[i][1]
                Pieces.set_piece_theme(theme)
                return theme
        
        def _set_active(iconview, value):
            try:
                index = self.themes.index(value)
            except ValueError:
                index = 0
            iconview.select_path(Gtk.TreePath(index,))
                
        uistuff.keep(widgets["pieceTheme"], "pieceTheme", _get_active,
                     _set_active, "Chessicons")
开发者ID:ZeepXanflorp,项目名称:pychess,代码行数:54,代码来源:preferencesDialog.py


示例9: __init__

    def __init__(self, widgets):
        # Put panels in trees
        self.widgets = widgets
        persp = perspective_manager.get_perspective("games")
        sidePanels = persp.sidePanels
        dockLocation = persp.dockLocation

        saved_panels = []
        xmlOK = os.path.isfile(dockLocation)
        if xmlOK:
            doc = minidom.parse(dockLocation)
            for elem in doc.getElementsByTagName("panel"):
                saved_panels.append(elem.getAttribute("id"))

        store = Gtk.ListStore(bool, GdkPixbuf.Pixbuf, str, object)
        for panel in sidePanels:
            checked = True if not xmlOK else panel.__name__ in saved_panels
            panel_icon = get_pixbuf(panel.__icon__, 32)
            text = "<b>%s</b>\n%s" % (panel.__title__, panel.__desc__)
            store.append((checked, panel_icon, text, panel))

        self.tv = widgets["panels_treeview"]
        self.tv.set_model(store)

        self.widgets['panel_about_button'].connect('clicked', self.panel_about)
        self.widgets['panel_enable_button'].connect('toggled',
                                                    self.panel_toggled)
        self.tv.get_selection().connect('changed', self.selection_changed)

        pixbuf = Gtk.CellRendererPixbuf()
        pixbuf.props.yalign = 0
        pixbuf.props.ypad = 3
        pixbuf.props.xpad = 3
        self.tv.append_column(Gtk.TreeViewColumn("Icon",
                                                 pixbuf,
                                                 pixbuf=1,
                                                 sensitive=0))

        uistuff.appendAutowrapColumn(self.tv, "Name", markup=2, sensitive=0)

        widgets['preferences_notebook'].connect("switch-page", self.__on_switch_page)
        widgets["preferences_dialog"].connect("show", self.__on_show_window)
        widgets["preferences_dialog"].connect("hide", self.__on_hide_window)
开发者ID:teacoffee2017,项目名称:pychess,代码行数:43,代码来源:preferencesDialog.py


示例10: cb

 def cb(widget, x, y, keyboard_mode, tooltip, title, desc, filename):
     table = Gtk.Table(2, 2)
     table.set_row_spacings(2)
     table.set_col_spacings(6)
     table.set_border_width(4)
     pixbuf = get_pixbuf(filename, 56)
     image = Gtk.Image.new_from_pixbuf(pixbuf)
     image.set_alignment(0, 0)
     table.attach(image, 0, 1, 0, 2)
     titleLabel = Gtk.Label()
     titleLabel.set_markup("<b>%s</b>" % title)
     titleLabel.set_alignment(0, 0)
     table.attach(titleLabel, 1, 2, 0, 1)
     descLabel = Gtk.Label(label=desc)
     descLabel.props.wrap = True
     table.attach(descLabel, 1, 2, 1, 2)
     tooltip.set_custom(table)
     table.show_all()
     return True
开发者ID:CarbonFixer,项目名称:pychess,代码行数:19,代码来源:gamewidget.py


示例11: country_changed

        def country_changed(widget):
            if self.cur_engine is not None and not self.selection:
                engine = discoverer.getEngineByName(self.cur_engine)
                old_country = discoverer.getCountry(engine)
                new_country = ISO3166_LIST[widget.get_active()].iso2
                if old_country != new_country:
                    engine["country"] = new_country

                    # Refresh the flag in the tree view
                    path = addDataPrefix("flags/%s.png" % new_country)
                    if not os.path.isfile(path):
                        path = addDataPrefix("flags/unknown.png")
                    item = self.tv.get_selection().get_selected()
                    if item is not None:
                        model, ts_iter = item
                        model[ts_iter][0] = get_pixbuf(path)

                        # Notify playerCombos in NewGameTasker
                        discoverer.emit("all_engines_discovered")
开发者ID:leogregianin,项目名称:pychess,代码行数:19,代码来源:enginesDialog.py


示例12: run

def run(widgets):
    global firstRun
    if firstRun:
        # Bubble sort for the translated countries
        for i in range(len(ISO3166_LIST) - 1, 1, - 1):
            for j in range(1, i - 1):
                if ISO3166_LIST[i].country < ISO3166_LIST[j].country:
                    tmp = ISO3166_LIST[i]
                    ISO3166_LIST[i] = ISO3166_LIST[j]
                    ISO3166_LIST[j] = tmp
        # Display of the countries
        items = []
        for iso in ISO3166_LIST:
            path = addDataPrefix("flags/%s.png" % iso.iso2)
            if not(iso.iso2 and os.path.isfile(path)):
                path = addDataPrefix("flags/unknown.png")
            items.append((get_pixbuf(path), iso.country))
        uistuff.createCombo(widgets["engine_country_combo"], name="engine_country_combo",
                            ellipsize_mode=Pango.EllipsizeMode.END)
        data = [(item[0], item[1]) for item in items]
        uistuff.updateCombo(widgets["engine_country_combo"], data)

        EnginesDialog(widgets)

        def delete_event(widget, *args):
            widgets["manage_engines_dialog"].hide()
            return True

        widgets["manage_engines_dialog"].connect("delete-event", delete_event)
        widgets["engines_close_button"].connect("clicked", delete_event)
        widgets["manage_engines_dialog"].connect(
            "key-press-event",
            lambda w, e: delete_event(w) if e.keyval == Gdk.KEY_Escape else None)

        firstRun = False

    widgets["manage_engines_dialog"].show()
开发者ID:teacoffee2017,项目名称:pychess,代码行数:37,代码来源:enginesDialog.py


示例13: __on_show_window

    def __on_show_window(self, widget):
        notebook = self.widgets['preferences_notebook']
        page_num = notebook.get_current_page()
        if notebook.get_nth_page(page_num) == self.widgets['sidepanels']:
            self.showit()

    def __on_hide_window(self, widget):
        self.hideit()


# Theme initing

board_items = [(None, "colors only")]
boards_path = addDataPrefix("boards")
board_items += [(get_pixbuf(os.path.join(boards_path, b), 24), b[:-6]) for b in listdir(boards_path) if b.endswith("_d.png")]


class ThemeTab:
    """ :Description: Allows the setting of various user specific chess
        sets and board colours
    """
    def __init__(self, widgets):
        self.widgets = widgets

        # Font chooser
        font = conf.get("movetextFont", "FreeSerif Regular 12")
        font_button = Gtk.FontButton.new_with_font(font)
        demo_text = "♔a1 ♕f8 ♖h8 ♗g7 ♘g2 Ka1 Qf8 Rh8 Bg7 Ng2"
        font_button.set_preview_text(demo_text)
        self.widgets["fontChooserDock"].add(font_button)
开发者ID:teacoffee2017,项目名称:pychess,代码行数:30,代码来源:preferencesDialog.py


示例14: _init

    def _init(cls):
        cls.white = get_pixbuf("glade/white.png")
        cls.black = get_pixbuf("glade/black.png")

        cls.widgets = uistuff.GladeWidgets("newInOut.glade")
        cls.widgets["newgamedialog"].set_transient_for(mainwindow())

        def on_exchange_players(widget, button_event):
            white = cls.widgets["whitePlayerCombobox"].get_active()
            black = cls.widgets["blackPlayerCombobox"].get_active()
            whiteLevel = cls.widgets["skillSlider1"].get_value()
            blackLevel = cls.widgets["skillSlider2"].get_value()
            cls.widgets["whitePlayerCombobox"].set_active(black)
            cls.widgets["blackPlayerCombobox"].set_active(white)
            cls.widgets["skillSlider1"].set_value(blackLevel)
            cls.widgets["skillSlider2"].set_value(whiteLevel)

        cls.widgets["whitePlayerButton"].set_image(Gtk.Image.new_from_pixbuf(cls.white))
        cls.widgets["whitePlayerButton"].connect("button-press-event", on_exchange_players)
        cls.widgets["blackPlayerButton"].set_image(Gtk.Image.new_from_pixbuf(cls.black))
        cls.widgets["blackPlayerButton"].connect("button-press-event", on_exchange_players)

        uistuff.createCombo(cls.widgets["whitePlayerCombobox"], name="whitePlayerCombobox")
        uistuff.createCombo(cls.widgets["blackPlayerCombobox"], name="blackPlayerCombobox")

        cls.widgets["playersIcon"].set_from_pixbuf(big_people)
        cls.widgets["timeIcon"].set_from_pixbuf(big_time)

        def on_playerCombobox_changed(widget, skill_hbox, skill_level):
            position = widget.get_active()
            skill_hbox.props.visible = position > 0
            if position > 0:
                tree_iter = widget.get_active_iter()
                if tree_iter is not None:
                    engine_name = widget.get_model()[tree_iter][1]
                    engine = discoverer.getEngineByName(engine_name)
                    if engine:
                        pref_level = engine.get("level")
                        if pref_level:
                            skill_level.set_value(pref_level)

        cls.widgets["whitePlayerCombobox"].connect("changed", on_playerCombobox_changed, cls.widgets["skillHbox1"], cls.widgets["skillSlider1"])
        cls.widgets["blackPlayerCombobox"].connect("changed", on_playerCombobox_changed, cls.widgets["skillHbox2"], cls.widgets["skillSlider2"])
        cls.widgets["whitePlayerCombobox"].set_active(0)
        cls.widgets["blackPlayerCombobox"].set_active(1)

        def on_skill_changed(scale, image):
            image.set_from_pixbuf(skillToIcon[int(scale.get_value())])

        cls.widgets["skillSlider1"].connect("value-changed", on_skill_changed, cls.widgets["skillIcon1"])
        cls.widgets["skillSlider2"].connect("value-changed", on_skill_changed, cls.widgets["skillIcon2"])
        cls.widgets["skillSlider1"].set_value(3)
        cls.widgets["skillSlider2"].set_value(3)

        cls.__initTimeRadio("ngblitz", cls.widgets["blitzRadio"], cls.widgets["configImageBlitz"], 5, 0, 0)
        cls.__initTimeRadio("ngrapid", cls.widgets["rapidRadio"], cls.widgets["configImageRapid"], 15, 5, 0)
        cls.__initTimeRadio("ngnormal", cls.widgets["normalRadio"], cls.widgets["configImageNormal"], 45, 15, 0)
        cls.__initTimeRadio("ngclassical", cls.widgets["classicalRadio"], cls.widgets["configImageClassical"], 3, 0, 40)

        cls.__initVariantRadio("ngvariant1", cls.widgets["playVariant1Radio"], cls.widgets["configImageVariant1"])
        cls.__initVariantRadio("ngvariant2", cls.widgets["playVariant2Radio"], cls.widgets["configImageVariant2"])

        def updateCombos(*args):
            if cls.widgets["playNormalRadio"].get_active():
                variant = NORMALCHESS
            elif cls.widgets["playVariant1Radio"].get_active():
                variant = conf.get("ngvariant1")
            else:
                variant = conf.get("ngvariant2")
            variant1 = conf.get("ngvariant1")
            cls.widgets["playVariant1Radio"].set_tooltip_text(variants[variant1].__desc__)
            variant2 = conf.get("ngvariant2")
            cls.widgets["playVariant2Radio"].set_tooltip_text(variants[variant2].__desc__)
            data = [(item[0], item[1]) for item in playerItems[variant]]
            uistuff.updateCombo(cls.widgets["blackPlayerCombobox"], data)
            uistuff.updateCombo(cls.widgets["whitePlayerCombobox"], data)

        discoverer.connect_after("all_engines_discovered", updateCombos)
        updateCombos(discoverer)

        conf.notify_add("ngvariant1", updateCombos)
        conf.notify_add("ngvariant2", updateCombos)
        cls.widgets["playNormalRadio"].connect("toggled", updateCombos)
        cls.widgets["playNormalRadio"].set_tooltip_text(variants[NORMALCHESS].__desc__)
        cls.widgets["playVariant1Radio"].connect("toggled", updateCombos)
        variant1 = conf.get("ngvariant1")
        cls.widgets["playVariant1Radio"].set_tooltip_text(variants[variant1].__desc__)
        cls.widgets["playVariant2Radio"].connect("toggled", updateCombos)
        variant2 = conf.get("ngvariant2")
        cls.widgets["playVariant2Radio"].set_tooltip_text(variants[variant2].__desc__)

        # The "variant" has to come before players, because the engine positions
        # in the user comboboxes can be different in different variants
        for key in ("whitePlayerCombobox", "blackPlayerCombobox",
                    "skillSlider1", "skillSlider2", "notimeRadio",
                    "blitzRadio", "rapidRadio", "normalRadio", "classicalRadio",
                    "playNormalRadio", "playVariant1Radio", "playVariant2Radio"):
            uistuff.keep(cls.widgets[key], key)

        # We don't want the dialog to deallocate when closed. Rather we hide
#.........这里部分代码省略.........
开发者ID:leogregianin,项目名称:pychess,代码行数:101,代码来源:newGameDialog.py


示例15: load

    def load(self, widgets, connection, lounge):
        self.widgets = widgets
        self.connection = connection
        self.lounge = lounge

        __widget__ = lounge.games_list

        self.games = {}
        self.recpix = load_icon(16, "media-record")
        self.clearpix = get_pixbuf("glade/board.png")
        self.tv = self.widgets["gametreeview"]
        self.store = Gtk.ListStore(FICSGame, GdkPixbuf.Pixbuf, str, int, str,
                                   int, str, str)

        self.game_filter = self.store.filter_new()
        self.game_filter.set_visible_func(self.game_filter_func)

        self.filter_toggles = {}
        self.filter_buttons = ("standard_toggle", "blitz_toggle", "lightning_toggle", "variant_toggle")
        for widget in self.filter_buttons:
            uistuff.keep(self.widgets[widget], widget)
            self.widgets[widget].connect("toggled", self.on_filter_button_toggled)
            initial = conf.get(widget, True)
            self.filter_toggles[widget] = initial
            self.widgets[widget].set_active(initial)

        self.model = self.game_filter.sort_new_with_model()
        self.tv.set_model(self.model)
        self.tv.get_selection().set_mode(Gtk.SelectionMode.MULTIPLE)
        self.addColumns(self.tv,
                        "FICSGame",
                        "",
                        _("White"),
                        _("Rating"),
                        _("Black"),
                        _("Rating"),
                        _("Type"),
                        _("Rated"),
                        hide=[0],
                        pix=[1])

        self.tv.get_model().set_sort_func(0, self.pixCompareFunction, 1)
        for i in range(1, 7):
            self.tv.get_model().set_sort_func(i, self.compareFunction, i)
        self.prev_sort_column_id = []
        self.model.connect("sort-column-changed", self.on_sort_column_change)

        self.tv.set_has_tooltip(True)
        self.tv.connect("query-tooltip", self.on_query_tooltip)
        self.selection = self.tv.get_selection()
        self.selection.connect("changed", self.onSelectionChanged)
        self.onSelectionChanged(self.selection)

        try:
            self.tv.set_search_position_func(self.lowLeftSearchPosFunc, None)
        except AttributeError:
            # Unknow signal name is raised by gtk < 2.10
            pass

        def searchCallback(model, column, key, sel_iter, user_data):
            if model.get_value(sel_iter, 2).lower().startswith(key) or \
                    model.get_value(sel_iter, 4).lower().startswith(key):
                return False
            return True

        self.tv.set_search_equal_func(searchCallback, None)

        self.connection.games.connect("FICSGameCreated", self.onGameAdd)
        self.connection.games.connect("FICSGameEnded", self.onGameRemove)
        self.widgets["observeButton"].connect("clicked", self.on_observe)
        self.tv.connect("row-activated", self.on_observe)
        self.connection.bm.connect("obsGameCreated", self.onGameObserved)
        self.connection.bm.connect("obsGameUnobserved", self.onGameUnobserved)

        self.tv.connect('button-press-event', self.button_press_event)
        self.createLocalMenu((OBSERVE, FOLLOW, SEPARATOR, FINGER, ARCHIVED))

        return __widget__
开发者ID:teacoffee2017,项目名称:pychess,代码行数:78,代码来源:GameListPanel.py


示例16: _ensureReadForGameWidgets

def _ensureReadForGameWidgets():
    mainvbox = widgets["mainvbox"]
    if len(mainvbox.get_children()) == 3:
        return

    global background
    background = widgets["mainvbox"].get_children()[1]
    mainvbox.remove(background)

    # Initing headbook

    align = createAlignment(4, 4, 0, 4)
    align.set_property("yscale", 0)
    headbook = Gtk.Notebook()
    headbook.set_scrollable(True)
    align.add(headbook)
    mainvbox.pack_start(align, False, True, 0)
    show_tabs(not conf.get("hideTabs", False))

    # Initing center

    centerVBox = Gtk.VBox()

    # The dock

    global dock, dockAlign
    dock = PyDockTop("main")
    dockAlign = createAlignment(4, 4, 0, 4)
    dockAlign.add(dock)
    centerVBox.pack_start(dockAlign, True, True, 0)
    dockAlign.show()
    dock.show()

    for panel in sidePanels:
        hbox = Gtk.HBox()
        pixbuf = get_pixbuf(panel.__icon__, 16)
        icon = Gtk.Image.new_from_pixbuf(pixbuf)
        label = Gtk.Label(label=panel.__title__)
        label.set_size_request(0, 0)
        label.set_alignment(0, 1)
        hbox.pack_start(icon, False, False, 0)
        hbox.pack_start(label, True, True, 0)
        hbox.set_spacing(2)
        hbox.show_all()

        def cb(widget, x, y, keyboard_mode, tooltip, title, desc, filename):
            table = Gtk.Table(2, 2)
            table.set_row_spacings(2)
            table.set_col_spacings(6)
            table.set_border_width(4)
            pixbuf = get_pixbuf(filename, 56)
            image = Gtk.Image.new_from_pixbuf(pixbuf)
            image.set_alignment(0, 0)
            table.attach(image, 0, 1, 0, 2)
            titleLabel = Gtk.Label()
            titleLabel.set_markup("<b>%s</b>" % title)
            titleLabel.set_alignment(0, 0)
            table.attach(titleLabel, 1, 2, 0, 1)
            descLabel = Gtk.Label(label=desc)
            descLabel.props.wrap = True
            table.attach(descLabel, 1, 2, 1, 2)
            tooltip.set_custom(table)
            table.show_all()
            return True

        hbox.props.has_tooltip = True
        hbox.connect("query-tooltip", cb, panel.__title__, panel.__desc__,
                     panel.__icon__)

        docks[panel.__name__] = (hbox, notebooks[panel.__name__])

    if os.path.isfile(dockLocation):
        try:
            dock.loadFromXML(dockLocation, docks)
        except Exception as e:
            stringio = StringIO()
            traceback.print_exc(file=stringio)
            error = stringio.getvalue()
            log.error("Dock loading error: %s\n%s" % (e, error))
            msg_dia = Gtk.MessageDialog(widgets["window1"],
                                        type=Gtk.MessageType.ERROR,
                                        buttons=Gtk.ButtonsType.CLOSE)
            msg_dia.set_markup(_(
                "<b><big>PyChess was unable to load your panel settings</big></b>"))
            msg_dia.format_secondary_text(_(
                "Your panel settings have been reset. If this problem repeats, \
                you should report it to the developers"))
            msg_dia.run()
            msg_dia.hide()
            os.remove(dockLocation)
            for title, panel in docks.values():
                title.unparent()
                panel.unparent()

    if not os.path.isfile(dockLocation):
        leaf = dock.dock(docks["board"][1],
                         CENTER,
                         Gtk.Label(label=docks["board"][0]),
                         "board")
        docks["board"][1].show_all()
#.........这里部分代码省略.........
开发者ID:CarbonFixer,项目名称:pychess,代码行数:101,代码来源:gamewidget.py


示例17: get_pixbuf

from pychess.Players.Human import Human
from pychess.widgets import ImageMenu
from pychess.widgets import mainwindow
from pychess.widgets.BoardControl import BoardControl
from pychess.Savers import fen, pgn
from pychess.Savers.ChessFile import LoadingError
from pychess.Variants import variants
from pychess.Variants.normal import NormalBoard
from pychess.perspectives import perspective_manager
from pychess.perspectives.games import enddir

# ===============================================================================
# We init most dialog icons global to make them accessibly to the
# Background.Taskers so they have a similar look.
# ===============================================================================
big_time = get_pixbuf("glade/stock_alarm.svg")
big_people = load_icon(48, "stock_people", "system-users")
iwheels = load_icon(24, "gtk-execute", "system-run")
ipeople = load_icon(24, "stock_people", "system-users")
inotebook = load_icon(24, "stock_notebook", "computer")

weather_icons = ("clear", "clear-night", "few-clouds", "few-clouds-night",
                 "fog", "overcast", "severe-alert", "showers-scattered",
                 "showers", "storm")
skillToIcon = {}
# Used by TaskerManager. Put here to help synchronization
skillToIconLarge = {}
for i, icon in enumerate(weather_icons, start=1):
    skillToIcon[2 * i - 1] = get_pixbuf("glade/16x16/weather-%s.png" % icon)
    skillToIcon[2 * i] = get_pixbuf("glade/16x16/weather-%s.png" % icon)
    skillToIconLarge[2 * i - 1] = get_pixbuf("glade/48x48/weather-%s.png" % icon)
开发者ID:leogregianin,项目名称:pychess,代码行数:31,代码来源:newGameDialog.py


示例18: get_pixbuf

from pychess.Players.engineNest import discoverer
from pychess.Players.Human import Human
from pychess.widgets import BoardPreview
from pychess.widgets import ionest
from pychess.widgets import ImageMenu
from pychess.widgets.BoardControl import BoardControl
from pychess.Savers import fen, pgn
from pychess.Savers.ChessFile import LoadingError
from pychess.Variants import variants
from pychess.Variants.normal import NormalBoard

#===============================================================================
# We init most dialog icons global to make them accessibly to the
# Background.Taskers so they have a similar look.
#===============================================================================
big_time = get_pixbuf("glade/stock_alarm.svg")
big_people = load_icon(48, "stock_people", "system-users")
iwheels = load_icon(24, "gtk-execute", "system-run")
ipeople = load_icon(24, "stock_people", "system-users")
inotebook = load_icon(24, "stock_notebook", "computer")
speople = load_icon(16, "stock_people", "system-users")
snotebook = load_icon(16, "stock_notebook", "computer")

weather_icons = ("clear", "clear-night", "few-clouds", "few-clouds-night", "fog", "overcast", "severe-alert", "showers-scattered", "showers", "storm")
skillToIcon = {}
# Used by TaskerManager. Put here to help synchronization
skillToIconLarge = {}
for i, icon in enumerate(weather_icons, start=1):
    skillToIcon[2*i-1] = load_icon(16, "weather-%s" % icon)
    skillToIcon[2*i] = load_icon(16, "weather-%s" % icon)
    skillToIconLarge[2*i-1] = load_icon(48, "weather-%s" % icon)
开发者ID:jcoffee,项目名称:pychess,代码行数:31,代码来源:newGameDialog.py


示例19: __init__

    def __init__(self, widgets):
        self.widgets = widgets

        # Background image
        path = conf.get("welcome_image", addDataPrefix("glade/clear.png"))
        conf.set("welcome_image", path)

        image_chooser_dialog = Gtk.FileChooserDialog(
            _("Select background image file"), None, Gtk.FileC 

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Python IconLoader.load_icon函数代码示例发布时间:2022-05-25
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