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Python display.set_caption函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Python中pygame.display.set_caption函数的典型用法代码示例。如果您正苦于以下问题:Python set_caption函数的具体用法?Python set_caption怎么用?Python set_caption使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了set_caption函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。

示例1: limit_fps

    def limit_fps(self, set_caption=True):
        t_delta = self._clock.tick(self._fps)
        t_raw = self._clock.get_rawtime()
        real_fps = int(self._clock.get_fps())
        # too much less than 15 FPS and the brain stops pretending it's motion
        if real_fps < self._fps - 3 and self._fps > 15:
            self._lag += 1
            if self._lag > 100:
                self._fps /= 2
                self._lag = 0
        else:
            if self._lag >= 0:
                self._lag -= 1
            # no sense in going over 60 FPS (that i'm aware, anyway)
            elif t_raw * 2 < t_delta and self._fps < 60:
                self._lag -= 1
            else:
                self._lag += 1

            if self._lag < -100:
                self._fps *= 2
                self._lag = 0
        if set_caption:
            display.set_caption('{} fps, targeting {} (lag: {})'.format(
                real_fps, self._fps, (self._lag + 5) // 10
            ))
        self._t_delta = t_delta
        return t_delta
开发者ID:zengaku12,项目名称:padpyght,代码行数:28,代码来源:frame_buffer.py


示例2: main

def main():
    pygame.init()
    display.set_mode((1280, 720), pygame.RESIZABLE)
    display.set_caption("Ethos")
    display.set_gamma_ramp
    game = EthosMain()
    game.run()
开发者ID:Berulacks,项目名称:ethosgame,代码行数:7,代码来源:game.py


示例3: open_url

def open_url(screen, img):
    gl.ISURL = 1
    num_imgs = len(gl.files)
    paint_screen(screen, gl.BLACK)
    set_caption("Extract from Web - imgv")
    normal_cursor()
    show_message(screen, "Enter a Web URL to extract images from", 20, 15, ("transparent"))
    gl.URL = ask(screen, "http://")
    if gl.URL != None:
        gl.files = []
        wait_cursor()
        show_message(screen, "Loading. Please wait..", 39, 42, ("transparent"))
        for ext in gl.IMG_TYPES:
            if gl.URL.endswith(ext):
                gl.files.append(str("".join(gl.URL)))
                return (load_img(gl.files[0], screen), 1)
    else:
        return (img, num_imgs)
    gl.files = []
    check_indexhtml()
    if gl.URL_ERROR:
        gl.files.append(gl.ERROR_IMG)
        return (load_img(gl.ERROR_IMG, screen), len(gl.files))
    if len(gl.files) < 1:
        gl.files.append(gl.ERROR_IMG)
    gl.files = [x.replace(" ", "%20") for x in gl.files]  # urls need %20 for spaces
    return (load_img(gl.files[0], screen), len(gl.files))
开发者ID:paulmadore,项目名称:luckyde,代码行数:27,代码来源:open_url.py


示例4: __init__

	def __init__(self, resolution, world, viewport=None):
		pgdisplay.init()
		self.screen = pgdisplay.set_mode(resolution, pg.DOUBLEBUF)
		# self.screen = pgdisplay.set_mode(resolution, pg.DOUBLEBUF|pg.FULLSCREEN)
		pgdisplay.set_caption('PyAudioEffect')
		self.world = world
		self.viewport = viewport
开发者ID:ZhanruiLiang,项目名称:AudioEffect,代码行数:7,代码来源:display.py


示例5: start_menu

def start_menu():
    from pygame.display import set_mode, list_modes, set_caption
    from pygame import init, quit
    from pygame.constants import FULLSCREEN
    from bin.Controller import process
    from obj.Field import Field

    init()
    screen = set_mode(list_modes()[0], FULLSCREEN)
    set_caption("Hero Misadventures")
    menu = Menu(("Previous Field", "New Field", "Load Field", "Quit"), screen, surface=color("Lawn Green"),
                selection_color=color("Lime Green"), text_color=color("Medium Blue"))
    while True:
        choose = menu.update()
        if choose == 0:
            field = Field(screen)
            process(screen, field)
        elif choose == 1:
            from ctypes import cdll
            cdll.LoadLibrary("Generator.so").main_generator("res/GENERATOR.HMinf", "res/FIELD.HMmap")
            field = Field(screen)
            process(screen, field)
        elif choose == 2:
            from pickle import load

            field = load(open("res/SAVE.HMsave", "rb"))
            field.screen = screen
            process(screen, field)
        elif choose == 3:
            quit()
            return
开发者ID:creators1303,项目名称:Hex_Platform,代码行数:31,代码来源:Interaction.py


示例6: hover_fx

def hover_fx(screen, curdir, x, cursor):
    slash = os.sep
    dash = ' - '
    flag = 0
    for it in x:
        if it[0].collidepoint(cursor):
            flag = 1
            (shortcut, dirname) = it[1].split(gl.DIRNUMSEP)
            if dirname == slash:
                fullpath = curdir.split(slash)[0] + slash
            elif dirname == '..':
                fullpath = slash.join(curdir.rstrip(slash).split(slash)[:-1]) + slash
                if fullpath.split(dash)[0] == slash:
                    # make it so when in root dir of MS-Windows it prints drive letter
                    fullpath = curdir.split(slash)[0] + slash
            else:
                fullpath = curdir + dirname + slash
            gl.OLD_CAP = fullpath + ' [' + shortcut + '] - imgv'
            if gl.OLD_CAP != get_caption()[0]:
                # perform only once (otherwise it flashes in title bar)
                set_caption(gl.OLD_CAP)
            break
    if not flag:
        gl.OLD_CAP = curdir + " - imgv"
        # nothing was hovered on the last pass
        if gl.OLD_CAP != get_caption()[0]:
            set_caption(gl.OLD_CAP)
开发者ID:paulmadore,项目名称:luckyde,代码行数:27,代码来源:dir_nav.py


示例7: command_thumbs

def command_thumbs(screen, new_img, file):
    normal_cursor()
    gl.THUMBING = 1

    screen_width = screen.get_width()
    if gl.THUMB_VAL.upper() == "AUTO" or gl.USING_THUMB_DEFAULT:
        gl.USING_THUMB_DEFAULT = 1
        if screen_width == 640:
            gl.THUMB_VAL = "85x90"
        elif screen_width == 800:
            gl.THUMB_VAL = "108x114"
        elif screen_width == 1024:
            gl.THUMB_VAL = "108x104"
        else:
            gl.THUMB_VAL = "100x100"

    if not gl.TOGGLE_FULLSCREEN_SET:
        screen = set_mode(screen.get_size())  # take away resize priviledges
    paint_screen(gl.IMGV_COLOR)
    set_caption("imgv")
    (new_img, new_img, new_img, file) = thumbs_engine(screen, new_img, file)
    if not gl.TOGGLE_FULLSCREEN_SET:
        screen = set_mode(screen.get_size(), RESIZABLE)  # restore resize priviledges
    rect = get_center(screen, new_img)
    my_update_screen(new_img, rect, file)
    normal_cursor()
    gl.THUMBING = 0
    return (new_img, new_img, new_img, file, rect)
开发者ID:rkulla,项目名称:imgv,代码行数:28,代码来源:thumb.py


示例8: my_slideshow

def my_slideshow(new_img, img, screen, file, num_imgs, rect):
    if not gl.TOGGLE_FULLSCREEN_SET:
        screen = set_mode(screen.get_size())
    set_caption("Slideshow Options - imgv")
    speed = get_speed(screen, new_img, rect, gl.files[file], file, num_imgs)
    if not speed == -1: # didn't hit Esc from get_speed:
        gl.SLIDE_SHOW_RUNNING = 1
        disable_screensaver()
        dont_call = 0
        pygame.event.set_blocked(MOUSEMOTION)
        while 1:
            event = pygame.event.poll()
            pygame.time.wait(1)
            check_quit(event)
            if event.type == KEYDOWN and event.key not in (K_LALT, K_RALT, K_LCTRL, K_RCTRL, K_p, K_PAUSE, K_TAB, K_SPACE, K_BACKSPACE):
                stopped_msg(screen)
                my_update_screen(new_img, screen, rect, file, len(gl.files))
                file = file - 1
                break
            if hit_key(event, K_p) or hit_key(event, K_PAUSE):
                pause(screen)
                my_update_screen(new_img, screen, rect, file, len(gl.files))
            if dont_call == 1:
                break
            if not gl.WRAP_SLIDESHOW:
                if file < num_imgs:
                    (new_img, file, rect, dont_call) = show_slideshow_img(screen, new_img, file, num_imgs, speed)
            if gl.WRAP_SLIDESHOW:
                if file >= num_imgs:
                    file = 0
                (new_img, file, rect, dont_call) = show_slideshow_img(screen, new_img, file, num_imgs, speed)
            pygame.time.delay(5) # don't hog CPU
    if not gl.TOGGLE_FULLSCREEN_SET:
        screen = set_mode(screen.get_size(), RESIZABLE)
    return (new_img, new_img, new_img, file, rect)
开发者ID:paulmadore,项目名称:luckyde,代码行数:35,代码来源:slideshow.py


示例9: __init__

 def __init__(self):
     init()
     self.n = 3
     self.planets = {i:PLANET() for i in range(self.n)}
     self.cm_velocity_zero()
     display.set_caption('Planets')
     self.clock = time.Clock()
开发者ID:nandakishoremmn,项目名称:Planets_pygame,代码行数:7,代码来源:main.py


示例10: flow_projects_select

 def flow_projects_select(self,btn):
     #make the selected project the active one
     try:
         idu = btn.Id if isinstance(btn, ArtifactController)\
                      else btn._id #IGNORE:W0212
         self.current_project = self.artifacts[idu]
         self.viewCurrentProject(btn)     
     except KeyError:
         #create new project
         lbl = self.new_project_pressed()
         if lbl is None: return
         self.current_project = self.artifacts[lbl.Id]
     set_caption(self.current_project[0].Name)
     #we need to populate the releases flow with any release 
     #in the current project
     self.load_releases()
     self.container_reset_children('release_flow')
     self.container_reset_children('sprint_flow')
     self.container_reset_children('story_flow')
     self.container_reset_children('task_flow')
     if self.current_project and self.current_project[0].Children:
         for release in self.current_project[0].Children:
             if release in self.artifacts:
                 r = self.artifacts[release][0]
                 if r.ArtifactType != 'Release': continue
                 self.newRelease(r)
             else:
                 Log.debug('Project: %s found a release: %s not in releases' % \
                           (self.current_project[0].Name,release))
开发者ID:estemenson,项目名称:CMAP,代码行数:29,代码来源:storyapp.py


示例11: admin_menu

def admin_menu():
    from pygame.display import set_mode, list_modes, set_caption
    from pygame import init, quit

    init()
    screen = set_mode(list_modes()[0])
    set_caption("Hero Misadventures")
    menu = Menu(("Debug", "Release"), screen, text_color=color("White"), surface=color("Black"),
                selection_color=color("Slate Gray"))
    while True:
        choose = menu.update()
        if choose == -1:
            continue
        else:
            if choose == 0:
                from cProfile import runctx
                from pstats import Stats

                runctx("from bin.Interaction import debug_menu; debug_menu(screen)", {"screen": screen}, {}, "test/profiling.prof")
                file = open("test/profiling.txt", "w")
                info = Stats("test/profiling.prof", stream=file)
                info.strip_dirs().sort_stats("cumulative").print_stats()
            elif choose == 1:
                quit()
                start_menu()
            return
开发者ID:creators1303,项目名称:Hex_Platform,代码行数:26,代码来源:Interaction.py


示例12: __initPython

 def __initPython(self, windowSize):
    self.__windowSize = windowSize
    
    self.__window = display.set_mode(self.__windowSize)
    display.set_caption("Atlas Chronicle Game Engine")
    self.__screen = display.get_surface()
    
    self.__canvas = Surface(self.__windowSize)
开发者ID:elizabeth-matthews,项目名称:atlasChronicle,代码行数:8,代码来源:gameEngine.py


示例13: set_mode

    def set_mode(self):
        #modes = display.list_modes()
        #self.display_surface = display.set_mode(modes[0], self.get_flags())
        self.display_surface = display.set_mode((800,600), self.get_flags())

        self.width = self.display_surface.get_width()
        self.height = self.display_surface.get_height()
        display.set_caption("Woger the Wibbly Wobbly Wombat")
开发者ID:mjs,项目名称:ldnpydojo,代码行数:8,代码来源:window.py


示例14: command_hide

def command_hide(screen, new_img, rect, file, num_imgs):
    "hide the image by making the screen blank"
    (screen, before_winsize, not_accepted) = adjust_screen(screen, NOFRAME)
    set_caption("")
    hide(screen)
    screen = restore_screen(screen, before_winsize, not_accepted, new_img, file, num_imgs, rect)
    rect = get_center(screen, new_img)
    my_update_screen(new_img, screen, rect, file, num_imgs)
开发者ID:paulmadore,项目名称:luckyde,代码行数:8,代码来源:hide.py


示例15: __initPython

 def __initPython(self, windowSize):
    self.__windowSize = windowSize
    
    self.__window = display.set_mode(self.__windowSize)
    display.set_caption("Fractal Engine")
    self.__screen = display.get_surface()
    
    self.__canvas = Surface(self.__windowSize)
    self.__canvas.fill((100,100,100))
开发者ID:elizabeth-matthews,项目名称:atlasChronicle,代码行数:9,代码来源:fractalHandler.py


示例16: show_fps

def show_fps():
    '''
    Displays the game's framerate on the window caption.  Meant to be called
    in Debug mode with assert statements so that this is effortlessly stripped
    out in Release mode.
    
    @invariant: MUST return an object that evaluates to False.
    '''
    set_caption("FPS: %3g" % round(fps_timer.get_fps(), 3))
开发者ID:CorundumGames,项目名称:Invasodado,代码行数:9,代码来源:config.py


示例17: __init__

    def __init__(self, game):
        self.game = game
        self.viewport = None
        display.init()
        font.init()
        self.fonter = font.SysFont('monospace', 16)

        self.screen = display.set_mode((config.screenW, config.screenH), DOUBLEBUF, 32)
        display.set_caption("Smash the tanks!")
开发者ID:ZhanruiLiang,项目名称:GeoTank,代码行数:9,代码来源:render.py


示例18: command_help

def command_help(screen, new_img, file, rect):
    (screen, before_winsize, not_accepted) = adjust_screen(screen)

    set_caption("Help [imgv v%s]" % gl.IMGV_VERSION)
    help(screen)

    screen = restore_screen(screen, before_winsize, not_accepted, new_img, file, rect)

    rect = get_center(screen, new_img)
    my_update_screen(new_img, rect, file)
开发者ID:rkulla,项目名称:imgv,代码行数:10,代码来源:help.py


示例19: pause

def pause(screen):
    while 1:
        set_caption("[Slideshow Paused] - imgv")
        ren_rect = show_message(screen, "Paused", 30, 23, ("bold"))
        event = pygame.event.wait()
        check_quit(event)
        if event.type == KEYDOWN and event.key not in(K_LALT, K_RALT, K_LCTRL, K_RCTRL, K_TAB):
            set_caption("Slideshow = imgv")
            paint_screen(screen, gl.BLACK, ren_rect)
            break
开发者ID:paulmadore,项目名称:luckyde,代码行数:10,代码来源:slideshow.py


示例20: command_four

def command_four(screen, file, new_img):
    gl.MULTI_VIEWING = 1
    paint_screen(gl.IMGV_COLOR)
    set_caption("Four at a time - imgv")
    (file, new_img) = four(screen, file, new_img)
    rect = get_center(screen, new_img)
    my_update_screen(new_img, rect, file)
    pygame.event.set_blocked(MOUSEMOTION) # without this the hovers don't work right
    gl.MULTI_VIEWING = 0
    return (file, new_img, new_img, new_img, rect)
开发者ID:rkulla,项目名称:imgv,代码行数:10,代码来源:four.py



注:本文中的pygame.display.set_caption函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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