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Python draw.rect函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Python中pygame.draw.rect函数的典型用法代码示例。如果您正苦于以下问题:Python rect函数的具体用法?Python rect怎么用?Python rect使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了rect函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。

示例1: draw

 def draw(self, surface):
     from pygame.draw import rect
     
     #surface dimensions
     w = surface.get_width()
     h = surface.get_height()
     
     padding = 0.05 #decimal percent
     
     #calculate the exact board height
     (self.bw, self.bh) = fit((self.height, self.width), (h, w))
     
     
     #calculate the offsets to centre everything
     self.offset = ((w/2)-(self.bw/2), (h/2)-(self.bh/2))
     
     #draw board outline
     rect(surface, (128, 200, 255), (self.offset[0], self.offset[1], self.bw, self.bh), 5)
     
     #loop round holes drawing each of them
     #print self.holes
     for hole in self.holes:
         hole.draw(surface)
     
     return self
开发者ID:AnnanFay,项目名称:pyge-solitaire,代码行数:25,代码来源:board.py


示例2: draw_my_hp

def draw_my_hp(pkmn):
    """
    function
    """
    maxhp = pkmn.maxhp
    hp = pkmn.hp
    bar_len = floor(hp / float(maxhp) * 399)
    if bar_len < 100:
        color = RED
    elif bar_len < 200:
        color = YELLOW
    else:
        color = GREEN
    if 10 <= maxhp < 100:
        maxhp = ' ' + str(maxhp)
    elif maxhp < 10:
        maxhp = '  ' + str(maxhp)
    else:
        maxhp = str(maxhp)
    if 10 <= hp < 100:
        hp = ' ' + str(hp)
    elif hp < 10:
        hp = '  ' + str(hp)
    else:
        hp = str(hp)
    draw.rect(SCREEN, WHITE, MYHP_RECT)
    if hp > 0:
        draw.rect(
            SCREEN, color, [MYHP_RECT[0], MYHP_RECT[1], bar_len, MYHP_RECT[3]])
    retval = []
    retval.append(MYHP_RECT)
    retval.append(
        word_builder('{0}/{1}'.format(hp, maxhp), SIZE[0] - 570, SIZE[1] - 445))
    return retval
开发者ID:nimbian,项目名称:pokepong,代码行数:34,代码来源:util.py


示例3: draw

    def draw(self, surface):
        frame = self.get_margin_rect()
        fg = self.fg_color
        font = self.font
        focused = self.has_focus()
        text, i = self.get_text_and_insertion_point()
        if focused and i is None:
            if self.selection_start is None or self.selection_end is None:
                surface.fill(self.sel_color, frame)
            else:
                startStep = self.selection_start
                endStep = self.selection_end

                if startStep > endStep:
                    x1, h = font.size(text[0:endStep])[0], font.get_linesize()
                    x2, h = font.size(text[0:startStep])[0], font.get_linesize()
                    x1 += frame.left
                    x2 += frame.left
                    y = frame.top
                    selRect = pygame.Rect(x1, y, (x2 - x1), h)
                else:
                    x1, h = font.size(text[0:startStep])[0], font.get_linesize()
                    x2, h = font.size(text[0:endStep])[0], font.get_linesize()
                    x1 += frame.left
                    x2 += frame.left
                    y = frame.top
                    selRect = pygame.Rect(x1, y, (x2 - x1), h)
                draw.rect(surface, self.sel_color, selRect)
        image = font.render(text, True, fg)
        surface.blit(image, frame)
        if focused and i is not None:
            x, h = font.size(text[:i]) #[0], font.get_linesize()
            x += frame.left
            y = frame.top
            draw.line(surface, fg, (x, y), (x, y + h - 1))
开发者ID:cosmoharrigan,项目名称:MCEdit-Unified,代码行数:35,代码来源:fields.py


示例4: refresh

    def refresh(self):
        self._padding = self.style['padding']
        itemheight = self.style['item-height']
        maxItemWidth = self.size[0]
        for item in self.items:
            itemWidth = self.style['font'].size(str(item))[0]
            if itemWidth > maxItemWidth:
                maxItemWidth = itemWidth

        if self.style['autosize']:
            self.size = (maxItemWidth, len(self.items) * itemheight)
        listsize = (self.size[0], len(self.items) * itemheight)
        if not self.surf or self.surf.get_size() != listsize:
            self.surf = pygame.Surface(listsize, pygame.SRCALPHA)
        self.surf.fill(self.style['bg-color'])
        for i in xrange(len(self.items)):
            drawRect = True
            if i == self.overedIndex == self.selectedIndex and self.mouseover:
                fontcolor = self.style['font-color']
                bgcolor = mixColors(self.style['bg-color-over'], self.style['bg-color-selected'])
            if i == self.overedIndex and self.mouseover:
                fontcolor = self.style['font-color']
                bgcolor = self.style['bg-color-over']
            elif i == self.selectedIndex:
                fontcolor = self.style['font-color-selected']
                bgcolor = self.style['bg-color-selected']
            else:
                fontcolor = self.style['font-color']
                bgcolor = self.style['bg-color']
                drawRect = False
            if drawRect:
                draw.rect(self.surf, bgcolor, Rect(0, i * itemheight, self.surf.get_width(), itemheight))
            render = self.style['font'].render(str(self.items[i]), True, fontcolor, bgcolor)
            self.surf.blit(render, (2, i * itemheight + itemheight / 2 - render.get_height() / 2))
开发者ID:249550148,项目名称:mygame,代码行数:34,代码来源:gui.py


示例5: draw

    def draw(self, screen):
        draw.rect(screen, (0, 0, 0), (0, 0, self.width, self.size))
        screen.blit(self.current_block, (self.width-self.size*2, self.y, self.size, self.size))
        screen.blit(COIN, (0, 0))
        screen.blit(self.draw_msg(self.gold), (self.size, self.size//4))
        screen.blit(self.draw_msg(self.current_i), (self.size*4, self.size//4))
        screen.blit(self.draw_msg('HP ' + str(int(self.level.heart_hp))), (self.width-self.size*6, self.size//4))
        if self.paused:
            screen.blit(self.draw_msg('GAME PAUSED'), (self.size*8, self.size//4))

        if self.splash > 0:
            screen.blit(self.draw_msg(self.splash_msg), (self.size*7, self.size*2))

        if self.gold_cooldown > 0:
            screen.blit(self.draw_msg(self.gold_msg), (self.size*1.5, self.size))

        if self.level.heart_hp <= 0:
            lost_msg = 'Your kingdom has fallen on:'
            day_msg = 'DAY:' + str(self.level.game_clock.days)
            restart_msg1 = 'Press R to restart'
            restart_msg2 = 'Press Q to return to menu'
            screen.blit(self.draw_msg(lost_msg), (self.size*2, self.size*3))
            screen.blit(self.draw_msg(day_msg), (self.size*7, self.size*4))
            screen.blit(self.draw_msg(restart_msg1), (self.size*4, self.size*5))
            screen.blit(self.draw_msg(restart_msg2), (self.size*3, self.size*6))
开发者ID:erikjuhani,项目名称:thefortressheart,代码行数:25,代码来源:gui.py


示例6: draw

    def draw(self,screen):
        #draw listcontrol as white? box
        #draw listitems as text, icons available
        #current item as marked?
        if self._background != None:
            screen.blit(self._background,self._pos)
        else:
            draw.rect(screen, (205,202,255), Rect(self._pos,self._size))
            
        if self._curindex != None and self._displayselection:
            draw.rect(screen, (88,100,241), Rect( (self._pos[0] + 10), (self._pos[1]+6 + self._yOffset + (self._curindex * 18)),self._size[0]-20,20))

        for y,item in enumerate(self._listitems[self._topDisplayItem: (self._topDisplayItem + self._itemsPerPage)]):
            if type(item) is str:
                item = [item]
                
            for i,x in enumerate(self._columnstarts):
                if i + 1 > len(self._columnstarts) - 1:
                    stop = self._size[0] - 10
                else:
                    stop = self._columnstarts[i+1] - x - 10

                tmp = item[i]
                while self._fonten.size(tmp)[0] > stop:
                    tmp= tmp[0:-1]
                    
                tmpfont = self._fonten.render(tmp,True,(0,0,0))
                screen.blit(tmpfont, (self._pos[0]+x, self._pos[1]+10 + self._yOffset + (y * 18)))
开发者ID:nojan1,项目名称:Caros,代码行数:28,代码来源:control.py


示例7: draw_graph_box_and_legend

 def draw_graph_box_and_legend(self):
     x_end = self.left_bottom_corner_of_graph[0] + self.graph_box_length
     # y_end = self.left_bottom_corner_of_graph[1] - self.graph_box_length
     color = (30,30,30)
     draw.line(self.screen, color, 
                 self.left_bottom_corner_of_graph,
                 (self.left_bottom_corner_of_graph[0] + self.graph_box_length,
                     self.left_bottom_corner_of_graph[1]))
     draw.line(self.screen, color, 
                 self.left_bottom_corner_of_graph,
                 (self.left_bottom_corner_of_graph[0],
                     self.left_bottom_corner_of_graph[1] - self.graph_box_length))
     # legend
     x = self.field_length+padding_graph
     y = 10
     if not compare_wv_counts:
         rectsize = 15
         for legend_item_name, (legend_item_color,_) in self.legend_items.items():
             draw.rect(self.screen, Color(legend_item_color), [x,y, rectsize,rectsize])
             x += rectsize + 10
             x_size_text = self.draw_text(legend_item_name, x, y)
             x += x_size_text + 20
     elif compare_avg_qual_per_wv==1:
         self.draw_text("Average quality per WV",x,y)
     else:
         self.draw_text("WV distribution",x,y)
开发者ID:Arnatar,项目名称:ideas-papo2014,代码行数:26,代码来源:draw.py


示例8: render

 def render(self):
     # ~ draw magnetradius
     if self.magnetradius:
         # ~ gfxdraw.aacircle(scr,self.centerx,self.centery,int(self.magnetradius),(150,130,110,int(self.magnetradius)))
         m = image.load("img/magnetichalo.png")
         m = transform.smoothscale(m, [int(self.magnetradius * 2)] * 2)
         scr.blit(m, m.get_rect(center=self.center))
     # ~ draw shieldbar
     r = draw.rect(scr, (50, 50, 50), (10, 500, 380, 18), 1)
     osdlayer.fill((100, 100, 200, self.shieldfxttl * 4 + 150), (10, 0, self.shield_ / self.shieldmax * 380, 18))
     # scr.blit(self.SHIELDTEXT,self.SHIELDRECT)
     # ~ draw lazerstate
     r = draw.rect(scr, (50, 50, 50), (10, 520, 380, 18), 1)
     osdlayer.blit(self.lazertempfx, (10, 20), (0, 0, DoubleLazer.temper / DoubleLazer.tempmax * 380, 18))
     # scr.blit(self.LAZERTEXT,self.LAZERRECT)
     # ~ draw bonusbar
     self.settingbonus_.render()
     self.loader1_.render()
     # ~ draw shieldcircle
     if self.shieldfxttl:
         self.shieldcolor.a = int(4 * self.shieldfxttl)
         gfxdraw.filled_circle(scr, self.centerx, self.centery, self.w, self.shieldcolor)
         self.shieldfxttl -= 1
     if self.foo:
         self.foo -= 1
         scr.blit(self.img2, ship)
         return
     # ~ draw ship
     scr.blit(self.img, ship)
开发者ID:strin,项目名称:curriculum-deep-RL,代码行数:29,代码来源:ship.py


示例9: draw

    def draw(self):
        """
        Method called each frame to (re)draw the objects and UI
        :return:
        """
        if not self.overlay_drawn:
            overlay = Surface((self.scaled_width, LEVEL_HEIGHT))
            overlay.set_alpha(128)
            overlay.fill((0, 0, 0))
            self.overlay_drawn = True
            self.screen.blit(overlay, (0, 0))

        o_max_width = max([option.get_rect().width for option in self.menu_options])
        width = o_max_width + MENU_PADDING[0] * 2
        height = self.menu_options[0].get_rect().height + MENU_PADDING[1] * 2
        x = self.scaled_width / 2 - width / 2
        y = LEVEL_HEIGHT / 2 - (height * len(self.menu_options)) / 2
        counter = 0
        for option in self.menu_options:
            if counter == self.menu_option:
                used_color = MENU_COLORS[1]
            else:
                used_color = MENU_COLORS[0]
            draw.rect(self.screen, used_color, (x, y + counter * height, width, height), 0)
            option_x = x + MENU_PADDING[0] + (o_max_width - option.get_rect().width) / 2
            self.screen.blit(option, (option_x, y + height * counter + MENU_PADDING[1]))
            counter += 1
开发者ID:Kranek,项目名称:BlockBuster,代码行数:27,代码来源:GameStatePauseMenu.py


示例10: draw

    def draw(self, surf):
        if self.visible:
            if not self.enabled:
                suffix = '-disabled'
            elif self.mousedown:
                suffix = "-down"
            elif self.mouseover:
                suffix = "-over"
            else:
                suffix = "-normal"

            if self.value:
                prefix = "checked"
            else:
                prefix = "unchecked"

            centerPoint = ((self.style)['spacing'] * 1 + (self.position)[0] +
                           (self.style)['checked-normal'].get_width(),
                           center(self.position, self.size, self.textsurf.get_size())[1])

            image = (self.style)[prefix + suffix]
            imagePoint = ((self.position)[0], center(self.position, self.size,
                          image.get_size())[1])

            surf.blit(image, imagePoint)
            surf.blit(self.textsurf, centerPoint, Rect((0, 0), self.size))

            if (self.style)['border-width']:
                draw.rect(surf, (self.style)['border-color'], self.rect,
                          (self.style)['border-width'])
开发者ID:EssEf,项目名称:Regnancy,代码行数:30,代码来源:gui.py


示例11: update

    def update(self, plitki=[]):
        if len(plitki) > 1:
            for pl in plitki:
                if self != pl:
                    if collide_rect(self, pl):
                        if self.rect.x < pl.rect.x:
                            self.rect.x -= 1
                            pl.rect.x += 1
                        elif self.rect.x > pl.rect.x:
                            self.rect.x += 1
                            pl.rect.x -= 1
                        if self.rect.y < pl.rect.y:
                            self.rect.y -= 1
                            pl.rect.y += 1
                        elif self.rect.y > pl.rect.y:
                            self.rect.y += 1
                            pl.rect.y -= 1
        surf = get_surface()
        if self.rect.x <= 0:
            self.rect.x += 1
        if self.rect.y <= 0:
            self.rect.y += 1
        if self.rect.x+self.rect.w >= surf.get_width():
            self.rect.x -= 1
        if self.rect.y+self.rect.h >= surf.get_height():
            self.rect.y -= 1

        if self.mouse_on_button():
            self.image.fill((255-self.color[0], 255-self.color[1], 255-self.color[2]))
            rect(self.image, (125, 125, 125), (0, 0, self.rect.width, self.rect.height), 1)
            self.image.blit(self.font.render(self.text, 1, self.color), (3, 3))
        else:
            self.image.fill(self.color)
            rect(self.image, (255, 255, 255), (0, 0, self.rect.width, self.rect.height), 1)
            self.image.blit(self.font.render(self.text, 1, (255-self.color[0], 255-self.color[1], 255-self.color[2])), (3, 3))
开发者ID:LoganStalker,项目名称:second_season,代码行数:35,代码来源:Buttons.py


示例12: bar

    def bar(self, surface, text, pos, w=300):
        rect = Rect(pos, (w, 60))
        draw.rect(surface, (0, 200, 200), rect)

        sf = font.SysFont('blah', 60, bold=False, italic=False)
        txt = sf.render(text, True, (0, 0, 0))
        surface.blit(txt, rect.inflate(-10, -10))
开发者ID:keltoff,项目名称:Demiurge,代码行数:7,代码来源:screen.py


示例13: render

    def render(self, component, entity, event):
        rect = self.rect
        position = entity.handle("get_position")
        rect.center = position

        surf = entity.mode.game.screen
        draw.rect(surf, self.color, self.rect)
开发者ID:zerosalife,项目名称:bunnies-dont-surf,代码行数:7,代码来源:rect.py


示例14: activate

    def activate(self):
        xsize = 300
        ysize = 70
        bkg = Surface((xsize, ysize))
        bkg.lock()
        bkg.fill((128,128,128))
        for i in range(1, 4):
            draw.rect(bkg,(i*32,i*32,i*32),(4-i,4-i,xsize+(i-4)*2,ysize+(i-4)*2),3)

        corner = (64,64,64)
        bkg.set_at((0,0), corner)
        bkg.set_at((xsize,0), corner)
        bkg.set_at((xsize,ysize), corner)
        bkg.set_at((0,ysize), corner)

        bkg.unlock()

        bkg.set_alpha(64)

        self.bkg = bkg

        if self.title != None:
            banner = OutlineTextBanner(self.title, (200,200,200), 20)
            self.title_image = banner.render()
            self.title_image.set_alpha(96)

        self.arrow = res.loadImage("wait_arrow.png", colorkey=1)
开发者ID:bitcraft,项目名称:lpc1,代码行数:27,代码来源:dialog.py


示例15: drawRects

 def drawRects(self, surface):
     """
     Draws the contours of the collision rect and the image rect.
     Usefuf for debuging.
     """
     _draw.rect(surface, (0, 0, 0), self.rect, 2)
     _draw.rect(surface, (200, 50, 200), self.crect, 2)
开发者ID:giselher,项目名称:perpege,代码行数:7,代码来源:Object.py


示例16: show

 def show(self, screen):
     W, H = self.wc, self.hc
     sx , sy = self.sx, self.sy
     #Print background cells
     for cell in self.cases:
         screen.blit(cell.background.surf, cell.background.pos)
     #Generates lines of walls
     for y in range(self.h - 1):
         for x in range(self.w - 1):
             c = self.get_cell(x, y)
             
             if c.gate[const.right]:
                 draw.line(screen, const.gray, (sx + ((x + 1) * W), (sy + (y * H))), (sx + ((x + 1) * W), sy + ((y+1) * H)), 3)
             if c.gate[const.down]:
                 draw.line(screen, const.gray, ((sx + (x * W)), (sy + ((y+1) * H))), (sx + ((x + 1) * W), sy + ((y+1) * H)), 3)
                                  
     x = self.w - 1
     #Creates walls from buttom to top
     for y in range(self.h - 1):
         c = self.get_cell(x, y)
         
         if c.gate[const.down]:
             draw.line(screen, const.gray, ((sx + (x * W)), (sy + ((y+1) * H))), (sx + ((x + 1) * W), sy + ((y+1) * H)), 3)
             
     y = self.h - 1
     #Creates walls from left to right
     for x in range(self.w - 1):
         c = self.get_cell(x, y)
         
         if c.gate[const.right]:
             draw.line(screen, const.gray, (sx + ((x + 1) * W), (sy + (y * H))), (sx + ((x + 1) * W), sy + ((y+1) * H)), 3)
             
     #Draws outline
     draw.rect(screen, const.gray, (sx, sy, W * self.w, H * self.h), 3)
开发者ID:annie60,项目名称:Xilarius,代码行数:34,代码来源:Class.py


示例17: show

    def show(self, screen):
        W, H = self.wc, self.hc
        sx , sy = self.sx, self.sy
        
        for y in range(self.h - 1):
            for x in range(self.w - 1):
                c = self.get_cell(x, y)
                
                if c.gate[const.right]:
                    draw.line(screen, const.black, (sx + ((x + 1) * W), (sy + (y * H))), (sx + ((x + 1) * W), sy + ((y+1) * H)), 2)
                if c.gate[const.down]:
                    draw.line(screen, const.black, ((sx + (x * W)), (sy + ((y+1) * H))), (sx + ((x + 1) * W), sy + ((y+1) * H)), 2)
                                     
        x = self.w - 1
        
        for y in range(self.h - 1):
            c = self.get_cell(x, y)
            
            if c.gate[const.down]:
                draw.line(screen, const.black, ((sx + (x * W)), (sy + ((y+1) * H))), (sx + ((x + 1) * W), sy + ((y+1) * H)), 2)
                
        y = self.h - 1
        
        for x in range(self.w - 1):
            c = self.get_cell(x, y)
            
            if c.gate[const.right]:
                draw.line(screen, const.black, (sx + ((x + 1) * W), (sy + (y * H))), (sx + ((x + 1) * W), sy + ((y+1) * H)), 2)
                
                

        draw.rect(screen, const.black, (sx, sy, W * self.w, H * self.h), 2)
开发者ID:tbourg,项目名称:perso,代码行数:32,代码来源:Classe.py


示例18: draw

    def draw(self):
        """
        Method called each frame to (re)draw UI
        :return:
        """
        self.screen.blit(Assets.background, (0, 0))
        self.screen.blit(self.title, (LEVEL_WIDTH / 2 - self.title.get_rect().width / 2, 30))

        o_max_width = max([option.get_rect().width for option in self.menu_options])
        width = o_max_width + MENU_PADDING[0] * 2
        height = self.menu_options[0].get_rect().height + MENU_PADDING[1] * 2
        x = LEVEL_WIDTH / 2 - width / 2
        y = LEVEL_HEIGHT / 2 - (height * len(self.menu_options)) / 2
        counter = 0
        for option in self.menu_options:
            if counter == self.menu_option:
                used_color = MENU_COLORS[1]
            else:
                used_color = MENU_COLORS[0]
            draw.rect(self.screen, used_color, (x, y + counter * height, width, height), 0)
            option_x = x + MENU_PADDING[0] + (o_max_width - option.get_rect().width) / 2
            self.screen.blit(option, (option_x, y + height * counter + MENU_PADDING[1]))
            counter += 1

        authors_rect = self.authors.get_rect()
        self.screen.blit(self.authors, (LEVEL_WIDTH - authors_rect.width,
                                        LEVEL_HEIGHT - authors_rect.height))
开发者ID:Kranek,项目名称:BlockBuster,代码行数:27,代码来源:GameStateMenu.py


示例19: get_image

 def get_image(self):
     """Draw the rectange on a transparent surface."""
     img = Surface(self.rect.size).convert_alpha()
     img.fill((0, 0, 0, 0), special_flags=pg.BLEND_RGBA_MULT)
     draw.rect(img, self.model.color, img.get_rect(), 1)
     img.fill((255, 255, 255, 128), special_flags=pg.BLEND_RGBA_MULT)
     return img
开发者ID:YoannQDQ,项目名称:pyweek-dojo,代码行数:7,代码来源:view.py


示例20: refresh

 def refresh(self):
     #Reposition of the closebutton if visible
     if self.closeable:
         self.closebutton.visible = True
         self.closebutton.position = (self.size[0] - self.style['offset'][0] - self.closebutton.size[0],
                                  self.style['offset'][1])
     else:
         self.closebutton.visible = False
         
     if self.shadeable:
         self.shadebutton.visible = True
         self.shadebutton.position = (self.size[0] - 2*(self.style['offset'][0] + self.shadebutton.size[0]),
                                  self.style['offset'][1])
     else:
         self.shadebutton.visible = False
     
     #If I don't have a surface or surface size is different from my size, i create a new one
     temp='shaded-' if self.shaded else ''
     if not self.surf or self.size != self.surf.get_size():
         del self.surf
         self.surf = pygame.Surface(self.size, pygame.SRCALPHA)
     
     if self.style[temp+'bg-color']:
         self.surf.fill(self.style[temp+'bg-color'])
     
     if self.style['border-width']:
         draw.rect(self.surf, self.style['border-color'], Rect((0,0), self.size), self.style['border-width'])
         
     self.surf.blit(self.style['font'].render(self.text, True, self.style[temp+'font-color']), self.style['offset'])
开发者ID:danielz360,项目名称:Maya,代码行数:29,代码来源:gui.py



注:本文中的pygame.draw.rect函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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