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Python app.run函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Python中pyglet.app.run函数的典型用法代码示例。如果您正苦于以下问题:Python run函数的具体用法?Python run怎么用?Python run使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了run函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。

示例1: test_view

def test_view():
	global map_width
	map_ = Map(values.map_width, values.map_height)
	for i in range(values.banks):
		map_.add(EnergyBank(map_, random()))
	for i in range(values.bodies):
		map_.add(Body(map_, random()))

	def update(dt):
		map_.tick()


	sim = Window(map_.width, map_.height)
	sim_view = SimView(map_)
	schedule_interval(update, 0.1)

	@sim.event
	def on_draw():
		glClearColor(.5, .6, .6, 1)
		sim.clear()
		sim_view.draw()


	graph = Window(500, 100)
	graph_view = GraphView(map_)

	@graph.event
	def on_draw():
		graph.clear()
		graph_view.draw()


	app.run()
开发者ID:evuez,项目名称:mutations,代码行数:33,代码来源:test.py


示例2: __init__

    def __init__(self):
        super(GameWindow, self).__init__()
        clock.schedule_interval(self.on_update, 1.0 / 60)

        self.quad_sprite = Quad(self, 1, 1, scale=3)
        self.game_map = Map(self, 0, 0)

        app.run()
开发者ID:jgumbley,项目名称:quad-game,代码行数:8,代码来源:game.py


示例3: run

    def run(self):
        """Start the game.

        """
        self.setup_pyglet()
        self.setup_gl()
        self.switch_handler(config.start_mode)
        self.window.set_visible()
        app.run()
开发者ID:italomaia,项目名称:turtle-linux,代码行数:9,代码来源:main.py


示例4: run

    def run(self):
        """Start the game.

        """
        self.setup_pyglet()
        self.setup_gl()
        self.switch_handler("menu")
        self.window.set_visible()
        app.run()
开发者ID:jseutter,项目名称:pyweek10,代码行数:9,代码来源:main.py


示例5: main

def main():
    win = Window(fullscreen=True)
    win.on_resize = on_resize
    try:

        try:
            install_shaders('allGreen.frag', 'zoomRotate.vert')
        except ShaderError, e:
            print str(e)
            return 2
        
        win.on_draw = lambda: on_draw(win)
        app.run()
开发者ID:adam-urbanczyk,项目名称:chemshapes,代码行数:13,代码来源:demo.py


示例6: main

def main():
    win = Window(fullscreen=True, visible=False)
    camera = Camera(win.width, win.height, (0, 0), 100)
    renderer = Renderer()
    maze = Maze()
    maze.create(50, 30, 300)
    keyboard = Keyboard()
    keyboard.key_handlers[key.ESCAPE] = win.close
    keyboard.key_handlers.update(camera.key_handlers)
    clock.schedule(maze.update)
    win.on_draw = lambda: renderer.on_draw(maze, camera, win.width, win.height)
    win.on_key_press = keyboard.on_key_press
    keyboard.print_handlers()
    win.set_visible()
    app.run()
开发者ID:msarch,项目名称:py,代码行数:15,代码来源:run.py


示例7: main

def main():
    title_screen()
    setup_screen()
    join_screen()
    host_screen()
    game_screen()
    end_screen()

    manager.set_media(mp)
    manager.add_widget(my_bg)
    game_window.push_handlers(manager)
    # Pyglet Settings
    schedule_interval(update, 1 / 120.0)
    set_fps_limit(120)
    run()
开发者ID:nmcalabroso,项目名称:Push,代码行数:15,代码来源:client_push.py


示例8: demo_main

    def demo_main(demo_class, size=(640,480), title="Enable Example"):
        """ Runs a simple application in Pyglet using an instance of
        **demo_class** as the main window or frame.

        **demo_class** should be a subclass of DemoFrame or the pyglet
        backend's Window class.
        """
        if issubclass(demo_class, DemoFrame):
            frame = demo_class()
            if frame.enable_win is not None:
                window = frame.enable_win.control
            else:
                window = None
        else:
            window = demo_class().control

        if window is not None:
            if not window.fullscreen:
                window.set_size(*size)
            window.set_caption(title)

        app.run()
开发者ID:pib,项目名称:enable,代码行数:22,代码来源:example_support.py


示例9: main

def main():
    sendQ = Queue()
    recvQ = Queue()
    #setup net stack
    factory = MMFEClient(recvQ=sendQ, sendQ=recvQ, url="ws://localhost:9000", debug=False)
    factory.protocol = MMFEClientProtocol
    connectWS(factory)
    net = Process(target=reactor.run)

    #setup game stack
    game_window = window.Window()
    label = text.Label('Hello, world', font_name='Arial', font_size=16, x=game_window.width//2, y=game_window.height//2, anchor_x='center', anchor_y='center')
    @game_window.event
    def on_draw():
        game_window.clear()
        label.draw()
        if not recvQ.empty():
            data = recvQ.get()
            if 'label' in data:
                label.text = data['label']

    net.start()
    app.run()
开发者ID:alex-laties,项目名称:MMFE,代码行数:23,代码来源:core.py


示例10: test

 def test(self):
     self.window = TestWindow(resizable=True, visible=False)
     self.window.set_visible()
     app.run()
开发者ID:rougier,项目名称:pyglet,代码行数:4,代码来源:style.py


示例11: main

def main():
	#clock.schedule(update)
	load()
	app.run()
	pass
开发者ID:jonathan-beckwith,项目名称:simple-python-roguelike,代码行数:5,代码来源:main.py


示例12: testMultilineFalse

 def testMultilineFalse(self):
     self.window = TestWindow(
         multiline=False, wrap_lines=False,
         msg=nonewline_nowrap, resizable=True, visible=False)
     self.window.set_visible()
     app.run()
开发者ID:bitcraft,项目名称:pyglet,代码行数:6,代码来源:multiline_wrap.py


示例13: testMultilineTrueLimited

 def testMultilineTrueLimited(self):
     self.window = TestWindow(
         multiline=True, wrap_lines=True,
         msg=newline_wrap, resizable=True, visible=False)
     self.window.set_visible()
     app.run()
开发者ID:bitcraft,项目名称:pyglet,代码行数:6,代码来源:multiline_wrap.py


示例14: run

 def run(self):
     app.run()
开发者ID:maitred,项目名称:musicapp,代码行数:2,代码来源:musicPlayer.py


示例15: nested

        with nested(Projection(0, 0, window.width, window.height, far=1000.0), Matrix, Lighting):
            glTranslatef(0, 0, -500)
            glRotatef(tilt*0.3, 1.0, 0, 0)
            glRotatef(rotate*0.3, 0.0, 1.0, 0)

            for body in bodies:
                with Matrix:
                    glMultMatrixf(body.matrix)
                    cube(size=body.size, color=(0.5, 0.5, 0.5, 1.0))

        fps.draw()
        description.draw()

    keys = pyglet.window.key.KeyStateHandler()
    window.push_handlers(keys)

    constant = 300.0
    def simulate(delta):
        for i, body1 in enumerate(bodies):
            for body2 in bodies[i+1:]:
                vec = body1.position - body2.position
                gravity = (body1.mass*body2.mass/vec.magnitude) * constant * delta
                normal = vec.normalized
                body1.add_force(linear=normal.inversed*gravity, relative=False)
                body2.add_force(linear=normal*gravity, relative=False)

        world.step(delta, iterations=10)
    schedule_interval(simulate, 0.005)
    
    run()
开发者ID:nonameentername,项目名称:pybullet-android,代码行数:30,代码来源:nbody_gravity.py


示例16: run

 def run(self):
     self.window.set_visible()
     app.run()
开发者ID:msarch,项目名称:py,代码行数:3,代码来源:demo.py


示例17: main

def main():
    app = PygletApp()
    app.run()
开发者ID:msarch,项目名称:py,代码行数:3,代码来源:demo.py


示例18: run

 def run(self):
     self.dispatch_event('init')
     self.dispatch_pending_events()
     self.gameWorld.init()
     app.run()
开发者ID:rocktavious,项目名称:PyGLEngine,代码行数:5,代码来源:gameclient.py


示例19: pyglet_main

def pyglet_main(liquid):
    '''Creates a pyglet window and context that will be 4 times wider and 4 
    times taller than the simulation area. Pyglet uses asynchronous event 
    handlers so there are a few functions here to handle those events and 
    update the simulation variables. The framerate is not tied to the 
    simulation speed because the simulation is run in it's own thread and 
    pyglet is tricked into updating at 30Hz.'''

    from pyglet.window import mouse, Screen, key
    from pyglet import gl, clock, app, graphics
    import pyglet.window
    import threading
    window = pyglet.window.Window(
        width = liquid.width * 4, height = liquid.height * 4
    )
    @window.event
    def on_draw():
        '''The draw command is one glDraw command after gathering all of the 
        vertex information from the simulation. The draw loop first draws the 
        lines in simulation coordinates which is then "scaled" up using 
        glMatrixmode.'''
        window.clear()
        vertices = []
        colors = []
        for p in liquid.particles:
            vertices.extend([p.x, p.y, p.x - p.u, p.y - p.v])
            colors.extend(p.color)
            colors.extend([0, 0, 0])
        graphics.draw(
            len(liquid.particles)*2,
            gl.GL_LINES,
            ('v2f', vertices),
            ('c3B', colors)
        )
        gl.glMatrixMode(gl.GL_PROJECTION)
        gl.glLoadIdentity()
        gl.glOrtho(0, liquid.width, liquid.height, 0, -1, 1)
        gl.glMatrixMode(gl.GL_MODELVIEW)

    @window.event
    def on_mouse_press(x, y, button, modifiers):
        '''Takes mouse press coordinates and sends them to the liquid 
        simulation object.'''
        if button == mouse.LEFT:
            liquid.mouse[0] = x/4
            liquid.mouse[1] = liquid.height - y/4
            liquid.pressed = True
    
    @window.event
    def on_mouse_release(x, y, button, modifiers):
        '''Tells the liquid simulation to stop tracking the mouse.'''
        liquid.pressed = False
    
    @window.event
    def on_mouse_drag(x, y, dx, dy, button, modifiers):
        '''Updates the liquid simulation mouse coordinates.'''
        if button == mouse.LEFT:
            liquid.mouse[0] = x/4
            liquid.mouse[1] = liquid.height - y/4
            
    stop = threading.Event()
    def loop(lt, stop):
        '''This is an endless but stoppable loop to run the simulation in a
        thread while pyglet handles the drawing and mouse events.'''
        while True:
            lt.simulate()
            if stop.is_set():
                break
    
    def induce_paint(dt):
        '''This is a dummy function that is added to the pyglet schedule so 
        that the screen can be updated in a timely fashion independent of the
        simulation.'''
        pass
    
    worker = threading.Thread(target=loop, args=(liquid, stop))
    clock.schedule_interval(induce_paint, 1.0/30.0)
    worker.start()
    app.run()
    stop.set()
    worker.join()
开发者ID:ramsay,项目名称:ramsay-snippets,代码行数:81,代码来源:Liquid.py


示例20: start

def start():
    configure()
    MainWindow()
    run()
开发者ID:ceronman,项目名称:prisionescape,代码行数:4,代码来源:game.py



注:本文中的pyglet.app.run函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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