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Python event.EventDispatcher类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Python中pyglet.event.EventDispatcher的典型用法代码示例。如果您正苦于以下问题:Python EventDispatcher类的具体用法?Python EventDispatcher怎么用?Python EventDispatcher使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



在下文中一共展示了EventDispatcher类的16个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。

示例1: __init__

    def __init__(self, x=0, y=0, z=0, width=100, height=100,
                 anchor_x='left', anchor_y='bottom', *args, **kwargs):
        ''' Create a displayable widget.

        :Parameters:
            `x` : float
                X coordinate of the widget relative to anchor_x.
            `y` : float
                Y coordinate of the widget relative to anchor_y.
            `z` : float
                Z coordinate of the widget plane.
            `width` : int
                Width of the widget.
            `height` : int
                Height of the widget.
            `anchor_x` : str
                Horizontal alignment of the widget.
                See `Widget.anchor_x` for details.
            `anchor_y` : str
                Vertical alignment of the widget.
                See `Widget.anchor_y` for details.
        '''
        EventDispatcher.__init__(self)
        self._x, self._y, self._z = x, y, z
        self._root_x, self._root_y, self._root_z = 0,0,0
        self._width = width
        self._height = height
        self.anchor_x = anchor_x
        self.anchor_y = anchor_y
        self._children = []
        self._elements = {}
        self._moveable = True
        self._focusable = True
        self._sizeable = True
        self._hidden = False
开发者ID:Sankluj,项目名称:PyWidget,代码行数:35,代码来源:widget.py


示例2: dispatch_events

    def dispatch_events(self):
        self._allow_dispatch_event = True
        while self._event_queue:
            EventDispatcher.dispatch_event(self, *self._event_queue.pop(0))

        e = EventRef()
        result = carbon.ReceiveNextEvent(0, c_void_p(), 0, True, byref(e))
        while result == noErr:
            carbon.SendEventToEventTarget(e, self._event_dispatcher)
            carbon.ReleaseEvent(e)

            if self._recreate_deferred:
                self._recreate_immediate()
            result = carbon.ReceiveNextEvent(0, c_void_p(), 0, True, byref(e))

        self._allow_dispatch_event = False

        # Return value from ReceiveNextEvent can be ignored if not
        # noErr; we check here only to look for new bugs.
        # eventLoopQuitErr: the inner event loop was quit, see
        # http://lists.apple.com/archives/Carbon-dev/2006/Jun/msg00850.html
        # Can occur when mixing with other toolkits, e.g. Tk.
        # Fixes issue 180.
        if result not in (eventLoopTimedOutErr, eventLoopQuitErr):
            raise 'Error %d' % result
开发者ID:tyler-elric,项目名称:pypk,代码行数:25,代码来源:__init__.py


示例3: __init__

    def __init__(self):
        EventDispatcher.__init__(self)
        assert isinstance(self._event_stack, tuple)
        self._event_stack = [self.default_event_handlers]

        # list of elements that have responded to an on_element_enter event
        self.entered_elements = list()
开发者ID:bitcraft,项目名称:pyglet,代码行数:7,代码来源:event.py


示例4: __init__

    def __init__(self, client):
        EventDispatcher.__init__(self)
        self.client = client

        # We need to keep track of which block we are pressing (if any). This
        # way we can have it so you have to press on and let up on a block
        # before it registers. (which is important as that's how people's
        # software works and how they expect the game to work)
        self.pressed_block = None
开发者ID:msarch,项目名称:py,代码行数:9,代码来源:lesson1.py


示例5: dispatch_pending_events

 def dispatch_pending_events(self):
     while self._event_queue:
         event = self._event_queue.pop(0)
         if type(event[0]) is str:
             # pyglet event
             EventDispatcher.dispatch_event(self, *event)
         else:
             # win32 event
             event[0](*event[1:])
开发者ID:Benrflanders,项目名称:Pytris,代码行数:9,代码来源:__init__.py


示例6: __init__

    def __init__(self, image=None):
        if image is None:
            image = ResourceManager.get_player_image()

        ShootingSprite.__init__(self, image, rotation=90, bound_to_window=True)
        EventDispatcher.__init__(self)

        self.health = 100
        self.max_health = 100
        self.armor = None
        self.missle_damage = 10
        self.hit_damage = 100
        self.score = 0
        self.detonate = True
开发者ID:Krzycho,项目名称:python-shooter,代码行数:14,代码来源:player.py


示例7: __init__

    def __init__(self):
        Layer.__init__(self)
        EventDispatcher.__init__(self)

        self.waves = []
        self.current_wave = None
        self.wave_delay = 3
        self.countdown_label = None
        self.countdown_texts = []
        self.is_started = False
        self.is_next_wave_notified = False
        self.is_enemies_deployed = False
        self.next_level_notified = False
        self.bonuses = []
开发者ID:Krzycho,项目名称:python-shooter,代码行数:14,代码来源:enemy_layer.py


示例8: dispatch_events

    def dispatch_events(self):
        self._allow_dispatch_event = True
        while self._event_queue:
            event = self._event_queue.pop(0)
            if type(event[0]) is str:
                # pyglet event
                EventDispatcher.dispatch_event(self, *event)
            else:
                # win32 event
                event[0](*event[1:])

        msg = MSG()
        while _user32.PeekMessageW(byref(msg), self._hwnd, 0, 0, PM_REMOVE):
            _user32.TranslateMessage(byref(msg))
            _user32.DispatchMessageW(byref(msg))
        self._allow_dispatch_event = False
开发者ID:certik,项目名称:sympy-oldcore,代码行数:16,代码来源:__init__.py


示例9: dispatch_pending_events

    def dispatch_pending_events(self):
        while self._event_queue:
            EventDispatcher.dispatch_event(self, *self._event_queue.pop(0))

        # Dispatch any context-related events
        if self._lost_context:
            self._lost_context = False
            EventDispatcher.dispatch_event(self, 'on_context_lost')
        if self._lost_context_state:
            self._lost_context_state = False
            EventDispatcher.dispatch_event(self, 'on_context_state_lost')
开发者ID:AJCraddock,项目名称:-ducking-octo-shame,代码行数:11,代码来源:__init__.py


示例10: dispatch_events

    def dispatch_events(self):
        while self._event_queue:
            EventDispatcher.dispatch_event(self, *self._event_queue.pop(0))

        # Dispatch any context-related events
        if self._lost_context:
            self._lost_context = False
            EventDispatcher.dispatch_event(self, 'on_context_lost')
        if self._lost_context_state:
            self._lost_context_state = False
            EventDispatcher.dispatch_event(self, 'on_context_state_lost')

        self._allow_dispatch_event = True

        e = xlib.XEvent()

        # Cache these in case window is closed from an event handler
        _x_display = self._x_display
        _window = self._window

        # Check for the events specific to this window
        while xlib.XCheckWindowEvent(_x_display, _window,
                0x1ffffff, byref(e)):
            if xlib.XFilterEvent(e, 0):
                continue
            event_handler = self._event_handlers.get(e.type)
            if event_handler:
                event_handler(e)

        # Generic events for this window (the window close event).
        while xlib.XCheckTypedWindowEvent(_x_display, _window, 
                xlib.ClientMessage, byref(e)):
            event_handler = self._event_handlers.get(e.type)
            if event_handler:
                event_handler(e)
        
        self._allow_dispatch_event = False
开发者ID:KevinGoodsell,项目名称:sympy,代码行数:37,代码来源:__init__.py


示例11: dispatch_pending_events

 def dispatch_pending_events(self):
     while self._event_queue:
         event = self._event_queue.pop(0)
         EventDispatcher.dispatch_event(self, *event)
开发者ID:dpkay,项目名称:gfxnuggets,代码行数:4,代码来源:__init__.py


示例12: dispatch_pending_events

    def dispatch_pending_events(self):
        while self._event_queue:
            EventDispatcher.dispatch_event(self, *self._event_queue.pop(0))

        if self._recreate_deferred:
            self._recreate_immediate()
开发者ID:tyler-elric,项目名称:pypk,代码行数:6,代码来源:__init__.py


示例13: __init__

 def __init__(self, **kwargs):
     Widget.__init__(self, **kwargs)
     EventDispatcher.__init__(self)
     if not self.bounds:
         self.bounds = "always"
     self.is_focused = True
开发者ID:msarch,项目名称:py,代码行数:6,代码来源:main.py


示例14: __init__

 def __init__( self, client ):
     EventDispatcher.__init__(self)
     self.client 	= client
     self.setStart 	= False
     self.setEnd 	= False
     self.erase		= False
开发者ID:brandonl,项目名称:a-maze,代码行数:6,代码来源:astar.py


示例15: __init__

 def __init__(self, x=0, y=0):
     EventDispatcher.__init__(self)
     self.pos = Vec(x, y)
开发者ID:naymen,项目名称:MELA,代码行数:3,代码来源:base.py


示例16: __init__

 def __init__(self, master):
     EventDispatcher.__init__(self)
     self.master = master
     self.owner = master
开发者ID:Ecialo,项目名称:Codename-Parzalon,代码行数:4,代码来源:actor.py



注:本文中的pyglet.event.EventDispatcher类示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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