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Python gl.glEnable函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Python中pyglet.gl.glEnable函数的典型用法代码示例。如果您正苦于以下问题:Python glEnable函数的具体用法?Python glEnable怎么用?Python glEnable使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了glEnable函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。

示例1: set_state

    def set_state(self):
        gl.glPushAttrib(gl.GL_ENABLE_BIT | gl.GL_TRANSFORM_BIT | gl.GL_CURRENT_BIT)
        gl.glEnable(gl.GL_BLEND)
        gl.glBlendFuncSeparate(gl.GL_SRC_ALPHA, gl.GL_ONE_MINUS_SRC_ALPHA, gl.GL_ONE, gl.GL_ONE_MINUS_SRC_ALPHA)
        # To Allow Normal Rendering when Buffering with FrameBufferObject
        # Without this option : problem with alpha blending when rendering buffered GUI textures
        #Also in context.glContext

        # Disable clipping planes to check culling.
        gl.glEnable(gl.GL_CLIP_PLANE0)
        gl.glEnable(gl.GL_CLIP_PLANE1)
        gl.glEnable(gl.GL_CLIP_PLANE2)
        gl.glEnable(gl.GL_CLIP_PLANE3)
        # Left
        gl.glClipPlane(gl.GL_CLIP_PLANE0, (gl.GLdouble * 4)(
                    1, 0, 0, -(self._clip_x - 1)))
        # Top
        gl.glClipPlane(gl.GL_CLIP_PLANE1, (gl.GLdouble * 4)(
                    0, -1, 0, self._clip_y))
        # Right
        gl.glClipPlane(gl.GL_CLIP_PLANE2, (gl.GLdouble * 4)(
                    -1, 0, 0, self._clip_x + self._clip_width + 1))
        # Bottom
        gl.glClipPlane(gl.GL_CLIP_PLANE3, (gl.GLdouble * 4)(
                    0, 1, 0, -(self._clip_y - self._clip_height)))
        gl.glTranslatef(self.translate_x, self.translate_y, 0)
开发者ID:samcorcoran,项目名称:Kytten,代码行数:26,代码来源:override.py


示例2: __init__

    def __init__(self, rows, columns, n_apples, *args, **kwargs):
        super(PygletEngine, self).__init__(rows, columns, n_apples, *args, **kwargs)

        gl.glEnable(gl.GL_BLEND)
        gl.glBlendFunc(gl.GL_SRC_ALPHA, gl.GL_ONE_MINUS_SRC_ALPHA)

        pyglet.clock.schedule_interval(lambda t: self.update_snakes(), 1/30.0)
开发者ID:matts1,项目名称:Snakegame,代码行数:7,代码来源:pyglet.py


示例3: __init__

    def __init__(self, *args, **kwargs):
        super(VIctorApp, self).__init__(640, 400, caption="victor")

        self.set_default_options()

        self.mode = vmode.NORMAL
        self.down_action = None
        self.text_event = None

        self.batch = pyglet.graphics.Batch()

        self.setup_cursor()

        self.marks = dict()

        self.command_area = CommandArea(0, 0, 550, self.batch)
        self.keystrokes = Keystrokes(550, 0, 70, self.batch)

        self.current_multiplier = None
        self.normal_dispatcher = vnd.construct_dispatcher(self)
        self.set_ex_commands()

        self.groups = self.current_group = PathGroup()
        self.current_path = None

        self.time = time.time()
        pyglet.clock.schedule_interval(self.on_timer_fire, 0.05)

        gl.glBlendFunc(gl.GL_SRC_ALPHA, gl.GL_ONE_MINUS_SRC_ALPHA)
        gl.glEnable(gl.GL_BLEND)
开发者ID:robotbill,项目名称:VIctor,代码行数:30,代码来源:app.py


示例4: circle

def circle(pos, radius, color=(1.0,1.0,1.0), alpha=1.0,segments=6):
    """
    Draws a circle with gluDisk 
    
    :param pos: center of the circle
    :type pos: 2-float tuple

    :param radius: radius of the circle
    :type radius: float

    :param color: the color in [0..1] range
    :type color: 3-float tuple

    :param alpha: the alpha value in [0..1] range

    :param segments: number of segments
    :type segments: int

    """

    glDisable(GL_TEXTURE_2D)

    c = gluNewQuadric()
    glColor4f(color[0], color[1], color[2], alpha)
    glPushMatrix()
    glTranslatef(pos[0], pos[1], 0)
    gluDisk(c, 0, radius, segments, 1)
    glPopMatrix()
    glColor4f(1.0,1.0,1.0,1.0)
    glEnable(GL_TEXTURE_2D)
开发者ID:xoryouyou,项目名称:NetArgos,代码行数:30,代码来源:pool.py


示例5: enable_states

def enable_states(gl_states):
    """Context Manager that calls glEnable and glDisable on a list of gl states."""
    for state in gl_states:
        gl.glEnable(state)
    yield
    for state in gl_states:
        gl.glDisable(state)
开发者ID:NicolasKuske,项目名称:ratcave,代码行数:7,代码来源:gl.py


示例6: texture_from_data

def texture_from_data(internalformat, size, data_format, data_type, data):
    '''Create texture from a data buffer (whatever can be passed as pointer to ctypes)
    internalformat - GL_RGBA8 or GL_RGB8 recommended
    size - a 1-, 2- or 3-tuple describing the image sizes
    data_format - see 'format' parameter of glDrawPixels
    data_type - see 'type' parameter of glDrawPixels
    data - pointer to memory'''

    size = list(size)
    dimensions = len(size)
    binding = getattr(gl, 'GL_TEXTURE_BINDING_{0:d}D'.format(dimensions))
    target = getattr(gl,'GL_TEXTURE_{0:d}D'.format(dimensions))
    texImage = getattr(gl,'glTexImage{0:d}D'.format(dimensions))
    oldbind = ctypes.c_uint(0)
    gl.glGetIntegerv(binding, ctypes.cast(ctypes.byref(oldbind), ctypes.POINTER(ctypes.c_int)))
    texid = ctypes.c_uint(0)
    gl.glEnable(target)
    gl.glGenTextures(1, ctypes.byref(texid))
    gl.glBindTexture(target, texid)
    gl.glTexParameteri(target, gl.GL_TEXTURE_MIN_FILTER, gl.GL_LINEAR)
    gl.glTexParameteri(target, gl.GL_TEXTURE_MAG_FILTER, gl.GL_LINEAR)

    args = [target, 0, internalformat] + size + [0, data_format, data_type, data]

    texImage(*args)
    gl.glBindTexture(target, oldbind)
    return texid
开发者ID:moshev,项目名称:project-viking,代码行数:27,代码来源:sprite.py


示例7: draw

    def draw(self, scale, pos):
        LINE_COLOUR = (255, 255, 255)

        # gl.glEnable(gl.GL_DEPTH_TEST);
        gl.glEnable(gl.GL_BLEND)
        gl.glBlendFunc(gl.GL_SRC_ALPHA, gl.GL_ONE_MINUS_SRC_ALPHA)
        gl.glEnable(gl.GL_LINE_SMOOTH)
        gl.glHint(gl.GL_LINE_SMOOTH_HINT, gl.GL_DONT_CARE)

        gl.glBegin(gl.GL_LINES)
        for link in self.links:
            if link.highlight:
                gl.glColor3ub(*self.colour)
                gl.glColor3ub(*self.colour)
            else:
                gl.glColor3ub(*LINE_COLOUR)
                gl.glColor3ub(*LINE_COLOUR)
            if link.highlight:
                depth = 0.5
            else:
                depth = 0.5
            gl.glVertex3f(*util.add_tup(pos, util.scale_tup(link.points[0].pos, scale)) + (depth,))
            gl.glVertex3f(*util.add_tup(pos, util.scale_tup(link.points[1].pos, scale)) + (depth,))
            print util.add_tup(pos, util.scale_tup(link.points[0].pos, scale))
        gl.glEnd()
开发者ID:Hugoagogo,项目名称:squiglet,代码行数:25,代码来源:__init__.py


示例8: main

def main():
    global gJoyStick
    global show

    gl.glClearColor(0.0, 0.0, 0.0, 0.0)
    gl.glEnable( gl.GL_BLEND)
    gl.glBlendFunc( gl.GL_SRC_ALPHA, gl.GL_ONE_MINUS_SRC_ALPHA)


    #pyglet.clock.set_fps_limit(60)
    pyglet.clock.schedule_interval(update, 1/30.)

    window.set_vsync(True)

    for x in pyglet.input.get_joysticks():
        #readStick(x)
        pass

    gJoyStick = pyglet.input.get_joysticks()[0]
    gJoyStick.open()

    for x in gJoyStick.device.get_controls():
        #print x
        pass

    if len(sys.argv) > 1 and sys.argv[1] == '-b':
        show = 'buttons'
    else:
        show = 'axes'


    pyglet.app.run()
    print ""
开发者ID:sergio-py2,项目名称:meteor,代码行数:33,代码来源:joystick.py


示例9: set_state

    def set_state(self):
        gl.glPushMatrix()
        gl.glMultMatrixf(rendering.matrix_to_gl(self.transform))

        if self.texture:
            gl.glEnable(self.texture.target)
            gl.glBindTexture(self.texture.target, self.texture.id)
开发者ID:mikedh,项目名称:trimesh,代码行数:7,代码来源:widget.py


示例10: draw_bounding_box

    def draw_bounding_box(self, x, y, screen_height):
        bb = self.get_bounding_box()
        bb = [bb['min_x'], bb['min_y'], bb['max_x'], bb['max_y']]
        vertices = ()
        for _ in bb:
            vertices += (_.x,)
            vertices += (screen_height - _.y,)

        # get opengl vertices of type GLfloat
        vertices_gl = (GLfloat * len(vertices))(*vertices)

        # set the color
        glColor4ub(0, 255, 0, 255);
        glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );

        # turn on blend for alpha channel
        glEnable(GL_BLEND)

        # tell open GL were passing a vertex array
        glEnableClientState(GL_VERTEX_ARRAY)

        # create a pointer to vertices_gl
        glVertexPointer(2, GL_FLOAT, 0, vertices_gl)
       
        # draw the array
        glDrawArrays(GL_POLYGON, 0, len(vertices) // 2)

        glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
开发者ID:bm1362,项目名称:atlas-py,代码行数:28,代码来源:RigidBody.py


示例11: on_draw

 def on_draw(self):
     self.window.clear()
     gl.glMatrixMode(gl.GL_PROJECTION)
     gl.glPushMatrix()
     gl.glLoadIdentity()
     self.camera()
     gl.glEnable(self.grass.target)
     gl.glEnable(gl.GL_BLEND)
     gl.glBindTexture(self.grass.target, self.grass.id)
     W = 10000.
     graphics.draw(4, gl.GL_QUADS,
         ('v2f', (-W, -W, W, -W, W, W, -W, W)),
         ('t2f', (0., 0., W*5., 0., W*5., W*5., 0., W*5.))
     )
     gl.glDisable(self.grass.target)
     for lane in self.lanes:
         self.draw_lane_surface(lane)
     for lane in self.lanes:
         self.draw_lane_lines(lane)
     for obj in self.objects:
         self.draw_object(obj)
     for car in self.cars:
         if car!=self.main_car and car not in self.visible_cars:
             self.draw_car(self.anim_x[car], car.color)
     if self.heat is not None:
         self.draw_heatmap()
     for car in self.cars:
         if car==self.main_car or car in self.visible_cars:
             self.draw_car(self.anim_x[car], car.color)
     gl.glPopMatrix()
     if isinstance(self.main_car, Car):
         self.label.text = 'Speed: %.2f'%self.anim_x[self.main_car][3]
         self.label.draw()
     if self.output is not None:
         pyglet.image.get_buffer_manager().get_color_buffer().save(self.output.format(self.frame))
开发者ID:dsadigh,项目名称:Autonomous_Driving,代码行数:35,代码来源:visualize.py


示例12: after_draw

    def after_draw(self, camera):
        """Called by CocosNode when the texture is already grabbed.
        The FrameBuffer will be unbound and the texture will be drawn

        :Parameters:
            `camera` : `Camera`
                The target's camera object.
        """

        # capture after drawing
        self.grabber.after_render(self.texture)

        # after unbinding
        # set a 3d projection
        self._set_3d_projection()

        # and center the camera
        camera.locate(force=True)

        # blit
        gl.glEnable(self.texture.target)
        gl.glBindTexture(self.texture.target, self.texture.id)

        gl.glPushAttrib(gl.GL_COLOR_BUFFER_BIT)

        self._blit()

        gl.glPopAttrib()
        gl.glDisable(self.texture.target)
开发者ID:los-cocos,项目名称:cocos,代码行数:29,代码来源:grid.py


示例13: setupOpenGL

	def setupOpenGL(self):
		gl.glClearColor(0., 0., 0., 1.)
		gl.glColor4f(1.0, 0.0, 0.0, 0.5)
		gl.glEnable(gl.GL_DEPTH_TEST)
		#gl.glEnable(gl.GL_CULL_FACE)
		gl.glEnable(gl.GL_BLEND)
		gl.glBlendFunc(gl.GL_SRC_ALPHA, gl.GL_ONE_MINUS_SRC_ALPHA)
开发者ID:Tythos,项目名称:hypyr,代码行数:7,代码来源:main.py


示例14: on_draw

def on_draw():
    gl.glMatrixMode(gl.GL_MODELVIEW)
    gl.glLoadIdentity()

    # Gradient sky
    l, b = world_to_screen((0, 0))
    r, t = world_to_screen((W, H))
    horizon = 177 / 255.0, 202 / 255.0, 1.0
    zenith = 68 / 255.0, 0.5, 1.0
    pyglet.graphics.draw(4, gl.GL_QUADS,
        ('v2f', [l, b, l, t, r, t, r, b]),
        ('c3f', sum([horizon, zenith, zenith, horizon], ())),
    )

    cx, cy = camera
    tx, ty = world_to_screen((-cx + W * 0.5, -cy + H * 0.5))
    gl.glTranslatef(tx, ty, 0)
    batch.draw()

    # Water
    l, b = world_to_screen((0, 0))
    r, t = world_to_screen((1000, WATER_LEVEL))
    gl.glEnable(gl.GL_BLEND)
    gl.glBlendFunc(gl.GL_SRC_ALPHA, gl.GL_ONE_MINUS_SRC_ALPHA)
    pyglet.graphics.draw(4, gl.GL_QUADS,
        ('v2f', [l, b, l, t, r, t, r, b]),
        ('c4f', [0, 0.2, 0.8, 0.5] * 4),
    )
开发者ID:ChunyangSun,项目名称:VisionAndPhysicsEngine,代码行数:28,代码来源:combined.py


示例15: render

    def render(self, geometry):
        """ Add the sphere to the view.

        :param scene: The view to render the model into
        :type scene: pyglet_helper.objects.View
        """
        # Renders a simple sphere with the #2 level of detail.
        if self.radius == 0.0:
            return
        self.init_model(geometry)

        coverage_levels = [30, 100, 500, 5000]
        lod = self.lod_adjust(geometry, coverage_levels, self.pos, self.radius)
        gl.glPushMatrix()

        self.model_world_transform(geometry.gcf, self.scale).gl_mult()
        self.color.gl_set(self.opacity)

        if self.translucent:
            # Spheres are convex, so we don't need to sort
            gl.glEnable(gl.GL_CULL_FACE)

            # Render the back half (inside)
            gl.glCullFace(gl.GL_FRONT)
            geometry.sphere_model[lod].gl_render()

            # Render the front half (outside)
            gl.glCullFace(gl.GL_BACK)
            geometry.sphere_model[lod].gl_render()
        else:
            # Render a simple sphere.
            geometry.sphere_model[lod].gl_render()
        gl.glPopMatrix()
开发者ID:encukou,项目名称:pyglet_helper,代码行数:33,代码来源:sphere.py


示例16: draw

    def draw(self):
        if self._dirty:
            self._context = Context()
            self._parts = []
            self.free()
            self.render()
            self.build_vbo()
            self._dirty = False

        # set
        gl.glEnable(self._texture.target)
        gl.glBindTexture(self._texture.target, self._texture.id)
        gl.glPushAttrib(gl.GL_COLOR_BUFFER_BIT)

        gl.glEnable(gl.GL_BLEND)
        gl.glBlendFunc(gl.GL_SRC_ALPHA, gl.GL_ONE_MINUS_SRC_ALPHA)

        gl.glPushMatrix()
        self.transform()
        # cuadric.begin()
        self._vertex_list.draw(gl.GL_TRIANGLES)
        # cuadric.end()

        # unset
        gl.glPopMatrix()
        gl.glPopAttrib()
        gl.glDisable(self._texture.target)
开发者ID:1414648814,项目名称:cocos,代码行数:27,代码来源:draw.py


示例17: set_state

 def set_state(self):
     """
     Ensure that blending is set.
     """
     gl.glPushAttrib(gl.GL_ENABLE_BIT | gl.GL_CURRENT_BIT)
     gl.glEnable(gl.GL_BLEND)
     gl.glBlendFunc(gl.GL_SRC_ALPHA, gl.GL_ONE_MINUS_SRC_ALPHA)
开发者ID:Norberg,项目名称:pyglet-gui,代码行数:7,代码来源:manager.py


示例18: rect

def rect(a, b, color=(1.0,1.0,1.0), alpha=1.0):
    """
    Draws a rectangle in the plane spanned by a,b with GL_QUADS

    :param a: Point a
    :type a: 2-float tuple

    :param b: Point b
    :type b: 2-float tuple

    :param color: the color in [0..1] range
    :type color: 3-float tuple

    :param aa: Anti aliasing Flag

    :param alpha: the alpha value in [0..1] range

    """

    glDisable(GL_TEXTURE_2D)

    glBegin(GL_QUADS)
    glVertex3f(a[0], a[1], 0)
    glVertex3f(b[0], a[1], 0)
    glVertex3f(b[0], b[1], 0)
    glVertex3f(a[0], b[1], 0)

    glEnd()
    glEnable(GL_TEXTURE_2D)
    glColor4f(color+(alpha,))
开发者ID:xoryouyou,项目名称:NetArgos,代码行数:30,代码来源:glutil.py


示例19: _draw_wireframe_display_list

 def _draw_wireframe_display_list(self, dl):
     pgl.glPushAttrib(pgl.GL_ENABLE_BIT | pgl.GL_POLYGON_BIT)
     pgl.glPolygonMode(pgl.GL_FRONT_AND_BACK, pgl.GL_LINE)
     pgl.glEnable(pgl.GL_POLYGON_OFFSET_LINE)
     pgl.glPolygonOffset(-0.005, -50.0)
     pgl.glCallList(dl)
     pgl.glPopAttrib()
开发者ID:bjodah,项目名称:sympy,代码行数:7,代码来源:plot_mode_base.py


示例20: render

    def render(self, scene):
        """Add the cone to the scene.

        :param scene: The view to render the model into
        :type scene: pyglet_helper.objects.View
        """
        if self.radius == 0:
            return

        self.init_model(scene)

        coverage_levels = [10, 30, 90, 250, 450]
        lod = self.lod_adjust(scene, coverage_levels, self.pos, self.radius)

        length = self.axis.mag()
        gl.glPushMatrix()
        self.model_world_transform(scene.gcf, Vector([length, self.radius,
                                                      self.radius])).gl_mult()

        self.color.gl_set(self.opacity)
        if self.translucent:
            gl.glEnable(gl.GL_CULL_FACE)

            # Render the back half.
            gl.glCullFace(gl.GL_FRONT)
            scene.cone_model[lod].gl_render()

            # Render the front half.
            gl.glCullFace(gl.GL_BACK)
            scene.cone_model[lod].gl_render()
        else:
            scene.cone_model[lod].gl_render()
        gl.glPopMatrix()
开发者ID:encukou,项目名称:pyglet_helper,代码行数:33,代码来源:cone.py



注:本文中的pyglet.gl.glEnable函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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Python gl.glEnableClientState函数代码示例发布时间:2022-05-25
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