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Python core.columnLayout函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Python中pymel.core.columnLayout函数的典型用法代码示例。如果您正苦于以下问题:Python columnLayout函数的具体用法?Python columnLayout怎么用?Python columnLayout使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了columnLayout函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。

示例1: GUI

 def GUI(self):
     self._win = pmc.window(self.WINDOW_NAME, title=self.WINDOW_TITLE)
     pmc.columnLayout(adjustableColumn=True)
     self._slider = pmc.intSliderGrp(label='Segments', field=True, min=2, max=100, value=2)
     pmc.button(label='Okay', c=pmc.Callback(self._callback))
     pmc.button(label='Cancel', c=pmc.Callback(pmc.deleteUI, self._win))
     self._win.show()
开发者ID:taozenforce,项目名称:cogswelladvancedrigging2014,代码行数:7,代码来源:splitter.py


示例2: createUI

def createUI():
    global m2uwin
    if m2uwin is not None:
        pm.deleteUI(m2uwin, window=True)
    
    v = m2u.getVersion()
    m2uwin = pm.window( title="m2u "+v+" (maya)", iconName='m2u',
                        widthHeight=(150, 300) )
    pm.columnLayout()
    pm.rowLayout(numberOfColumns = 2)
    pm.button( label='Connect', c=cbConnect )
    pm.button( label='Setup Cameras', c=cbSetupCamera )
    pm.setParent('..')
    pm.checkBox( label='Sync Camera', onc = cbSyncCamera,
                 ofc = cbSyncCameraOff, v = False)
    pm.checkBox( label='Sync Objects', onc = cbSyncObjects,
                 ofc = cbSyncObjectsOff, v = False)
    pm.checkBox( label='Sync Visibility', onc = cbSyncVisibility,
                 ofc = cbSyncVisibilityOff, v = False)
    pm.separator()
    pm.button( label='Fetch Selected', c = cbFetchSelected)
    pm.button( label='Send Selected To Editor', c = cbSendSelectedToEd)
    #pm.button( label='Import Content Test', c = cbUDKImportContent)
    pm.setParent( '..' )
    pm.showWindow( m2uwin )
开发者ID:m2u,项目名称:m2u,代码行数:25,代码来源:mayaInternalUI.py


示例3: UI

def UI():
    defUI = pm.window(t = "rig companion", w = 200)
    pm.columnLayout(adjustableColumn=True)
    
    pm.button(l = "create X circle (anim)!", c = lambda *args: SmartRig_createHelpers.createCircle([1,0,0]))
    pm.button(l = "create Y circle (anim)!", c = lambda *args: SmartRig_createHelpers.createCircle([0,1,0]))
    pm.button(l = "create Z circle (anim)!", c = lambda *args: SmartRig_createHelpers.createCircle([0,0,1]))
    pm.text(l = "-------------")
    pm.button(l = "create locator 1!", c = lambda *args: SmartRig_createHelpers.createLoc(1) )
    pm.button(l = "create locator 0.5 !", c = lambda *args: SmartRig_createHelpers.createLoc(0.5) )
    pm.button(l = "create locator 0.2 !", c = lambda *args: SmartRig_createHelpers.createLoc(0.2) )
    pm.text(l = "-------------")
    pm.button(l = "create zero !", c = lambda *args: SmartRig_createHelpers.createZero())
    pm.text(l = "-------------")
    pm.button(l = "create dimension !", c = lambda *args: SmartRig_createHelpers.creatDist() )
    pm.text(l = "-------------")
    pm.button(l = "add IK attributes", c = lambda *args: smartRig_AddAttr.addAttrIK())
    pm.button(l = "add switch attributes", c = lambda *args: smartRig_AddAttr.addAttrSwitch() )
    pm.text(l = "-------------")
    pm.button(l = "create plane", c = lambda *args: smartRig_makeRibbon.createPlane())
    pm.button(l = "make ribbon", c = lambda *args: smartRig_makeRibbon.makeRibbon())
    pm.text(l = "-------------")
    # pm.button(l = "reset position", c = lambda *args: smartAnim.resetPosRot() )
    pm.text(l = "-------------")
    pm.button(l = "add curve info", c = lambda *args: smartRig_ikCurve.curveInfo() )
        
    pm.showWindow(defUI)
开发者ID:nicolasboselli,项目名称:test,代码行数:27,代码来源:smartRig_Companion.py


示例4: __init__

 def __init__(self):
     winName = 'SineRigWin333'
     if pm.window(winName, exists=1):
         pm.deleteUI(winName,window=1)
     win = pm.window(winName, t='SineRig')
     
     pm.columnLayout(adj=1)
     pm.text('X Axis should be joint chain aim axis.')
     # Control
     self.cnt_fld = pm.textFieldButtonGrp(l='Control',bl='Load')
     pm.textFieldButtonGrp( self.cnt_fld, e=1, bc=lambda: pm.textFieldButtonGrp(self.cnt_fld,e=1,text=pm.ls(sl=1)[0]) )
     
     # Name
     self.name_fld = pm.textFieldGrp(l='Name')
     
     # Base jnt
     self.base_fld = pm.textFieldButtonGrp(l='Base Joint',bl='Load')
     pm.textFieldButtonGrp( self.base_fld, e=1, bc=lambda: pm.textFieldButtonGrp(self.base_fld,e=1,text=pm.ls(sl=1)[0]) ) 
     
     # Tip jnt
     self.tip_fld = pm.textFieldButtonGrp(l='Tip Joint',bl='Load')
     pm.textFieldButtonGrp( self.tip_fld, e=1, bc=lambda: pm.textFieldButtonGrp(self.tip_fld,e=1,text=pm.ls(sl=1)[0]) )        
     
     # Create button
     pm.button(l="Create",c=self.createRig)
     
     ##### Development Aide
     pm.textFieldButtonGrp(self.cnt_fld,e=1,text='TopFin_Base_ctrlA')
     pm.textFieldGrp(self.name_fld,e=1,text='Fin')
     pm.textFieldButtonGrp(self.base_fld,e=1,text='TopFinA_jnt_1')        
     pm.textFieldButtonGrp(self.tip_fld,e=1,text='TopFinA_jnt_12')        
     
     pm.showWindow(win)
开发者ID:Mauricio3000,项目名称:MSH_Maya,代码行数:33,代码来源:SineRig_ui.py


示例5: __init__

 def __init__(self, path):
     
     self.path = path # the path to save the presets
     
     preset_win = 'preset_win'
     if pm.window(preset_win, exists= True):
         pm.deleteUI(preset_win)
         
     if pm.windowPref(preset_win, exists= True):
         pm.windowPref(preset_win, remove= True)
         
     temp_win = pm.window(preset_win, title= 'presets', width= 300,sizeable= False)
     
     pm.columnLayout(adjustableColumn= True)
     pm.text(label= '')
     
     pm.text(label= 'Preset Name')
     self.field = pm.textField()
     pm.text(label= '')
     pm.text(label= 'Description')
     pm.text(label= '')
     self.scroll = pm.scrollField(width= 300, wordWrap= True)
     pm.text(label= '')
     pm.button(label= 'Create Preset', command= pm.Callback(self.create_preset))
     pm.text(label= '')
     
     temp_win.show()
开发者ID:creuter23,项目名称:fs-tech-artist,代码行数:27,代码来源:lights.py


示例6: initUI

    def initUI(self):
        pm.setUITemplate("DefaultTemplate", pushTemplate=True)
        form = pm.formLayout()

        binMeshExportPath = pm.optionVar.get('mtap_binMeshExportPath', pm.workspace.path + "/geo/export.binarymesh")
        prefix = pm.optionVar.get('mtap_binMeshExportPathPrefix', "prefix")
        createProxy = pm.optionVar.get('mtap_binMeshCreateProxy', True)
        percentage = pm.optionVar.get('mtap_binMeshPercentage', 0.1)
        createStandin = pm.optionVar.get('mtap_binMeshCreateStandin', True)
        oneFilePerMesh = pm.optionVar.get('mtap_binMeshOneFilePerMesh', False)
        useTransform = pm.optionVar.get('mtap_binMeshUseTransform', False)

        with pm.columnLayout('StandinLayout') as StandinLayout:
            with pm.frameLayout('StandinLayout', label="Standin export options", collapsable=False):
                with pm.columnLayout('StandinColumnLayout'):
                    self.pathUI = pm.textFieldButtonGrp(label="Standin directory", text=binMeshExportPath, buttonLabel="File", buttonCommand=self.fileBrowser)
                    self.prefixUI = pm.textFieldGrp(label="Prefix", text=prefix)
                    self.createProxyUI = pm.checkBoxGrp(label="Create proxy", value1=createProxy)
                    self.percentageUI = pm.floatFieldGrp(label="Percentage", value1=percentage)
                    self.createStdInUI = pm.checkBoxGrp(label="Create StandIn", value1=createStandin)
                    self.oneFilePerMeshUI = pm.checkBoxGrp(label="One File Per Mesh", value1=oneFilePerMesh)
                    self.doTransformUI = pm.checkBoxGrp(label="Use Transform", value1=useTransform)
            with pm.rowColumnLayout(numberOfColumns=2):
                pm.button(label="Create BinaryMesh", c=self.doit)
                pm.button(label="Cancel", c=self.cancel)

        pm.formLayout(form, edit=True, attachForm=[(StandinLayout, 'top', 5), (StandinLayout, 'bottom', 5), (StandinLayout, 'right', 5), (StandinLayout, 'left', 5)])
        pm.setUITemplate("DefaultTemplate", popTemplate=True)
开发者ID:dictoon,项目名称:appleseed-maya,代码行数:28,代码来源:appleseedmenu.py


示例7: createRadioBtnObj

 def createRadioBtnObj( self ):
     """ creates a RadioButton Element """    
     
     if mel.scrollLayout(self._scrollField, ex=True):
         
         mel.setParent( self._ActionCol)
         
         mel.separator(h=10,style="none")    
                      
         ObjUIpath = mel.frameLayout(mw=10,l="Radio Buttons")
         mel.columnLayout('sampleCol')
         mel.separator(h=10,style="none")
         
         mel.radioButtonGrp('rbg',nrb=3,
             l="Big Options",
             select=self.gSampleState['rbg'],
             la3=("Option 1", "Option 2", "Option 3"))
         mel.radioButtonGrp('rbg2',nrb=3,
             l="Little Options",
             select=self.gSampleState['rbg'],
             la3=("Option 4", "Option 5", "Option 6"))
         
         mel.separator(h=10,style="none")
         
         return ObjUIpath
开发者ID:freshNfunky,项目名称:python-scripts,代码行数:25,代码来源:panelWindow.py


示例8: lcBake_convert_lightmap

def lcBake_convert_lightmap(bakeSetListDropdown, cameraListDropdown, *args, **kwargs):
  ''' '''
  numItems = bakeSetListDropdown.getNumberOfItems()
  if numItems > 0:
    currentBakeSet = bakeSetListDropdown.getValue()
    if currentBakeSet:
      currentCamera = cameraListDropdown.getValue()
      outputDirectory = pm.textField(prefix+'_textField_texture_path', query=True, text=True)      
      if os.path.exists(outputDirectory):
        shadows = pm.checkBox(prefix+'_checkBox_shadows', query=True, value=True)
        
        if pm.control('bakeWindow', exists = True):
          pm.deleteUI('bakeWindow')          
        bakeWindow = pm.window('bakeWindow', t='Batch Bake', widthHeight=[100, 100], rtf=True, mnb=False, mxb=False, s=False)
        pm.columnLayout()
        pm.text(l='')
        pm.text(l='')
        pm.text(l='          Bake In Progress          ')
        pm.text(l='                  ......        ')
        pm.text(l='')
        pm.text(l='')
        bakeWindow.show()
        pm.refresh()
        #pm.pause(seconds=10)
        
        convertString = bake.convertLightmap(currentBakeSet, currentCamera, outputDirectory, shadows)
        
        print('Convert Command: {0}'.format(convertString) )
                
        pm.deleteUI('bakeWindow')    
        
        pm.select(clear=True)
      else:
        pm.warning('Path not found: {0}'.format(outputDirectory) )
开发者ID:kotchin,项目名称:mayaSettings,代码行数:34,代码来源:lcBatchBake.py


示例9: __init__

 def __init__(self, debug=0):
     title="TransferBlendShapes"
     if(pm.windowPref(title, q=True, ex=True)):
         pm.windowPref(title, remove=True)
     if(pm.window(title, q=True, ex=True)):
         pm.deleteUI(title)
         
     self.win = pm.window(title, title="Transfer BlendShapes Tool")
     self.rowColumnLayoutA = pm.rowColumnLayout()
     self.intro = pm.text( label='complete the following steps in order' )
     self.frameLayoutA = pm.frameLayout(parent=self.rowColumnLayoutA, cl=True, cll=True, label='Step 1   Load Target Mesh', borderStyle='in' )
     self.columnlayoutA = pm.columnLayout()
     self.frameLayoutB = pm.frameLayout(parent=self.rowColumnLayoutA, cl=True, cll=True, label='Step 2   Import Mask', borderStyle='in' )
     self.columnlayoutA = pm.columnLayout()
     self.frameLayoutC = pm.frameLayout(parent=self.rowColumnLayoutA, cl=True, cll=True,  label='Step 3   Manipulate Match Mesh', borderStyle='in' )
     self.columnlayoutB = pm.columnLayout()
     self.frameLayoutD = pm.frameLayout(parent=self.rowColumnLayoutA, cl=True, cll=True, label='Step 4   Transfer Blends', borderStyle='in' )
     self.columnlayoutC = pm.columnLayout()
     #self.dockControl = pm.dockControl(label=title, area='right', content=title, allowedArea=['right', 'left'], sizeable=True)
     
     # fameA content
     self.names = {'Target':None}
     
     # Generating x number of fields based on dictionary keys of self.names
     for name in self.names:
         self.names[name] = pm.textFieldButtonGrp(cw = ((1, 76), (2, 176)), parent=self.frameLayoutA,
                                                  label = name, 
                                                  placeholderText = 'Enter Name Here   or   >>>> ',
                                                  buttonLabel = 'load selected', tcc= self.prepTargetMeshOn,
                                                  buttonCommand = pm.Callback(self.nameField_load, name))
     self.btn_prepTgt = pm.button(parent=self.frameLayoutA, enable=False, w=40, h=20, label="Prep Target", command=self.prepTargetMesh)
     self.fA_fillText = pm.text(parent=self.frameLayoutA, label='    ' )
         
     # fameB content
     self.importText = pm.text(parent=self.frameLayoutB, label='Import the desired facial mask' )
     self.manipulateText = pm.text(parent=self.frameLayoutB, label='Use the avalable controls to manipulate the mask' )
     self.fitText = pm.text(parent=self.frameLayoutB, label='Roughly fit the mask to the target mesh' )
     self.btn_trueHuman = pm.button(parent=self.frameLayoutB, enable=True, w=40, h=20, label="Human Anatomy", command=self.humanAnatomyImport)  
     self.btn_trueMuzzle = pm.button(parent=self.frameLayoutB, enable=False, w=40, h=20, label="Muzzle Anatomy", command=self.muzzleAnatomyImport)
     self.btn_toonHuman = pm.button(parent=self.frameLayoutB, enable=False, w=40, h=20, label="Human Toon", command=self.humanToonImport)  
     self.btn_toonMuzzle = pm.button(parent=self.frameLayoutB, enable=False, w=40, h=20, label="Muzzle Toon", command=self.muzzleToonImport)
     self.fB_fillText = pm.text(parent=self.frameLayoutB, label='    ' )
     
     # fameC content
     self.matchMeshText = pm.text(parent=self.frameLayoutC, label='activate match mesh and refine your geometry to better match the target' )
     self.btn_trueHuman = pm.button(parent=self.frameLayoutC, enable=True, w=40, h=20, label="Activate Match Mesh", command=self.matchMesh)
     self.btn_templateHuman = pm.button(parent=self.frameLayoutC, enable=True, w=40, h=20, label="template Target Mesh", command=self.tempTgt)
     self.btn_referenceHuman = pm.button(parent=self.frameLayoutC, enable=True, w=40, h=20, label="reference Target Mesh", command=self.refTgt)
     self.sldr_smooth = pm.intSliderGrp(parent=self.frameLayoutC, field=True, label='Match Mesh Divisions', minValue=-0, maxValue=4, fieldMinValue=-0, fieldMaxValue=4, value=0, cc=self.div_Slider_change)
     self.fC_fillText = pm.text(parent=self.frameLayoutC, label='    ' )
     
     # fameD content
     self.btn_go = pm.button(parent=self.frameLayoutD, enable=True, w=40, h=20, label="Transfer Shapes", command=self.execute)  
     self.btn_no = pm.button(parent=self.frameLayoutD, enable=True, w=40, h=20, label="NO DONT DO IT!", command=self.close)
     self.fE_fillText = pm.text(parent=self.frameLayoutD, label='    ' )
     self.win.show()
     if debug:
         test = ['mask_blendPipe_GEO', 'mask_hiRes_GEO']
         for name, test_val in zip(self.names, test):
             self.names[name].setText(test_val)
开发者ID:michaelanieves,项目名称:Rigging,代码行数:60,代码来源:blendTransfer.py


示例10: __init__

    def __init__(self):
        if pm.window('optionVarEditor', exists=True):
            pm.deleteUI('optionVarEditor')

        with pm.window(title='optionVarEditor', widthHeight=(502, 552), s=False) as window:
            with pm.columnLayout():
                with pm.rowColumnLayout(nc=2, cw=[(1, 250), (2, 250)]):
                    # List Column
                    with pm.columnLayout():
                        self.search = pm.textField(width=248, cc=self.refresh, ec=self.refresh)
                        self.scrollList = pm.textScrollList(height=500, width=250, selectCommand=self._select, ams=True)
                    # Attr Column
                    with pm.columnLayout():
                        pm.text(l='optionVar Name:')
                        self.name = pm.textField(tx='Name', ed=False, width=248)
                        pm.text(l='optionVar Value:')
                        self.value = pm.textField(tx='value', width=248)
                # Buttons
                with pm.rowColumnLayout(nc=3, cw=[(1, 166), (2, 166), (3, 166)]):
                    pm.button(label='Create', c=self._create)
                    pm.button(label='Edit', c=self._edit)
                    pm.button(label='Delete', c=self._delete)

        self.refresh()

        # Render Window
        window.show()
开发者ID:cmcpasserby,项目名称:optionVarViewer,代码行数:27,代码来源:optionVarEditor.py


示例11: __init__

    def __init__(self):
        respresets = [4096, 2048, 1024, 512, 256, 128, 64, 32]
        with pm.frameLayout(l='Options', cll=True, cl=False, bs='out'):
            with pm.columnLayout():
                pm.text('Map Size:')
                pm.separator(st='in', width=160, height=8)
                with pm.rowColumnLayout(nc=3, cw=[20, 60]):
                    pm.text(l='Width:')
                    self.width = pm.intField(v=1024, width=42)
                    with pm.optionMenu():
                        for i in respresets:
                            pm.menuItem(l=i)
                    pm.text(l='Height:')
                    self.height = pm.intField(v=1024, width=42)
                    with pm.optionMenu():
                        for i in respresets:
                            pm.menuItem(l=i)
                pm.button(l='Get Map Size')

                pm.separator(st='in', width=160, height=8)
                with pm.columnLayout():
                    self.compSpace = pm.checkBox(l='Retain Component Spaceing',
                                                 cc=lambda *args: pm.texMoveContext('texMoveContext', e=True,
                                                                                    scr=self.compSpace.getValue()),
                                                 v=pm.texMoveContext('texMoveContext', q=True, scr=True))
                    self.pixelUnits = pm.checkBox(l='Transform In Pixels')
开发者ID:aaronfang,项目名称:pbUV,代码行数:26,代码来源:pbUV.py


示例12: __init__

    def __init__(self, template):
        self.template = template
        self.win = "arnold_filter_list_win"
        if pm.window(self.win, exists=True):
            pm.deleteUI(self.win)
    
        pm.window(self.win, title="Add Light Filter",
                    sizeable=False,
                    resizeToFitChildren=True)
        #pm.windowPref(removeAll=True)
        pm.columnLayout(adjustableColumn=True,
                          columnOffset=("both", 10),
                          #columnAttach=('both',1),
                          rowSpacing=10)
    
        self.scrollList = pm.textScrollList('alf_filter_list', nr=4, ams=False)
        pm.textScrollList(self.scrollList,
                            e=True,
                            doubleClickCommand=Callback(self.addFilterAndHide))

        for label, nodeType in self.filters():
            pm.textScrollList(self.scrollList, edit=True, append=label)

        pm.rowLayout(numberOfColumns=2, columnAlign2=("center", "center"))
        pm.button(width=100, label="Add", command=Callback(self.addFilterAndHide))
        pm.button(width=100, label="Cancel", command=Callback(pm.deleteUI, self.win, window=True))
    
        pm.setParent('..')
        pm.setParent('..')

        pm.showWindow(self.win)
开发者ID:Quazo,项目名称:breakingpoint,代码行数:31,代码来源:lightTemplate.py


示例13: __init__

    def __init__(self):
        title = 'pbRenderableCurve'
        version = 1.02

        if pm.window('pbRCurve', exists=True):
            pm.deleteUI('pbRCurve')

        with pm.window('pbRCurve', title='{0} | {1}'.format(title, version), s=False) as window:
            with pm.columnLayout():
                with pm.frameLayout(l='Selection:', cll=True, bs='out'):
                    with pm.columnLayout():
                        self.selField = pm.textFieldGrp(text='No Curves Selected', ed=False, l='Curve:', cw2=[72, 192])
                        with pm.rowLayout(nc=2):
                            self.bRenderable = pm.checkBox(l='Renderable', cc=self.bcRenderable)

                with pm.frameLayout(l='Mesh Settings:', cll=True, bs='out') as self.meshUI:
                    with pm.columnLayout():
                        with pm.rowLayout(nc=4):
                            self.useNormal = pm.checkBox(l='Use Normal', cc=self.bcUseNormal)
                            self.normalVector = [pm.intField(width=62, en=False, value=0, cc=self.setNormal),
                                                 pm.intField(width=62, en=False, value=1, cc=self.setNormal),
                                                 pm.intField(width=62, en=False, value=0, cc=self.setNormal)]
                        self.meshAttrs = [AttrSlider(maxValue=128, name='Thickness', obj=getCurves, type_='float', fmn=0.0001),
                                          AttrSlider(value=3, minValue=3, maxValue=64, name='Sides', obj=getCurves, fmn=3, fmx=100),
                                          AttrSlider(minValue=1, maxValue=32, name='Samples', obj=getCurves, fmn=1, fmx=128)]

                with pm.frameLayout('Shell Settings:', cll=True, bs='out') as self.shellUI:
                    with pm.columnLayout():
                        self.bShell = pm.checkBox(l='Enable Shell', cc=self.bcShell)
                        self.shellAttrs = [AttrSlider(value=1, minValue=-64, maxValue=64, name='ShellThickness', obj=getCurves, type_='float'),
                                           AttrSlider(value=1, minValue=1, maxValue=64, name='ShellDivisions', obj=getCurves, fmn=1, fmx=32)]

        window.show()
        pm.scriptJob(event=['SelectionChanged', self.refresh], protected=True, p=window)
        self.refresh()
开发者ID:cmcpasserby,项目名称:pbRenderableCurve,代码行数:35,代码来源:pbRenderableCurve.py


示例14: createTrail

def createTrail():
    if pm.window('trailUI',ex=1):
        pm.deleteUI('trailUI')
    
    pm.window('trailUI')
    pm.columnLayout(adj=1)
    fsSample = pm.floatSliderGrp('sampleSlider', label='Sample by', cw=(1,70), adj=1, en=1,minValue=0.01, maxValue=100, fieldMinValue=0.01, fieldMaxValue=100,pre=2, field=1, v=1)
    pm.separator (height=4,style="in")
    startFrame = pm.playbackOptions(q=1,min=1)
    currentFrame = pm.currentTime(q=1)
    if currentFrame > startFrame:
        startFrame = currentFrame
    pm.intSliderGrp('startFrameSlider', label='Start frame', cw=(1,70), adj=1, en=1,minValue=0, maxValue=100, fieldMinValue=0, fieldMaxValue=10000, field=1, v=startFrame)
    pm.popupMenu(button=3,pmc = functools.partial(setTime,'start'))
    pm.intSliderGrp('endFrameSlider', label='End frame', cw=(1,70), adj=1, en=1,minValue=0, maxValue=100, fieldMinValue=0, fieldMaxValue=10000, field=1, v=startFrame+30)
    pm.popupMenu(button=3,pmc = functools.partial(setTime,'end'))
    pm.intSliderGrp('trailDivisions', label='Trail divisions', cw=(1,70), adj=1, en=1,minValue=1, maxValue=100, fieldMinValue=1, fieldMaxValue=10000, field=1, v=40)
    pm.separator (height=4,style="in")
    cbUvDistorted = pm.checkBox('cbUV',l='UV distorted',v=1)
    pm.separator (height=4,style="in")
    
    rowBtn = pm.rowColumnLayout(numberOfRows=1)
    pm.button(l='Create Trail',command=functools.partial(createTrailMesh))
    pm.button(l='Rebuil uvs',c=functools.partial(createTrailUv,''))
    pm.button(l='ELP !!!',c=openHelpPage)
    pm.showWindow('trailUI')
开发者ID:Mortaciunea,项目名称:bdScripts,代码行数:26,代码来源:bdTrailUV.py


示例15: ui_fixComponentShading

def ui_fixComponentShading(*args):
    ### UI setup
    global UI_name

    UI_name = [ 'chk_find', 'chk_fix', 'chk_layer', 'btn_run' ]

    if pm.window( 'fix_component_shading', exists=True ):
        pm.deleteUI( 'fix_component_shading', window=True )
        
    ui_layout['window'] = pm.window( 'fix_component_shading', title='Fix Component Shading', sizeable=False, h=200, w=200 )
    ui_layout['mainLayout'] = pm.columnLayout( columnAlign='left', columnAttach=['left', 0] )

    pm.checkBox( UI_name[0], label=' Find Component Shading Object', value=1, w=200, p=ui_layout['mainLayout'] )
    pm.checkBox( UI_name[1], label=' Fix Component Shading Object', w=200, p=ui_layout['mainLayout'] )
    pm.checkBox( UI_name[2], label=' Fix Ecah Render Layer', w=200, p=ui_layout['mainLayout'] )

    ui_layout['ui_sub1'] = pm.formLayout(p=ui_layout['mainLayout'] )
    btn = pm.button( UI_name[3] ,label=' Execute !', command=pm.Callback( doExecution ), w=100, p=ui_layout['ui_sub1'] )
    pm.formLayout( ui_layout['ui_sub1'], e=True, attachForm=[ (btn, 'left', 50 ) ] )
    
    pm.separator( h=8, w=200, style='single', p=ui_layout['mainLayout'] )
    
    ui_layout['ui_sub2'] = pm.columnLayout(p=ui_layout['mainLayout'] )
    pm.text(label=' --- This script will keep the material \n in the CURRENT render layer, so \n it better to run it in MASTER layer! --- ', bgc=[0.05, 0.05, 0.05], align='left', p=ui_layout['ui_sub2'] )
    
    pm.showWindow( ui_layout['window'] )
开发者ID:kzchen,项目名称:Maya_TD_tools,代码行数:26,代码来源:fixFaceAssignment_v05.py


示例16: multi_polyQuad

def multi_polyQuad():
    args,counter = pm.ls(sl=True),1
    w=400
    window = pm.window(w=w,h=40)
    pm.columnLayout()
    progressMessage=pm.text(l='Running through Objects...',w=w)
    argName=pm.text(l='',w=w)
    progressControl = pm.progressBar(isInterruptable=True, beginProgress=True, maxValue=len(args), width=w)
    window.show()
    for arg in args:
        if pm.progressBar(progressControl, query=True, isCancelled=True ) :
            break
        progressMessage.setLabel('Cleaning up then Quadding object '+str(counter)+'/'+str(len(args))+':')
        argName.setLabel(arg)
        pm.select(arg,r=True)
        #cleanup mesh
        mel.eval('polyCleanupArgList 3 { "0","1","0","0","0","0","0","0","0","1e-05","0","1e-05","0","1e-05","0","1","0" };')
        #quad all polies
        pm.polyQuad(arg, a=30, kgb=False, ktb=False,khe=False,ws=True,ch=False)
        #merge all verts
        pm.polyMergeVertex((arg+'.vtx[0:'+str(pm.polyEvaluate(arg,v=True))+']'), d=.001,am=True,ch=0)
        pm.polyNormalPerVertex(arg,ufn=True)
        pm.polySoftEdge(arg,angle=68, ch=0)
        pm.progressBar(progressControl, edit=True, step=1)
        counter+=1
    pm.progressBar(progressControl, edit=True, endProgress=True)
    pm.select(args, r=True)
    pm.selectMode(o=True)
    window.delete()
开发者ID:AndresMWeber,项目名称:aw,代码行数:29,代码来源:lib_cleanup.py


示例17: ui

def ui():
    if pm.window(win, q=True, exists=True ): 
        pm.deleteUI(win)

    with pm.window(win, wh=[300,600], t=title):
        with pm.frameLayout( lv=False, cll=False, mw=1, mh=1):
            with pm.columnLayout(adj=True):
                with pm.tabLayout(tv=False):
                    with pm.frameLayout(lv=False, cll=False, mw=2, mh=2, bv=False):
                        with pm.rowLayout(nc=3, adj=2):
                            pm.image( image = shelfIcon )
                            pm.text(l=' %s'%title, fn='boldLabelFont', align='left')
                            pm.image( image = alfredIcon )

                pm.separator( h=8, style='in')
                
                with pm.frameLayout(lv=False, cll=False, mw=0, mh=0, bv=False):
                    with pm.frameLayout(lv=False, cll=False, mw=3, mh=3, bv=False):

    # Scene -----------------------
                        with pm.frameLayout(l='Scene', cll=True, mw=3, mh=3 ):
                            with pm.columnLayout(adj=True):

                                with pm.rowLayout( nc=10 ):
                                    pm.text(label='Reference Editor 2 : ', align='right', w=150)
                                    pm.button(label='Open UI...', w=180, en=False )   

                                with pm.rowLayout( nc=10 ):
                                    pm.text(label='File Traveler : ', align='right', w=150)
                                    pm.button(label='Open UI...', w=180, en=False ) 

    # Camera -----------------------
                        with pm.frameLayout(l='Camera', cll=True, mw=3, mh=3 ):
                            with pm.columnLayout(adj=True):

                                with pm.rowLayout( nc=10 ):
                                    pm.text(label='Create Camera : ', align='right', w=150)
                                    with pm.columnLayout():
                                        pm.button(label='Create Turntable Camera', w=180, en=False )
                                        pm.button(label='Create Frustum Camera', w=180, en=False )
                                        pm.button(label='Create Stereo Camera', w=180, en=False )   

                                with pm.rowLayout( nc=10 ):
                                    pm.text(label='Set Camera Playback Range : ', align='right', w=150)
                                    pm.button(label='set', c=pm.Callback( sm.setCamPlaybackRange ), w=180 )  
                                    
                                with pm.rowLayout( nc=10 ):
                                    pm.text(label='HUD : ', align='right', w=150)
                                    pm.button(label='Scene Name HUD', w=180, en=False )

                                with pm.rowLayout( nc=10 ):
                                    pm.text(label='Export Camera : ', align='right', w=150)
                                    pm.button(label='for After Effect...', w=180, en=False )
                                
    # Asset -----------------------
                        with pm.frameLayout(l='Asset', cll=True, mw=3, mh=3 ):
                            with pm.columnLayout(adj=True):
                                with pm.rowLayout( nc=10 ):
                                    pm.text(label='Toggle Display CharacterGeo : ', align='right', w=150)
                                    pm.button(label='( preview / render )', c=pm.Callback( sm.toggleDisplayCharacterGeo ), w=180 )
开发者ID:kyuhoChoi,项目名称:mayaTools,代码行数:60,代码来源:ui.py


示例18: gui

def gui():
    '''
    creates the gui for the tool
    '''
    win = 'uvtools'
    if(pm.window(win, ex = True)):
        pm.deleteUI(win)
        
    if(pm.windowPref(win, ex = True)):
        pm.windowPref(win, remove = True)
        
        
    global scroll_list, dyn_uis
        
    myWin = pm.window(win, title='Anim UV Tool' , sizeable = True, mnb = True, width = 500, height = 400, backgroundColor= [.68,.68,.68])
    pm.scrollLayout(width= 500)
    pm.button(label= 'Creates Nodes', command= create_nodes, width= 500)
    
    row_layout = pm.rowColumnLayout(numberOfColumns= 3, columnWidth= [[1, 150], [2, 10], [3, 340]])
    pm.columnLayout(adjustableColumn= False, width=150)
    scroll_list = pm.textScrollList(width= 150, height= 200, selectCommand= pm.Callback(create_ui))
    pm.button(label= 'List Nodes', command= list_nodes, width= 148)
    pm.setParent(row_layout)
   
    pm.text(label= '')

    dyn_uis = pm.columnLayout(adjustableColumn= False, width= 340)
    
    # listing the nodes at start up
    list_nodes()
    
    myWin.show()
开发者ID:creuter23,项目名称:fs-tech-artist,代码行数:32,代码来源:AnimUVTool.py


示例19: createSliderObj

 def createSliderObj( self ):
     """ creates a Slider Element """
     
     # control=str(mel.scriptedPanel(self.__name__,
     #                          q=1,control=1))
     # mel.setParent(control)
     # mel.setParent(self.panelUIpath)
     if mel.scrollLayout(self._scrollField, ex=True):
         
         # mel.setParent(control+'|'+self._scrollField+'|'+self._rowColumn)
         mel.setParent( self._ActionCol)
                    
         mel.separator(h=10,style="none")
         ObjUIpath = mel.frameLayout(mw=10,l="Sliders")
         mel.columnLayout('sampleCol',adj=True)
         mel.separator(h=10,style="none")
         
         mel.floatSliderGrp('fsg1',v=self.gSampleState['fsg1'],
             l="Property A",f=True)
         mel.floatSliderGrp('fsg2',v=self.gSampleState['fsg2'],
             l="Property B",f=True)
         mel.floatSliderGrp('fsg3',v=self.gSampleState['fsg3'],
             l="Property C",f=True)
         
         mel.separator(h=10,style="none")
         # mel.setParent('..')
         # mel.setParent('..')
         
         
         return ObjUIpath
开发者ID:freshNfunky,项目名称:python-scripts,代码行数:30,代码来源:panelWindow.py


示例20: __init__

 def __init__(self, questions_file):
     self.file = open(questions_file, 'r')
     self.questions = self.file.readlines()
     self.file.close()
     self.main_layout = pm.columnLayout()
     self.name_field = pm.textFieldGrp(label= 'Quiz Name')
     self.layout = pm.rowColumnLayout(numberOfColumns= 2,
                                  columnWidth= ([1, 75], [2, 475]))
     pm.columnLayout()
     pm.text(label= 'Questions')
     self.question_scroll_list = pm.textScrollList(width= 60, height= 400,
                       selectCommand= pm.Callback(self.read_questions),
                       allowMultiSelection= True)
     
     pm.setParent(self.layout)
     pm.columnLayout()
     pm.text(label= 'Questions Info')
     self.question_scroll_field = pm.scrollField(wordWrap= True,
                                                 height= 400, width= 475)
     
     pm.setParent(self.main_layout)
     pm.button(label= 'Create Quiz', command= pm.Callback(self.create_quiz),
               width= 550, height= 50)
     
     self.list_questions()
开发者ID:creuter23,项目名称:fs-tech-artist,代码行数:25,代码来源:quiz_maker+copy.py



注:本文中的pymel.core.columnLayout函数示例由纯净天空整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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