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Python core.frameLayout函数代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了Python中pymel.core.frameLayout函数的典型用法代码示例。如果您正苦于以下问题:Python frameLayout函数的具体用法?Python frameLayout怎么用?Python frameLayout使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。



在下文中一共展示了frameLayout函数的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的Python代码示例。

示例1: __init__

    def __init__(self):
        self.window = 'sdkflip'
        self.title = 'ec Set Driven Key Utility'
        self.width_height = (312, 289)

        if py.window(self.window, exists=True):
            py.deleteUI(self.window)
        py.window(self.window, title=self.title, wh=self.width_height, sizeable=False)
        py.scrollLayout(horizontalScrollBarThickness=16, verticalScrollBarThickness=16)
        py.rowLayout("objRow", numberOfColumns=4, columnAlign2=("left", "right"), p="sdkflip")
        py.columnLayout("objCol", p="objRow")
        self.source_field = py.textField("sourceText", tx="Source Driver", p="objCol")
        py.columnLayout("objbutCol", p="objRow")
        py.button(label="<<", width=30, height=20, p="objbutCol", bgc=(0.8, 0.8, 0.8), command=py.Callback(self.ec_gui_fun, "sourcetxt"))
        py.columnLayout("tarCol", p="objRow")
        self.target_field = py.textField("targetText", tx="Target Driver", p="tarCol")
        py.columnLayout("tarbutCol", p="objRow")
        py.button(label="<<", width=30, height=20, p="tarbutCol", bgc=(0.8, 0.8, 0.8), command=py.Callback(self.ec_gui_fun, "targettxt"))
        py.frameLayout("scrollFrame", label="Driver Attributes", cll=False, borderStyle="etchedIn", p="sdkflip")
        py.rowLayout("scrollRow", p="scrollFrame")
        self.scroll_list = py.textScrollList("attrList", w=300, h=200, numberOfRows=8, allowMultiSelection=True, p="scrollRow")
        py.rowLayout("comRow", numberOfColumns=4, p="sdkflip")
        py.text("preText", l="Target Prefix", p="comRow")
        self.prefix_field = py.textField("prefixText", tx="rt", w=70, p="comRow")
        py.button(label="Mirror", width=80, height=30, p="comRow", bgc=(0.8, 0.8, 0.8), command=py.Callback(self.ec_sdk_flip, True))
        py.button(label="Copy", width=80, height=30, p="comRow", bgc=(0.8, 0.8, 0.8), command=py.Callback(self.ec_sdk_flip, False))

        py.showWindow(self.window)
开发者ID:coxevan,项目名称:tech_art_tools,代码行数:28,代码来源:ecSDKMirror.py


示例2: ui

def ui():
    columnWidth1st = 120

    if pm.window('AlembicMasterUI', q=True, exists=True) : pm.deleteUI('AlembicMasterUI')

    with pm.window('AlembicMasterUI',menuBar=True, s=True):
        with pm.columnLayout(adj=True):
            with pm.frameLayout( label='Export Alembic', mw=3, mh=3,cll=True, bs='etchedIn'):
                with pm.columnLayout(adj=True):
                    with pm.rowLayout(nc=3, adj=2):
                        pm.text(label='file :', w=columnWidth1st, align='right')
                        pm.textField('path_TFG', text="D:/")
                        pm.symbolButton( image='navButtonBrowse.png', c=pm.Callback( browseIt, 'path_TFG', 0, 'Alembic (*.abc)'  ) )
                        
                    with pm.rowLayout(nc=2, adj=2 ):
                        startFrame=pm.animation.playbackOptions(q=1, minTime=1)
                        EndFrame=pm.animation.playbackOptions(q=1, maxTime=1)
                        
                    with pm.rowLayout(nc=2, adj=2):
                        pm.text(l='',w=columnWidth1st)
                        pm.button(l='Export',bgc=(0.19,0.29,0.19),c=pm.Callback(exportScene))
                        
                    pm.radioButtonGrp( 'timeRange_RBG', label='Time range :', 
                        labelArray3=['Camera Setting','Time Slider', 'Start/End'], 
                        numberOfRadioButtons=3, 
                        select=1, 
                        cw = [1,columnWidth1st],
                        on1=pm.Callback( callback_timerangeSelect, 1), 
                        on2=pm.Callback( callback_timerangeSelect, 2),
                        on3=pm.Callback( callback_timerangeSelect, 3),
                        )
                        
                    pm.floatFieldGrp( 'timeRange_FFG', label='Start / End : ', value1=1, value2=24, numberOfFields=2, cw = [1,117], en=False)
            
            with pm.frameLayout( label='Rebuild Scene', mw=3, mh=3,cll=True, bs='etchedIn'):
                with pm.columnLayout(adj=True):
                    with pm.rowLayout(nc=2, adj=2):
                        pm.text(l='',w=columnWidth1st)
                        pm.button(l='New Scene', bgc=(0.24,0.49,0.24), c=pm.Callback(buildscene))
                    
            with pm.frameLayout( label='Import Alembic', mw=3, mh=3,cll=True, bs='etchedIn'):
                with pm.columnLayout(adj=True):
                    with pm.rowLayout(nc=3, adj=2):
                        pm.text(label='file :', w=columnWidth1st, align='right')
                        pm.textField('path_ABC2', text="D:/")
                        pm.symbolButton( image='navButtonBrowse.png', c=pm.Callback( browseIt, 'path_ABC2', 1, 'Alembic (*.abc)' ) )

                    with pm.rowLayout(nc=2, adj=2):
                        pm.text(l='',w=columnWidth1st)
                        pm.button(l='Import', bgc=(0.19,0.19,0.28), c=pm.Callback(importAbcFile))
                        
            with pm.frameLayout( label='Save Scene', mw=3, mh=3,cll=True, bs='etchedIn'):
                with pm.columnLayout(adj=True):
                    with pm.rowLayout(nc=3, adj=2):
                        pm.text(label='file :', w=columnWidth1st, align='right')
                        pm.textField('path_TFG2', text="D:/")
                        pm.symbolButton( image='navButtonBrowse.png', c=pm.Callback( browseIt, 'path_TFG2', 0 ) )
                    with pm.rowLayout(nc=2, adj=2):
                        pm.text(l='',w=columnWidth1st)
                        pm.button(l='Save Scene', w=64, bgc=(0.22,0.23,0.43), c=pm.Callback(saveScene))
开发者ID:kyuhoChoi,项目名称:mayaTools,代码行数:60,代码来源:AlembicMasterExporter_old.py


示例3: build

 def build(self):
     """ Build the main header and body for this view. """
     with pm.frameLayout('%sHeadFrame' % self.viewName, mw=self._headMargins[0], mh=self._headMargins[1], lv=False, bv=False) as self._headFrame:
         self.buildHeader()
     with pm.frameLayout('%sFrame' % self.viewName, mw=self._bodyMargins[0], mh=self._bodyMargins[1], lv=False, bv=False) as self._bodyFrame:
         self.buildBody()
     utils.layoutForm(self._layout, (0, 1), spacing=2, vertical=True)
开发者ID:bohdon,项目名称:viewGui,代码行数:7,代码来源:view.py


示例4: __init__

 def __init__(self, debug=0):
     title="TransferBlendShapes"
     if(pm.windowPref(title, q=True, ex=True)):
         pm.windowPref(title, remove=True)
     if(pm.window(title, q=True, ex=True)):
         pm.deleteUI(title)
         
     self.win = pm.window(title, title="Transfer BlendShapes Tool")
     self.rowColumnLayoutA = pm.rowColumnLayout()
     self.intro = pm.text( label='complete the following steps in order' )
     self.frameLayoutA = pm.frameLayout(parent=self.rowColumnLayoutA, cl=True, cll=True, label='Step 1   Load Target Mesh', borderStyle='in' )
     self.columnlayoutA = pm.columnLayout()
     self.frameLayoutB = pm.frameLayout(parent=self.rowColumnLayoutA, cl=True, cll=True, label='Step 2   Import Mask', borderStyle='in' )
     self.columnlayoutA = pm.columnLayout()
     self.frameLayoutC = pm.frameLayout(parent=self.rowColumnLayoutA, cl=True, cll=True,  label='Step 3   Manipulate Match Mesh', borderStyle='in' )
     self.columnlayoutB = pm.columnLayout()
     self.frameLayoutD = pm.frameLayout(parent=self.rowColumnLayoutA, cl=True, cll=True, label='Step 4   Transfer Blends', borderStyle='in' )
     self.columnlayoutC = pm.columnLayout()
     #self.dockControl = pm.dockControl(label=title, area='right', content=title, allowedArea=['right', 'left'], sizeable=True)
     
     # fameA content
     self.names = {'Target':None}
     
     # Generating x number of fields based on dictionary keys of self.names
     for name in self.names:
         self.names[name] = pm.textFieldButtonGrp(cw = ((1, 76), (2, 176)), parent=self.frameLayoutA,
                                                  label = name, 
                                                  placeholderText = 'Enter Name Here   or   >>>> ',
                                                  buttonLabel = 'load selected', tcc= self.prepTargetMeshOn,
                                                  buttonCommand = pm.Callback(self.nameField_load, name))
     self.btn_prepTgt = pm.button(parent=self.frameLayoutA, enable=False, w=40, h=20, label="Prep Target", command=self.prepTargetMesh)
     self.fA_fillText = pm.text(parent=self.frameLayoutA, label='    ' )
         
     # fameB content
     self.importText = pm.text(parent=self.frameLayoutB, label='Import the desired facial mask' )
     self.manipulateText = pm.text(parent=self.frameLayoutB, label='Use the avalable controls to manipulate the mask' )
     self.fitText = pm.text(parent=self.frameLayoutB, label='Roughly fit the mask to the target mesh' )
     self.btn_trueHuman = pm.button(parent=self.frameLayoutB, enable=True, w=40, h=20, label="Human Anatomy", command=self.humanAnatomyImport)  
     self.btn_trueMuzzle = pm.button(parent=self.frameLayoutB, enable=False, w=40, h=20, label="Muzzle Anatomy", command=self.muzzleAnatomyImport)
     self.btn_toonHuman = pm.button(parent=self.frameLayoutB, enable=False, w=40, h=20, label="Human Toon", command=self.humanToonImport)  
     self.btn_toonMuzzle = pm.button(parent=self.frameLayoutB, enable=False, w=40, h=20, label="Muzzle Toon", command=self.muzzleToonImport)
     self.fB_fillText = pm.text(parent=self.frameLayoutB, label='    ' )
     
     # fameC content
     self.matchMeshText = pm.text(parent=self.frameLayoutC, label='activate match mesh and refine your geometry to better match the target' )
     self.btn_trueHuman = pm.button(parent=self.frameLayoutC, enable=True, w=40, h=20, label="Activate Match Mesh", command=self.matchMesh)
     self.btn_templateHuman = pm.button(parent=self.frameLayoutC, enable=True, w=40, h=20, label="template Target Mesh", command=self.tempTgt)
     self.btn_referenceHuman = pm.button(parent=self.frameLayoutC, enable=True, w=40, h=20, label="reference Target Mesh", command=self.refTgt)
     self.sldr_smooth = pm.intSliderGrp(parent=self.frameLayoutC, field=True, label='Match Mesh Divisions', minValue=-0, maxValue=4, fieldMinValue=-0, fieldMaxValue=4, value=0, cc=self.div_Slider_change)
     self.fC_fillText = pm.text(parent=self.frameLayoutC, label='    ' )
     
     # fameD content
     self.btn_go = pm.button(parent=self.frameLayoutD, enable=True, w=40, h=20, label="Transfer Shapes", command=self.execute)  
     self.btn_no = pm.button(parent=self.frameLayoutD, enable=True, w=40, h=20, label="NO DONT DO IT!", command=self.close)
     self.fE_fillText = pm.text(parent=self.frameLayoutD, label='    ' )
     self.win.show()
     if debug:
         test = ['mask_blendPipe_GEO', 'mask_hiRes_GEO']
         for name, test_val in zip(self.names, test):
             self.names[name].setText(test_val)
开发者ID:michaelanieves,项目名称:Rigging,代码行数:60,代码来源:blendTransfer.py


示例5: _gatherEvents

 def _gatherEvents(self, instance):
     """event collector called once after the first Idle Event"""
     
     message = "Gathered events by '%s':\n" % instance
         
 #    get the Id for the key
     inverseID=dict(zip(self.eventID.values(),self.eventID.keys()))
 
 #    prompt Result
     for Id in self.eventRecord:
         token = str(" ID %4d Event: %s \n" % (Id, inverseID.get(Id,0)))
         message = message + token
            
 #    --------------create new UI entry---------------
     objUI = self._UIobject.createTextfieldObj(message, "eventID: %s" % inverseID.get(self.eventRecord[0],0),True)
     mel.setParent(objUI)
     
     mel.frameLayout(mw=self._optionMarginWidth,l = 'Command Inspect', collapse = True, collapsable = True) 
     mel.columnLayout('subCol',adj=True)
     mel.separator(h=self._optionMarginWidth,style="none")
     mel.scrollField(numberOfLines=3, editable=False, 
                     wordWrap=False, h = self._optionInspectHeight, w = self._optionInspectWidth, text = "place Holder"  )
     mel.separator(h=self._optionMarginWidth,style="none")
     
     
 #    reset Event Collection
     self.eventRecord = []
     self.eventID["idle"] = 0
开发者ID:freshNfunky,项目名称:intelligentMaya,代码行数:28,代码来源:monitorEvents.py


示例6: __init__

    def __init__(self):
        if pm.window(win, q=True, exists=True ): 
            pm.deleteUI(win)

        with pm.window(win, wh=[300,600], t=title):
            with pm.frameLayout( lv=False, cll=False, mw=1, mh=1):
                with pm.formLayout() as mainForm:

                    # 상단 
                    with pm.tabLayout(tv=False) as top:
                        with pm.frameLayout(lv=False, cll=False, mw=2, mh=2, bv=False):
                            with pm.rowLayout(nc=3, adj=2):
                                pm.image( image = shelf_icon )
                                pm.text(l='  %s'%title, fn='boldLabelFont', align='left')
                                pm.image( image = alfredIcon )
                   
                    #
                    # Contents start ===========================================================
                    # 중단
                    with pm.tabLayout(tv=False, scr=True, childResizable=True) as self.mid:
                        #with pm.columnLayout(adj=True):
                        with pm.frameLayout( lv=False, cll=False, mw=3, mh=3, bv=False):
                            uiContents()

                    #
                    # Contents end =============================================================
                    #
                    
                    # 하단
                    with pm.columnLayout(adj=True) as btm:
                        pm.helpLine()
       
            # 팝업메뉴
            # 왼쪽 마우스 클릭
            pm.popupMenu(button=1, p=top)
            pm.menuItem(l='Add To Shelf',  c=pm.Callback( self.addToShalf ) )

            # 오른쪽 마우스 클릭
            pm.popupMenu(button=3, p=top)
            pm.menuItem(l='Help', en=False )
           
            # 폼조정
            pm.formLayout( mainForm, e=True, 
                attachForm=[
                    (top, 'top', 3), 
                    (top, 'left', 3), 
                    (top, 'right', 3), 

                    (self.mid, 'left', 3), 
                    (self.mid, 'right', 3), 

                    (btm, 'left', 3), 
                    (btm, 'right', 3), 
                    (btm, 'bottom', 3),
                    ], 
                attachControl=[
                    (self.mid, 'top', 3, top), 
                    (self.mid, 'bottom', 0, btm)
                    ],
                )
开发者ID:kyuhoChoi,项目名称:mayaTools,代码行数:60,代码来源:ui_sample.py


示例7: __init__

    def __init__(self):
        title = 'pbRenderableCurve'
        version = 1.02

        if pm.window('pbRCurve', exists=True):
            pm.deleteUI('pbRCurve')

        with pm.window('pbRCurve', title='{0} | {1}'.format(title, version), s=False) as window:
            with pm.columnLayout():
                with pm.frameLayout(l='Selection:', cll=True, bs='out'):
                    with pm.columnLayout():
                        self.selField = pm.textFieldGrp(text='No Curves Selected', ed=False, l='Curve:', cw2=[72, 192])
                        with pm.rowLayout(nc=2):
                            self.bRenderable = pm.checkBox(l='Renderable', cc=self.bcRenderable)

                with pm.frameLayout(l='Mesh Settings:', cll=True, bs='out') as self.meshUI:
                    with pm.columnLayout():
                        with pm.rowLayout(nc=4):
                            self.useNormal = pm.checkBox(l='Use Normal', cc=self.bcUseNormal)
                            self.normalVector = [pm.intField(width=62, en=False, value=0, cc=self.setNormal),
                                                 pm.intField(width=62, en=False, value=1, cc=self.setNormal),
                                                 pm.intField(width=62, en=False, value=0, cc=self.setNormal)]
                        self.meshAttrs = [AttrSlider(maxValue=128, name='Thickness', obj=getCurves, type_='float', fmn=0.0001),
                                          AttrSlider(value=3, minValue=3, maxValue=64, name='Sides', obj=getCurves, fmn=3, fmx=100),
                                          AttrSlider(minValue=1, maxValue=32, name='Samples', obj=getCurves, fmn=1, fmx=128)]

                with pm.frameLayout('Shell Settings:', cll=True, bs='out') as self.shellUI:
                    with pm.columnLayout():
                        self.bShell = pm.checkBox(l='Enable Shell', cc=self.bcShell)
                        self.shellAttrs = [AttrSlider(value=1, minValue=-64, maxValue=64, name='ShellThickness', obj=getCurves, type_='float'),
                                           AttrSlider(value=1, minValue=1, maxValue=64, name='ShellDivisions', obj=getCurves, fmn=1, fmx=32)]

        window.show()
        pm.scriptJob(event=['SelectionChanged', self.refresh], protected=True, p=window)
        self.refresh()
开发者ID:cmcpasserby,项目名称:pbRenderableCurve,代码行数:35,代码来源:pbRenderableCurve.py


示例8: create

 def create(self):
      
      
      self.main_layout = pm.columnLayout(adjustableColumn= True, width= 400)
     
      main_frame = pm.frameLayout( label='%s' % (self.light), collapsable= True)
      pm.frameLayout( label='Light Attributes', collapsable= True)
      pm.attrColorSliderGrp( at='%s.color' % (self.light), columnWidth4= [100, 75, 175, 50])
      pm.attrFieldSliderGrp( at='%s.intensity' % (self.light), columnWidth4= [100, 75, 175, 50])
      pm.attrFieldSliderGrp(at='%s.ambientShade' % (self.light), columnWidth4= [100, 75, 175, 50])
     
      
      pm.setParent(main_frame)
      pm.frameLayout(label= 'Shadows', collapsable= True)
      pm.attrColorSliderGrp( at='%s.shadowColor' % (self.light),
                            columnWidth4= [100, 75, 175, 50])
      self.check_box = pm.checkBox(label= 'Use Ray Trace Shadows',
                      changeCommand= pm.Callback(self.shadows))
      
      self.shadow_radius = pm.attrFieldSliderGrp( at='%s.shadowRadius' %(self.light),
                              enable= False, columnWidth4= [100, 75, 175, 50])
      
      self.shadow_rays = pm.attrFieldSliderGrp( at='%s.shadowRays' % (self.light),
                              enable= False, columnWidth4= [100, 75, 175, 50])
      
      self.ray_depth = pm.attrFieldSliderGrp( at='%s.rayDepthLimit' % (self.light),
                              enable= False, columnWidth4= [100, 75, 175, 50])
     
      pm.setParent(main_frame)
      pm.rowColumnLayout(numberOfColumns= 2, columnWidth= [200, 200])
      pm.button(label= 'Select Light', width= 200, command= pm.Callback(self.select))
      pm.button(label= 'Delete UI', width= 200, command= pm.Callback(self.delete))
      pm.button(label= 'Hide', command= pm.Callback(self.hide))
      pm.button(label= 'Show',  command= pm.Callback(self.show))
      return self.main_layout
开发者ID:creuter23,项目名称:fs-tech-artist,代码行数:35,代码来源:lights.py


示例9: TheaEnvironmentCreateTab

    def TheaEnvironmentCreateTab(self):
        log.debug("TheaEnvironmentCreateTab()")
        self.createGlobalsNode()
        parentForm = pm.setParent(query=True)
        pm.setUITemplate("attributeEditorTemplate", pushTemplate=True)
        scLo = self.rendererName + "EnvScrollLayout"

        if self.rendererTabUiDict.has_key('environment'):
            self.rendererTabUiDict.pop('environment')        
        uiDict = {}
        self.rendererTabUiDict['environment'] = uiDict
        cb = self.TheaEnvironmentUpdateTab
        with pm.scrollLayout(scLo, horizontalScrollBarThickness=0):
            with pm.columnLayout(self.rendererName + "ColumnLayout", adjustableColumn=True, width=400):
                with pm.frameLayout(label="Environment Lighting", collapsable=False):
                    with pm.columnLayout(self.rendererName + 'ColumnLayout', adjustableColumn=True, width=400):                    
                        self.addRenderGlobalsUIElement(attName = 'illumination', uiType = 'enum', displayName = 'Illumination', default='0', data='NoIllumination:DomeIllumination:IBLIllumination:PhysicalSkyIllumination', uiDict=uiDict, callback=cb)
                        self.addRenderGlobalsUIElement(attName='backgroundColor', uiType='color', displayName='Background Color', default='0.4:0.4:1.0', uiDict=uiDict)
                    
                with pm.frameLayout(label="Physical Sky", collapsable=False) as uiDict['physSkyFrame']:
                    with pm.columnLayout(self.rendererName + 'ColumnLayout', adjustableColumn=True, width=400):                    
                        self.addRenderGlobalsUIElement(attName = 'turbidity', uiType = 'float', displayName = 'Turbidity', default='2.5', uiDict=uiDict)
                        self.addRenderGlobalsUIElement(attName = 'ozone', uiType = 'float', displayName = 'Ozone', default='0.35', uiDict=uiDict)
                        self.addRenderGlobalsUIElement(attName = 'waterVapor', uiType = 'float', displayName = 'Water Vapour', default='2.0', uiDict=uiDict)
                        self.addRenderGlobalsUIElement(attName = 'turbidityCoefficient', uiType = 'float', displayName = 'Turbidity Coeff', default='0.046', uiDict=uiDict)
                        self.addRenderGlobalsUIElement(attName = 'wavelengthExponent', uiType = 'float', displayName = 'Wavelength Exponent', default='1.3', uiDict=uiDict)
                        self.addRenderGlobalsUIElement(attName = 'albedo', uiType = 'float', displayName = 'Albedo', default='0.5', uiDict=uiDict)

                with pm.frameLayout(label="Physical Sun", collapsable=False) as uiDict['physSunFrame']: 
                    with pm.columnLayout(self.rendererName + 'ColumnLayout', adjustableColumn=True, width=400):                    
                        self.addRenderGlobalsUIElement(attName = 'sunPolarAngle', uiType = 'float', displayName = 'Sun Polar Angle', default='-1.0', uiDict=uiDict)
                        self.addRenderGlobalsUIElement(attName = 'sunAzimuth', uiType = 'float', displayName = 'Sun Azimuth', default='-1.0', uiDict=uiDict)
                        #self.addRenderGlobalsUIElement(attName = 'sunDirection', uiType = 'vector', displayName = 'Sun Direction', default='0:0:0', uiDict=uiDict)

                with pm.frameLayout(label="Time Zone", collapsable=False) as uiDict['timeZoneFrame']:              
                    with pm.columnLayout(self.rendererName + 'ColumnLayout', adjustableColumn=True, width=400):                    
                        self.addRenderGlobalsUIElement(attName = 'latitude', uiType = 'float', displayName = 'Latitude', default='0.0', uiDict=uiDict)
                        self.addRenderGlobalsUIElement(attName = 'longitude', uiType = 'float', displayName = 'Longitude', default='0.0', uiDict=uiDict)
                        self.addRenderGlobalsUIElement(attName = 'timezone', uiType = 'int', displayName = 'Timezone', default='0', uiDict=uiDict)
                        self.addRenderGlobalsUIElement(attName = 'date', uiType = 'string', displayName = 'Date', default='"1/6/2014"', uiDict=uiDict)
                        self.addRenderGlobalsUIElement(attName = 'localtime', uiType = 'string', displayName = 'Localtime', default='"12:00:00"', uiDict=uiDict)
                        self.addRenderGlobalsUIElement(attName = 'ior', uiType = 'float', displayName = 'IOR', default='1.0', uiDict=uiDict)
                
                with pm.frameLayout(label="IBL", collapsable=False) as uiDict['iblFrame']:                   
                    with pm.columnLayout(self.rendererName + 'ColumnLayout', adjustableColumn=True, width=400):                    
                        self.addRenderGlobalsUIElement(attName = 'illuminationMap', uiType = 'color', displayName = 'Illumination Map', default='0:0:0', uiDict=uiDict)
                        self.addRenderGlobalsUIElement(attName = 'backgroundMap', uiType = 'color', displayName = 'Background Map', default='0:0:0', uiDict=uiDict)
                        self.addRenderGlobalsUIElement(attName = 'reflectionMap', uiType = 'color', displayName = 'Reflection Map', default='0:0:0', uiDict=uiDict)
                        self.addRenderGlobalsUIElement(attName = 'RefractionMap', uiType = 'color', displayName = 'Refraction Map', default='0:0:0', uiDict=uiDict)
                        self.addRenderGlobalsUIElement(attName = 'medium', uiType = 'message', displayName = 'Medium', default='', uiDict=uiDict)

#                     self.addRenderGlobalsUIElement(attName='useSunLightConnection', uiType='bool', displayName='Use Sun', uiDict=uiDict)
#                     buttonLabel = "Create Sun"
#                     suns = pm.ls("CoronaSun")
#                     if len(suns) > 0:
#                         buttonLabel = "Delete Sun"
#                     uiDict['sunButton'] = pm.button(label=buttonLabel, command=self.editSun)
        pm.setUITemplate("attributeEditorTemplate", popTemplate=True)
        pm.formLayout(parentForm, edit=True, attachForm=[ (scLo, "top", 0), (scLo, "bottom", 0), (scLo, "left", 0), (scLo, "right", 0) ])
        self.TheaEnvironmentUpdateTab()
开发者ID:MassW,项目名称:OpenMaya,代码行数:60,代码来源:mtth_initialize.py


示例10: createUISet

    def createUISet(self):
        self._childLayout = pm.columnLayout( adj=True )
        with self._childLayout:
            pm.text(l="Click cage mesh first, then shift+click target mesh, and click the menu item.")
            # cageDeformer specific
            deformers = pm.ls(type=deformerTypes[0])
            for node in deformers:
                frameLayout = pm.frameLayout( label=node.name(), collapsable = True)
                with frameLayout:
                    self.createCommonAttr(node)

            # cageDeformerARAP specific
            deformers = pm.ls(type=deformerTypes[1])
            for node in deformers:
                frameLayout = pm.frameLayout( label=node.name(), collapsable = True)
                with frameLayout:
                    self.createCommonAttr(node)
                    with pm.rowLayout(numberOfColumns=3) :
                        pm.attrControlGrp( label="constraint mode", attribute= node.ctm)
                        pm.attrFieldSliderGrp( label="constraint weight", min=1e-10, max=1000, attribute=node.cw)
                        pm.attrFieldSliderGrp(label="constraint radius", min=0.001, max=10.0, attribute=node.cr)
                    with pm.rowLayout(numberOfColumns=3) :
                        pm.attrFieldSliderGrp( label="iteration", min=1, max=20, attribute=node.it)
                        pm.attrControlGrp( label="tet mode", attribute= node.tm)
                        pm.attrFieldSliderGrp( label="translation weight", min=0.0, max=1.0, attribute=node.tw)
开发者ID:shizuo-kaji,项目名称:CageDeformerMaya,代码行数:25,代码来源:ui_cageDeformer.py


示例11: layersReplace

 def layersReplace(self, attribute):
     if attribute is not "none":
         self.thisNode = pm.PyNode(attribute).node()
     log.debug("layersReplace {0}".format(attribute))
     pm.setUITemplate("attributeEditorTemplate", pushTemplate=True)
     materialEntries = self.thisNode.materialEntryMtl.numElements()
     #print "layersReplace: node has ", self.thisNode.materialEntryMtl.numElements(), "layers"
     if self.layersUi is not None and pm.columnLayout(self.layersUi, q=True, exists=True):
         pm.deleteUI(self.layersUi)
     with pm.columnLayout(adj=True, parent=self.uiParent) as self.layersUi:
         for layerNumber in range(materialEntries):
             layerIndex = self.thisNode.materialEntryMtl.elementByPhysicalIndex(layerNumber).index()
             with pm.frameLayout(label="Layer {0}".format(layerNumber), collapsable=True, collapse=False, bv=True) as fl:
                 log.debug("create layers UI {0}".format(self.thisNode.materialEntryMtl[layerIndex]))
                 with pm.columnLayout(adj=True):
                     attribute = self.thisNode.materialEntryMtl[layerIndex]
                     if attribute.isConnected():
                         pm.frameLayout(fl, edit=True, label=attribute.inputs(p=1)[0])
                     pm.attrColorSliderGrp(label="Material", at=attribute)
                     attribute = self.thisNode.materialEntryMsk[layerIndex]
                     pm.attrFieldSliderGrp(label="Mask", at=attribute)
                     attribute = self.thisNode.materialEntryMode[layerIndex]
                     pm.attrEnumOptionMenuGrp(label="Mode", at=attribute)
                 with pm.columnLayout(adj=True):
                     pm.button(label="Remove Layer", c=pm.Callback(self.removeLayer, layerIndex), height=18)
                     pm.button(label="Layer Up", c=pm.Callback(self.moveLayerUp, layerIndex), height=18)
                     pm.button(label="Layer Down", c=pm.Callback(self.moveLayerDown, layerIndex), height=18)
                 
     pm.setUITemplate("attributeEditorTemplate", popTemplate=True)                
开发者ID:haggi,项目名称:OpenMaya,代码行数:29,代码来源:AEasLayeredShaderTemplate.py


示例12: uiContents

def uiContents():
    with pm.frameLayout(l='Export To AE Tools', cll=True, mw=3, mh=3, bs='etchedIn'):
        with pm.columnLayout(adj=True):
            with pm.rowLayout(nc=10):
                pm.text(l='Create Static Null : ', w=labelWidth, align='right')
                pm.button(l='Select Transform and Excute', c=pm.Callback( btn_createStaticNull ), w=160)
                #pm.button(l='d', w=20, c=pm.Callback( pm.launch, web="http://www.braverabbit.de/playground/dp=443") ) 
                #pm.button(l='t', w=20, c=pm.Callback( pm.launch, web="https://www.youtube.com/watch?v=YvNdYseSNFs") )
                #pm.button(l='t', w=20, c=pm.Callback( excuteWindowFile, 'alembicExporter.flv') )
            with pm.rowLayout(nc=10):
                pm.text(l='Create Active Null : ', w=labelWidth, align='right')
                pm.button(l='Select Transform and Excute', c=pm.Callback( btn_createActiveNull ), w=160)
                #pm.button(l='d', w=20, c=pm.Callback( pm.launch, web="http://www.braverabbit.de/playground/dp=443") ) 
                #pm.button(l='t', w=20, c=pm.Callback( pm.launch, web="https://www.youtube.com/watch?v=YvNdYseSNFs") )
                #pm.button(l='t', w=20, c=pm.Callback( excuteWindowFile, 'alembicExporter.flv') )
            with pm.rowLayout(nc=10):
                pm.text(l='Create aeCamera : ', w=labelWidth, align='right')
                pm.button(l='Select Camera and Excute', c=pm.Callback( btn_createAECam ), w=160)
                #pm.button(l='d', w=20, c=pm.Callback( pm.launch, web="http://www.braverabbit.de/playground/dp=443") ) 
                #pm.button(l='t', w=20, c=pm.Callback( pm.launch, web="https://www.youtube.com/watch?v=YvNdYseSNFs") )
                #pm.button(l='t', w=20, c=pm.Callback( excuteWindowFile, 'alembicExporter.flv') )

    with pm.frameLayout(l='Support Tools', cll=True, mw=3, mh=3, bs='etchedIn'):
        with pm.columnLayout(adj=True):
            with pm.rowLayout(nc=10):
                pm.text(l='PrimaryVis : ', w=labelWidth, align='right')
                pm.button(l='OFF', c=pm.Callback( btn_primaryVisibilityOff ), w=160)
开发者ID:kyuhoChoi,项目名称:mayaTools,代码行数:27,代码来源:ui.py


示例13: toggle_vis

 def toggle_vis(self):
     value = pm.frameLayout(self.layout, query= True, visible= True)
     if value == True:
         pm.frameLayout(self.layout, edit= True, visible= False)
         
     if value == False:
         pm.frameLayout(self.layout, edit= True, visible= True)
开发者ID:creuter23,项目名称:fs-tech-artist,代码行数:7,代码来源:AnimUVTool02.py


示例14: createUISet

 def createUISet(self):
     self._childLayout = pm.columnLayout( adj=True )
     with self._childLayout:
         pm.text(l="Click cage mesh first, then shift+click target mesh, and click the menu item.")
         self.deformers = pm.ls(type="cage")
         for i in range(len(self.deformers)):
             frameLayout = pm.frameLayout( label=self.deformers[i].name(), collapsable = True)
             with frameLayout:
                 with pm.rowLayout(numberOfColumns=3) :
                     pm.button( l="Del", c=pm.Callback( self.deleteNode, self.deformers[i].name()))
                     pm.attrControlGrp( label="cage mode", attribute= self.deformers[i].cgm)
                     pm.attrControlGrp( label="blend mode", attribute= self.deformers[i].bm)
                 with pm.rowLayout(numberOfColumns=3) :
                     pm.attrControlGrp( label="rotation consistency", attribute= self.deformers[i].rc)
                     pm.attrControlGrp( label="Frechet sum", attribute= self.deformers[i].fs)                        
         self.deformers = pm.ls(type="cageARAP")
         for i in range(len(self.deformers)):
             frameLayout = pm.frameLayout( label=self.deformers[i].name(), collapsable = True)
             with frameLayout:
                 with pm.rowLayout(numberOfColumns=4) :
                     pm.button( l="Del", c=pm.Callback( self.deleteNode, self.deformers[i].name()))
                     pm.attrControlGrp( label="cage mode", attribute= self.deformers[i].cgm)
                     pm.attrControlGrp( label="blend mode", attribute= self.deformers[i].bm)
                     pm.attrControlGrp( label="constraint mode", attribute= self.deformers[i].constraintMode)
                 with pm.rowLayout(numberOfColumns=3) :
                     pm.attrControlGrp( label="rotation consistency", attribute= self.deformers[i].rc)
                     pm.attrControlGrp( label="Frechet sum", attribute= self.deformers[i].fs)                        
                     pm.attrControlGrp( label="constraint weight", attribute= self.deformers[i].constraintWeight)
开发者ID:Leopardob,项目名称:CageDeformerMaya,代码行数:28,代码来源:ui_cageDeformer.py


示例15: scriptWindow

def scriptWindow( document ):
    win = pm.window( title='Sniplet', wh=(700,300))
    pm.frameLayout(labelVisible=False, borderVisible=False)
    # -----------------------------------------------
    
    pm.cmdScrollFieldExecuter( sourceType="python", text=document )
    
    # -----------------------------------------------            
    pm.showWindow(win)
开发者ID:kyuhoChoi,项目名称:mayaTools,代码行数:9,代码来源:ui.py


示例16: beginLayout

 def beginLayout(self, label, **kwargs):
     '''
     begin a frameLayout.
     accepts any keyword args valid for creating a frameLayout
     '''
     kwargs['label'] = label
     pm.setParent(self._layoutStack[-1])
     pm.frameLayout(**kwargs)
     self._layoutStack.append(pm.columnLayout(adjustableColumn=True))
开发者ID:Quazo,项目名称:breakingpoint,代码行数:9,代码来源:templates.py


示例17: initialize_modulesSettings

    def initialize_modulesSettings(self):

        self.moduleListWidth = self.widthHeight[0] / 3
        self.moduleOptionsWidth = self.widthHeight[0] - self.moduleListWidth - 12
        self.moduleLayoutHeight = self.widthHeight[1] - 40
        # creates the list of modules from Blueprints folder on the left hand side
        modulesLayoutSpacing = self.widthHeight[0] - self.moduleListWidth - self.moduleOptionsWidth

        # initializes layouts for modules list and modules options
        self.UIwidgets["modules_mainLayout"] = pm.columnLayout(adj=True, parent=self.UIwidgets["ui_main_layout"])

        self.UIwidgets["modules_columnLayout"] = pm.rowColumnLayout(
            numberOfColumns=2, parent=self.UIwidgets["modules_mainLayout"]
        )
        pm.rowColumnLayout(
            self.UIwidgets["modules_columnLayout"],
            edit=True,
            columnAlign=([1, "center"], [2, "center"]),
            columnOffset=([1, "left", 0], [3, "right", 5]),
            columnSpacing=[2, modulesLayoutSpacing],
        )

        # self.UIwidgets['modulesList_scrollLayout'] = pm.scrollLayout(width = self.moduleListWidth, height = self.moduleLayoutHeight, hst = 6, vst = 6, parent = self.UIwidgets["modules_columnLayout"])
        self.UIwidgets["modulesList_frameLayout"] = pm.frameLayout(
            w=self.moduleListWidth - 12,
            l="Module List",
            font="boldLabelFont",
            collapsable=False,
            labelIndent=self.moduleListWidth / 3.5,
            marginWidth=0,
            marginHeight=3,
            parent=self.UIwidgets["modules_columnLayout"],
        )
        self.UIwidgets["modulesList_scrollLayout"] = pm.scrollLayout(
            width=self.moduleListWidth - 18,
            height=self.moduleLayoutHeight,
            hst=6,
            vst=6,
            parent=self.UIwidgets["modulesList_frameLayout"],
        )

        # self.UIwidgets['modulesOptionScrollLayout'] = pm.scrollLayout(width = self.moduleOptionsWidth, height = self.moduleLayoutHeight, hst = 6, vst = 6, parent = self.UIwidgets["modules_columnLayout"])
        self.UIwidgets["modulesOptions_frameLayout"] = pm.frameLayout(
            w=self.moduleOptionsWidth,
            l="Module Options",
            font="boldLabelFont",
            collapsable=False,
            labelIndent=self.moduleOptionsWidth / 3.35,
            marginWidth=3,
            marginHeight=3,
            parent=self.UIwidgets["modules_columnLayout"],
        )

        self.initialize_moduleSettings()

        self.initialize_listAllModules()
开发者ID:jeffhong21,项目名称:scripts,代码行数:56,代码来源:blueprint_ui.py


示例18: toggle_vis

 def toggle_vis(self):
     '''
     # this will toggle the visibility of the main frame layout self.layout
     '''
     value = pm.frameLayout(self.layout, query= True, visible= True)
     if value == True:
         pm.frameLayout(self.layout, edit= True, visible= False)
         
     if value == False:
         pm.frameLayout(self.layout, edit= True, visible= True)
开发者ID:creuter23,项目名称:fs-tech-artist,代码行数:10,代码来源:AnimUVTool03.py


示例19: FujiRendererCreateTab

    def FujiRendererCreateTab(self):
        log.debug("FujiRendererCreateTab()")
        self.createGlobalsNode()
        parentForm = pm.setParent(query 

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上一篇:
Python core.getAttr函数代码示例发布时间:2022-05-25
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Python core.formLayout函数代码示例发布时间:2022-05-25
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