• 设为首页
  • 点击收藏
  • 手机版
    手机扫一扫访问
    迪恩网络手机版
  • 关注官方公众号
    微信扫一扫关注
    迪恩网络公众号

C# BufferedGraphics类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中System.Drawing.BufferedGraphics的典型用法代码示例。如果您正苦于以下问题:C# BufferedGraphics类的具体用法?C# BufferedGraphics怎么用?C# BufferedGraphics使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



BufferedGraphics类属于System.Drawing命名空间,在下文中一共展示了BufferedGraphics类的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: BufferingExample

//引入命名空间
using System;
using System.ComponentModel;
using System.Drawing;
using System.Windows.Forms;

namespace BufferingExample 
{
    public class BufferingExample : Form
    {
        private BufferedGraphicsContext context;
        private BufferedGraphics grafx;

    private byte bufferingMode;
    private string[] bufferingModeStrings = 
        { "Draw to Form without OptimizedDoubleBufferring control style",
          "Draw to Form using OptimizedDoubleBuffering control style",
          "Draw to HDC for form" };

    private System.Windows.Forms.Timer timer1;
    private byte count;

        public BufferingExample() : base()
        {
            // Configure the Form for this example.
            this.Text = "User double buffering";
            this.MouseDown += new MouseEventHandler(this.MouseDownHandler);
            this.Resize += new EventHandler(this.OnResize);
            this.SetStyle( ControlStyles.AllPaintingInWmPaint | ControlStyles.UserPaint, true );

            // Configure a timer to draw graphics updates.
        timer1 = new System.Windows.Forms.Timer();
        timer1.Interval = 200;
        timer1.Tick += new EventHandler(this.OnTimer);

        bufferingMode = 2;
        count = 0;

            // Retrieves the BufferedGraphicsContext for the 
            // current application domain.
            context = BufferedGraphicsManager.Current;

            // Sets the maximum size for the primary graphics buffer
            // of the buffered graphics context for the application
            // domain.  Any allocation requests for a buffer larger 
            // than this will create a temporary buffered graphics 
            // context to host the graphics buffer.
            context.MaximumBuffer = new Size(this.Width+1, this.Height+1);

            // Allocates a graphics buffer the size of this form
            // using the pixel format of the Graphics created by 
            // the Form.CreateGraphics() method, which returns a 
            // Graphics object that matches the pixel format of the form.
            grafx = context.Allocate(this.CreateGraphics(), 
                 new Rectangle( 0, 0, this.Width, this.Height ));

        // Draw the first frame to the buffer.
        DrawToBuffer(grafx.Graphics);
        }

    private void MouseDownHandler(object sender, MouseEventArgs e)
        {
        if( e.Button == MouseButtons.Right )
        {
                 // Cycle the buffering mode.
             if( ++bufferingMode > 2 )
                     bufferingMode = 0;

                 // If the previous buffering mode used 
                 // the OptimizedDoubleBuffering ControlStyle,
                 // disable the control style.
                 if( bufferingMode == 1 )
                     this.SetStyle( ControlStyles.OptimizedDoubleBuffer, true );

                 // If the current buffering mode uses
                 // the OptimizedDoubleBuffering ControlStyle,
                 // enabke the control style.
                 if( bufferingMode == 2 )
                     this.SetStyle( ControlStyles.OptimizedDoubleBuffer, false );

                 // Cause the background to be cleared and redraw.
                 count = 6;
                 DrawToBuffer(grafx.Graphics);                 
         this.Refresh();
        }
        else
        {
                // Toggle whether the redraw timer is active.
        if( timer1.Enabled )
            timer1.Stop();
        else
            timer1.Start(); 
        }
        }

    private void OnTimer(object sender, EventArgs e)
    {
            // Draw randomly positioned ellipses to the buffer.
        DrawToBuffer(grafx.Graphics);

            // If in bufferingMode 2, draw to the form's HDC.
        if( bufferingMode == 2 )            
                    // Render the graphics buffer to the form's HDC.
            grafx.Render(Graphics.FromHwnd(this.Handle));            
            // If in bufferingMode 0 or 1, draw in the paint method.
        else
            this.Refresh();
    }

        private void OnResize(object sender, EventArgs e)
        {
           // Re-create the graphics buffer for a new window size.
           context.MaximumBuffer = new Size(this.Width+1, this.Height+1);
           if( grafx != null )
           {
           grafx.Dispose();
               grafx = null;               
           }
           grafx = context.Allocate(this.CreateGraphics(), 
               new Rectangle( 0, 0, this.Width, this.Height ));
           
           // Cause the background to be cleared and redraw.
           count = 6;
           DrawToBuffer(grafx.Graphics);                 
       this.Refresh();
        }	

    private void DrawToBuffer(Graphics g)
    {
            // Clear the graphics buffer every five updates.
        if( ++count > 5 )
            {
                count = 0;                
                grafx.Graphics.FillRectangle(Brushes.Black, 0, 0, this.Width, this.Height);
            }

            // Draw randomly positioned and colored ellipses.
        Random rnd = new Random();
        for( int i=0; i<20; i++ )
        {
        int px = rnd.Next(20,this.Width-40);
        int py = rnd.Next(20,this.Height-40);
        g.DrawEllipse(new Pen(Color.FromArgb(rnd.Next(0, 255), rnd.Next(0,255), rnd.Next(0,255)), 1), 
            px, py, px+rnd.Next(0, this.Width-px-20), py+rnd.Next(0, this.Height-py-20)); 	    			
        }

            // Draw information strings.
        g.DrawString("Buffering Mode: "+bufferingModeStrings[bufferingMode], new Font("Arial", 8), Brushes.White, 10, 10);
            g.DrawString("Right-click to cycle buffering mode", new Font("Arial", 8), Brushes.White, 10, 22);
            g.DrawString("Left-click to toggle timed display refresh", new Font("Arial", 8), Brushes.White, 10, 34);
    }

    protected override void OnPaint(PaintEventArgs e)
        {            
        grafx.Render(e.Graphics);
    }

        [STAThread]
        public static void Main(string[] args)
        {
        Application.Run(new BufferingExample());
        }
    }
}
开发者ID:.NET开发者,项目名称:System.Drawing,代码行数:164,代码来源:BufferedGraphics



注:本文中的System.Drawing.BufferedGraphics类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


鲜花

握手

雷人

路过

鸡蛋
该文章已有0人参与评论

请发表评论

全部评论

专题导读
上一篇:
C# BufferedGraphicsContext类代码示例发布时间:2022-05-24
下一篇:
C# Brushes类代码示例发布时间:2022-05-24
热门推荐
阅读排行榜

扫描微信二维码

查看手机版网站

随时了解更新最新资讯

139-2527-9053

在线客服(服务时间 9:00~18:00)

在线QQ客服
地址:深圳市南山区西丽大学城创智工业园
电邮:jeky_zhao#qq.com
移动电话:139-2527-9053

Powered by 互联科技 X3.4© 2001-2213 极客世界.|Sitemap