本文整理汇总了C#中ArgumentList类的典型用法代码示例。如果您正苦于以下问题:C# ArgumentList类的具体用法?C# ArgumentList怎么用?C# ArgumentList使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
ArgumentList类属于命名空间,在下文中一共展示了ArgumentList类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: InvalidatePlayer
public static void InvalidatePlayer(Server server, ISender sender, ArgumentList args)
{
string playerName, param;
Player player = server.GetPlayerByName(sender.Name);
if (args.TryGetString(0, out playerName))
{
if (server.GetPlayerByName(playerName) != null)
{
Login.plugin.SetPlayerInvalid(playerName);
SendMessage(player, "You have invalidated " + playerName);
}
else
{
if (args.TryGetString(1, out param))
{
if (param.ToUpper() == "FORCE")
{
Login.plugin.SetPlayerInvalid(playerName);
SendMessage(player, "You have invalidated " + playerName);
}
else
SendMessage(player, "Usage: /invalidate <player> (force)");
}
else
{
SendMessage(player, "There is no current player names " + playerName);
SendMessage(player, "Use /invalidate <player> force to remove offline players");
}
}
}
else
SendMessage(player, "You must supply a player name");
}
开发者ID:Erls-Corporation,项目名称:Login,代码行数:34,代码来源:Commands.cs
示例2: roll
public static void roll(Server server, ISender sender, ArgumentList args)
{
Random random = new Random();
int result = 0;
int times = 1;
int die = 6;
if (args.Count > 0)
{
string[] arg = args[0].Split('d');
times = Int32.Parse(arg[0]);
die = Int32.Parse(arg[1]);
}
for (int i = 0; i < times; i++)
{
result += random.Next(1, die);
}
Player player = server.GetPlayerByName(sender.Name);
if (! player.PluginData.ContainsKey("roll"))
{
player.PluginData.Add("roll", result);
}
else
{
player.PluginData["roll"] = result;
}
server.notifyAll(player.Name + " rolled a " + player.PluginData["roll"] + " on " + times.ToString() + "d" + die.ToString(), true);
}
开发者ID:amarriner,项目名称:amarriner-Plugin,代码行数:32,代码来源:Commands.cs
示例3: ExampleCommand
public static void ExampleCommand(ISender sender, ArgumentList args)
{
TDSM_Plugin MyPlugin = (TDSM_Plugin)args.Plugin; //Get the plugin object who's assigned to the "tdsmpluginexample"
int arg;
//if the user enters /tdsmpluginexample -test 1, it will retreive the next value '1' and put into 'arg' as an integer.
if (args.TryParseOne<int>("-test", out arg))
{
sender.sendMessage(sender.Name + " Argument: " + arg);
}
else
{
//For new people, I would not really expect you to understand the following.
//If needed I can simplify this down...
string Platform = Terraria_Server.Definitions.Platform.Type.ToString();
switch (Terraria_Server.Definitions.Platform.Type)
{
case Terraria_Server.Definitions.Platform.PlatformType.LINUX:
Platform = "Linux";
break;
case Terraria_Server.Definitions.Platform.PlatformType.MAC:
Platform = "Mac";
break;
case Terraria_Server.Definitions.Platform.PlatformType.WINDOWS:
Platform = "Windows";
break;
}
(sender as Player).sendMessage("TDSM Plugin Example, Running OS: " + Platform, ChatColor.DarkGreen);
}
}
开发者ID:Skiles,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:29,代码来源:PluginCommands.cs
示例4: ban
// bans if ban = true, unbans if ban = false
public static void ban(String name, String bannedby, bool ban)
{
Player player = FindPlayer(name);
Sender sender = new ConsoleSender();
ArgumentList command = new ArgumentList();
command.Add(name);
if (player != null)
{
if (player.Name != null)
{
if (ban)
{
Commands.Ban(sender, command);
server.sendToOneClient(Packet.PLAYER_BANNED(name), bannedby);
}
}
}
else
{
if (ban)
server.sendToOneClient(Packet.PLAYER_NOT_FOUND_ERROR(), bannedby);
else
{
Commands.UnBan(sender, command);
server.sendToOneClient(Packet.PLAYER_UNBANNED(name), bannedby);
}
}
}
开发者ID:elevatorguy,项目名称:TDSM_Android,代码行数:29,代码来源:AndroidPlugin.cs
示例5: FastForwardTime
/// <summary>
/// Fast forwards time
/// </summary>
/// <param name="sender">Sending player</param>
/// <param name="args">Arguments sent with command</param>
public void FastForwardTime(ISender sender, ArgumentList args)
{
args.ParseNone();
Core.TimeFastForwarding = !Core.TimeFastForwarding;
sender.Message("Time is now " + (Core.TimeFastForwarding ? "fast" : "normal") + "!");
}
开发者ID:carriercomm,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:12,代码来源:TimeCommand.cs
示例6: Mux
public void Mux(object sender, DoWorkEventArgs e)
{
var inputM2TsFlags = _keepM2TsAudio ? null : "--no-audio";
var inputMkvFlags = _keepM2TsAudio ? "--no-audio" : null;
var args = new ArgumentList();
// Chapter file
args.AddIfAllNonEmpty("--chapters", _inputChaptersPath);
// Output file
args.AddAll("-o", _outputMkvPath);
// Input M2TS file
args.AddNonEmpty("--no-video", inputM2TsFlags, _inputM2TsPath);
// If an input chapter file is specified, exclude chapters from the input MKV file
if (!string.IsNullOrEmpty(_inputChaptersPath))
args.Add("--no-chapters");
// Input MKV file
args.AddNonEmpty(inputMkvFlags, _inputMkvPath);
Execute(args, sender, e);
}
开发者ID:bdhero,项目名称:bdhero-fat,代码行数:25,代码来源:MkvMerge.cs
示例7: Refresh
/// <summary>
/// Refreshes a players area
/// </summary>
/// <param name="sender">Sending player</param>
/// <param name="args">Arguments sent with command</param>
public void Refresh(ISender sender, ArgumentList args)
{
args.ParseNone();
var player = sender as Player;
if (player == null)
{
sender.Message(255, "This is a player command");
return;
}
if (player.whoAmI < 0)
return;
if (!player.Op)
{
var diff = DateTime.Now - player.GetLastCostlyCommand();
if (diff < TimeSpan.FromSeconds(30))
{
sender.Message(255, "You must wait {0:0} more seconds before using this command.", 30.0 - diff.TotalSeconds);
return;
}
player.SetLastCostlyCommand(DateTime.Now);
}
NetMessage.SendTileSquare(player.whoAmI, (int)(player.position.X / 16), (int)(player.position.Y / 16), 32);
}
开发者ID:carriercomm,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:35,代码来源:RefreshCommand.cs
示例8: Clear
//TODO sort commands in alphabetical order.
/// <summary>
/// Shuts down an exists.
/// </summary>
/// <param name="sender">Sending entity</param>
/// <param name="args">Arguments sent with command</param>
public static void Clear(ISender sender, ArgumentList args)
{
if (sender is ConsoleSender)
{
Console.Clear();
}
}
开发者ID:VanixxGraphix,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:13,代码来源:DefaultCommands.cs
示例9: Heal
/// <summary>
/// Heals one or all players.
/// </summary>
/// <param name="sender">Sending player</param>
/// <param name="message">Message to send</param>
public void Heal(ISender sender, ArgumentList args)
{
Player subject;
if (args.TryPopOne(out subject))
{
subject = sender as Player;
if (subject == null)
{
sender.Message("Need a heal target");
return;
}
NetMessage.SendData((int)Packet.HEAL_PLAYER, -1, -1, String.Empty, subject.whoAmI, (float)subject.statLifeMax);
subject.Message("You have been healed!", Color.Green);
}
else if (args.TryPop("-all"))
{
foreach (var plr in Main.player)
{
if (plr.active)
{
NetMessage.SendData((int)Packet.HEAL_PLAYER, -1, -1, String.Empty, plr.whoAmI, (float)plr.statLifeMax);
plr.Message("You have been healed!", Color.Green);
}
}
}
else if (sender is Player)
{
var plr = sender as Player;
NetMessage.SendData((int)Packet.HEAL_PLAYER, -1, -1, String.Empty, plr.whoAmI, (float)plr.statLifeMax);
plr.Message("You have been healed!", Color.Green);
}
else throw new CommandError("Nobody specified to heal");
}
开发者ID:DeathCradle,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:40,代码来源:HealCommand.cs
示例10: TeleportHere
/// <summary>
/// Teleports specified player to sending player's location.
/// </summary>
/// <param name="sender">Sending player</param>
/// <param name="args">Arguments sent with command</param>
public void TeleportHere(ISender sender, ArgumentList args)
{
if (sender is Player)
{
Player player = ((Player)sender);
Player subject;
if (args.TryPopOne(out subject))
{
if (subject == null)
{
sender.Message("Cannot find player");
return;
}
subject.Teleport(player);
Utils.NotifyAllOps("Teleported " + subject.name + " to " +
player.name + " [" + sender.SenderName + "]", true);
}
}
else
{
throw new CommandError("This command is for players only");
}
}
开发者ID:DeathCradle,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:31,代码来源:TeleportHereCommand.cs
示例11: List
/// <summary>
/// Prints a player list, Possibly readable by bots.
/// </summary>
/// <param name="sender">Sending player</param>
/// <param name="args">Arguments sent with command</param>
public void List(ISender sender, ArgumentList args)
{
args.ParseNone();
var players = from p in Terraria.Main.player
where p.active && !p.IsOp()
select p.name;
var ops = from p in Terraria.Main.player
where p.active && p.IsOp()
select p.name;
var pn = players.Count();
var on = ops.Count();
if (on + pn == 0)
{
sender.Message("No players online.");
return;
}
string ps = String.Empty;
string os = String.Empty;
if (pn > 0)
ps = (on > 0 ? " | Players: " : "Players: ") + String.Join(", ", players);
if (on > 0)
os = "Ops: " + String.Join(", ", ops);
sender.SendMessage(string.Concat(os, ps, " (", on + pn, "/", Netplay.MaxConnections, ")"), 255, 255, 240, 20);
}
开发者ID:DeathCradle,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:36,代码来源:PlayerListCommand.cs
示例12: Execute
public void Execute(ArgumentList arguments, TaskList tasklist, TagList tags, TagFolder folder)
{
ILister lister = new Lister();
if (arguments.GetParameter(arguments.GetLength() - 1) == "--export")
lister = new HtmlLister();
lister.ListFiltered(tasklist.FilterTasks(arguments.GetParameter(1)), arguments.GetParameter(1));
}
开发者ID:bogdanuifalean,项目名称:JuniorMind,代码行数:7,代码来源:FilterCommand.cs
示例13: TestPoint
public static void TestPoint(Server server, ISender sender, ArgumentList args)
{
string param;
Player player = server.GetPlayerByName(sender.Name);
if (args.TryGetString(0, out param))
{
switch (param.ToUpper())
{
case "LOBBY":
player.sendMessage("Teleporting to the lobby", Login.plugin.chatColor);
Login.plugin.TeleportPlayerToPoint(player, Login.LOBBY);
break;
case "VALIDATED":
player.sendMessage("Teleporting to the validated point", Login.plugin.chatColor);
Login.plugin.TeleportPlayerToPoint(player, Login.VALIDATED);
break;
default:
player.sendMessage("You must specify either lobby or validated", Login.plugin.chatColor);
break;
}
}
else
player.sendMessage("You must specify either lobby or validated", Login.plugin.chatColor);
}
开发者ID:Erls-Corporation,项目名称:Login,代码行数:25,代码来源:Commands.cs
示例14: SetPoint
public static void SetPoint(Server server, ISender sender, ArgumentList args)
{
string param;
Player player = server.GetPlayerByName(sender.Name);
if (args.TryGetString(0, out param))
{
switch (param.ToUpper())
{
case "LOBBY":
player.PluginData["lobby"] = true;
player.sendMessage("Hit a block where you want the lobby to be", Login.plugin.chatColor);
break;
case "VALIDATED":
player.PluginData["validated"] = true;
player.sendMessage("Hit a block where you want the validated point to be", Login.plugin.chatColor);
break;
default:
player.sendMessage("You must specify either lobby or validated", Login.plugin.chatColor);
break;
}
}
else
player.sendMessage("You must specify either lobby or validated", Login.plugin.chatColor);
}
开发者ID:Erls-Corporation,项目名称:Login,代码行数:25,代码来源:Commands.cs
示例15: NPCSpawning
/// <summary>
/// Enables or disables NPC spawning
/// </summary>
/// <param name="sender">Sending player</param>
/// <param name="args">Arguments sent with command</param>
public void NPCSpawning(ISender sender, ArgumentList args)
{
args.ParseNone();
Core.StopNPCSpawning = !Core.StopNPCSpawning;
sender.Message("NPC spawning is now " + (Core.StopNPCSpawning ? "off" : "on") + "!");
}
开发者ID:DeathCradle,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:12,代码来源:NpcSpawningCommand.cs
示例16: PasswordCommand
void PasswordCommand(ISender sender, ArgumentList args)
{
Player player = sender as Player;
Protection temp = new Protection ();
Pair<Action, Protection> pair = new Pair<Action, Protection> (Action.NOTHING, null);
if (args.Count != 1) {
player.SendMessage ("Usage: /cpassword <password>", 255, 255, 0, 0);
return;
}
string Extra = args[0];
temp = new Protection ();
temp.Owner = player.Name;
temp.Type = Protection.PASSWORD_PROTECTION;
temp.Data = SHA1.Hash (Extra);
char[] pass = Extra.ToCharArray ();
for (int index = 0; index < pass.Length; index++) {
pass [index] = '*';
}
pair.First = Action.CREATE;
pair.Second = temp;
player.SendMessage ("Password: " + new string (pass), 255, 255, 0, 0);
player.SendMessage ("Open the chest to protect it!", 255, 0, 255, 0);
// cache the action if it's not null!
if (pair.First != Action.NOTHING) {
ResetActions (player);
Cache.Actions.Add (player.Name, pair);
}
}
开发者ID:elevatorguy,项目名称:LWC-Terraria,代码行数:35,代码来源:Commands.cs
示例17: ExampleCommand
public static void ExampleCommand(ISender sender, ArgumentList args)
{
TDSM_Plugin MyPlugin = (TDSM_Plugin)args.Plugin; //Get the plugin object who's assigned to the "tdsmpluginexample"
//if the user enters /tdsmpluginexample -test 1, it will retreive the next value '1' and put into 'arg' as an integer.
int arg;
if (args.TryParseOne<int>("-test", out arg))
sender.sendMessage(sender.Name + " Argument: " + arg);
else
{
//For new people to .NET, I would not really expect you to understand everything just yet.
string platform = Platform.Type.ToString();
switch (Platform.Type)
{
case Platform.PlatformType.LINUX:
platform = "Linux";
break;
case Platform.PlatformType.MAC:
platform = "Mac";
break;
case Platform.PlatformType.WINDOWS:
platform = "Windows";
break;
}
(sender as Player).sendMessage("TDSM Plugin Example, Running OS: " + platform, ChatColor.DarkGreen);
}
}
开发者ID:jason14747,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:28,代码来源:PluginCommands.cs
示例18: Ban
/// <summary>
/// Adds a player or ip (Exception) to the ban list.
/// </summary>
/// <param name="sender">Sending player</param>
/// <param name="args">Arguments sent with command</param>
public static void Ban(ISender sender, ArgumentList args)
{
Player banee;
string playerName = null;
if (args.TryGetOnlinePlayer(0, out banee))
{
playerName = banee.Name;
banee.Kick("You have been banned from this Server.");
Server.BanList.addException(NetPlay.slots[banee.whoAmi].
remoteAddress.Split(':')[0]);
}
else if(!args.TryGetString(0, out playerName))
{
throw new CommandError("A player or IP was expected.");
}
Server.BanList.addException(playerName);
Server.notifyOps(playerName + " has been banned {" + sender.Name + "}", true);
if (!Server.BanList.Save())
{
Server.notifyOps("BanList Failed to Save due to " + sender.Name + "'s command", true);
}
}
开发者ID:rakiru,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:30,代码来源:Commands.cs
示例19: Execute
public override ReturnCode Execute(
Interpreter interpreter,
IClientData clientData,
ArgumentList arguments,
ref Result result
)
{
if ((arguments == null) || (arguments.Count != 2))
{
result = Utility.WrongNumberOfArguments(
this, 1, arguments, "message");
return ReturnCode.Error;
}
try
{
interpreter.Host.WriteResult(ReturnCode.Ok, arguments[1], true);
}
catch (Exception exception)
{
Log.Error("Script error ", exception);
result = "Error on command execution " + exception.Message;
}
return ReturnCode.Ok;
}
开发者ID:CadeLaRen,项目名称:digiCamControl,代码行数:26,代码来源:EchoCommand.cs
示例20: DeopPlayer
/// <summary>
/// De-OPs a given Player.
/// </summary>
/// <param name="sender">Sending player</param>
/// <param name="args">Arguments sent with command</param>
public static void DeopPlayer(ISender sender, ArgumentList args)
{
var playerName = args.GetString(0);
Player player;
if (args.TryGetOnlinePlayer(0, out player))
{
playerName = player.Name;
if (Player.isInOpList(playerName))
{
player.sendMessage("You have been De-Opped!.", ChatColor.Green);
}
player.Op = false;
if (player.HasClientMod)
{
NetMessage.SendData(Packet.CLIENT_MOD, player.whoAmi);
}
}
if (Player.isInOpList(playerName))
{
Server.notifyOps("De-Opping " + playerName + " {" + sender.Name + "}", true);
Server.OpList.removeException(playerName + ":" + Player.GetPlayerPassword(playerName));
}
if (!Server.OpList.Save())
{
Server.notifyOps("OpList Failed to Save due. {" + sender.Name + "}", true);
return;
}
}
开发者ID:rakiru,项目名称:Terraria-s-Dedicated-Server-Mod,代码行数:37,代码来源:Commands.cs
注:本文中的ArgumentList类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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