本文整理汇总了C#中AutoNotifyPassiveSkillTrigger类的典型用法代码示例。如果您正苦于以下问题:C# AutoNotifyPassiveSkillTrigger类的具体用法?C# AutoNotifyPassiveSkillTrigger怎么用?C# AutoNotifyPassiveSkillTrigger使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
AutoNotifyPassiveSkillTrigger类属于命名空间,在下文中一共展示了AutoNotifyPassiveSkillTrigger类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: KuangFeng
public KuangFeng()
{
kuangfengTarget = null;
var trigger = new AutoNotifyPassiveSkillTrigger(
this,
(p, e, a) => { kuangfengTarget = null; },
TriggerCondition.OwnerIsSource
) { AskForConfirmation = false, IsAutoNotify = false };
var trigger2 = new AutoNotifyPassiveSkillTrigger(
this,
(p, e, a) => { return Game.CurrentGame.Decks[Owner, QiXing.QiXingDeck].Count > 0; },
Run,
TriggerCondition.OwnerIsSource
) { IsAutoNotify = false };
var trigger3 = new AutoNotifyPassiveSkillTrigger(
this,
(p, e, a) =>
{
var args = a as DamageEventArgs;
return (DamageElement)args.Element == DamageElement.Fire && kuangfengTarget == args.Targets[0];
},
(p, e, a) =>
{
var args = a as DamageEventArgs;
args.Magnitude++;
},
TriggerCondition.Global
) { AskForConfirmation = false };
Triggers.Add(GameEvent.PhaseBeginEvents[TurnPhase.Start], trigger);
Triggers.Add(GameEvent.PhaseBeginEvents[TurnPhase.End], trigger2);
Triggers.Add(GameEvent.DamageInflicted, trigger3);
IsAutoInvoked = false;
}
开发者ID:maplegh,项目名称:sgs,代码行数:33,代码来源:KuangFeng.cs
示例2: DaWu
public DaWu()
{
dawuTargets = new List<Player>();
var trigger = new AutoNotifyPassiveSkillTrigger(
this,
(p, e, a) => { foreach (var mark in dawuTargets) { mark[DaWuMark] = 0; } dawuTargets.Clear(); },
TriggerCondition.OwnerIsSource
) { AskForConfirmation = false, IsAutoNotify = false };
var trigger2 = new AutoNotifyPassiveSkillTrigger(
this,
(p, e, a) => { return Game.CurrentGame.Decks[Owner, QiXing.QiXingDeck].Count > 0; },
Run,
TriggerCondition.OwnerIsSource
) { IsAutoNotify = false };
var trigger3 = new AutoNotifyPassiveSkillTrigger(
this,
(p, e, a) =>
{
var args = a as DamageEventArgs;
return (DamageElement)args.Element != DamageElement.Lightning && dawuTargets.Contains(args.Targets[0]);
},
(p, e, a) =>
{
throw new TriggerResultException(TriggerResult.End);
},
TriggerCondition.Global
) { AskForConfirmation = false };
Triggers.Add(GameEvent.PhaseBeginEvents[TurnPhase.Start], trigger);
Triggers.Add(GameEvent.PhaseBeginEvents[TurnPhase.End], trigger2);
Triggers.Add(GameEvent.DamageInflicted, trigger3);
IsAutoInvoked = false;
}
开发者ID:pxoylngx,项目名称:sgs,代码行数:32,代码来源:DaWu.cs
示例3: ZuiXiang
public ZuiXiang()
{
var trigger = new AutoNotifyPassiveSkillTrigger(
this,
Run,
TriggerCondition.OwnerIsSource
) { AskForConfirmation = false, IsAutoNotify = false };
var trigger2 = new AutoNotifyPassiveSkillTrigger(
this,
CardUseStopper,
TriggerCondition.OwnerIsSource
) { AskForConfirmation = false, IsAutoNotify = false };
var trigger3 = new AutoNotifyPassiveSkillTrigger(
this,
(p, e, a) => { return a.ReadonlyCard != null; },
CardEffectStopper,
TriggerCondition.OwnerIsTarget
) { AskForConfirmation = false, IsAutoNotify = false };
Triggers.Add(GameEvent.PhaseBeginEvents[TurnPhase.Start], trigger);
Triggers.Add(GameEvent.PlayerCanUseCard, trigger2);
Triggers.Add(GameEvent.PlayerCanPlayCard, trigger2);
Triggers.Add(GameEvent.CardUsageTargetValidating, trigger3);
IsSingleUse = true;
DeckCleanup.Add(zxDeck);
}
开发者ID:shonwang,项目名称:sgs,代码行数:25,代码来源:ZuiXiang.cs
示例4: TengJiaSkill
public TengJiaSkill()
{
var trigger = new AutoNotifyPassiveSkillTrigger(
this,
(p, e, a) => { return a.ReadonlyCard != null && ((a.ReadonlyCard.Type is Aoe) || (a.ReadonlyCard.Type is RegularSha)) && a.ReadonlyCard[Armor.IgnoreAllArmor] == 0 && a.ReadonlyCard[Armor.IgnorePlayerArmor] != Owner.Id + 1; },
(p, e, a) => { throw new TriggerResultException(TriggerResult.End); },
TriggerCondition.OwnerIsTarget
);
var trigger2 = new AutoNotifyPassiveSkillTrigger(
this,
(p, e, a) =>
{
var args = a as DamageEventArgs;
return (DamageElement)args.Element == DamageElement.Fire && a.ReadonlyCard[Armor.IgnoreAllArmor] == 0 && a.ReadonlyCard[Armor.IgnorePlayerArmor] != Owner.Id + 1;
},
(p, e, a) =>
{
var args = a as DamageEventArgs;
args.Magnitude++;
},
TriggerCondition.OwnerIsTarget
);
Triggers.Add(GameEvent.CardUsageTargetValidating, trigger);
Triggers.Add(GameEvent.DamageInflicted, trigger2);
}
开发者ID:kissgoodbye,项目名称:sgs,代码行数:25,代码来源:TengJia.cs
示例5: RulerGivenSkillContainerSkill
public RulerGivenSkillContainerSkill(IRulerGivenSkill InnerSkill, Allegiance al)
{
innerSkillType = InnerSkill.GetType();
Allegiance = al;
masterList = new Dictionary<Player, IRulerGivenSkill>();
var trigger = new AutoNotifyPassiveSkillTrigger(
this,
DistributeSkills,
TriggerCondition.OwnerIsSource
) { IsAutoNotify = false, AskForConfirmation = false };
var trigger2 = new AutoNotifyPassiveSkillTrigger(
this,
(p, e, a) =>
{
if (a.Source.Allegiance == Allegiance && !masterList.ContainsKey(a.Source))
{
DistributeSkills(Owner, null, null);
}
if (a.Source.Allegiance != Allegiance && masterList.ContainsKey(a.Source))
{
ISkill skill = masterList[a.Source];
masterList.Remove(a.Source);
Game.CurrentGame.PlayerLoseAdditionalSkill(a.Source, skill, true);
}
},
TriggerCondition.Global
) { IsAutoNotify = false, AskForConfirmation = false };
Triggers.Add(GameEvent.PlayerGameStartAction, trigger);
Triggers.Add(GameEvent.PlayerChangedAllegiance, trigger2);
IsAutoInvoked = null;
IsRulerOnly = true;
}
开发者ID:kingling,项目名称:sgs,代码行数:32,代码来源:RulerGivenSkillContainerSkill.cs
示例6: ZiLi
public ZiLi()
{
var trigger = new AutoNotifyPassiveSkillTrigger(
this,
(p, e, a) => { return p[ZiLiAwakened] == 0 && Game.CurrentGame.Decks[p, QuanJi.QuanDeck].Count >= 3; },
(p, e, a) =>
{
p[ZiLiAwakened] = 1;
Game.CurrentGame.LoseMaxHealth(p, 1);
int answer = 0;
Owner.AskForMultipleChoice(
new MultipleChoicePrompt("ZiLi"),
new List<OptionPrompt>() { new OptionPrompt("ZiLiRecover"), new OptionPrompt("ZiLiDraw") },
out answer);
if (answer == 0)
{
Game.CurrentGame.RecoverHealth(Owner, Owner, 1);
}
else
{
Game.CurrentGame.DrawCards(Owner, 2);
}
Game.CurrentGame.PlayerAcquireAdditionalSkill(Owner, new PaiYi(), HeroTag);
},
TriggerCondition.OwnerIsSource
);
Triggers.Add(GameEvent.PhaseBeginEvents[TurnPhase.Start], trigger);
IsAwakening = true;
}
开发者ID:kingling,项目名称:sgs,代码行数:29,代码来源:ZiLi.cs
示例7: BengHuai
public BengHuai()
{
var trigger = new AutoNotifyPassiveSkillTrigger(
this,
(p, e, a) =>
{
int minHp = int.MaxValue;
foreach (Player pl in Game.CurrentGame.AlivePlayers)
{
if (pl.Health < minHp) minHp = pl.Health;
}
return p.Health > minHp;
},
(p, e, a) =>
{
int answer = 0;
Game.CurrentGame.UiProxies[p].AskForMultipleChoice(new MultipleChoicePrompt("BengHuai"), new List<string>() { "TiLiZhi", "TiLiShangXian" }, out answer);
if (answer == 0)
{
Game.CurrentGame.LoseHealth(p, 1);
}
else
{
Game.CurrentGame.LoseMaxHealth(p, 1);
}
},
TriggerCondition.OwnerIsSource
);
Triggers.Add(GameEvent.PhaseBeginEvents[TurnPhase.End], trigger);
IsEnforced = true;
}
开发者ID:maplegh,项目名称:sgs,代码行数:31,代码来源:BengHuai.cs
示例8: ZhuGeLianNuSkill
public ZhuGeLianNuSkill()
{
var trigger = new AutoNotifyPassiveSkillTrigger(
this,
(p, e, a) =>
{
return a.Source[Sha.NumberOfShaUsed] > 0 && a.Card.Type is Sha;
},
(p, e, a) => { },
TriggerCondition.OwnerIsSource
);
var trigger2 = new AutoNotifyPassiveSkillTrigger(
this,
(p, e, a) => { throw new TriggerResultException(TriggerResult.Success); },
TriggerCondition.OwnerIsSource
) { IsAutoNotify = false };
var trigger3 = new AutoNotifyPassiveSkillTrigger(
this,
(p, e, a) =>
{
ShaEventArgs args = (ShaEventArgs)a;
args.TargetApproval[0] = true;
},
TriggerCondition.OwnerIsSource
) { IsAutoNotify = false, Priority = int.MaxValue, Type = TriggerType.Skill };
Triggers.Add(GameEvent.PlayerUsedCard, trigger);
Triggers.Add(Sha.PlayerNumberOfShaCheck, trigger2);
Triggers.Add(Sha.PlayerShaTargetValidation, trigger3);
IsEnforced = true;
}
开发者ID:maplegh,项目名称:sgs,代码行数:30,代码来源:ZhuGeLianNu.cs
示例9: WeiMu
public WeiMu()
{
Triggers.Add(GameEvent.PlayerCanBeTargeted, new RelayTrigger(
(p, e, a) =>
{
return CardCategoryManager.IsCardCategory(a.Card.Type.Category, CardCategory.Tool) && a.Card.SuitColor == SuitColorType.Black;
},
(p, e, a) =>
{
if (a.Card.Place.DeckType == DeckType.DelayedTools)
{
NotifySkillUse();
}
throw new TriggerResultException(TriggerResult.Fail);
},
TriggerCondition.OwnerIsTarget
));
var notify = new AutoNotifyPassiveSkillTrigger(
this,
(p, e, a) => { return a.Source != p && a.ReadonlyCard.Type is Aoe && a.ReadonlyCard.SuitColor == SuitColorType.Black; },
(p, e, a) => { },
TriggerCondition.Global
);
Triggers.Add(GameEvent.PlayerUsedCard, notify);
IsEnforced = true;
}
开发者ID:RagingBigFemaleBird,项目名称:sgs,代码行数:27,代码来源:WeiMu.cs
示例10: LieGong
public LieGong()
{
var trigger = new AutoNotifyPassiveSkillTrigger(
this,
(p, e, a) => { return (a.ReadonlyCard.Type is Sha) && Game.CurrentGame.CurrentPhase == TurnPhase.Play; },
(p, e, a) =>
{
Dictionary<Player, int> map = new Dictionary<Player, int>();
foreach (var target in a.Targets)
{
if (!map.Keys.Contains(target)) map.Add(target, 0);
if ((Game.CurrentGame.Decks[target, DeckType.Hand].Count >= a.Source.Health || Game.CurrentGame.Decks[target, DeckType.Hand].Count <= a.Source[Player.AttackRange] + 1)
&& AskForSkillUse())
{
a.ReadonlyCard[ShaCancelling.CannotProvideShan[target]] |= (1 << map[target]);
NotifySkillUse(new List<Player>() { target });
}
map[target]++;
}
},
TriggerCondition.OwnerIsSource
) { IsAutoNotify = false, AskForConfirmation = false };
Triggers.Add(GameEvent.CardUsageTargetConfirmed, trigger);
IsAutoInvoked = true;
}
开发者ID:RagingBigFemaleBird,项目名称:sgs,代码行数:26,代码来源:LieGong.cs
示例11: FangQuan
public FangQuan()
{
var trigger = new AutoNotifyPassiveSkillTrigger(
this,
(p, e, a) =>
{
return !Game.CurrentGame.PhasesSkipped.Contains(TurnPhase.Play);
},
(p, e, a) =>
{
p[FangQuanUsed] = 1;
Game.CurrentGame.PhasesSkipped.Add(TurnPhase.Play);
},
TriggerCondition.OwnerIsSource
);
var trigger2 = new AutoNotifyUsagePassiveSkillTrigger(
this,
(p, e, a) => { return p[FangQuanUsed] == 1; },
(p, e, a, cards, players) =>
{
Game.CurrentGame.HandleCardDiscard(a.Source, cards);
Game.CurrentGame.RegisterTrigger(GameEvent.PhasePostEnd, new FangQuanTrigger(Owner, players[0]));
},
TriggerCondition.OwnerIsSource,
new FangQuanVerifier()
) { AskForConfirmation = false };
Triggers.Add(GameEvent.PhaseOutEvents[TurnPhase.Draw], trigger);
Triggers.Add(GameEvent.PhaseProceedEvents[TurnPhase.End], trigger2);
}
开发者ID:RagingBigFemaleBird,项目名称:sgs,代码行数:29,代码来源:FangQuan.cs
示例12: GuZheng
public GuZheng()
{
GuZhengCards = new List<Card>();
var trigger = new AutoNotifyPassiveSkillTrigger(
this,
(p, e, a) => { return Game.CurrentGame.CurrentPlayer != p && Game.CurrentGame.CurrentPhase == TurnPhase.Discard; },
(p, e, a) => { GuZhengCards.AddRange(a.Cards); },
TriggerCondition.Global
) { IsAutoNotify = false, AskForConfirmation = false };
var trigger2 = new AutoNotifyPassiveSkillTrigger(
this,
(p, e, a) => { return GuZhengCards.Count > 0 && Game.CurrentGame.CurrentPlayer != p; },
Run,
TriggerCondition.Global
) { Priority = 1 };
var trigger3 = new AutoNotifyPassiveSkillTrigger(
this,
(p, e, a) => { GuZhengCards = new List<Card>(); },
TriggerCondition.Global
) { Priority = 0, AskForConfirmation = false, IsAutoNotify = false };
Triggers.Add(GameEvent.CardsEnteredDiscardDeck, trigger);
Triggers.Add(GameEvent.PhaseEndEvents[TurnPhase.Discard], trigger2);
Triggers.Add(GameEvent.PhasePostEnd, trigger3);
IsAutoInvoked = null;
}
开发者ID:maplegh,项目名称:sgs,代码行数:25,代码来源:GuZheng.cs
示例13: WeiDi
public WeiDi()
{
var trigger = new AutoNotifyPassiveSkillTrigger(
this,
(p, e, a) => { return a.Source == ruler; },
(p, e, a) =>
{
bool canInvoke = true;
if (e == GameEvent.PlayerSkillSetChanged)
{
SkillSetChangedEventArgs arg = a as SkillSetChangedEventArgs;
canInvoke = arg.Skills.Any(sk => sk.IsRulerOnly);
}
if (canInvoke)
{
UninstallSkills();
InstallSkills(p, ruler);
}
},
TriggerCondition.Global
) { AskForConfirmation = false, IsAutoNotify = false };
Triggers.Add(GameEvent.PlayerSkillSetChanged, trigger);
Triggers.Add(GameEvent.PlayerChangedHero, trigger);
IsEnforced = true;
ruler = null;
theSkills = new Dictionary<ISkill, ISkill>();
}
开发者ID:kingling,项目名称:sgs,代码行数:28,代码来源:WeiDi.cs
示例14: WuJi
public WuJi()
{
var trigger1 = new AutoNotifyPassiveSkillTrigger(
this,
(p, e, a) => { return p[WuJiAwaken] == 0; },
(p, e, a) => { p[WuJiCount] += (a as DamageEventArgs).Magnitude; },
TriggerCondition.OwnerIsSource
) { IsAutoNotify = false };
Triggers.Add(GameEvent.AfterDamageCaused, trigger1);
var trigger2 = new AutoNotifyPassiveSkillTrigger(
this,
(p, e, a) => { return p[WuJiCount] >= 3 && p[WuJiAwaken] == 0; },
(p, e, a) =>
{
p[WuJiAwaken]++;
p.MaxHealth++;
Game.CurrentGame.RecoverHealth(p, p, 1);
ISkill huxiao = p.LoseHeroSkill("HuXiao", HeroTag);
Trace.Assert(huxiao != null);
Game.CurrentGame.NotificationProxy.NotifyLogEvent(new LogEvent("WuJi", Owner, huxiao), new List<Player>() { Owner });
},
TriggerCondition.OwnerIsSource
);
Triggers.Add(GameEvent.PhaseBeginEvents[TurnPhase.End], trigger2);
IsAwakening = true;
}
开发者ID:RagingBigFemaleBird,项目名称:sgs,代码行数:27,代码来源:WuJi.cs
示例15: DuanChang
public DuanChang()
{
var trigger = new AutoNotifyPassiveSkillTrigger(
this,
(p, e, a) => { return a.Source != null; },
(p, e, a) =>
{
var h = a.Source.Hero;
foreach (ISkill sk in new List<ISkill>(a.Source.AdditionalSkills))
{
Game.CurrentGame.PlayerLoseSkill(a.Source, sk);
}
SkillSetChangedEventArgs args = new SkillSetChangedEventArgs();
args.Source = a.Source;
args.IsLosingSkill = true;
foreach (var sk in a.Source.Hero.Skills)
{
sk.Owner = null;
args.Skills.Clear();
args.Skills.Add(sk);
Game.CurrentGame.Emit(GameEvent.PlayerSkillSetChanged, args);
}
a.Source.Hero = new Hero(h.Name, h.IsMale, h.Allegiance, h.MaxHealth, new List<ISkill>());
a.Source[DuanChangStatus] = 1;
},
TriggerCondition.OwnerIsTarget
);
Triggers.Add(GameEvent.PlayerIsDead, trigger);
IsEnforced = true;
}
开发者ID:h1398123,项目名称:sgs,代码行数:32,代码来源:DuanChang.cs
示例16: EnforcedCardTransformSkill
public EnforcedCardTransformSkill()
{
Decks = new List<DeckType>();
var trigger = new AutoNotifyPassiveSkillTrigger(
this,
(p, e, a) => { return a.Card != null && Decks.Contains(a.Card.Place.DeckType) && CardVerifier(a.Card); },
(p, e, a) => { TransfromAction(p, a.Card); },
TriggerCondition.OwnerIsSource
) { IsAutoNotify = false };
Triggers.Add(GameEvent.EnforcedCardTransform, trigger);
var notify = new AutoNotifyPassiveSkillTrigger(
this,
(p, e, a) =>
{
Card card = a.Card as Card;
return card != null && Decks.Contains(card.HistoryPlace1.DeckType) && CardVerifier(Game.CurrentGame.OriginalCardSet[card.Id]);
},
(p, e, a) =>
{
Game.CurrentGame.NotificationProxy.NotifyLogEvent(
new LogEvent("EnforcedCardTransform", Owner, Game.CurrentGame.OriginalCardSet[(a.Card as Card).Id], a.Card),
new List<Player> { Owner },
true,
false
);
},
TriggerCondition.OwnerIsSource
);
Triggers.Add(GameEvent.PlayerUsedCard, notify);
IsEnforced = true;
}
开发者ID:kingling,项目名称:sgs,代码行数:32,代码来源:EnforcedCardTransformSkill.cs
示例17: MouKui
public MouKui()
{
var trigger = new AutoNotifyPassiveSkillTrigger(
this,
(p, e, a) => { return a.ReadonlyCard.Type is Sha; },
Run1,
TriggerCondition.OwnerIsSource
) { AskForConfirmation = false, IsAutoNotify = false };
Triggers.Add(GameEvent.CardUsageTargetConfirmed, trigger);
var trigger2 = new AutoNotifyPassiveSkillTrigger(
this,
Run2,
TriggerCondition.OwnerIsSource
) { AskForConfirmation = false, IsAutoNotify = false };
Triggers.Add(ShaCancelling.PlayerShaTargetDodged, trigger2);
var trigger3 = new AutoNotifyPassiveSkillTrigger(
this,
(p, e, a) =>
{
if (a.ReadonlyCard[MouKuiCheck] == 0)
{
a.ReadonlyCard[MouKuiCheck] = 1;
return;
}
a.ReadonlyCard[MouKuiCheck[a.Targets[0]]] >>= 1;
}
,
TriggerCondition.OwnerIsSource
) { AskForConfirmation = false, IsAutoNotify = false };
Triggers.Add(ShaCancelling.PlayerShaTargetShanModifier, trigger3);
IsAutoInvoked = null;
}
开发者ID:kingling,项目名称:sgs,代码行数:34,代码来源:MouKui.cs
示例18: JueCe
public JueCe()
{
var trigger = new AutoNotifyPassiveSkillTrigger(
this,
(p, e, a) =>
{
var ret = a.Cards.Any(c => c[Card.IsLastHandCard] == 1) && Game.CurrentGame.CurrentPlayer == p;
if (ret)
{
var card = a.Cards.FirstOrDefault(c => c[Card.IsLastHandCard] == 1);
if (card != null && card.HistoryPlace1.Player != null && !card.HistoryPlace1.Player.IsDead)
return true;
}
return false;
},
(p, e, a) =>
{
var card = a.Cards.FirstOrDefault(c => c[Card.IsLastHandCard] == 1);
if (card != null && card.HistoryPlace1.Player != null)
Game.CurrentGame.DoDamage(p, card.HistoryPlace1.Player, 1, DamageElement.None, null, null);
},
TriggerCondition.Global
) { };
Triggers.Add(GameEvent.CardsLost, trigger);
IsAutoInvoked = null;
}
开发者ID:RagingBigFemaleBird,项目名称:sgs,代码行数:26,代码来源:JueCe.cs
示例19: ShenJi
public ShenJi()
{
var trigger = new AutoNotifyPassiveSkillTrigger(
this,
(p, e, a) => { return p.Weapon() == null; },
(p, e, a) =>
{
ShaEventArgs args = (ShaEventArgs)a;
if (args.TargetApproval[0] == false)
{
return;
}
int moreTargetsToApprove = 2;
int i = 1;
while (moreTargetsToApprove > 0 && i < args.TargetApproval.Count)
{
if (args.TargetApproval[i] == true)
{
i++;
continue;
}
args.TargetApproval[i] = true;
i++;
moreTargetsToApprove--;
}
},
TriggerCondition.OwnerIsSource
) { IsAutoNotify = false, AskForConfirmation = false, Priority = SkillPriority.ShenJi };
Triggers.Add(Sha.PlayerShaTargetValidation, trigger);
IsAutoInvoked = null;
}
开发者ID:RagingBigFemaleBird,项目名称:sgs,代码行数:31,代码来源:ShenJi.cs
示例20: QingGangJianSkill
public QingGangJianSkill()
{
var trigger = new AutoNotifyPassiveSkillTrigger(
this,
(p, e, a) =>
{
return a.ReadonlyCard != null && (a.ReadonlyCard.Type is Sha);
},
Run,
TriggerCondition.OwnerIsSource
);
Triggers.Add(GameEvent.CardUsageTargetConfirmed, trigger);
var trigger2 = new AutoNotifyPassiveSkillTrigger(
this,
(p, e, a) =>
{
return a.ReadonlyCard != null && (a.ReadonlyCard.Type is Sha);
},
(p, e, a) => { var args = a as DamageEventArgs; args.ReadonlyCard[Armor.IgnorePlayerArmor[args.Targets[0]]]--;},
TriggerCondition.OwnerIsSource
) { AskForConfirmation = false, IsAutoNotify = false, Priority = int.MinValue };
Triggers.Add(GameEvent.DamageInflicted, trigger2);
var trigger3 = new AutoNotifyPassiveSkillTrigger(
this,
(p, e, a) =>
{
return a.ReadonlyCard != null && (a.ReadonlyCard.Type is Sha);
},
(p, e, a) => { a.ReadonlyCard[Armor.IgnorePlayerArmor[a.Targets[0]]]--; },
TriggerCondition.OwnerIsSource
) { AskForConfirmation = false, IsAutoNotify = false, Priority = int.MinValue };
Triggers.Add(ShaCancelling.PlayerShaTargetDodged, trigger3);
IsEnforced = true;
}
开发者ID:RagingBigFemaleBird,项目名称:sgs,代码行数:34,代码来源:QingGangJian.cs
注:本文中的AutoNotifyPassiveSkillTrigger类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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