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C# BetterList类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中BetterList的典型用法代码示例。如果您正苦于以下问题:C# BetterList类的具体用法?C# BetterList怎么用?C# BetterList使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



BetterList类属于命名空间,在下文中一共展示了BetterList类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: WriteToBuffers

 public void WriteToBuffers(BetterList<Vector3> v, BetterList<Vector2> u, BetterList<Color32> c, BetterList<Vector3> n, BetterList<Vector4> t)
 {
     if ((this.mRtpVerts != null) && (this.mRtpVerts.size > 0))
     {
         if (n == null)
         {
             for (int i = 0; i < this.mRtpVerts.size; i++)
             {
                 v.Add(this.mRtpVerts.buffer[i]);
                 u.Add(this.uvs.buffer[i]);
                 c.Add(this.cols.buffer[i]);
             }
         }
         else
         {
             for (int j = 0; j < this.mRtpVerts.size; j++)
             {
                 v.Add(this.mRtpVerts.buffer[j]);
                 u.Add(this.uvs.buffer[j]);
                 c.Add(this.cols.buffer[j]);
                 n.Add(this.mRtpNormal);
                 t.Add(this.mRtpTan);
             }
         }
     }
 }
开发者ID:Lessica,项目名称:Something-of-SHIPWAR-GAMES,代码行数:26,代码来源:UIGeometry.cs


示例2: New

 public override CLS_Content.Value New(CLS_Content content, BetterList<CLS_Content.Value> _params)
 {
     CLS_Content.Value val = new CLS_Content.Value();
     val.type = typeof(SphereCollider);
     val.value = new SphereCollider();
     return val;
 }
开发者ID:wpszz,项目名称:CSLightForUnity,代码行数:7,代码来源:ToCSLightSphereCollider.cs


示例3: activate

	public void activate(BetterList<RacingAI> aFinishers) {


		this.gameObject.SetActive(true);
		aFinishers.Sort(finishPositionSort);
		int i = 0;
		for(i = 0;i<aFinishers.size;i++) {
			completeMembers[i].init(aFinishers[i],i);
			
			completeMembers[i].gameObject.SetActive(true);
		}
		if(ChampionshipSeason.ACTIVE_SEASON.getTeamFromDriver(completeMembers[0].driver.driverRecord)==ChampionshipSeason.ACTIVE_SEASON.getUsersTeam()) {
			MobileNativeRateUs ratePopUp =  new MobileNativeRateUs("Enjoying Racing Manager?", "Rate us 5 Stars to help with future updates!","5 Stars","Not Right Now","Never!");
			#if UNITY_IOS
				ratePopUp.SetAppleId("975017895");
			#endif
			#if UNITY_ANDROID
				ratePopUp.SetAndroidAppUrl("market://details?id=com.blueomega.gpmanager");
			#endif
			ratePopUp.addEventListener(BaseEvent.COMPLETE,OnRatePopUpClose);
			ratePopUp.Start();
		} 
		for(int c = i;c<completeMembers.Count;c++) {
			completeMembers[i].gameObject.SetActive(false);
		}
	}
开发者ID:cupsster,项目名称:gtmanager,代码行数:26,代码来源:RaceFinisherTable.cs


示例4: New

 public override CLS_Content.Value New(CLS_Content content, BetterList<CLS_Content.Value> _params)
 {
     CLS_Content.Value val = new CLS_Content.Value();
     val.type = typeof(UnityEngine.Random);
     val.value = new UnityEngine.Random();
     return val;
 }
开发者ID:wpszz,项目名称:CSLightForUnity,代码行数:7,代码来源:ToCSLightRandom.cs


示例5: New

 public override CLS_Content.Value New(CLS_Content content, BetterList<CLS_Content.Value> _params)
 {
     CLS_Content.Value val = new CLS_Content.Value();
     val.type = typeof(Time);
     val.value = new Time();
     return val;
 }
开发者ID:wpszz,项目名称:CSLightForUnity,代码行数:7,代码来源:ToCSLightTime.cs


示例6: GetListOfSprites

 public BetterList<string> GetListOfSprites(string match)
 {
     if (this.mReplacement != null)
     {
         return this.mReplacement.GetListOfSprites(match);
     }
     if (string.IsNullOrEmpty(match))
     {
         return this.GetListOfSprites();
     }
     if (this.mSprites.Count == 0)
     {
         this.Upgrade();
     }
     BetterList<string> list = new BetterList<string>();
     int num = 0;
     int count = this.mSprites.Count;
     while (num < count)
     {
         UISpriteData data = this.mSprites[num];
         if (((data != null) && !string.IsNullOrEmpty(data.name)) && string.Equals(match, data.name, StringComparison.OrdinalIgnoreCase))
         {
             list.Add(data.name);
             return list;
         }
         num++;
     }
     char[] separator = new char[] { ' ' };
     string[] strArray = match.Split(separator, StringSplitOptions.RemoveEmptyEntries);
     for (int i = 0; i < strArray.Length; i++)
     {
         strArray[i] = strArray[i].ToLower();
     }
     int num4 = 0;
     int num5 = this.mSprites.Count;
     while (num4 < num5)
     {
         UISpriteData data2 = this.mSprites[num4];
         if ((data2 != null) && !string.IsNullOrEmpty(data2.name))
         {
             string str = data2.name.ToLower();
             int num6 = 0;
             for (int j = 0; j < strArray.Length; j++)
             {
                 if (str.Contains(strArray[j]))
                 {
                     num6++;
                 }
             }
             if (num6 == strArray.Length)
             {
                 list.Add(data2.name);
             }
         }
         num4++;
     }
     return list;
 }
开发者ID:Lessica,项目名称:Something-of-SHIPWAR-GAMES,代码行数:58,代码来源:UIAtlas.cs


示例7: Call

 public CLS_Content.Value Call(CLS_Content content, BetterList<CLS_Content.Value> param)
 {
     string output = "trace:";
     for (int i = 0; i < param.size; i++)
     {
         output += " " + param[i].value;
     }
     UnityEngine.Debug.Log(output);
     //content.environment.logger.Log(output);
     return CLS_Content.Value.Void;
 }
开发者ID:wpszz,项目名称:CSLightForUnity,代码行数:11,代码来源:FunctionTrace.cs


示例8: MemberCall

        public override CLS_Content.Value MemberCall(CLS_Content content, object object_this, string function, BetterList<CLS_Content.Value> _params, bool isBaseCall = false)
        {
            if (function == "ClosestPointOnBounds")
            {
                CLS_Content.Value val = new CLS_Content.Value();
                val.type = typeof(Vector3);
                val.value = ((Collider)object_this).ClosestPointOnBounds(((Vector3)_params[0].value));
                return val;
            }

            return base.MemberCall(content, object_this, function, _params, isBaseCall);
        }
开发者ID:wpszz,项目名称:CSLightForUnity,代码行数:12,代码来源:ToCSLightCollider.cs


示例9: OnEnable

	void OnEnable ()
	{
		Dictionary<string, string[]> dict = Localization.dictionary;

		if (dict.Count > 0)
		{
			mKeys = new BetterList<string>();

			foreach (KeyValuePair<string, string[]> pair in dict)
			{
				if (pair.Key == "KEY") continue;
				mKeys.Add(pair.Key);
			}
			mKeys.Sort(delegate (string left, string right) { return left.CompareTo(right); });
		}
	}
开发者ID:jixiang111,项目名称:TTUI-Framework,代码行数:16,代码来源:UILocalizeEditor.cs


示例10: OnFill

    /// <summary>
    /// Virtual function called by the UIScreen that fills the buffers.
    /// </summary>
    public override void OnFill(BetterList<Vector3> verts, BetterList<Vector2> uvs, BetterList<Color> cols)
    {
        verts.Add(new Vector3(1f,  0f, 0f));
        verts.Add(new Vector3(1f, -1f, 0f));
        verts.Add(new Vector3(0f, -1f, 0f));
        verts.Add(new Vector3(0f,  0f, 0f));

        uvs.Add(Vector2.one);
        uvs.Add(new Vector2(1f, 0f));
        uvs.Add(Vector2.zero);
        uvs.Add(new Vector2(0f, 1f));

        cols.Add(color);
        cols.Add(color);
        cols.Add(color);
        cols.Add(color);
    }
开发者ID:quiker,项目名称:hexagon,代码行数:20,代码来源:UITexture.cs


示例11: ApplyShadow

 private void ApplyShadow(BetterList<Vector3> verts, BetterList<Vector2> uvs, BetterList<Color32> cols, int start, int end, float x, float y)
 {
     Color mEffectColor = this.mEffectColor;
     mEffectColor.a *= base.alpha * base.mPanel.finalAlpha;
     Color32 color2 = ((this.bitmapFont == null) || !this.bitmapFont.premultipliedAlpha) ? mEffectColor : NGUITools.ApplyPMA(mEffectColor);
     for (int i = start; i < end; i++)
     {
         verts.Add(verts.buffer[i]);
         uvs.Add(uvs.buffer[i]);
         cols.Add(cols.buffer[i]);
         Vector3 vector = verts.buffer[i];
         vector.x += x;
         vector.y += y;
         verts.buffer[i] = vector;
         cols.buffer[i] = color2;
     }
 }
开发者ID:Lessica,项目名称:Something-of-SHIPWAR-GAMES,代码行数:17,代码来源:UILabel.cs


示例12: OnFill

	public override void OnFill (BetterList<Vector3> verts, BetterList<Vector2> uvs, BetterList<Color32> cols)
	{
		base.OnFill (verts, uvs, cols);
		
		
		Vector2 uv0 = new Vector2(mOuterUV.xMin, mOuterUV.yMin);
		Vector2 uv1 = new Vector2(mOuterUV.xMax, mOuterUV.yMax);
		
		verts.Add(new Vector3(1f,  0f, 0f));
		verts.Add(new Vector3(1f,  0f, extrusionDepth));
		verts.Add(new Vector3(1f,  -1f, extrusionDepth));
		verts.Add(new Vector3(1f,  -1f, 0f));
		
		verts.Add(new Vector3(1f,  0f, 0f));
		verts.Add(new Vector3(0f,  0f, 0f));
		verts.Add(new Vector3(0f,  0f, extrusionDepth));
		verts.Add(new Vector3(1f,  0f, extrusionDepth));
		
		verts.Add(new Vector3(0f,  -1f, 0f));
		verts.Add(new Vector3(0f,  -1f, extrusionDepth));
		verts.Add(new Vector3(0f,  0f, extrusionDepth));
		verts.Add(new Vector3(0f,  0f, 0f));
		
		verts.Add(new Vector3(1f,  -1f, extrusionDepth));
		verts.Add(new Vector3(0f,  -1f, extrusionDepth));
		verts.Add(new Vector3(0f,  -1f, 0f));
		verts.Add(new Vector3(1f,  -1f, 0f));
		
		for( int i = 0 ; i < 4 ; i++ ) {
			uvs.Add(uv1);
			uvs.Add(new Vector2(uv1.x, uv0.y));
			uvs.Add(uv0);
			uvs.Add(new Vector2(uv0.x, uv1.y));
		}
		
#if UNITY_3_5_4
		Color col = color;
#else
		Color32 col = color;
#endif
		for( int i = 0 ; i < 16 ; i++ ) {
			cols.Add(col);
		}
		
	}
开发者ID:unit9,项目名称:swip3,代码行数:45,代码来源:UIExtrudedSprite.cs


示例13: Execute

    /// <summary>
    /// 
    /// </summary>
    /// <param name="list"></param>
    public static void Execute(BetterList<System.Action> list)
    {
        if (list != null)
        {
            for (int i = 0; i < list.size; )
            {
                System.Action del = list[i];
                if (del != null)
                {
                    del();

                    if (i >= list.size) break;
                    if (list[i] != del) continue;
                }
                ++i;
            }
        }
    }
开发者ID:soulhez,项目名称:hugular_cstolua,代码行数:22,代码来源:CUtils.cs


示例14: StaticCall

        public override CLS_Content.Value StaticCall(CLS_Content content, string function, BetterList<CLS_Content.Value> _params)
        {
            if (function == "Equals")
            {
                CLS_Content.Value val = new CLS_Content.Value();
                val.type = typeof(bool);
                val.value = Time.Equals(_params[0].value, _params[1].value);
                return val;
            }
            else if (function == "ReferenceEquals")
            {
                CLS_Content.Value val = new CLS_Content.Value();
                val.type = typeof(bool);
                val.value = Time.ReferenceEquals(_params[0].value, _params[1].value);
                return val;
            }

            return base.StaticCall(content, function, _params);
        }
开发者ID:wpszz,项目名称:CSLightForUnity,代码行数:19,代码来源:ToCSLightTime.cs


示例15: MemberCall

        public override CLS_Content.Value MemberCall(CLS_Content content, object object_this, string function, BetterList<CLS_Content.Value> _params, bool isBaseCall = false)
        {
            if (function == "Equals")
            {
                CLS_Content.Value val = new CLS_Content.Value();
                val.type = typeof(bool);
                val.value = ((Time)object_this).Equals(_params[0].value);
                return val;
            }
            else if (function == "ToString")
            {
                CLS_Content.Value val = new CLS_Content.Value();
                val.type = typeof(string);
                val.value = ((Time)object_this).ToString();
                return val;
            }

            return base.MemberCall(content, object_this, function, _params, isBaseCall);
        }
开发者ID:wpszz,项目名称:CSLightForUnity,代码行数:19,代码来源:ToCSLightTime.cs



注:本文中的BetterList类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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