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C# BulkMaterialType类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中BulkMaterialType的典型用法代码示例。如果您正苦于以下问题:C# BulkMaterialType类的具体用法?C# BulkMaterialType怎么用?C# BulkMaterialType使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



BulkMaterialType类属于命名空间,在下文中一共展示了BulkMaterialType类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: BOBSmallEntry

		public BOBSmallEntry( GenericReader reader )
		{
			int version = reader.ReadEncodedInt();

			switch ( version )
			{
				case 0:
				{
					string type = reader.ReadString();

					if ( type != null )
						m_ItemType = ScriptCompiler.FindTypeByFullName( type );

					m_RequireExceptional = reader.ReadBool();

					m_DeedType = (BODType)reader.ReadEncodedInt();

					m_Material = (BulkMaterialType)reader.ReadEncodedInt();
					m_AmountCur = reader.ReadEncodedInt();
					m_AmountMax = reader.ReadEncodedInt();
					m_Number = reader.ReadEncodedInt();
					m_Graphic = reader.ReadEncodedInt();
					m_Price = reader.ReadEncodedInt();

					break;
				}
			}
		}
开发者ID:Godkong,项目名称:RunUO,代码行数:28,代码来源:BOBSmallEntry.cs


示例2: BOBLargeEntry

        public BOBLargeEntry(GenericReader reader)
        {
            int version = reader.ReadEncodedInt();

            switch ( version )
            {
                case 0:
                    {
                        this.m_RequireExceptional = reader.ReadBool();

                        this.m_DeedType = (BODType)reader.ReadEncodedInt();

                        this.m_Material = (BulkMaterialType)reader.ReadEncodedInt();
                        this.m_AmountMax = reader.ReadEncodedInt();
                        this.m_Price = reader.ReadEncodedInt();

                        this.m_Entries = new BOBLargeSubEntry[reader.ReadEncodedInt()];

                        for (int i = 0; i < this.m_Entries.Length; ++i)
                            this.m_Entries[i] = new BOBLargeSubEntry(reader);

                        break;
                    }
            }
        }
开发者ID:FreeReign,项目名称:forkuo,代码行数:25,代码来源:BOBLargeEntry.cs


示例3: LargeSmithBOD

		public LargeSmithBOD( int amountMax, bool reqExceptional, BulkMaterialType mat, LargeBulkEntry[] entries )
		{
			this.Hue = 0x44E;
			this.AmountMax = amountMax;
			this.Entries = entries;
			this.RequireExceptional = reqExceptional;
			this.Material = mat;
		}
开发者ID:Godkong,项目名称:RunUO,代码行数:8,代码来源:LargeSmithBOD.cs


示例4: LargeTailorBOD

		public LargeTailorBOD( int amountMax, bool reqExceptional, BulkMaterialType mat, LargeBulkEntry[] entries )
		{
			Hue = 0x483;
			AmountMax = amountMax;
			Entries = entries;
			RequireExceptional = reqExceptional;
			Material = mat;
		}
开发者ID:FreeReign,项目名称:imaginenation,代码行数:8,代码来源:LargeTailorBOD.cs


示例5: CheckFilter

		public bool CheckFilter( BulkMaterialType mat, int amountMax, bool isLarge, bool reqExc, BODType deedType, Type itemType )
		{
			BOBFilter f = ( m_From.UseOwnFilter ? m_From.BOBFilter : m_Book.Filter );

			if ( f.IsDefault )
				return true;

			if ( f.Quality == 1 && reqExc )
				return false;
			else if ( f.Quality == 2 && !reqExc )
				return false;

			if ( f.Quantity == 1 && amountMax != 10 )
				return false;
			else if ( f.Quantity == 2 && amountMax != 15 )
				return false;
			else if ( f.Quantity == 3 && amountMax != 20 )
				return false;

			if ( f.Type == 1 && isLarge )
				return false;
			else if ( f.Type == 2 && !isLarge )
				return false;

			switch ( f.Material )
			{
				default:
				case  0: return true;
				case  1: return ( deedType == BODType.Smith );
				case  2: return ( deedType == BODType.Tailor );

				case  3: return ( mat == BulkMaterialType.None && BGTClassifier.Classify( deedType, itemType ) == BulkGenericType.Iron );
				case  4: return ( mat == BulkMaterialType.DullCopper );
				case  5: return ( mat == BulkMaterialType.ShadowIron );
				case  6: return ( mat == BulkMaterialType.Copper );
				case  7: return ( mat == BulkMaterialType.Bronze );
				case  8: return ( mat == BulkMaterialType.Gold );
				case  9: return ( mat == BulkMaterialType.Agapite );
				case 10: return ( mat == BulkMaterialType.Verite );
				case 11: return ( mat == BulkMaterialType.Valorite );
				case 12: return ( mat == BulkMaterialType.Silver );
				//case 13: return ( mat == BulkMaterialType.Platinum );
				//case 14: return ( mat == BulkMaterialType.Mythril );
				//case 15: return ( mat == BulkMaterialType.Obsidian );
				case 13: return ( mat == BulkMaterialType.Jade );
				case 14: return ( mat == BulkMaterialType.Moonstone );
				case 15: return ( mat == BulkMaterialType.Sunstone );
				//case 19: return ( mat == BulkMaterialType.Bloodstone );

				case 16: return ( mat == BulkMaterialType.None && BGTClassifier.Classify( deedType, itemType ) == BulkGenericType.Cloth );
				case 17: return ( mat == BulkMaterialType.None && BGTClassifier.Classify( deedType, itemType ) == BulkGenericType.Leather );
				case 18: return ( mat == BulkMaterialType.Spined );
				case 19: return ( mat == BulkMaterialType.Horned );
				case 20: return ( mat == BulkMaterialType.Barbed );
				case 21: return ( mat == BulkMaterialType.DragonL );
				case 22: return ( mat == BulkMaterialType.Daemon );
			}
		}
开发者ID:greeduomacro,项目名称:cov-shard-svn-1,代码行数:58,代码来源:BOBGump.cs


示例6: GetMaterialNumberFor

        public static int GetMaterialNumberFor(BulkMaterialType material)
        {
            if (material >= BulkMaterialType.DullCopper && material <= BulkMaterialType.Valorite)
                return 1045142 + (int)(material - BulkMaterialType.DullCopper);
            else if (material >= BulkMaterialType.Spined && material <= BulkMaterialType.Barbed)
                return 1049348 + (int)(material - BulkMaterialType.Spined);

            return 0;
        }
开发者ID:Crome696,项目名称:ServUO,代码行数:9,代码来源:SmallBODGump.cs


示例7: GetMaterialNumberFor

        public static int GetMaterialNumberFor( BulkMaterialType material )
        {
            if ( material >= BulkMaterialType.Copper && material <= BulkMaterialType.Steel )
                return 1045142 + (int)(material - BulkMaterialType.Copper);
            else if ( material >= BulkMaterialType.Thick && material <= BulkMaterialType.Scaled )
                return 1049348 + (int)(material - BulkMaterialType.Thick);

            return 0;
        }
开发者ID:justdanofficial,项目名称:khaeros,代码行数:9,代码来源:SmallBODAcceptGump.cs


示例8: SmallTailorBOD

 private SmallTailorBOD(SmallBulkEntry entry, BulkMaterialType material, int amountMax, bool reqExceptional)
 {
     this.Hue = 0x483;
     this.AmountMax = amountMax;
     this.Type = entry.Type;
     this.Number = entry.Number;
     this.Graphic = entry.Graphic;
     this.RequireExceptional = reqExceptional;
     this.Material = material;
 }
开发者ID:FreeReign,项目名称:forkuo,代码行数:10,代码来源:SmallTailorBOD.cs


示例9: LargeBOD

		public override int LabelNumber{ get{ return 1045151; } } // a bulk order deed

		public LargeBOD( int hue, int amountMax, bool requireExeptional, BulkMaterialType material, LargeBulkEntry[] entries ) : base( Core.AOS ? 0x2258 : 0x14EF )
		{
			Weight = 1.0;
			Hue = hue; // Blacksmith: 0x44E; Tailoring: 0x483
			LootType = LootType.Blessed;

			m_AmountMax = amountMax;
			m_RequireExceptional = requireExeptional;
			m_Material = material;
			m_Entries = entries;
		}
开发者ID:jackuoll,项目名称:Pre-AOS-RunUO,代码行数:13,代码来源:LargeBOD.cs


示例10: SmallSmithBOD

 public SmallSmithBOD( int amountCur, int amountMax, Type type, int number, int graphic, bool reqExceptional, BulkMaterialType mat, Mobile m )
 {
     this.Mobile = m;
     this.Hue = 0x44E;
     this.AmountMax = amountMax;
     this.AmountCur = amountCur;
     this.Type = type;
     this.Number = number;
     this.Graphic = graphic;
     this.RequireExceptional = reqExceptional;
     this.Material = mat;
 }
开发者ID:kamronbatman,项目名称:Defiance-AOS-Pre-2012,代码行数:12,代码来源:SmallSmithBOD.cs


示例11: SmallBOD

		public SmallBOD( int hue, int amountMax, Type type, int number, int graphic, bool requireExeptional, BulkMaterialType material ) : base( Core.AOS ? 0x2258 : 0x14EF )
		{
			Weight = 1.0;
			Hue = hue; // Blacksmith: 0x44E; Tailoring: 0x483
			LootType = LootType.Blessed;

			m_AmountMax = amountMax;
			m_Type = type;
			m_Number = number;
			m_Graphic = graphic;
			m_RequireExceptional = requireExeptional;
			m_Material = material;
		}
开发者ID:greeduomacro,项目名称:cov-shard-svn-1,代码行数:13,代码来源:SmallBOD.cs


示例12: GetRandomMaterial

		public static BulkMaterialType GetRandomMaterial( BulkMaterialType start, double[] chances )
		{
			double random = Utility.RandomDouble();

			for ( int i = 0; i < chances.Length; ++i )
			{
				if ( random < chances[i] )
					return ( i == 0 ? BulkMaterialType.None : start + (i - 1) );

				random -= chances[i];
			}

			return BulkMaterialType.None;
		}
开发者ID:jackuoll,项目名称:Pre-AOS-RunUO,代码行数:14,代码来源:LargeBOD.cs


示例13: ComputeGold

		public override int ComputeGold( int quantity, bool exceptional, BulkMaterialType material, int itemCount, Type type )
		{
			int[][][] goldTable = ( Core.AOS ? m_AosGoldTable : m_OldGoldTable );

			int typeIndex = (( itemCount == 6 ? 3 : itemCount == 5 ? 2 : itemCount == 4 ? 1 : 0 ) * 2) + (exceptional ? 1 : 0);
			int quanIndex = ( quantity == 20 ? 2 : quantity == 15 ? 1 : 0 );
			int mtrlIndex = ( material == BulkMaterialType.Barbed ? 3 : material == BulkMaterialType.Horned ? 2 : material == BulkMaterialType.Spined ? 1 : 0 );

			int gold = goldTable[typeIndex][quanIndex][mtrlIndex];

			int min = (gold * 9) / 10;
			int max = (gold * 10) / 9;

			return Utility.RandomMinMax( min, max );
		}
开发者ID:Godkong,项目名称:RunUO,代码行数:15,代码来源:Rewards.cs


示例14: ComputePoints

		public override int ComputePoints( int quantity, bool exceptional, BulkMaterialType material, int itemCount, Type type )
		{
			int points = 0;

			if ( quantity == 10 )
				points += 10;
			else if ( quantity == 15 )
				points += 25;
			else if ( quantity == 20 )
				points += 50;

			if ( exceptional )
				points += 100;

			if ( itemCount == 4 )
				points += 300;
			else if ( itemCount == 5 )
				points += 400;
			else if ( itemCount == 6 )
				points += 500;

			if ( material == BulkMaterialType.Spined )
				points += 50;
			else if ( material == BulkMaterialType.Horned )
				points += 100;
			else if ( material == BulkMaterialType.Barbed )
				points += 150;

			return points;
		}
开发者ID:Godkong,项目名称:RunUO,代码行数:30,代码来源:Rewards.cs


示例15: DocumentTailorBOD

        private static void DocumentTailorBOD( StreamWriter html, ArrayList items, string amt, BulkMaterialType material, Type type )
        {
            bool[] rewards = new bool[20];

            for ( int i = 0; i < items.Count; ++i )
            {
                Item item = (Item)items[i];

                if ( item is Sandals )
                    rewards[5] = true;
                else if ( item is SmallStretchedHideEastDeed || item is SmallStretchedHideSouthDeed )
                    rewards[10] = rewards[11] = true;
                else if ( item is MediumStretchedHideEastDeed || item is MediumStretchedHideSouthDeed )
                    rewards[10] = rewards[11] = true;
                else if ( item is LightFlowerTapestryEastDeed || item is LightFlowerTapestrySouthDeed )
                    rewards[12] = rewards[13] = true;
                else if ( item is DarkFlowerTapestryEastDeed || item is DarkFlowerTapestrySouthDeed )
                    rewards[12] = rewards[13] = true;
                else if ( item is BrownBearRugEastDeed || item is BrownBearRugSouthDeed )
                    rewards[14] = rewards[15] = true;
                else if ( item is PolarBearRugEastDeed || item is PolarBearRugSouthDeed )
                    rewards[14] = rewards[15] = true;
                else if ( item is ClothingBlessDeed )
                    rewards[16] = true;
                else if ( item is PowerScroll )
                {
                    PowerScroll ps = (PowerScroll)item;

                    if ( ps.Value == 105.0 )
                        rewards[6] = true;
                    else if ( ps.Value == 110.0 )
                        rewards[7] = true;
                    else if ( ps.Value == 115.0 )
                        rewards[8] = true;
                    else if ( ps.Value == 120.0 )
                        rewards[9] = true;
                }
                else if ( item is UncutCloth )
                {
                    if ( item.Hue == 0x483 || item.Hue == 0x48C || item.Hue == 0x488 || item.Hue == 0x48A )
                        rewards[0] = true;
                    else if ( item.Hue == 0x495 || item.Hue == 0x48B || item.Hue == 0x486 || item.Hue == 0x485 )
                        rewards[1] = true;
                    else if ( item.Hue == 0x48D || item.Hue == 0x490 || item.Hue == 0x48E || item.Hue == 0x491 )
                        rewards[2] = true;
                    else if ( item.Hue == 0x48F || item.Hue == 0x494 || item.Hue == 0x484 || item.Hue == 0x497 )
                        rewards[3] = true;
                    else
                        rewards[4] = true;
                }
                else if ( item is RunicSewingKit )
                {
                    RunicSewingKit rkit = (RunicSewingKit)item;

                    rewards[16 + CraftResources.GetIndex( rkit.Resource )] = true;
                }

                item.Delete();
            }

            string style = null;
            string name = null;

            switch ( material )
            {
                case BulkMaterialType.None:
                {
                    if ( type.IsSubclassOf( typeof( BaseArmor ) ) || type.IsSubclassOf( typeof( BaseShoes ) ) )
                    {
                        style = "pl";
                        name = "Plain";
                    }
                    else
                    {
                        style = "cl";
                        name = "Cloth";
                    }

                    break;
                }
                case BulkMaterialType.Spined: style = "sp"; name = "Spined"; break;
                case BulkMaterialType.Horned: style = "ho"; name = "Horned"; break;
                case BulkMaterialType.Barbed: style = "ba"; name = "Barbed"; break;
            }

            html.WriteLine( "         <tr>" );
            html.WriteLine( "            <td width=\"250\" class=\"entry\">&nbsp;- {0} <font size=\"1pt\">{1}</font></td>", name, amt );

            int index = 0;

            while ( index < 20 )
            {
                if ( rewards[index] )
                {
                    html.WriteLine( "            <td width=\"25\" class=\"{0}\"><center><b>X</b></center></td>", style );
                    ++index;
                }
                else
                {
                    int count = 0;
//.........这里部分代码省略.........
开发者ID:BackupTheBerlios,项目名称:sunuo-svn,代码行数:101,代码来源:Docs.cs


示例16: Deserialize

        public override void Deserialize( GenericReader reader )
        {
            base.Deserialize( reader );

            int version = reader.ReadInt();

            switch ( version )
            {
                case 0:
                {
                    m_AmountMax = reader.ReadInt();
                    m_RequireExceptional = reader.ReadBool();
                    m_Material = (BulkMaterialType)reader.ReadInt();

                    m_Entries = new LargeBulkEntry[reader.ReadInt()];

                    for ( int i = 0; i < m_Entries.Length; ++i )
                        m_Entries[i] = new LargeBulkEntry( this, reader );

                    break;
                }
            }

            if ( Weight == 0.0 )
                Weight = 1.0;

            if ( Core.AOS && ItemID == 0x14EF )
                ItemID = 0x2258;

            if ( Parent == null && Map == Map.Internal && Location == Point3D.Zero )
                Delete();
        }
开发者ID:vexilar,项目名称:RunUO_Rebar,代码行数:32,代码来源:LargeBOD.cs


示例17: GetRandomMaterial

        public static BulkMaterialType GetRandomMaterial( BulkMaterialType start, double[] chances, double bonus )
        {
            double random = Utility.RandomDouble();

            for ( int i = 0; i < chances.Length; ++i )
            {
                double chance = ( i == 0 ? chances[i] - ( chances[i] * bonus ) : chances[i] + ( chances[i] * bonus ) );

                if ( random < chance )
                    return ( i == 0 ? BulkMaterialType.None : start + ( i - 1 ) );

                random -= chance;
            }

            return BulkMaterialType.None;
        }
开发者ID:Ravenwolfe,项目名称:xrunuo,代码行数:16,代码来源:SmallBOD.cs


示例18: GetMaterialNumberFor

		public static int GetMaterialNumberFor( BulkMaterialType material )
		{
			if ( material >= BulkMaterialType.DullCopper && material <= BulkMaterialType.Sunstone )
				return 1045142 + (int)(material - BulkMaterialType.DullCopper);
			else if ( material >= BulkMaterialType.Spined && material <= BulkMaterialType.Daemon )
				return 1049348 + (int)(material - BulkMaterialType.Spined);
			else if ( material >= BulkMaterialType.Pine && material <= BulkMaterialType.Oak )
				return 1049348 + (int)(material - BulkMaterialType.Pine);

			return 0;
		}
开发者ID:greeduomacro,项目名称:cov-shard-svn-1,代码行数:11,代码来源:LargeBODGump.cs


示例19: Deserialize

        public override void Deserialize( GenericReader reader )
        {
            base.Deserialize( reader );

            int version = reader.ReadInt();

            switch ( version )
            {
                case 0:
                {
                    m_AmountCur = reader.ReadInt();
                    m_AmountMax = reader.ReadInt();

                    string type = reader.ReadString();

                    if ( type != null )
                        m_Type = ScriptCompiler.FindTypeByFullName( type );

                    m_Number = reader.ReadInt();
                    m_Graphic = reader.ReadInt();
                    m_RequireExceptional = reader.ReadBool();
                    m_Material = (BulkMaterialType)reader.ReadInt();

                    break;
                }
            }

            if ( Weight == 0.0 )
                Weight = 1.0;

            if ( Core.AOS && ItemID == 0x14EF )
                ItemID = 0x2258;

            if ( Parent == null && Map == Map.Internal && Location == Point3D.Zero )
                Delete();
        }
开发者ID:BackupTheBerlios,项目名称:sunuo-svn,代码行数:36,代码来源:SmallBOD.cs


示例20: DocumentSmithBOD

        private static void DocumentSmithBOD( StreamWriter html, ArrayList items, string amt, BulkMaterialType material )
        {
            bool[] rewards = new bool[24];

            for ( int i = 0; i < items.Count; ++i )
            {
                Item item = (Item)items[i];

                if ( item is SturdyPickaxe || item is SturdyShovel )
                    rewards[0] = true;
                else if ( item is LeatherGlovesOfMining )
                    rewards[1] = true;
                else if ( item is StuddedGlovesOfMining )
                    rewards[2] = true;
                else if ( item is RingmailGlovesOfMining )
                    rewards[3] = true;
                else if ( item is GargoylesPickaxe )
                    rewards[4] = true;
                else if ( item is ProspectorsTool )
                    rewards[5] = true;
                else if ( item is PowderOfTemperament )
                    rewards[6] = true;
                else if ( item is ColoredAnvil )
                    rewards[7] = true;
                else if ( item is PowerScroll )
                {
                    PowerScroll ps = (PowerScroll)item;

                    if ( ps.Value == 105.0 )
                        rewards[8] = true;
                    else if ( ps.Value == 110.0 )
                        rewards[9] = true;
                    else if ( ps.Value == 115.0 )
                        rewards[10] = true;
                    else if ( ps.Value == 120.0 )
                        rewards[11] = true;
                }
                else if ( item is RunicHammer )
                {
                    RunicHammer rh = (RunicHammer)item;

                    rewards[11 + CraftResources.GetIndex( rh.Resource )] = true;
                }
                else if ( item is AncientSmithyHammer )
                {
                    AncientSmithyHammer ash = (AncientSmithyHammer)item;

                    if ( ash.Bonus == 10 )
                        rewards[20] = true;
                    else if ( ash.Bonus == 15 )
                        rewards[21] = true;
                    else if ( ash.Bonus == 30 )
                        rewards[22] = true;
                    else if ( ash.Bonus == 60 )
                        rewards[23] = true;
                }

                item.Delete();
            }

            string style = null;
            string name = null;

            switch ( material )
            {
                case BulkMaterialType.None: style = "ir"; name = "Iron"; break;
                case BulkMaterialType.DullCopper: style = "du"; name = "Dull Copper"; break;
                case BulkMaterialType.ShadowIron: style = "sh"; name = "Shadow Iron"; break;
                case BulkMaterialType.Copper: style = "co"; name = "Copper"; break;
                case BulkMaterialType.Bronze: style = "br"; name = "Bronze"; break;
                case BulkMaterialType.Gold: style = "go"; name = "Gold"; break;
                case BulkMaterialType.Agapite: style = "ag"; name = "Agapite"; break;
                case BulkMaterialType.Verite: style = "ve"; name = "Verite"; break;
                case BulkMaterialType.Valorite: style = "va"; name = "Valorite"; break;
            }

            html.WriteLine( "         <tr>" );
            html.WriteLine( "            <td width=\"250\" class=\"entry\">{0} <font size=\"1pt\">{1}</font></td>", name, amt );

            int index = 0;

            while ( index < 24 )
            {
                if ( rewards[index] )
                {
                    html.WriteLine( "            <td width=\"25\" class=\"{0}\"><center><b>X</b></center></td>", style );
                    ++index;
                }
                else
                {
                    int count = 0;

                    while ( index < 24 && !rewards[index] )
                    {
                        ++count;
                        ++index;

                        if ( index == 4 || index == 8 || index == 12 || index == 20 )
                            break;
                    }
//.........这里部分代码省略.........
开发者ID:BackupTheBerlios,项目名称:sunuo-svn,代码行数:101,代码来源:Docs.cs



注:本文中的BulkMaterialType类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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