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C# CEvent类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中CEvent的典型用法代码示例。如果您正苦于以下问题:C# CEvent类的具体用法?C# CEvent怎么用?C# CEvent使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



CEvent类属于命名空间,在下文中一共展示了CEvent类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: OnProductPurchased

    private static void OnProductPurchased(CEvent e)
    {
        BillingResult result = e.data as BillingResult;

        //this flag will tell you if purchase is available
        //result.isSuccess


        //infomation about purchase stored here
        //result.purchase

        //here is how for example you can get product SKU
        //result.purchase.SKU


        if (result.isSuccess)
        {
            OnProcessingPurchasedProduct(result.purchase);
        }
        else
        {
            AndroidMessage.Create("Product Purchase Failed", result.response.ToString() + " " + result.message);
        }

        Debug.Log("Purchased Responce: " + result.response.ToString() + " " + result.message);
    }
开发者ID:firerings,项目名称:ski-proto-01,代码行数:26,代码来源:Billing.cs


示例2: onLogoClick

	void onLogoClick( CEvent e ) {
	
		if( Application.absoluteURL.IndexOf( "uniswf.com" ) == -1 ) {
			Application.OpenURL("http://uniswf.com");			
		}
		
	}
开发者ID:pravusjif,项目名称:PravusUnityTests,代码行数:7,代码来源:DemoOverlayCamera.cs


示例3: OnAchievementProgress

    private void OnAchievementProgress(CEvent e)
    {
        Debug.Log ("OnAchievementProgress");

        AchievementTemplate tpl = e.data as AchievementTemplate;
        Debug.Log (tpl.id + ":  " + tpl.progress.ToString());
    }
开发者ID:zahlio,项目名称:Tap-To-The-Top,代码行数:7,代码来源:GameCenterExample.cs


示例4: onRemovedFromStage

 private void onRemovedFromStage( CEvent e )
 {
     removeEventListener(CEvent.ADDED_TO_STAGE, onAddedToStage);
     removeEventListener(CEvent.ADDED_TO_STAGE, onRemovedFromStage);
     stage.removeEventListener(MouseEvent.MOUSE_UP, onMouseUp);
     stage.removeEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
 }
开发者ID:crl,项目名称:UniStarling,代码行数:7,代码来源:TouchScene.cs


示例5: onRatePopUpClose

	private void onRatePopUpClose(CEvent e)
    {
#if UNITY_WP8 
		(e.dispatcher as WP8RateUsPopUp).removeEventListener(BaseEvent.COMPLETE, onRatePopUpClose);
		string result = e.data.ToString();
		WP8PopUps.PopUp.ShowMessageWindow("Result", result + " button pressed");
#endif
    }
开发者ID:cupsster,项目名称:gtmanager,代码行数:8,代码来源:WPN_PopUpExamples.cs


示例6: RotateRHandler

 private void RotateRHandler(CEvent e)
 {
     if (lastObject != null)
     {
         lastObject.transform.Rotate(new Vector3(lastObject.transform.localRotation.x, lastObject.transform.localRotation.y, lastObject.transform.localRotation.z - 1.5f));
         print("Rotated Right: " + lastObject.transform.localRotation.z);
     }
 }
开发者ID:Cryslo,项目名称:EMSRisicoStage,代码行数:8,代码来源:FlameScript.cs


示例7: hInc

 private void hInc(CEvent e)
 {
     if (lastObject != null)
     {
         lastObject.transform.localScale = new Vector3(lastObject.transform.localScale.x, lastObject.transform.localScale.y + 0.1f, lastObject.transform.localScale.z);
         print("Height Scaled Up" + lastObject.transform.localScale.y);
     }
 }
开发者ID:Cryslo,项目名称:EMSRisicoStage,代码行数:8,代码来源:FlameScript.cs


示例8: onDialogClose

	private void onDialogClose(CEvent e) {

		//removing listner
		(e.dispatcher as WP8Dialog).removeEventListener(BaseEvent.COMPLETE, onDialogClose);

		string result = e.data.ToString();
		WP8PopUps.PopUp.ShowMessageWindow("Result", result + " button pressed");
	}
开发者ID:minh3d,项目名称:TestCB,代码行数:8,代码来源:WPN_PopUpExamples.cs


示例9: OnTokenReived

    //--------------------------------------
    //  GET/SET
    //--------------------------------------
    //--------------------------------------
    //  EVENTS
    //--------------------------------------
    private void OnTokenReived(CEvent e)
    {
        IOSNotificationDeviceToken token = e.data as IOSNotificationDeviceToken;
        Debug.Log ("OnTokenReived");
        Debug.Log (token.tokenString);

        IOSNotificationController.instance.removeEventListener (IOSNotificationController.DEVICE_TOKEN_RECIVED, OnTokenReived);
    }
开发者ID:russellmorgan,项目名称:Super-Flappy-Fishy,代码行数:14,代码来源:NotificationExample.cs


示例10: dispatchEvent

 public void dispatchEvent(ref CEvent evt)
 {
     if(m_szListener.ContainsKey(evt.type))
     {
         ListenerProc procs = m_szListener[evt.type];
         procs.Invoke(evt);
     }
 }
开发者ID:6spring,项目名称:gtea_unity3d,代码行数:8,代码来源:CEventDispatcher.cs


示例11: OnConnectFinished

	private void OnConnectFinished(CEvent e) {
		UM_BillingConnectionResult result = e.data as UM_BillingConnectionResult;
		if(result.isSuccess) {
			Debug.Log("Billing init Success");
		//	UM_InAppPurchaseManager.instance.RestorePurchases();
		} else  {
			Debug.Log ("Billing init Failed");
		}
	}
开发者ID:cupsster,项目名称:gtmanager,代码行数:9,代码来源:InitGameScript.cs


示例12: OnDataReceive

 private void OnDataReceive(CEvent e)
 {
     iCloudData data = e.data as iCloudData;
     if(data.IsEmpty) {
         IOSNativePopUpManager.showMessage(data.key, "data is empty");
     } else {
         IOSNativePopUpManager.showMessage(data.key, data.stringValue);
     }
 }
开发者ID:nickmudry,项目名称:Lost-In-Space,代码行数:9,代码来源:iCloudUseExample.cs


示例13: BattleUltLoadHandler

    /// <summary>
    /// 大招引导特效开始
    /// </summary>
    /// <param name="c">C.</param>
    void BattleUltLoadHandler(CEvent c)
    {
        ShakeBg ();

        AudioManager.SharedInstance.PlayOneShot ("ty05", 3.0f);

        AttackMessage message = (AttackMessage)c.data;
        StartCoroutine ("PlayUltEffect", message);
    }
开发者ID:goddie,项目名称:u3dGameFramework,代码行数:13,代码来源:UltraSpellManager.cs


示例14: onLog

	void onLog( CEvent e ) {
		
		LogEvent logEvent = e as LogEvent;
		
		debug_txt.alpha = 1;
		debug_txt.text = logEvent.logStr;	
			
		Tweener.addTween( debug_txt, Tweener.Hash( "time", 1, "alpha", 0, "delay", 3 ) );		
	}
开发者ID:pravusjif,项目名称:PravusUnityTests,代码行数:9,代码来源:DemoOverlayCamera.cs


示例15: OnGCDataRecived

    private void OnGCDataRecived(CEvent e)
    {
        GameCenterDataPackage package = e.data as GameCenterDataPackage;

        System.Text.UTF8Encoding enc = new System.Text.UTF8Encoding();
        string str = enc.GetString(package.buffer);

        IOSNative.showMessage ("Data recived", "player ID: " + package.playerID + " \n " + "data: " + str);
    }
开发者ID:russellmorgan,项目名称:Super-Flappy-Fishy,代码行数:9,代码来源:MultiplayerManagerExample.cs


示例16: Event_Reset

 internal static SRes Event_Reset(CEvent p)
 {
     #if !DISABLE_TRACE
     Trace.MatchObjectWait(p, "Event_Reset");
     #else
     p.Event.Reset();
     #endif
     return TSZ("Event_Reset");
 }
开发者ID:guocqforc,项目名称:managed-lzma,代码行数:9,代码来源:Threads.cs


示例17: onButtonClickData

	private void onButtonClickData(CEvent e) {
		Debug.Log("================================");
		Debug.Log("onButtonClickData");
			
		Debug.Log("dispatcher: " + e.dispatcher.ToString());
		Debug.Log("event data: " + e.data.ToString());
		Debug.Log("event name: " + e.name.ToString());
		Debug.Log("================================");
	}
开发者ID:minh3d,项目名称:TestCB,代码行数:9,代码来源:FLExampleListner.cs


示例18: onUnloadAssetBundle

	public void onUnloadAssetBundle( CEvent e ) {
		
		Debug.Log( "onUnloadAssetBundle" );
		
		BuiltinResourceLoader loader = MovieClip.rootResourceLoader as BuiltinResourceLoader;
		loader.removeAssetBundle( loadedBundle );
		
		// Attempt to load unloaded mc, should error
		/*MovieClip mc =*/ new MovieClip( "assetBundleAssets0.swf:Zombie" );
	}
开发者ID:Angryman80,项目名称:spi,代码行数:10,代码来源:AssetBundleExample.cs


示例19: AutoResetEvent_CreateNotSignaled

 internal static SRes AutoResetEvent_CreateNotSignaled(out CEvent p)
 {
     p = new CEvent();
     #if !DISABLE_TRACE
     Trace.MatchObjectCreate(p, "Event_Create");
     #else
     p.Event = new System.Threading.AutoResetEvent(false);
     #endif
     return TSZ("Event_Create");
 }
开发者ID:guocqforc,项目名称:managed-lzma,代码行数:10,代码来源:Threads.cs


示例20: OnGCDataReceived

    private void OnGCDataReceived(CEvent e)
    {
        #if (UNITY_IPHONE && !UNITY_EDITOR) || SA_DEBUG_MODE
        GameCenterDataPackage package = e.data as GameCenterDataPackage;

        System.Text.UTF8Encoding enc = new System.Text.UTF8Encoding();
        string str = enc.GetString(package.buffer);

        IOSNativePopUpManager.showMessage ("Data received", "player ID: " + package.playerID + " \n " + "data: " + str);
        #endif
    }
开发者ID:nickmudry,项目名称:Lost-In-Space,代码行数:11,代码来源:MultiplayerManagerExample.cs



注:本文中的CEvent类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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