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C# CSharpFramework类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中CSharpFramework的典型用法代码示例。如果您正苦于以下问题:C# CSharpFramework类的具体用法?C# CSharpFramework怎么用?C# CSharpFramework使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



CSharpFramework类属于命名空间,在下文中一共展示了CSharpFramework类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: OnActivate

        public override void OnActivate(CSharpFramework.VisionViewBase currentView)
        {
            base.OnActivate(currentView);
              Picking.Init();

              IProject.ProjectUnloaded += new EventHandler(IProject_ProjectUnloaded);
        }
开发者ID:elemen,项目名称:projectanarchy,代码行数:7,代码来源:UVPickerContext.cs


示例2: OnMouseDown

 public override bool OnMouseDown(System.Windows.Forms.MouseEventArgs e, CSharpFramework.Contexts.KeyModifier eKeyMod, int iOldX, int iOldY)
 {
     if ((IsEditingKeyPressed(eKeyMod) && (EditorSettingsBase.CameraStyle_e.MayaStyle != EditorManager.Settings.CameraStyle)) || eKeyMod == KeyModifier.Ctrl)
       {
     _bPaint = true;
     _bSubtract = (e.Button == MouseButtons.Right || (EditorManager.Tablet != null && EditorManager.Tablet.IsEraserPressed));
       }
       return base.OnMouseDown(e, eKeyMod, iOldX, iOldY);
 }
开发者ID:elemen,项目名称:projectanarchy,代码行数:9,代码来源:DecorationEditingContext.cs


示例3: OnPick

        /// <summary>
        /// Overridden function
        /// </summary>
        /// <param name="e"></param>
        /// <param name="eKeyMod"></param>
        /// <returns></returns>
        public override bool OnPick(System.Windows.Forms.MouseEventArgs e, CSharpFramework.Contexts.KeyModifier eKeyMod)
        {
            base.OnPick(e, eKeyMod); // releases the handler
              if (_destHeight == null || _terrain == null)
            return false;

              Vector3F vStart = new Vector3F();
              Vector3F vEnd = new Vector3F();
              Vector3F touchPoint = new Vector3F();

              EditorManager.EngineManager.GetRayAtScreenPos(out vStart, out vEnd, e.X, e.Y, EditorManager.Settings.MaxPickingDistance);
              if (!_terrain.TraceTerrain(vStart, vEnd, ref touchPoint))
            return false;

              _destHeight.AbsoluteHeight = _terrain.TerrainHeightAtPosition(touchPoint);
              return true;
        }
开发者ID:RexBaribal,项目名称:projectanarchy,代码行数:23,代码来源:TerrainPickHandler.cs


示例4: OnMouseDown

        public override bool OnMouseDown(System.Windows.Forms.MouseEventArgs e, CSharpFramework.Contexts.KeyModifier eKeyMod, int iOldX, int iOldY)
        {
            if ((IsEditingKeyPressed(eKeyMod) && (EditorSettingsBase.CameraStyle_e.MayaStyle != EditorManager.Settings.CameraStyle)) || eKeyMod == KeyModifier.Ctrl)
              {
            CurrentMode = TerrainEditor.HeightmapEditMode;

            // apply variants locally to this context
            if (CurrentMode == HeightmapEditMode_e.Elevate && (e.Button == MouseButtons.Right || (EditorManager.Tablet != null && EditorManager.Tablet.IsEraserPressed)))
              CurrentMode = HeightmapEditMode_e.Subtract;
            else if (CurrentMode == HeightmapEditMode_e.AddHoles && (e.Button == MouseButtons.Right || (EditorManager.Tablet != null && EditorManager.Tablet.IsEraserPressed)))
              CurrentMode = HeightmapEditMode_e.RemoveHoles;

            // in flatten mode with RMB we pick the height first
            if (CurrentMode == HeightmapEditMode_e.Flatten && e.Button == MouseButtons.Right)
            {
              Vector3F cursorCenter = TerrainEditor.CurrentTerrain.EngineTerrain.GetCurrentCursorCenter();
              float fHeight = TerrainEditor.CurrentTerrain.TerrainHeightAtPosition(cursorCenter);
              HeightmapCursorProperties cursorProp = TerrainEditor.Cursor3DProperties as HeightmapCursorProperties;
              if (cursorProp != null)
            cursorProp.AbsoluteHeight = fHeight;
            }
              }
            return base.OnMouseDown(e, eKeyMod, iOldX, iOldY);
        }
开发者ID:elemen,项目名称:projectanarchy,代码行数:24,代码来源:HeightmapEditingContext.cs


示例5: ApplicationLayout_ActiveLayoutChanged

 void ApplicationLayout_ActiveLayoutChanged(object sender, CSharpFramework.Layout.LayoutManager.ActiveLayoutChangedArgs e)
 {
     SendLayout(e.NewLayout);
 }
开发者ID:shuaiharry,项目名称:projectanarchy,代码行数:4,代码来源:GoogleAnalyticsTracker.cs


示例6: OnHotSpotDragEnd

 /// <summary>
 /// Overridden function
 /// </summary>
 /// <param name="hotSpot"></param>
 /// <param name="view"></param>
 public override void OnHotSpotDragEnd(CSharpFramework.View.HotSpotBase hotSpot, VisionViewBase view)
 {
     if (hotSpot==_hotSpotGravity)
       {
     if (_hotSpotGravity.HasChanged)
     {
       float fNewVal = _hotSpotGravity.CurrentDistance;
       Gravity = _hotSpotGravity.StartDistance; // set old value for the action
       EditorManager.Actions.Add(SetPropertyAction.CreateSetPropertyAction(this,"Gravity",fNewVal));
     }
       }
       if (hotSpot==_hotSpotLightGridOfs)
       {
     Vector3F vNewPos = _hotSpotLightGridOfs.CurrentPosition;
     LightGridSampleOfs = _hotSpotLightGridOfs.StartPosition; // set old value for the action
     EditorManager.Actions.Add(SetPropertyAction.CreateSetPropertyAction(this,"LightGridSampleOfs",vNewPos)); // send an action which sets the property from old value to new one
       }
 }
开发者ID:bgarrels,项目名称:projectanarchy,代码行数:23,代码来源:ClothObjectShape.cs


示例7: OnHotSpotDrag

 /// <summary>
 /// Overridden function
 /// </summary>
 /// <param name="hotSpot"></param>
 /// <param name="view"></param>
 /// <param name="fDeltaX"></param>
 /// <param name="fDeltaY"></param>
 public override void OnHotSpotDrag(CSharpFramework.View.HotSpotBase hotSpot, VisionViewBase view, float fDeltaX, float fDeltaY)
 {
     if (hotSpot==_hotSpotGravity)
     Gravity = _hotSpotGravity.CurrentDistance;
 }
开发者ID:bgarrels,项目名称:projectanarchy,代码行数:12,代码来源:ClothObjectShape.cs


示例8: GetScene2DRenderingSortingKey

 public override float GetScene2DRenderingSortingKey(CSharpFramework.Controls.Scene2DView view)
 {
     return AbsoluteBoundingBox.Z1; // bottom of box
 }
开发者ID:romance-ii,项目名称:projectanarchy,代码行数:4,代码来源:TriggerBoxShape.cs


示例9: OnHotSpotEvaluatePosition

 /// <summary>
 /// Overridden function
 /// </summary>
 /// <param name="hotSpot"></param>
 public override void OnHotSpotEvaluatePosition(CSharpFramework.View.HotSpotBase hotSpot)
 {
     if (hotSpot==_hotSpotSizeX)
       {
     _hotSpotSizeX.Axis = this.XAxis;
     if (!_hotSpotSizeX.IsDragging)
       _hotSpotSizeX.StartDistance = SizeX;
       }
       if (hotSpot==_hotSpotSizeY)
       {
     _hotSpotSizeY.Axis = this.YAxis;
     if (!_hotSpotSizeY.IsDragging)
       _hotSpotSizeY.StartDistance = SizeY;
       }
 }
开发者ID:elemen,项目名称:projectanarchy,代码行数:19,代码来源:MirrorShape.cs


示例10: OnExport

 public override bool OnExport(CSharpFramework.Scene.SceneExportInfo info)
 {
     return base.OnExport (info);
 }
开发者ID:bgarrels,项目名称:projectanarchy,代码行数:4,代码来源:HavokNavMeshCarverShape.cs


示例11: OnHotSpotEvaluatePosition

 /// <summary>
 /// Overridden function
 /// </summary>
 /// <param name="hotSpot"></param>
 public override void OnHotSpotEvaluatePosition(CSharpFramework.View.HotSpotBase hotSpot)
 {
     if (hotSpot==_hotSpotConeAngleX)
       {
     if (!_hotSpotConeAngleX.IsDragging)
       _hotSpotConeAngleX.StartAngle = ConeAngleX;
       }
       if (hotSpot==_hotSpotConeAngleY)
       {
     if (!_hotSpotConeAngleY.IsDragging)
       _hotSpotConeAngleY.StartAngle = ConeAngleY;
       }
       if (hotSpot==_hotSpotLength)
       {
     _hotSpotLength.Axis = this.XAxis;
     if (!_hotSpotLength.IsDragging)
       _hotSpotLength.StartDistance = Length;
       }
       if (hotSpot==_hotSpotFadeOutDist1)
       {
     _hotSpotFadeOutDist1.Axis = this.XAxis;
     if (!_hotSpotFadeOutDist1.IsDragging)
       _hotSpotFadeOutDist1.StartDistance = FadeOutDistance + Length;
       }
       if (hotSpot==_hotSpotFadeOutDist2)
       {
     _hotSpotFadeOutDist2.Axis = this.XAxis;
     if (!_hotSpotFadeOutDist2.IsDragging)
       _hotSpotFadeOutDist2.StartDistance = Length - FadeOutDistance;
       }
 }
开发者ID:RexBaribal,项目名称:projectanarchy,代码行数:35,代码来源:ProjectorShape.cs


示例12: OnHotSpotDragEnd

 /// <summary>
 /// Overridden function
 /// </summary>
 /// <param name="hotSpot"></param>
 /// <param name="view"></param>
 public override void OnHotSpotDragEnd(CSharpFramework.View.HotSpotBase hotSpot, VisionViewBase view)
 {
     if (hotSpot==_hotSpotConeAngleX)
       {
     if (_hotSpotConeAngleX.HasChanged)
     {
       float fNewAngle = _hotSpotConeAngleX.CurrentAngle;
       ConeAngleX = _hotSpotConeAngleX.StartAngle; // set old angle for the action
       EditorManager.Actions.Add(SetPropertyAction.CreateSetPropertyAction(this,"ConeAngleX",fNewAngle));
     }
       }
       if (hotSpot==_hotSpotConeAngleY)
       {
     if (_hotSpotConeAngleY.HasChanged)
     {
       float fNewAngle = _hotSpotConeAngleY.CurrentAngle;
       ConeAngleY = _hotSpotConeAngleY.StartAngle; // set old angle for the action
       EditorManager.Actions.Add(SetPropertyAction.CreateSetPropertyAction(this,"ConeAngleY",fNewAngle));
     }
       }
       if (hotSpot==_hotSpotLength)
       {
     if (_hotSpotLength.HasChanged)
     {
       float fNewDist = _hotSpotLength.CurrentDistance;
       Length = _hotSpotLength.StartDistance; // set old angle for the action
       EditorManager.Actions.Add(SetPropertyAction.CreateSetPropertyAction(this,"Length",fNewDist));
     }
       }
       if (hotSpot==_hotSpotFadeOutDist1)
       {
     if (_hotSpotFadeOutDist1.HasChanged)
     {
       float fNewDist = _hotSpotFadeOutDist1.CurrentDistance - _hotSpotLength.CurrentDistance;
       FadeOutDistance = _hotSpotFadeOutDist1.StartDistance - _hotSpotLength.CurrentDistance;;
       EditorManager.Actions.Add(SetPropertyAction.CreateSetPropertyAction(this,"FadeOutDistance",fNewDist));
     }
       }
       if (hotSpot==_hotSpotFadeOutDist2)
       {
     if (_hotSpotFadeOutDist2.HasChanged)
     {
       float fNewDist = _hotSpotLength.CurrentDistance - _hotSpotFadeOutDist2.CurrentDistance;
       FadeOutDistance = _hotSpotLength.CurrentDistance - _hotSpotFadeOutDist2.StartDistance;
       EditorManager.Actions.Add(SetPropertyAction.CreateSetPropertyAction(this,"FadeOutDistance",fNewDist));
     }
       }
 }
开发者ID:RexBaribal,项目名称:projectanarchy,代码行数:53,代码来源:ProjectorShape.cs


示例13: OnHotSpotDragBegin

 /// <summary>
 /// Overridden function
 /// </summary>
 /// <param name="hotSpot"></param>
 /// <param name="view"></param>
 public override void OnHotSpotDragBegin(CSharpFramework.View.HotSpotBase hotSpot, VisionViewBase view)
 {
     if (hotSpot==_hotSpotConeAngleX)
     _hotSpotConeAngleX.StartAngle = this.ConeAngleX;
       if (hotSpot==_hotSpotConeAngleY)
     _hotSpotConeAngleY.StartAngle = this.ConeAngleY;
       if (hotSpot==_hotSpotLength)
     _hotSpotLength.StartDistance = this.Length;
       if (hotSpot==_hotSpotFadeOutDist1)
     _hotSpotFadeOutDist1.StartDistance = this.Length + this.FadeOutDistance;
       if (hotSpot==_hotSpotFadeOutDist2)
     _hotSpotFadeOutDist2.StartDistance = this.Length - this.FadeOutDistance;
 }
开发者ID:RexBaribal,项目名称:projectanarchy,代码行数:18,代码来源:ProjectorShape.cs


示例14: OnHotSpotDrag

 /// <summary>
 /// Overridden function
 /// </summary>
 /// <param name="hotSpot"></param>
 /// <param name="view"></param>
 /// <param name="fDeltaX"></param>
 /// <param name="fDeltaY"></param>
 public override void OnHotSpotDrag(CSharpFramework.View.HotSpotBase hotSpot, VisionViewBase view, float fDeltaX, float fDeltaY)
 {
     if (hotSpot==_hotSpotConeAngleX)
     ConeAngleX = _hotSpotConeAngleX.CurrentAngle; // update for the view
       if (hotSpot==_hotSpotConeAngleY)
     ConeAngleY = _hotSpotConeAngleY.CurrentAngle;
       if (hotSpot==_hotSpotLength)
     Length = _hotSpotLength.CurrentDistance;
       if (hotSpot==_hotSpotFadeOutDist1)
     FadeOutDistance = _hotSpotFadeOutDist1.CurrentDistance - _hotSpotLength.CurrentDistance;
       if (hotSpot==_hotSpotFadeOutDist2)
     FadeOutDistance = _hotSpotLength.CurrentDistance - _hotSpotFadeOutDist2.CurrentDistance;
 }
开发者ID:RexBaribal,项目名称:projectanarchy,代码行数:20,代码来源:ProjectorShape.cs


示例15: OnHotSpotDragBegin

 /// <summary>
 /// Overridden function
 /// </summary>
 /// <param name="hotSpot"></param>
 /// <param name="view"></param>
 public override void OnHotSpotDragBegin(CSharpFramework.View.HotSpotBase hotSpot, VisionViewBase view)
 {
     if (hotSpot==_hotSpotSizeX)
     _hotSpotSizeX.StartDistance = this.SizeX;
       if (hotSpot==_hotSpotSizeY)
     _hotSpotSizeY.StartDistance = this.SizeY;
 }
开发者ID:elemen,项目名称:projectanarchy,代码行数:12,代码来源:MirrorShape.cs


示例16: VisionViewBase_MouseContextChanged

        void VisionViewBase_MouseContextChanged(object sender, CSharpFramework.Contexts.ContextChangedArgs e)
        {
            bool bIsTerrain = e.newContext is TerrainEditingBaseContext;

              if (e.newContext != g_heightmapContext)
            TerrainEditor.HeightmapEditMode = HeightmapEditMode_e.None;
        }
开发者ID:shuaiharry,项目名称:projectanarchy,代码行数:7,代码来源:TerrainEditorPanel.cs


示例17: OnHotSpotDragEnd

 /// <summary>
 /// Overridden function
 /// </summary>
 /// <param name="hotSpot"></param>
 /// <param name="view"></param>
 public override void OnHotSpotDragEnd(CSharpFramework.View.HotSpotBase hotSpot, VisionViewBase view)
 {
     if (hotSpot==_hotSpotSizeX)
       {
     if (_hotSpotSizeX.HasChanged)
     {
       float fNewVal = _hotSpotSizeX.CurrentDistance;
       SizeX = _hotSpotSizeX.StartDistance; // set old value for the action
       EditorManager.Actions.Add(SetPropertyAction.CreateSetPropertyAction(this,"SizeX",fNewVal));
     }
       }
       if (hotSpot==_hotSpotSizeY)
       {
     if (_hotSpotSizeY.HasChanged)
     {
       float fNewVal = _hotSpotSizeY.CurrentDistance;
       SizeY = _hotSpotSizeY.StartDistance; // set old value for the action
       EditorManager.Actions.Add(SetPropertyAction.CreateSetPropertyAction(this,"SizeY",fNewVal));
     }
       }
 }
开发者ID:elemen,项目名称:projectanarchy,代码行数:26,代码来源:MirrorShape.cs


示例18: OnPick

            public override bool OnPick(MouseEventArgs e, CSharpFramework.Contexts.KeyModifier eKeyMod)
            {
                base.OnPick(e, eKeyMod);

                Vector3F vStart = new Vector3F();
                Vector3F vEnd = new Vector3F();
                EditorManager.EngineManager.GetRayAtScreenPos(out vStart, out vEnd, e.X, e.Y, EditorManager.Settings.MaxPickingDistance);
                ShapeComponentType compClass = (ShapeComponentType)EditorManager.EngineManager.ComponentClassManager.GetCollectionType("VMeshPaintingComponent");
                if (compClass == null)
                  return false;

                ShapeTraceResult result = new ShapeTraceResult();
                ShapeCollection relevantShapes = EditorManager.Scene.RootShapes;
                foreach (ShapeBase shape in relevantShapes)
                  shape.TraceShape(ShapeTraceMode_e.ShapePicking, vStart, vEnd, ref result, true);
                if (result.bHit && result.hitShape != null)
                {
                  // first find whether a componen of this type is already added:
                  ShapeComponent component = null;
                  if (result.hitShape.ComponentCount > 0)
                component = result.hitShape.Components.GetComponentByType(compClass);

                  if (_bAdd)
                  {
                if (component != null)
                  return true; // already attached

                component = (ShapeComponent)compClass.CreateInstance(null);
                AddShapeComponentAction action = new AddShapeComponentAction(result.hitShape, component);
                if (action.Valid)
                {
                  EditorManager.Actions.Add(action);
                  _terrainPanel.UpdateDecoration(false);
                }
                else
                  EditorManager.EngineManager.LogPrintWarning("Cannot attach vegetation painting component to shape " + result.hitShape.ShapeName);
                  }
                  else
                  {
                if (component == null) // no component of this type attached
                  return true;
                RemoveShapeComponentAction action = new RemoveShapeComponentAction(result.hitShape, component);
                EditorManager.Actions.Add(action);
                _terrainPanel.UpdateDecoration(false);

                  }

                }

                return true;
            }
开发者ID:shuaiharry,项目名称:projectanarchy,代码行数:51,代码来源:TerrainEditorPanel.cs


示例19: _shaderFX_OnShaderEffectChanged

 private void _shaderFX_OnShaderEffectChanged(object sender, CSharpFramework.Scene.ShaderEffectConfig.ShaderEffectChangedArgs e)
 {
     if (EngineMirror!=null)
     EngineMirror.SetShaderEffect(_shaderFX);
       OnShaderEffectChanged();
 }
开发者ID:elemen,项目名称:projectanarchy,代码行数:6,代码来源:MirrorShape.cs


示例20: OnPaintScene2DView

        public override void OnPaintScene2DView(CSharpFramework.Controls.Scene2DView view, PaintEventArgs e)
        {
            if (SectorVisibleMask == 0)
            return;
              if (_bViewBitmapDirty)
              {
            UpdatePreviewBitmap();
            _bViewBitmapDirty = false;
              }
              if (_2dViewBitmap != null)
              {
            BoundingBox sectorBBox = SectorExtent;
            Point p1 = view.Transform(sectorBBox.vMin);
            Point p2 = view.Transform(sectorBBox.vMax);

            Rectangle dst = view.MakeValidRect(p1, p2);
            // darker images for unloaded sectors
            _2dViewAttr.SetGamma(CurrentStatus == SectorAction.Reloaded ? 1.0f : 4.0f);
            e.Graphics.DrawImage(_2dViewBitmap, dst, 0, _2dViewBitmapResolution - 1, _2dViewBitmapResolution, -_2dViewBitmapResolution, GraphicsUnit.Pixel, _2dViewAttr); // flip vertically

            // inside selection? then overlay with color
            if (view.TouchesSelectionMarquee(sectorBBox))
              e.Graphics.FillRectangle(_selectionFill, dst);

            _pen.Color = Color.Turquoise;
            if (CurrentStatus == SectorAction.Modified) _pen.Color = Color.Orange;
            if (CurrentStatus == SectorAction.Reloaded) _pen.Color = Color.Magenta;

            dst.Location = new Point(p1.X, p2.Y);
            dst.Size = new Size(p2.X - p1.X, p1.Y - p2.Y);
            e.Graphics.DrawRectangle(_pen, dst);

            //Display terrain status
            // Locked, Modified, Unmodified

            if (_ownerTerrain.EngineTerrain.GetSectorNetworkLock(_iSectorX, _iSectorY))
            {
              dst.Width = 10;
              dst.Height = 10;
              _pen.Color = Color.Red;
              e.Graphics.DrawRectangle(_pen, dst);
            }

            if (_ownerTerrain.EngineTerrain.GetSectorOwnsLock(_iSectorX, _iSectorY))
            {
              dst.Width = 10;
              dst.Height = 10;
              _pen.Color = Color.Green;
              e.Graphics.DrawRectangle(_pen, dst);
            }
              }
              else
            base.OnPaintScene2DView(view, e);

              if (FilterCollisionCat != null && FilterCollisionCat.Enabled)
              {
            if (SectorCollisionMask > 0)
            {
              BoundingBox sectorBBox = SectorExtent;
              Point p1 = view.Transform(sectorBBox.vMin);
              Point p2 = view.Transform(sectorBBox.vMax);

              Rectangle dst = view.MakeValidRect(p1, p2);
              e.Graphics.DrawString("C", _font, Brushes.White, dst);
            }
              }
        }
开发者ID:romance-ii,项目名称:projectanarchy,代码行数:67,代码来源:TerrainVisibilityZoneShape.cs



注:本文中的CSharpFramework类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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