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C# CardState类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中CardState的典型用法代码示例。如果您正苦于以下问题:C# CardState类的具体用法?C# CardState怎么用?C# CardState使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



CardState类属于命名空间,在下文中一共展示了CardState类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: AbilityContainerExt

 public AbilityContainerExt(Card _card, CardState _cardState, int _idx, Card _effectOwner = null)
 {
     card = _card;
     cardState = _cardState;
     idx = _idx;
     effectOwner = _effectOwner;
 }
开发者ID:Javierudec,项目名称:VGOnline_Scripts,代码行数:7,代码来源:AbilityManagerExt.cs


示例2: Auto

 public override void Auto(CardState cs, Card effectOwner)
 {
     if(cs == CardState.EndTurn)
     {
         _AuxBool = false;
     }
 }
开发者ID:Javierudec,项目名称:VGOnline_Scripts,代码行数:7,代码来源:ImperialDaughter.cs


示例3: Auto

 public override void Auto(CardState cs, Card ownerEffect)
 {
     if(cs == CardState.Attacking)
     {
         if(GetDefensor().IsVanguard()
            && NumUnits(delegate(Card c) { return true; }) > NumEnemyUnits(delegate(Card c) { return true; })
            && LimitBreak(4)
            && CB(1, delegate(Card c) { return c.name.Contains("Revenger"); })
            && VC())
         {
             bUseAuto1 = true;
             DisplayConfirmationWindow();
         }
     }
     else if(cs == CardState.BeginMain)
     {
         if(VC ()
            && NumUnits (delegate(Card c) { return c.BelongsToClan("Shadow Paladin"); }) > 0
            && NumEnemyUnits(delegate(Card c) { return true; }) > 0)
         {
             bUseAuto2 = true;
             DisplayConfirmationWindow();
         }
     }
 }
开发者ID:Javierudec,项目名称:VGOnline_Scripts,代码行数:25,代码来源:RevengerDesperateDragon.cs


示例4: Auto

 public override void Auto(CardState cs, Card ownerEffect)
 {
     if(cs == CardState.RideAboveIt)
     {
         if(LimitBreak(4) && VanguardIs("Genesis"))
         {
             IncreasePowerByTurn(GetVanguard(), 10000);
             GetVanguard().unitAbilities.AddUnitObject(new OracleQueenHimikoExternEffect());
             if(NumUnits(delegate(Card c) { return c.BelongsToClan("Genesis"); }) > 0)
             {
                 StartEffect();
                 ShowAndDelay();
             }
         }
     }
     else if(cs == CardState.Attacking)
     {
         if(VC() && GetDeck().Size() > 0 && GetDefensor().IsVanguard())
         {
             StartEffect();
             ShowAndDelay();
             SetBool(1);
         }
     }
 }
开发者ID:Javierudec,项目名称:VGOnline_Scripts,代码行数:25,代码来源:OracleQueenHimiko.cs


示例5: Auto

 public override void Auto(CardState cs, Card ownerEffect)
 {
     if(cs == CardState.EndTurn)
     {
         bCanUseAct1 = true;
     }
 }
开发者ID:Javierudec,项目名称:VGOnline_Scripts,代码行数:7,代码来源:SilverThornEmpressVenusLuquier.cs


示例6: Auto

 public override void Auto(CardState cs, Card ownerEffect)
 {
     if(cs == CardState.EndTurn)
     {
         ReturnToHand(OwnerCard);
     }
 }
开发者ID:Javierudec,项目名称:VGOnline_Scripts,代码行数:7,代码来源:CovertDemonicDragonKaburabloom.cs


示例7: Auto

 public override void Auto(CardState cs, Card effectOwner)
 {
     if(cs == CardState.Attacking)
     {
         IncreasePowerByBattle(OwnerCard, 2000);
     }
 }
开发者ID:Javierudec,项目名称:VGOnline_Scripts,代码行数:7,代码来源:Eisenkugel.cs


示例8: Auto

 public override void Auto(CardState cs, Card ownerEffect)
 {
     if(cs == CardState.Attacking)
     {
         IncreasePowerByTurn(OwnerCard, 2000);
     }
 }
开发者ID:Javierudec,项目名称:VGOnline_Scripts,代码行数:7,代码来源:StealthDragonRoyaleNova.cs


示例9: Auto

 public override void Auto(CardState cs, Card ownerEffect)
 {
     if(cs == CardState.EndTurn)
     {
         MoveToSoul(OwnerCard);
     }
 }
开发者ID:Javierudec,项目名称:VGOnline_Scripts,代码行数:7,代码来源:SilveThornBeastTamerMaricica.cs


示例10: Auto

    public override void Auto(CardState cs, Card effectOwner)
    {
        if(cs == CardState.Ride)
        {
            cardStorage.Clear();
            SetBool(2);

            if(Game.playerDeck.Size() >= 2)
            {
                StartEffect();

                cardStorage.Add(Game.playerDeck.GetByIndex(0));
                cardStorage.Add(Game.playerDeck.GetByIndex(1));

                _AuxList_Card = new List<Card>();
                _AuxList_Card.Add(Game.playerDeck.GetByIndex(0));
                _AuxList_Card.Add(Game.playerDeck.GetByIndex(1));

                BindFromDeck(_AuxList_Card);
            }
        }
        else if(cs == CardState.BeginMain)
        {
            SetBool(2);
        }
    }
开发者ID:Javierudec,项目名称:VGOnline_Scripts,代码行数:26,代码来源:SealedDemonDragonDungaree.cs


示例11: Auto

    public override void Auto(CardState cs, Card ownerEffect)
    {
        if(cs == CardState.RideAboveIt)
        {
            Forerunner("Dark Irregulars");
        }
        else if(cs == CardState.Boost)
        {
            Card tmp = OwnerCard.boostedUnit;
            if(RC()
               && tmp.BelongsToClan("Dark Irregulars")
               && NumUnits (delegate(Card c) { return c.BelongsToClan("Dark Irregulars"); }) >= 6)
            {
                SetBool(2);
            }
        }
        else if(cs == CardState.EndBattle_NotMe)
        {
            if(GetBool (2)
               && GetDeck().Size() > 0)
            {
                SetBool(1);
                DisplayConfirmationWindow();
            }

            UnsetBool(2);
        }
    }
开发者ID:Javierudec,项目名称:VGOnline_Scripts,代码行数:28,代码来源:AmonsFollowerFateCollector.cs


示例12: Auto

 public override void Auto(CardState cs, Card effectOwner)
 {
     if(cs == CardState.Attacking)
     {
         if(VC ()
            && GetDefensor().IsVanguard()
            && LimitBreak(4)
            && Game.numBattle >= 4)
         {
             IncreasePowerByBattle(OwnerCard, 5000);
             SetBool(1);
         }
     }
     else if(cs == CardState.AttackHits)
     {
         if(GetBool(1) && CB (1))
         {
             UnsetBool(1);
             DisplayConfirmationWindow();
         }
     }
     else if(cs == CardState.EndBattle)
     {
         UnsetBool(1);
     }
 }
开发者ID:Javierudec,项目名称:VGOnline_Scripts,代码行数:26,代码来源:BlueStormDragonMaelstrom.cs


示例13: GetGroupAccessData

 /// <summary>
 /// Метод, возвращающий права для группы по умолчанию, в зависимости от карточки и её статуса
 /// </summary>
 /// <param name="Group">Группа</param>
 /// <returns></returns>
 private static AccessData GetGroupAccessData(SPWeb Web, SPGroup Group, SPListItem Item, CardState State, List<string> Companies)
 {
     AccessData result = new AccessData();
     switch (Item.ParentList.Title)
     {
         default: break;
         case GlobalConstants.ListNames.ControlMeasures:
             {
             }
             break;
         case GlobalConstants.ListNames.Request:
             {
             }
             break;
         case GlobalConstants.ListNames.Inbox:
             {
             }
             break;
         case GlobalConstants.ListNames.Outbox:
             {
             }
             break;
     }
     return result;
 }
开发者ID:amiheenko,项目名称:MTSAccess,代码行数:30,代码来源:Access.cs


示例14: Auto

 public override void Auto(CardState cs, Card ownerEffect)
 {
     if(cs == CardState.BeginMain)
     {
         if(VC ()
            && GetDeck ().Size() > 0)
         {
             SetBool(1);
             StartEffect();
             ShowAndDelay();
         }
     }
     else if(cs == CardState.HelpZone_EndTurn)
     {
         StartEffect();
         ShowAndDelay();
         SetBool(2);
     }
     else if(cs == CardState.Attacking)
     {
         if(VC() &&
            NumUnitsDamage(delegate(Card c) { return c.BelongsToClan("Dark Irregulars"); }) >= 5)
         {
             DisplayConfirmationWindow();
         }
     }
 }
开发者ID:Javierudec,项目名称:VGOnline_Scripts,代码行数:27,代码来源:NoLifeKingDeathAnchor.cs


示例15: Auto

 public override void Auto(CardState cs, Card ownerEffect)
 {
     if(cs == CardState.EndTurn)
     {
         UnsetBool(1);
     }
 }
开发者ID:Javierudec,项目名称:VGOnline_Scripts,代码行数:7,代码来源:DemonMarquisAmonReverse.cs


示例16: Auto

    public override void Auto(CardState cs, Card ownerEffect)
    {
        if(cs == CardState.Attacking)
        {
            if(GetDefensor().IsVanguard())
            {
                SetBool(2);
            }
        }
        else if(cs == CardState.EndBattle)
        {
            if(GetBool(2)
               && GetBool(1)
               && VC ())
            {
                StandUnit(OwnerCard);
            }

            UnsetBool(2);
        }
        else if(cs == CardState.EndTurn)
        {
            UnsetBool(1);
        }
    }
开发者ID:Javierudec,项目名称:VGOnline_Scripts,代码行数:25,代码来源:DeadliestBeastDeityEthicsBusterReverse.cs


示例17: Auto

 public override void Auto(CardState cs, Card ownerEffect)
 {
     if(cs == CardState.Attacking)
     {
         if(VC ()
            && LimitBreak(4)
            && CB(1)
            && NumUnits(delegate(Card c) { return c.IsStand(); }) > 0
            && Game.numBattle >= 4
            && GetDefensor().IsVanguard())
         {
             DisplayConfirmationWindow();
         }
     }
     else if(cs == CardState.AttackNotHit)
     {
         if(bExtraSkill)
         {
             if(VC()
                && GetDeck().Size() > 0
                && NumEnemyUnits(delegate(Card c) { return true; }) > 0)
             {
                 bActiveExtraSkill = true;
                 ShowAndDelay();
             }
         }
     }
     else if(cs == CardState.EndBattle)
     {
         bExtraSkill = false;
     }
 }
开发者ID:Javierudec,项目名称:VGOnline_Scripts,代码行数:32,代码来源:BlueStormKarmaDragonMaelstromReverse.cs


示例18: Auto

 public override void Auto(CardState cs, Card ownerEffect)
 {
     if(cs == CardState.Call_NotMe)
     {
         if(ownerEffect.name.Contains("Reverse")
            && NumEnemyUnits(delegate(Card c) { return true; }) > 0
            && bCanUseAUTO2)
         {
             bLockEnemyUnit = true;
             ShowAndDelay();
         }
     }
     else if(cs == CardState.EndTurn)
     {
         bCanUseAUTO2 = true;
     }
     else if(cs == CardState.BeginMain)
     {
         if(VC ()
            && LimitBreak(5)
            && NumEnemyUnits(delegate(Card c) { return c.IsLocked(); }, true, true) >= 5)
         {
             bUseAUTO1 = true;
             ShowAndDelay();
         }
     }
 }
开发者ID:Javierudec,项目名称:VGOnline_Scripts,代码行数:27,代码来源:StarVaderOmegaGlendios.cs


示例19: Auto

 public override void Auto(CardState cs, Card ownerEffect)
 {
     if(cs == CardState.EndTurn)
     {
         FromFieldToDeck(OwnerCard, true);
     }
 }
开发者ID:Javierudec,项目名称:VGOnline_Scripts,代码行数:7,代码来源:StealthRogueOfDemonicHairGurenjishi.cs


示例20: Auto

    public override void Auto(CardState cs, Card ownerEffect)
    {
        if(cs == CardState.EndTurn)
        {
            bCanUseExtraAbility = false;
        }
        else if(cs == CardState.Attacking)
        {
            if(GetDefensor ().IsVanguard())
            {
                bCanActiveExtraAbility = true;
            }
        }
        else if(cs == CardState.EndBattle)
        {
            if(bCanUseExtraAbility
               && bCanActiveExtraAbility
               && VC()
               && HandSize(delegate(Card c) { return c.BelongsToClan("Kagero"); }) >= 2)
            {
                bExtAuto = true;
                DisplayConfirmationWindow();
            }

            bCanActiveExtraAbility = false;
        }
    }
开发者ID:Javierudec,项目名称:VGOnline_Scripts,代码行数:27,代码来源:DragonicOverlordTheRebirth.cs



注:本文中的CardState类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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