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C# ConnectionMetadata类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中ConnectionMetadata的典型用法代码示例。如果您正苦于以下问题:C# ConnectionMetadata类的具体用法?C# ConnectionMetadata怎么用?C# ConnectionMetadata使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



ConnectionMetadata类属于命名空间,在下文中一共展示了ConnectionMetadata类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: AddConnection

        /// <summary>
        /// Adds a new connection to the list of tracked connections.
        /// </summary>
        /// <param name="connection">The connection to be added.</param>
        public bool AddConnection(ITrackingConnection connection)
        {
            var newMetadata = new ConnectionMetadata(connection);
            ConnectionMetadata oldMetadata = null;
            bool isNewConnection = true;

            _connections.AddOrUpdate(connection.ConnectionId, newMetadata, (key, old) =>
            {
                oldMetadata = old;
                return newMetadata;
            });

            if (oldMetadata != null)
            {
                // Kick out the older connection. This should only happen when
                // a previous connection attempt fails on the client side (e.g. transport fallback).
                oldMetadata.Connection.End();

                // If we have old metadata this isn't a new connection
                isNewConnection = false;
            }

            // Set the initial connection time
            newMetadata.Initial = DateTime.UtcNow;

            // Set the keep alive time
            newMetadata.UpdateKeepAlive(_configurationManager.KeepAlive);

            return isNewConnection;
        }
开发者ID:klintz,项目名称:SignalR,代码行数:34,代码来源:TransportHeartBeat.cs


示例2: AddOrUpdateConnection

        /// <summary>
        /// Adds a new connection to the list of tracked connections.
        /// </summary>
        /// <param name="connection">The connection to be added.</param>
        public ITrackingConnection AddOrUpdateConnection(ITrackingConnection connection)
        {
            if (connection == null)
            {
                throw new ArgumentNullException("connection");
            }

            var newMetadata = new ConnectionMetadata(connection);
            bool isNewConnection = true;
            ITrackingConnection oldConnection = null;

            _connections.AddOrUpdate(connection.ConnectionId, newMetadata, (key, old) =>
            {
                Logger.LogVerbose(String.Format("Connection {0} exists. Closing previous connection.", old.Connection.ConnectionId));
                // Kick out the older connection. This should only happen when 
                // a previous connection attempt fails on the client side (e.g. transport fallback).

                old.Connection.ApplyState(TransportConnectionStates.Replaced);

                // Don't bother disposing the registration here since the token source
                // gets disposed after the request has ended
                old.Connection.End();

                // If we have old metadata this isn't a new connection
                isNewConnection = false;
                oldConnection = old.Connection;

                return newMetadata;
            });

            if (isNewConnection)
            {
                Logger.LogInformation(String.Format("Connection {0} is New.", connection.ConnectionId));
                connection.IncrementConnectionsCount();
            }

            lock (_counterLock)
            {
                _counters.ConnectionsCurrent.RawValue = _connections.Count;
            }

            // Set the initial connection time
            newMetadata.Initial = DateTime.UtcNow;

            newMetadata.Connection.ApplyState(TransportConnectionStates.Added);

            return oldConnection;
        }
开发者ID:bestwpw,项目名称:SignalR-Server,代码行数:52,代码来源:TransportHeartBeat.cs


示例3: AddConnection

        /// <summary>
        /// Adds a new connection to the list of tracked connections.
        /// </summary>
        /// <param name="connection">The connection to be added.</param>
        public bool AddConnection(ITrackingConnection connection)
        {
            var newMetadata = new ConnectionMetadata(connection);
            ConnectionMetadata oldMetadata = null;
            bool isNewConnection = true;

            _connections.AddOrUpdate(connection.ConnectionId, newMetadata, (key, old) =>
            {
                oldMetadata = old;
                return newMetadata;
            });

            if (oldMetadata != null)
            {
                Trace.TraceInformation("Connection exists. Closing previous connection. Old=({0}, {1}) New=({2})", oldMetadata.Connection.IsAlive, oldMetadata.Connection.Url, connection.Url);

                // Kick out the older connection. This should only happen when
                // a previous connection attempt fails on the client side (e.g. transport fallback).
                oldMetadata.Connection.End();

                // If we have old metadata this isn't a new connection
                isNewConnection = false;
            }
            else
            {
                Trace.TraceInformation("Connection is New=({0}).", connection.Url);
            }

            lock (_counterLock)
            {
                _counters.ConnectionsCurrent.RawValue = _connections.Count;
            }

            // Set the initial connection time
            newMetadata.Initial = DateTime.UtcNow;

            // Set the keep alive time
            newMetadata.UpdateKeepAlive(_configurationManager.KeepAlive);

            return isNewConnection;
        }
开发者ID:neiz,项目名称:SignalR,代码行数:45,代码来源:TransportHeartBeat.cs


示例4: AddConnection

        /// <summary>
        /// Adds a new connection to the list of tracked connections.
        /// </summary>
        /// <param name="connection">The connection to be added.</param>
        public bool AddConnection(ITrackingConnection connection)
        {
            _trace.Source.TraceInformation("TransportHeartBeat: Adding connection {0}", connection.ConnectionId);

            var newMetadata = new ConnectionMetadata(connection);
            ConnectionMetadata oldMetadata = null;
            bool isNewConnection = true;

            _connections.AddOrUpdate(connection.ConnectionId, newMetadata, (key, old) =>
            {
                oldMetadata = old;
                return newMetadata;
            });

            if (oldMetadata != null)
            {
                _trace.Source.TraceInformation("TransportHeartBeat: Connection {0} already exists and alive={1}. Closing previous connection id.", oldMetadata.Connection.ConnectionId, oldMetadata.Connection.IsAlive);

                // Kick out the older connection. This should only happen when
                // a previous connection attempt fails on the client side (e.g. transport fallback).
                oldMetadata.Connection.End();

                // If we have old metadata this isn't a new connection
                isNewConnection = false;
            }
            else
            {
                _trace.Source.TraceInformation("TransportHeartBeat: Connection {0} is new.", connection.ConnectionId);
            }

            // Set the initial connection time
            newMetadata.Initial = DateTime.UtcNow;

            // Set the keep alive time
            newMetadata.UpdateKeepAlive(_configurationManager.KeepAlive);

            return isNewConnection;
        }
开发者ID:rmarinho,项目名称:SignalR,代码行数:42,代码来源:TransportHeartBeat.cs


示例5: RaiseTimeout

        private bool RaiseTimeout(ConnectionMetadata metadata)
        {
            // The connection already timed out so do nothing
            if (metadata.Connection.IsTimedOut)
            {
                return false;
            }

            TimeSpan? keepAlive = _configurationManager.KeepAlive;
            // If keep alive is configured and the connection supports keep alive
            // don't ever time out
            if (keepAlive != null && metadata.Connection.SupportsKeepAlive)
            {
                return false;
            }

            TimeSpan elapsed = DateTime.UtcNow - metadata.Initial;

            // Only raise timeout if we're past the configured connection timeout.
            return elapsed >= _configurationManager.ConnectionTimeout;
        }
开发者ID:neiz,项目名称:SignalR,代码行数:21,代码来源:TransportHeartBeat.cs


示例6: RaiseKeepAlive

        private bool RaiseKeepAlive(ConnectionMetadata metadata)
        {
            TimeSpan? keepAlive = _configurationManager.KeepAlive;

            if (keepAlive == null)
            {
                return false;
            }

            // Raise keep alive if the keep alive value has passed
            return DateTime.UtcNow >= metadata.KeepAliveTime;
        }
开发者ID:neiz,项目名称:SignalR,代码行数:12,代码来源:TransportHeartBeat.cs


示例7: CheckTimeoutAndKeepAlive

        private void CheckTimeoutAndKeepAlive(ConnectionMetadata metadata)
        {
            if (RaiseTimeout(metadata))
            {
                // If we're past the expiration time then just timeout the connection
                metadata.Connection.Timeout();

                RemoveConnection(metadata.Connection);
            }
            else
            {
                // The connection is still alive so we need to keep it alive with a server side "ping".
                // This is for scenarios where networing hardware (proxies, loadbalancers) get in the way
                // of us handling timeout's or disconnects gracefully
                if (RaiseKeepAlive(metadata))
                {
                    metadata.Connection.KeepAlive().Catch();
                    metadata.UpdateKeepAlive(_configurationManager.KeepAlive);
                }

                MarkConnection(metadata.Connection);
            }
        }
开发者ID:neiz,项目名称:SignalR,代码行数:23,代码来源:TransportHeartBeat.cs


示例8: CheckTimeoutAndKeepAlive

        private void CheckTimeoutAndKeepAlive(ConnectionMetadata metadata)
        {
            if (RaiseTimeout(metadata))
            {
                RemoveConnection(metadata.Connection);

                // If we're past the expiration time then just timeout the connection
                metadata.Connection.Timeout();

                // End the connection
                metadata.Connection.End();
            }
            else
            {
                // The connection is still alive so we need to keep it alive with a server side "ping".
                // This is for scenarios where networking hardware (proxies, loadbalancers) get in the way
                // of us handling timeout's or disconnects gracefully
                if (RaiseKeepAlive(metadata))
                {
                    Trace.TraceInformation("KeepAlive(" + metadata.Connection.ConnectionId + ")");

                    // If the keep alive send fails then kill the connection
                    metadata.Connection.KeepAlive()
                                       .Catch(ex =>
                                       {
                                           Trace.TraceInformation("Failed to send keep alive: " + ex.GetBaseException());

                                           RemoveConnection(metadata.Connection);

                                           metadata.Connection.End();
                                       });

                    metadata.UpdateKeepAlive(_configurationManager.KeepAlive);
                }

                MarkConnection(metadata.Connection);
            }
        }
开发者ID:rustd,项目名称:SignalR,代码行数:38,代码来源:TransportHeartBeat.cs


示例9: RaiseKeepAlive

        private bool RaiseKeepAlive(ConnectionMetadata metadata)
        {
            var keepAlive = _configurationManager.KeepAlive;

            // Don't raise keep alive if it's set to 0 or the transport doesn't support
            // keep alive
            if (keepAlive == null || !metadata.Connection.SupportsKeepAlive)
            {
                return false;
            }

            // Raise keep alive if the keep alive value has passed
            return _heartbeatCount % (ulong)ConfigurationExtensions.HeartBeatsPerKeepAlive == 0;
        }
开发者ID:GaneshBachhao,项目名称:SignalR,代码行数:14,代码来源:TransportHeartBeat.cs


示例10: CheckDisconnect

        private void CheckDisconnect(ConnectionMetadata metadata)
        {
            try
            {
                if (RaiseDisconnect(metadata))
                {
                    // Remove the connection from the list
                    RemoveConnection(metadata.Connection);

                    // Fire disconnect on the connection
                    metadata.Connection.Disconnect();
                }
            }
            catch (Exception ex)
            {
                // Swallow exceptions that might happen during disconnect
                Trace.TraceEvent(TraceEventType.Error, 0, "Raising Disconnect failed: {0}", ex);
            }
        }
开发者ID:GaneshBachhao,项目名称:SignalR,代码行数:19,代码来源:TransportHeartBeat.cs


示例11: CheckDisconnect

        private void CheckDisconnect(ConnectionMetadata metadata)
        {
            try
            {
                if (RaiseDisconnect(metadata))
                {
                    // Remove the connection from the list
                    RemoveConnection(metadata.Connection);

                    // Fire disconnect on the connection
                    metadata.Connection.Disconnect();
                }
            }
            catch (Exception ex)
            {
                // Swallow exceptions that might happen during disconnect
                Logger.LogError(String.Format("Raising Disconnect failed: {0}", ex));
            }
        }
开发者ID:REALTOBIZ,项目名称:SignalR-Server,代码行数:19,代码来源:TransportHeartBeat.cs


示例12: CheckDisconnect

        private void CheckDisconnect(ConnectionMetadata metadata)
        {
            try
            {
                if (RaiseDisconnect(metadata))
                {
                    // Remove the connection from the list
                    RemoveConnection(metadata.Connection);

                    // Fire disconnect on the connection
                    metadata.Connection.Disconnect();
                }
            }
            catch (Exception ex)
            {
                // Swallow exceptions that might happen during disconnect
                _trace.Source.TraceInformation("TransportHeartBeat: Raising Disconnect failed: {0}", ex);
            }
        }
开发者ID:rmarinho,项目名称:SignalR,代码行数:19,代码来源:TransportHeartBeat.cs


示例13: AddConnection

        /// <summary>
        /// Adds a new connection to the list of tracked connections.
        /// </summary>
        /// <param name="connection">The connection to be added.</param>
        public bool AddConnection(ITrackingConnection connection)
        {
            if (connection == null)
            {
                throw new ArgumentNullException("connection");
            }

            var newMetadata = new ConnectionMetadata(connection);
            ConnectionMetadata oldMetadata = null;
            bool isNewConnection = true;

            _connections.AddOrUpdate(connection.ConnectionId, newMetadata, (key, old) =>
            {
                oldMetadata = old;
                return newMetadata;
            });

            if (oldMetadata != null)
            {
                Trace.TraceInformation("Connection {0} exists. Closing previous connection.", oldMetadata.Connection.ConnectionId);

                // Kick out the older connection. This should only happen when
                // a previous connection attempt fails on the client side (e.g. transport fallback).

                // Don't bother disposing the registration here since the token source
                // gets disposed after the request has ended
                EndConnection(oldMetadata, disposeRegistration: false);

                // If we have old metadata this isn't a new connection
                isNewConnection = false;
            }
            else
            {
                Trace.TraceInformation("Connection {0} is New.", connection.ConnectionId);
            }

            lock (_counterLock)
            {
                _counters.ConnectionsCurrent.RawValue = _connections.Count;
            }

            // Set the initial connection time
            newMetadata.Initial = DateTime.UtcNow;

            // Register for disconnect cancellation
            newMetadata.Registration = connection.CancellationToken.SafeRegister(OnConnectionEnded, newMetadata);

            return isNewConnection;
        }
开发者ID:stirno,项目名称:SignalR,代码行数:53,代码来源:TransportHeartBeat.cs


示例14: CheckTimeoutAndKeepAlive

        private void CheckTimeoutAndKeepAlive(ConnectionMetadata metadata)
        {
            if (RaiseTimeout(metadata))
            {
                // If we're past the expiration time then just timeout the connection
                metadata.Connection.Timeout();

                EndConnection(metadata);
            }
            else
            {
                // The connection is still alive so we need to keep it alive with a server side "ping".
                // This is for scenarios where networking hardware (proxies, loadbalancers) get in the way
                // of us handling timeout's or disconnects gracefully
                if (RaiseKeepAlive(metadata))
                {
                    Trace.TraceEvent(TraceEventType.Verbose, 0, "KeepAlive(" + metadata.Connection.ConnectionId + ")");

                    metadata.Connection.KeepAlive()
                                       .Catch(ex =>
                                       {
                                           Trace.TraceEvent(TraceEventType.Error, 0, "Failed to send keep alive: " + ex.GetBaseException());
                                       });
                }

                MarkConnection(metadata.Connection);
            }
        }
开发者ID:stirno,项目名称:SignalR,代码行数:28,代码来源:TransportHeartBeat.cs


示例15: EndConnection

        private static void EndConnection(ConnectionMetadata metadata, bool disposeRegistration = true)
        {
            if (disposeRegistration)
            {
                // Dispose of the registration
                if (metadata.Registration != null)
                {
                    metadata.Registration.Dispose();
                }
            }

            // End the connection
            metadata.Connection.End();
        }
开发者ID:stirno,项目名称:SignalR,代码行数:14,代码来源:TransportHeartBeat.cs


示例16: EndConnection

        private static void EndConnection(ConnectionMetadata metadata)
        {
            // End the connection
            metadata.Connection.End();

            // Dispose of the registration
            if (metadata.Registration != null)
            {
                metadata.Registration.Dispose();
            }
        }
开发者ID:bjarteskogoy,项目名称:SignalR,代码行数:11,代码来源:TransportHeartBeat.cs


示例17: CheckTimeoutAndKeepAlive

        private void CheckTimeoutAndKeepAlive(ConnectionMetadata metadata)
        {
            if (RaiseTimeout(metadata))
            {
                // If we're past the expiration time then just timeout the connection
                metadata.Connection.Timeout();
            }
            else
            {
                // The connection is still alive so we need to keep it alive with a server side "ping".
                // This is for scenarios where networking hardware (proxies, loadbalancers) get in the way
                // of us handling timeout's or disconnects gracefully
                if (RaiseKeepAlive(metadata))
                {
                    Trace.TraceEvent(TraceEventType.Verbose, 0, "KeepAlive(" + metadata.Connection.ConnectionId + ")");

                    // Ensure delegate continues to use the C# Compiler static delegate caching optimization.
                    metadata.Connection.KeepAlive().Catch((ex, state) => OnKeepAliveError(ex, state), Trace);
                }

                MarkConnection(metadata.Connection);
            }
        }
开发者ID:GaneshBachhao,项目名称:SignalR,代码行数:23,代码来源:TransportHeartBeat.cs


示例18: OnConnectionEnded

        private void OnConnectionEnded(ConnectionMetadata metadata)
        {
            Trace.TraceInformation("OnConnectionEnded({0})", metadata.Connection.ConnectionId);

            // Release the request
            metadata.Connection.ReleaseRequest();

            if (metadata.Registration != null)
            {
                metadata.Registration.Dispose();
            }
        }
开发者ID:bjarteskogoy,项目名称:SignalR,代码行数:12,代码来源:TransportHeartBeat.cs


示例19: RaiseDisconnect

        private bool RaiseDisconnect(ConnectionMetadata metadata)
        {
            // The transport is currently dead but it could just be reconnecting 
            // so we to check it's last active time to see if it's over the disconnect
            // threshold
            TimeSpan elapsed = DateTime.UtcNow - metadata.LastMarked;

            // The threshold for disconnect is the transport threshold + (potential network issues)
            var threshold = metadata.Connection.DisconnectThreshold + _configurationManager.DisconnectTimeout;

            return elapsed >= threshold;
        }
开发者ID:GaneshBachhao,项目名称:SignalR,代码行数:12,代码来源:TransportHeartBeat.cs


示例20: AddConnection

        /// <summary>
        /// Adds a new connection to the list of tracked connections.
        /// </summary>
        /// <param name="connection">The connection to be added.</param>
        public bool AddConnection(ITrackingConnection connection)
        {
            if (connection == null)
            {
                throw new ArgumentNullException("connection");
            }

            var newMetadata = new ConnectionMetadata(connection);
            ConnectionMetadata oldMetadata = null;
            bool isNewConnection = true;

            _connections.AddOrUpdate(connection.ConnectionId, newMetadata, (key, old) =>
            {
                oldMetadata = old;
                return newMetadata;
            });

            if (oldMetadata != null)
            {
                Trace.TraceInformation("Connection exists. Closing previous connection. Old=({0}, {1}) New=({2})", oldMetadata.Connection.IsAlive, oldMetadata.Connection.Url, connection.Url);

                // Kick out the older connection. This should only happen when
                // a previous connection attempt fails on the client side (e.g. transport fallback).
                EndConnection(oldMetadata);
                // If we have old metadata this isn't a new connection
                isNewConnection = false;
            }
            else
            {
                Trace.TraceInformation("Connection is New=({0}).", connection.Url);
            }

            lock (_counterLock)
            {
                _counters.ConnectionsCurrent.RawValue = _connections.Count;
            }

            // Set the initial connection time
            newMetadata.Initial = DateTime.UtcNow;

            // Register for disconnect cancellation
            newMetadata.Registration = connection.CancellationToken.SafeRegister(OnConnectionEnded, newMetadata);

            return isNewConnection;
        }
开发者ID:bjarteskogoy,项目名称:SignalR,代码行数:49,代码来源:TransportHeartBeat.cs



注:本文中的ConnectionMetadata类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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C# ConnectionMode类代码示例发布时间:2022-05-24
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