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C# DisturbType类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中DisturbType的典型用法代码示例。如果您正苦于以下问题:C# DisturbType类的具体用法?C# DisturbType怎么用?C# DisturbType使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



DisturbType类属于命名空间,在下文中一共展示了DisturbType类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: CheckDisturb

        public override bool CheckDisturb(DisturbType type, bool checkFirst, bool resistable)
        {
            if (type == DisturbType.EquipRequest || type == DisturbType.UseRequest/* || type == DisturbType.Hurt*/)
                return false;

            return true;
        }
开发者ID:Crome696,项目名称:ServUO,代码行数:7,代码来源:FlySpell.cs


示例2: Disturb

 public void Disturb(DisturbType type)
 {
     DoFizzle();
 }
开发者ID:rberiot,项目名称:imaginenation,代码行数:4,代码来源:Spell.cs


示例3: OnDisturb

            public override void OnDisturb( DisturbType type, bool message )
            {
                if ( Caster is PlayerMobile )
                    ( (PlayerMobile) Caster ).Flying = false;

                if ( message )
                    Caster.SendLocalizedMessage( 1113192 ); // You have been disrupted while attempting to fly!
            }
开发者ID:Ravenwolfe,项目名称:xrunuo,代码行数:8,代码来源:RacialAbilities.cs


示例4: OnDisturb

 public virtual void OnDisturb( DisturbType type, bool message )
 {
     if ( message )
         m_Caster.SendAsciiMessage( "Your concentration is disturbed, thus ruining thy spell." ); // Your concentration is disturbed, thus ruining thy spell.
 }
开发者ID:Ravenwolfe,项目名称:Origins,代码行数:5,代码来源:Spell.cs


示例5: Disturb

 public void Disturb( DisturbType type )
 {
     Disturb( type, true, false );
 }
开发者ID:Ravenwolfe,项目名称:Origins,代码行数:4,代码来源:Spell.cs


示例6: OnDisturb

            public override void OnDisturb( DisturbType type, bool message )
            {
                Caster.NextSkillTime = DateTime.Now;

                base.OnDisturb( type, message );
            }
开发者ID:Leorgrium,项目名称:runuo,代码行数:6,代码来源:SpiritSpeak.cs


示例7: OnDisturb

		public virtual void OnDisturb( DisturbType type, bool message )
		{
			if ( message )
				m_Caster.SendLocalizedMessage( 500641 ); // Your concentration is disturbed, thus ruining thy spell.
		}
开发者ID:greeduomacro,项目名称:uodarktimes-1,代码行数:5,代码来源:Spell.cs


示例8: OnDisturb

        public override void OnDisturb(DisturbType type, bool message)
        {
            base.OnDisturb(type, message);

            if (message)
            {
                Caster.PlaySound(0x1D6);
            }
        }
开发者ID:bittiez,项目名称:ServUO,代码行数:9,代码来源:PaladinSpell.cs


示例9: OnDisturb

        public virtual void OnDisturb( DisturbType type, bool message )
        {
            if( message )
                m_Caster.SendLocalizedMessage(500641); // Your concentration is disturbed, thus ruining thy spell.

            if( m_Caster.Player && m_Caster.Spell == this )
            {
                EventDispatcher.InvokeSpellFailed(new SpellEventArgs((Player)m_Caster, this));
            }
        }
开发者ID:greeduomacro,项目名称:hubroot,代码行数:10,代码来源:Spell.cs


示例10: OnDisturb

 public override void OnDisturb(DisturbType type, bool message)
 {
     if (message && !this.m_Stop)
         this.Caster.SendLocalizedMessage(1113192); // You have been disrupted while attempting to fly!
 }
开发者ID:Crome696,项目名称:ServUO,代码行数:5,代码来源:FlySpell.cs


示例11: CheckDisturb

		public override bool CheckDisturb(DisturbType type, bool firstCircle, bool resistable)
		{
			// Cannot disturb Chivalry spells
			return false;
		}
开发者ID:Crome696,项目名称:ServUO,代码行数:5,代码来源:PaladinSpell.cs


示例12: OnDisturb

 public override void OnDisturb( DisturbType type, bool message )
 {
 }
开发者ID:kamronbatman,项目名称:Defiance-AOS-Pre-2012,代码行数:3,代码来源:BaseGMJewel.cs


示例13: OnDisturb

 public override void OnDisturb(DisturbType type, bool message)
 {
     if (message && !m_Stop)
     {
         Caster.SendMessage(54, "Your ethics spell was disturbed!");
     }
 }
开发者ID:greeduomacro,项目名称:UO-Forever,代码行数:7,代码来源:Power.cs


示例14: Disturb

      public void Disturb( DisturbType type, bool firstCircle, bool resistable )
      {
         if ( !CheckDisturb( type, firstCircle, resistable ) )
            return;

         if ( m_State == SpellState.Casting )
         {
            if ( !firstCircle && Circle == SpellCircle.First && !Core.AOS )
               return;

            m_State = SpellState.None;
            //m_Caster.NextSpellTime = DateTime.Now + TimeSpan.FromSeconds(0.20 + (0.20 * (int)Circle) );
            try
            {
                TimeSpan NextSpellDelay = TimeSpan.FromSeconds((0.90 + (0.41 * (int)Circle)) * (1 - CastDelayFinishFactor));
                m_Caster.NextSpellTime = DateTime.Now + NextSpellDelay;
            }
            catch(Exception e)
            {
                //In case of an exception use old calculation.
                m_Caster.NextSpellTime = DateTime.Now + TimeSpan.FromSeconds(0.20 + (0.20 * (int)Circle) );
                //and log...
                GeneralLogging.WriteLine("CrashDebug", "Exception:\n{0}\n{1}\nCastDelayFinishFactor: {2}\nCircle: {3}", e.Message, e.StackTrace, CastDelayFinishFactor, (int)Circle);
            }
            //m_Caster.SendMessage("Debug: Disturb, FinishFactor: {0}, NextSpellTime: {1}", CastDelayFinishFactor, NextSpellDelay);

            m_Caster.Spell = null;

            OnDisturb( type, true );

            if ( m_CastTimer != null )
               m_CastTimer.Stop();

            if ( m_AnimTimer != null )
               m_AnimTimer.Stop();

            if ( Core.AOS && m_Caster.Player && type == DisturbType.Hurt )
               DoHurtFizzle();
         }
         else if ( m_State == SpellState.Sequencing )
         {
            if ( !firstCircle && Circle == SpellCircle.First && !Core.AOS )
               return;

            m_State = SpellState.None;
            m_Caster.Spell = null;

            OnDisturb( type, false );

            Targeting.Target.Cancel( m_Caster );

            if ( Core.AOS && m_Caster.Player && type == DisturbType.Hurt )
               DoHurtFizzle();
         }
      }
开发者ID:kamronbatman,项目名称:DefianceUO-Pre1.10,代码行数:55,代码来源:Spell.cs


示例15: OnDisturb

 public virtual void OnDisturb(DisturbType type, bool message)
 {
     //if ( message )
     //    m_Caster.SendLocalizedMessage( 500641 ); // Your concentration is disturbed, thus ruining thy spell.
     m_Caster.FixedEffect(0x3735, 6, 30);
     m_Caster.PlaySound(0x5C);
 }
开发者ID:rberiot,项目名称:imaginenation,代码行数:7,代码来源:Spell.cs


示例16: CheckDisturb

			public override bool CheckDisturb( DisturbType type, bool checkFirst, bool resistable )
			{
				return false;
			}
开发者ID:kamronbatman,项目名称:DefianceUO-Pre1.10,代码行数:4,代码来源:etherealstaff.cs


示例17: OnDisturb

			public override void OnDisturb( DisturbType type, bool message )
			{
				if( message && !m_Stop )
					Caster.SendLocalizedMessage( 1080074 ); // You have been disrupted while attempting to summon your pet!
			}
开发者ID:greeduomacro,项目名称:dragonknights-uo,代码行数:5,代码来源:BallOfSummoning.cs


示例18: OnDisturb

            public override void OnDisturb( DisturbType type, bool message )
            {
                Caster.NextSkillTime = DateTime.Now + TimeSpan.FromSeconds( 0.5 );

                base.OnDisturb( type, message );
            }
开发者ID:kamronbatman,项目名称:Defiance-AOS-Pre-2012,代码行数:6,代码来源:SpiritSpeak.cs


示例19: CheckDisturb

		public virtual bool CheckDisturb( DisturbType type, bool firstCircle, bool resistable )
		{
			if ( resistable && m_Scroll is BaseWand )
				return false;

			return true;
		}
开发者ID:greeduomacro,项目名称:uodarktimes-1,代码行数:7,代码来源:Spell.cs


示例20: OnDisturb

			public override void OnDisturb(DisturbType type, bool message)
			{
				base.OnDisturb(type, message);

				_Stone.LastUsed = DateTime.Now.Subtract(_Stone.Cooldown);
			}
开发者ID:greeduomacro,项目名称:cov-shard-svn-1,代码行数:6,代码来源:HS_HearthSpell.cs



注:本文中的DisturbType类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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