本文整理汇总了C#中Dungeon类的典型用法代码示例。如果您正苦于以下问题:C# Dungeon类的具体用法?C# Dungeon怎么用?C# Dungeon使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Dungeon类属于命名空间,在下文中一共展示了Dungeon类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: OnBoss
public override void OnBoss(Dungeon dungeon)
{
dungeon.AddBoss(30006, 1); // Giant Black Spider
dungeon.AddBoss(30012, 6); // Burgundy Spider
dungeon.PlayCutscene("bossroom_giant_spiderB");
}
开发者ID:tkiapril,项目名称:aura,代码行数:7,代码来源:tircho_alby_middle_1_dungeon.cs
示例2: OnBoss
public override void OnBoss(Dungeon dungeon)
{
dungeon.AddBoss(30007, 1); // Giant Red Spider
dungeon.AddBoss(30013, 6); // Dark Blue Spider
dungeon.PlayCutscene("bossroom_Albi_GiantSpider_DarkBlueSpider");
}
开发者ID:aura-project,项目名称:aura,代码行数:7,代码来源:tircho_alby_low_dungeon.cs
示例3: OnBoss
public override void OnBoss(Dungeon dungeon)
{
dungeon.AddBoss(130008, 1); // Golem
dungeon.AddBoss(11010, 6); // Metal Skeleton
dungeon.PlayCutscene("bossroom_Metalskeleton_Golem4");
}
开发者ID:aura-project,项目名称:aura,代码行数:7,代码来源:tircho_ciar_middle_2_dungeon.cs
示例4: OnBoss
public override void OnBoss(Dungeon dungeon)
{
dungeon.AddBoss(170201, 5); // Werewolf
dungeon.AddBoss(160101, 5); // Gray Gremlin
dungeon.PlayCutscene("bossroom_WereWolf");
}
开发者ID:aura-project,项目名称:aura,代码行数:7,代码来源:bangor_barri_low_dungeon.cs
示例5: OnCleared
public override void OnCleared(Dungeon dungeon)
{
var rnd = RandomProvider.Get();
var creators = dungeon.GetCreators();
for (int i = 0; i < creators.Count; ++i)
{
var member = creators[i];
var treasureChest = new TreasureChest();
if (i == 0)
{
// Cooking Knife
int prefix = 0, suffix = 0;
switch (rnd.Next(2))
{
case 0: prefix = 20206; break; // Nervous
case 1: prefix = 20711; break; // Famous
}
treasureChest.Add(Item.CreateEnchanted(40042, prefix, suffix));
}
treasureChest.AddGold(rnd.Next(2880, 4380)); // Gold
treasureChest.Add(GetRandomTreasureItem(rnd)); // Random item
dungeon.AddChest(treasureChest);
member.GiveItemWithEffect(Item.CreateKey(70028, "chest"));
}
}
开发者ID:aura-project,项目名称:aura,代码行数:30,代码来源:gairech_fiodh_middle_1_dungeon.cs
示例6: OnCleared
public override void OnCleared(Dungeon dungeon)
{
var rnd = RandomProvider.Get();
for (int i = 0; i < dungeon.Party.Count; ++i)
{
var member = dungeon.Party[i];
var treasureChest = new TreasureChest();
if (i == 0)
{
switch (rnd.Next(3))
{
case 0: treasureChest.Add(Item.CreateEnchanted(40023, 20611, 0)); break; // Strict Gathering Knife
case 1: treasureChest.Add(Item.CreateEnchanted(18006, 0, 30807)); break; // Prophet Wizard Hat
case 2: treasureChest.Add(Item.CreateEnchanted(18012, 0, 30521)); break; // Fancy Tork Merchant Cap
}
}
treasureChest.AddGold(rnd.Next(6630, 8670)); // Gold
treasureChest.Add(GetRandomTreasureItem(rnd)); // Random item
dungeon.AddChest(treasureChest);
member.GiveItemWithEffect(Item.CreateKey(70028, "chest"));
}
}
开发者ID:xKamuna,项目名称:aura,代码行数:27,代码来源:gairech_fiodh_middle_4_dungeon.cs
示例7: OnCleared
public override void OnCleared(Dungeon dungeon)
{
foreach (var member in dungeon.Party)
member.TalkToNpc("_dungeonlostresident", "Lost Resident");
var rnd = RandomProvider.Get();
for (int i = 0; i < dungeon.Party.Count; ++i)
{
var member = dungeon.Party[i];
var treasureChest = new TreasureChest();
// Enchant
var enchant = new Item(62005);
switch (rnd.Next(3))
{
case 0: enchant.OptionInfo.Prefix = 1506; break; // Swan Summoner's
case 1: enchant.OptionInfo.Prefix = 1706; break; // Good
case 2: enchant.OptionInfo.Prefix = 305; break; // Fine
}
treasureChest.Add(enchant);
treasureChest.AddGold(rnd.Next(153, 768)); // Gold
treasureChest.Add(GetRandomTreasureItem(rnd)); // Random item
dungeon.AddChest(treasureChest);
member.GiveItemWithEffect(Item.CreateKey(70028, "chest"));
}
}
开发者ID:ripxfrostbite,项目名称:aura,代码行数:30,代码来源:tircho_alby_dungeon_tutorial_ranald.cs
示例8: OnCleared
public override void OnCleared(Dungeon dungeon)
{
var rnd = RandomProvider.Get();
for (int i = 0; i < dungeon.Party.Count; ++i)
{
var member = dungeon.Party[i];
var treasureChest = new TreasureChest();
if (i == 0)
{
// Enchanted item
Item item = null;
switch (rnd.Next(2))
{
case 0: item = Item.CreateEnchanted(40004, prefix: 20105); break; // Artless Lute
case 1: item = Item.CreateEnchanted(15022, prefix: 20612); break; // Splendit Popo's Skirt
}
treasureChest.Add(item);
}
treasureChest.AddGold(rnd.Next(2080, 4160)); // Gold
treasureChest.Add(GetRandomTreasureItem(rnd)); // Random item
dungeon.AddChest(treasureChest);
member.GiveItemWithEffect(Item.CreateKey(70028, "chest"));
}
}
开发者ID:xKamuna,项目名称:aura,代码行数:29,代码来源:tircho_alby_middle_1_dungeon.cs
示例9: OnCleared
public override void OnCleared(Dungeon dungeon)
{
var rnd = RandomProvider.Get();
for (int i = 0; i < dungeon.Party.Count; ++i)
{
var member = dungeon.Party[i];
var treasureChest = new TreasureChest();
if (i == 0)
{
// Enchanted item
Item item = null;
switch (rnd.Next(2))
{
case 0: item = Item.CreateEnchanted(40043, prefix: 20105); break; // Maltreat Rolling Pin
case 1: item = Item.CreateEnchanted(40001, prefix: 20612); break; // Careful Wooden Stick
}
treasureChest.Add(item);
}
treasureChest.AddGold(rnd.Next(3360, 6272)); // Gold
treasureChest.Add(GetRandomTreasureItem(rnd)); // Random item
dungeon.AddChest(treasureChest);
member.GiveItemWithEffect(Item.CreateKey(70028, "chest"));
}
}
开发者ID:tkiapril,项目名称:aura,代码行数:29,代码来源:tircho_alby_middle_2_dungeon.cs
示例10: OnBoss
public override void OnBoss(Dungeon dungeon)
{
dungeon.AddBoss(170107, 2); // Lycanthrope
dungeon.AddBoss(110102, 5); // Gorgon
dungeon.PlayCutscene("bossroom_lycan");
}
开发者ID:tkiapril,项目名称:aura,代码行数:7,代码来源:tircho_alby_middle_2_dungeon.cs
示例11: OnCleared
public override void OnCleared(Dungeon dungeon)
{
var creators = dungeon.GetCreators();
var leader = creators[0].Party.Leader;
if (leader.Keywords.Has("g1_38"))
{
leader.Keywords.Remove("g1");
leader.Keywords.Remove("g1_38");
leader.Keywords.Remove("g1_revive_of_glasgavelen");
leader.Keywords.Give("g1_complete");
leader.Keywords.Give("g1_KnightOfTheLight");
leader.Titles.Enable(WhoSavedTheGoddessTitle);
leader.AcquireItem(Item.CreateEnchant(GoddessEnchant, 3600));
}
dungeon.PlayCutscene("G1_41_b_Glas", cutscene =>
{
foreach (var member in dungeon.GetCreators())
{
member.Warp("Uladh_main/town_TirChonaill/TirChonaill_Spawn_A");
}
});
}
开发者ID:aura-project,项目名称:aura,代码行数:25,代码来源:g1_39_tirnanog_dungeon.cs
示例12: EventSquareControl
/// <summary>
/// Constructor
/// </summary>
/// <param name="eventsquare">EventSquare handle</param>
/// <param name="dungeon">Dungeon handle</param>
public EventSquareControl(EventSquare eventsquare, Dungeon dungeon)
{
InitializeComponent();
DirectionBox.DataSource = Enum.GetValues(typeof(CardinalPoint));
DirectionBox.SelectedItem = eventsquare.Direction;
DisplayBorderBox.Checked = eventsquare.DisplayBorder;
IntelligenceBox.Value = eventsquare.Intelligence;
ColorPanelBox.BackColor = eventsquare.MessageColor;
RemainingBox.Value = eventsquare.Remaining;
TextBox.Text = eventsquare.Text;
TextJustificationBox.DataSource = Enum.GetValues(typeof(TextJustification));
ActorControlBox.Actor = eventsquare;
#region Choices
ChoicesBox.DataSource = eventsquare.Choices;
#endregion
EventSquare = eventsquare;
Dungeon = dungeon;
}
开发者ID:melkor54248,项目名称:dungeoneye,代码行数:30,代码来源:EventSquareControl.cs
示例13: OnBoss
public override void OnBoss(Dungeon dungeon)
{
dungeon.AddBoss(30018, 1); // Giant Spiderling
dungeon.AddBoss(30019, 3); // Red Spiderling
dungeon.PlayCutscene("bossroom_GiantSpider_kid");
}
开发者ID:tkiapril,项目名称:aura,代码行数:7,代码来源:tircho_alby_beginner_1_dungeon.cs
示例14: OnBoss
public override void OnBoss(Dungeon dungeon)
{
dungeon.AddBoss(30022, 1); // Giant Spiderling
dungeon.AddBoss(1002, 1); // Lost Resident
dungeon.PlayCutscene("bossroom_tutorial_giantspider_kid");
}
开发者ID:aura-project,项目名称:aura,代码行数:7,代码来源:tircho_alby_dungeon_tutorial_ranald.cs
示例15: OnBoss
public override void OnBoss(Dungeon dungeon)
{
dungeon.AddBoss(130003, 1); // Small Golem
dungeon.AddBoss(190001, 3); // Flying Sword
dungeon.PlayCutscene("bossroom_SmallGolem_FlyingSword");
}
开发者ID:tkiapril,项目名称:aura,代码行数:7,代码来源:gairech_fiodh_dungeon.cs
示例16: OnCleared
public override void OnCleared(Dungeon dungeon)
{
var rnd = RandomProvider.Get();
var creators = dungeon.GetCreators();
for (int i = 0; i < creators.Count; ++i)
{
var member = creators[i];
member.TalkToNpc("_dungeonlostresident", "Lost Resident");
var treasureChest = new TreasureChest();
// Enchant
var enchant = 0;
switch (rnd.Next(3))
{
case 0: enchant = 1506; break; // Swan Summoner's (Prefix)
case 1: enchant = 1706; break; // Good (Prefix)
case 2: enchant = 305; break; // Fine (Prefix)
}
treasureChest.Add(Item.CreateEnchant(enchant));
treasureChest.AddGold(rnd.Next(153, 768)); // Gold
treasureChest.Add(GetRandomTreasureItem(rnd)); // Random item
dungeon.AddChest(treasureChest);
member.GiveItemWithEffect(Item.CreateKey(70028, "chest"));
}
}
开发者ID:aura-project,项目名称:aura,代码行数:30,代码来源:tircho_alby_dungeon_tutorial_ranald.cs
示例17: MakeDungeon
public Dungeon MakeDungeon()
{
roomManager = GameObject.FindGameObjectWithTag("RoomManager").transform;
if(roomManager == null)
{
Debug.LogError("There is no RoomManager in the scene. Level can't be built.");
}
else
{
roomManagerScript = roomManager.GetComponent<RoomManager>();
if (roomManagerScript == null) Debug.LogError("No RoomManager script attached to the RoomManager");
}
dun = this.dFactory.createDungeon(gridWidth, gridHeight, linearProb);
List<ConcreteRoom> rooms = dun.getDungeonRooms();
foreach(ConcreteRoom cRoom in dun.getDungeonRooms())
{
cRoom.setRoomPrefab(roomManagerScript);
cRoom.setWallPrefab(roomManagerScript);
}
spawnRooms(dun.getDungeonRooms());
return dun;
}
开发者ID:creepnck,项目名称:ProjetoFinal,代码行数:29,代码来源:CreateDungeon.cs
示例18: OnBoss
public override void OnBoss(Dungeon dungeon)
{
dungeon.AddBoss(130004, 1); // Small Golem
dungeon.AddBoss(160102, 6); // Green Gremlin
dungeon.PlayCutscene("bossroom_small_golem");
}
开发者ID:aura-project,项目名称:aura,代码行数:7,代码来源:gairech_fiodh_middle_1_dungeon.cs
示例19: Awake
protected void Awake()
{
if(sInstance != null)
{
Destroy(gameObject);
return;
}
sInstance = this;
if (mDungeon == null)
{
mDungeon = FindObjectOfType<Dungeon>();
}
if (mFollowCamera == null)
{
mFollowCamera = FindObjectOfType<FollowCamera>();
}
if(mFader == null)
{
mFader = FindObjectOfType<Fader>();
}
GameObject goalObj = SpawnPrefab(mGoalPrefab);
mGoal = goalObj.GetComponent<Goal>();
GameObject playerObj = SpawnPrefab(GlobalData.sSelectedCharacter == SelectedCharacter.Rose ? mPlayerRosePrefab : mPlayerVuPrefab);
mPlayer1 = playerObj.GetComponent<PlayerController>();
mFollowCamera.Init(mPlayer1.transform);
}
开发者ID:stregawolf,项目名称:VDayJam2016,代码行数:31,代码来源:GameManager.cs
示例20: ForceFieldControl
/// <summary>
///
/// </summary>
/// <param name="field"></param>
/// <param name="dungeon"></param>
public ForceFieldControl(ForceField field, Dungeon dungeon)
{
InitializeComponent();
switch (field.Type)
{
case ForceFieldType.Spin:
SpinRadioBox.Checked = true;
break;
case ForceFieldType.Move:
MoveRadioBox.Checked = true;
break;
case ForceFieldType.Block:
BlockRadioBox.Checked = true;
break;
case ForceFieldType.FaceTo:
FaceToBox.Checked = true;
break;
}
AffectItemsBox.Checked = field.AffectItems;
AffectMonstersBox.Checked = field.AffectMonsters;
AffectTeamBox.Checked = field.AffectTeam;
MoveDirectionBox.DataSource = Enum.GetValues(typeof(CardinalPoint));
MoveDirectionBox.SelectedItem = field.Direction;
SpinDirectionBox.DataSource = Enum.GetValues(typeof(CompassRotation));
SpinDirectionBox.SelectedItem = field.Spin;
Field = field;
}
开发者ID:melkor54248,项目名称:dungeoneye,代码行数:36,代码来源:ForceFieldControl.cs
注:本文中的Dungeon类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
请发表评论