本文整理汇总了C#中EloBuddy类的典型用法代码示例。如果您正苦于以下问题:C# EloBuddy类的具体用法?C# EloBuddy怎么用?C# EloBuddy使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
EloBuddy类属于命名空间,在下文中一共展示了EloBuddy类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: Dash_OnDash
private static void Dash_OnDash(Obj_AI_Base sender, EloBuddy.SDK.Events.Dash.DashEventArgs e)
{
var hero = sender as AIHeroClient;
if (hero != null && hero.IsValid)
{
if (!DetectedDashes.ContainsKey(hero.NetworkId))
{
DetectedDashes.Add(hero.NetworkId, new DashArgs());
}
var path = new List<Vector2> { hero.ServerPosition.ToVector2() };
if(e.Path != null) {
path.AddRange(e.Path.ToList());
}
DetectedDashes[hero.NetworkId] = new DashArgs
{
StartTick = (int)((Game.Time * 1000) - (Game.Ping / 2)),
Speed = e.Speed,
StartPos = hero.ServerPosition.To2D(),
Unit = sender,
Path = path,
EndPos = DetectedDashes[hero.NetworkId].Path.Last(),
EndTick =
DetectedDashes[hero.NetworkId].StartTick
+ (int)
(1000
* (DetectedDashes[hero.NetworkId].EndPos.Distance(
DetectedDashes[hero.NetworkId].StartPos)
/ DetectedDashes[hero.NetworkId].Speed)),
Duration =
DetectedDashes[hero.NetworkId].EndTick
- DetectedDashes[hero.NetworkId].StartTick
};
}
}
开发者ID:,项目名称:,代码行数:35,代码来源:
示例2: Teleport_OnTeleport
private static void Teleport_OnTeleport(Obj_AI_Base sender, EloBuddy.SDK.Events.Teleport.TeleportEventArgs args)
{
if (sender.NetworkId==p.NetworkId && args.Type == TeleportType.Recall)
{
recalling = args.Status == TeleportStatus.Start;
}
}
开发者ID:kimtaeyul1,项目名称:EloBuddy,代码行数:7,代码来源:AutoWalker.cs
示例3: AddRTracker
public static void AddRTracker(EloBuddy.Champion hero, string rObjectName, int timeToWait)
{
if (EntityManager.Heroes.Enemies.Any(h => h.Hero == hero))
{
GameObject rObject = null;
var rObjectTime = 0;
var allyCastedR = false;
Game.OnTick += delegate
{
if (SpellSlot.E.IsReady())
{
if (rObject != null)
{
if (rObjectTime > 0 && Core.GameTickCount - rObjectTime >= timeToWait &&
Core.GameTickCount - rObjectTime <= 4000)
{
if (MenuManager.GetSubMenu("Automatic").CheckBox("E.Spells") || Combo.IsActive)
{
SpellManager.E.Cast(rObject.Position);
}
}
}
}
};
Obj_AI_Base.OnProcessSpellCast += delegate (Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args)
{
var senderHero = sender as AIHeroClient;
if (senderHero != null && senderHero.IsAlly && senderHero.Hero == hero)
{
if (args.Slot == SpellSlot.R)
{
allyCastedR = true;
Core.DelayAction(delegate { allyCastedR = false; }, 10000);
}
}
};
GameObject.OnCreate += delegate (GameObject sender, EventArgs args)
{
if (sender.Name.Equals(rObjectName) && !allyCastedR)
{
rObject = sender;
rObjectTime = Core.GameTickCount;
Core.DelayAction(delegate
{
rObject = null;
rObjectTime = 0;
}, 5200);
}
};
GameObject.OnDelete += delegate (GameObject sender, EventArgs args)
{
if (rObject != null && rObject.IdEquals(sender))
{
//rObject = null;
//rObjectTime = 0;
}
};
}
}
开发者ID:jachicao,项目名称:EloBuddy,代码行数:59,代码来源:ImmobileTracker.cs
示例4: Gapcloser_OnGapCloser
private static void Gapcloser_OnGapCloser(AIHeroClient sender, EloBuddy.SDK.Events.Gapcloser.GapcloserEventArgs e)
{
if (sender == null || sender.IsAlly) return;
if ((e.End.Distance(Variables._Player) <= 70) && Manager.MenuManager.GapcloseE && Manager.SpellManager.E.IsReady())
{
Manager.SpellManager.E.Cast(sender);
}
if ((e.End.Distance(Variables._Player) <= 70) && Manager.MenuManager.GapcloseQ && Manager.SpellManager.Q.IsReady())
{
var QPos = e.End.Extend(Variables._Player.Position, Manager.SpellManager.Q.Range);
Player.CastSpell(SpellSlot.Q, QPos.To3D());
}
}
开发者ID:Kysamaa,项目名称:EloBuddy,代码行数:15,代码来源:Gapcloser.cs
示例5: FleeMode
private void FleeMode(EkkoCore core, EloBuddy.AIHeroClient target, bool useQ, bool useE, bool useW)
{
this.CastEOut(target, core);
if (useQ && core.spells.Q.IsInRange(target))
{
var predQ = core.spells.Q.GetPrediction(target);
if (predQ.HitChance >= HitChance.High)
{
core.spells.Q.Cast(predQ.CastPosition);
}
}
if (useW && core.spells.W.IsInRange(Prediction.Position.PredictUnitPosition(target, core.spells.W.CastDelay * 1000 + Game.Ping).To3D()))
{
var pos = Prediction.Position.PredictUnitPosition(target, core.spells.W.CastDelay * 1000 + Game.Ping);
core.spells.Q.Cast(pos.To3D());
}
}
开发者ID:Teamkonohabuddy,项目名称:Elobbudy,代码行数:17,代码来源:Flee.cs
示例6: OnGapCloser
internal void OnGapCloser(EloBuddy.AIHeroClient sender, EloBuddy.SDK.Events.Gapcloser.GapcloserEventArgs args ,EkkoCore core)
{
if (sender == null || sender.IsAlly ) return;
var Gapcloser = core._menu.MiscMenu["MG"].Cast<CheckBox>().CurrentValue;
if (Gapcloser != false)
{
if (sender.IsAttackingPlayer)
{
core.spells.W.Cast(core.Player.Position);
this.CastEOut(sender, core);
var predQ = core.spells.Q.GetPrediction(sender);
if (predQ.HitChance >= HitChance.High)
{
core.spells.Q.Cast(predQ.CastPosition);
}
}
}
}
开发者ID:Teamkonohabuddy,项目名称:Elobbudy,代码行数:18,代码来源:Misc.cs
示例7: Obj_AI_Hero_OnProcessSpellCast
private static void Obj_AI_Hero_OnProcessSpellCast(EloBuddy.Obj_AI_Base sender, EloBuddy.GameObjectProcessSpellCastEventArgs args)
{
if (sender.IsEnemy)
{
if (Player != null && spells[Spells.R].IsReady())
{
if ((!(sender is EloBuddy.AIHeroClient) || args.SData.IsAutoAttack()) && args.Target != null
&& args.Target.NetworkId == Player.NetworkId)
{
incomingDamage.Add(
Player.ServerPosition.LSDistance(sender.ServerPosition) / args.SData.MissileSpeed + EloBuddy.Game.Time,
(float)sender.LSGetAutoAttackDamage(Player));
}
else if (sender is EloBuddy.AIHeroClient)
{
var attacker = (EloBuddy.AIHeroClient)sender;
var slot = attacker.GetSpellSlot(args.SData.Name);
if (slot != EloBuddy.SpellSlot.Unknown)
{
if (slot == attacker.GetSpellSlot("SummonerDot") && args.Target != null
&& args.Target.NetworkId == Player.NetworkId)
{
instantDamage.Add(
EloBuddy.Game.Time + 2,
(float)attacker.GetSummonerSpellDamage(Player, LeagueSharp.Common.Damage.SummonerSpell.Ignite));
}
else if (slot.HasFlag(EloBuddy.SpellSlot.Q | EloBuddy.SpellSlot.W | EloBuddy.SpellSlot.E | EloBuddy.SpellSlot.R)
&& ((args.Target != null && args.Target.NetworkId == Player.NetworkId)
|| args.End.LSDistance(Player.ServerPosition) < Math.Pow(args.SData.LineWidth, 2)))
{
instantDamage.Add(EloBuddy.Game.Time + 2, (float)attacker.LSGetSpellDamage(Player, slot));
}
}
}
}
}
if (sender.IsMe)
{
if (args.SData.Name.Equals("EkkoE", StringComparison.InvariantCultureIgnoreCase))
{
LeagueSharp.Common.Utility.DelayAction.Add(250, EloBuddy.SDK.Orbwalker.ResetAutoAttack);
}
}
}
开发者ID:yMeliodasNTD,项目名称:PortAIO,代码行数:46,代码来源:ElEkko.cs
示例8: IgniteDamage
private static float IgniteDamage(EloBuddy.AIHeroClient target)
{
if (ignite == EloBuddy.SpellSlot.Unknown || Player.Spellbook.CanUseSpell(ignite) != EloBuddy.SpellState.Ready)
{
return 0f;
}
return (float)Player.GetSummonerSpellDamage(target, LeagueSharp.Common.Damage.SummonerSpell.Ignite);
}
开发者ID:yMeliodasNTD,项目名称:PortAIO,代码行数:8,代码来源:ElEkko.cs
示例9: getSliderItem
public static int getSliderItem(EloBuddy.SDK.Menu.Menu m, string item)
{
return m[item].Cast<Slider>().CurrentValue;
}
开发者ID:Xelamats,项目名称:PortAIO,代码行数:4,代码来源:Menu.cs
示例10: getCheckBoxItem
public static bool getCheckBoxItem(EloBuddy.SDK.Menu.Menu m, string item)
{
return m[item].Cast<CheckBox>().CurrentValue;
}
开发者ID:Xelamats,项目名称:PortAIO,代码行数:4,代码来源:Menu.cs
示例11: handeQ
private void handeQ(AIHeroClient target, EloBuddy.SDK.Enumerations.HitChance hitChance)
{
if (player.LSDistance(target) <= Orbwalking.GetRealAutoAttackRange(target) && !Orbwalker.CanAutoAttack &&
target.GetBuffCount("TahmKenchPDebuffCounter") != 2)
{
Q.CastIfHitchanceEquals(target, hitChance, getCheckBoxItem(config, "packets"));
}
else if (player.LSDistance(target) > Orbwalking.GetRealAutoAttackRange(target))
{
Q.CastIfHitchanceEquals(target, hitChance, getCheckBoxItem(config, "packets"));
}
}
开发者ID:yMeliodasNTD,项目名称:PortAIO,代码行数:12,代码来源:TahmKench.cs
示例12: IsKillable
private bool IsKillable(EloBuddy.AIHeroClient hero)
{
return EloBuddy.ObjectManager.Player.GetAutoAttackDamage(hero) * 2 < hero.Health;
}
开发者ID:yashine59fr,项目名称:PortAIO,代码行数:4,代码来源:Vayne.cs
示例13: IsInvulnerable
private bool IsInvulnerable(EloBuddy.AIHeroClient target)
{
return target.HasBuffOfType(EloBuddy.BuffType.SpellShield) || target.HasBuffOfType(EloBuddy.BuffType.SpellImmunity);
}
开发者ID:yashine59fr,项目名称:PortAIO,代码行数:4,代码来源:Vayne.cs
示例14: IsCondemnable
private bool IsCondemnable(EloBuddy.AIHeroClient hero)
{
if (!hero.LSIsValidTarget(550f) || hero.HasBuffOfType(EloBuddy.BuffType.SpellShield) ||
hero.HasBuffOfType(EloBuddy.BuffType.SpellImmunity) || hero.IsDashing()) return false;
//values for pred calc pP = player position; p = enemy position; pD = push distance
var pP = EloBuddy.ObjectManager.Player.ServerPosition;
var p = hero.ServerPosition;
var pD = EPushDistanceSlider;
var mode = EModeStringList;
if (mode == 1 && (IsCollisionable(p.LSExtend(pP, -pD)) || IsCollisionable(p.LSExtend(pP, -pD / 2f)) ||
IsCollisionable(p.LSExtend(pP, -pD / 3f))))
{
if (!hero.CanMove)
return true;
var enemiesCount = EloBuddy.ObjectManager.Player.CountEnemyHeroesInRange(1200);
if (enemiesCount > 1 && enemiesCount <= 3)
{
var prediction = E.GetPrediction(hero);
for (var i = 15; i < pD; i += 75)
{
if (i > pD)
{
var lastPosFlags = EloBuddy.NavMesh.GetCollisionFlags(
prediction.UnitPosition.ToVector2()
.Extend(
pP.ToVector2(),
-pD)
.ToVector3());
if (lastPosFlags.HasFlag(EloBuddy.CollisionFlags.Wall) || lastPosFlags.HasFlag(EloBuddy.CollisionFlags.Building))
{
return true;
}
return false;
}
var posFlags = EloBuddy.NavMesh.GetCollisionFlags(
prediction.UnitPosition.ToVector2()
.Extend(
pP.ToVector2(),
-i)
.ToVector3());
if (posFlags.HasFlag(EloBuddy.CollisionFlags.Wall) || posFlags.HasFlag(EloBuddy.CollisionFlags.Building))
{
return true;
}
}
return false;
}
else
{
var hitchance = EHitchanceSlider;
var angle = 0.20 * hitchance;
const float travelDistance = 0.5f;
var alpha = new Vector2((float)(p.X + travelDistance * Math.Cos(Math.PI / 180 * angle)),
(float)(p.X + travelDistance * Math.Sin(Math.PI / 180 * angle)));
var beta = new Vector2((float)(p.X - travelDistance * Math.Cos(Math.PI / 180 * angle)),
(float)(p.X - travelDistance * Math.Sin(Math.PI / 180 * angle)));
for (var i = 15; i < pD; i += 100)
{
if (i > pD) return false;
if (IsCollisionable(pP.ToVector2().Extend(alpha,
i)
.ToVector3()) && IsCollisionable(pP.ToVector2().Extend(beta, i).ToVector3())) return true;
}
return false;
}
}
if (mode == 2 &&
(IsCollisionable(p.LSExtend(pP, -pD)) || IsCollisionable(p.LSExtend(pP, -pD / 2f)) ||
IsCollisionable(p.LSExtend(pP, -pD / 3f))))
{
if (!hero.CanMove ||
(hero.Spellbook.IsAutoAttacking))
return true;
var hitchance = EHitchanceSlider;
var angle = 0.20 * hitchance;
const float travelDistance = 0.5f;
var alpha = new Vector2((float)(p.X + travelDistance * Math.Cos(Math.PI / 180 * angle)),
(float)(p.X + travelDistance * Math.Sin(Math.PI / 180 * angle)));
var beta = new Vector2((float)(p.X - travelDistance * Math.Cos(Math.PI / 180 * angle)),
(float)(p.X - travelDistance * Math.Sin(Math.PI / 180 * angle)));
for (var i = 15; i < pD; i += 100)
{
if (i > pD)
{
return IsCollisionable(alpha.Extend(pP.ToVector2(),
-pD)
.ToVector3()) && IsCollisionable(beta.Extend(pP.ToVector2(), -pD).ToVector3());
}
if (IsCollisionable(alpha.Extend(pP.ToVector2(),
-i)
.ToVector3()) && IsCollisionable(beta.Extend(pP.ToVector2(), -i).ToVector3())) return true;
}
return false;
//.........这里部分代码省略.........
开发者ID:yashine59fr,项目名称:PortAIO,代码行数:101,代码来源:Vayne.cs
示例15: Gapcloser_OnGapcloser
private void Gapcloser_OnGapcloser(AIHeroClient sender, EloBuddy.SDK.Events.Gapcloser.GapcloserEventArgs e)
{
if (getCheckBoxItem(gapCloser, "antiGap") && e.Sender.IsHPBarRendered && e.Sender.IsVisible)
{
if (e.Sender.LSIsValidTarget(_q.Range))
if (_q.IsReady())
_q.CastOnUnit(e.Sender);
if (_w.IsReady())
_w.Cast();
if (e.End.LSDistance(ObjectManager.Player.Position) <= 300)
if (_r.IsReady())
_r.Cast(ObjectManager.Player.Position);
}
}
开发者ID:,项目名称:,代码行数:16,代码来源:
示例16: IsMinionCondemnable
private bool IsMinionCondemnable(EloBuddy.Obj_AI_Minion minion)
{
return GameObjects.JungleLarge.Any(m => minion.NetworkId == m.NetworkId) &&
EloBuddy.NavMesh.GetCollisionFlags(
minion.Position.ToVector2()
.Extend(
EloBuddy.ObjectManager.Player.Position.ToVector2(),
-400)
.ToVector3()).HasFlag(EloBuddy.CollisionFlags.Wall) ||
EloBuddy.NavMesh.GetCollisionFlags(
minion.Position.ToVector2()
.Extend(
EloBuddy.ObjectManager.Player.Position.ToVector2(),
-200)
.ToVector3()).HasFlag(EloBuddy.CollisionFlags.Wall);
}
开发者ID:yashine59fr,项目名称:PortAIO,代码行数:16,代码来源:Vayne.cs
示例17: getBoxItem
public static int getBoxItem(EloBuddy.SDK.Menu.Menu m, string item)
{
return m[item].Cast<ComboBox>().CurrentValue;
}
开发者ID:Xelamats,项目名称:PortAIO,代码行数:4,代码来源:Menu.cs
示例18: Orbwalker_OnPostAttack
private void Orbwalker_OnPostAttack(EloBuddy.AttackableUnit target, EventArgs args)
{
EloBuddy.SDK.Orbwalker.ForcedTarget = null;
var possible2WTarget = ValidTargets.FirstOrDefault(
h =>
h.ServerPosition.Distance(EloBuddy.ObjectManager.Player.ServerPosition) < 500 &&
h.GetBuffCount("vaynesilvereddebuff") == 2);
if (!EloBuddy.SDK.Orbwalker.ActiveModesFlags.HasFlag(EloBuddy.SDK.Orbwalker.ActiveModes.Combo))
{
if (possible2WTarget.LSIsValidTarget() && UseEAs3rdWProcBool && LeagueSharp.SDK.Core.Utils.MathUtils.GetWaypoints(possible2WTarget).LastOrDefault().Distance(EloBuddy.ObjectManager.Player.ServerPosition) < 1000)
{
if (EDelaySlider > 0)
{
var thisEnemy = possible2WTarget;
LeagueSharp.SDK.Core.Utils.DelayAction.Add(EDelaySlider, () => E.CastOnUnit(thisEnemy));
return;
}
E.CastOnUnit(possible2WTarget);
}
}
if (target is EloBuddy.AIHeroClient && UseQBool)
{
if (Q.IsReady())
{
var tg = target as EloBuddy.AIHeroClient;
if (tg != null)
{
var mode = QModeStringList;
var tumblePosition = EloBuddy.Game.CursorPos;
switch (mode)
{
case 1:
tumblePosition = GetTumblePos(tg);
break;
default:
tumblePosition = EloBuddy.Game.CursorPos;
break;
}
if (tumblePosition.Distance(EloBuddy.ObjectManager.Player.Position) > 2000 || IsDangerousPosition(tumblePosition)) return;
Q.Cast(tumblePosition);
}
}
}
if (target is EloBuddy.Obj_AI_Minion && EloBuddy.SDK.Orbwalker.ActiveModesFlags.HasFlag(EloBuddy.SDK.Orbwalker.ActiveModes.LaneClear))
{
var tg = target as EloBuddy.Obj_AI_Minion;
if (E.IsReady())
{
if (this.IsMinionCondemnable(tg) && GameObjects.Jungle.Any(m => m.NetworkId == tg.NetworkId) && tg.LSIsValidTarget() && this.UseEJungleFarm)
{
if (this.EDelaySlider > 0)
{
var thisEnemy = tg;
LeagueSharp.SDK.Core.Utils.DelayAction.Add(EDelaySlider, () => E.CastOnUnit(thisEnemy));
return;
}
E.CastOnUnit(tg);
}
}
if (this.UseQFarm && this.Q.IsReady())
{
if (tg.CharData.BaseSkinName.Contains("SRU_") && !tg.CharData.BaseSkinName.Contains("Mini") && tg.LSIsValidTarget() && !this.IsDangerousPosition(EloBuddy.Game.CursorPos))
{
Q.Cast(EloBuddy.Game.CursorPos);
}
if (EloBuddy.ObjectManager.Player.UnderAllyTurret() && GameObjects.EnemyMinions.Count(
m =>
m.Position.Distance(EloBuddy.ObjectManager.Player.Position) < 550 && m.Health < EloBuddy.ObjectManager.Player.GetAutoAttackDamage(m) && Health.GetPrediction(m, (int)(100 + (EloBuddy.Game.Ping / 2) + EloBuddy.ObjectManager.Player.AttackCastDelay * 1000)) > 3) > 1 &&
!this.IsDangerousPosition(EloBuddy.Game.CursorPos))
{
Q.Cast(EloBuddy.Game.CursorPos);
}
if (EloBuddy.ObjectManager.Player.UnderAllyTurret())
{
if (GameObjects.EnemyMinions.Count(
m =>
m.Position.Distance(EloBuddy.ObjectManager.Player.Position) < 550 &&
m.Health < EloBuddy.ObjectManager.Player.GetAutoAttackDamage(m) + Q.GetDamage(m)) > 0 && !this.IsDangerousPosition(EloBuddy.Game.CursorPos))
{
Q.Cast(EloBuddy.Game.CursorPos);
}
}
}
}
if (UseQOnlyAt2WStacksBool && !EloBuddy.SDK.Orbwalker.ActiveModesFlags.HasFlag(EloBuddy.SDK.Orbwalker.ActiveModes.Combo) && possible2WTarget.LSIsValidTarget())
{
Q.Cast(GetTumblePos(possible2WTarget));
}
}
开发者ID:yashine59fr,项目名称:PortAIO,代码行数:89,代码来源:Vayne.cs
示例19: getKeyBindItem
public static bool getKeyBindItem(EloBuddy.SDK.Menu.Menu m, string item)
{
return m[item].Cast<KeyBind>().CurrentValue;
}
开发者ID:Xelamats,项目名称:PortAIO,代码行数:4,代码来源:Menu.cs
示例20: Orbwalker_OnPreAttack
private void Orbwalker_OnPreAttack(EloBuddy.AttackableUnit target, EloBuddy.SDK.Orbwalker.PreAttackArgs args)
{
if (args.Process)
{
IsWindingUp = true;
}
else
{
IsWindingUp = false;
}
if (R.IsReady() && EloBuddy.SDK.Orbwalker.ActiveModesFlags.HasFlag(EloBuddy.SDK.Orbwalker.ActiveModes.Combo) && UseRBool && args.Target is EloBuddy.AIHeroClient && (!(args.Target as EloBuddy.AIHeroClient).IsUnderEnemyTurret() || EloBuddy.ObjectManager.Player.IsUnderEnemyTurret()) && EloBuddy.ObjectManager.Player.CountAllyHeroesInRange(800) >= EloBuddy.ObjectManager.Player.CountEnemyHeroesInRange(800))
{
R.Cast();
}
var possible2WTarget = ValidTargets.FirstOrDefault(
h =>
h.ServerPosition.Distance(EloBuddy.ObjectManager.Player.ServerPosition) < 500 &&
h.GetBuffCount("vaynesilvereddebuff") == 2);
if (TryToFocus2WBool && possible2WTarget.LSIsValidTarget())
{
EloBuddy.SDK.Orbwalker.ForcedTarget = possible2WTarget;
}
if (EloBuddy.ObjectManager.Player.HasBuff("vaynetumblefade") && DontAttackWhileInvisibleAndMeelesNearBool)
{
if (
ValidTargets.Any(
e => e.ServerPosition.Distance(EloBuddy.ObjectManager.Player.ServerPosition) < 350 && e.IsMelee))
{
args.Process = false;
}
}
var possibleTarget = EloBuddy.SDK.TargetSelector.GetTarget(615, EloBuddy.DamageType.Physical);
if (possibleTarget != null && args.Target is EloBuddy.Obj_AI_Minion &&
UseQBonusOnEnemiesNotCS && EloBuddy.ObjectManager.Player.HasBuff("vaynetumblebonus"))
{
EloBuddy.SDK.Orbwalker.ForcedTarget = possibleTarget;
args.Process = false;
}
var possibleNearbyMeleeChampion =
ValidTargets.FirstOrDefault(
e => e.ServerPosition.Distance(EloBuddy.ObjectManager.Player.ServerPosition) < 350);
if (possibleNearbyMeleeChampion.LSIsValidTarget())
{
if (Q.IsReady() && UseQBool)
{
var pos = EloBuddy.ObjectManager.Player.ServerPosition.LSExtend(possibleNearbyMeleeChampion.ServerPosition,
-350);
if (!IsDangerousPosition(pos))
{
Q.Cast(pos);
args.Process = false;
}
}
if (UseEWhenMeleesNearBool && !Q.IsReady() && E.IsReady())
{
var possibleMeleeChampionsGapclosers = from tuplet in CachedGapclosers
where tuplet.Item1 == possibleNearbyMeleeChampion.CharData.BaseSkinName
select tuplet.Item2;
if (possibleMeleeChampionsGapclosers.FirstOrDefault() != null)
{
if (
possibleMeleeChampionsGapclosers.Any(
gapcloserEntry =>
possibleNearbyMeleeChampion.Spellbook.GetSpell(gapcloserEntry.Slot).IsReady()))
{
return;
}
}
if (
LeagueSharp.SDK.Core.Utils.MathUtils.GetWaypoints(possibleNearbyMeleeChampion)
.LastOrDefault()
.Distance(EloBuddy.ObjectManager.Player.ServerPosition) < possibleNearbyMeleeChampion.AttackRange)
{
if (EDelaySlider > 0)
{
var thisEnemy = possibleNearbyMeleeChampion;
LeagueSharp.SDK.Core.Utils.DelayAction.Add(EDelaySlider, () => E.CastOnUnit(thisEnemy));
return;
}
E.CastOnUnit(possibleNearbyMeleeChampion);
}
}
}
}
开发者ID:yashine59fr,项目名称:PortAIO,代码行数:85,代码来源:Vayne.cs
注:本文中的EloBuddy类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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