• 设为首页
  • 点击收藏
  • 手机版
    手机扫一扫访问
    迪恩网络手机版
  • 关注官方公众号
    微信扫一扫关注
    迪恩网络公众号

C# EvadableModifier类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中EvadableModifier的典型用法代码示例。如果您正苦于以下问题:C# EvadableModifier类的具体用法?C# EvadableModifier怎么用?C# EvadableModifier使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



EvadableModifier类属于命名空间,在下文中一共展示了EvadableModifier类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: LifeBreak

        public LifeBreak(Ability ability)
            : base(ability)
        {
            Modifier = new EvadableModifier(HeroTeam, EvadableModifier.GetHeroType.LowestHealth);

            IsDisjointable = false;

            BlinkAbilities.AddRange(BlinkAbilityNames);

            CounterAbilities.Add(PhaseShift);
            CounterAbilities.Add(BallLightning);
            CounterAbilities.Add(SleightOfFist);
            CounterAbilities.Add(Eul);
            CounterAbilities.AddRange(VsDamage);
            CounterAbilities.AddRange(VsPhys);
            CounterAbilities.AddRange(VsMagic);
            CounterAbilities.AddRange(Invis);
            CounterAbilities.Add(Bloodstone);
            CounterAbilities.Add(Lotus);
            CounterAbilities.Remove("abaddon_aphotic_shield");

            Modifier.AllyCounterAbilities.Add(Lotus);
            Modifier.AllyCounterAbilities.Add(FortunesEnd);
            Modifier.AllyCounterAbilities.Add(Eul);
            Modifier.AllyCounterAbilities.Add(Manta);
            Modifier.AllyCounterAbilities.AddRange(AllyShields);
            Modifier.AllyCounterAbilities.AddRange(Invul);
            Modifier.AllyCounterAbilities.AddRange(VsPhys);
        }
开发者ID:IdcNoob,项目名称:Ensage,代码行数:29,代码来源:LifeBreak.cs


示例2: StormHammer

        public StormHammer(Ability ability)
            : base(ability)
        {
            Modifier = new EvadableModifier(HeroTeam, EvadableModifier.GetHeroType.LowestHealth);

            CounterAbilities.Add(PhaseShift);
            CounterAbilities.Add(BallLightning);
            CounterAbilities.Add(SleightOfFist);
            CounterAbilities.Add(Manta);
            CounterAbilities.Add(Eul);
            CounterAbilities.AddRange(VsDisable);
            CounterAbilities.AddRange(VsDamage);
            CounterAbilities.AddRange(VsPhys);
            CounterAbilities.AddRange(Invis);
            CounterAbilities.Add(SnowBall);
            CounterAbilities.Add(Armlet);
            CounterAbilities.Add(Bloodstone);
            CounterAbilities.Add(Lotus);
            CounterAbilities.Remove("abaddon_aphotic_shield");

            Modifier.AllyCounterAbilities.AddRange(AllyShields);
            Modifier.AllyCounterAbilities.AddRange(Invul);
            Modifier.AllyCounterAbilities.AddRange(VsMagic);

            stunRadius = Ability.GetRadius() + 100;
        }
开发者ID:IdcNoob,项目名称:Ensage,代码行数:26,代码来源:StormHammer.cs


示例3: Vortex

        public Vortex(Ability ability)
            : base(ability)
        {
            Modifier = new EvadableModifier(HeroTeam, EvadableModifier.GetHeroType.LowestHealth);

            //todo add aghanim

            CounterAbilities.Add(PhaseShift);
            CounterAbilities.Add(BallLightning);
            CounterAbilities.Add(Eul);
            CounterAbilities.Add(Manta);
            CounterAbilities.Add(SleightOfFist);
            CounterAbilities.AddRange(VsDamage);
            CounterAbilities.AddRange(VsMagic);
            CounterAbilities.AddRange(VsPhys);
            CounterAbilities.Add(Armlet);
            CounterAbilities.Add(Bloodstone);
            CounterAbilities.Add(Lotus);
            CounterAbilities.AddRange(Invis);
            CounterAbilities.Add(NetherWard);

            Modifier.AllyCounterAbilities.AddRange(AllyShields);
            Modifier.AllyCounterAbilities.AddRange(Invul);
            Modifier.AllyCounterAbilities.AddRange(VsMagic);

            aghanimRadius = Ability.AbilitySpecialData.First(x => x.Name == "radius_scepter").Value + 50;
        }
开发者ID:IdcNoob,项目名称:Ensage,代码行数:27,代码来源:Vortex.cs


示例4: FlamingLasso

        public FlamingLasso(Ability ability)
            : base(ability)
        {
            Modifier = new EvadableModifier(HeroTeam, EvadableModifier.GetHeroType.LowestHealth);

            CounterAbilities.Add(PhaseShift);
            CounterAbilities.Add(Manta);
            CounterAbilities.Add(Eul);
            CounterAbilities.Add(SleightOfFist);
            CounterAbilities.AddRange(VsDisable);
            CounterAbilities.AddRange(VsDamage);
            CounterAbilities.AddRange(VsMagic);
            CounterAbilities.AddRange(Invul);
            CounterAbilities.Add(SnowBall);
            CounterAbilities.AddRange(Invis);
            CounterAbilities.Add(Armlet);
            CounterAbilities.Add(Lotus);

            Modifier.AllyCounterAbilities.AddRange(Invul);
            Modifier.AllyCounterAbilities.Add(FalsePromise);
            Modifier.AllyCounterAbilities.AddRange(AllyShields);
            Modifier.AllyCounterAbilities.AddRange(VsMagic);

            Modifier.EnemyCounterAbilities.Add(Eul);
            Modifier.EnemyCounterAbilities.AddRange(Invul);
        }
开发者ID:IdcNoob,项目名称:Ensage,代码行数:26,代码来源:FlamingLasso.cs


示例5: Ghostship

        public Ghostship(Ability ability)
            : base(ability)
        {
            Modifier = new EvadableModifier(HeroTeam, EvadableModifier.GetHeroType.LowestHealth);

            CounterAbilities.Add(PhaseShift);
            CounterAbilities.Add(BallLightning);
            CounterAbilities.Add(SleightOfFist);
            CounterAbilities.Add(Eul);
            CounterAbilities.Add(Manta);
            CounterAbilities.Add(TricksOfTheTrade);
            CounterAbilities.AddRange(VsDisable);
            CounterAbilities.AddRange(VsDamage);
            CounterAbilities.AddRange(VsMagic);
            CounterAbilities.AddRange(Invul);
            CounterAbilities.AddRange(Invis);
            CounterAbilities.Add(SnowBall);
            CounterAbilities.Add(Armlet);
            CounterAbilities.Add(Bloodstone);
            CounterAbilities.Remove("abaddon_aphotic_shield");

            Modifier.AllyCounterAbilities.AddRange(AllyShields);
            Modifier.AllyCounterAbilities.AddRange(Invul);
            Modifier.AllyCounterAbilities.AddRange(VsMagic);

            castRange = Ability.GetCastRange();

            AdditionalDelay = 3.1f;
            additionalAghanimDelay = 1.6f;
        }
开发者ID:IdcNoob,项目名称:Ensage,代码行数:30,代码来源:Ghostship.cs


示例6: BloodRite

        public BloodRite(Ability ability)
            : base(ability)
        {
            DisablePathfinder = true;

            Modifier = new EvadableModifier(HeroTeam, EvadableModifier.GetHeroType.LowestHealth);

            CounterAbilities.Add(PhaseShift);
            CounterAbilities.Add(BallLightning);
            CounterAbilities.Add(SleightOfFist);
            CounterAbilities.Add(Manta);
            CounterAbilities.Add(Eul);
            CounterAbilities.Add(TricksOfTheTrade);
            CounterAbilities.AddRange(VsDisable);
            CounterAbilities.AddRange(VsDamage);
            CounterAbilities.AddRange(VsMagic);
            CounterAbilities.AddRange(Invis);
            CounterAbilities.Add(SnowBall);
            CounterAbilities.Add(Armlet);
            CounterAbilities.Add(Bloodstone);
            CounterAbilities.Remove("abaddon_aphotic_shield");

            Modifier.AllyCounterAbilities.Add(Lotus);
            Modifier.AllyCounterAbilities.Add(Eul);
            Modifier.AllyCounterAbilities.Add(Manta);
            Modifier.AllyCounterAbilities.AddRange(AllyShields);

            AdditionalDelay = Ability.AbilitySpecialData.First(x => x.Name == "delay").Value;
        }
开发者ID:IdcNoob,项目名称:Ensage,代码行数:29,代码来源:BloodRite.cs


示例7: UnstableConcoction

        public UnstableConcoction(Ability ability)
            : base(ability)
        {
            Modifier = new EvadableModifier(HeroTeam, EvadableModifier.GetHeroType.LowestHealth);

            CounterAbilities.Add(PhaseShift);
            CounterAbilities.Add(BallLightning);
            CounterAbilities.Add(SleightOfFist);
            CounterAbilities.Add(Eul);
            CounterAbilities.AddRange(VsDisable);
            CounterAbilities.AddRange(VsDamage);
            CounterAbilities.AddRange(VsPhys);
            CounterAbilities.Add(SnowBall);
            CounterAbilities.Add(Armlet);
            CounterAbilities.Add(Bloodstone);
            CounterAbilities.AddRange(Invis);
            CounterAbilities.Add(Lotus);

            Modifier.AllyCounterAbilities.AddRange(AllyShields);
            Modifier.AllyCounterAbilities.AddRange(Invul);
            Modifier.AllyCounterAbilities.AddRange(VsPhys);

            IsDisjointable = false;
            stunRadius = Ability.AbilitySpecialData.First(x => x.Name == "midair_explosion_radius").Value + 100;
            unstableConcoction = AbilityOwner.FindSpell("alchemist_unstable_concoction");
        }
开发者ID:IdcNoob,项目名称:Ensage,代码行数:26,代码来源:UnstableConcoction.cs


示例8: Ravage

        public Ravage(Ability ability)
            : base(ability)
        {
            Modifier = new EvadableModifier(HeroTeam, EvadableModifier.GetHeroType.LowestHealth);

            projectileSpeed = ability.GetProjectileSpeed() + 100;
            tavelTime = GetRadius() / projectileSpeed;
            width = 350;

            CounterAbilities.Add(PhaseShift);
            CounterAbilities.Add(BallLightning);
            CounterAbilities.Add(Eul);
            CounterAbilities.AddRange(StrongDefUltimates);
            CounterAbilities.AddRange(VsDisable);
            CounterAbilities.AddRange(VsDamage);
            CounterAbilities.AddRange(VsMagic);
            CounterAbilities.AddRange(Invis);
            CounterAbilities.Add(SnowBall);
            CounterAbilities.Add(Armlet);
            CounterAbilities.Add(Bloodstone);
            CounterAbilities.Remove("abaddon_aphotic_shield");

            Modifier.AllyCounterAbilities.AddRange(AllyShields);
            Modifier.AllyCounterAbilities.AddRange(Invul);
            Modifier.AllyCounterAbilities.AddRange(VsMagic);
        }
开发者ID:IdcNoob,项目名称:Ensage,代码行数:26,代码来源:Ravage.cs


示例9: Snowball

        public Snowball(Ability ability)
            : base(ability)
        {
            IsDisjointable = false;

            Modifier = new EvadableModifier(HeroTeam, EvadableModifier.GetHeroType.LowestHealth);

            CounterAbilities.Add(PhaseShift);
            CounterAbilities.Add(BallLightning);
            CounterAbilities.Add(Eul);
            CounterAbilities.AddRange(VsDisable);
            CounterAbilities.AddRange(VsDamage);
            CounterAbilities.AddRange(VsPhys);
            CounterAbilities.AddRange(Invul);
            CounterAbilities.AddRange(Invis);
            CounterAbilities.Add(SnowBall);
            CounterAbilities.Add(Armlet);
            CounterAbilities.Add(Bloodstone);
            CounterAbilities.Add(Lotus);
            CounterAbilities.Remove("abaddon_aphotic_shield");

            Modifier.AllyCounterAbilities.AddRange(AllyShields);
            Modifier.AllyCounterAbilities.AddRange(Invul);

            AdditionalDelay = Ability.AbilitySpecialData.First(x => x.Name == "snowball_windup").Value;
        }
开发者ID:IdcNoob,项目名称:Ensage,代码行数:26,代码来源:Snowball.cs


示例10: Mjollnir

        public Mjollnir(Ability ability)
            : base(ability)
        {
            Modifier = new EvadableModifier(EnemyTeam, EvadableModifier.GetHeroType.ModifierSource);

            Modifier.EnemyCounterAbilities.Add(FortunesEnd);
        }
开发者ID:IdcNoob,项目名称:Ensage,代码行数:7,代码来源:Mjollnir.cs


示例11: IcePath

        public IcePath(Ability ability)
            : base(ability)
        {
            Modifier = new EvadableModifier(HeroTeam, EvadableModifier.GetHeroType.LowestHealth);

            CounterAbilities.Add(PhaseShift);
            CounterAbilities.Add(BallLightning);
            CounterAbilities.Add(Eul);
            CounterAbilities.AddRange(VsDisable);
            CounterAbilities.Add(SnowBall);
            CounterAbilities.Add(Armlet);
            CounterAbilities.Add(Bloodstone);
            CounterAbilities.Remove("bane_nightmare");
            CounterAbilities.Remove("abaddon_aphotic_shield");

            Modifier.AllyCounterAbilities.AddRange(AllyShields);
            Modifier.AllyCounterAbilities.AddRange(Invul);
            Modifier.AllyCounterAbilities.AddRange(VsMagic);

            AdditionalDelay = ability.AbilitySpecialData.First(x => x.Name == "path_delay").Value;

            for (var i = 0u; i < duration.Length; i++)
            {
                duration[i] = ability.AbilitySpecialData.First(x => x.Name == "duration").GetValue(i);
            }

            talent = AbilityOwner.FindSpell("special_bonus_unique_jakiro");

            if (talent != null)
            {
                bonusDuration = talent.AbilitySpecialData.First(x => x.Name == "value").Value;
            }

            ObstacleStays = true;
        }
开发者ID:IdcNoob,项目名称:Ensage,代码行数:35,代码来源:IcePath.cs


示例12: Dismember

        public Dismember(Ability ability)
            : base(ability)
        {
            Modifier = new EvadableModifier(HeroTeam, EvadableModifier.GetHeroType.ModifierSource);

            CounterAbilities.Add(Lotus);
            CounterAbilities.Add(PhaseShift);
            CounterAbilities.Add(BallLightning);
            CounterAbilities.Add(Eul);
            CounterAbilities.Add(Manta);
            CounterAbilities.Add(SleightOfFist);
            CounterAbilities.Add(TricksOfTheTrade);
            CounterAbilities.AddRange(VsDisable);
            CounterAbilities.AddRange(VsDamage);
            CounterAbilities.AddRange(VsMagic);
            CounterAbilities.AddRange(Invul);
            CounterAbilities.Add(SnowBall);
            CounterAbilities.Add(Armlet);
            CounterAbilities.Add(Bloodstone);
            CounterAbilities.AddRange(Invis);

            Modifier.AllyCounterAbilities.AddRange(AllyShields);
            Modifier.AllyCounterAbilities.AddRange(Invul);
            Modifier.AllyCounterAbilities.AddRange(VsMagic);
        }
开发者ID:IdcNoob,项目名称:Ensage,代码行数:25,代码来源:Dismember.cs


示例13: Torrent

        public Torrent(Ability ability)
            : base(ability)
        {
            Modifier = new EvadableModifier(HeroTeam, EvadableModifier.GetHeroType.LowestHealth);

            CounterAbilities.Add(PhaseShift);
            CounterAbilities.Add(BallLightning);
            CounterAbilities.Add(SleightOfFist);
            CounterAbilities.Add(Manta);
            CounterAbilities.Add(Eul);
            CounterAbilities.AddRange(VsDisable);
            CounterAbilities.AddRange(VsDamage);
            CounterAbilities.AddRange(VsMagic);
            CounterAbilities.AddRange(Invis);
            CounterAbilities.Add(SnowBall);
            CounterAbilities.Add(Armlet);
            CounterAbilities.Add(Bloodstone);

            Modifier.AllyCounterAbilities.AddRange(AllyShields);
            Modifier.AllyCounterAbilities.AddRange(Invul);
            Modifier.AllyCounterAbilities.AddRange(VsMagic);

            AdditionalDelay = Ability.AbilitySpecialData.First(x => x.Name == "delay").Value;

            talent = AbilityOwner.FindSpell("special_bonus_unique_kunkka");

            if (talent != null)
            {
                bonusRadius = talent.AbilitySpecialData.First(x => x.Name == "value").Value;
            }
        }
开发者ID:IdcNoob,项目名称:Ensage,代码行数:31,代码来源:Torrent.cs


示例14: Supernova

        public Supernova(Ability ability)
            : base(ability)
        {
            DisablePathfinder = true;

            Modifier = new EvadableModifier(HeroTeam, EvadableModifier.GetHeroType.LowestHealth);

            CounterAbilities.Add(PhaseShift);
            CounterAbilities.Add(BallLightning);
            CounterAbilities.Add(Eul);
            CounterAbilities.Add(Manta);
            CounterAbilities.Add(SleightOfFist);
            CounterAbilities.AddRange(VsDisable);
            CounterAbilities.AddRange(VsDamage);
            CounterAbilities.AddRange(VsMagic);
            CounterAbilities.AddRange(Invis);
            CounterAbilities.Add(Armlet);

            Modifier.AllyCounterAbilities.AddRange(AllyShields);
            Modifier.AllyCounterAbilities.AddRange(Invul);
            Modifier.AllyCounterAbilities.AddRange(VsMagic);

            AdditionalDelay = Ability.AbilitySpecialData.First(x => x.Name == "tooltip_duration").Value;
            radius = Ability.AbilitySpecialData.First(x => x.Name == "aura_radius").Value;
        }
开发者ID:IdcNoob,项目名称:Ensage,代码行数:25,代码来源:Supernova.cs


示例15: MeatHook

        public MeatHook(Ability ability)
            : base(ability)
        {
            Modifier = new EvadableModifier(
                HeroTeam,
                EvadableModifier.GetHeroType.ModifierSource,
                ignoreRemainingTime: true);

            CounterAbilities.Add(PhaseShift);
            CounterAbilities.Add(BallLightning);
            CounterAbilities.Add(Manta);
            CounterAbilities.Add(Eul);
            CounterAbilities.Add(TricksOfTheTrade);
            CounterAbilities.AddRange(VsDamage);
            CounterAbilities.AddRange(Invul);
            CounterAbilities.Add(SnowBall);
            CounterAbilities.Add(Armlet);
            CounterAbilities.Add(Bloodstone);
            CounterAbilities.AddRange(Invis);

            Modifier.AllyCounterAbilities.AddRange(AllyShields);
            Modifier.AllyCounterAbilities.AddRange(Invul);
            Modifier.AllyCounterAbilities.Add(Lotus);
            Modifier.AllyCounterAbilities.AddRange(VsMagic);
        }
开发者ID:IdcNoob,项目名称:Ensage,代码行数:25,代码来源:MeatHook.cs


示例16: LightStrikeArray

        public LightStrikeArray(Ability ability)
            : base(ability)
        {
            Modifier = new EvadableModifier(HeroTeam, EvadableModifier.GetHeroType.LowestHealth);

            CounterAbilities.Add(PhaseShift);
            CounterAbilities.Add(BallLightning);
            CounterAbilities.Add(SleightOfFist);
            CounterAbilities.Add(Manta);
            CounterAbilities.Add(Eul);
            CounterAbilities.AddRange(VsDisable);
            CounterAbilities.AddRange(VsDamage);
            CounterAbilities.AddRange(VsMagic);
            CounterAbilities.AddRange(Invis);
            CounterAbilities.Add(SnowBall);
            CounterAbilities.Add(Armlet);
            CounterAbilities.Add(Bloodstone);
            CounterAbilities.Remove("abaddon_aphotic_shield");

            Modifier.AllyCounterAbilities.AddRange(AllyShields);
            Modifier.AllyCounterAbilities.AddRange(Invul);
            Modifier.AllyCounterAbilities.AddRange(VsMagic);

            AdditionalDelay = Ability.AbilitySpecialData.First(x => x.Name == "light_strike_array_delay_time").Value
                              + 0.05f;
        }
开发者ID:IdcNoob,项目名称:Ensage,代码行数:26,代码来源:LightStrikeArray.cs


示例17: ChaoticOffering

        public ChaoticOffering(Ability ability)
            : base(ability)
        {
            DisableTimeSinceCastCheck = true;

            Modifier = new EvadableModifier(
                HeroTeam,
                EvadableModifier.GetHeroType.LowestHealth,
                ignoreRemainingTime: true);

            Modifier.AllyCounterAbilities.AddRange(AllyShields);
            Modifier.AllyCounterAbilities.AddRange(VsMagic);

            CounterAbilities.Add(PhaseShift);
            CounterAbilities.Add(BallLightning);
            CounterAbilities.Add(SleightOfFist);
            CounterAbilities.Add(Eul);
            CounterAbilities.AddRange(StrongDefUltimates);
            CounterAbilities.AddRange(VsDisable);
            CounterAbilities.AddRange(VsDamage);
            CounterAbilities.AddRange(VsMagic);
            CounterAbilities.AddRange(Invis);
            CounterAbilities.Add(SnowBall);
            CounterAbilities.Add(Armlet);
            CounterAbilities.Add(Bloodstone);
        }
开发者ID:IdcNoob,项目名称:Ensage,代码行数:26,代码来源:ChaoticOffering.cs


示例18: Duel

        public Duel(Ability ability)
            : base(ability)
        {
            Modifier = new EvadableModifier(
                EnemyTeam,
                EvadableModifier.GetHeroType.ClosestToSource,
                maxDistanceToSource: Ability.GetRealCastRange() + 100);

            CounterAbilities.Add(PhaseShift);
            CounterAbilities.Add(BallLightning);
            CounterAbilities.Add(Manta);
            CounterAbilities.Add(Eul);
            CounterAbilities.Add(PhaseShift);
            CounterAbilities.AddRange(StrongDefUltimates);
            CounterAbilities.AddRange(VsDisable);
            CounterAbilities.AddRange(VsDamage);
            CounterAbilities.AddRange(VsPhys);
            CounterAbilities.AddRange(Invis);
            CounterAbilities.Add(SnowBall);
            CounterAbilities.Add(Armlet);
            CounterAbilities.Add(Bloodstone);
            CounterAbilities.Remove("item_glimmer_cape");

            Modifier.AllyCounterAbilities.AddRange(AllyShields);
            Modifier.AllyCounterAbilities.Add(FalsePromise);
            Modifier.AllyCounterAbilities.AddRange(Invul);
            Modifier.AllyCounterAbilities.AddRange(VsPhys);
            Modifier.AllyCounterAbilities.Remove("item_glimmer_cape");

            Modifier.EnemyCounterAbilities.AddRange(VsPhys);
            Modifier.EnemyCounterAbilities.Add(FatesEdict);
            Modifier.EnemyCounterAbilities.AddRange(DisableAbilities);
        }
开发者ID:IdcNoob,项目名称:Ensage,代码行数:33,代码来源:Duel.cs


示例19: GeomagneticGrip

        public GeomagneticGrip(Ability ability)
            : base(ability)
        {
            Modifier = new EvadableModifier(HeroTeam, EvadableModifier.GetHeroType.LowestHealth);

            CounterAbilities.Add(PhaseShift);
            CounterAbilities.Add(BallLightning);
            CounterAbilities.Add(SleightOfFist);
            CounterAbilities.Add(Eul);
            CounterAbilities.AddRange(VsDisable);
            CounterAbilities.AddRange(VsDamage);
            CounterAbilities.AddRange(VsMagic);
            CounterAbilities.AddRange(Invis);
            CounterAbilities.Add(SnowBall);
            CounterAbilities.Add(Armlet);
            CounterAbilities.Add(Bloodstone);
            CounterAbilities.Remove("abaddon_aphotic_shield");

            Modifier.AllyCounterAbilities.Add(Lotus);
            Modifier.AllyCounterAbilities.Add(Eul);
            Modifier.AllyCounterAbilities.Add(Manta);
            Modifier.AllyCounterAbilities.Add(FortunesEnd);
            Modifier.AllyCounterAbilities.AddRange(AllyShields);
            Modifier.AllyCounterAbilities.AddRange(Invul);
        }
开发者ID:IdcNoob,项目名称:Ensage,代码行数:25,代码来源:GeomagneticGrip.cs


示例20: EarthSplitter

        public EarthSplitter(Ability ability)
            : base(ability)
        {
            Modifier = new EvadableModifier(HeroTeam, EvadableModifier.GetHeroType.LowestHealth);

            BlinkAbilities.AddRange(BlinkAbilityNames);
            DisableAbilities.AddRange(DisableAbilityNames);

            CounterAbilities.Add(PhaseShift);
            CounterAbilities.Add(BallLightning);
            CounterAbilities.Add(SleightOfFist);
            CounterAbilities.Add(Eul);
            CounterAbilities.Add(Manta);
            CounterAbilities.Add(TricksOfTheTrade);
            CounterAbilities.AddRange(VsDamage);
            CounterAbilities.AddRange(Invul);
            CounterAbilities.Add(SnowBall);
            CounterAbilities.Add(Armlet);
            CounterAbilities.Add(Bloodstone);
            CounterAbilities.AddRange(Invis);

            Modifier.AllyCounterAbilities.Add(Lotus);
            Modifier.AllyCounterAbilities.Add(AphoticShield);
            Modifier.AllyCounterAbilities.Add(FortunesEnd);

            AdditionalDelay = Ability.AbilitySpecialData.First(x => x.Name == "crack_time").Value;
        }
开发者ID:IdcNoob,项目名称:Ensage,代码行数:27,代码来源:EarthSplitter.cs



注:本文中的EvadableModifier类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


鲜花

握手

雷人

路过

鸡蛋
该文章已有0人参与评论

请发表评论

全部评论

专题导读
上一篇:
C# Eval类代码示例发布时间:2022-05-24
下一篇:
C# Etag类代码示例发布时间:2022-05-24
热门推荐
阅读排行榜

扫描微信二维码

查看手机版网站

随时了解更新最新资讯

139-2527-9053

在线客服(服务时间 9:00~18:00)

在线QQ客服
地址:深圳市南山区西丽大学城创智工业园
电邮:jeky_zhao#qq.com
移动电话:139-2527-9053

Powered by 互联科技 X3.4© 2001-2213 极客世界.|Sitemap