本文整理汇总了C#中EvadableModifier类的典型用法代码示例。如果您正苦于以下问题:C# EvadableModifier类的具体用法?C# EvadableModifier怎么用?C# EvadableModifier使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
EvadableModifier类属于命名空间,在下文中一共展示了EvadableModifier类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: LifeBreak
public LifeBreak(Ability ability)
: base(ability)
{
Modifier = new EvadableModifier(HeroTeam, EvadableModifier.GetHeroType.LowestHealth);
IsDisjointable = false;
BlinkAbilities.AddRange(BlinkAbilityNames);
CounterAbilities.Add(PhaseShift);
CounterAbilities.Add(BallLightning);
CounterAbilities.Add(SleightOfFist);
CounterAbilities.Add(Eul);
CounterAbilities.AddRange(VsDamage);
CounterAbilities.AddRange(VsPhys);
CounterAbilities.AddRange(VsMagic);
CounterAbilities.AddRange(Invis);
CounterAbilities.Add(Bloodstone);
CounterAbilities.Add(Lotus);
CounterAbilities.Remove("abaddon_aphotic_shield");
Modifier.AllyCounterAbilities.Add(Lotus);
Modifier.AllyCounterAbilities.Add(FortunesEnd);
Modifier.AllyCounterAbilities.Add(Eul);
Modifier.AllyCounterAbilities.Add(Manta);
Modifier.AllyCounterAbilities.AddRange(AllyShields);
Modifier.AllyCounterAbilities.AddRange(Invul);
Modifier.AllyCounterAbilities.AddRange(VsPhys);
}
开发者ID:IdcNoob,项目名称:Ensage,代码行数:29,代码来源:LifeBreak.cs
示例2: StormHammer
public StormHammer(Ability ability)
: base(ability)
{
Modifier = new EvadableModifier(HeroTeam, EvadableModifier.GetHeroType.LowestHealth);
CounterAbilities.Add(PhaseShift);
CounterAbilities.Add(BallLightning);
CounterAbilities.Add(SleightOfFist);
CounterAbilities.Add(Manta);
CounterAbilities.Add(Eul);
CounterAbilities.AddRange(VsDisable);
CounterAbilities.AddRange(VsDamage);
CounterAbilities.AddRange(VsPhys);
CounterAbilities.AddRange(Invis);
CounterAbilities.Add(SnowBall);
CounterAbilities.Add(Armlet);
CounterAbilities.Add(Bloodstone);
CounterAbilities.Add(Lotus);
CounterAbilities.Remove("abaddon_aphotic_shield");
Modifier.AllyCounterAbilities.AddRange(AllyShields);
Modifier.AllyCounterAbilities.AddRange(Invul);
Modifier.AllyCounterAbilities.AddRange(VsMagic);
stunRadius = Ability.GetRadius() + 100;
}
开发者ID:IdcNoob,项目名称:Ensage,代码行数:26,代码来源:StormHammer.cs
示例3: Vortex
public Vortex(Ability ability)
: base(ability)
{
Modifier = new EvadableModifier(HeroTeam, EvadableModifier.GetHeroType.LowestHealth);
//todo add aghanim
CounterAbilities.Add(PhaseShift);
CounterAbilities.Add(BallLightning);
CounterAbilities.Add(Eul);
CounterAbilities.Add(Manta);
CounterAbilities.Add(SleightOfFist);
CounterAbilities.AddRange(VsDamage);
CounterAbilities.AddRange(VsMagic);
CounterAbilities.AddRange(VsPhys);
CounterAbilities.Add(Armlet);
CounterAbilities.Add(Bloodstone);
CounterAbilities.Add(Lotus);
CounterAbilities.AddRange(Invis);
CounterAbilities.Add(NetherWard);
Modifier.AllyCounterAbilities.AddRange(AllyShields);
Modifier.AllyCounterAbilities.AddRange(Invul);
Modifier.AllyCounterAbilities.AddRange(VsMagic);
aghanimRadius = Ability.AbilitySpecialData.First(x => x.Name == "radius_scepter").Value + 50;
}
开发者ID:IdcNoob,项目名称:Ensage,代码行数:27,代码来源:Vortex.cs
示例4: FlamingLasso
public FlamingLasso(Ability ability)
: base(ability)
{
Modifier = new EvadableModifier(HeroTeam, EvadableModifier.GetHeroType.LowestHealth);
CounterAbilities.Add(PhaseShift);
CounterAbilities.Add(Manta);
CounterAbilities.Add(Eul);
CounterAbilities.Add(SleightOfFist);
CounterAbilities.AddRange(VsDisable);
CounterAbilities.AddRange(VsDamage);
CounterAbilities.AddRange(VsMagic);
CounterAbilities.AddRange(Invul);
CounterAbilities.Add(SnowBall);
CounterAbilities.AddRange(Invis);
CounterAbilities.Add(Armlet);
CounterAbilities.Add(Lotus);
Modifier.AllyCounterAbilities.AddRange(Invul);
Modifier.AllyCounterAbilities.Add(FalsePromise);
Modifier.AllyCounterAbilities.AddRange(AllyShields);
Modifier.AllyCounterAbilities.AddRange(VsMagic);
Modifier.EnemyCounterAbilities.Add(Eul);
Modifier.EnemyCounterAbilities.AddRange(Invul);
}
开发者ID:IdcNoob,项目名称:Ensage,代码行数:26,代码来源:FlamingLasso.cs
示例5: Ghostship
public Ghostship(Ability ability)
: base(ability)
{
Modifier = new EvadableModifier(HeroTeam, EvadableModifier.GetHeroType.LowestHealth);
CounterAbilities.Add(PhaseShift);
CounterAbilities.Add(BallLightning);
CounterAbilities.Add(SleightOfFist);
CounterAbilities.Add(Eul);
CounterAbilities.Add(Manta);
CounterAbilities.Add(TricksOfTheTrade);
CounterAbilities.AddRange(VsDisable);
CounterAbilities.AddRange(VsDamage);
CounterAbilities.AddRange(VsMagic);
CounterAbilities.AddRange(Invul);
CounterAbilities.AddRange(Invis);
CounterAbilities.Add(SnowBall);
CounterAbilities.Add(Armlet);
CounterAbilities.Add(Bloodstone);
CounterAbilities.Remove("abaddon_aphotic_shield");
Modifier.AllyCounterAbilities.AddRange(AllyShields);
Modifier.AllyCounterAbilities.AddRange(Invul);
Modifier.AllyCounterAbilities.AddRange(VsMagic);
castRange = Ability.GetCastRange();
AdditionalDelay = 3.1f;
additionalAghanimDelay = 1.6f;
}
开发者ID:IdcNoob,项目名称:Ensage,代码行数:30,代码来源:Ghostship.cs
示例6: BloodRite
public BloodRite(Ability ability)
: base(ability)
{
DisablePathfinder = true;
Modifier = new EvadableModifier(HeroTeam, EvadableModifier.GetHeroType.LowestHealth);
CounterAbilities.Add(PhaseShift);
CounterAbilities.Add(BallLightning);
CounterAbilities.Add(SleightOfFist);
CounterAbilities.Add(Manta);
CounterAbilities.Add(Eul);
CounterAbilities.Add(TricksOfTheTrade);
CounterAbilities.AddRange(VsDisable);
CounterAbilities.AddRange(VsDamage);
CounterAbilities.AddRange(VsMagic);
CounterAbilities.AddRange(Invis);
CounterAbilities.Add(SnowBall);
CounterAbilities.Add(Armlet);
CounterAbilities.Add(Bloodstone);
CounterAbilities.Remove("abaddon_aphotic_shield");
Modifier.AllyCounterAbilities.Add(Lotus);
Modifier.AllyCounterAbilities.Add(Eul);
Modifier.AllyCounterAbilities.Add(Manta);
Modifier.AllyCounterAbilities.AddRange(AllyShields);
AdditionalDelay = Ability.AbilitySpecialData.First(x => x.Name == "delay").Value;
}
开发者ID:IdcNoob,项目名称:Ensage,代码行数:29,代码来源:BloodRite.cs
示例7: UnstableConcoction
public UnstableConcoction(Ability ability)
: base(ability)
{
Modifier = new EvadableModifier(HeroTeam, EvadableModifier.GetHeroType.LowestHealth);
CounterAbilities.Add(PhaseShift);
CounterAbilities.Add(BallLightning);
CounterAbilities.Add(SleightOfFist);
CounterAbilities.Add(Eul);
CounterAbilities.AddRange(VsDisable);
CounterAbilities.AddRange(VsDamage);
CounterAbilities.AddRange(VsPhys);
CounterAbilities.Add(SnowBall);
CounterAbilities.Add(Armlet);
CounterAbilities.Add(Bloodstone);
CounterAbilities.AddRange(Invis);
CounterAbilities.Add(Lotus);
Modifier.AllyCounterAbilities.AddRange(AllyShields);
Modifier.AllyCounterAbilities.AddRange(Invul);
Modifier.AllyCounterAbilities.AddRange(VsPhys);
IsDisjointable = false;
stunRadius = Ability.AbilitySpecialData.First(x => x.Name == "midair_explosion_radius").Value + 100;
unstableConcoction = AbilityOwner.FindSpell("alchemist_unstable_concoction");
}
开发者ID:IdcNoob,项目名称:Ensage,代码行数:26,代码来源:UnstableConcoction.cs
示例8: Ravage
public Ravage(Ability ability)
: base(ability)
{
Modifier = new EvadableModifier(HeroTeam, EvadableModifier.GetHeroType.LowestHealth);
projectileSpeed = ability.GetProjectileSpeed() + 100;
tavelTime = GetRadius() / projectileSpeed;
width = 350;
CounterAbilities.Add(PhaseShift);
CounterAbilities.Add(BallLightning);
CounterAbilities.Add(Eul);
CounterAbilities.AddRange(StrongDefUltimates);
CounterAbilities.AddRange(VsDisable);
CounterAbilities.AddRange(VsDamage);
CounterAbilities.AddRange(VsMagic);
CounterAbilities.AddRange(Invis);
CounterAbilities.Add(SnowBall);
CounterAbilities.Add(Armlet);
CounterAbilities.Add(Bloodstone);
CounterAbilities.Remove("abaddon_aphotic_shield");
Modifier.AllyCounterAbilities.AddRange(AllyShields);
Modifier.AllyCounterAbilities.AddRange(Invul);
Modifier.AllyCounterAbilities.AddRange(VsMagic);
}
开发者ID:IdcNoob,项目名称:Ensage,代码行数:26,代码来源:Ravage.cs
示例9: Snowball
public Snowball(Ability ability)
: base(ability)
{
IsDisjointable = false;
Modifier = new EvadableModifier(HeroTeam, EvadableModifier.GetHeroType.LowestHealth);
CounterAbilities.Add(PhaseShift);
CounterAbilities.Add(BallLightning);
CounterAbilities.Add(Eul);
CounterAbilities.AddRange(VsDisable);
CounterAbilities.AddRange(VsDamage);
CounterAbilities.AddRange(VsPhys);
CounterAbilities.AddRange(Invul);
CounterAbilities.AddRange(Invis);
CounterAbilities.Add(SnowBall);
CounterAbilities.Add(Armlet);
CounterAbilities.Add(Bloodstone);
CounterAbilities.Add(Lotus);
CounterAbilities.Remove("abaddon_aphotic_shield");
Modifier.AllyCounterAbilities.AddRange(AllyShields);
Modifier.AllyCounterAbilities.AddRange(Invul);
AdditionalDelay = Ability.AbilitySpecialData.First(x => x.Name == "snowball_windup").Value;
}
开发者ID:IdcNoob,项目名称:Ensage,代码行数:26,代码来源:Snowball.cs
示例10: Mjollnir
public Mjollnir(Ability ability)
: base(ability)
{
Modifier = new EvadableModifier(EnemyTeam, EvadableModifier.GetHeroType.ModifierSource);
Modifier.EnemyCounterAbilities.Add(FortunesEnd);
}
开发者ID:IdcNoob,项目名称:Ensage,代码行数:7,代码来源:Mjollnir.cs
示例11: IcePath
public IcePath(Ability ability)
: base(ability)
{
Modifier = new EvadableModifier(HeroTeam, EvadableModifier.GetHeroType.LowestHealth);
CounterAbilities.Add(PhaseShift);
CounterAbilities.Add(BallLightning);
CounterAbilities.Add(Eul);
CounterAbilities.AddRange(VsDisable);
CounterAbilities.Add(SnowBall);
CounterAbilities.Add(Armlet);
CounterAbilities.Add(Bloodstone);
CounterAbilities.Remove("bane_nightmare");
CounterAbilities.Remove("abaddon_aphotic_shield");
Modifier.AllyCounterAbilities.AddRange(AllyShields);
Modifier.AllyCounterAbilities.AddRange(Invul);
Modifier.AllyCounterAbilities.AddRange(VsMagic);
AdditionalDelay = ability.AbilitySpecialData.First(x => x.Name == "path_delay").Value;
for (var i = 0u; i < duration.Length; i++)
{
duration[i] = ability.AbilitySpecialData.First(x => x.Name == "duration").GetValue(i);
}
talent = AbilityOwner.FindSpell("special_bonus_unique_jakiro");
if (talent != null)
{
bonusDuration = talent.AbilitySpecialData.First(x => x.Name == "value").Value;
}
ObstacleStays = true;
}
开发者ID:IdcNoob,项目名称:Ensage,代码行数:35,代码来源:IcePath.cs
示例12: Dismember
public Dismember(Ability ability)
: base(ability)
{
Modifier = new EvadableModifier(HeroTeam, EvadableModifier.GetHeroType.ModifierSource);
CounterAbilities.Add(Lotus);
CounterAbilities.Add(PhaseShift);
CounterAbilities.Add(BallLightning);
CounterAbilities.Add(Eul);
CounterAbilities.Add(Manta);
CounterAbilities.Add(SleightOfFist);
CounterAbilities.Add(TricksOfTheTrade);
CounterAbilities.AddRange(VsDisable);
CounterAbilities.AddRange(VsDamage);
CounterAbilities.AddRange(VsMagic);
CounterAbilities.AddRange(Invul);
CounterAbilities.Add(SnowBall);
CounterAbilities.Add(Armlet);
CounterAbilities.Add(Bloodstone);
CounterAbilities.AddRange(Invis);
Modifier.AllyCounterAbilities.AddRange(AllyShields);
Modifier.AllyCounterAbilities.AddRange(Invul);
Modifier.AllyCounterAbilities.AddRange(VsMagic);
}
开发者ID:IdcNoob,项目名称:Ensage,代码行数:25,代码来源:Dismember.cs
示例13: Torrent
public Torrent(Ability ability)
: base(ability)
{
Modifier = new EvadableModifier(HeroTeam, EvadableModifier.GetHeroType.LowestHealth);
CounterAbilities.Add(PhaseShift);
CounterAbilities.Add(BallLightning);
CounterAbilities.Add(SleightOfFist);
CounterAbilities.Add(Manta);
CounterAbilities.Add(Eul);
CounterAbilities.AddRange(VsDisable);
CounterAbilities.AddRange(VsDamage);
CounterAbilities.AddRange(VsMagic);
CounterAbilities.AddRange(Invis);
CounterAbilities.Add(SnowBall);
CounterAbilities.Add(Armlet);
CounterAbilities.Add(Bloodstone);
Modifier.AllyCounterAbilities.AddRange(AllyShields);
Modifier.AllyCounterAbilities.AddRange(Invul);
Modifier.AllyCounterAbilities.AddRange(VsMagic);
AdditionalDelay = Ability.AbilitySpecialData.First(x => x.Name == "delay").Value;
talent = AbilityOwner.FindSpell("special_bonus_unique_kunkka");
if (talent != null)
{
bonusRadius = talent.AbilitySpecialData.First(x => x.Name == "value").Value;
}
}
开发者ID:IdcNoob,项目名称:Ensage,代码行数:31,代码来源:Torrent.cs
示例14: Supernova
public Supernova(Ability ability)
: base(ability)
{
DisablePathfinder = true;
Modifier = new EvadableModifier(HeroTeam, EvadableModifier.GetHeroType.LowestHealth);
CounterAbilities.Add(PhaseShift);
CounterAbilities.Add(BallLightning);
CounterAbilities.Add(Eul);
CounterAbilities.Add(Manta);
CounterAbilities.Add(SleightOfFist);
CounterAbilities.AddRange(VsDisable);
CounterAbilities.AddRange(VsDamage);
CounterAbilities.AddRange(VsMagic);
CounterAbilities.AddRange(Invis);
CounterAbilities.Add(Armlet);
Modifier.AllyCounterAbilities.AddRange(AllyShields);
Modifier.AllyCounterAbilities.AddRange(Invul);
Modifier.AllyCounterAbilities.AddRange(VsMagic);
AdditionalDelay = Ability.AbilitySpecialData.First(x => x.Name == "tooltip_duration").Value;
radius = Ability.AbilitySpecialData.First(x => x.Name == "aura_radius").Value;
}
开发者ID:IdcNoob,项目名称:Ensage,代码行数:25,代码来源:Supernova.cs
示例15: MeatHook
public MeatHook(Ability ability)
: base(ability)
{
Modifier = new EvadableModifier(
HeroTeam,
EvadableModifier.GetHeroType.ModifierSource,
ignoreRemainingTime: true);
CounterAbilities.Add(PhaseShift);
CounterAbilities.Add(BallLightning);
CounterAbilities.Add(Manta);
CounterAbilities.Add(Eul);
CounterAbilities.Add(TricksOfTheTrade);
CounterAbilities.AddRange(VsDamage);
CounterAbilities.AddRange(Invul);
CounterAbilities.Add(SnowBall);
CounterAbilities.Add(Armlet);
CounterAbilities.Add(Bloodstone);
CounterAbilities.AddRange(Invis);
Modifier.AllyCounterAbilities.AddRange(AllyShields);
Modifier.AllyCounterAbilities.AddRange(Invul);
Modifier.AllyCounterAbilities.Add(Lotus);
Modifier.AllyCounterAbilities.AddRange(VsMagic);
}
开发者ID:IdcNoob,项目名称:Ensage,代码行数:25,代码来源:MeatHook.cs
示例16: LightStrikeArray
public LightStrikeArray(Ability ability)
: base(ability)
{
Modifier = new EvadableModifier(HeroTeam, EvadableModifier.GetHeroType.LowestHealth);
CounterAbilities.Add(PhaseShift);
CounterAbilities.Add(BallLightning);
CounterAbilities.Add(SleightOfFist);
CounterAbilities.Add(Manta);
CounterAbilities.Add(Eul);
CounterAbilities.AddRange(VsDisable);
CounterAbilities.AddRange(VsDamage);
CounterAbilities.AddRange(VsMagic);
CounterAbilities.AddRange(Invis);
CounterAbilities.Add(SnowBall);
CounterAbilities.Add(Armlet);
CounterAbilities.Add(Bloodstone);
CounterAbilities.Remove("abaddon_aphotic_shield");
Modifier.AllyCounterAbilities.AddRange(AllyShields);
Modifier.AllyCounterAbilities.AddRange(Invul);
Modifier.AllyCounterAbilities.AddRange(VsMagic);
AdditionalDelay = Ability.AbilitySpecialData.First(x => x.Name == "light_strike_array_delay_time").Value
+ 0.05f;
}
开发者ID:IdcNoob,项目名称:Ensage,代码行数:26,代码来源:LightStrikeArray.cs
示例17: ChaoticOffering
public ChaoticOffering(Ability ability)
: base(ability)
{
DisableTimeSinceCastCheck = true;
Modifier = new EvadableModifier(
HeroTeam,
EvadableModifier.GetHeroType.LowestHealth,
ignoreRemainingTime: true);
Modifier.AllyCounterAbilities.AddRange(AllyShields);
Modifier.AllyCounterAbilities.AddRange(VsMagic);
CounterAbilities.Add(PhaseShift);
CounterAbilities.Add(BallLightning);
CounterAbilities.Add(SleightOfFist);
CounterAbilities.Add(Eul);
CounterAbilities.AddRange(StrongDefUltimates);
CounterAbilities.AddRange(VsDisable);
CounterAbilities.AddRange(VsDamage);
CounterAbilities.AddRange(VsMagic);
CounterAbilities.AddRange(Invis);
CounterAbilities.Add(SnowBall);
CounterAbilities.Add(Armlet);
CounterAbilities.Add(Bloodstone);
}
开发者ID:IdcNoob,项目名称:Ensage,代码行数:26,代码来源:ChaoticOffering.cs
示例18: Duel
public Duel(Ability ability)
: base(ability)
{
Modifier = new EvadableModifier(
EnemyTeam,
EvadableModifier.GetHeroType.ClosestToSource,
maxDistanceToSource: Ability.GetRealCastRange() + 100);
CounterAbilities.Add(PhaseShift);
CounterAbilities.Add(BallLightning);
CounterAbilities.Add(Manta);
CounterAbilities.Add(Eul);
CounterAbilities.Add(PhaseShift);
CounterAbilities.AddRange(StrongDefUltimates);
CounterAbilities.AddRange(VsDisable);
CounterAbilities.AddRange(VsDamage);
CounterAbilities.AddRange(VsPhys);
CounterAbilities.AddRange(Invis);
CounterAbilities.Add(SnowBall);
CounterAbilities.Add(Armlet);
CounterAbilities.Add(Bloodstone);
CounterAbilities.Remove("item_glimmer_cape");
Modifier.AllyCounterAbilities.AddRange(AllyShields);
Modifier.AllyCounterAbilities.Add(FalsePromise);
Modifier.AllyCounterAbilities.AddRange(Invul);
Modifier.AllyCounterAbilities.AddRange(VsPhys);
Modifier.AllyCounterAbilities.Remove("item_glimmer_cape");
Modifier.EnemyCounterAbilities.AddRange(VsPhys);
Modifier.EnemyCounterAbilities.Add(FatesEdict);
Modifier.EnemyCounterAbilities.AddRange(DisableAbilities);
}
开发者ID:IdcNoob,项目名称:Ensage,代码行数:33,代码来源:Duel.cs
示例19: GeomagneticGrip
public GeomagneticGrip(Ability ability)
: base(ability)
{
Modifier = new EvadableModifier(HeroTeam, EvadableModifier.GetHeroType.LowestHealth);
CounterAbilities.Add(PhaseShift);
CounterAbilities.Add(BallLightning);
CounterAbilities.Add(SleightOfFist);
CounterAbilities.Add(Eul);
CounterAbilities.AddRange(VsDisable);
CounterAbilities.AddRange(VsDamage);
CounterAbilities.AddRange(VsMagic);
CounterAbilities.AddRange(Invis);
CounterAbilities.Add(SnowBall);
CounterAbilities.Add(Armlet);
CounterAbilities.Add(Bloodstone);
CounterAbilities.Remove("abaddon_aphotic_shield");
Modifier.AllyCounterAbilities.Add(Lotus);
Modifier.AllyCounterAbilities.Add(Eul);
Modifier.AllyCounterAbilities.Add(Manta);
Modifier.AllyCounterAbilities.Add(FortunesEnd);
Modifier.AllyCounterAbilities.AddRange(AllyShields);
Modifier.AllyCounterAbilities.AddRange(Invul);
}
开发者ID:IdcNoob,项目名称:Ensage,代码行数:25,代码来源:GeomagneticGrip.cs
示例20: EarthSplitter
public EarthSplitter(Ability ability)
: base(ability)
{
Modifier = new EvadableModifier(HeroTeam, EvadableModifier.GetHeroType.LowestHealth);
BlinkAbilities.AddRange(BlinkAbilityNames);
DisableAbilities.AddRange(DisableAbilityNames);
CounterAbilities.Add(PhaseShift);
CounterAbilities.Add(BallLightning);
CounterAbilities.Add(SleightOfFist);
CounterAbilities.Add(Eul);
CounterAbilities.Add(Manta);
CounterAbilities.Add(TricksOfTheTrade);
CounterAbilities.AddRange(VsDamage);
CounterAbilities.AddRange(Invul);
CounterAbilities.Add(SnowBall);
CounterAbilities.Add(Armlet);
CounterAbilities.Add(Bloodstone);
CounterAbilities.AddRange(Invis);
Modifier.AllyCounterAbilities.Add(Lotus);
Modifier.AllyCounterAbilities.Add(AphoticShield);
Modifier.AllyCounterAbilities.Add(FortunesEnd);
AdditionalDelay = Ability.AbilitySpecialData.First(x => x.Name == "crack_time").Value;
}
开发者ID:IdcNoob,项目名称:Ensage,代码行数:27,代码来源:EarthSplitter.cs
注:本文中的EvadableModifier类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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