本文整理汇总了C#中EventData类的典型用法代码示例。如果您正苦于以下问题:C# EventData类的具体用法?C# EventData怎么用?C# EventData使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
EventData类属于命名空间,在下文中一共展示了EventData类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: OnItemExit
/// <summary>
/// Notifies peer about item exited area.
/// </summary>
public override void OnItemExit(Item item)
{
base.OnItemExit(item);
var unsubscribeEvent = new ItemUnsubscribed { ItemId = item.Id, InterestAreaId = this.Id };
var eventData = new EventData((byte)EventCode.ItemUnsubscribed, unsubscribeEvent);
this.peer.SendEvent(eventData, new SendParameters { ChannelId = Settings.ItemEventChannel });
}
开发者ID:JerryBian,项目名称:PhotonSample,代码行数:10,代码来源:ClientInterestArea.cs
示例2: WriteJsonEntry
private void WriteJsonEntry(EventData e)
{
_writer.WriteStartObject();
_writer.WritePropertyName("index");
// Write the batch "index" operation header
_writer.WriteStartObject();
// ES index names must be lower case and cannot contain whitespace or any of the following characters \/*?"<>|,
WriteValue("_index", this.GetIndexName(e.EnqueuedTimeUtc));
WriteValue("_type", _entryType);
_writer.WriteEndObject();
_writer.WriteEndObject();
_writer.WriteRaw("\n"); //ES requires this \n separator
var payload = JObject.Parse(Encoding.UTF8.GetString(e.GetBytes()));
foreach (var property in e.Properties)
{
payload.Add("Properties-" + property.Key, new JValue(property.Value));
}
_writer.WriteRaw(payload.ToString(Formatting.None));
_writer.WriteRaw("\n");
}
开发者ID:carloserodriguez2000,项目名称:iot-journey,代码行数:27,代码来源:ElasticSearchEventDataSerializer.cs
示例3: MyEventHandler
//This method is used to handle the event when it's raised
void MyEventHandler(Object sender, EventData e)
{
// Wait until safe to run
mut.WaitOne();
// Write to console
Console.WriteLine(Name.PadRight(15) + e.stockName.PadRight(15) +
e.currentValue.ToString().PadRight(15) +
e.numOfChange.ToString());
// This text is added only once to the file.
if (!File.Exists(path))
{
// Create a file to write to.
using (StreamWriter sw = File.CreateText(path))
{
//Write the table header to the file
sw.WriteLine("Broker".PadRight(15) + "Stock".PadRight(15) +
"Value".PadRight(15) + "Changes".PadRight(15) +
"\r\n");
}
}
// This text is always added, making the file longer over time
// if it is not deleted.
using (StreamWriter sw = File.AppendText(path))
{
//Write the event data to the file
sw.WriteLine(Name.PadRight(15) + e.stockName.PadRight(15) +
e.currentValue.ToString().PadRight(15) +
e.numOfChange.ToString());
}
// Release mutex
mut.ReleaseMutex();
}
开发者ID:noel09,项目名称:CECS475-Lab03,代码行数:34,代码来源:StockBroker.cs
示例4: OnEvent
public void OnEvent(EventData eData)
{
if (eData.eventType == "EQUIPPED_UPDATE") {
// Update equipped items dictionary
equippedItems = ClientAPI.ScriptObject.GetComponent<Inventory>().EquippedItems;
}
}
开发者ID:BladeFight,项目名称:EgionOnline,代码行数:7,代码来源:Character.cs
示例5: WorldEnterEventArgs
/// <summary>
/// 类型:方法
/// 名称:EnterWorldEventArgs
/// 作者:taixihuase
/// 作用:用任意角色进入场景所感兴趣的数据构造事件数据
/// 编写日期:2015/7/22
/// </summary>
/// <param name="eventData"></param>
public WorldEnterEventArgs(EventData eventData)
{
Character character = (Character)
Serialization.Deserialize(eventData.Parameters[(byte) ParameterCode.WorldEnter]);
AnyCharacter = character;
MyCharacterPosition = null;
}
开发者ID:taixihuase,项目名称:SiegeOnline,代码行数:15,代码来源:WorldEnterEventArgs.cs
示例6: XmlDocument
IList<IEvent> IEventBuilder.Build(string xml)
{
IList<IEvent> events = new List<IEvent>();
if (String.IsNullOrEmpty(xml))
{
return events;
}
xml = xml.EscapeWhiteSpace();
//get out quick if no data
if (REGEX.IsMatch(xml))
{
return events;
}
XmlDocument doc = new XmlDocument();
doc.LoadXml(xml);
XmlNodeList eventNodes = doc.SelectNodes(String.Format("//{0}", EVENT));
if (eventNodes != null)
{
foreach (XmlNode eventNode in eventNodes)
{
IEvent e = new EventData(eventNode);
events.Add(e);
}
}
return events;
}
开发者ID:mattapayne,项目名称:Jambase4Net,代码行数:33,代码来源:DefaultEventBuilder.cs
示例7: OnBroadcastMessage
private void OnBroadcastMessage(ChatPeer peer, EventData @event, SendParameters sendParameters)
{
if (peer != this)
{
this.SendEvent(@event, sendParameters);
}
}
开发者ID:rkdrnf,项目名称:photonserver,代码行数:7,代码来源:ChatPeer.cs
示例8: SendBatch
public async Task SendBatch()
{
var msgs = new EventData[] { new EventData(Guid.NewGuid().ToByteArray()), new EventData(Guid.NewGuid().ToByteArray()), new EventData(Guid.NewGuid().ToByteArray()), new EventData(Guid.NewGuid().ToByteArray()) };
var bq = new HubClient(EventHubClient.CreateFromConnectionString(connection, this.name));
await bq.Send(msgs);
}
开发者ID:modulexcite,项目名称:King.Service.ServiceBus,代码行数:7,代码来源:HubClientTests.cs
示例9: OnEvent
public override void OnEvent(EventData eventData) {
SubCode subcode = ParameterTool.GetParameters<SubCode>(eventData.Parameters, ParameterCode.SubCode, false);
switch(subcode)
{
case SubCode.GetTeam:
List<Role> list = ParameterTool.GetParameters<List<Role>>(eventData.Parameters, ParameterCode.RoleList);
int masterRoleID = ParameterTool.GetParameters<int>(eventData.Parameters, ParameterCode.MasterRoleID, false);
//组队成功
if (OnGetTeam != null)
OnGetTeam(list, masterRoleID);
break;
case SubCode.AsyncPostionAndEularAngler:
int roleid = ParameterTool.GetParameters<int>(eventData.Parameters, ParameterCode.RoleID,false);
Vector3 pos = ParameterTool.GetParameters<Vector3Obj>(eventData.Parameters, ParameterCode.Postion).ToVector3();
Vector3 eularAnglers = ParameterTool.GetParameters<Vector3Obj>(eventData.Parameters, ParameterCode.EulerAnglers).ToVector3();
if (OnAsyncPostionAndRotation != null)
OnAsyncPostionAndRotation(roleid, pos, eularAnglers);
break;
case SubCode.AsyncPlayerMoveAnimation:
int roleid2 = ParameterTool.GetParameters<int>(eventData.Parameters, ParameterCode.RoleID, false);
PlayerMoveAnimationModel model = ParameterTool.GetParameters<PlayerMoveAnimationModel>(eventData.Parameters, ParameterCode.PlayerMoveAnimationModel);
if (OnAsyncPlayerMoveAnimation != null)
OnAsyncPlayerMoveAnimation(roleid2, model);
break;
case SubCode.SyncPlayerAnimation:
int roleid3 = ParameterTool.GetParameters<int>(eventData.Parameters, ParameterCode.RoleID, false);
PlayerAnimationModel animationModel = ParameterTool.GetParameters<PlayerAnimationModel>(eventData.Parameters, ParameterCode.PlayerAnimationModel);
if(OnSyncPlayerAnimation!=null)
{
OnSyncPlayerAnimation(roleid3, animationModel);
}
break;
}
}
开发者ID:1510649869,项目名称:ARPG_project,代码行数:34,代码来源:BattleController.cs
示例10: EventDataEqualityTest
public void EventDataEqualityTest()
{
var dateTimeOffset = DateTimeOffset.Now;
var left = new EventData
{
Name = "name",
Data = "somedata",
Ttl = 50,
PublishedAt = dateTimeOffset,
DeviceId = "coreid"
};
var right = new EventData
{
Name = "name",
Data = "somedata",
Ttl = 50,
PublishedAt = dateTimeOffset,
DeviceId = "coreid"
};
Assert.AreEqual(left.GetHashCode(), right.GetHashCode());
Assert.AreEqual(left, right);
}
开发者ID:AppSpaceIT,项目名称:ParticleIoNet,代码行数:25,代码来源:EventDataTests.cs
示例11: Save
public void Save(MainViewModel viewModel)
{
GestSpaceData space = new GestSpaceData();
foreach(var tileVm in viewModel.Tiles.Where(t => !t.IsUnused))
{
var tile = new TileData();
space.Tiles.Add(tile);
if(!tileVm.TakeSuggestedName)
{
tile.ForcedName = tileVm.Description;
}
tile.X = (int)tileVm.Position.X;
tile.Y = (int)tileVm.Position.Y;
if(tileVm.SelectedPresenterTemplate != null)
tile.PresenterTemplate = tileVm.SelectedPresenterTemplate.Description;
if(tileVm.SelectedGestureTemplate != null)
tile.GestureTemplate = tileVm.SelectedGestureTemplate.Name;
tile.Program = tileVm.FastContext;
foreach(var evtVm in tileVm.Events)
{
var evt = new EventData();
tile.Events.Add(evt);
evt.Name = evtVm.Name;
if(evtVm.Command != null)
evt.Command = evtVm.Command.Script;
}
}
if(viewModel.CurrentTile != null)
{
space.LastX = (int)viewModel.CurrentTile.Position.X;
space.LastY = (int)viewModel.CurrentTile.Position.Y;
}
Save(space);
}
开发者ID:NicolasDorier,项目名称:GestSpace,代码行数:35,代码来源:GestSpaceRepository.cs
示例12: sendMessage
static bool sendMessage(string deviceLocation, string dateTime)
{
// build a connection string
string connectionString = String.Format("Endpoint=sb://stardemo.servicebus.windows.net/;SharedAccessKeyName=WebAppWrite;SharedAccessKey", Environment.GetEnvironmentVariable("EventHubKey"));
string name = "stardemo";
// set up the event-hub communicator
EventHubClient myEventHub = EventHubClient.CreateFromConnectionString(connectionString, name);
// build the message and encode for sending
string message = String.Format("{location:{0},datetime:{1}}", deviceLocation,dateTime);
EventData myEventData = new EventData(Encoding.UTF8.GetBytes(message));
// try and send the message
bool success = false;
try
{
myEventHub.Send(myEventData);
success = true; // hooray!
}
catch (Exception)
{
// that didn't work, now what?
throw;
}
return success;
}
开发者ID:jessevl,项目名称:RSM-STAR-Demo,代码行数:27,代码来源:EventHub.cs
示例13: Run
public void Run() {
lock (this.m_instanceLock) {
EventData data = new EventData();
this.m_runningThread = Thread.CurrentThread;
while (!this.m_isShuttingDown) {
lock (this.m_events) {
LinkedListNode<EventData> firstItem = this.m_events.First;
if (firstItem != null) {
data = firstItem.Value;
this.m_events.RemoveFirst();
} else {
data.Function = null;
data.Parameters = null;
}
}
if (data.Function == null) {
this.m_eventsWaiting.WaitOne();
} else {
data.Function.DynamicInvoke(data.Parameters);
if (data.Executed != null) {
data.Executed.Set();
}
}
}
this.m_shutdownCompleteEvent.Set();
}
}
开发者ID:huyettoc,项目名称:duycm-workstation,代码行数:31,代码来源:EventQueue.cs
示例14: OnEvent
public override void OnEvent(EventData eventData)
{
SubCode subcode = ParameterTool.GetSubCode(eventData.Parameters);
switch (subcode)
{
case SubCode.CreateEnemy:
CreateEnemyModel model = ParameterTool.GetParameter<CreateEnemyModel>(eventData.Parameters,
ParameterCode.CreateEnemyModel);
if (OnCreateEnemy != null)
{
OnCreateEnemy(model);
}
break;
case SubCode.SyncPositionAndRotation:
EnemyPositionModel model1 = ParameterTool.GetParameter<EnemyPositionModel>(eventData.Parameters,
ParameterCode.EnemyPositionModel);
if (OnSyncEnemyPositionAndRotation != null)
{
OnSyncEnemyPositionAndRotation(model1);
}
break;
case SubCode.SyncAnimation:
EnemyAnimationModel model2 = ParameterTool.GetParameter<EnemyAnimationModel>(eventData.Parameters,ParameterCode.EnemyAnimationModel);
if (OnSyncEnemyAnimation != null)
{
OnSyncEnemyAnimation(model2);
}
break;
}
}
开发者ID:vin120,项目名称:TaiDou,代码行数:31,代码来源:EnemyController.cs
示例15: SendDeviceEventStream
private void SendDeviceEventStream(EventHubClient eventHubClient)
{
var allEvents = new List<EventData>();
for (int i = 0; i < DeviceSendingDetails.NumberOfDevices; i++)
{
string deviceName = "device" + i;
var rand = new Random();
// set up the modifier to enable
float modifier = 1.0F;
if (DeviceSendingDetails.FailureConditions.Any(device => device.FailedDeviceId == i))
{
var deviceDetails = DeviceSendingDetails.FailureConditions.First(device => device.FailedDeviceId == i);
modifier = modifier += deviceDetails.FailedDeviceGradient;
}
var deviceValue = rand.Next((int) ((DeviceSendingDetails.TemperatureMin * modifier)*100),
(int) ((DeviceSendingDetails.TemperatureMax * modifier)*100));
var deviceData = new DeviceData()
{
deviceid = deviceName,
temperature = (deviceValue/100F),
timestamp = DateTime.UtcNow
};
var jsonDeviceDetail = JsonConvert.SerializeObject(deviceData);
var encodedPayload = Encoding.UTF8.GetBytes(jsonDeviceDetail);
var eventData = new EventData(encodedPayload)
{
PartitionKey = "devices"
};
allEvents.Add(eventData);
}
eventHubClient.SendBatch(allEvents);
}
开发者ID:Mecabot,项目名称:iot-labs,代码行数:32,代码来源:MessageGenerator.cs
示例16: OnEvent
public void OnEvent(EventData eData)
{
if (eData.eventType == "PLACE_CLAIM_OBJECT") {
if (GetBuildingState() != WorldBuildingState.PlaceItem)
return;
if (!open)
ToggleOpen();
OID itemOID = OID.fromString(eData.eventArgs[0]);
itemBeingPlaced = ClientAPI.ScriptObject.GetComponent<Inventory>().GetInventoryItem(itemOID);
// Does the item have a ClaimObject effect?
List<int> effectPositions = itemBeingPlaced.GetEffectPositionsOfTypes("ClaimObject");
if (effectPositions.Count == 0) {
itemBeingPlaced = null;
return;
} else {
string prefabName = itemBeingPlaced.itemEffectValues[effectPositions[0]];
prefabName = prefabName.Remove(0, 17);
prefabName = prefabName.Remove(prefabName.Length - 7);
// Create an instance of the game Object
GameObject prefab = (GameObject)Resources.Load(prefabName);
GetHitLocation();
SetCurrentReticle((GameObject)UnityEngine.Object.Instantiate(prefab, hitPoint, Quaternion.identity));
}
} else if (eData.eventType == "CLAIM_OBJECT_CLICKED") {
int objectID = int.Parse(eData.eventArgs[0]);
if (GetBuildingState() == WorldBuildingState.SelectItem && activeClaim.claimObjects.ContainsKey(objectID)) {
SetCurrentReticle(activeClaim.claimObjects[objectID]);
}
}
}
开发者ID:BladeFight,项目名称:EgionOnline,代码行数:30,代码来源:WorldBuilderUI.cs
示例17: EndGameEventTask
private void EndGameEventTask(EventData eventData)
{
if (eventData.Parameters.Count == 3)
{
string winnerName = (string)eventData.Parameters[(byte)EndGameBroadcastParameterItem.WinerName];
int winnerMoney = (int)(Int64)eventData.Parameters[(byte)EndGameBroadcastParameterItem.WinerMoney];
GameGlobal.playingGame = JsonConvert.DeserializeObject<Game>((string)eventData.Parameters[(byte)EndGameBroadcastParameterItem.GameDataString], new JsonSerializerSettings { TypeNameHandling = TypeNameHandling.Auto });
if (OnMonopolyGameUpdate != null)
{
OnMonopolyGameUpdate(GameGlobal.playingGame);
}
else
{
DebugReturn(DebugLevel.Error, "event OnMonopolyGameUpdate is null");
}
if (OnEndGame != null)
{
OnEndGame(winnerName, winnerMoney);
}
else
{
DebugReturn(DebugLevel.Error, "event OnEndGame is null");
}
}
else
{
DebugReturn(DebugLevel.Error, "EndGameEventTask parameter error");
}
}
开发者ID:DSobscure,项目名称:MonopolyOnlineGame,代码行数:29,代码来源:PeerServiceEventTasks.cs
示例18: CommitRequest
public CommitRequest(string context, string stream, EventData[] events, long expectedVersion)
{
ExpectedVersion = expectedVersion;
Context = context;
Stream = stream;
Events = events;
}
开发者ID:heartysoft,项目名称:res,代码行数:7,代码来源:CommitRequest.cs
示例19: OnEvent
public void OnEvent(EventData eData)
{
if (eData.eventType == "ERROR_MESSAGE") {
errorMessage = eData.eventArgs[0];
stopDisplay = Time.time + 3;
}
}
开发者ID:BladeFight,项目名称:EgionOnline,代码行数:7,代码来源:ErrorMessage.cs
示例20: OnEvent
void OnEvent( EventData e )
{
if (enableBodyTracking && e.serviceType == EventBase.ServiceType.ServiceTypeMocap )
{
int sourceID = (int)e.sourceId;
if( !trackedBodies.ContainsKey( sourceID ) )
{
CreateBody(sourceID);
}
}
else if (enableSpeechRecognition && e.serviceType == EventBase.ServiceType.ServiceTypeSpeech)
{
string speechString = e.getExtraDataString();
float speechConfidence = e.posx;
//Debug.Log("Received Speech: '" + speechString + "' at " +speechConfidence+ " confidence" );
if( speechConfidence >= minimumSpeechConfidence )
{
foreach( GameObject voiceListeners in voiceCommandListeners )
{
voiceListeners.SendMessage("OnVoiceCommand", speechString);
}
}
}
}
开发者ID:khaerul10056,项目名称:module-omicron,代码行数:26,代码来源:OmicronKinectManager.cs
注:本文中的EventData类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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