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C# EventManager类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中EventManager的典型用法代码示例。如果您正苦于以下问题:C# EventManager类的具体用法?C# EventManager怎么用?C# EventManager使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



EventManager类属于命名空间,在下文中一共展示了EventManager类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: Init

        public void Init(IntPtr hwnd)
        {
            if (!m_fInit)
            {
                m_fInit = true;

                // Register
                m_mouseDevice.WindowHandle = hwnd;
                m_mouseDevice.Usage = RawInput.Usage.Mouse;
                m_mouseDevice.UsagePage = RawInput.UsagePage.Generic;
                m_mouseDevice.Flags = RawInput.DeviceFlags.InputSink;

                RegisterRawInputDevice(m_mouseDevice);

                m_keyboardDevice.WindowHandle = hwnd;
                m_keyboardDevice.Usage = RawInput.Usage.Keyboard;
                m_keyboardDevice.UsagePage = RawInput.UsagePage.Generic;
                m_keyboardDevice.Flags = RawInput.DeviceFlags.InputSink;

                RegisterRawInputDevice(m_keyboardDevice);

                // Register

                m_eventManager = EventManager.Instance;
            }
        }
开发者ID:InfInt,项目名称:ximtranslator,代码行数:26,代码来源:RawInputManager.cs


示例2: Init

        public static void Init()
        {
            ContextSettings settings = new ContextSettings (32, 8, 4, 3, 3);
              Styles windowStyle = Styles.Close;

              if (FULLSCREEN) {
            windowStyle = Styles.Fullscreen;
            Game.Width = FULLSCREEN_WIDTH;
            Game.Height = FULLSCREEN_HEIGHT;
            Game.CameraWidth = FULLSCREEN_WIDTH;
            Game.CameraHeight = FULLSCREEN_HEIGHT;
              }

              Context = new RenderWindow (new VideoMode ((uint)Game.Width, (uint)Game.Height), WindowTitleText, windowStyle, settings);

              Context.Closed += OnClose;
              Context.KeyPressed += KeyPressed;
              Context.KeyReleased += KeyReleased;
              Context.SetKeyRepeatEnabled (true);

              Rand = new Random ();
              EventMgr = new EventManager ();
              World = new GameWorld ();

              Camera = new View ();
              Camera.Center = new Vector2f (CameraWidth / 2, CameraHeight / 2);
              Camera.Size = new Vector2f (CameraWidth, CameraHeight); // Half Size
              Context.SetView (Camera);
        }
开发者ID:colincapurso,项目名称:GlobalGameJam2013,代码行数:29,代码来源:Game.cs


示例3: TellLove

 public TellLove(EventManager eventManager, string targetKey, int priority, float seconds)
     : base(eventManager)
 {
     this.priority = priority;
     this.targetKey = targetKey;
     this.seconds = seconds;
 }
开发者ID:rdstn,项目名称:Project,代码行数:7,代码来源:TellLove.cs


示例4: Initialize

 public void Initialize()
 {
     EventManager = new EventManager();
     Logger = new Logger(EventManager);
     services = (IList<ServiceInfo>)ConfigurationManager.GetSection("Services");
     profileStore = new XmlProfileStore("profile.xml");
 }
开发者ID:walkingriver,项目名称:VersionOne.Integration.JIRA,代码行数:7,代码来源:CommonMode.cs


示例5: Start

	void Start()
    {
        _view = this.GetComponent<CoherentUIView>();
        LocalAppURL = _view.Page;
        _view.OnViewCreated += new UnityViewListener.CoherentUI_OnViewCreated(this.OnViewReady);
		_userManager = Object.FindObjectOfType(typeof(UserManager)) as UserManager;
		_eventManager = GameObject.Find("EventManager").GetComponent<EventManager>();
		_eventManager.RepopulateEvents();
		
		_view.Listener.ReadyForBindings += (frameId, path, isMainFrame) =>
        {
            _view.View.BindCall("RequestUsername", (System.Action)RequestUsername);
            _view.View.BindCall("CheckPin", (System.Action<string>)OnJournalClicked);
            _view.View.BindCall("OnSaveEntryClicked", (System.Action<string, string>)OnSaveEntryClicked);
			_view.View.BindCall("DeleteEntry", (System.Action<string>)DeleteEntry);
            _view.View.BindCall("GetCategories", (System.Action)GetCategories);
            _view.View.BindCall("UpdateCategories", (System.Action<string>)UpdateCategories);
            _view.View.BindCall("GetCommerce", (System.Action)GetCommerce);
            _view.View.BindCall("UpdateCommerce", (System.Action<string>)UpdateCommerce);
            _view.View.BindCall("SignOut", (System.Action)SignOut);
            _view.View.BindCall("GetFacebookInfoMB", (System.Action)GetFacebookInfoMB);
            _view.View.BindCall("RetrieveInvitations", (System.Action)RetrieveInvitations);
            _view.View.BindCall("RetrieveBusinesses", (System.Action)RetrieveBusinesses);
            _view.View.BindCall("JoinEvent", (System.Action<string>)JoinEvent);
            _view.View.BindCall("IsFacebookLoggedIn", (System.Action)IsFacebookLoggedIn);
            _view.View.BindCall("SignIntoFacebook", (System.Action)SignIntoFacebook);
            _view.View.BindCall("SignOutOfFacebook", (System.Action)SignOutOfFacebook);
            _view.View.BindCall("BusinessClicked", (System.Action<string>)BusinessClicked);
            _view.View.BindCall("JournalsLoaded", (System.Action)JournalsLoaded);
            _view.View.BindCall("GetFacebookAuth", (System.Action)GetFacebookAuth);
        };
        
        _viewReady = false;
    }
开发者ID:uvcteam,项目名称:univercity3d_uofo,代码行数:34,代码来源:HTMLMemoryBank.cs


示例6: ChangeSetAlreadyExists

        public void ChangeSetAlreadyExists()
        {
            IEventManager mgr = new EventManager();
            var svc = new TestChangeSetWriterService();
            svc.StubCentral.Services.BeforeSave += Services_BeforeSave;
            svc.Initialize(ConfigNoLink, mgr, null);
            mgr.Subscribe(typeof(LogMessage), LogMessageListener);
            IList<string> references = new List<string>();
            references.Add("S-1000");
            mgr.Publish(new ChangeSetInfo("Author", "Message", new List<string>(), "5", referenceDate, references));

            IAttributeDefinition changesetreferencedef = svc.StubCentral.MetaModel.GetAttributeDefinition("ChangeSet.Reference");
            IAttributeDefinition changesetprimaryworkitemsdef = svc.StubCentral.MetaModel.GetAttributeDefinition("ChangeSet.PrimaryWorkitems");
            IAttributeDefinition changesetnamedef = svc.StubCentral.MetaModel.GetAttributeDefinition("ChangeSet.Name");
            IAttributeDefinition changesetdescriptionref = svc.StubCentral.MetaModel.GetAttributeDefinition("ChangeSet.Description");

            Assert.AreEqual(1, _lastsaved.Count);

            Asset beforesave = _lastsaved[0].Assets[0];

            Assert.AreEqual(GetReferenceChangeSetNameDef(), beforesave.GetAttribute(changesetnamedef).Value);
            Assert.AreEqual("Message", beforesave.GetAttribute(changesetdescriptionref).Value);
            Assert.AreEqual("5", beforesave.GetAttribute(changesetreferencedef).Value);
            Assert.AreEqual(svc.StubCentral.Services.GetOid("Story:1004"), beforesave.GetAttribute(changesetprimaryworkitemsdef).ValuesList[0]);

            //Assert.AreEqual(1,_logmessages.Count);
            Assert.AreEqual("Using existing Change Set: 5 (ChangeSet:1003:105)", _logmessages[0].Message);
        }
开发者ID:marcinczekaj,项目名称:v1-jira-integration,代码行数:28,代码来源:ChangeSetWriterTester.cs


示例7: DropBags

 public DropBags(EventManager eventManager, string roomKey, GameObject room)
     : base(eventManager)
 {
     this.roomKey = roomKey;
     AddToBlackboard(roomKey, room);
     AddToBlackboard("bags", new Sentence(null, Sentence.Verb.Bag, null));
 }
开发者ID:rdstn,项目名称:Project,代码行数:7,代码来源:DropBags.cs


示例8: Awake

		private void Awake()
		{
			if (Instance == null)
			{
				Instance = this;
				DontDestroyOnLoad(gameObject);

				LogManager.IsEnabled = true;

				// Setup the Unity Logger!
				//LogManager.AttachLogTarget(new UnityTarget(Logger.Level.Trace, Logger.Level.Error, true));

				StartupTime = DateTime.Now;

				Loader = new DataLoader();
				Loader.DataLoadPath = Application.dataPath;
				Loader.LoadAll();

				// This will pull the player data, after we have instantiated all available cards
				PlayerProfile profile = new PlayerProfile();

				// Losd the Board Scene into the world!
				Application.LoadLevelAdditive("UI");
				Application.LoadLevelAdditive("BoardScene");

				InitializeControllers();

                _eventManager = new EventManager();
                Events = _eventManager; 

				_currentGameState = GameState.Invalid;
			}
		}
开发者ID:Scoots,项目名称:HeroGame,代码行数:33,代码来源:GameController.cs


示例9: Lockup

 public Lockup(EventManager eventManager, float time, GameObject room)
     : base(eventManager)
 {
     this.time = time;
     AddToBlackboard("destination_key", room);
     AddToBlackboard("shock", new Sentence(null, Sentence.Verb.Shocked, null));
 }
开发者ID:rdstn,项目名称:Project,代码行数:7,代码来源:Lokcup.cs


示例10: Convert

        public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture)
        {
            var e = value as Event;

            if (e != null)
            {
                if ((String)parameter == "title")
                {
                    return new EventManager().GetTitle(e);
                }
                if ((String)parameter == "description")
                {
                    var description = new EventManager().GetDescription(e);

                    if (description != null) {
                        description = new Regex("\\s+").Replace(description, " ");
                        if (description.Length > 128) {
                            description = description.Substring(0, 128).Trim() + "...";
                        }
                    }

                    return description;
                }
                else if ((String)parameter == "image")
                {
                    return new EventManager().GetImage(e);
                }
            }
            return null;
        }
开发者ID:michelsalib,项目名称:Gi7,代码行数:30,代码来源:EventConverter.cs


示例11: Start

 // Use this for initialization
 void Start()
 {
     //Screen.SetResolution(1080 / 2, 1920 / 2, false);
     EventManager = new EventManager();
     EventManager.InitEvents();
     EventManager.InvokeNextEvent();
 }
开发者ID:thang2410199,项目名称:Prison-Break,代码行数:8,代码来源:GameInit.cs


示例12: Init

        public void Init()
        {
            _trainerManager = new TrainerManager();
            _eventManager = new EventManager();

            _trainer1 = new Trainer()
            {
                Id = 1,
                FirstName = "Test FirstName 9",
                LastName = "Test LastName 9",
                Email = "[email protected]",
                PhoneNo = "99119911",
                Description = "A description 9"
            };

            _trainer2 = new Trainer()
            {
                Id = 2,
                FirstName = "Test FirstName 10"
            };
            _trainer3 = new Trainer()
            {
                Id = 3,
                FirstName = "Test FirstName 11"
            };
        }
开发者ID:Raakost,项目名称:OSG,代码行数:26,代码来源:TestTrainerManager.cs


示例13: OnEnable

    void OnEnable()
    {
        GameObject.Find("TopAnchor").GetComponent<TopBarManager>().prevPanel = returnTo;
        GameObject.Find("TopAnchor").GetComponent<TopBarManager>().currentPanel = gameObject;

        foreach (Transform child in Grid.transform)
            DestroyImmediate(child.gameObject);

        manager = GameObject.Find("EventManager").GetComponent<EventManager>();

        foreach (UnionHallEvent ev in manager.events)
        {
			Debug.Log (ev.Email);
            if (ev.Email.ToLower() == GameObject.FindGameObjectWithTag("UserManager").GetComponent<UserManager>().CurrentUser.Email.ToLower())
            {
                Transform newEvent =
                    Instantiate(eventButton, buttonTransform.position, buttonTransform.rotation) as Transform;
                newEvent.Find("EventName").GetComponent<UILabel>().text = ev.Title;
                newEvent.Find("EventDateTime").GetComponent<UILabel>().text = ev.GetEventDateTime();
                newEvent.parent = Grid.transform;
                newEvent.localScale = buttonTransform.localScale;
                newEvent.GetComponent<UIDragPanelContents>().draggablePanel =
                    scrollPanel.GetComponent<UIDraggablePanel>();
                newEvent.GetComponent<UIButtonMessage>().target = gameObject;
                newEvent.gameObject.name = "Event";
                Grid.GetComponent<UIGrid>().Reposition();
            }
        }
    }
开发者ID:uvcteam,项目名称:univercity3d_uofo,代码行数:29,代码来源:UnionHallCancel.cs


示例14: Execute

        public void Execute(Room room, ref EventManager evMan, Dictionary<string, object> data)
        {
            // No point parsing all this data if no one's listening.
            if (!evMan.ConnectedListeners.ContainsKey(EventType.MessageStarToggled)) { return; }
            if (data.ContainsKey("user_id") && room.IgnoreOwnEvents) { return; }

            var id = int.Parse(data["message_id"].ToString());
            var starCount = 0;
            var pinCount = 0;

            if (data.ContainsKey("message_stars") && data["message_stars"] != null)
            {
                starCount = int.Parse(data["message_stars"].ToString());
            }

            if (data.ContainsKey("message_owner_stars") && data["message_owner_stars"] != null)
            {
                pinCount = int.Parse(data["message_owner_stars"].ToString());
            }

            var message = room[id];

            evMan.TrackMessage(message);
            evMan.CallListeners(EventType.MessageStarToggled, message, starCount, pinCount);
        }
开发者ID:thebecwar,项目名称:ChatExchange.Net,代码行数:25,代码来源:MessageStarToggled.cs


示例15: TellTravelTo

 public TellTravelTo(EventManager eventManager, Dictionary<string, object> blackboard, string targetKey, string destinationKey, int priority)
     : base(eventManager, blackboard)
 {
     this.targetKey = targetKey;
     this.priority = priority;
     this.destinationKey = destinationKey;
 }
开发者ID:rdstn,项目名称:Project,代码行数:7,代码来源:TellTravelTo.cs


示例16: Start

 /**
  * Start subscribes to the event "Update Components".
  */
 private void Start()
 {
     //subscribe to the event
     m_EventManager = EventManager.Instance;
     m_EventManager.m_updateComponentsEvent += new EventManager.m_updateComponentsDelegate ( OnUpdateComponents );
     m_GameState = GameState.Instance;
 }
开发者ID:gianlucadelfino,项目名称:LightsOut,代码行数:10,代码来源:MovesNumDisplay.cs


示例17: SecretRomance

    public SecretRomance(EventManager eventManager, string targetKey)
        : base(eventManager)
    {
        this.targetKey = targetKey;

        loveSentences();
    }
开发者ID:rdstn,项目名称:Project,代码行数:7,代码来源:SecretRomance.cs


示例18: Stalk

    public Stalk(EventManager eventManager, 
	             string targetKey, GameObject target)
        : base(eventManager)
    {
        this.targetKey = targetKey;
        AddToBlackboard(targetKey, target);
    }
开发者ID:rdstn,项目名称:Project,代码行数:7,代码来源:Stalk.cs


示例19: Update

        public override void Update(GameTime gameTime, EventManager events)
        {
            base.Update(gameTime, events);

              #region GamePad

              // GamePad
              P1LastGamePadState = P1GamePadState;
              P1GamePadState = GamePad.GetState(PlayerIndex.One);

              bool left = P1GamePadState.ThumbSticks.Left.X < 0.0f;
              bool right = P1GamePadState.ThumbSticks.Left.X > 0.0f;
              bool jump = (P1GamePadState.Buttons.A == ButtonState.Pressed
            && P1LastGamePadState.Buttons.A == ButtonState.Released);
              bool action = (P1GamePadState.Buttons.B == ButtonState.Released
            && P1LastGamePadState.Buttons.B == ButtonState.Pressed);

              #endregion

              #region Keyboard

              bool keyJump = (keyboard.IsKeyDown(Keys.Up)
            && lastKeyboard.IsKeyUp(Keys.Up));
              bool keyDownLeft = keyboard.IsKeyDown(Keys.Left);
              bool keyDownRight = keyboard.IsKeyDown(Keys.Right);
              bool keyAction = keyboard.IsKeyUp(Keys.Space)
            && lastKeyboard.IsKeyDown(Keys.Space);

              #endregion

              if (action || keyAction) events.Notify(Event.Action, null);
        }
开发者ID:colincapurso,项目名称:LD25,代码行数:32,代码来源:Input.cs


示例20: SynchronisedWait

 public SynchronisedWait(EventManager eventManager,Dictionary<string, object> blackboard, string targetKey, float time, int priority)
     : base(eventManager, blackboard)
 {
     this.time = time;
     this.targetKey = targetKey;
     this.priority = priority;
 }
开发者ID:rdstn,项目名称:Project,代码行数:7,代码来源:SynchronisedWait.cs



注:本文中的EventManager类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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