本文整理汇总了C#中FTouch类的典型用法代码示例。如果您正苦于以下问题:C# FTouch类的具体用法?C# FTouch怎么用?C# FTouch使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
FTouch类属于命名空间,在下文中一共展示了FTouch类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: HandleMultiTouch
public void HandleMultiTouch(FTouch[] touches)
{
foreach(FTouch touch in touches)
{
if(touch.phase == TouchPhase.Began)
{
//we go reverse order so that if we remove a banana it doesn't matter
//and also so that that we check from front to back
for (int b = _bananas.Count-1; b >= 0; b--)
{
BBanana banana = _bananas[b];
Vector2 touchPos = banana.GlobalToLocal(touch.position);
if(banana.textureRect.Contains(touchPos))
{
HandleGotBanana(banana);
break; //break so that a touch can only hit one banana at a time
}
}
}
}
}
开发者ID:stylophone,项目名称:Futile,代码行数:25,代码来源:BInGamePage.cs
示例2: HandleMultiTouch
public void HandleMultiTouch(FTouch[] touches)
{
foreach(FTouch touch in touches)
{
if (touch.phase == TouchPhase.Ended) {
if (_draw!=null) {
_draw.RemoveFromContainerAnimated();
_draw=null;
}
} else if (touch.phase == TouchPhase.Began) {
if (_draw==null) {
float c0=RXRandom.Float();
float c1=RXRandom.Float();
float c2=RXRandom.Float();
float c3=RXRandom.Float();
float c4=RXRandom.Float();
float c5=RXRandom.Float();
_draw = new FMotionStreakWithBorderSprite("Futile_White", // texture name
10+RXRandom.Int(20), //Number of quads in the trail
x => 15.0f*(float)Math.Sin (1.0f*x*x*x*Math.PI), // width of the band function, x represents the offset in the band and 0<= x <=1
x => new Color(c0,c1,c2,(float)Math.Sin (1.0f*x*Math.PI)), //color of the band function, x represents the offset in the band and 0<= x <=1
x => 10f*(float)Math.Sin (1.0f*x*Math.PI),
x => new Color(c3,c4,c5,(float)Math.Sin (1.0f*x*Math.PI))
);
AddChild(_draw);
}
_draw.PushPosition(touch.position);
} else if (touch.phase == TouchPhase.Moved) {
if (_draw!=null) _draw.PushPosition(touch.position);
}
}
}
开发者ID:tanis2000,项目名称:Futile,代码行数:32,代码来源:PageTestMotionStreak.cs
示例3: HandleMultiTouch
public void HandleMultiTouch(FTouch[] touches)
{
foreach(FTouch touch in touches){
if(touch.phase == TouchPhase.Ended){
}
}
}
开发者ID:rhololkeolke,项目名称:Game-Design-Class,代码行数:7,代码来源:HowToPlayPage.cs
示例4: HandleMultiTouch
public void HandleMultiTouch(FTouch[] touches)
{
if (touches.Length > 0){
touchPos = touches[0].position;
}
if (touches.Length > 1){
shoot();
}
}
开发者ID:ktn,项目名称:KevinEnemyPractice,代码行数:9,代码来源:InGamePage.cs
示例5: HandleMultiTouch
public void HandleMultiTouch(FTouch[] touches)
{
foreach(FTouch touch in touches)
{
if (touch.phase == TouchPhase.Ended) {
TestSpeechBubbles(touch.position);
}
}
}
开发者ID:tanis2000,项目名称:Futile,代码行数:9,代码来源:PageTestSpeechBubbles.cs
示例6: HandleMultiTouch
public void HandleMultiTouch(FTouch[] touches)
{
foreach(FTouch touch in touches)
{
if (touch.phase == TouchPhase.Ended) {
//Click(touch.position);
}
}
}
开发者ID:tanis2000,项目名称:Futile,代码行数:9,代码来源:PageTestHole.cs
示例7: HandleMultiTouch
public void HandleMultiTouch(FTouch[] touches)
{
foreach(FTouch touch in touches)
{
if (touch.phase == TouchPhase.Ended) {
ChangeSplitRatio(touch.position);
} else if (touch.phase == TouchPhase.Moved) {
ChangeSplitRatio(touch.position);
}
}
}
开发者ID:tanis2000,项目名称:Futile,代码行数:11,代码来源:PageTestSplitSprite.cs
示例8: HandleSingleTouchBegan
public bool HandleSingleTouchBegan(FTouch touch)
{
if (this.selectedActor != null && this.selectedActor.TurnState == ActorState.AwaitingCommand)
{
return false;
}
else
{
return true;
}
}
开发者ID:HaKDMoDz,项目名称:awayteam,代码行数:11,代码来源:MissionPage.cs
示例9: HandleSingleTouchMoved
public void HandleSingleTouchMoved(FTouch touch)
{
rejector++;
if(rejector > 0) // Nevermind this. I'm trying to figure out why touches cause lag on android
{
float xPos = mBombaNode.GlobalToLocal(touch.position).x;
mPepper.setPosition(xPos);
rejector = 0;
}
}
开发者ID:edbartley,项目名称:BombaFiesta-Unity3D-Futile,代码行数:12,代码来源:BombaMain.cs
示例10: HandleSingleTouchBegan
public bool HandleSingleTouchBegan(FTouch touch)
{
foreach (FSprite sprite in compartmentSprites) {
/*if (sprite.textureRect.Contains(sprite.GlobalToLocal(touch.position))) {
if (sprite.color == Color.blue) sprite.color = Color.red;
else sprite.color = Color.blue;
}*/
Debug.Log(sprite.textureRect);
//Debug.Log(sprite.element.atlas.texture.GetPixel((int)touch.position.x, (int)touch.position.y));
}
return true;
}
开发者ID:wtrebella,项目名称:FutilePrototyper,代码行数:13,代码来源:WTCompartments.cs
示例11: HandleSingleTouchBegan
public virtual bool HandleSingleTouchBegan(FTouch touch)
{
Vector2 touchPos = base.GetLocalTouchPosition(touch);
if (_hitRect.Contains(touchPos))
{
indicatorValue = Mathf.Abs((base.x - _hitRect.width / 2) - _movableIndicator.x) / _hitRect.width;
_movableIndicator.x = Mathf.Clamp(LocalToGlobal(touchPos).x, (base.x - _hitRect.width / 2) + _movableIndicator.width / 2, (base.x + _hitRect.width / 2) - _movableIndicator.width / 2);
return true;
}
return false;
}
开发者ID:riktothepast,项目名称:LD30,代码行数:13,代码来源:RSlider.cs
示例12: HandleMultiTouch
public void HandleMultiTouch(FTouch[] touches)
{
foreach(FTouch touch in touches)
{
{
//we go reverse order so that if we remove a banana it doesn't matter
//and also so that that we check from front to back
terrain.Update((this.GetLocalTouchPosition(touch)));
terrain.RemoveTiles();
}
}
}
开发者ID:philipcass,项目名称:art_game,代码行数:14,代码来源:InGamePage.cs
示例13: HandleSingleTouchEnded
public void HandleSingleTouchEnded(FTouch touch)
{
var gridVector = this.map.GlobalToGrid(touch.position);
Debug.Log("Touch at: " + touch.position + ", map grid: " + gridVector);
if (this.selectedActor != null)
{
var actorState = this.selectedActor.TurnState;
if (actorState == ActorState.SelectingDestination)
{
if (this.pathfindResults != null && this.pathfindResults.VisitablePoints.Contains(gridVector))
{
this.selectedActor.HasMovedThisTurn = true;
this.selectedActor.TurnState = ActorState.AwaitingCommand;
this.map.UpdateLocation(this.selectedActor, gridVector);
// Recompute the set of attackable points, since the actor has moved.
var tempEnum = MoveAndAttackHelper.GetAttackablePoints(this.map, gridVector, 1, 6);
this.localAttackablePoints = new HashSet<Vector2i>(tempEnum);
this.showButtonStrip(this.selectedActor);
this.clearHighlights();
}
}
else if(actorState == ActorState.SelectingEnemy)
{
if (this.localAttackablePoints.Contains(gridVector))
{
Debug.Log("Attacking point: " + gridVector);
Vector2 source = new Vector2(this.selectedActor.x, this.selectedActor.y);
Vector2 dest = this.map.GridToGlobal(gridVector);
this.ShootLaser(source, dest);
}
}
}
else if (this.map.TryGetActor(gridVector, out this.selectedActor))
{
var actorState = this.selectedActor.TurnState;
if (actorState == ActorState.TurnStart)
{
this.selectedActor.TurnState = ActorState.AwaitingCommand;
this.pathfindResults = MoveAndAttackHelper.Pathfind(this.map, this.selectedActor);
var tempEnum = MoveAndAttackHelper.GetAttackablePoints(this.map, gridVector, 1, 6);
this.localAttackablePoints = new HashSet<Vector2i>(tempEnum);
this.showButtonStrip(this.selectedActor);
}
}
}
开发者ID:HaKDMoDz,项目名称:awayteam,代码行数:47,代码来源:MissionPage.cs
示例14: HandleTouch
public virtual void HandleTouch(FTouch touch)
{
Vector2 touchPos = this.GlobalToLocal(touch.position);
Rect expandedRect = _hitRect.CloneWithExpansion(expansionAmount);
if (expandedRect.Contains(touchPos))
{
if (!continuousTouch) {
if (touch.phase != TouchPhase.Began) {
return;
}
}
if (SignalPress != null) SignalPress();
alpha = 1f;
}
}
开发者ID:riktothepast,项目名称:LD30,代码行数:17,代码来源:ButtonSprite.cs
示例15: HandleMultiTouch
public void HandleMultiTouch(FTouch[] touches)
{
foreach(FTouch touch in touches) {
if (touch.phase == TouchPhase.Began) {
for (int i = thingies.Count - 1; i >= 0; i--) {
Thingy thingy = thingies[i];
FSprite sprite = thingy.GetChildAt(0) as FSprite;
Vector2 touchPos = sprite.GlobalToLocal(touch.position);
Rect rect = sprite.textureRect;
if (rect.Contains(touchPos)) {
HandleGotThingy(thingy);
break;
}
}
}
}
}
开发者ID:wtrebella,项目名称:Catch-Me,代码行数:18,代码来源:GamePage.cs
示例16: HandleMultiTouch
public void HandleMultiTouch(FTouch[] touches)
{
foreach(FTouch touch in touches)
{
{
if((this.localRect.CloneAndMultiply(4)).Contains(this.GetLocalTouchPosition(touch))) {
p = touch.position;
p = Vector3.Max(p, new Vector3(-Futile.screen.halfWidth+32, -Futile.screen.halfHeight + 32, 0));
p = Vector3.Min(p, new Vector3(Futile.screen.halfWidth-32, Futile.screen.halfHeight - 32, 0));
float dist = Vector2.Distance(new Vector2(this.x, this.y), new Vector2(p.x, p.y));
Go.killAllTweensWithTarget(this);
Go.to(this, 1.0f / dist, new TweenConfig().floatProp("x", p.x).floatProp("y", p.y));
break;
}
}
}
}
开发者ID:philipcass,项目名称:art_game,代码行数:20,代码来源:BasePlayer.cs
示例17: HandleSingleTouchEnded
public virtual void HandleSingleTouchEnded(FTouch touch)
{
Vector2 touchPos = base.GetLocalTouchPosition(touch);
//expand the hitrect so that it has more error room around the edges
//this is what Apple does on iOS and it makes for better usability
Rect expandedRect = _hitRect.CloneWithExpansion(expansionAmount);
if (expandedRect.Contains(touchPos))
{
if (SignalRelease != null) SignalRelease();
indicatorValue = Mathf.Abs((base.x - _hitRect.width / 2) - _movableIndicator.x) / _hitRect.width;
_movableIndicator.x = Mathf.Clamp(LocalToGlobal(touchPos).x, (base.x - _hitRect.width / 2) + _movableIndicator.width / 2, (base.x + _hitRect.width / 2) - _movableIndicator.width / 2);
indicatorValue = indicatorValue >= 0.92 ? indicatorValue + 0.1f : indicatorValue;
indicatorValue = Mathf.Clamp(indicatorValue, 0, 1);
}
else
{
}
}
开发者ID:riktothepast,项目名称:LD30,代码行数:20,代码来源:RSlider.cs
示例18: HandleMultiTouch
public void HandleMultiTouch(FTouch[] touches)
{
foreach(FTouch touch in touches)
{
if (touch.phase == TouchPhase.Ended) {
if (_draw!=null) {
_draw.Flush();
}
} else if (touch.phase == TouchPhase.Began) {
if (_draw!=null) {
_draw.RemoveFromContainer();
_draw=null;
}
_draw=new FDrawingSprite("Futile_White");
AddChild(_draw);
_draw.SetLineThickness(RXRandom.Range(4f,10f));
Color color=RandomUtils.RandomColor();
color.a=1f;
_draw.SetLineColor(color);
_draw.PushBorder (RXRandom.Range(2f,5f),RandomUtils.RandomColor(),RXRandom.Float()<0.5f?true:false);
_draw.PushTopBorder (RXRandom.Range(2f,5f),RandomUtils.RandomColor(),RXRandom.Float()<0.5f?true:false);
//_draw.PushBorder (4,new Color(1f,1f,0f,1f),false);
if (RXRandom.Float()<0.5f) {
_draw.PushBorder (RXRandom.Range(1f,4f),RandomUtils.RandomColor(),RXRandom.Float()<0.5f?true:false);
if (RXRandom.Float()<0.5f) {
_draw.PushBorder (RXRandom.Range(1f,4f),RandomUtils.RandomColor(),RXRandom.Float()<0.5f?true:false);
if (RXRandom.Float()<0.5f) {
_draw.PushBorder (RXRandom.Range(1f,4f),RandomUtils.RandomColor(),RXRandom.Float()<0.5f?true:false);
}
}
}
_draw.MoveTo(touch.position.x,touch.position.y);
} else if (touch.phase == TouchPhase.Moved) {
if (_draw==null) return;
_draw.LineTo(touch.position.x,touch.position.y);
}
}
}
开发者ID:tanis2000,项目名称:Futile,代码行数:41,代码来源:PageTestDrawing.cs
示例19: onUpdate
public override void onUpdate(FTouch[] touches)
{
//If not starting
if (m_StartTime > START_DURATION) {
//Manage blinking
m_Time -= Time.deltaTime;
m_Instruction1.isVisible = m_Time > BLINK_DURATION;
if (m_Time < 0) m_Time += BLINK_DURATION * 2;
//if game exist
if (m_Game != null) {
//For each touch,
for (int i = 0; i < touches.Length; i++) {
//If released
if (touches[i].phase == TouchPhase.Ended) {
//SFX
FSoundManager.PlaySound("success");
//Start
m_StartTime = START_DURATION;
RemoveAllChildren();
AddChild(m_Title);
}
}
}
} else {
//Reduce start duration
m_StartTime -= Time.deltaTime;
if (m_StartTime < 0) {
//Start game
m_Active = false;
m_Game.start();
} else {
//Move
m_Title.y = Futile.screen.height * 0.6f;
m_Title.y += ((Futile.screen.height * 0.4f) + (m_Title.textureRect.height / 2)) * (START_DURATION - m_StartTime) / START_DURATION;
}
}
}
开发者ID:hitnoodle,项目名称:prototype-game-game,代码行数:39,代码来源:StateTitle.cs
示例20: UpdateWithTouch
void UpdateWithTouch( FTouch touch )
{
if (touchId == -1 && TouchIsBegan( touch ) && TouchIsWithinRange( touch ))
{
touchId = touch.fingerId;
SetPosition( touch.position );
}
if (touchId == touch.fingerId)
{
if (TouchIsEnded( touch ))
{
delta = Vector2.zero;
value = Vector2.zero;
touchId = -1;
return;
}
delta = Vector2.ClampMagnitude( touch.position - GetPosition(), 64.0f );
value = delta / 64.0f;
return;
}
}
开发者ID:hiyijia,项目名称:InControl,代码行数:24,代码来源:VirtualControlStick.cs
注:本文中的FTouch类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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