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C# FsmBool类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中FsmBool的典型用法代码示例。如果您正苦于以下问题:C# FsmBool类的具体用法?C# FsmBool怎么用?C# FsmBool使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



FsmBool类属于命名空间,在下文中一共展示了FsmBool类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: Reset

 public override void Reset()
 {
     this.gameObject = null;
     this.height = new FsmFloat
     {
         UseVariable = true
     };
     this.radius = new FsmFloat
     {
         UseVariable = true
     };
     this.slopeLimit = new FsmFloat
     {
         UseVariable = true
     };
     this.stepOffset = new FsmFloat
     {
         UseVariable = true
     };
     this.center = new FsmVector3
     {
         UseVariable = true
     };
     this.detectCollisions = new FsmBool
     {
         UseVariable = true
     };
     this.everyFrame = false;
 }
开发者ID:GameDiffs,项目名称:TheForest,代码行数:29,代码来源:ControllerSettings.cs


示例2: Reset

 public override void Reset()
 {
     gameObject = null;
     refreshContentFirst = true;
     reference = null;
     xmlString = null;
 }
开发者ID:Daloupe,项目名称:Syzygy_Git,代码行数:7,代码来源:XmlProxyGetXmlAsString.cs


示例3: Reset

		public override void Reset()
		{
			boolVariables = null;
			sendEvent = null;
			storeResult = null;
			everyFrame = false;
		}
开发者ID:AlexanderUrbano,项目名称:shapewars,代码行数:7,代码来源:BoolAllTrue.cs


示例4: Reset

 public override void Reset()
 {
     gameObject = null;
     animationName = "";
     transform = "";
     recursive = true;
 }
开发者ID:jegan27,项目名称:Orbit,代码行数:7,代码来源:AddMixingTransform.cs


示例5: Reset

 public override void Reset()
 {
     boolVariable = null;
     isTrue = null;
     isFalse = null;
     everyFrame = false;
 }
开发者ID:Streek,项目名称:FSM-Action-Collection-for-UN-PM,代码行数:7,代码来源:BoolTest.cs


示例6: Reset

		public override void Reset()
		{
			broadcastEvent = null;
			gameObject = null;
			sendToChildren = false;
			excludeSelf = false;
		}
开发者ID:DIGM680,项目名称:NarrativePlatformer,代码行数:7,代码来源:BroadcastEvent.cs


示例7: Reset

		public override void Reset()
		{
			gameObject = null;
			fsmName = "";
			enable = true;
			resetOnExit = true;
		}
开发者ID:DIGM680,项目名称:NarrativePlatformer,代码行数:7,代码来源:EnableFSM.cs


示例8: Reset

 public override void Reset()
 {
     angle = null;
     DegToRad = true;
     everyFrame = false;
     result = null;
 }
开发者ID:ironicnet,项目名称:PlayMakerCustomActions_U3,代码行数:7,代码来源:GetTan.cs


示例9: Reset

		public override void Reset()
		{
			gameObject = null;
			x = true;
			y = true;
			z = true;
		}
开发者ID:nermakov777,项目名称:Unity_Tests,代码行数:7,代码来源:SetRandomRotation+1.cs


示例10: Reset

 public override void Reset()
 {
     substanceMaterial = null;
     boolProperty = "";
     boolValue = false;
     everyFrame = false;
 }
开发者ID:sweety-apps,项目名称:1528Workspace,代码行数:7,代码来源:SetProceduralBoolean.cs


示例11: Reset

		public override void Reset()
		{
			gameObject = null;	
			withTag = "Untagged";
			mustBeVisible = false;
			storeObject = null;
		}
开发者ID:AlexanderUrbano,项目名称:shapewars,代码行数:7,代码来源:FindClosest.cs


示例12: Reset

		public override void Reset()
		{
			gameObject = null;
			resetOnExit = false;

			spriteToSwap = new Sprite();
		}
开发者ID:ChetahPangestu,项目名称:MajorProjectReveal,代码行数:7,代码来源:SwapSprite.cs


示例13: Reset

		public override void Reset()
		{
			gameObject = null;
			pause = true;
			everyframe = false;

		}
开发者ID:PushoN,项目名称:game-off-2013,代码行数:7,代码来源:Tk2dPauseAnimation.cs


示例14: Reset

 public override void Reset()
 {
     this.boolVariable = null;
     this.isTrue = null;
     this.isFalse = null;
     this.everyFrame = false;
 }
开发者ID:GameDiffs,项目名称:TheForest,代码行数:7,代码来源:BoolTest.cs


示例15: Reset

		public override void Reset()
		{
			levelIndex = null;
			additive = false;
			loadedEvent = null;
			dontDestroyOnLoad = true;
		}
开发者ID:AlexanderUrbano,项目名称:shapewars,代码行数:7,代码来源:LoadLevelNum.cs


示例16: Reset

 public override void Reset()
 {
     gameObject = null;
     isOnOffMeshLink = null;
     isOnOffMeshLinkEvent = null;
     isNotOnOffMeshLinkEvent = null;
 }
开发者ID:KnightsWhoSaysNi,项目名称:feuerbeuch,代码行数:7,代码来源:WatchAgentIsOnOffMeshLink.cs


示例17: Reset

 public override void Reset()
 {
     this.gameObject = null;
     this.affectMassCenter = null;
     this.affectMassCenterEvent = null;
     this.doNotAffectMassCenterEvent = null;
 }
开发者ID:GameDiffs,项目名称:TheForest,代码行数:7,代码来源:GetAnimatorLayersAffectMassCenter.cs


示例18: Reset

		public override void Reset()
		{
			gameObject = null;
			affectMassCenter = null;
			affectMassCenterEvent = null;
			doNotAffectMassCenterEvent = null;
		}
开发者ID:SpacesAdventure,项目名称:Kio-2,代码行数:7,代码来源:GetAnimatorLayersAffectMassCenter.cs


示例19: Reset

        public override void Reset()
        {
            gameObject = null;
            pixelPerfect = null;

            everyframe = false;
        }
开发者ID:andi2,项目名称:ludum-dare-26,代码行数:7,代码来源:Tk2dSpriteGetPixelPerfect.cs


示例20: Reset

 public override void Reset()
 {
     gameObject = null;
     textAnchor = TextAnchor.LowerLeft;
     OrTextAnchorString = "";
     commit = true;
 }
开发者ID:davidmfry,项目名称:Sales-Ipad-app,代码行数:7,代码来源:Tk2dTextMeshSetAnchor.cs



注:本文中的FsmBool类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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