本文整理汇总了C#中FsmBool类的典型用法代码示例。如果您正苦于以下问题:C# FsmBool类的具体用法?C# FsmBool怎么用?C# FsmBool使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
FsmBool类属于命名空间,在下文中一共展示了FsmBool类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: Reset
public override void Reset()
{
this.gameObject = null;
this.height = new FsmFloat
{
UseVariable = true
};
this.radius = new FsmFloat
{
UseVariable = true
};
this.slopeLimit = new FsmFloat
{
UseVariable = true
};
this.stepOffset = new FsmFloat
{
UseVariable = true
};
this.center = new FsmVector3
{
UseVariable = true
};
this.detectCollisions = new FsmBool
{
UseVariable = true
};
this.everyFrame = false;
}
开发者ID:GameDiffs,项目名称:TheForest,代码行数:29,代码来源:ControllerSettings.cs
示例2: Reset
public override void Reset()
{
gameObject = null;
refreshContentFirst = true;
reference = null;
xmlString = null;
}
开发者ID:Daloupe,项目名称:Syzygy_Git,代码行数:7,代码来源:XmlProxyGetXmlAsString.cs
示例3: Reset
public override void Reset()
{
boolVariables = null;
sendEvent = null;
storeResult = null;
everyFrame = false;
}
开发者ID:AlexanderUrbano,项目名称:shapewars,代码行数:7,代码来源:BoolAllTrue.cs
示例4: Reset
public override void Reset()
{
gameObject = null;
animationName = "";
transform = "";
recursive = true;
}
开发者ID:jegan27,项目名称:Orbit,代码行数:7,代码来源:AddMixingTransform.cs
示例5: Reset
public override void Reset()
{
boolVariable = null;
isTrue = null;
isFalse = null;
everyFrame = false;
}
开发者ID:Streek,项目名称:FSM-Action-Collection-for-UN-PM,代码行数:7,代码来源:BoolTest.cs
示例6: Reset
public override void Reset()
{
broadcastEvent = null;
gameObject = null;
sendToChildren = false;
excludeSelf = false;
}
开发者ID:DIGM680,项目名称:NarrativePlatformer,代码行数:7,代码来源:BroadcastEvent.cs
示例7: Reset
public override void Reset()
{
gameObject = null;
fsmName = "";
enable = true;
resetOnExit = true;
}
开发者ID:DIGM680,项目名称:NarrativePlatformer,代码行数:7,代码来源:EnableFSM.cs
示例8: Reset
public override void Reset()
{
angle = null;
DegToRad = true;
everyFrame = false;
result = null;
}
开发者ID:ironicnet,项目名称:PlayMakerCustomActions_U3,代码行数:7,代码来源:GetTan.cs
示例9: Reset
public override void Reset()
{
gameObject = null;
x = true;
y = true;
z = true;
}
开发者ID:nermakov777,项目名称:Unity_Tests,代码行数:7,代码来源:SetRandomRotation+1.cs
示例10: Reset
public override void Reset()
{
substanceMaterial = null;
boolProperty = "";
boolValue = false;
everyFrame = false;
}
开发者ID:sweety-apps,项目名称:1528Workspace,代码行数:7,代码来源:SetProceduralBoolean.cs
示例11: Reset
public override void Reset()
{
gameObject = null;
withTag = "Untagged";
mustBeVisible = false;
storeObject = null;
}
开发者ID:AlexanderUrbano,项目名称:shapewars,代码行数:7,代码来源:FindClosest.cs
示例12: Reset
public override void Reset()
{
gameObject = null;
resetOnExit = false;
spriteToSwap = new Sprite();
}
开发者ID:ChetahPangestu,项目名称:MajorProjectReveal,代码行数:7,代码来源:SwapSprite.cs
示例13: Reset
public override void Reset()
{
gameObject = null;
pause = true;
everyframe = false;
}
开发者ID:PushoN,项目名称:game-off-2013,代码行数:7,代码来源:Tk2dPauseAnimation.cs
示例14: Reset
public override void Reset()
{
this.boolVariable = null;
this.isTrue = null;
this.isFalse = null;
this.everyFrame = false;
}
开发者ID:GameDiffs,项目名称:TheForest,代码行数:7,代码来源:BoolTest.cs
示例15: Reset
public override void Reset()
{
levelIndex = null;
additive = false;
loadedEvent = null;
dontDestroyOnLoad = true;
}
开发者ID:AlexanderUrbano,项目名称:shapewars,代码行数:7,代码来源:LoadLevelNum.cs
示例16: Reset
public override void Reset()
{
gameObject = null;
isOnOffMeshLink = null;
isOnOffMeshLinkEvent = null;
isNotOnOffMeshLinkEvent = null;
}
开发者ID:KnightsWhoSaysNi,项目名称:feuerbeuch,代码行数:7,代码来源:WatchAgentIsOnOffMeshLink.cs
示例17: Reset
public override void Reset()
{
this.gameObject = null;
this.affectMassCenter = null;
this.affectMassCenterEvent = null;
this.doNotAffectMassCenterEvent = null;
}
开发者ID:GameDiffs,项目名称:TheForest,代码行数:7,代码来源:GetAnimatorLayersAffectMassCenter.cs
示例18: Reset
public override void Reset()
{
gameObject = null;
affectMassCenter = null;
affectMassCenterEvent = null;
doNotAffectMassCenterEvent = null;
}
开发者ID:SpacesAdventure,项目名称:Kio-2,代码行数:7,代码来源:GetAnimatorLayersAffectMassCenter.cs
示例19: Reset
public override void Reset()
{
gameObject = null;
pixelPerfect = null;
everyframe = false;
}
开发者ID:andi2,项目名称:ludum-dare-26,代码行数:7,代码来源:Tk2dSpriteGetPixelPerfect.cs
示例20: Reset
public override void Reset()
{
gameObject = null;
textAnchor = TextAnchor.LowerLeft;
OrTextAnchorString = "";
commit = true;
}
开发者ID:davidmfry,项目名称:Sales-Ipad-app,代码行数:7,代码来源:Tk2dTextMeshSetAnchor.cs
注:本文中的FsmBool类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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