本文整理汇总了C#中FsmQuaternion类的典型用法代码示例。如果您正苦于以下问题:C# FsmQuaternion类的具体用法?C# FsmQuaternion怎么用?C# FsmQuaternion使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
FsmQuaternion类属于命名空间,在下文中一共展示了FsmQuaternion类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: Reset
public override void Reset()
{
fromQuaternion = new FsmQuaternion { UseVariable = true };
toQuaternion = new FsmQuaternion { UseVariable = true };
amount = 0.5f;
storeResult = null;
everyFrame = true;
}
开发者ID:cartzhang,项目名称:PlayMaker--Unity--Mecanim,代码行数:8,代码来源:QuaternionLerp.cs
示例2: Reset
public override void Reset()
{
fromQuaternion = new FsmQuaternion { UseVariable = true };
toQuaternion = new FsmQuaternion { UseVariable = true };
maxDegreesDelta = 10f;
storeResult = null;
everyFrame = true;
everyFrameOption = everyFrameOptions.Update;
}
开发者ID:jeanfabre,项目名称:PlayMaker--Siggraph--2015--Demo,代码行数:9,代码来源:QuaternionRotateTowards.cs
示例3: Reset
public override void Reset()
{
gameObject = null;
target = null;
position = new FsmVector3() {UseVariable=true};
rotation = new FsmQuaternion() {UseVariable=true};
everyFrame = false;
}
开发者ID:SpacesAdventure,项目名称:Kio-2,代码行数:9,代码来源:SetAnimatorBody.cs
示例4: Reset
public override void Reset()
{
Quaternion1 = new FsmQuaternion { UseVariable = true };
Quaternion2 = new FsmQuaternion { UseVariable = true };
equal = null;
equalEvent = null;
notEqualEvent = null;
everyFrameOption = everyFrameOptions.Update;
}
开发者ID:yulcat,项目名称:GameCamp,代码行数:9,代码来源:QuaternionCompare.cs
示例5: Reset
public override void Reset()
{
fromQuaternion = new FsmQuaternion { UseVariable = true };
toQuaternion = new FsmQuaternion { UseVariable = true };
amount = 0.1f;
lerpAgainstDeltaTime = false;
storeResult = null;
everyFrame = true;
everyFrameOption = everyFrameOptions.Update;
}
开发者ID:nothiphop,项目名称:PlayMakerCustomActions_U3,代码行数:10,代码来源:QuaternionSlerp.cs
示例6: Reset
public override void Reset()
{
this.gameObject = null;
this.deltaPosition = null;
this.deltaRotation = null;
this.everyFrame = false;
}
开发者ID:GameDiffs,项目名称:TheForest,代码行数:7,代码来源:GetAnimatorDelta.cs
示例7: Reset
public override void Reset()
{
quaternion = null;
eulerAngles = null;
everyFrame = true;
everyFrameOption = QuaternionBaseAction.everyFrameOptions.Update;
}
开发者ID:nothiphop,项目名称:PlayMakerCustomActions_U3,代码行数:7,代码来源:GetQuaternionEulerAngles.cs
示例8: Reset
public override void Reset()
{
base.Reset();
gameObject = null;
deltaPosition= null;
deltaRotation = null;
}
开发者ID:RosalieChang,项目名称:hello,代码行数:7,代码来源:GetAnimatorDelta.cs
示例9: Reset
public override void Reset ()
{
quaternion=null;
vector3=null;
result=null;
}
开发者ID:SpacesAdventure,项目名称:Kio-2,代码行数:7,代码来源:QuaternionMultiplyVector3.cs
示例10: Reset
public override void Reset()
{
this.quaternion = null;
this.vector3 = null;
this.result = null;
this.everyFrame = false;
}
开发者ID:GameDiffs,项目名称:TheForest,代码行数:7,代码来源:GetQuaternionMultipliedByVector.cs
示例11: Reset
public override void Reset()
{
gameObject = null;
deltaPosition= null;
deltaRotation = null;
everyFrame = false;
}
开发者ID:sirerr,项目名称:BeingMain,代码行数:7,代码来源:GetAnimatorDelta.cs
示例12: Reset
public override void Reset()
{
rotation = null;
result = null;
everyFrame = true;
everyFrameOption = QuaternionBaseAction.everyFrameOptions.Update;
}
开发者ID:realshyfox,项目名称:PlayMakerCustomActions_U3,代码行数:7,代码来源:QuaternionInverse.cs
示例13: Reset
public override void Reset()
{
this.fromDirection = null;
this.toDirection = null;
this.result = null;
this.everyFrame = false;
}
开发者ID:GameDiffs,项目名称:TheForest,代码行数:7,代码来源:GetQuaternionFromRotation.cs
示例14: Reset
public override void Reset()
{
source = null;
format = "Quaternion\\([x],[y],[z],[w]\\)";
storeResult = null;
everyFrame = false;
}
开发者ID:nothiphop,项目名称:PlayMakerCustomActions_U3,代码行数:7,代码来源:ConvertStringToQuaternion.cs
示例15: Reset
public override void Reset()
{
angle = null;
axis = null;
result = null;
everyFrame = true;
}
开发者ID:cartzhang,项目名称:PlayMaker--Unity--Mecanim,代码行数:7,代码来源:QuaternionAngleAxis.cs
示例16: Reset
public override void Reset()
{
fromDirection = null;
toDirection = null;
result = null;
everyFrame = false;
}
开发者ID:cartzhang,项目名称:PlayMaker--Unity--Mecanim,代码行数:8,代码来源:GetQuaternionFromRotation.cs
示例17: Reset
public override void Reset()
{
gameObject = null;
bodyPosition= null;
bodyRotation = null;
bodyGameObject = null;
everyFrame = false;
}
开发者ID:shaunus84,项目名称:through-shadows,代码行数:8,代码来源:GetAnimatorBody.cs
示例18: Reset
public override void Reset()
{
quaternion = null;
vector3 = null;
result = null;
everyFrame = false;
}
开发者ID:cartzhang,项目名称:PlayMaker--Unity--Mecanim,代码行数:8,代码来源:GetQuaternionMultipliedByVector.cs
示例19: Reset
public override void Reset()
{
quaternion = null;
format = "Quaternion([x],[y],[z],[w])";
floatConversion = "G";
storeResult = null;
everyFrame = false;
}
开发者ID:nothiphop,项目名称:PlayMakerCustomActions_U3,代码行数:8,代码来源:ConvertQuaternionToString.cs
示例20: Reset
public override void Reset()
{
direction = null;
upVector = new FsmVector3(){UseVariable=true};
result = null;
everyFrame = true;
everyFrameOption = QuaternionBaseAction.everyFrameOptions.Update;
}
开发者ID:jeanfabre,项目名称:PlayMaker--Siggraph--2015--Demo,代码行数:8,代码来源:QuaternionLookRotation.cs
注:本文中的FsmQuaternion类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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