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C# FsmVar类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中FsmVar的典型用法代码示例。如果您正苦于以下问题:C# FsmVar类的具体用法?C# FsmVar怎么用?C# FsmVar使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



FsmVar类属于命名空间,在下文中一共展示了FsmVar类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: RefreshValueFromFsmVar

	// ONLY WORKS IF THE FSMVAR POINTS TO A REGULAR FSM VARIABLE
	public static void RefreshValueFromFsmVar(Fsm fromFsm,FsmVar fsmVar)
	{
		if (fromFsm==null)
		{
			return;
		}
		if (fsmVar==null)
		{
			return;
		}
		
		if (!fsmVar.useVariable)
		{
			return;
		}
		
		switch (fsmVar.Type)
		{
		case VariableType.Int:
			fsmVar.GetValueFrom( (NamedVariable)fromFsm.Variables.GetFsmInt(fsmVar.variableName) );
			break;
		case VariableType.Float:
			fsmVar.GetValueFrom( (NamedVariable)fromFsm.Variables.GetFsmFloat(fsmVar.variableName));
			break;
		case VariableType.Bool:
			fsmVar.GetValueFrom( (NamedVariable)fromFsm.Variables.GetFsmBool(fsmVar.variableName));
			break;
		case VariableType.Color:
			fsmVar.GetValueFrom( (NamedVariable)fromFsm.Variables.GetFsmColor(fsmVar.variableName));
			break;
		case VariableType.Quaternion:
			fsmVar.GetValueFrom( (NamedVariable)fromFsm.Variables.GetFsmQuaternion(fsmVar.variableName));
			break;
		case VariableType.Rect:
			fsmVar.GetValueFrom( (NamedVariable)fromFsm.Variables.GetFsmRect(fsmVar.variableName));
			break;
		case VariableType.Vector2:
			fsmVar.GetValueFrom( (NamedVariable)fromFsm.Variables.GetFsmVector2(fsmVar.variableName));
			break;
		case VariableType.Vector3:
			fsmVar.GetValueFrom( (NamedVariable)fromFsm.Variables.GetFsmVector3(fsmVar.variableName));
			break;
		case VariableType.Texture:
			fsmVar.GetValueFrom( (NamedVariable)fromFsm.Variables.GetFsmVector3(fsmVar.variableName));
			break;
		case VariableType.Material:
			fsmVar.GetValueFrom( (NamedVariable)fromFsm.Variables.GetFsmMaterial(fsmVar.variableName));
			break;
		case VariableType.String:
			fsmVar.GetValueFrom( (NamedVariable)fromFsm.Variables.GetFsmString(fsmVar.variableName));
			break;
		case VariableType.GameObject:
			fsmVar.GetValueFrom( (NamedVariable)fromFsm.Variables.GetFsmGameObject(fsmVar.variableName));
			break;
		}
	}
开发者ID:britg,项目名称:Try-Force,代码行数:57,代码来源:PlayMakerUtils_FsmVar.cs


示例2: Reset

		public override void Reset()
		{
			assetPath = null;
			storeAsset = new FsmVar();
			storeAsset.Type = VariableType.Texture;

			success = null;
			isDone = null;
			progress = null;
			doneEvent = null;
			failureEvent = null;
		}
开发者ID:jeanfabre,项目名称:PlayMakerCustomActions_U4,代码行数:12,代码来源:ResourcesLoadAsynch.cs


示例3: EditorGUILayout_FsmVarPopup

		/// <summary>
		/// Display an _selectionIndex the fsm variable from a list of variables ( from an fsm likely).
		/// This is to paliate for the PlayMaker 1.8 that deprecated the api call VariableEditor.FsmVarPopup()
		/// </summary>
		/// <returns>The fsm variable GU.</returns>
		/// <param name="fieldLabel">Field label.</param>
		/// <param name="fsmVariables">Fsm variables.</param>
		/// <param name="selection">Selection.</param>
		/// <param name="GuiChanged">GUI changed flag</param>
		public static FsmVar EditorGUILayout_FsmVarPopup(string fieldLabel,NamedVariable[] namedVariables,FsmVar selection,out bool GuiChanged)
		{
			GuiChanged = false;

			if (namedVariables==null)
			{
				Debug.LogWarning("EditorGUILayout_FsmVarPopup: namedVariables is null");
				return null;
			}



			int _selectionIndex = 0;

			string[] _variableChoices = new string[namedVariables.Length+1];
			_variableChoices[0] = "None";
			for(int i=0;i<namedVariables.Length;i++)
			{
				if (string.Equals(selection.variableName,namedVariables[i].Name))
				{
					_selectionIndex = i+1;
				}
				_variableChoices[i+1] = namedVariables[i].Name;
			}
			
			if (_variableChoices.Length!=0)
			{

				int _choiceIndex =  EditorGUILayout.Popup(fieldLabel,_selectionIndex,_variableChoices);
				if (_choiceIndex != _selectionIndex)
				{
					GuiChanged = true;

					if (_choiceIndex==0)
					{
						return new FsmVar();
					}else{
						FsmVar _newSelection = new FsmVar(namedVariables[_choiceIndex-1]);
						_newSelection.useVariable = true;
						return _newSelection;
					}

				}
			}

			return selection;
		}
开发者ID:jwolfcrms,项目名称:Animation-Example,代码行数:56,代码来源:PlayMakerInspectorUtils_Variables.cs


示例4: Reset

        public override void Reset()
        {
            gameObject = null;
            reference = null;

            variable = null;
        }
开发者ID:jeanfabre,项目名称:PlayMaker--Siggraph--2015--Demo,代码行数:7,代码来源:ArrayListAdd.cs


示例5: Reset

 public override void Reset()
 {
     this.gameObject = null;
     this.reference = null;
     this.variable = null;
     this.everyFrame = false;
 }
开发者ID:GameDiffs,项目名称:TheForest,代码行数:7,代码来源:ArrayListSet.cs


示例6: Reset

 public override void Reset()
 {
     customPropertyKey = "My Property";
     customPropertyValue = null;
     successEvent = null;
     failureEvent = null;
 }
开发者ID:JohnnyVox,项目名称:schoolfire,代码行数:7,代码来源:PhotonNetworkSetRoomCustomProperty.cs


示例7: Reset

 public override void Reset()
 {
     gameObject = null;
     reference = null;
     variable = null;
     everyFrame = false;
 }
开发者ID:jeanfabre,项目名称:PlayMaker--Siggraph--2015--Demo,代码行数:7,代码来源:ArrayListSet.cs


示例8: Reset

 public override void Reset()
 {
     this.gameObject = null;
     this.key = null;
     this.KeyFoundEvent = null;
     this.KeyNotFoundEvent = null;
     this.result = null;
 }
开发者ID:GameDiffs,项目名称:TheForest,代码行数:8,代码来源:HashTableGet.cs


示例9: Reset

 public override void Reset()
 {
     behaviour = null;
     methodName = null;
     parameters = null;
     storeResult = null;
     everyFrame = false;
 }
开发者ID:ChetahPangestu,项目名称:MajorProjectReveal,代码行数:8,代码来源:CallMethod.cs


示例10: Reset

 public override void Reset()
 {
     gameObject = null;
     reference = null;
     variable = null;
     convertIntToByte = false;
     index = null;
 }
开发者ID:Daloupe,项目名称:Syzygy_Git,代码行数:8,代码来源:ArrayListAdd.cs


示例11: Reset

 public override void Reset()
 {
     gameObject = null;
     reference = null;
     key = null;
     //setValueIfKeyExists = null;
     variable = null;
 }
开发者ID:jeanfabre,项目名称:PlayMaker--Siggraph--2015--Demo,代码行数:8,代码来源:HashTableSet.cs


示例12: Reset

 public override void Reset()
 {
     array = null;
     storeValue =null;
     index = null;
     everyFrame = false;
     Repeat = true;
 }
开发者ID:jeanfabre,项目名称:PlayMakerCustomActions_U4,代码行数:8,代码来源:ArrayGetRandomIndex.cs


示例13: Reset

 public override void Reset()
 {
     array = null;
     index = null;
     everyFrame = false;
     storeValue = null;
     indexOutOfRange = null;
 }
开发者ID:ChetahPangestu,项目名称:MajorProjectReveal,代码行数:8,代码来源:ArrayGet.cs


示例14: Reset

 public override void Reset()
 {
     gameObject = null;
         reference = null;
         variable = null;
         failureEvent = null;
         index = null;
 }
开发者ID:jeanfabre,项目名称:PlayMaker--Siggraph--2015--Demo,代码行数:8,代码来源:ArrayListInsert.cs


示例15: Reset

 public override void Reset()
 {
     gameObject = null;
     reference = null;
     variable = null;
     forceResizeIdNeeded = false;
     everyFrame = false;
 }
开发者ID:Daloupe,项目名称:Syzygy_Git,代码行数:8,代码来源:ArrayListSet.cs


示例16: Reset

 public override void Reset()
 {
     gameObject = null;
     reference = null;
     containsValue = null;
     valueFoundEvent = null;
     valueNotFoundEvent= null;
     variable = null;
 }
开发者ID:Daloupe,项目名称:Syzygy_Git,代码行数:9,代码来源:HashTableContainsValue.cs


示例17: Reset

        public override void Reset()
        {
            atIndex = null;
            gameObject = null;

            failureEvent = null;

            result = null;
        }
开发者ID:Daloupe,项目名称:Syzygy_Git,代码行数:9,代码来源:ArrayListGet.cs


示例18: Reset

        public override void Reset()
        {
            objectId = new FsmString {UseVariable=true};
            propertyKey = null;
            value = null;

            successEvent = null;
            errorEvent = null;
        }
开发者ID:Kenseco,项目名称:Melo,代码行数:9,代码来源:ParseObjectSetProperty.cs


示例19: Reset

 public override void Reset()
 {
     gameObject = null;
     reference = null;
     key = null;
     //setValueIfKeyExists = null;
     convertIntToByte = false;
     variable = null;
 }
开发者ID:Daloupe,项目名称:Syzygy_Git,代码行数:9,代码来源:HashTableSet.cs


示例20: Reset

		public override void Reset()
		{
			gameObject = null;

			failureEvent = null;
			
			randomItem = null;
			randomIndex = null;
		}
开发者ID:JulyMars,项目名称:frozen_free_fall,代码行数:9,代码来源:ArrayListGetRandom.cs



注:本文中的FsmVar类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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C# FsmVector2类代码示例发布时间:2022-05-24
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