本文整理汇总了C#中GUIState类的典型用法代码示例。如果您正苦于以下问题:C# GUIState类的具体用法?C# GUIState怎么用?C# GUIState使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
GUIState类属于命名空间,在下文中一共展示了GUIState类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: OnGUI
void OnGUI()
{
if (Event.current.type == EventType.KeyDown) {
if (Event.current.keyCode == KeyCode.Escape) {
if (guiState != GUIState.None) {
guiState = GUIState.None;
Time.timeScale = 1;
}
else {
guiState = GUIState.Pause;
Time.timeScale = 0;
}
}
}
if (guiState != GUIState.None) {
GUI.matrix = Matrix4x4.TRS(Vector3.zero, Quaternion.identity,
new Vector3(Screen.width / trgtRes.x, Screen.height / trgtRes.y, 1));
GUI.skin = mSkin;
switch (guiState) {
case GUIState.Pause:
GUIStatePause();
break;
}
}
}
开发者ID:matyicsapo,项目名称:Duality,代码行数:28,代码来源:GameStuff.cs
示例2: SetState
public static void SetState(GUIState state){
if (currentState != null) {
currentState.ExitState(state);
}
state.EnterState (currentState);
currentState=state;
}
开发者ID:zephyrworkshop,项目名称:florafiora,代码行数:7,代码来源:GUIStateManager.cs
示例3: CreateMenuWindow
void CreateMenuWindow(int windowID)
{
GUILayout.Label("Room name: ");
nwm.GameName = GUILayout.TextField(nwm.GameName, NetworkManager.MAX_NAME_LENGTH);
GUILayout.Label("Max players: " + nwm.MaxPlayers);
nwm.MaxPlayers = Mathf.RoundToInt(GUILayout.HorizontalSlider(nwm.MaxPlayers, 1, NetworkManager.MAX_CLIENTS));
if (GUILayout.Button("Create Game", GUILayout.Height(createButtonHeight)))
{
if (nwm.GameName != "")
{
PlayerPrefs.SetString("gameName", nwm.GameName);
PlayerPrefs.SetInt("maxPlayers", nwm.MaxPlayers);
nwm.StartServer();
}
else
{
displayInfo = "The room name cannot be left blank!";
gotoState = GUIState.CreateGame;
currentState = GUIState.DisplayInfo;
}
}
if (GUILayout.Button("Main Menu", GUILayout.Height(createButtonHeight)))
{
currentState = GUIState.MainMenu;
}
}
开发者ID:Ckeds,项目名称:PortfolioWorks,代码行数:26,代码来源:GUIManager.cs
示例4: DisplayNewGUI
void DisplayNewGUI()
{
float halfWidth = Screen.width / 2;
float halfHeight = Screen.height / 2;
GUI.Box(new Rect (halfWidth - 150, halfHeight - 200, 300, 400),"Level Editor Settings");
GUI.Box(new Rect (halfWidth - 75, halfHeight - 100, 150, 200),"Size");
if(GUI.Button(new Rect(halfWidth - 50, halfHeight - 60, 100, 45), "Small\n(11x9)"))
{
CreateNewMap(11, 9);
}
if(GUI.Button(new Rect(halfWidth - 50, halfHeight - 10, 100, 45), "Medium\n(15x13)"))
{
CreateNewMap(15, 13);
}
if(GUI.Button(new Rect(halfWidth - 50, halfHeight + 40, 100, 45), "Large\n(21x15)"))
{
CreateNewMap(21, 15);
}
if(GUI.Button(new Rect(halfWidth - 75, halfHeight + 150, 150, 45), "Back"))
{
guiState = GUIState.Root;
}
}
开发者ID:Zahill,项目名称:BomberMan,代码行数:25,代码来源:LevelEditor.cs
示例5: SetState
public void SetState(GUIState state)
{
currentState = state;
if (state == GUIState.intro) {
titleScreen.enabled = pressStartText.enabled = whiteOverlay.enabled = true;
deathText.enabled = false;
pauseMenu.SetActive(false);
}
else if (state == GUIState.normal) {
titleScreen.enabled = false;
pressStartText.enabled = false;
whiteOverlay.enabled = false;
deathText.enabled = false;
pauseMenu.SetActive(false);
}
else if (state == GUIState.dead) {
titleScreen.enabled = false;
pressStartText.enabled = false;
whiteOverlay.enabled = false;
deathText.enabled = true;
pauseMenu.SetActive(false);
}
else if (state == GUIState.pause) {
titleScreen.enabled = false;
pressStartText.enabled = false;
whiteOverlay.enabled = false;
deathText.enabled = false;
pauseMenu.SetActive(true);
}
}
开发者ID:SeiZon,项目名称:Fade,代码行数:30,代码来源:GUIManager.cs
示例6: MainLogic
public MainLogic()
{
_currentState = GUIState.None;
_frames = new List<FrameInfo>();
_vertices = new List<VertexData>(10);
_ribs = new List<RibData>(10);
}
开发者ID:dampirik,项目名称:ByNekki,代码行数:7,代码来源:MainLogic.cs
示例7: Start
void Start()
{
lastTime = Time.realtimeSinceStartup;
availableStates[State.NORMAL] = new GUIStatePlayerNormal(this);
availableStates[State.INVENTORY] = new GUIStatePlayerInventory(this);
state = State.NORMAL;
activeGUIState = availableStates[State.NORMAL];
activeGUIState.OnActivated();
}
开发者ID:carriercomm,项目名称:CubeWorld,代码行数:11,代码来源:PlayerGUI.cs
示例8: setGUIState
public void setGUIState(GUIState gs)
{
guiState = gs;
if(guiState == GUIState.HIDDEN)
{
showInfoButton(true);
}
else
{
showInfoButton(false);
}
}
开发者ID:kristofe,项目名称:UnityProjects,代码行数:12,代码来源:AppController.cs
示例9: SetSubGUIState
public void SetSubGUIState(GUIState guiState)
{
if (_current_sub_gui_state != null)
{
_current_sub_gui_state.State_End();
_current_sub_gui_state.enabled = false;
}
_current_sub_gui_state = guiState;
_current_sub_gui_state.State_Start();
_current_sub_gui_state.enabled = true;
}
开发者ID:braedenf,项目名称:TheMicroGameProject,代码行数:12,代码来源:GUIState.cs
示例10: CreateNewMap
void CreateNewMap(int width, int height)
{
map.width = width;
map.height = height;
map.enabled = true;
guiState = GUIState.Editor;
map.Populate(TileObject.Grid);
// foreach(GameObject go in map.tileObjects.Values)
// {
// go.AddComponent<EditorObject>();
// }
}
开发者ID:Zahill,项目名称:BomberMan,代码行数:13,代码来源:LevelEditor.cs
示例11: ShowEndOfGameReport
public GUIResult ShowEndOfGameReport(EndOfGameInfo info, float displayTimeSpan)
{
if (guiState != GUIState.EndOfGameReport)
{
endOfGameInfo = info;
endOfGameStartTime = Time.time;
endOfGameDisplayTimeSpan = displayTimeSpan;
guiState = GUIState.EndOfGameReport;
guiResult = GUIResult.NotStarted;
}
return guiResult;
}
开发者ID:ricklove,项目名称:BlockWars,代码行数:14,代码来源:GUIController.cs
示例12: OnGUI
void OnGUI()
{
GUI.skin = TracySkin;
switch (guiState)
{
case GUIState.Menu:
GUI.Box(new Rect(0, 0, Screen.width, Screen.height / 2), TracyDick);
GUI.backgroundColor = Color.black;
if (GUI.Button(new Rect(0, Screen.height - screenHeight, 200, 50), "Rules"))
{
guiState = GUIState.Rules;
}
if (GUI.Button(new Rect(Screen.width / 2 - 200, Screen.height - screenHeight, 200, 50), "Play"))
{
ShowBlack = true;
OnItSound();
guiState = GUIState.Main;
Invoke("LoadNextLevel", 2f);
}
if (GUI.Button(new Rect(Screen.width / 2 + 100, Screen.height - screenHeight, 200, 50), "Credits"))
{
guiState = GUIState.Credits;
}
if (GUI.Button(new Rect(Screen.width - 200, Screen.height - screenHeight, 200, 50), "Quit"))
{
Application.Quit();
}
break;
case GUIState.Credits:
foreach(string credit in Credits)
{
GUI.Label(new Rect(0, 200, 500, 50), credit);
}
GUI.Label(new Rect(Screen.width / 2 - 400, Screen.height / 2 + 200, 300, 100), "Programming - Will Foldi", "CreditGUI");
GUI.Label(new Rect(Screen.width / 2 - 400, Screen.height / 2 + 250, 300, 100), "Sound - Jim Welch", "CreditGUI");
GUI.Label(new Rect(Screen.width / 2 - 400, Screen.height / 2 + 300, 300, 100), "Art - Young Wang", "CreditGUI");
GUI.Label(new Rect(Screen.width / 2 - 130, Screen.height / 2 + 200, 300, 100), "Art - Nasser Elsamadisy", "CreditGUI");
GUI.Label(new Rect(Screen.width / 2 - 130, Screen.height / 2 + 250, 300, 100), "Writing - Christi Heiskell", "CreditGUI");
GUI.Label(new Rect(Screen.width / 2 - 130, Screen.height / 2 + 300, 300, 100), "Voice Acting - Adrienne Welch", "CreditGUI");
GUI.Label(new Rect(Screen.width / 2 + 195, Screen.height / 2 + 200, 300, 100), "Art - Andrew Shirk", "CreditGUI");
GUI.Label(new Rect(Screen.width / 2 + 195, Screen.height / 2 + 250, 300, 100), "Art - Brandon Shirk", "CreditGUI");
GUI.Label(new Rect(Screen.width / 2 + 195, Screen.height / 2 + 300, 300, 100), "Art - Adam Zaelit", "CreditGUI");
break;
}
}
开发者ID:WelchCompositions,项目名称:TracyDick,代码行数:47,代码来源:MenuGUI.cs
示例13: ShipTileClicked
public void ShipTileClicked(ShipTile shiptile) {
/* Called when a ShipTile is clicked by the player.
If the state is 'playing', ignore this.
If the state is 'constructing', set state to 'editing' and create an editor context.
If the state is 'editing', something went wrong; that shouldn't ever happen.
*/
if (guistate == GUIState.playing) {
return;
} else if (guistate == GUIState.constructing) {
guistate = GUIState.editing;
menu = shiptile.AttachEditorContextMenu();
ShipTileEditor.main.SetConstructableTileVisibility(false);
} else if (guistate == GUIState.editing) {
throw new Exception("ShipTile clicked during 'editing' phase; this shouldn't happen.");
}
}
开发者ID:ddrocco,项目名称:adrift,代码行数:17,代码来源:PlayerGUI.cs
示例14: BaseGUI
void BaseGUI ()
{
if (GUILayout.Button(new GUIContent("Record Logs", logsTooltip))) {
LumosDiagnosticsDemo.RecordLogs();
}
if (GUILayout.Button(new GUIContent("Show Feedback Window", feedbackTooltip))) {
state = GUIState.DefaultFeedback;
LumosFeedbackGUI.ShowDialog();
}
if (GUILayout.Button(new GUIContent("Show Custom Feedback Window", customFeedbackTooltip))) {
state = GUIState.CustomFeedback;
var margin = 10;
windowRect = new Rect(margin, margin, Screen.width - (2 * margin), Screen.height - (2 * margin));
}
}
开发者ID:GDxU,项目名称:incomplete-richman,代码行数:18,代码来源:LumosDiagnosticsDemoGUI.cs
示例15: ToggleEditState
public void ToggleEditState() {
/* Called when a ShipTile is clicked by the player.
If the state is 'playing', set state to 'constructing' and show construction GUI elements.
If the state is 'constructing', set state to 'playing' and hide construction GUI elements.
If the state is 'editing', something went wrong; that shouldn't ever happen.
*/
switch (guistate) {
case GUIState.constructing:
guistate = GUIState.playing;
break;
case GUIState.playing:
guistate = GUIState.constructing;
break;
case GUIState.editing:
throw new Exception("GUIState toggled during editing mode! This shouldn't happen.");
}
}
开发者ID:ddrocco,项目名称:adrift,代码行数:18,代码来源:PlayerGUI.cs
示例16: Transition
public bool Transition(GUIState state)
{
bool success = false;
if(state != null) {
Object screenPrefab = Resources.Load(kPrefabsFolder+state.screenName);
if(screenPrefab != null) {
DestroyChildren();
GameObject screenObject = Instantiate(screenPrefab) as GameObject;
if(screenObject != null) {
success = true;
PushState(state);
screenObject.transform.SetParent(gameObject.transform, false);
IScreen screen = screenObject.GetComponent<IScreen>();
if(screen != null) {
screen.TransitionUpdate(state.data);
}
}
}
}
return success;
}
开发者ID:shasnat,项目名称:SportsNews,代码行数:21,代码来源:GUIManager.cs
示例17: displayMainPanel
/// <summary>
/// Displaies the main panel.
/// </summary>
private void displayMainPanel()
{
GUILayout.BeginArea(new Rect(10, 10, 200, 80));
GUILayout.Label(AmApplication.GAME_NAME);
GUILayout.EndArea();
if (GUI.Button(new Rect(210, 10, 100, 25), "Start a Server"))
{
currentGUIState = GUIState.SERVER_PANEL;
}
if (GUI.Button(new Rect(210, 50, 150, 25), "Connect to a Server ..."))
{
currentGUIState = GUIState.CLIENT_PANEL;
}
if (GUI.Button(new Rect(210, 90, 100, 25), "Exit"))
{
Application.Quit();
}
}
开发者ID:psicomante,项目名称:aamcg,代码行数:24,代码来源:MainMenuGui.cs
示例18: displayClientSettings
/// <summary>
/// Displaies the client settings.
/// </summary>
private void displayClientSettings()
{
GUILayout.BeginArea (new Rect (10, 10, 100, 50));
GUILayout.Label ("Direct connect");
GUILayout.EndArea ();
GUILayout.BeginArea (new Rect (10, 30, 100, 50));
GUILayout.Label ("IP or Host name: ");
GUIServerHost = GUI.TextField (new Rect (0, 20, 80, 21), GUIServerHost);
GUILayout.EndArea ();
GUILayout.BeginArea (new Rect (120, 30, 100, 50));
GUILayout.Label ("Game Port: ");
GUIPort = int.Parse (GUI.TextField (new Rect (0, 20, 80, 21), GUIPort.ToString ()));
GUILayout.EndArea ();
GUILayout.BeginArea (new Rect (230, 30, 100, 50));
GUILayout.Label ("Player Name: ");
GUIPlayerName = GUI.TextField (new Rect (0, 20, 80, 21), GUIPlayerName);
GUILayout.EndArea ();
// connection to server
if (GUI.Button (new Rect (10, 80, 100, 24), "Connect")) {
PlayerSettings.Host = GUIServerHost;
PlayerSettings.PlayerName = GUIPlayerName;
PlayerSettings.Port = GUIPort;
Debug.Log ("Connecting to " + GUIServerHost + ":" + GUIPort);
Network.Connect (GUIServerHost, GUIPort);
}
//return to the main menu
if (GUI.Button (new Rect (10, 110, 100, 24), "Main Menu")) {
currentGUIState = GUIState.MAIN_PANEL;
}
}
开发者ID:psicomante,项目名称:aamcg,代码行数:39,代码来源:MainMenuGui.cs
示例19: ChageState
public void ChageState(GUIState nextState )
{
if (nextState == GUIState.Normal&&guiState != GUIState.Normal) {
hud.Activate();
}else{
if(nextState != GUIState.Normal){
hud.DeActivate();
}
}
guiState =nextState;
}
开发者ID:kostya05,项目名称:TPS-Proto-Unity,代码行数:11,代码来源:PlayerMainGui.cs
示例20: OnGUI
protected virtual void OnGUI()
{
PhotonSetupStates oldGuiState = this.photonSetupState; // used to fix an annoying Editor input field issue: wont refresh until focus is changed.
GUI.SetNextControlName("");
this.scrollPos = GUILayout.BeginScrollView(this.scrollPos);
if (this.guiState == GUIState.Uninitialized)
{
this.ReApplySettingsToWindow();
this.guiState = (PhotonEditor.Current.HostType == ServerSettings.HostingOption.NotSet) ? GUIState.Setup : GUIState.Main;
}
if (this.guiState == GUIState.Main)
{
this.OnGuiMainWizard();
}
else
{
this.OnGuiRegisterCloudApp();
}
GUILayout.EndScrollView();
if (oldGuiState != this.photonSetupState)
{
GUI.FocusControl("");
}
}
开发者ID:AsifAhmed16,项目名称:Operation-Hatirjheel,代码行数:29,代码来源:PhotonEditor.cs
注:本文中的GUIState类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
请发表评论