• 设为首页
  • 点击收藏
  • 手机版
    手机扫一扫访问
    迪恩网络手机版
  • 关注官方公众号
    微信扫一扫关注
    迪恩网络公众号

C# GameBitBuffer类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中GameBitBuffer的典型用法代码示例。如果您正苦于以下问题:C# GameBitBuffer类的具体用法?C# GameBitBuffer怎么用?C# GameBitBuffer使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



GameBitBuffer类属于命名空间,在下文中一共展示了GameBitBuffer类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: Encode

 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteUInt(32, ActorID);
     buffer.WriteInt(4, atKeyVals.Length);
     for (int i = 0; i < atKeyVals.Length; i++) { atKeyVals[i].Encode(buffer); }
     for (int i = 0; i < atKeyVals.Length; i++) { atKeyVals[i].EncodeValue(buffer); }
 }
开发者ID:loonbg,项目名称:mooege,代码行数:7,代码来源:AttributesSetValuesMessage.cs


示例2: Encode

 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteCharArray(512, Field0);
     buffer.WriteInt(4, Field1 - (-1));
     Field2.Encode(buffer);
     buffer.WriteInt(32, Field3);
 }
开发者ID:Rianon,项目名称:mooege,代码行数:7,代码来源:TryConsoleCommand.cs


示例3: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadCharArray(128);
     Field2 = buffer.ReadCharArray(49);
     Field3 = buffer.ReadInt(4) + (2);
 }
开发者ID:rotacioskapa,项目名称:mooege,代码行数:7,代码来源:JoinLANGameMessage.cs


示例4: Parse

 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(5);
     Field2 = buffer.ReadInt(4);
     Field3 = buffer.ReadInt(5) + (-1);
 }
开发者ID:Tareg,项目名称:mooege,代码行数:7,代码来源:VisualItem.cs


示例5: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(5);
     Field3 = buffer.ReadInt(2) + (-1);
     if (buffer.ReadBool())
     {
         Field4 = new WorldLocationMessageData();
         Field4.Parse(buffer);
     }
     if (buffer.ReadBool())
     {
         Field5 = new InventoryLocationMessageData();
         Field5.Parse(buffer);
     }
     Field6 = new GBHandle();
     Field6.Parse(buffer);
     Field7 = buffer.ReadInt(32);
     Field8 = buffer.ReadInt(32);
     Field9 = buffer.ReadInt(4) + (-1);
     Field10 = (byte)buffer.ReadInt(8);
     if (buffer.ReadBool())
     {
         Field11 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field12 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         Field13 = buffer.ReadInt(32);
     }
 }
开发者ID:Xtracti0n,项目名称:d3sharp,代码行数:35,代码来源:ACDEnterKnownMessage.cs


示例6: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     ActorId = buffer.ReadInt(32);
     if (buffer.ReadBool())
     {
         Position = new Vector3D();
         Position.Parse(buffer);
     }
     if (buffer.ReadBool())
     {
         Angle = buffer.ReadFloat32();
     }
     if (buffer.ReadBool())
     {
         TurnImmediately = buffer.ReadBool();
     }
     if (buffer.ReadBool())
     {
         Speed = buffer.ReadFloat32();
     }
     if (buffer.ReadBool())
     {
         Field5 = buffer.ReadInt(25);
     }
     if (buffer.ReadBool())
     {
         AnimationTag = buffer.ReadInt(21) + (-1);
     }
     if (buffer.ReadBool())
     {
         Field7 = buffer.ReadInt(32);
     }
 }
开发者ID:CommunityX,项目名称:mooege,代码行数:33,代码来源:ACDTranslateNormalMessage.cs


示例7: Parse

 public void Parse(GameBitBuffer buffer)
 {
     Field0 = (byte) buffer.ReadInt(8);
     Field1 = (byte) buffer.ReadInt(8);
     Field2 = (byte) buffer.ReadInt(8);
     Field3 = (byte) buffer.ReadInt(8);
 }
开发者ID:Tareg,项目名称:mooege,代码行数:7,代码来源:RGBAColor.cs


示例8: Encode

 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(2, Field0);
     buffer.WriteInt(32, Field1);
     buffer.WriteInt(32, Field2);
     buffer.WriteBool(Field3);
 }
开发者ID:loonbg,项目名称:mooege,代码行数:7,代码来源:KillCounterUpdateMessage.cs


示例9: Encode

 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, RopeSNO);
     buffer.WriteInt(32, StartSourceActorId);
     buffer.WriteInt(5, Field2);
     EndPosition.Encode(buffer);
 }
开发者ID:loonbg,项目名称:mooege,代码行数:7,代码来源:RopeEffectMessageACDToPlace.cs


示例10: Encode

 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteInt(32, Field0);
     buffer.WriteInt(32, Field1);
     buffer.WriteInt(5, Field2);
     Field3.Encode(buffer);
 }
开发者ID:God601,项目名称:mooege,代码行数:7,代码来源:RopeEffectMessageACDToPlace.cs


示例11: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(2);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadBool();
 }
开发者ID:loonbg,项目名称:mooege,代码行数:7,代码来源:KillCounterUpdateMessage.cs


示例12: Parse

 public void Parse(GameBitBuffer buffer)
 {
     HotBarButtons = new HotbarButtonData[9];
     for (int i = 0; i < HotBarButtons.Length; i++)
     {
         HotBarButtons[i] = new HotbarButtonData();
         HotBarButtons[i].Parse(buffer);
     }
     SkilKeyMappings = new SkillKeyMapping[15];
     for (int i = 0; i < SkilKeyMappings.Length; i++)
     {
         SkilKeyMappings[i] = new SkillKeyMapping();
         SkilKeyMappings[i].Parse(buffer);
     }
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt(32);
     Field4 = new HirelingSavedData();
     Field4.Parse(buffer);
     Field5 = buffer.ReadInt(32);
     LearnedLore = new LearnedLore();
     LearnedLore.Parse(buffer);
     snoActiveSkills = new int /* sno */[6];
     for (int i = 0; i < snoActiveSkills.Length; i++) snoActiveSkills[i] = buffer.ReadInt(32);
     snoTraits = new int /* sno */[3];
     for (int i = 0; i < snoTraits.Length; i++) snoTraits[i] = buffer.ReadInt(32);
     Field9 = new SavePointData();
     Field9.Parse(buffer);
     m_SeenTutorials = new int /* sno */[64];
     for (int i = 0; i < m_SeenTutorials.Length; i++) m_SeenTutorials[i] = buffer.ReadInt(32);
 }
开发者ID:wow4all,项目名称:mooege,代码行数:30,代码来源:PlayerSavedData.cs


示例13: Parse

 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadFloat32();
     Field1 = new PRTransform();
     Field1.Parse(buffer);
     Field2 = buffer.ReadInt(32);
 }
开发者ID:Tareg,项目名称:mooege,代码行数:7,代码来源:WorldLocationMessageData.cs


示例14: EncodeValue

 public void EncodeValue(GameBitBuffer buffer)
 {
     switch (Attribute.EncodingType)
     {
         case GameAttributeEncoding.Int:
             buffer.WriteInt(Attribute.BitCount, Int);
             break;
         case GameAttributeEncoding.IntMinMax:
             buffer.WriteInt(Attribute.BitCount, Int - Attribute.Min.Value);
             break;
         case GameAttributeEncoding.Float16:
             buffer.WriteFloat16(Float);
             break;
         case GameAttributeEncoding.Float16Or32:
             if (Float >= 65536.0f || -65536.0f >= Float)
             {
                 buffer.WriteBool(false);
                 buffer.WriteFloat32(Float);
             }
             else
             {
                 buffer.WriteBool(true);
                 buffer.WriteFloat16(Float);
             }
             break;
         default:
             throw new Exception("bad voodoo");
     }
 }
开发者ID:Rianon,项目名称:mooege,代码行数:29,代码来源:NetAttributeKeyValue.cs


示例15: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     ActorID = buffer.ReadUInt(32);
     Field1 = buffer.ReadInt(2);
     aAffixGBIDs = new int /* gbid */[buffer.ReadInt(6)];
     for (int i = 0; i < aAffixGBIDs.Length; i++) aAffixGBIDs[i] = buffer.ReadInt(32);
 }
开发者ID:bryan77,项目名称:mooege,代码行数:7,代码来源:AffixMessage.cs


示例16: Parse

 public override void Parse(GameBitBuffer buffer)
 {
     ActorID = buffer.ReadUInt(32);
     ActorSNOId = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(6);
     Field3 = buffer.ReadInt(2) + (-1);
     if (buffer.ReadBool())
     {
         WorldLocation = new WorldLocationMessageData();
         WorldLocation.Parse(buffer);
     }
     if (buffer.ReadBool())
     {
         InventoryLocation = new InventoryLocationMessageData();
         InventoryLocation.Parse(buffer);
     }
     GBHandle = new GBHandle();
     GBHandle.Parse(buffer);
     Field7 = buffer.ReadInt(32);
     NameSNOId = buffer.ReadInt(32);
     Quality = buffer.ReadInt(4) + (-1);
     Field10 = (byte)buffer.ReadInt(8);
     if (buffer.ReadBool())
     {
         Field11 = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         MarkerSetSNO = buffer.ReadInt(32);
     }
     if (buffer.ReadBool())
     {
         MarkerSetIndex = buffer.ReadInt(32);
     }
 }
开发者ID:loonbg,项目名称:mooege,代码行数:35,代码来源:ACDEnterKnownMessage.cs


示例17: Encode

 public override void Encode(GameBitBuffer buffer)
 {
     buffer.WriteUInt(32, ActorID);
     buffer.WriteInt(2, Field1);
     buffer.WriteInt(6, aAffixGBIDs.Length);
     for (int i = 0; i < aAffixGBIDs.Length; i++) buffer.WriteInt(32, aAffixGBIDs[i]);
 }
开发者ID:bryan77,项目名称:mooege,代码行数:7,代码来源:AffixMessage.cs


示例18: Encode

 public void Encode(GameBitBuffer buffer)
 {
     for (int i = 0; i < Equipments.Length; i++)
     {
         Equipments[i].Encode(buffer);
     }
 }
开发者ID:semicoloncancer,项目名称:mooege,代码行数:7,代码来源:VisualEquipment.cs


示例19: Parse

 public void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = new IVector2D();
     Field1.Parse(buffer);
     arSnoLevelAreas = new int /* sno */[4];
     for (int i = 0; i < arSnoLevelAreas.Length; i++) arSnoLevelAreas[i] = buffer.ReadInt(32);
     snoPrevWorld = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(32);
     snoPrevLevelArea = buffer.ReadInt(32);
     snoNextWorld = buffer.ReadInt(32);
     Field7 = buffer.ReadInt(32);
     snoNextLevelArea = buffer.ReadInt(32);
     snoMusic = buffer.ReadInt(32);
     snoCombatMusic = buffer.ReadInt(32);
     snoAmbient = buffer.ReadInt(32);
     snoReverb = buffer.ReadInt(32);
     snoWeather = buffer.ReadInt(32);
     snoPresetWorld = buffer.ReadInt(32);
     Field15 = buffer.ReadInt(32);
     Field16 = buffer.ReadInt(32);
     Field17 = buffer.ReadInt(32);
     Field18 = buffer.ReadInt(32);
     tCachedValues = new SceneCachedValues();
     tCachedValues.Parse(buffer);
 }
开发者ID:Tareg,项目名称:mooege,代码行数:26,代码来源:SceneSpecification.cs


示例20: Encode

 public void Encode(GameBitBuffer buffer)
 {
     for (int i = 0; i < Field0.Length; i++)
     {
         Field0[i].Encode(buffer);
     }
 }
开发者ID:Tareg,项目名称:mooege,代码行数:7,代码来源:VisualEquipment.cs



注:本文中的GameBitBuffer类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


鲜花

握手

雷人

路过

鸡蛋
该文章已有0人参与评论

请发表评论

全部评论

专题导读
上一篇:
C# GameBoard类代码示例发布时间:2022-05-24
下一篇:
C# GameAction类代码示例发布时间:2022-05-24
热门推荐
阅读排行榜

扫描微信二维码

查看手机版网站

随时了解更新最新资讯

139-2527-9053

在线客服(服务时间 9:00~18:00)

在线QQ客服
地址:深圳市南山区西丽大学城创智工业园
电邮:jeky_zhao#qq.com
移动电话:139-2527-9053

Powered by 互联科技 X3.4© 2001-2213 极客世界.|Sitemap