本文整理汇总了C#中GameMaster类的典型用法代码示例。如果您正苦于以下问题:C# GameMaster类的具体用法?C# GameMaster怎么用?C# GameMaster使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
GameMaster类属于命名空间,在下文中一共展示了GameMaster类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: MouseClicked
public void MouseClicked(int x, int y, GameMaster sender)
{
Rectangle mouseClickRect = new Rectangle(x, y, 10, 10);
//int resumeWidth = resumeButton.Width / 2;
//int resumeHeight = resumeButton.Height / 2;
Rectangle resumeButtonRect = new Rectangle(screenCenter.X - (resumeButton.Width / 2), 400, resumeButton.Width, resumeButton.Height);
//int quitGameWidth = quitGameButton.Width / 2;
//int quitGameHeight = quitGameButton.Height / 2;
Rectangle quitGameButtonRect = new Rectangle(screenCenter.X - (quitGameButton.Width / 2), 500, quitGameButton.Width, quitGameButton.Height);
if (mouseClickRect.Intersects(resumeButtonRect))
{
sender.gameState = PacManMulti.GameMaster.GameState.Playing;
sender.restart = false;
sender.isPaused = false;
}
else if (mouseClickRect.Intersects(quitGameButtonRect))
{
sender.gameState = PacManMulti.GameMaster.GameState.StartMenu;
sender.restart = true;
sender.isPaused = false;
}
}
开发者ID:EphemeralGeek,项目名称:Pacman,代码行数:27,代码来源:Pause.cs
示例2: Awake
void Awake()
{
if (!gm)
{
gm = GameObject.FindGameObjectWithTag ("GM").GetComponent<GameMaster>();
}
}
开发者ID:BlueReelProductions,项目名称:2D-Platformer,代码行数:7,代码来源:GameMaster.cs
示例3: ProcessCommand
public override void ProcessCommand(GameMaster gameMaster, string username, string parameters)
{
GameObject playerObj = gameMaster.GetPlayerObject(username);
if (playerObj.activeSelf == false)
{
GetComponent<TwitchIRC>().MessageChannel("@" + username + ", can't cast spells when you're dead");
return;
}
if (parameters.Length == 0)
{
Team otherTeam = gameMaster.GetOpposingTeam(playerObj.GetComponent<Player>().team);
otherTeam.TakeDamage(damage);
CreateZot(playerObj, otherTeam.gameObject);
}
else
{
GameObject target = gameMaster.GetPlayerObject(parameters);
if (target != null)
{
CreateZot(playerObj, target);
target.GetComponent<Player>().DealDamage(damage);
}
}
}
开发者ID:vvega,项目名称:PewPewWars,代码行数:26,代码来源:Zot.cs
示例4: Start
// Use this for initialization
void Start()
{
if (gameMaster == null)
{
gameMaster = GameObject.FindGameObjectWithTag("GM").GetComponent<GameMaster>();
}
}
开发者ID:DevoutChaos,项目名称:SEng_GrpProject-WiP-,代码行数:8,代码来源:GameMaster.cs
示例5: Start
// Use this for initialization
void Start()
{
anim = GetComponent<Animator>();
rb = GetComponent<Rigidbody2D>();
soundHandler = GameObject.FindGameObjectWithTag("GameMaster").GetComponent<GameMaster>();
//GetComponent<Animator>().SetBool("IsIdle", true);
}
开发者ID:kt-chin,项目名称:GGJ2016,代码行数:8,代码来源:PlayerMovement.cs
示例6: Start
void Start()
{
defaultfarClipPlane = camera.farClipPlane;
gameMaster = (GameMaster)GetComponent(typeof(GameMaster));
gameMaster.isSurface.Subscribe(this.OnSurface);
OnSurface(false);
}
开发者ID:IlyaBokovenko,项目名称:spear-fishing,代码行数:7,代码来源:WaterEffects.cs
示例7: Start
// Use this for initialization
void Start()
{
spellAnimation = GetComponent<Animator>() as Animator;
audioReference = GameObject.FindGameObjectWithTag("GameMaster").GetComponent<GameMaster>();
playerMove = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerMovement>();
//castingSpell = false;
}
开发者ID:kt-chin,项目名称:GGJ2016,代码行数:9,代码来源:ComboSystem.cs
示例8: Awake
public void Awake ()
{
GM = GameObject.FindGameObjectWithTag("GameMaster").GetComponent<GameMaster>();
pathUnit = GetComponent<PathfindingUnit>();
player = GetComponent<Player>();
}
开发者ID:mbucher,项目名称:Raid_My_Vault,代码行数:7,代码来源:InputManager.cs
示例9: Start
// Use this for initialization
void Start()
{
gameMaster = Camera.main.GetComponent<GameMaster> ();
playerControl = Camera.main.GetComponent<PlayerControl> ();
stats = Camera.main.GetComponent<Statistics> ();
source = Camera.main.GetComponent<AudioSource> ();
}
开发者ID:NikMifsud,项目名称:GreatSiege,代码行数:8,代码来源:SpawnSiege.cs
示例10: Start
void Start()
{
if (gm == null) {
gm = GameObject.FindGameObjectWithTag ("GM").GetComponent<GameMaster> ();
}
playerScript = player.GetComponent<Player>();
}
开发者ID:sacert,项目名称:Beat-The-Boss,代码行数:7,代码来源:GameMaster.cs
示例11: Start
// Use this for initialization
void Start()
{
GetComponent<Button>().interactable = false;
gameMaster = GameMaster.instance;
stats = GameObject.Find("Stats").GetComponent<StatsInterface>();
}
开发者ID:PhilippeRheaume,项目名称:Hackaton_Expedia,代码行数:8,代码来源:SubMenuButton.cs
示例12: Start
// Use this for initialization
void Start()
{
playerControl = Camera.main.GetComponent<PlayerControl> ();
source = Camera.main.GetComponent<AudioSource> ();
gameMaster = Camera.main.GetComponent<GameMaster> ();
timer = 45;
}
开发者ID:NikMifsud,项目名称:GreatSiege,代码行数:8,代码来源:HealthPowerUps.cs
示例13: Start
// Use this for initialization
void Start()
{
timer = 90;
attackTimer = 0;
playerControl = Camera.main.GetComponent<PlayerControl> ();
gameMaster = Camera.main.GetComponent<GameMaster> ();
source = Camera.main.GetComponent<AudioSource> ();
}
开发者ID:NikMifsud,项目名称:GreatSiege,代码行数:9,代码来源:IncreasedAttack.cs
示例14: ProcessCommand
public override void ProcessCommand(GameMaster gameMaster, string username, string parameters)
{
GameObject playerObj = gameMaster.GetPlayerObject(username);
if (playerObj == null)
return;
playerObj.transform.position = Camera.main.ScreenToWorldPoint(new Vector3(Random.Range(0, Screen.width), Random.Range(0, Screen.height), 10));
}
开发者ID:vvega,项目名称:PewPewWars,代码行数:8,代码来源:NewPosition.cs
示例15: Awake
void Awake()
{
GM = GameMaster.GM;
deathSequence = GetComponent<DeathSequence>();
healthManager = GetComponent<HealthManager>();
}
开发者ID:mbucher,项目名称:Raid_My_Vault,代码行数:8,代码来源:Entity.cs
示例16: Initialize
public void Initialize(GameMaster gameMaster, ClickerType clickerType)
{
ClickerType = clickerType;
StackedClickers = 1;
_gameMaster = gameMaster;
SetNewMoveDirection();
_particleSystem = GetComponent<ParticleSystem>();
}
开发者ID:wallden,项目名称:GoldCrush,代码行数:8,代码来源:ClickGenerator.cs
示例17: Awake
// Use this for initialization
void Awake()
{
DontDestroyOnLoad(this);
if (gm == null)
{
gm = GameObject.FindGameObjectWithTag("GM").GetComponent<GameMaster>();
}
}
开发者ID:hexabinoctamal,项目名称:Scripts-from-My-Game-Project,代码行数:9,代码来源:GameMaster.cs
示例18: Start
public void Start()
{
if (gm == null)
{
gm = GameObject.FindGameObjectWithTag("GM").GetComponent<GameMaster>();
}
LoadMap();
}
开发者ID:Fenrir08,项目名称:Lost-Sector-Unity,代码行数:8,代码来源:GameMaster.cs
示例19: Start
void Start()
{
if (gm == null) {
gm = GameObject.FindGameObjectWithTag("GM").GetComponent<GameMaster>();
}
InitCredits ();
}
开发者ID:cesarrac,项目名称:TheyRise,代码行数:8,代码来源:Store_Manager.cs
示例20: Start
void Start () {
if (gm == null) {
gm = GameObject.FindGameObjectWithTag ("GM").GetComponent<GameMaster>();
}
if(camShake == null)
{
camShake = GetComponent<CameraShake>();
}
}
开发者ID:krissan,项目名称:Gamejam2,代码行数:9,代码来源:GameMaster.cs
注:本文中的GameMaster类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
请发表评论