本文整理汇总了C#中GameObjectIssueOrderEventArgs类的典型用法代码示例。如果您正苦于以下问题:C# GameObjectIssueOrderEventArgs类的具体用法?C# GameObjectIssueOrderEventArgs怎么用?C# GameObjectIssueOrderEventArgs使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
GameObjectIssueOrderEventArgs类属于命名空间,在下文中一共展示了GameObjectIssueOrderEventArgs类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: Obj_AI_Base_OnIssueOrder
private static void Obj_AI_Base_OnIssueOrder(Obj_AI_Base sender, GameObjectIssueOrderEventArgs args)
{
if (sender == null || !sender.IsValid || !sender.IsMe)
{
return;
}
else
{
if (cancelMovt)
{
blockCount++;
if (blockCount == 3)
{
cancelMovt = false;
blockCount = 0;
}
else
args.Process = false;
}
}
//blockCount++;
//if (blockCount == 100)
//{
// cancelMovt = false;
// blockCount = 0;
//}
//else
// packet.Block = true;
}
开发者ID:floreaiulian,项目名称:Leaguesharp,代码行数:33,代码来源:Program.cs
示例2: OnIssueOrder
internal static void OnIssueOrder(Obj_AI_Base sender, GameObjectIssueOrderEventArgs args)
{
if (sender.IsMe && args.Order == GameObjectOrder.MoveTo)
{
//Console.WriteLine(@"Movement Order issued!");
}
}
开发者ID:Backup521,项目名称:Vayne,代码行数:7,代码来源:KalistaHooks.cs
示例3: Obj_AI_Base_OnIssueOrder
private static void Obj_AI_Base_OnIssueOrder(Obj_AI_Base sender, GameObjectIssueOrderEventArgs args)
{
if (_clone != null && !_override && _menu.Item("CloneOverride").IsActive() &&
sender.NetworkId == _clone.NetworkId)
{
_override = true;
}
}
开发者ID:StopMotionCuber,项目名称:LeagueSharp-1,代码行数:8,代码来源:PassiveManager.cs
示例4: OnIssueOrder
private static void OnIssueOrder(Obj_AI_Base sender, GameObjectIssueOrderEventArgs args)
{
//Accidental Cancel
if (sender.IsMe && Logic.Player.HasBuff("katarinarsound") && Utils.TickCount <= whenToCancelR && Config.GetBoolValue("misc.noRCancel"))
{
args.Process = false;
}
}
开发者ID:StopMotionCuber,项目名称:MotionSharp,代码行数:8,代码来源:BlockIssueOrder.cs
示例5: Obj_AI_Hero_OnIssueOrder
static void Obj_AI_Hero_OnIssueOrder(Obj_AI_Base sender, GameObjectIssueOrderEventArgs args)
{
if (sender.IsMe && args.Order == GameObjectOrder.MoveTo)
{
if (Config.Item("blockmove").GetValue<bool>())
{
args.Process = !Casted;
}
}
}
开发者ID:nethd1988,项目名称:KurisuSolutions,代码行数:10,代码来源:Program.cs
示例6: OnIssueOrder
private static void OnIssueOrder(Obj_AI_Base sender, GameObjectIssueOrderEventArgs args)
{
if (!sender.IsMe)
return;
if (_blockAttack && args.IsAttackMove)
{
args.Process = false;
}
}
开发者ID:strcow,项目名称:LeagueSharp,代码行数:10,代码来源:Program.cs
示例7: OnIssueOrder
public static void OnIssueOrder(Obj_AI_Base sender, GameObjectIssueOrderEventArgs args)
{
if (sender == Heroes.Player && args.Order == GameObjectOrder.MoveTo)
{
var nearbyEnemyTurret = args.TargetPosition.GetClosestEnemyTurret();
if (nearbyEnemyTurret != null && nearbyEnemyTurret.Position.CountNearbyAllyMinions(700) <= 2 && nearbyEnemyTurret.Distance(args.TargetPosition) < 800)
{
args.Process = false;
}
}
}
开发者ID:nongnoobjung,项目名称:Experimental,代码行数:11,代码来源:HAManager.cs
示例8: Obj_AI_Base_OnIssueOrder
private static void Obj_AI_Base_OnIssueOrder(Obj_AI_Base sender, GameObjectIssueOrderEventArgs args)
{
if (!OrbwalkLastClickActive)
return;
if (!sender.IsMe)
return;
if (args.Order != GameObjectOrder.MoveTo)
return;
if (!Orbwalking.CanMove(90) || Player.IsCastingInterruptableSpell())
args.Process = false;
}
开发者ID:badao,项目名称:ProjectFiora,代码行数:11,代码来源:OrbwalkLastClick.cs
示例9: Obj_AI_Base_OnIssueOrder
public override void Obj_AI_Base_OnIssueOrder(Obj_AI_Base sender, GameObjectIssueOrderEventArgs args)
{
if (sender.IsMe)
{
if (E.IsCharging)
{
args.Process = false;
orb.SetMovement(false);
}
}
}
开发者ID:floreaiulian,项目名称:Leaguesharp,代码行数:11,代码来源:zac.cs
示例10: OnOrder
private static void OnOrder(Obj_AI_Base sender, GameObjectIssueOrderEventArgs args)
{
if (!sender.IsMe) return;
if (MenuManager.Get<KeyBind>("global.cancelkey").Active)
{
args.Process = true;
}
else if (Player.HasBuff("KatarinaR") || Player.IsCastingInterruptableSpell())
{
args.Process = false;
}
}
开发者ID:JouzaLoL,项目名称:ECS,代码行数:13,代码来源:LogicManager.cs
示例11: OnObjAiBaseIssueOrder
private static void OnObjAiBaseIssueOrder(Obj_AI_Base sender, GameObjectIssueOrderEventArgs args)
{
try
{
if (Enabled && Orders && sender.IsMe)
{
args.Process = false;
}
}
catch (Exception ex)
{
Global.Logger.AddItem(new LogItem(ex));
}
}
开发者ID:Lizzaran,项目名称:LeagueSharp-Standalones,代码行数:14,代码来源:BlockOrdersManager.cs
示例12: Obj_AI_Base_OnIssueOrder
private static void Obj_AI_Base_OnIssueOrder(Obj_AI_Base sender, GameObjectIssueOrderEventArgs args)
{
if (sender == null || !sender.IsValid || !sender.IsMe || args.Order != GameObjectOrder.MoveTo ||
!Menu.Item("MovementEnabled").GetValue<bool>())
{
return;
}
if (Environment.TickCount - LastMove < Menu.Item("MovementDelay").GetValue<Slider>().Value)
{
args.Process = false;
return;
}
LastMove = Environment.TickCount;
}
开发者ID:ChewyMoon,项目名称:Experimental,代码行数:16,代码来源:Humanizer.cs
示例13: Obj_AI_Base_OnIssueOrder
private static void Obj_AI_Base_OnIssueOrder(Obj_AI_Base sender, GameObjectIssueOrderEventArgs args)
{
var senderValid = sender != null && sender.IsValid && sender.IsMe;
if (!senderValid || args.Order != GameObjectOrder.MoveTo || !Menu.Item("MovementEnabled").IsActive())
{
return;
}
if (Utils.TickCount - LastMove < Menu.Item("MovementDelay").GetValue<Slider>().Value)
{
args.Process = false;
return;
}
LastMove = Utils.TickCount;
}
开发者ID:47110572,项目名称:LeagueSharp-5,代码行数:17,代码来源:Program.cs
示例14: Obj_AI_Base_OnIssueOrder
//Will work when Jodus implemented it
void Obj_AI_Base_OnIssueOrder(Obj_AI_Base sender, GameObjectIssueOrderEventArgs args)
{
if (!IsActive() || HeroJungler == null)
return;
if (sender.NetworkId == HeroJungler.NetworkId)
{
if (args.Target.NetworkId == ObjectManager.Player.NetworkId)
{
targeting = true;
}
else
{
targeting = false;
}
}
}
开发者ID:kampfi,项目名称:SAwarenessBeta,代码行数:18,代码来源:Jungler.cs
示例15: Obj_AI_Base_OnIssueOrder
private static void Obj_AI_Base_OnIssueOrder(Obj_AI_Base sender, GameObjectIssueOrderEventArgs args)
{
var senderValid = sender.IsValid() && sender.IsMe;
if (!senderValid || !args.Order.Equals(GameObjectOrder.MoveTo) ||
!Menu.GetValue<MenuBool>("MovementEnabled").Value)
{
return;
}
if (Variables.TickCount - LastMove < Menu.GetValue<MenuSlider>("MovementDelay").Value)
{
args.Process = false;
return;
}
LastMove = Variables.TickCount;
}
开发者ID:tr33s,项目名称:LeagueSharp2,代码行数:18,代码来源:Program.cs
示例16: GameObject_issueOrder
static void GameObject_issueOrder(Obj_AI_Base sender, GameObjectIssueOrderEventArgs args)
{
if (!sender.IsMe)
return;
if (args.Order == GameObjectOrder.AttackUnit)
{
FakeCursorMove(Drawing.WorldToScreen(args.TargetPosition));
CursorAttack.Visible = true;
CursorMove.Visible = false;
}
if (args.Order == GameObjectOrder.MoveTo)
{
FakeCursorMove(Drawing.WorldToScreen(args.TargetPosition));
CursorAttack.Visible = false;
CursorMove.Visible = true;
}
}
开发者ID:BaFuSs,项目名称:StreamSharp,代码行数:18,代码来源:Program.cs
示例17: OnIssueOrder
private void OnIssueOrder(Obj_AI_Base sender, GameObjectIssueOrderEventArgs args)
{
if (this.ShouldGetExecuted())
{
if (sender != null && sender.IsMe)
{
switch (args.Order)
{
case GameObjectOrder.MoveTo:
LastMovementCommandIssued = args.TargetPosition;
if (LastCommandTick >= Game.Time)
{
args.Process = false;
}
break;
}
}
}
}
开发者ID:DZ191,项目名称:LeagueSharp,代码行数:19,代码来源:TurnAround.cs
示例18: Obj_AI_Base_OnIssueOrder
private static void Obj_AI_Base_OnIssueOrder(Obj_AI_Base sender, GameObjectIssueOrderEventArgs args)
{
var senderValid = sender != null && sender.IsValid && sender.IsMe;
if (!senderValid || args.Order != GameObjectOrder.MoveTo || !Menu.Item("MovementEnabled").IsActive())
{
return;
}
var min = Menu.Item("MinDelay").GetValue<Slider>().Value;
var max = Menu.Item("MaxDelay").GetValue<Slider>().Value;
var delay = min > max ? min : WeightedRandom.Next(min, max);
if (Utils.TickCount - LastMove < delay)
{
args.Process = false;
return;
}
LastMove = Utils.TickCount;
}
开发者ID:smartyboy123,项目名称:LeagueSharp,代码行数:20,代码来源:Program.cs
示例19: AntiShrooms
private static void AntiShrooms(Obj_AI_Base sender, GameObjectIssueOrderEventArgs args)
{
if (sender.IsMe && args.Order == GameObjectOrder.MoveTo)
{
//Humanizer
if (Environment.TickCount - _lastMovementTick <
Config.Item("autosharp.humanizer").GetValue<Slider>().Value)
{
args.Process = false;
}
//AntiShrooms
if (Traps.EnemyTraps.Any(t => t.Position.Distance(args.TargetPosition) < 125)) { args.Process = false; }
//AntiJihadIntoTurret
var turretNearTargetPosition =
Turrets.EnemyTurrets.FirstOrDefault(t => t.Distance(args.TargetPosition) < 800);
if (turretNearTargetPosition != null && turretNearTargetPosition.CountNearbyAllyMinions(800) < 3) { args.Process = false; }
//The movement will occur
_lastMovementTick = Environment.TickCount;
}
}
开发者ID:nongnoobjung,项目名称:Experimental,代码行数:20,代码来源:Program.cs
示例20: OnIssueOrder
private static void OnIssueOrder(Obj_AI_Base _base, GameObjectIssueOrderEventArgs args)
{
if (!_base.IsMe) return; //Who cares about anyone else
if (args.IsAttackMove) return; // Riot deals with this
if (args.Order == GameObjectOrder.AttackUnit)
{
if (_lastAttackTick - Properties.Time.TickCount < _currentAttackDelay)//Can attack
{
_lastAttackTick = Properties.Time.TickCount;
_currentAttackDelay = Properties.Time.TickCount +
1000 / _random.Next(
Properties.MainMenu.Item("sMinAttacks").GetValue<Slider>().Value,
Properties.MainMenu.Item("sMaxAttacks").GetValue<Slider>().Value);
}
else
{
args.Process = false;
BlockedCommands++;
}
}
else if (args.Order == GameObjectOrder.MoveTo)
{
if (!args.TargetPosition.IsValid()) return;
if (_lastMoveTick - Properties.Time.TickCount < _currentMoveDelay)//Can move
{
_lastMoveTick = Properties.Time.TickCount;
_currentMoveDelay = Properties.Time.TickCount +
1000 / _random.Next(
Properties.MainMenu.Item("sMinMoves").GetValue<Slider>().Value,
Properties.MainMenu.Item("sMaxMoves").GetValue<Slider>().Value);
}
else
{
args.Process = false;
BlockedCommands++;
}
}
Game.PrintChat(BlockedCommands.ToString());
}
开发者ID:zmudecks,项目名称:KallenSharp,代码行数:40,代码来源:Humanizer.cs
注:本文中的GameObjectIssueOrderEventArgs类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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