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C# GamePacketEventArgs类代码示例

原作者: [db:作者] 来自: [db:来源] 收藏 邀请

本文整理汇总了C#中GamePacketEventArgs的典型用法代码示例。如果您正苦于以下问题:C# GamePacketEventArgs类的具体用法?C# GamePacketEventArgs怎么用?C# GamePacketEventArgs使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。



GamePacketEventArgs类属于命名空间,在下文中一共展示了GamePacketEventArgs类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。

示例1: OnGameProcessPacket

 public static void OnGameProcessPacket(GamePacketEventArgs args)
 {
     try
     {
         if (Config.Item("db_targ").GetValue<KeyBind>().Active)
         {
             LogPacket(args);
         }
         if (Riven.orbwalker.ActiveMode.ToString() == "Combo")
         {
             if (args.PacketData[0] == 101 && Riven.Q.IsReady())
             {
                // LogPacket(args);
                 GamePacket gp = new GamePacket(args.PacketData);
                 gp.Position = 5;
                 int dType = (int)gp.ReadByte();
                 int targetID = gp.ReadInteger();
                 int source = gp.ReadInteger();
                 if (Riven.Player.NetworkId != source)
                     return;
                 Obj_AI_Hero targ = ObjectManager.GetUnitByNetworkId<Obj_AI_Hero>(targetID);
                 if(dType == 12 || dType == 3)
                     Riven.Q.Cast(targ.Position);
             }
         }
     }
     catch (Exception ex)
     {
         Console.WriteLine(ex.ToString());
     }
 }
开发者ID:Merc491,项目名称:GoodGuyJodu,代码行数:31,代码来源:RivenSharp.cs


示例2: Game_OnGameProcessPacket

 private static void Game_OnGameProcessPacket(GamePacketEventArgs args)
 {
     if (Config.Item("AntiCamLock").GetValue<bool>() && args.PacketData[0] == 0x83 && args.PacketData[7] == 0x47 && args.PacketData[8] == 0x47)
     {
         args.Process = false;
     }
 }
开发者ID:654955321,项目名称:HY_Recommend,代码行数:7,代码来源:Program.cs


示例3: Game_OnGameProcessPacket

 static void Game_OnGameProcessPacket(GamePacketEventArgs args)
 {
     if (config.Item("grabem").GetValue<KeyBind>().Active)
     {
         GamePacket g = new GamePacket(args.PacketData);
         if (g.Header == 0xFE)
         {
             if (Packet.MultiPacket.OnAttack.Decoded(args.PacketData).Type == Packet.AttackTypePacket.TargetedAA)
             {
                 g.Position = 1;
                 var k = ObjectManager.GetUnitByNetworkId<Obj_AI_Base>(g.ReadInteger());
                 if (k is Obj_AI_Hero && k.IsEnemy)
                 {
                     if (Vector3.Distance(k.Position, ObjectManager.Player.Position) <= 925)
                     {
                         //Game.PrintChat(k.Name + " auto'd");
                         List<Vector3> v = new List<Vector3> {k.Position};
                         var l = LeagueSharp.Common.Collision.GetCollision(v, p);
                         if (l.Count == 0)
                         {
                             //Game.PrintChat("casting q");
                             ObjectManager.Player.Spellbook.CastSpell(SpellSlot.Q, k.Position);
                         }
                     }
                 }
             }
         }
     }
 }
开发者ID:blm95,项目名称:LeagueSharp2,代码行数:29,代码来源:Program.cs


示例4: GameOnOnGameProcessPacket

        private static void GameOnOnGameProcessPacket(GamePacketEventArgs args)
        {
            if (args.PacketData[0] == Packet.S2C.Dash.Header)
            {
                var decodedPacket = Packet.S2C.Dash.Decoded(args.PacketData);

                var networkId = decodedPacket.UnitNetworkId;
                var speed = decodedPacket.Speed;
                var unit = ObjectManager.GetUnitByNetworkId<Obj_AI_Base>(networkId);

                if (unit != null && unit.IsValid && unit.Type == GameObjectType.obj_AI_Hero)
                {
                    if (!DetectedDashes.ContainsKey(unit.NetworkId))
                    {
                        DetectedDashes.Add(unit.NetworkId, new DashItem());
                    }

                    DetectedDashes[unit.NetworkId].StartTick = Environment.TickCount - Game.Ping / 2;
                    DetectedDashes[unit.NetworkId].Speed = speed;
                    DetectedDashes[unit.NetworkId].StartPos = unit.ServerPosition.To2D();
                    DetectedDashes[unit.NetworkId].Processed = false;
                    DetectedDashes[unit.NetworkId].Unit = unit;
                }
            }
        }
开发者ID:ramboozer,项目名称:LeagueSharpCommon,代码行数:25,代码来源:Dash.cs


示例5: Game_OnProcessPacket

 private static void Game_OnProcessPacket(GamePacketEventArgs args)
 {
     if (args.PacketData.GetPacketId().Equals(BuyItemAns))
     {
         LeagueSharp.Common.Utility.DelayAction.Add(300, UpdateInventory);
     }
 }
开发者ID:CONANLXF,项目名称:AIO,代码行数:7,代码来源:BuyItemEvent.cs


示例6: Game_OnGameProcessPacket

        private static void Game_OnGameProcessPacket(GamePacketEventArgs args)
        {
            var data = args.PacketData;
            if (data[0] != Packet.S2C.AddGold.Header)
            {
                return;
            }

            var decoded = Packet.S2C.AddGold.Decoded(data);
            Console.WriteLine(
                @"ReceivingUnit: {0} | SourceUnit {1}", decoded.ReceivingUnit.BaseSkinName,
                decoded.SourceUnit.BaseSkinName);
            if (decoded.ReceivingUnit.IsEnemy)
            {
                _enemyTeamGold += decoded.Gold;
            }
            else if (decoded.ReceivingUnit.IsAlly)
            {
                _myTeamGold += decoded.Gold;
            }
            else
            {
                Console.WriteLine(@"Uhh, Chewy? I think you dun goofed.");
            }
        }
开发者ID:uio25371555,项目名称:ChewyMoonScripts,代码行数:25,代码来源:Program.cs


示例7: PacketHandler

        private static void PacketHandler(GamePacketEventArgs args)
        {
            var Packetc = new GamePacket(args.PacketData);
            if (Packetc.Header == Packet.C2S.Cast.Header)
            {
                var decodedpacket = Packet.C2S.Cast.Decoded(args.PacketData);
                if (LatestCast.Tick + 500 < Environment.TickCount)
                {
                    LatestCast.Timepass = Environment.TickCount - LatestCast.Tick;
                    LatestCast.Distance = Math.Sqrt(Math.Pow(decodedpacket.ToX - LatestCast.X, 2) + Math.Pow(decodedpacket.ToY - LatestCast.Y, 2));
                    LatestCast.Delay = (LatestCast.Distance * 0.1 * Config.Item("delaytime").GetValue<Slider>().Value);
                    if (Environment.TickCount > LatestCast.Tick + LatestCast.Delay)
                    {
                        args.Process = false;
                    }
                    if (args.Process == true)
                    {
                        LatestCast.Tick = Environment.TickCount;
                        LatestCast.X = decodedpacket.ToX;
                        LatestCast.Y = decodedpacket.ToY;
                    }
                }
            }

        }
开发者ID:WTayllor,项目名称:L-,代码行数:25,代码来源:Program.cs


示例8: GameOnOnSendPacket

 private static void GameOnOnSendPacket(GamePacketEventArgs args)
 {
     if (PacketsSentWriter != null)
     {
         PacketsSentWriter.WriteLine("Time: " + Core.GameTickCount + ", GamePacket: " + args.GamePacket);
     }
 }
开发者ID:mezer123,项目名称:EloBuddy,代码行数:7,代码来源:Program.cs


示例9: Game_OnGameProcessPacket

 static void Game_OnGameProcessPacket(GamePacketEventArgs args)
 {
     if (args.PacketData[0] == 0xC1 || args.PacketData[0] == 0xC2)
     {
         TimeOffset = BitConverter.ToSingle(args.PacketData, 5) - Game.Time;
         new System.Threading.Thread(() =>
         {
             GetTimers();
         }).Start();
     }
     else if (args.PacketData[0] == Packet.S2C.EmptyJungleCamp.Header)
     {
         Byte Camp = args.PacketData[9];
         TimeSpan time = TimeSpan.FromSeconds(jungleRespawns[Camp] - Game.Time - TimeOffset);
         if (time.TotalSeconds < 0)
         {
             if (Camp == 0xC)
                 jungleRespawns[Camp] = Game.Time + TimeOffset + 420;
             else if (Camp == 0x6)
                 jungleRespawns[Camp] = Game.Time + TimeOffset + 360;
             else if (Camp == 0x1 || Camp == 0x4 || Camp == 0x7 || Camp == 0xA)
                 jungleRespawns[Camp] = Game.Time + TimeOffset + 300;
             else
                 jungleRespawns[Camp] = Game.Time + TimeOffset + 100;
         }
     }
 }
开发者ID:wzpyh,项目名称:JungleTimers420,代码行数:27,代码来源:Program.cs


示例10: Game_OnGameProcessPacket

        void Game_OnGameProcessPacket(GamePacketEventArgs args)
        {
            if (!IsActive())
                return;

            var reader = new BinaryReader(new MemoryStream(args.PacketData));

            byte packetId = reader.ReadByte();
            List<int> packetIds = new List<int>();
            if (Game.Version.Contains("5.24"))
            {
                packetIds.Add(21);
                packetIds.Add(36);
            }
            if (Game.Version.Contains("6.1"))
            {
                packetIds.Add(77);
            }
            if (Game.Version.Contains("6.2"))
            {
                packetIds.Add(99);
            }
            if (Game.Version.Contains("6.3"))
            {
                packetIds.Add(175);
            }
            foreach (int id in packetIds)
            {
                if (packetId == id)
                {
                    args.Process = false;
                }
            }
        }
开发者ID:aikoy,项目名称:SSharedExperience,代码行数:34,代码来源:AntiVisualScreenStealth.cs


示例11: GameOnOnProcessPacket

 private static void GameOnOnProcessPacket(GamePacketEventArgs args)
 {
     if (PacketsReceivedWriter != null)
     {
         PacketsReceivedWriter.WriteLine("Time: " + Core.GameTickCount + ", GamePacket: " + args.GamePacket);
     }
 }
开发者ID:mezer123,项目名称:EloBuddy,代码行数:7,代码来源:Program.cs


示例12: OnProcessPacket

 public static void OnProcessPacket(GamePacketEventArgs args)
 {
     if (args.PacketData[0] == 0xBA)
     {
         ObjectNetworkId = new GamePacket(args.PacketData) { Position = 2 }.ReadInteger();
     }
 }
开发者ID:trigopano,项目名称:LeagueSharp,代码行数:7,代码来源:SphereManager.cs


示例13: Game_OnGameProcessPacket

        private static void Game_OnGameProcessPacket(GamePacketEventArgs args)
        {
            var packet = new GamePacket(args.PacketData);
            Camp camp;

            switch (packet.Header)
            {
                case 0xC3:
                    packet.Position = 5;
                    var UnitNetworkId = packet.ReadInteger();
                    var CampId = packet.ReadInteger();
                    var EmptyType = packet.ReadByte();
                    var BuffHash = packet.ReadInteger();
                    var respawnTime = packet.ReadFloat();

                    camp = Camps[CampId];
                    if (camp != null)
                        camp.Kill(respawnTime);

                    break;

                case 0xE9:
                    packet.Position = 21;
                    var campId = packet.ReadByte();

                    camp = Camps[campId];
                    if (camp != null)
                        camp.Spawn();

                    break;
            }
        }
开发者ID:se05010,项目名称:LeagueSharp13,代码行数:32,代码来源:Program.cs


示例14: OnGameProcessPacket

 private static void OnGameProcessPacket(GamePacketEventArgs args)
 {
     if(LeagueSharp.Game.Mode != GameMode.Running || OnGameStart == null)
         return;
     OnGameStart(new EventArgs());
     LeagueSharp.Game.OnGameProcessPacket -= OnGameProcessPacket;
 }
开发者ID:InjectionDev,项目名称:LeagueSharp-xSLx,代码行数:7,代码来源:Events.cs


示例15: Game_OnGameProcessPacket

 private static void Game_OnGameProcessPacket(GamePacketEventArgs args)
 {
     if (args.PacketData[0] == 0x17)
     {
         var packet = new GamePacket(args.PacketData);
         packet.Position = 1;
         if (packet.ReadInteger() == ObjectManager.Player.NetworkId)
         {
             packet.Position = 7;
             var id = packet.ReadByte();
             switch (id)
             {
                 case 0x42:
                     if (Select == Cards.Blue) SendWPacket();
                     break;
                 case 0x47:
                     if (Select == Cards.Yellow) SendWPacket();
                     break;
                 case 0x52:
                     if (Select == Cards.Red) SendWPacket();
                     break;
             }
         }
     }
 }
开发者ID:Chogart,项目名称:LeagueSharp-2,代码行数:25,代码来源:CardSelector.cs


示例16: OnGameSendPacket

 public static void OnGameSendPacket(GamePacketEventArgs args)
 {
     if (args != null && (args.PacketData[0] == 175))
     {
         //Console.WriteLine("aa " + args.PacketData[0]);
        // args.Process = false;
     }
 }
开发者ID:Merc491,项目名称:GoodGuyJodu,代码行数:8,代码来源:KhazixSharp.cs


示例17: Game_OnGameProcessPacket

 static void Game_OnGameProcessPacket(GamePacketEventArgs args)
 {
     if (args.PacketData[0] == 0xC1)
     {
         if (Shoutbox.account != "")
             Shoutbox.Process("update msg");
     }
 }
开发者ID:wzpyh,项目名称:LeagueSharp,代码行数:8,代码来源:Program.cs


示例18: Game_OnGameSendPacket

 private void Game_OnGameSendPacket(GamePacketEventArgs args)
 {
     if (args.PacketData[0] == 0x72 && Player.HasBuff("Drain") && count < 3)
     {
         count = count + 1;
         args.Process = false;
     }
 }
开发者ID:CupidL0ve,项目名称:LeagueSharp,代码行数:8,代码来源:FiddleSticks.cs


示例19: GameOnOnGameProcessPacket

        private static void GameOnOnGameProcessPacket(GamePacketEventArgs args)
        {
            if (args.PacketData[0] != 0x87)
                return;

            for (var i = 0; i < _menu.Item("Count").GetValue<Slider>().Value; i++)
                Game.ProcessPacket(args.PacketData, PacketChannel.S2C);
        }
开发者ID:se05010,项目名称:LeagueSharp13,代码行数:8,代码来源:Program.cs


示例20: Game_OnGameSendPacket

        private static void Game_OnGameSendPacket(GamePacketEventArgs args)
        {
            if (args.PacketData[0] != 0xA8)
                return;

            var p = new GamePacket(args.PacketData) { Position = 5 };
            LastSequence = p.ReadInteger();
        }
开发者ID:se05010,项目名称:LeagueSharp13,代码行数:8,代码来源:Program.cs



注:本文中的GamePacketEventArgs类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。


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