本文整理汇总了C#中Google类的典型用法代码示例。如果您正苦于以下问题:C# Google类的具体用法?C# Google怎么用?C# Google使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Google类属于命名空间,在下文中一共展示了Google类的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C#代码示例。
示例1: AnalyticsService
public AnalyticsService(Google.Apis.Services.BaseClientService.Initializer initializer)
: base(initializer)
{
this._management = new ManagementResource(this, Authenticator);
this._data = new DataResource(this, Authenticator);
this.InitParameters();
}
开发者ID:Anupamsdesk,项目名称:GoogleAnalytics,代码行数:7,代码来源:AnalyticsService.cs
示例2: Subscribe
public override void Subscribe(Google.ProtocolBuffers.IRpcController controller, bnet.protocol.presence.SubscribeRequest request, System.Action<bnet.protocol.NoData> done)
{
switch (request.EntityId.GetHighIdType())
{
case EntityIdHelper.HighIdType.AccountId:
var account = AccountManager.GetAccountByPersistentID(request.EntityId.Low);
if (account != null)
{
Logger.Trace("Subscribe() {0} {1}", this.Client, account);
account.AddSubscriber(this.Client, request.ObjectId);
}
break;
case EntityIdHelper.HighIdType.ToonId:
var toon = ToonManager.GetToonByLowID(request.EntityId.Low);
if (toon != null)
{
Logger.Trace("Subscribe() {0} {1}", this.Client, toon);
toon.AddSubscriber(this.Client, request.ObjectId); // The client will send us a Subscribe with ToonId of 0 the first time it tries to create a toon with a name that already exists. Let's handle that here.
}
break;
default:
Logger.Warn("Recieved an unhandled Presence.Subscribe request with type {0}", request.EntityId.GetHighIdType());
break;
}
var builder = bnet.protocol.NoData.CreateBuilder();
done(builder.Build());
}
开发者ID:wow4all,项目名称:mooege,代码行数:28,代码来源:PresenceService.cs
示例3: Subscribe
public override void Subscribe(Google.ProtocolBuffers.IRpcController controller, bnet.protocol.presence.SubscribeRequest request, System.Action<bnet.protocol.NoData> done)
{
switch (request.EntityId.GetHighIdType())
{
case EntityIdHelper.HighIdType.AccountId:
var account = AccountManager.GetAccountByPersistentID(request.EntityId.Low);
if (account != null)
{
Logger.Trace("Subscribe() {0} {1}", this.Client, account);
account.AddSubscriber(this.Client, request.ObjectId);
}
break;
case EntityIdHelper.HighIdType.GameAccountId:
var gameaccount = GameAccountManager.GetAccountByPersistentID(request.EntityId.Low);
if (gameaccount != null)
{
Logger.Trace("Subscribe() {0} {1}", this.Client, gameaccount);
gameaccount.AddSubscriber(this.Client, request.ObjectId);
}
break;
default:
Logger.Warn("Recieved an unhandled Presence.Subscribe request with type {0} (0x{1})", request.EntityId.GetHighIdType(), request.EntityId.High.ToString("X16"));
break;
}
var builder = bnet.protocol.NoData.CreateBuilder();
done(builder.Build());
}
开发者ID:ReptileZ,项目名称:mooege,代码行数:28,代码来源:PresenceService.cs
示例4: SendNotification
public override void SendNotification(Google.ProtocolBuffers.IRpcController controller, bnet.protocol.notification.Notification request, Action<bnet.protocol.NoData> done)
{
Logger.Trace("SendNotification()");
//Logger.Debug("notification:\n{0}", request.ToString());
switch (request.GetNotificationType())
{
case NotificationTypeHelper.NotificationType.Whisper:
// NOTE: Real implementation doesn't even handle the situation where neither client knows about the other.
// Client requires prior knowledge of sender and target (and even then it cannot whisper by using the /whisper command).
Logger.Trace(string.Format("NotificationRequest by {0} to {1}", this.Client.CurrentToon, ToonManager.GetToonByLowID(request.TargetId.Low)));
var account = ToonManager.GetOwnerAccountByToonLowId(request.TargetId.Low);
if (account.LoggedInClient == null) return;
var notification = bnet.protocol.notification.Notification.CreateBuilder(request)
.SetSenderId(this.Client.CurrentToon.BnetEntityID)
.Build();
var method = bnet.protocol.notification.NotificationListener.Descriptor.FindMethodByName("OnNotificationReceived");
account.LoggedInClient.CallMethod(method, notification);
break;
default:
Logger.Warn("Unhandled notification type: {0}", request.Type);
break;
}
var builder = bnet.protocol.NoData.CreateBuilder();
done(builder.Build());
}
开发者ID:Sanchen,项目名称:mooege,代码行数:32,代码来源:NotificationService.cs
示例5: SendNotification
public override void SendNotification(Google.ProtocolBuffers.IRpcController controller, bnet.protocol.notification.Notification request, Action<bnet.protocol.NoData> done)
{
switch (request.GetNotificationType())
{
case NotificationTypeHelper.NotificationType.Whisper:
// NOTE: Real implementation doesn't even handle the situation where neither client knows about the other.
// Client requires prior knowledge of sender and target (and even then it cannot whisper by using the /whisper command).
Logger.Trace(string.Format("NotificationRequest.Whisper by {0} to {1}", this.Client.CurrentToon, ToonManager.GetToonByLowID(request.TargetId.Low)));
var account = ToonManager.GetOwnerAccountByToonLowId(request.TargetId.Low);
if (account.LoggedInClient == null) return;
if (account is CommandHandlerAccount) // hackish way to enable server commands for players that are not in party.
CommandHandlerAccount.Instance.ParseCommand(request, this.Client);
else
{
var notification = bnet.protocol.notification.Notification.CreateBuilder(request)
.SetSenderId(this.Client.CurrentToon.BnetEntityID)
.Build();
account.LoggedInClient.MakeRPC(() => bnet.protocol.notification.NotificationListener.CreateStub(account.LoggedInClient).
OnNotificationReceived(controller, notification, callback => { }));
}
break;
default:
Logger.Warn("Unhandled notification type: {0}", request.Type);
break;
}
var builder = bnet.protocol.NoData.CreateBuilder();
done(builder.Build());
}
开发者ID:Velhenn,项目名称:mooege,代码行数:34,代码来源:NotificationService.cs
示例6: CreateUITasklist
private Expander CreateUITasklist(TaskList list, Google.Apis.Tasks.v1.Data.Tasks tasks)
{
var expander = new Expander();
// Add a bold title.
expander.Header = list.Title;
expander.FontWeight = FontWeights.Bold;
// Add the taskItems (if applicable).
if (tasks.Items != null)
{
var container = new StackPanel();
foreach (CheckBox box in tasks.Items.Select(CreateUITask))
{
container.Children.Add(box);
}
expander.Content = container;
}
else
{
expander.Content = "There are no tasks in this list.";
}
return expander;
}
开发者ID:Cyril12740,项目名称:google-api-dotnet-client-samples,代码行数:25,代码来源:MainWindow.xaml.cs
示例7: SendNotification
public override void SendNotification(Google.ProtocolBuffers.IRpcController controller, bnet.protocol.notification.Notification request, Action<bnet.protocol.NoData> done)
{
switch (request.GetNotificationType())
{
case NotificationTypeHelper.NotificationType.Whisper:
// NOTE: Real implementation doesn't even handle the situation where neither client knows about the other.
// Client requires prior knowledge of sender and target (and even then it cannot whisper by using the /whisper command).
Logger.Trace(string.Format("NotificationRequest.Whisper by {0} to {1}", this.Client.CurrentToon, ToonManager.GetToonByLowID(request.TargetId.Low)));
var targetAccount = ToonManager.GetOwnerAccountByToonLowId(request.TargetId.Low);
if (targetAccount.LoggedInClient == null) return;
if (targetAccount == this.Client.Account) // check if whisper targets the account itself.
CommandManager.TryParse(request.AttributeList[0].Value.StringValue, this.Client); // try parsing it as a command and respond it if so.
else
{
var notification = bnet.protocol.notification.Notification.CreateBuilder(request)
.SetSenderId(this.Client.CurrentToon.BnetEntityID)
.Build();
targetAccount.LoggedInClient.MakeRPC(() =>
bnet.protocol.notification.NotificationListener.CreateStub(targetAccount.LoggedInClient).OnNotificationReceived(controller, notification, callback => { }));
}
break;
default:
Logger.Warn("Unhandled notification type: {0}", request.Type);
break;
}
var builder = bnet.protocol.NoData.CreateBuilder();
done(builder.Build());
}
开发者ID:wow4all,项目名称:mooege,代码行数:34,代码来源:NotificationService.cs
示例8: Logon
public override void Logon(Google.ProtocolBuffers.IRpcController controller, LogonRequest request, Action<LogonResponse> done) {
/*var client_auth = client.GetImportedService<bnet.protocol.authentication.AuthenticationClient>();
var mod_load_req = ModuleLoadRequest.CreateBuilder();
var mod_handle = ContentHandle.CreateBuilder();
mod_handle.SetRegion(0x00005553);
mod_handle.SetUsage(0x61757468);
var password_hash = new byte[] { 0x8f, 0x52, 0x90, 0x6a, 0x2c, 0x85, 0xb4, 0x16, 0xa5, 0x95, 0x70, 0x22, 0x51, 0x57, 0xf, 0x96, 0xd3, 0x52, 0x2f, 0x39, 0x23, 0x76, 0x3, 0x11, 0x5f, 0x2f, 0x1a, 0xb2, 0x49, 0x62, 0x4, 0x3c };
mod_handle.SetHash(ByteString.CopyFrom(password_hash));
mod_load_req.SetModuleHandle(mod_handle);
client_auth.ModuleLoad(null, mod_load_req.Build(), res => {
Console.WriteLine(res);
});*/
var response = LogonResponse.CreateBuilder();
var account = bnet.protocol.EntityId.CreateBuilder();
var game_account = bnet.protocol.EntityId.CreateBuilder();
account.SetHigh(0x100000000000000).SetLow(1234);
game_account.SetHigh(0x200006200004433).SetLow(1234);
response.SetAccount(account).SetGameAccount(game_account);
done(response.Build());
}
开发者ID:fry,项目名称:d3,代码行数:27,代码来源:AuthenticationServerImpl.cs
示例9: Update
public override void Update(Google.ProtocolBuffers.IRpcController controller, bnet.protocol.presence.UpdateRequest request, System.Action<bnet.protocol.NoData> done)
{
//Logger.Warn("request:\n{0}", request.ToString());
// This "UpdateRequest" is not, as it may seem, a request to update the client on the state of an object,
// but instead the *client* requesting to change fields on an object that it has subscribed to.
// Check docs/rpc/presence.txt in branch wip-docs (or master)
switch (request.EntityId.GetHighIdType())
{
case EntityIdHelper.HighIdType.AccountId:
var account = AccountManager.GetAccountByPersistantID(request.EntityId.Low);
Logger.Trace("Update:Account: {0} {1}", request.EntityId.GetHighIdType(), request.EntityId.Low);
break;
case EntityIdHelper.HighIdType.ToonId:
var toon = ToonManager.GetToonByLowID(request.EntityId.Low);
Logger.Trace("Update:Toon: {0}", toon);
break;
default:
Logger.Warn("Recieved an unhandled Presence.Update request with type {0}", request.EntityId.GetHighIdType());
break;
}
var builder = bnet.protocol.NoData.CreateBuilder();
done(builder.Build());
}
开发者ID:sexywop,项目名称:mooege,代码行数:25,代码来源:PresenceService.cs
示例10: DeclineInvitation
public override void DeclineInvitation(Google.ProtocolBuffers.IRpcController controller, bnet.protocol.invitation.GenericRequest request, Action<bnet.protocol.NoData> done)
{
var respone = bnet.protocol.NoData.CreateBuilder();
done(respone.Build());
this._invitationManager.HandleDecline(this.Client, request);
}
开发者ID:rosebud,项目名称:mooege,代码行数:7,代码来源:ChannelInvitationService.cs
示例11: RevokeInvitation
public override void RevokeInvitation(Google.ProtocolBuffers.IRpcController controller, bnet.protocol.channel_invitation.RevokeInvitationRequest request, Action<bnet.protocol.NoData> done)
{
var builder = bnet.protocol.NoData.CreateBuilder();
done(builder.Build());
this._invitationManager.Revoke(this.Client, request);
}
开发者ID:rosebud,项目名称:mooege,代码行数:7,代码来源:ChannelInvitationService.cs
示例12: AcceptInvitation
public override void AcceptInvitation(Google.ProtocolBuffers.IRpcController controller, bnet.protocol.channel_invitation.AcceptInvitationRequest request, Action<bnet.protocol.channel_invitation.AcceptInvitationResponse> done)
{
var response = bnet.protocol.channel_invitation.AcceptInvitationResponse.CreateBuilder().SetObjectId(this._invitationManager.DynamicId).Build();
done(response);
this._invitationManager.HandleAccept(this.Client, request);
}
开发者ID:rosebud,项目名称:mooege,代码行数:7,代码来源:ChannelInvitationService.cs
示例13: GetFacebookContactSuggestion
public List<dynamic> GetFacebookContactSuggestion(Google.GData.Extensions.Name gName)
{
var list = GetFacebookContacts();
var suggestions = new List<dynamic>();
// Try to find on both parts
foreach (dynamic user in list)
{
var name = (user.name as string);
if (name == null)
continue;
if (name.IndexOf(gName.GivenName, StringComparison.Ordinal) > -1 && name.IndexOf(gName.FamilyName, StringComparison.Ordinal) > -1)
suggestions.Add(user);
}
// If nothing found try more general search
if(suggestions.Count <= 0)
{
suggestions.Clear();
foreach (dynamic user in list)
{
var name = (user.name as string);
if (name == null)
continue;
if ((gName.FamilyName != null && name.IndexOf(gName.FamilyName, StringComparison.Ordinal) > -1) || name.IndexOf(gName.GivenName, StringComparison.Ordinal) > -1)
suggestions.Add(user);
}
}
return suggestions;
}
开发者ID:bhaveshsorathiya1,项目名称:Googlebook,代码行数:33,代码来源:ContactManager.cs
示例14: Create
public static FullVideo Create(Google.YouTube.Video ytVideo = null)
{
if (ytVideo == null) {
throw new Exception("Invalid link");
}
CurtDevDataContext db = new CurtDevDataContext();
Video new_video = new Video {
embed_link = ytVideo.VideoId,
title = ytVideo.Title,
screenshot = (ytVideo.Thumbnails.Count > 0) ? ytVideo.Thumbnails[2].Url : "/Content/img/noimage.jpg",
description = ytVideo.Description,
watchpage = ytVideo.WatchPage.ToString(),
youtubeID = ytVideo.VideoId,
dateAdded = DateTime.Now,
sort = (db.Videos.Count() == 0) ? 1 : db.Videos.OrderByDescending(x => x.sort).Select(x => x.sort).First() + 1
};
db.Videos.InsertOnSubmit(new_video);
db.SubmitChanges();
FullVideo fullvideo = new FullVideo {
videoID = new_video.videoID,
embed_link = new_video.embed_link,
dateAdded = new_video.dateAdded,
sort = new_video.sort,
videoTitle = new_video.title,
thumb = (ytVideo.Thumbnails.Count > 0) ? ytVideo.Thumbnails[0].Url : "/Content/img/noimage.jpg"
};
return fullvideo;
}
开发者ID:janiukjf,项目名称:CurtAdmin,代码行数:30,代码来源:VideoModel.cs
示例15: JoinChannel
public override void JoinChannel(Google.ProtocolBuffers.IRpcController controller, bnet.protocol.channel.JoinChannelRequest request, System.Action<bnet.protocol.channel.JoinChannelResponse> done)
{
Logger.Trace("JoinChannel()");
var builder = bnet.protocol.channel.JoinChannelResponse.CreateBuilder().SetObjectId(67122); // should be fixed with the actual joined channel object id.
done(builder.Build());
}
开发者ID:Rianon,项目名称:mooege,代码行数:7,代码来源:ChannelOwnerService.cs
示例16: Logon
public override void Logon(Google.ProtocolBuffers.IRpcController controller, bnet.protocol.authentication.LogonRequest request, Action<bnet.protocol.NoData> done)
{
Logger.Trace("LogonRequest(): Email={0}", request.Email);
if (!VersionChecker.Check(this.Client, request)) // if the client trying to connect doesn't match required version, disconnect him.
{
Logger.Error("Client [{0}] doesn't match required version {1}, disconnecting..", request.Email, VersionInfo.MooNet.RequiredClientVersion);
// create the disconnection reason.
var reason = bnet.protocol.connection.DisconnectNotification.CreateBuilder()
.SetErrorCode(3018).Build();
// Error 3018 => A new patch for Diablo III is available. The game will now close and apply the patch automatically. You will be able to continue playing after the patch has been applied.
// FIXME: D3 client somehow doesn't show the correct error message yet, and in debug output we only miss a message like [ Recv ] service_id: 254 token: 6 status: 28
// when I compare mooege's output. That could be the reason. /raist.
// force disconnect the client as it does not satisfy required version. /raist.
this.Client.MakeRPC(() => bnet.protocol.connection.ConnectionService.CreateStub(this.Client).ForceDisconnect(null, reason, callback => { }));
this.Client.Connection.Disconnect();
return;
}
done(bnet.protocol.NoData.CreateBuilder().Build());
AuthManager.StartAuthentication(this.Client, request);
}
开发者ID:loonbg,项目名称:mooege,代码行数:28,代码来源:AuthenticationService.cs
示例17: PromtForDownload
public static bool PromtForDownload(Google.Apis.Drive.v2.Data.File file, bool askUser)
{
bool needToDownload = false;
if (askUser)
{
Console.WriteLine(file.Title + " ([y]/n)");
String answer = Console.ReadLine().ToLower();
if (answer == "y" || answer == "yes")
{
needToDownload = true;
}
}
else
{
needToDownload = true;
}
if (needToDownload)
{
Console.WriteLine("Downloading " + file.Title);
if (mClient.DownloadFile(file))
{
Console.WriteLine("Stored as " + file.Title);
if (mDbObject.IsConnectionActive())
{
mDbObject.DbInsertRequest(file.Title, DateTime.Now.Date);
}
}
}
return needToDownload;
}
开发者ID:TankredBarb,项目名称:GoogleDriveSQLTest,代码行数:35,代码来源:Program.cs
示例18: Logon
public override void Logon(Google.ProtocolBuffers.IRpcController controller, bnet.protocol.authentication.LogonRequest request, Action<bnet.protocol.authentication.LogonResponse> done)
{
Logger.Trace("LogonRequest(); Email={0}", request.Email);
// we should be also checking here version, program, locale and similar stuff /raist.
AuthManager.StartAuthentication(this.Client, request);
var authenticationThread = new Thread(() =>
{
this.Client.AuthenticationCompleteSignal.WaitOne(); // wait the signal;
if(this.Client.AuthenticationErrorCode != MooNetClient.AuthenticationErrorCodes.None)
{
Logger.Info("Authentication failed for {0} because of invalid credentals.", request.Email);
done(bnet.protocol.authentication.LogonResponse.DefaultInstance);
return;
}
Logger.Info("User {0} authenticated successfuly.", request.Email);
var builder = bnet.protocol.authentication.LogonResponse.
CreateBuilder()
.SetAccount(Client.Account.BnetAccountID)
.SetGameAccount(Client.Account.BnetGameAccountID);
done(builder.Build());
PlayerManager.PlayerConnected(this.Client);
}) { IsBackground = true, CurrentCulture = CultureInfo.InvariantCulture }; ;
authenticationThread.Start();
}
开发者ID:ncoop23,项目名称:mooege,代码行数:33,代码来源:AuthenticationService.cs
示例19: Unsubscribe
public override void Unsubscribe(Google.ProtocolBuffers.IRpcController controller, bnet.protocol.presence.UnsubscribeRequest request, System.Action<bnet.protocol.NoData> done)
{
Logger.Trace("Unsubscribe()");
Logger.Debug("request:\n{0}", request.ToString());
switch (request.EntityId.GetHighIdType())
{
case EntityIdHelper.HighIdType.AccountId:
var account = AccountManager.GetAccountByEntityID(request.EntityId);
// The client will probably make sure it doesn't unsubscribe to a null ID, but just to make sure..
if (account != null)
account.RemoveSubscriber((MooNetClient)this.Client);
break;
case EntityIdHelper.HighIdType.ToonId:
var toon = ToonManager.GetToonByLowID(request.EntityId.Low);
if (toon != null)
toon.RemoveSubscriber((MooNetClient)this.Client);
break;
default:
Logger.Warn("Recieved an unhandled Presence.Unsubscribe request with type {0}", request.EntityId.GetHighIdType());
break;
}
var builder = bnet.protocol.NoData.CreateBuilder();
done(builder.Build());
}
开发者ID:Rianon,项目名称:mooege,代码行数:26,代码来源:PresenceService.cs
示例20: Unsubscribe
public override void Unsubscribe(Google.ProtocolBuffers.IRpcController controller, bnet.protocol.presence.UnsubscribeRequest request, System.Action<bnet.protocol.NoData> done)
{
switch (request.EntityId.GetHighIdType())
{
case EntityIdHelper.HighIdType.AccountId:
var account = AccountManager.GetAccountByPersistentID(request.EntityId.Low);
// The client will probably make sure it doesn't unsubscribe to a null ID, but just to make sure..
if (account != null)
{
account.RemoveSubscriber(this.Client);
Logger.Trace("Unsubscribe() {0} {1}", this.Client, account);
}
break;
case EntityIdHelper.HighIdType.GameAccountId:
var gameaccount = GameAccountManager.GetAccountByPersistentID(request.EntityId.Low);
if (gameaccount != null)
{
gameaccount.RemoveSubscriber(this.Client);
Logger.Trace("Unsubscribe() {0} {1}", this.Client, gameaccount);
}
break;
default:
Logger.Warn("Recieved an unhandled Presence.Unsubscribe request with type {0} (0x{1})", request.EntityId.GetHighIdType(), request.EntityId.High.ToString("X16"));
break;
}
var builder = bnet.protocol.NoData.CreateBuilder();
done(builder.Build());
}
开发者ID:ReptileZ,项目名称:mooege,代码行数:30,代码来源:PresenceService.cs
注:本文中的Google类示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。 |
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